blob: f8e47aa7f7ec6823c0dc82fc352f0d517e826ece [file] [log] [blame]
// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "state.h"
#include <assert.h>
#include <stdio.h>
#include "edit_distance.h"
#include "graph.h"
#include "metrics.h"
#include "util.h"
Pool::Pool(const HashedStrView& name, int depth) : name_(name), depth_(depth) {
pos_.base = new BasePosition {{ &State::kBuiltinScope, 0 }}; // leaked
}
void Pool::EdgeScheduled(const Edge& edge) {
if (depth_ != 0)
current_use_ += edge.weight();
}
void Pool::EdgeFinished(const Edge& edge) {
if (depth_ != 0)
current_use_ -= edge.weight();
}
void Pool::DelayEdge(Edge* edge) {
assert(depth_ != 0);
delayed_.insert(edge);
}
void Pool::RetrieveReadyEdges(EdgeSet* ready_queue) {
DelayedEdges::iterator it = delayed_.begin();
while (it != delayed_.end()) {
Edge* edge = *it;
if (current_use_ + edge->weight() > depth_)
break;
ready_queue->insert(edge);
EdgeScheduled(*edge);
++it;
}
delayed_.erase(delayed_.begin(), it);
}
void Pool::Dump() const {
printf("%s (%d/%d) ->\n", name_.c_str(), current_use_, depth_);
for (DelayedEdges::const_iterator it = delayed_.begin();
it != delayed_.end(); ++it)
{
printf("\t");
(*it)->Dump();
}
}
Scope State::kBuiltinScope({});
Pool State::kDefaultPool("", 0);
Pool State::kConsolePool("console", 1);
Rule State::kPhonyRule("phony");
State::State() {
// Reserve scope position (root, 0) for built-in rules.
root_scope_.AllocDecls(1);
AddBuiltinRule(&kPhonyRule);
AddPool(&kDefaultPool);
AddPool(&kConsolePool);
}
// Add a built-in rule at the top of the root scope.
void State::AddBuiltinRule(Rule* rule) {
root_scope_.AddRule(rule);
}
bool State::AddPool(Pool* pool) {
return pools_.insert({ pool->name_hashed(), pool }).second;
}
Edge* State::AddEdge(const Rule* rule) {
Edge* edge = new Edge();
edge->pos_.base = new BasePosition {{ &root_scope_, 0 }}; // leaked
edge->rule_ = rule;
edge->pool_ = &State::kDefaultPool;
edge->id_ = edges_.size();
edges_.push_back(edge);
return edge;
}
Pool* State::LookupPool(const HashedStrView& pool_name) {
auto i = pools_.find(pool_name);
if (i == pools_.end())
return nullptr;
return i->second;
}
Pool* State::LookupPoolAtPos(const HashedStrView& pool_name,
DeclIndex dfs_location) {
Pool* result = LookupPool(pool_name);
if (result == nullptr) return nullptr;
return result->dfs_location() < dfs_location ? result : nullptr;
}
Node* State::GetNode(const HashedStrView& path, uint64_t slash_bits) {
if (Node** opt_node = paths_.Lookup(path))
return *opt_node;
// Create a new node and try to insert it.
std::unique_ptr<Node> node(new Node(path, slash_bits));
if (paths_.insert({node->path_hashed(), node.get()}).second)
return node.release();
// Another thread beat us to it. Use its node instead.
return *paths_.Lookup(path);
}
Node* State::LookupNode(const HashedStrView& path) const {
if (Node* const* opt_node = paths_.Lookup(path))
return *opt_node;
return nullptr;
}
Node* State::LookupNodeAtPos(const HashedStrView& path,
DeclIndex dfs_location) const {
Node* result = LookupNode(path);
return result && result->dfs_location() < dfs_location ? result : nullptr;
}
Node* State::SpellcheckNode(StringPiece path) {
const bool kAllowReplacements = true;
const int kMaxValidEditDistance = 3;
int min_distance = kMaxValidEditDistance + 1;
Node* result = NULL;
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
int distance = EditDistance(
i->first.str_view(), path, kAllowReplacements, kMaxValidEditDistance);
if (distance < min_distance && i->second) {
min_distance = distance;
result = i->second;
}
}
return result;
}
void State::AddIn(Edge* edge, StringPiece path, uint64_t slash_bits) {
Node* node = GetNode(path, slash_bits);
edge->inputs_.push_back(node);
node->AddOutEdge(edge);
}
bool State::AddOut(Edge* edge, StringPiece path, uint64_t slash_bits) {
Node* node = GetNode(path, slash_bits);
if (node->in_edge())
return false;
edge->outputs_.push_back(node);
node->set_in_edge(edge);
return true;
}
vector<Node*> State::RootNodes(string* err) const {
vector<Node*> root_nodes;
// Search for nodes with no output.
for (vector<Edge*>::const_iterator e = edges_.begin();
e != edges_.end(); ++e) {
for (vector<Node*>::const_iterator out = (*e)->outputs_.begin();
out != (*e)->outputs_.end(); ++out) {
if (!(*out)->has_out_edge())
root_nodes.push_back(*out);
}
}
if (!edges_.empty() && root_nodes.empty())
*err = "could not determine root nodes of build graph";
return root_nodes;
}
vector<Node*> State::DefaultNodes(string* err) const {
return defaults_.empty() ? RootNodes(err) : defaults_;
}
DeclIndex State::AllocDfsLocation(DeclIndex count) {
DeclIndex result = dfs_location_;
dfs_location_ += count;
return result;
}
void State::Reset() {
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i)
i->second->ResetState();
for (vector<Edge*>::iterator e = edges_.begin(); e != edges_.end(); ++e) {
(*e)->outputs_ready_ = false;
(*e)->mark_ = Edge::VisitNone;
(*e)->precomputed_dirtiness_ = false;
}
}
void State::Dump() {
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
Node* node = i->second;
printf("%s %s [id:%d]\n",
node->path().c_str(),
node->status_known() ? (node->dirty() ? "dirty" : "clean")
: "unknown",
node->id());
}
if (!pools_.empty()) {
printf("resource_pools:\n");
for (auto it = pools_.begin(); it != pools_.end(); ++it) {
if (!it->second->name().empty()) {
it->second->Dump();
}
}
}
}