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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_DISK_INTERFACE_H_
#define NINJA_DISK_INTERFACE_H_
#include <map>
#include <memory>
#include <string>
using namespace std;
#include "string_piece.h"
#include "timestamp.h"
/// A file whose content has been loaded into memory.
struct LoadedFile {
LoadedFile() {}
LoadedFile(const LoadedFile&) = delete;
LoadedFile& operator=(const LoadedFile&) = delete;
virtual ~LoadedFile() {}
const std::string& filename() const { return filename_; }
/// Return the size of the file's content, excluding the extra NUL at the end.
size_t size() const { return content_with_nul_.size() - 1; }
/// Return the file content, excluding the extra NUL at the end.
StringPiece content() const {
return content_with_nul_.substr(0, content_with_nul_.size() - 1);
}
/// The last character of this StringPiece will be NUL. (i.e. The size of this
/// view will be 1 greater than the true file size.)
StringPiece content_with_nul() const { return content_with_nul_; }
protected:
std::string filename_;
/// The start of the string view must be aligned sufficiently for any basic
/// type it may contain (e.g. a minimum alignment of 16 bytes is typical). The
/// alignment minimum is necessary for parsing the 4-byte aligned binary
/// .ninja_deps log.
StringPiece content_with_nul_;
};
/// An implementation of LoadedFile where the file's content is copied into a
/// char[] array. This class adds a NUL to the given string.
struct HeapLoadedFile : LoadedFile {
HeapLoadedFile(const std::string& filename, StringPiece content) {
filename_ = filename;
// An array allocated with new char[N] is guaranteed to be sufficiently
// aligned for any fundamental type.
storage_.reset(new char[content.size() + 1]);
memcpy(storage_.get(), content.data(), content.size());
storage_[content.size()] = '\0';
content_with_nul_ = StringPiece(storage_.get(), content.size() + 1);
}
private:
/// Use new char[] to provide the alignment guarantee this class needs.
std::unique_ptr<char[]> storage_;
};
/// Interface for reading files from disk. See DiskInterface for details.
/// This base offers the minimum interface needed just to read files.
struct FileReader {
virtual ~FileReader() {}
/// Result of ReadFile.
enum Status {
Okay,
NotFound,
OtherError
};
/// Read and store in given string. On success, return Okay.
/// On error, return another Status and fill |err|.
virtual Status ReadFile(const string& path, string* contents,
string* err) = 0;
/// Open the file for reading and return an abstract LoadedFile. On success,
/// return Okay. On error, return another Status and fill |err|.
virtual Status LoadFile(const std::string& path,
std::unique_ptr<LoadedFile>* result,
std::string* err) = 0;
};
/// Interface for accessing the disk.
///
/// Abstract so it can be mocked out for tests. The real implementation
/// is RealDiskInterface.
struct DiskInterface: public FileReader {
/// stat() a file, returning the mtime, or 0 if missing and -1 on
/// other errors. Thread-safe iff IsStatThreadSafe returns true.
virtual TimeStamp Stat(const string& path, string* err) const = 0;
/// lstat() a path, returning the mtime, or 0 if missing and 01 on
/// other errors. Does not traverse symlinks, and returns whether the
/// path represents a directory. Thread-safe iff IsStatThreadSafe
/// returns true.
virtual TimeStamp LStat(const string& path, bool* is_dir, string* err) const = 0;
/// True if Stat() can be called from multiple threads concurrently.
virtual bool IsStatThreadSafe() const = 0;
/// Create a directory, returning false on failure.
virtual bool MakeDir(const string& path) = 0;
/// Create a file, with the specified name and contents
/// Returns true on success, false on failure
virtual bool WriteFile(const string& path, const string& contents) = 0;
/// Remove the file named @a path. It behaves like 'rm -f path' so no errors
/// are reported if it does not exists.
/// @returns 0 if the file has been removed,
/// 1 if the file does not exist, and
/// -1 if an error occurs.
virtual int RemoveFile(const string& path) = 0;
/// Create all the parent directories for path; like mkdir -p
/// `basename path`.
bool MakeDirs(const string& path);
};
/// Implementation of DiskInterface that actually hits the disk.
struct RealDiskInterface : public DiskInterface {
RealDiskInterface()
#ifdef _WIN32
: use_cache_(false)
#endif
{}
virtual ~RealDiskInterface() {}
virtual TimeStamp Stat(const string& path, string* err) const;
virtual TimeStamp LStat(const string& path, bool* is_dir, string* err) const;
virtual bool IsStatThreadSafe() const;
virtual bool MakeDir(const string& path);
virtual bool WriteFile(const string& path, const string& contents);
virtual Status ReadFile(const string& path, string* contents, string* err);
virtual Status LoadFile(const std::string& path,
std::unique_ptr<LoadedFile>* result,
std::string* err);
virtual int RemoveFile(const string& path);
/// Whether stat information can be cached. Only has an effect on Windows.
void AllowStatCache(bool allow);
private:
#ifdef _WIN32
/// Whether stat information can be cached.
bool use_cache_;
typedef map<string, TimeStamp> DirCache;
// TODO: Neither a map nor a hashmap seems ideal here. If the statcache
// works out, come up with a better data structure.
typedef map<string, DirCache> Cache;
mutable Cache cache_;
#endif
};
#endif // NINJA_DISK_INTERFACE_H_