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/* Microsoft Reference Implementation for TPM 2.0
*
* The copyright in this software is being made available under the BSD License,
* included below. This software may be subject to other third party and
* contributor rights, including patent rights, and no such rights are granted
* under this license.
*
* Copyright (c) Microsoft Corporation
*
* All rights reserved.
*
* BSD License
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ""AS IS""
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//** Description
// This module simulates the physical presence interface pins on the TPM.
//** Includes
#include "Platform.h"
//** Functions
//***_plat__PhysicalPresenceAsserted()
// Check if physical presence is signaled
// Return Type: int
// TRUE(1) if physical presence is signaled
// FALSE(0) if physical presence is not signaled
LIB_EXPORT int
_plat__PhysicalPresenceAsserted(
void
)
{
// Do not know how to check physical presence without real hardware.
// so always return TRUE;
return s_physicalPresence;
}
//***_plat__Signal_PhysicalPresenceOn()
// Signal physical presence on
LIB_EXPORT void
_plat__Signal_PhysicalPresenceOn(
void
)
{
s_physicalPresence = TRUE;
return;
}
//***_plat__Signal_PhysicalPresenceOff()
// Signal physical presence off
LIB_EXPORT void
_plat__Signal_PhysicalPresenceOff(
void
)
{
s_physicalPresence = FALSE;
return;
}