| |
| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Keith Whitwell <keithw@vmware.com> |
| */ |
| |
| typedef struct { |
| GLfloat x, y, z, w; |
| } TAG(_coord_t); |
| |
| #ifdef COLOR_IS_RGBA |
| typedef struct { |
| #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN |
| GLubyte alpha, blue, green, red; |
| #else |
| GLubyte red, green, blue, alpha; |
| #endif |
| } TAG(_color_t); |
| #else |
| typedef struct { |
| #if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN |
| GLubyte alpha, red, green, blue; |
| #else |
| GLubyte blue, green, red, alpha; |
| #endif |
| } TAG(_color_t); |
| #endif |
| |
| typedef union { |
| struct { |
| GLfloat x, y, z, w; |
| TAG(_color_t) color; |
| TAG(_color_t) specular; |
| GLfloat u0, v0; |
| GLfloat u1, v1; |
| GLfloat u2, v2; |
| GLfloat u3, v3; |
| } v; |
| struct { |
| GLfloat x, y, z, w; |
| TAG(_color_t) color; |
| TAG(_color_t) specular; |
| GLfloat u0, v0, q0; |
| GLfloat u1, v1, q1; |
| GLfloat u2, v2, q2; |
| GLfloat u3, v3, q3; |
| } pv; |
| struct { |
| GLfloat x, y, z; |
| TAG(_color_t) color; |
| } tv; |
| GLfloat f[24]; |
| GLuint ui[24]; |
| GLubyte ub4[24][4]; |
| } TAG(Vertex), *TAG(VertexPtr); |
| |