blob: 9aa40b0788bc1dbe2eedba208fc45cc8a1995eca [file] [log] [blame]
/* Generated code, see v3d_packet_v21.xml, v3d_packet_v33.xml and gen_pack_header.py */
/* Packets, enums and structures for V3D 3.3.
*
* This file has been generated, do not hand edit.
*/
#ifndef V3D33_PACK_H
#define V3D33_PACK_H
#include "cle/v3d_packet_helpers.h"
enum V3D33_Compare_Function {
V3D_COMPARE_FUNC_NEVER = 0,
V3D_COMPARE_FUNC_LESS = 1,
V3D_COMPARE_FUNC_EQUAL = 2,
V3D_COMPARE_FUNC_LEQUAL = 3,
V3D_COMPARE_FUNC_GREATER = 4,
V3D_COMPARE_FUNC_NOTEQUAL = 5,
V3D_COMPARE_FUNC_GEQUAL = 6,
V3D_COMPARE_FUNC_ALWAYS = 7,
};
enum V3D33_Blend_Factor {
V3D_BLEND_FACTOR_ZERO = 0,
V3D_BLEND_FACTOR_ONE = 1,
V3D_BLEND_FACTOR_SRC_COLOR = 2,
V3D_BLEND_FACTOR_INV_SRC_COLOR = 3,
V3D_BLEND_FACTOR_DST_COLOR = 4,
V3D_BLEND_FACTOR_INV_DST_COLOR = 5,
V3D_BLEND_FACTOR_SRC_ALPHA = 6,
V3D_BLEND_FACTOR_INV_SRC_ALPHA = 7,
V3D_BLEND_FACTOR_DST_ALPHA = 8,
V3D_BLEND_FACTOR_INV_DST_ALPHA = 9,
V3D_BLEND_FACTOR_CONST_COLOR = 10,
V3D_BLEND_FACTOR_INV_CONST_COLOR = 11,
V3D_BLEND_FACTOR_CONST_ALPHA = 12,
V3D_BLEND_FACTOR_INV_CONST_ALPHA = 13,
V3D_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
};
enum V3D33_Blend_Mode {
V3D_BLEND_MODE_ADD = 0,
V3D_BLEND_MODE_SUB = 1,
V3D_BLEND_MODE_RSUB = 2,
V3D_BLEND_MODE_MIN = 3,
V3D_BLEND_MODE_MAX = 4,
V3D_BLEND_MODE_MUL = 5,
V3D_BLEND_MODE_SCREEN = 6,
V3D_BLEND_MODE_DARKEN = 7,
V3D_BLEND_MODE_LIGHTEN = 8,
};
enum V3D33_Stencil_Op {
V3D_STENCIL_OP_ZERO = 0,
V3D_STENCIL_OP_KEEP = 1,
V3D_STENCIL_OP_REPLACE = 2,
V3D_STENCIL_OP_INCR = 3,
V3D_STENCIL_OP_DECR = 4,
V3D_STENCIL_OP_INVERT = 5,
V3D_STENCIL_OP_INCWRAP = 6,
V3D_STENCIL_OP_DECWRAP = 7,
};
enum V3D33_Primitive {
V3D_PRIM_POINTS = 0,
V3D_PRIM_LINES = 1,
V3D_PRIM_LINE_LOOP = 2,
V3D_PRIM_LINE_STRIP = 3,
V3D_PRIM_TRIANGLES = 4,
V3D_PRIM_TRIANGLE_STRIP = 5,
V3D_PRIM_TRIANGLE_FAN = 6,
V3D_PRIM_POINTS_TF = 16,
V3D_PRIM_LINES_TF = 17,
V3D_PRIM_LINE_LOOP_TF = 18,
V3D_PRIM_LINE_STRIP_TF = 19,
V3D_PRIM_TRIANGLES_TF = 20,
V3D_PRIM_TRIANGLE_STRIP_TF = 21,
V3D_PRIM_TRIANGLE_FAN_TF = 22,
};
enum V3D33_TMU_Filter {
V3D_TMU_FILTER_MIN_LIN_MIP_NONE_MAG_LIN = 0,
V3D_TMU_FILTER_MIN_LIN_MIP_NONE_MAG_NEAR = 1,
V3D_TMU_FILTER_MIN_NEAR_MIP_NONE_MAG_LIN = 2,
V3D_TMU_FILTER_MIN_NEAR_MIP_NONE_MAG_NEAR = 3,
V3D_TMU_FILTER_MIN_NEAR_MIP_NEAR_MAG_LIN = 4,
V3D_TMU_FILTER_MIN_NEAR_MIP_NEAR_MAG_NEAR = 5,
V3D_TMU_FILTER_MIN_NEAR_MIP_LIN_MAG_LIN = 6,
V3D_TMU_FILTER_MIN_NEAR_MIP_LIN_MAG_NEAR = 7,
V3D_TMU_FILTER_MIN_LIN_MIP_NEAR_MAG_LIN = 8,
V3D_TMU_FILTER_MIN_LIN_MIP_NEAR_MAG_NEAR = 9,
V3D_TMU_FILTER_MIN_LIN_MIP_LIN_MAG_LIN = 10,
V3D_TMU_FILTER_MIN_LIN_MIP_LIN_MAG_NEAR = 11,
V3D_TMU_FILTER_ANISOTROPIC_2_1 = 12,
V3D_TMU_FILTER_ANISOTROPIC_4_1 = 13,
V3D_TMU_FILTER_ANISOTROPIC_8_1 = 14,
V3D_TMU_FILTER_ANISOTROPIC_16_1 = 15,
};
enum V3D33_Wrap_Mode {
V3D_WRAP_MODE_REPEAT = 0,
V3D_WRAP_MODE_CLAMP = 1,
V3D_WRAP_MODE_MIRROR = 2,
V3D_WRAP_MODE_BORDER = 3,
V3D_WRAP_MODE_MIRROR_ONCE = 4,
};
enum V3D33_Varying_Flags_Action {
V3D_VARYING_FLAGS_ACTION_UNCHANGED = 0,
V3D_VARYING_FLAGS_ACTION_ZEROED = 1,
V3D_VARYING_FLAGS_ACTION_SET = 2,
};
enum V3D33_Memory_Format {
V3D_MEMORY_FORMAT_RASTER = 0,
V3D_MEMORY_FORMAT_LINEARTILE = 1,
V3D_MEMORY_FORMAT_UB_LINEAR_1_UIF_BLOCK_WIDE = 2,
V3D_MEMORY_FORMAT_UB_LINEAR_2_UIF_BLOCKS_WIDE = 3,
V3D_MEMORY_FORMAT_UIF_NO_XOR = 4,
V3D_MEMORY_FORMAT_UIF_XOR = 5,
};
enum V3D33_Decimate_Mode {
V3D_DECIMATE_MODE_SAMPLE_0 = 0,
V3D_DECIMATE_MODE_4X = 1,
V3D_DECIMATE_MODE_ALL_SAMPLES = 3,
};
enum V3D33_Internal_Type {
V3D_INTERNAL_TYPE_8I = 0,
V3D_INTERNAL_TYPE_8UI = 1,
V3D_INTERNAL_TYPE_8 = 2,
V3D_INTERNAL_TYPE_16I = 4,
V3D_INTERNAL_TYPE_16UI = 5,
V3D_INTERNAL_TYPE_16F = 6,
V3D_INTERNAL_TYPE_32I = 8,
V3D_INTERNAL_TYPE_32UI = 9,
V3D_INTERNAL_TYPE_32F = 10,
};
enum V3D33_Internal_BPP {
V3D_INTERNAL_BPP_32 = 0,
V3D_INTERNAL_BPP_64 = 1,
V3D_INTERNAL_BPP_128 = 2,
};
enum V3D33_Internal_Depth_Type {
V3D_INTERNAL_TYPE_DEPTH_32F = 0,
V3D_INTERNAL_TYPE_DEPTH_24 = 1,
V3D_INTERNAL_TYPE_DEPTH_16 = 2,
};
enum V3D33_L2T_Flush_Mode {
L2T_FLUSH_MODE_FLUSH = 0,
L2T_FLUSH_MODE_CLEAR = 1,
L2T_FLUSH_MODE_CLEAN = 2,
};
enum V3D33_Output_Image_Format {
V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8 = 0,
V3D_OUTPUT_IMAGE_FORMAT_SRGB = 1,
V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI = 2,
V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2 = 3,
V3D_OUTPUT_IMAGE_FORMAT_ABGR1555 = 4,
V3D_OUTPUT_IMAGE_FORMAT_ALPHA_MASKED_ABGR1555 = 5,
V3D_OUTPUT_IMAGE_FORMAT_ABGR4444 = 6,
V3D_OUTPUT_IMAGE_FORMAT_BGR565 = 7,
V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F = 8,
V3D_OUTPUT_IMAGE_FORMAT_RGBA32F = 9,
V3D_OUTPUT_IMAGE_FORMAT_RG32F = 10,
V3D_OUTPUT_IMAGE_FORMAT_R32F = 11,
V3D_OUTPUT_IMAGE_FORMAT_RGBA32I = 12,
V3D_OUTPUT_IMAGE_FORMAT_RG32I = 13,
V3D_OUTPUT_IMAGE_FORMAT_R32I = 14,
V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI = 15,
V3D_OUTPUT_IMAGE_FORMAT_RG32UI = 16,
V3D_OUTPUT_IMAGE_FORMAT_R32UI = 17,
V3D_OUTPUT_IMAGE_FORMAT_RGBA16F = 18,
V3D_OUTPUT_IMAGE_FORMAT_RG16F = 19,
V3D_OUTPUT_IMAGE_FORMAT_R16F = 20,
V3D_OUTPUT_IMAGE_FORMAT_RGBA16I = 21,
V3D_OUTPUT_IMAGE_FORMAT_RG16I = 22,
V3D_OUTPUT_IMAGE_FORMAT_R16I = 23,
V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI = 24,
V3D_OUTPUT_IMAGE_FORMAT_RG16UI = 25,
V3D_OUTPUT_IMAGE_FORMAT_R16UI = 26,
V3D_OUTPUT_IMAGE_FORMAT_RGBA8 = 27,
V3D_OUTPUT_IMAGE_FORMAT_RGB8 = 28,
V3D_OUTPUT_IMAGE_FORMAT_RG8 = 29,
V3D_OUTPUT_IMAGE_FORMAT_R8 = 30,
V3D_OUTPUT_IMAGE_FORMAT_RGBA8I = 31,
V3D_OUTPUT_IMAGE_FORMAT_RG8I = 32,
V3D_OUTPUT_IMAGE_FORMAT_R8I = 33,
V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI = 34,
V3D_OUTPUT_IMAGE_FORMAT_RG8UI = 35,
V3D_OUTPUT_IMAGE_FORMAT_R8UI = 36,
V3D_OUTPUT_IMAGE_FORMAT_SRGBX8 = 37,
V3D_OUTPUT_IMAGE_FORMAT_RGBX8 = 38,
};
enum V3D33_Z_S_Output_Image_Format {
V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH_COMPONENT32F = 0,
V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH_COMPONENT24 = 1,
V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH_COMPONENT16 = 2,
V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH24_STENCIL8 = 3,
};
enum V3D33_Dither_Mode {
V3D_DITHER_MODE_NONE = 0,
V3D_DITHER_MODE_RGB = 1,
V3D_DITHER_MODE_A = 2,
V3D_DITHER_MODE_RGBA = 3,
};
enum V3D33_Pack_Mode {
V3D_PACK_MODE_16_WAY = 0,
V3D_PACK_MODE_8_WAY = 1,
V3D_PACK_MODE_4_WAY = 2,
V3D_PACK_MODE_1_WAY = 3,
};
enum V3D33_TCS_flush_mode {
V3D_TCS_FLUSH_MODE_FULLY_PACKED = 0,
V3D_TCS_FLUSH_MODE_SINGLE_PATCH = 1,
V3D_TCS_FLUSH_MODE_PACKED_COMPLETE_PATCHES = 2,
};
enum V3D33_Primitve_counters {
V3D_PRIM_COUNTS_TF_WORDS_BUFFER0 = 0,
V3D_PRIM_COUNTS_TF_WORDS_BUFFER1 = 1,
V3D_PRIM_COUNTS_TF_WORDS_BUFFER2 = 2,
V3D_PRIM_COUNTS_TF_WORDS_BUFFER3 = 3,
V3D_PRIM_COUNTS_WRITTEN = 4,
V3D_PRIM_COUNTS_TF_WRITTEN = 5,
V3D_PRIM_COUNTS_TF_OVERFLOW = 6,
};
#define V3D33_HALT_opcode 0
#define V3D33_HALT_header \
.opcode = 0
struct V3D33_HALT {
uint32_t opcode;
};
static inline void
V3D33_HALT_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_HALT * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_HALT_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_HALT_unpack(const uint8_t * restrict cl,
struct V3D33_HALT * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_NOP_opcode 1
#define V3D33_NOP_header \
.opcode = 1
struct V3D33_NOP {
uint32_t opcode;
};
static inline void
V3D33_NOP_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_NOP * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_NOP_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_NOP_unpack(const uint8_t * restrict cl,
struct V3D33_NOP * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_FLUSH_opcode 4
#define V3D33_FLUSH_header \
.opcode = 4
struct V3D33_FLUSH {
uint32_t opcode;
};
static inline void
V3D33_FLUSH_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_FLUSH * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_FLUSH_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_FLUSH_unpack(const uint8_t * restrict cl,
struct V3D33_FLUSH * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_FLUSH_ALL_STATE_opcode 5
#define V3D33_FLUSH_ALL_STATE_header \
.opcode = 5
struct V3D33_FLUSH_ALL_STATE {
uint32_t opcode;
};
static inline void
V3D33_FLUSH_ALL_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_FLUSH_ALL_STATE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_FLUSH_ALL_STATE_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_FLUSH_ALL_STATE_unpack(const uint8_t * restrict cl,
struct V3D33_FLUSH_ALL_STATE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_START_TILE_BINNING_opcode 6
#define V3D33_START_TILE_BINNING_header \
.opcode = 6
struct V3D33_START_TILE_BINNING {
uint32_t opcode;
};
static inline void
V3D33_START_TILE_BINNING_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_START_TILE_BINNING * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_START_TILE_BINNING_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_START_TILE_BINNING_unpack(const uint8_t * restrict cl,
struct V3D33_START_TILE_BINNING * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_INCREMENT_SEMAPHORE_opcode 7
#define V3D33_INCREMENT_SEMAPHORE_header \
.opcode = 7
struct V3D33_INCREMENT_SEMAPHORE {
uint32_t opcode;
};
static inline void
V3D33_INCREMENT_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_INCREMENT_SEMAPHORE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_INCREMENT_SEMAPHORE_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_INCREMENT_SEMAPHORE_unpack(const uint8_t * restrict cl,
struct V3D33_INCREMENT_SEMAPHORE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_WAIT_ON_SEMAPHORE_opcode 8
#define V3D33_WAIT_ON_SEMAPHORE_header \
.opcode = 8
struct V3D33_WAIT_ON_SEMAPHORE {
uint32_t opcode;
};
static inline void
V3D33_WAIT_ON_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_WAIT_ON_SEMAPHORE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_WAIT_ON_SEMAPHORE_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_WAIT_ON_SEMAPHORE_unpack(const uint8_t * restrict cl,
struct V3D33_WAIT_ON_SEMAPHORE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_WAIT_FOR_PREVIOUS_FRAME_opcode 9
#define V3D33_WAIT_FOR_PREVIOUS_FRAME_header \
.opcode = 9
struct V3D33_WAIT_FOR_PREVIOUS_FRAME {
uint32_t opcode;
};
static inline void
V3D33_WAIT_FOR_PREVIOUS_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_WAIT_FOR_PREVIOUS_FRAME * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_WAIT_FOR_PREVIOUS_FRAME_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_WAIT_FOR_PREVIOUS_FRAME_unpack(const uint8_t * restrict cl,
struct V3D33_WAIT_FOR_PREVIOUS_FRAME * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_ENABLE_Z_ONLY_RENDERING_opcode 10
#define V3D33_ENABLE_Z_ONLY_RENDERING_header \
.opcode = 10
struct V3D33_ENABLE_Z_ONLY_RENDERING {
uint32_t opcode;
};
static inline void
V3D33_ENABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_ENABLE_Z_ONLY_RENDERING * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_ENABLE_Z_ONLY_RENDERING_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_ENABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl,
struct V3D33_ENABLE_Z_ONLY_RENDERING * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_DISABLE_Z_ONLY_RENDERING_opcode 11
#define V3D33_DISABLE_Z_ONLY_RENDERING_header \
.opcode = 11
struct V3D33_DISABLE_Z_ONLY_RENDERING {
uint32_t opcode;
};
static inline void
V3D33_DISABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_DISABLE_Z_ONLY_RENDERING * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_DISABLE_Z_ONLY_RENDERING_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_DISABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl,
struct V3D33_DISABLE_Z_ONLY_RENDERING * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_opcode 12
#define V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_header\
.opcode = 12
struct V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME {
uint32_t opcode;
};
static inline void
V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_unpack(const uint8_t * restrict cl,
struct V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_END_OF_RENDERING_opcode 13
#define V3D33_END_OF_RENDERING_header \
.opcode = 13
struct V3D33_END_OF_RENDERING {
uint32_t opcode;
};
static inline void
V3D33_END_OF_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_END_OF_RENDERING * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_END_OF_RENDERING_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_END_OF_RENDERING_unpack(const uint8_t * restrict cl,
struct V3D33_END_OF_RENDERING * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_opcode 14
#define V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_header\
.opcode = 14
struct V3D33_WAIT_FOR_TRANSFORM_FEEDBACK {
uint32_t opcode;
uint32_t block_count;
};
static inline void
V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->block_count, 0, 7);
}
#define V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_length 2
#ifdef __gen_unpack_address
static inline void
V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_unpack(const uint8_t * restrict cl,
struct V3D33_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->block_count = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_opcode 15
#define V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_header\
.opcode = 15
struct V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST {
uint32_t opcode;
__gen_address_type address;
};
static inline void
V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D33_BRANCH_opcode 16
#define V3D33_BRANCH_header \
.opcode = 16
struct V3D33_BRANCH {
uint32_t opcode;
__gen_address_type address;
};
static inline void
V3D33_BRANCH_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BRANCH * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_BRANCH_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_BRANCH_unpack(const uint8_t * restrict cl,
struct V3D33_BRANCH * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D33_BRANCH_TO_SUB_LIST_opcode 17
#define V3D33_BRANCH_TO_SUB_LIST_header \
.opcode = 17
struct V3D33_BRANCH_TO_SUB_LIST {
uint32_t opcode;
__gen_address_type address;
};
static inline void
V3D33_BRANCH_TO_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BRANCH_TO_SUB_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_BRANCH_TO_SUB_LIST_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_BRANCH_TO_SUB_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_BRANCH_TO_SUB_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D33_RETURN_FROM_SUB_LIST_opcode 18
#define V3D33_RETURN_FROM_SUB_LIST_header \
.opcode = 18
struct V3D33_RETURN_FROM_SUB_LIST {
uint32_t opcode;
};
static inline void
V3D33_RETURN_FROM_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_RETURN_FROM_SUB_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_RETURN_FROM_SUB_LIST_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_RETURN_FROM_SUB_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_RETURN_FROM_SUB_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_FLUSH_VCD_CACHE_opcode 19
#define V3D33_FLUSH_VCD_CACHE_header \
.opcode = 19
struct V3D33_FLUSH_VCD_CACHE {
uint32_t opcode;
};
static inline void
V3D33_FLUSH_VCD_CACHE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_FLUSH_VCD_CACHE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_FLUSH_VCD_CACHE_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_FLUSH_VCD_CACHE_unpack(const uint8_t * restrict cl,
struct V3D33_FLUSH_VCD_CACHE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode 20
#define V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_header\
.opcode = 20
struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST {
uint32_t opcode;
__gen_address_type start;
__gen_address_type end;
};
static inline void
V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->start);
cl[ 1] = __gen_address_offset(&values->start);
cl[ 2] = __gen_address_offset(&values->start) >> 8;
cl[ 3] = __gen_address_offset(&values->start) >> 16;
cl[ 4] = __gen_address_offset(&values->start) >> 24;
__gen_emit_reloc(data, &values->end);
cl[ 5] = __gen_address_offset(&values->end);
cl[ 6] = __gen_address_offset(&values->end) >> 8;
cl[ 7] = __gen_address_offset(&values->end) >> 16;
cl[ 8] = __gen_address_offset(&values->end) >> 24;
}
#define V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->start = __gen_unpack_address(cl, 8, 39);
values->end = __gen_unpack_address(cl, 40, 71);
}
#endif
#define V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_opcode 21
#define V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_header\
.opcode = 21
struct V3D33_BRANCH_TO_IMPLICIT_TILE_LIST {
uint32_t opcode;
uint32_t tile_list_set_number;
};
static inline void
V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->tile_list_set_number, 0, 7);
}
#define V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_length 2
#ifdef __gen_unpack_address
static inline void
V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->tile_list_set_number = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_opcode 22
#define V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_header\
.opcode = 22
struct V3D33_BRANCH_TO_EXPLICIT_SUPERTILE {
uint32_t opcode;
__gen_address_type absolute_address_of_explicit_supertile_render_list;
uint32_t explicit_supertile_number;
uint32_t row_number;
uint32_t column_number;
};
static inline void
V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->column_number, 0, 7);
cl[ 2] = __gen_uint(values->row_number, 0, 7);
cl[ 3] = __gen_uint(values->explicit_supertile_number, 0, 7);
__gen_emit_reloc(data, &values->absolute_address_of_explicit_supertile_render_list);
cl[ 4] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list);
cl[ 5] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 8;
cl[ 6] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 16;
cl[ 7] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 24;
}
#define V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_length 8
#ifdef __gen_unpack_address
static inline void
V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_unpack(const uint8_t * restrict cl,
struct V3D33_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->absolute_address_of_explicit_supertile_render_list = __gen_unpack_address(cl, 32, 63);
values->explicit_supertile_number = __gen_unpack_uint(cl, 24, 31);
values->row_number = __gen_unpack_uint(cl, 16, 23);
values->column_number = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_SUPERTILE_COORDINATES_opcode 23
#define V3D33_SUPERTILE_COORDINATES_header \
.opcode = 23
struct V3D33_SUPERTILE_COORDINATES {
uint32_t opcode;
uint32_t row_number_in_supertiles;
uint32_t column_number_in_supertiles;
};
static inline void
V3D33_SUPERTILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_SUPERTILE_COORDINATES * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->column_number_in_supertiles, 0, 7);
cl[ 2] = __gen_uint(values->row_number_in_supertiles, 0, 7);
}
#define V3D33_SUPERTILE_COORDINATES_length 3
#ifdef __gen_unpack_address
static inline void
V3D33_SUPERTILE_COORDINATES_unpack(const uint8_t * restrict cl,
struct V3D33_SUPERTILE_COORDINATES * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->row_number_in_supertiles = __gen_unpack_uint(cl, 16, 23);
values->column_number_in_supertiles = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_opcode 24
#define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_header\
.opcode = 24
struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER {
uint32_t opcode;
};
static inline void
V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_unpack(const uint8_t * restrict cl,
struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode 25
#define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_header\
.opcode = 25
struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED {
uint32_t opcode;
uint32_t disable_color_buffer_write;
bool enable_z_write;
bool enable_stencil_write;
bool disable_color_buffers_clear_on_write;
bool disable_stencil_buffer_clear_on_write;
bool disable_z_buffer_clear_on_write;
bool disable_fast_opportunistic_write_out_in_multisample_mode;
bool last_tile_of_frame;
};
static inline void
V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->enable_z_write, 7, 7) |
__gen_uint(values->enable_stencil_write, 6, 6) |
__gen_uint(values->disable_color_buffers_clear_on_write, 4, 4) |
__gen_uint(values->disable_stencil_buffer_clear_on_write, 3, 3) |
__gen_uint(values->disable_z_buffer_clear_on_write, 2, 2) |
__gen_uint(values->disable_fast_opportunistic_write_out_in_multisample_mode, 1, 1) |
__gen_uint(values->last_tile_of_frame, 0, 0);
cl[ 2] = __gen_uint(values->disable_color_buffer_write, 0, 7);
}
#define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_length 3
#ifdef __gen_unpack_address
static inline void
V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(const uint8_t * restrict cl,
struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->disable_color_buffer_write = __gen_unpack_uint(cl, 16, 23);
values->enable_z_write = __gen_unpack_uint(cl, 15, 15);
values->enable_stencil_write = __gen_unpack_uint(cl, 14, 14);
values->disable_color_buffers_clear_on_write = __gen_unpack_uint(cl, 12, 12);
values->disable_stencil_buffer_clear_on_write = __gen_unpack_uint(cl, 11, 11);
values->disable_z_buffer_clear_on_write = __gen_unpack_uint(cl, 10, 10);
values->disable_fast_opportunistic_write_out_in_multisample_mode = __gen_unpack_uint(cl, 9, 9);
values->last_tile_of_frame = __gen_unpack_uint(cl, 8, 8);
}
#endif
#define V3D33_RELOAD_TILE_COLOR_BUFFER_opcode 26
#define V3D33_RELOAD_TILE_COLOR_BUFFER_header \
.opcode = 26
struct V3D33_RELOAD_TILE_COLOR_BUFFER {
uint32_t opcode;
uint32_t disable_color_buffer_load;
bool enable_z_load;
bool enable_stencil_load;
};
static inline void
V3D33_RELOAD_TILE_COLOR_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_RELOAD_TILE_COLOR_BUFFER * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->enable_z_load, 7, 7) |
__gen_uint(values->enable_stencil_load, 6, 6);
cl[ 2] = __gen_uint(values->disable_color_buffer_load, 0, 7);
}
#define V3D33_RELOAD_TILE_COLOR_BUFFER_length 3
#ifdef __gen_unpack_address
static inline void
V3D33_RELOAD_TILE_COLOR_BUFFER_unpack(const uint8_t * restrict cl,
struct V3D33_RELOAD_TILE_COLOR_BUFFER * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->disable_color_buffer_load = __gen_unpack_uint(cl, 16, 23);
values->enable_z_load = __gen_unpack_uint(cl, 15, 15);
values->enable_stencil_load = __gen_unpack_uint(cl, 14, 14);
}
#endif
#define V3D33_END_OF_TILE_MARKER_opcode 27
#define V3D33_END_OF_TILE_MARKER_header \
.opcode = 27
struct V3D33_END_OF_TILE_MARKER {
uint32_t opcode;
};
static inline void
V3D33_END_OF_TILE_MARKER_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_END_OF_TILE_MARKER * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_END_OF_TILE_MARKER_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_END_OF_TILE_MARKER_unpack(const uint8_t * restrict cl,
struct V3D33_END_OF_TILE_MARKER * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_STORE_TILE_BUFFER_GENERAL_opcode 29
#define V3D33_STORE_TILE_BUFFER_GENERAL_header \
.opcode = 29
struct V3D33_STORE_TILE_BUFFER_GENERAL {
uint32_t opcode;
__gen_address_type address;
uint32_t padded_height_of_output_image_in_uif_blocks;
bool xor_uif;
bool last_tile_of_frame;
bool disable_color_buffers_clear_on_write;
bool disable_stencil_buffer_clear_on_write;
bool disable_z_buffer_clear_on_write;
bool raw_mode;
uint32_t buffer_to_store;
#define RENDER_TARGET_0 0
#define RENDER_TARGET_1 1
#define RENDER_TARGET_2 2
#define RENDER_TARGET_3 3
#define NONE 8
#define Z 9
#define STENCIL 10
#define ZSTENCIL 11
};
static inline void
V3D33_STORE_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_STORE_TILE_BUFFER_GENERAL * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->disable_color_buffers_clear_on_write, 7, 7) |
__gen_uint(values->disable_stencil_buffer_clear_on_write, 6, 6) |
__gen_uint(values->disable_z_buffer_clear_on_write, 5, 5) |
__gen_uint(values->raw_mode, 4, 4) |
__gen_uint(values->buffer_to_store, 0, 3);
cl[ 2] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) |
__gen_uint(values->xor_uif, 2, 2) |
__gen_uint(values->last_tile_of_frame, 0, 0);
cl[ 3] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) >> 8;
__gen_emit_reloc(data, &values->address);
cl[ 4] = __gen_address_offset(&values->address) >> 8;
cl[ 5] = __gen_address_offset(&values->address) >> 16;
cl[ 6] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_STORE_TILE_BUFFER_GENERAL_length 7
#ifdef __gen_unpack_address
static inline void
V3D33_STORE_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl,
struct V3D33_STORE_TILE_BUFFER_GENERAL * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 32, 55);
values->padded_height_of_output_image_in_uif_blocks = __gen_unpack_uint(cl, 19, 31);
values->xor_uif = __gen_unpack_uint(cl, 18, 18);
values->last_tile_of_frame = __gen_unpack_uint(cl, 16, 16);
values->disable_color_buffers_clear_on_write = __gen_unpack_uint(cl, 15, 15);
values->disable_stencil_buffer_clear_on_write = __gen_unpack_uint(cl, 14, 14);
values->disable_z_buffer_clear_on_write = __gen_unpack_uint(cl, 13, 13);
values->raw_mode = __gen_unpack_uint(cl, 12, 12);
values->buffer_to_store = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_LOAD_TILE_BUFFER_GENERAL_opcode 30
#define V3D33_LOAD_TILE_BUFFER_GENERAL_header \
.opcode = 30
struct V3D33_LOAD_TILE_BUFFER_GENERAL {
uint32_t opcode;
__gen_address_type address;
uint32_t padded_height_of_output_image_in_uif_blocks;
bool xor_uif;
bool raw_mode;
uint32_t buffer_to_load;
#define RENDER_TARGET_0 0
#define RENDER_TARGET_1 1
#define RENDER_TARGET_2 2
#define RENDER_TARGET_3 3
#define NONE 8
#define Z 9
#define STENCIL 10
#define ZSTENCIL 11
};
static inline void
V3D33_LOAD_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_LOAD_TILE_BUFFER_GENERAL * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->raw_mode, 4, 4) |
__gen_uint(values->buffer_to_load, 0, 3);
cl[ 2] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) |
__gen_uint(values->xor_uif, 2, 2);
cl[ 3] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) >> 8;
__gen_emit_reloc(data, &values->address);
cl[ 4] = __gen_address_offset(&values->address) >> 8;
cl[ 5] = __gen_address_offset(&values->address) >> 16;
cl[ 6] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_LOAD_TILE_BUFFER_GENERAL_length 7
#ifdef __gen_unpack_address
static inline void
V3D33_LOAD_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl,
struct V3D33_LOAD_TILE_BUFFER_GENERAL * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 32, 55);
values->padded_height_of_output_image_in_uif_blocks = __gen_unpack_uint(cl, 19, 31);
values->xor_uif = __gen_unpack_uint(cl, 18, 18);
values->raw_mode = __gen_unpack_uint(cl, 12, 12);
values->buffer_to_load = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_opcode 31
#define V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_header\
.opcode = 31
struct V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT {
uint32_t opcode;
};
static inline void
V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_unpack(const uint8_t * restrict cl,
struct V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_INDEXED_PRIM_LIST_opcode 32
#define V3D33_INDEXED_PRIM_LIST_header \
.opcode = 32
struct V3D33_INDEXED_PRIM_LIST {
uint32_t opcode;
uint32_t minimum_index;
bool enable_primitive_restarts;
uint32_t maximum_index;
__gen_address_type address_of_indices_list;
uint32_t length;
uint32_t index_type;
#define INDEX_TYPE_8_BIT 0
#define INDEX_TYPE_16_BIT 1
#define INDEX_TYPE_32_BIT 2
enum V3D33_Primitive mode;
};
static inline void
V3D33_INDEXED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_INDEXED_PRIM_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->index_type, 6, 7) |
__gen_uint(values->mode, 0, 4);
memcpy(&cl[2], &values->length, sizeof(values->length));
__gen_emit_reloc(data, &values->address_of_indices_list);
cl[ 6] = __gen_address_offset(&values->address_of_indices_list);
cl[ 7] = __gen_address_offset(&values->address_of_indices_list) >> 8;
cl[ 8] = __gen_address_offset(&values->address_of_indices_list) >> 16;
cl[ 9] = __gen_address_offset(&values->address_of_indices_list) >> 24;
cl[10] = __gen_uint(values->maximum_index, 0, 30);
cl[11] = __gen_uint(values->maximum_index, 0, 30) >> 8;
cl[12] = __gen_uint(values->maximum_index, 0, 30) >> 16;
cl[13] = __gen_uint(values->enable_primitive_restarts, 7, 7) |
__gen_uint(values->maximum_index, 0, 30) >> 24;
memcpy(&cl[14], &values->minimum_index, sizeof(values->minimum_index));
}
#define V3D33_INDEXED_PRIM_LIST_length 18
#ifdef __gen_unpack_address
static inline void
V3D33_INDEXED_PRIM_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_INDEXED_PRIM_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->minimum_index = __gen_unpack_uint(cl, 112, 143);
values->enable_primitive_restarts = __gen_unpack_uint(cl, 111, 111);
values->maximum_index = __gen_unpack_uint(cl, 80, 110);
values->address_of_indices_list = __gen_unpack_address(cl, 48, 79);
values->length = __gen_unpack_uint(cl, 16, 47);
values->index_type = __gen_unpack_uint(cl, 14, 15);
values->mode = __gen_unpack_uint(cl, 8, 12);
}
#endif
#define V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_opcode 33
#define V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_header\
.opcode = 33
struct V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST {
uint32_t opcode;
uint32_t stride_in_multiples_of_4_bytes;
__gen_address_type address_of_indices_list;
__gen_address_type address;
bool enable_primitive_restarts;
uint32_t number_of_draw_indirect_indexed_records;
uint32_t index_type;
#define INDEX_TYPE_8_BIT 0
#define INDEX_TYPE_16_BIT 1
#define INDEX_TYPE_32_BIT 2
enum V3D33_Primitive mode;
};
static inline void
V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->index_type, 6, 7) |
__gen_uint(values->mode, 0, 5);
cl[ 2] = __gen_uint(values->number_of_draw_indirect_indexed_records, 0, 30);
cl[ 3] = __gen_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 8;
cl[ 4] = __gen_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 16;
cl[ 5] = __gen_uint(values->enable_primitive_restarts, 7, 7) |
__gen_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 24;
__gen_emit_reloc(data, &values->address);
cl[ 6] = __gen_address_offset(&values->address);
cl[ 7] = __gen_address_offset(&values->address) >> 8;
cl[ 8] = __gen_address_offset(&values->address) >> 16;
cl[ 9] = __gen_address_offset(&values->address) >> 24;
__gen_emit_reloc(data, &values->address_of_indices_list);
cl[10] = __gen_address_offset(&values->address_of_indices_list);
cl[11] = __gen_address_offset(&values->address_of_indices_list) >> 8;
cl[12] = __gen_address_offset(&values->address_of_indices_list) >> 16;
cl[13] = __gen_address_offset(&values->address_of_indices_list) >> 24;
cl[14] = __gen_uint(values->stride_in_multiples_of_4_bytes, 0, 7);
}
#define V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_length 15
#ifdef __gen_unpack_address
static inline void
V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_INDIRECT_INDEXED_INSTANCED_PRIM_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->stride_in_multiples_of_4_bytes = __gen_unpack_uint(cl, 112, 119);
values->address_of_indices_list = __gen_unpack_address(cl, 80, 111);
values->address = __gen_unpack_address(cl, 48, 79);
values->enable_primitive_restarts = __gen_unpack_uint(cl, 47, 47);
values->number_of_draw_indirect_indexed_records = __gen_unpack_uint(cl, 16, 46);
values->index_type = __gen_unpack_uint(cl, 14, 15);
values->mode = __gen_unpack_uint(cl, 8, 13);
}
#endif
#define V3D33_INDEXED_INSTANCED_PRIM_LIST_opcode 34
#define V3D33_INDEXED_INSTANCED_PRIM_LIST_header\
.opcode = 34
struct V3D33_INDEXED_INSTANCED_PRIM_LIST {
uint32_t opcode;
bool enable_primitive_restarts;
uint32_t maximum_index;
__gen_address_type address_of_indices_list;
uint32_t number_of_instances;
uint32_t instance_length;
uint32_t index_type;
#define INDEX_TYPE_8_BIT 0
#define INDEX_TYPE_16_BIT 1
#define INDEX_TYPE_32_BIT 2
enum V3D33_Primitive mode;
};
static inline void
V3D33_INDEXED_INSTANCED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_INDEXED_INSTANCED_PRIM_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->index_type, 6, 7) |
__gen_uint(values->mode, 0, 4);
memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length));
memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances));
__gen_emit_reloc(data, &values->address_of_indices_list);
cl[10] = __gen_address_offset(&values->address_of_indices_list);
cl[11] = __gen_address_offset(&values->address_of_indices_list) >> 8;
cl[12] = __gen_address_offset(&values->address_of_indices_list) >> 16;
cl[13] = __gen_address_offset(&values->address_of_indices_list) >> 24;
cl[14] = __gen_uint(values->maximum_index, 0, 30);
cl[15] = __gen_uint(values->maximum_index, 0, 30) >> 8;
cl[16] = __gen_uint(values->maximum_index, 0, 30) >> 16;
cl[17] = __gen_uint(values->enable_primitive_restarts, 7, 7) |
__gen_uint(values->maximum_index, 0, 30) >> 24;
}
#define V3D33_INDEXED_INSTANCED_PRIM_LIST_length 18
#ifdef __gen_unpack_address
static inline void
V3D33_INDEXED_INSTANCED_PRIM_LIST_unpack(const uint8_t * restrict cl,
struct V3D33_INDEXED_INSTANCED_PRIM_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->enable_primitive_restarts = __gen_unpack_uint(cl, 143, 143);
values->maximum_index = __gen_unpack_uint(cl, 112, 142);
values->address_of_indices_list = __gen_unpack_address(cl, 80, 111);
values->number_of_instances = __gen_unpack_uint(cl, 48, 79);
values->instance_length = __gen_unpack_uint(cl, 16, 47);
values->index_type = __gen_unpack_uint(cl, 14, 15);
values->mode = __gen_unpack_uint(cl, 8, 12);
}
#endif
#define V3D33_VERTEX_ARRAY_PRIMS_opcode 36
#define V3D33_VERTEX_ARRAY_PRIMS_header \
.opcode = 36
struct V3D33_VERTEX_ARRAY_PRIMS {
uint32_t opcode;
uint32_t index_of_first_vertex;
uint32_t length;
enum V3D33_Primitive mode;
};
static inline void
V3D33_VERTEX_ARRAY_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_VERTEX_ARRAY_PRIMS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->mode, 0, 7);
memcpy(&cl[2], &values->length, sizeof(values->length));
memcpy(&cl[6], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex));
}
#define V3D33_VERTEX_ARRAY_PRIMS_length 10
#ifdef __gen_unpack_address
static inline void
V3D33_VERTEX_ARRAY_PRIMS_unpack(const uint8_t * restrict cl,
struct V3D33_VERTEX_ARRAY_PRIMS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->index_of_first_vertex = __gen_unpack_uint(cl, 48, 79);
values->length = __gen_unpack_uint(cl, 16, 47);
values->mode = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_opcode 37
#define V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_header\
.opcode = 37
struct V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS {
uint32_t opcode;
uint32_t stride_in_multiples_of_4_bytes;
__gen_address_type address;
uint32_t number_of_draw_indirect_array_records;
enum V3D33_Primitive mode;
};
static inline void
V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->mode, 0, 7);
memcpy(&cl[2], &values->number_of_draw_indirect_array_records, sizeof(values->number_of_draw_indirect_array_records));
__gen_emit_reloc(data, &values->address);
cl[ 6] = __gen_address_offset(&values->address);
cl[ 7] = __gen_address_offset(&values->address) >> 8;
cl[ 8] = __gen_address_offset(&values->address) >> 16;
cl[ 9] = __gen_address_offset(&values->address) >> 24;
cl[10] = __gen_uint(values->stride_in_multiples_of_4_bytes, 0, 7);
}
#define V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_length 11
#ifdef __gen_unpack_address
static inline void
V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_unpack(const uint8_t * restrict cl,
struct V3D33_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->stride_in_multiples_of_4_bytes = __gen_unpack_uint(cl, 80, 87);
values->address = __gen_unpack_address(cl, 48, 79);
values->number_of_draw_indirect_array_records = __gen_unpack_uint(cl, 16, 47);
values->mode = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_opcode 38
#define V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_header\
.opcode = 38
struct V3D33_VERTEX_ARRAY_INSTANCED_PRIMS {
uint32_t opcode;
uint32_t index_of_first_vertex;
uint32_t number_of_instances;
uint32_t instance_length;
enum V3D33_Primitive mode;
};
static inline void
V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->mode, 0, 7);
memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length));
memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances));
memcpy(&cl[10], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex));
}
#define V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_length 14
#ifdef __gen_unpack_address
static inline void
V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_unpack(const uint8_t * restrict cl,
struct V3D33_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->index_of_first_vertex = __gen_unpack_uint(cl, 80, 111);
values->number_of_instances = __gen_unpack_uint(cl, 48, 79);
values->instance_length = __gen_unpack_uint(cl, 16, 47);
values->mode = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_opcode 39
#define V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_header\
.opcode = 39
struct V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS {
uint32_t opcode;
uint32_t index_of_first_vertex;
uint32_t instance_id;
uint32_t instance_length;
enum V3D33_Primitive mode;
};
static inline void
V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->mode, 0, 7);
memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length));
memcpy(&cl[6], &values->instance_id, sizeof(values->instance_id));
memcpy(&cl[10], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex));
}
#define V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_length 14
#ifdef __gen_unpack_address
static inline void
V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_unpack(const uint8_t * restrict cl,
struct V3D33_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->index_of_first_vertex = __gen_unpack_uint(cl, 80, 111);
values->instance_id = __gen_unpack_uint(cl, 48, 79);
values->instance_length = __gen_unpack_uint(cl, 16, 47);
values->mode = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_BASE_VERTEX_BASE_INSTANCE_opcode 43
#define V3D33_BASE_VERTEX_BASE_INSTANCE_header \
.opcode = 43
struct V3D33_BASE_VERTEX_BASE_INSTANCE {
uint32_t opcode;
uint32_t base_instance;
uint32_t base_vertex;
};
static inline void
V3D33_BASE_VERTEX_BASE_INSTANCE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BASE_VERTEX_BASE_INSTANCE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->base_vertex, sizeof(values->base_vertex));
memcpy(&cl[5], &values->base_instance, sizeof(values->base_instance));
}
#define V3D33_BASE_VERTEX_BASE_INSTANCE_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_BASE_VERTEX_BASE_INSTANCE_unpack(const uint8_t * restrict cl,
struct V3D33_BASE_VERTEX_BASE_INSTANCE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->base_instance = __gen_unpack_uint(cl, 40, 71);
values->base_vertex = __gen_unpack_uint(cl, 8, 39);
}
#endif
#define V3D33_PRIM_LIST_FORMAT_opcode 56
#define V3D33_PRIM_LIST_FORMAT_header \
.opcode = 56
struct V3D33_PRIM_LIST_FORMAT {
uint32_t opcode;
bool tri_strip_or_fan;
uint32_t primitive_type;
#define LIST_POINTS 0
#define LIST_LINES 1
#define LIST_TRIANGLES 2
};
static inline void
V3D33_PRIM_LIST_FORMAT_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_PRIM_LIST_FORMAT * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->tri_strip_or_fan, 7, 7) |
__gen_uint(values->primitive_type, 0, 5);
}
#define V3D33_PRIM_LIST_FORMAT_length 2
#ifdef __gen_unpack_address
static inline void
V3D33_PRIM_LIST_FORMAT_unpack(const uint8_t * restrict cl,
struct V3D33_PRIM_LIST_FORMAT * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->tri_strip_or_fan = __gen_unpack_uint(cl, 15, 15);
values->primitive_type = __gen_unpack_uint(cl, 8, 13);
}
#endif
#define V3D33_SERIAL_NUMBER_LIST_START_opcode 57
#define V3D33_SERIAL_NUMBER_LIST_START_header \
.opcode = 57
struct V3D33_SERIAL_NUMBER_LIST_START {
uint32_t opcode;
__gen_address_type address;
uint32_t block_size;
#define BLOCK_SIZE_64B 0
#define BLOCK_SIZE_128B 1
#define BLOCK_SIZE_256B 2
};
static inline void
V3D33_SERIAL_NUMBER_LIST_START_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_SERIAL_NUMBER_LIST_START * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address) |
__gen_uint(values->block_size, 0, 1);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_SERIAL_NUMBER_LIST_START_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_SERIAL_NUMBER_LIST_START_unpack(const uint8_t * restrict cl,
struct V3D33_SERIAL_NUMBER_LIST_START * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 14, 39);
values->block_size = __gen_unpack_uint(cl, 8, 9);
}
#endif
#define V3D33_GL_SHADER_STATE_opcode 64
#define V3D33_GL_SHADER_STATE_header \
.opcode = 64
struct V3D33_GL_SHADER_STATE {
uint32_t opcode;
__gen_address_type address;
uint32_t number_of_attribute_arrays;
};
static inline void
V3D33_GL_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_GL_SHADER_STATE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address) |
__gen_uint(values->number_of_attribute_arrays, 0, 4);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_GL_SHADER_STATE_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_GL_SHADER_STATE_unpack(const uint8_t * restrict cl,
struct V3D33_GL_SHADER_STATE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 13, 39);
values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12);
}
#endif
#define V3D33_PRIMITIVE_COUNTS_FEEDBACK_opcode 72
#define V3D33_PRIMITIVE_COUNTS_FEEDBACK_header \
.opcode = 72
struct V3D33_PRIMITIVE_COUNTS_FEEDBACK {
uint32_t opcode;
__gen_address_type address;
bool read_write_64byte;
uint32_t op;
#define STORE_PRIMITIVE_COUNTS 0
#define STORE_PRIMITIVE_COUNTS_AND_ZERO 1
#define STORE_BUFFER_STATE 2
#define STORE_BUFFER_STATE_CL 3
#define LOAD_BUFFER_STATE 8
};
static inline void
V3D33_PRIMITIVE_COUNTS_FEEDBACK_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_PRIMITIVE_COUNTS_FEEDBACK * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address) |
__gen_uint(values->read_write_64byte, 4, 4) |
__gen_uint(values->op, 0, 3);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_PRIMITIVE_COUNTS_FEEDBACK_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_PRIMITIVE_COUNTS_FEEDBACK_unpack(const uint8_t * restrict cl,
struct V3D33_PRIMITIVE_COUNTS_FEEDBACK * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 13, 39);
values->read_write_64byte = __gen_unpack_uint(cl, 12, 12);
values->op = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_VCM_CACHE_SIZE_opcode 73
#define V3D33_VCM_CACHE_SIZE_header \
.opcode = 73
struct V3D33_VCM_CACHE_SIZE {
uint32_t opcode;
uint32_t number_of_16_vertex_batches_for_rendering;
uint32_t number_of_16_vertex_batches_for_binning;
};
static inline void
V3D33_VCM_CACHE_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_VCM_CACHE_SIZE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->number_of_16_vertex_batches_for_rendering, 4, 7) |
__gen_uint(values->number_of_16_vertex_batches_for_binning, 0, 3);
}
#define V3D33_VCM_CACHE_SIZE_length 2
#ifdef __gen_unpack_address
static inline void
V3D33_VCM_CACHE_SIZE_unpack(const uint8_t * restrict cl,
struct V3D33_VCM_CACHE_SIZE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->number_of_16_vertex_batches_for_rendering = __gen_unpack_uint(cl, 12, 15);
values->number_of_16_vertex_batches_for_binning = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode 74
#define V3D33_TRANSFORM_FEEDBACK_ENABLE_header \
.opcode = 74
struct V3D33_TRANSFORM_FEEDBACK_ENABLE {
uint32_t opcode;
uint32_t number_of_32_bit_output_buffer_address_following;
uint32_t number_of_16_bit_output_data_specs_following;
};
static inline void
V3D33_TRANSFORM_FEEDBACK_ENABLE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TRANSFORM_FEEDBACK_ENABLE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = 0;
cl[ 2] = __gen_uint(values->number_of_32_bit_output_buffer_address_following, 0, 2) |
__gen_uint(values->number_of_16_bit_output_data_specs_following, 3, 7);
}
#define V3D33_TRANSFORM_FEEDBACK_ENABLE_length 3
#ifdef __gen_unpack_address
static inline void
V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(const uint8_t * restrict cl,
struct V3D33_TRANSFORM_FEEDBACK_ENABLE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->number_of_32_bit_output_buffer_address_following = __gen_unpack_uint(cl, 16, 18);
values->number_of_16_bit_output_data_specs_following = __gen_unpack_uint(cl, 19, 23);
}
#endif
#define V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_opcode 75
#define V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_header\
.opcode = 75
struct V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA {
uint32_t opcode;
};
static inline void
V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_unpack(const uint8_t * restrict cl,
struct V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_L1_CACHE_FLUSH_CONTROL_opcode 76
#define V3D33_L1_CACHE_FLUSH_CONTROL_header \
.opcode = 76
struct V3D33_L1_CACHE_FLUSH_CONTROL {
uint32_t opcode;
uint32_t tmu_config_cache_clear;
uint32_t tmu_data_cache_clear;
uint32_t uniforms_cache_clear;
uint32_t instruction_cache_clear;
};
static inline void
V3D33_L1_CACHE_FLUSH_CONTROL_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_L1_CACHE_FLUSH_CONTROL * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->uniforms_cache_clear, 4, 7) |
__gen_uint(values->instruction_cache_clear, 0, 3);
cl[ 2] = __gen_uint(values->tmu_config_cache_clear, 4, 7) |
__gen_uint(values->tmu_data_cache_clear, 0, 3);
}
#define V3D33_L1_CACHE_FLUSH_CONTROL_length 3
#ifdef __gen_unpack_address
static inline void
V3D33_L1_CACHE_FLUSH_CONTROL_unpack(const uint8_t * restrict cl,
struct V3D33_L1_CACHE_FLUSH_CONTROL * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->tmu_config_cache_clear = __gen_unpack_uint(cl, 20, 23);
values->tmu_data_cache_clear = __gen_unpack_uint(cl, 16, 19);
values->uniforms_cache_clear = __gen_unpack_uint(cl, 12, 15);
values->instruction_cache_clear = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_L2T_CACHE_FLUSH_CONTROL_opcode 77
#define V3D33_L2T_CACHE_FLUSH_CONTROL_header \
.opcode = 77
struct V3D33_L2T_CACHE_FLUSH_CONTROL {
uint32_t opcode;
enum V3D33_L2T_Flush_Mode l2t_flush_mode;
__gen_address_type l2t_flush_end;
__gen_address_type l2t_flush_start;
};
static inline void
V3D33_L2T_CACHE_FLUSH_CONTROL_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_L2T_CACHE_FLUSH_CONTROL * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->l2t_flush_start);
cl[ 1] = __gen_address_offset(&values->l2t_flush_start);
cl[ 2] = __gen_address_offset(&values->l2t_flush_start) >> 8;
cl[ 3] = __gen_address_offset(&values->l2t_flush_start) >> 16;
cl[ 4] = __gen_address_offset(&values->l2t_flush_start) >> 24;
__gen_emit_reloc(data, &values->l2t_flush_end);
cl[ 5] = __gen_address_offset(&values->l2t_flush_end);
cl[ 6] = __gen_address_offset(&values->l2t_flush_end) >> 8;
cl[ 7] = __gen_address_offset(&values->l2t_flush_end) >> 16;
cl[ 8] = __gen_address_offset(&values->l2t_flush_end) >> 24;
cl[ 9] = __gen_uint(values->l2t_flush_mode, 0, 3);
}
#define V3D33_L2T_CACHE_FLUSH_CONTROL_length 10
#ifdef __gen_unpack_address
static inline void
V3D33_L2T_CACHE_FLUSH_CONTROL_unpack(const uint8_t * restrict cl,
struct V3D33_L2T_CACHE_FLUSH_CONTROL * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->l2t_flush_mode = __gen_unpack_uint(cl, 72, 75);
values->l2t_flush_end = __gen_unpack_address(cl, 40, 71);
values->l2t_flush_start = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_header\
struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC {
uint32_t first_shaded_vertex_value_to_output;
uint32_t number_of_consecutive_vertex_values_to_output_as_32_bit_values;
uint32_t output_buffer_to_write_to;
};
static inline void
V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values)
{
assert(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values >= 1);
cl[ 0] = __gen_uint(values->first_shaded_vertex_value_to_output, 0, 7);
cl[ 1] = __gen_uint(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values - 1, 0, 3) |
__gen_uint(values->output_buffer_to_write_to, 4, 5);
}
#define V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_length 2
#ifdef __gen_unpack_address
static inline void
V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_unpack(const uint8_t * restrict cl,
struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values)
{
values->first_shaded_vertex_value_to_output = __gen_unpack_uint(cl, 0, 7);
values->number_of_consecutive_vertex_values_to_output_as_32_bit_values = __gen_unpack_uint(cl, 8, 11) + 1;
values->output_buffer_to_write_to = __gen_unpack_uint(cl, 12, 13);
}
#endif
#define V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_header\
struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS {
__gen_address_type address;
};
static inline void
V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values)
{
__gen_emit_reloc(data, &values->address);
cl[ 0] = __gen_address_offset(&values->address);
cl[ 1] = __gen_address_offset(&values->address) >> 8;
cl[ 2] = __gen_address_offset(&values->address) >> 16;
cl[ 3] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_unpack(const uint8_t * restrict cl,
struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values)
{
values->address = __gen_unpack_address(cl, 0, 31);
}
#endif
#define V3D33_STENCIL_CFG_opcode 80
#define V3D33_STENCIL_CFG_header \
.opcode = 80
struct V3D33_STENCIL_CFG {
uint32_t opcode;
uint32_t stencil_write_mask;
bool back_config;
bool front_config;
enum V3D33_Stencil_Op stencil_pass_op;
enum V3D33_Stencil_Op depth_test_fail_op;
enum V3D33_Stencil_Op stencil_test_fail_op;
enum V3D33_Compare_Function stencil_test_function;
uint32_t stencil_test_mask;
uint32_t stencil_ref_value;
};
static inline void
V3D33_STENCIL_CFG_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_STENCIL_CFG * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->stencil_ref_value, 0, 7);
cl[ 2] = __gen_uint(values->stencil_test_mask, 0, 7);
cl[ 3] = __gen_uint(values->depth_test_fail_op, 6, 8) |
__gen_uint(values->stencil_test_fail_op, 3, 5) |
__gen_uint(values->stencil_test_function, 0, 2);
cl[ 4] = __gen_uint(values->back_config, 5, 5) |
__gen_uint(values->front_config, 4, 4) |
__gen_uint(values->stencil_pass_op, 1, 3) |
__gen_uint(values->depth_test_fail_op, 6, 8) >> 8;
cl[ 5] = __gen_uint(values->stencil_write_mask, 0, 7);
}
#define V3D33_STENCIL_CFG_length 6
#ifdef __gen_unpack_address
static inline void
V3D33_STENCIL_CFG_unpack(const uint8_t * restrict cl,
struct V3D33_STENCIL_CFG * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->stencil_write_mask = __gen_unpack_uint(cl, 40, 47);
values->back_config = __gen_unpack_uint(cl, 37, 37);
values->front_config = __gen_unpack_uint(cl, 36, 36);
values->stencil_pass_op = __gen_unpack_uint(cl, 33, 35);
values->depth_test_fail_op = __gen_unpack_uint(cl, 30, 32);
values->stencil_test_fail_op = __gen_unpack_uint(cl, 27, 29);
values->stencil_test_function = __gen_unpack_uint(cl, 24, 26);
values->stencil_test_mask = __gen_unpack_uint(cl, 16, 23);
values->stencil_ref_value = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D33_BLEND_CFG_opcode 84
#define V3D33_BLEND_CFG_header \
.opcode = 84
struct V3D33_BLEND_CFG {
uint32_t opcode;
enum V3D33_Blend_Factor color_blend_dst_factor;
enum V3D33_Blend_Factor color_blend_src_factor;
enum V3D33_Blend_Mode color_blend_mode;
enum V3D33_Blend_Factor alpha_blend_dst_factor;
enum V3D33_Blend_Factor alpha_blend_src_factor;
enum V3D33_Blend_Mode alpha_blend_mode;
};
static inline void
V3D33_BLEND_CFG_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BLEND_CFG * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->alpha_blend_src_factor, 4, 7) |
__gen_uint(values->alpha_blend_mode, 0, 3);
cl[ 2] = __gen_uint(values->color_blend_mode, 4, 7) |
__gen_uint(values->alpha_blend_dst_factor, 0, 3);
cl[ 3] = __gen_uint(values->color_blend_dst_factor, 4, 7) |
__gen_uint(values->color_blend_src_factor, 0, 3);
}
#define V3D33_BLEND_CFG_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_BLEND_CFG_unpack(const uint8_t * restrict cl,
struct V3D33_BLEND_CFG * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->color_blend_dst_factor = __gen_unpack_uint(cl, 28, 31);
values->color_blend_src_factor = __gen_unpack_uint(cl, 24, 27);
values->color_blend_mode = __gen_unpack_uint(cl, 20, 23);
values->alpha_blend_dst_factor = __gen_unpack_uint(cl, 16, 19);
values->alpha_blend_src_factor = __gen_unpack_uint(cl, 12, 15);
values->alpha_blend_mode = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_BLEND_CONSTANT_COLOR_opcode 86
#define V3D33_BLEND_CONSTANT_COLOR_header \
.opcode = 86
struct V3D33_BLEND_CONSTANT_COLOR {
uint32_t opcode;
uint32_t alpha_f16;
uint32_t blue_f16;
uint32_t green_f16;
uint32_t red_f16;
};
static inline void
V3D33_BLEND_CONSTANT_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_BLEND_CONSTANT_COLOR * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->red_f16, 0, 15);
cl[ 2] = __gen_uint(values->red_f16, 0, 15) >> 8;
cl[ 3] = __gen_uint(values->green_f16, 0, 15);
cl[ 4] = __gen_uint(values->green_f16, 0, 15) >> 8;
cl[ 5] = __gen_uint(values->blue_f16, 0, 15);
cl[ 6] = __gen_uint(values->blue_f16, 0, 15) >> 8;
cl[ 7] = __gen_uint(values->alpha_f16, 0, 15);
cl[ 8] = __gen_uint(values->alpha_f16, 0, 15) >> 8;
}
#define V3D33_BLEND_CONSTANT_COLOR_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_BLEND_CONSTANT_COLOR_unpack(const uint8_t * restrict cl,
struct V3D33_BLEND_CONSTANT_COLOR * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->alpha_f16 = __gen_unpack_uint(cl, 56, 71);
values->blue_f16 = __gen_unpack_uint(cl, 40, 55);
values->green_f16 = __gen_unpack_uint(cl, 24, 39);
values->red_f16 = __gen_unpack_uint(cl, 8, 23);
}
#endif
#define V3D33_COLOR_WRITE_MASKS_opcode 87
#define V3D33_COLOR_WRITE_MASKS_header \
.opcode = 87
struct V3D33_COLOR_WRITE_MASKS {
uint32_t opcode;
uint32_t mask;
};
static inline void
V3D33_COLOR_WRITE_MASKS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_COLOR_WRITE_MASKS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->mask, sizeof(values->mask));
}
#define V3D33_COLOR_WRITE_MASKS_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_COLOR_WRITE_MASKS_unpack(const uint8_t * restrict cl,
struct V3D33_COLOR_WRITE_MASKS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->mask = __gen_unpack_uint(cl, 8, 39);
}
#endif
#define V3D33_OCCLUSION_QUERY_COUNTER_opcode 92
#define V3D33_OCCLUSION_QUERY_COUNTER_header \
.opcode = 92
struct V3D33_OCCLUSION_QUERY_COUNTER {
uint32_t opcode;
__gen_address_type address;
};
static inline void
V3D33_OCCLUSION_QUERY_COUNTER_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_OCCLUSION_QUERY_COUNTER * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_OCCLUSION_QUERY_COUNTER_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_OCCLUSION_QUERY_COUNTER_unpack(const uint8_t * restrict cl,
struct V3D33_OCCLUSION_QUERY_COUNTER * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D33_CFG_BITS_opcode 96
#define V3D33_CFG_BITS_header \
.opcode = 96
struct V3D33_CFG_BITS {
uint32_t opcode;
bool direct3d_provoking_vertex;
bool direct3d_point_fill_mode;
bool blend_enable;
bool stencil_enable;
bool early_z_updates_enable;
bool early_z_enable;
bool z_updates_enable;
enum V3D33_Compare_Function depth_test_function;
bool direct3d_wireframe_triangles_mode;
uint32_t rasterizer_oversample_mode;
uint32_t line_rasterization;
bool enable_depth_offset;
bool clockwise_primitives;
bool enable_reverse_facing_primitive;
bool enable_forward_facing_primitive;
};
static inline void
V3D33_CFG_BITS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_CFG_BITS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->rasterizer_oversample_mode, 6, 7) |
__gen_uint(values->line_rasterization, 4, 5) |
__gen_uint(values->enable_depth_offset, 3, 3) |
__gen_uint(values->clockwise_primitives, 2, 2) |
__gen_uint(values->enable_reverse_facing_primitive, 1, 1) |
__gen_uint(values->enable_forward_facing_primitive, 0, 0);
cl[ 2] = __gen_uint(values->z_updates_enable, 7, 7) |
__gen_uint(values->depth_test_function, 4, 6) |
__gen_uint(values->direct3d_wireframe_triangles_mode, 3, 3);
cl[ 3] = __gen_uint(values->direct3d_provoking_vertex, 5, 5) |
__gen_uint(values->direct3d_point_fill_mode, 4, 4) |
__gen_uint(values->blend_enable, 3, 3) |
__gen_uint(values->stencil_enable, 2, 2) |
__gen_uint(values->early_z_updates_enable, 1, 1) |
__gen_uint(values->early_z_enable, 0, 0);
}
#define V3D33_CFG_BITS_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_CFG_BITS_unpack(const uint8_t * restrict cl,
struct V3D33_CFG_BITS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->direct3d_provoking_vertex = __gen_unpack_uint(cl, 29, 29);
values->direct3d_point_fill_mode = __gen_unpack_uint(cl, 28, 28);
values->blend_enable = __gen_unpack_uint(cl, 27, 27);
values->stencil_enable = __gen_unpack_uint(cl, 26, 26);
values->early_z_updates_enable = __gen_unpack_uint(cl, 25, 25);
values->early_z_enable = __gen_unpack_uint(cl, 24, 24);
values->z_updates_enable = __gen_unpack_uint(cl, 23, 23);
values->depth_test_function = __gen_unpack_uint(cl, 20, 22);
values->direct3d_wireframe_triangles_mode = __gen_unpack_uint(cl, 19, 19);
values->rasterizer_oversample_mode = __gen_unpack_uint(cl, 14, 15);
values->line_rasterization = __gen_unpack_uint(cl, 12, 13);
values->enable_depth_offset = __gen_unpack_uint(cl, 11, 11);
values->clockwise_primitives = __gen_unpack_uint(cl, 10, 10);
values->enable_reverse_facing_primitive = __gen_unpack_uint(cl, 9, 9);
values->enable_forward_facing_primitive = __gen_unpack_uint(cl, 8, 8);
}
#endif
#define V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_opcode 97
#define V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_header \
.opcode = 97
struct V3D33_ZERO_ALL_FLAT_SHADE_FLAGS {
uint32_t opcode;
};
static inline void
V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl,
struct V3D33_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_FLAT_SHADE_FLAGS_opcode 98
#define V3D33_FLAT_SHADE_FLAGS_header \
.opcode = 98
struct V3D33_FLAT_SHADE_FLAGS {
uint32_t opcode;
uint32_t flat_shade_flags_for_varyings_v024;
enum V3D33_Varying_Flags_Action action_for_flat_shade_flags_of_higher_numbered_varyings;
enum V3D33_Varying_Flags_Action action_for_flat_shade_flags_of_lower_numbered_varyings;
uint32_t varying_offset_v0;
};
static inline void
V3D33_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_FLAT_SHADE_FLAGS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->action_for_flat_shade_flags_of_higher_numbered_varyings, 6, 7) |
__gen_uint(values->action_for_flat_shade_flags_of_lower_numbered_varyings, 4, 5) |
__gen_uint(values->varying_offset_v0, 0, 3);
cl[ 2] = __gen_uint(values->flat_shade_flags_for_varyings_v024, 0, 23);
cl[ 3] = __gen_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 8;
cl[ 4] = __gen_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 16;
}
#define V3D33_FLAT_SHADE_FLAGS_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl,
struct V3D33_FLAT_SHADE_FLAGS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->flat_shade_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39);
values->action_for_flat_shade_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15);
values->action_for_flat_shade_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13);
values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_POINT_SIZE_opcode 104
#define V3D33_POINT_SIZE_header \
.opcode = 104
struct V3D33_POINT_SIZE {
uint32_t opcode;
float point_size;
};
static inline void
V3D33_POINT_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_POINT_SIZE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->point_size, sizeof(values->point_size));
}
#define V3D33_POINT_SIZE_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_POINT_SIZE_unpack(const uint8_t * restrict cl,
struct V3D33_POINT_SIZE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->point_size = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D33_LINE_WIDTH_opcode 105
#define V3D33_LINE_WIDTH_header \
.opcode = 105
struct V3D33_LINE_WIDTH {
uint32_t opcode;
float line_width;
};
static inline void
V3D33_LINE_WIDTH_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_LINE_WIDTH * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->line_width, sizeof(values->line_width));
}
#define V3D33_LINE_WIDTH_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_LINE_WIDTH_unpack(const uint8_t * restrict cl,
struct V3D33_LINE_WIDTH * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->line_width = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D33_DEPTH_OFFSET_opcode 106
#define V3D33_DEPTH_OFFSET_header \
.opcode = 106
struct V3D33_DEPTH_OFFSET {
uint32_t opcode;
float depth_offset_units;
float depth_offset_factor;
};
static inline void
V3D33_DEPTH_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_DEPTH_OFFSET * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(fui(values->depth_offset_factor) >> 16, 0, 15);
cl[ 2] = __gen_uint(fui(values->depth_offset_factor) >> 16, 0, 15) >> 8;
cl[ 3] = __gen_uint(fui(values->depth_offset_units) >> 16, 0, 15);
cl[ 4] = __gen_uint(fui(values->depth_offset_units) >> 16, 0, 15) >> 8;
}
#define V3D33_DEPTH_OFFSET_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_DEPTH_OFFSET_unpack(const uint8_t * restrict cl,
struct V3D33_DEPTH_OFFSET * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->depth_offset_units = __gen_unpack_f187(cl, 24, 39);
values->depth_offset_factor = __gen_unpack_f187(cl, 8, 23);
}
#endif
#define V3D33_CLIP_WINDOW_opcode 107
#define V3D33_CLIP_WINDOW_header \
.opcode = 107
struct V3D33_CLIP_WINDOW {
uint32_t opcode;
uint32_t clip_window_height_in_pixels;
uint32_t clip_window_width_in_pixels;
uint32_t clip_window_bottom_pixel_coordinate;
uint32_t clip_window_left_pixel_coordinate;
};
static inline void
V3D33_CLIP_WINDOW_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_CLIP_WINDOW * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->clip_window_left_pixel_coordinate, 0, 15);
cl[ 2] = __gen_uint(values->clip_window_left_pixel_coordinate, 0, 15) >> 8;
cl[ 3] = __gen_uint(values->clip_window_bottom_pixel_coordinate, 0, 15);
cl[ 4] = __gen_uint(values->clip_window_bottom_pixel_coordinate, 0, 15) >> 8;
cl[ 5] = __gen_uint(values->clip_window_width_in_pixels, 0, 15);
cl[ 6] = __gen_uint(values->clip_window_width_in_pixels, 0, 15) >> 8;
cl[ 7] = __gen_uint(values->clip_window_height_in_pixels, 0, 15);
cl[ 8] = __gen_uint(values->clip_window_height_in_pixels, 0, 15) >> 8;
}
#define V3D33_CLIP_WINDOW_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_CLIP_WINDOW_unpack(const uint8_t * restrict cl,
struct V3D33_CLIP_WINDOW * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->clip_window_height_in_pixels = __gen_unpack_uint(cl, 56, 71);
values->clip_window_width_in_pixels = __gen_unpack_uint(cl, 40, 55);
values->clip_window_bottom_pixel_coordinate = __gen_unpack_uint(cl, 24, 39);
values->clip_window_left_pixel_coordinate = __gen_unpack_uint(cl, 8, 23);
}
#endif
#define V3D33_VIEWPORT_OFFSET_opcode 108
#define V3D33_VIEWPORT_OFFSET_header \
.opcode = 108
struct V3D33_VIEWPORT_OFFSET {
uint32_t opcode;
float viewport_centre_y_coordinate;
float viewport_centre_x_coordinate;
};
static inline void
V3D33_VIEWPORT_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_VIEWPORT_OFFSET * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8);
cl[ 2] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8) >> 8;
cl[ 3] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8) >> 16;
cl[ 4] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8) >> 24;
cl[ 5] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8);
cl[ 6] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8) >> 8;
cl[ 7] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8) >> 16;
cl[ 8] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8) >> 24;
}
#define V3D33_VIEWPORT_OFFSET_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_VIEWPORT_OFFSET_unpack(const uint8_t * restrict cl,
struct V3D33_VIEWPORT_OFFSET * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->viewport_centre_y_coordinate = __gen_unpack_sfixed(cl, 40, 71, 8);
values->viewport_centre_x_coordinate = __gen_unpack_sfixed(cl, 8, 39, 8);
}
#endif
#define V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_opcode 109
#define V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_header\
.opcode = 109
struct V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES {
uint32_t opcode;
float maximum_zw;
float minimum_zw;
};
static inline void
V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->minimum_zw, sizeof(values->minimum_zw));
memcpy(&cl[5], &values->maximum_zw, sizeof(values->maximum_zw));
}
#define V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_unpack(const uint8_t * restrict cl,
struct V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->maximum_zw = __gen_unpack_float(cl, 40, 71);
values->minimum_zw = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D33_CLIPPER_XY_SCALING_opcode 110
#define V3D33_CLIPPER_XY_SCALING_header \
.opcode = 110
struct V3D33_CLIPPER_XY_SCALING {
uint32_t opcode;
float viewport_half_height_in_1_256th_of_pixel;
float viewport_half_width_in_1_256th_of_pixel;
};
static inline void
V3D33_CLIPPER_XY_SCALING_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_CLIPPER_XY_SCALING * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->viewport_half_width_in_1_256th_of_pixel, sizeof(values->viewport_half_width_in_1_256th_of_pixel));
memcpy(&cl[5], &values->viewport_half_height_in_1_256th_of_pixel, sizeof(values->viewport_half_height_in_1_256th_of_pixel));
}
#define V3D33_CLIPPER_XY_SCALING_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_CLIPPER_XY_SCALING_unpack(const uint8_t * restrict cl,
struct V3D33_CLIPPER_XY_SCALING * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->viewport_half_height_in_1_256th_of_pixel = __gen_unpack_float(cl, 40, 71);
values->viewport_half_width_in_1_256th_of_pixel = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D33_CLIPPER_Z_SCALE_AND_OFFSET_opcode 111
#define V3D33_CLIPPER_Z_SCALE_AND_OFFSET_header \
.opcode = 111
struct V3D33_CLIPPER_Z_SCALE_AND_OFFSET {
uint32_t opcode;
float viewport_z_offset_zc_to_zs;
float viewport_z_scale_zc_to_zs;
};
static inline void
V3D33_CLIPPER_Z_SCALE_AND_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_CLIPPER_Z_SCALE_AND_OFFSET * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->viewport_z_scale_zc_to_zs, sizeof(values->viewport_z_scale_zc_to_zs));
memcpy(&cl[5], &values->viewport_z_offset_zc_to_zs, sizeof(values->viewport_z_offset_zc_to_zs));
}
#define V3D33_CLIPPER_Z_SCALE_AND_OFFSET_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_CLIPPER_Z_SCALE_AND_OFFSET_unpack(const uint8_t * restrict cl,
struct V3D33_CLIPPER_Z_SCALE_AND_OFFSET * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->viewport_z_offset_zc_to_zs = __gen_unpack_float(cl, 40, 71);
values->viewport_z_scale_zc_to_zs = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D33_TILE_BINNING_MODE_CFG_PART1_opcode 120
#define V3D33_TILE_BINNING_MODE_CFG_PART1_header\
.opcode = 120, \
.auto_initialize_tile_state_data_array = 1, \
.sub_id = 0
struct V3D33_TILE_BINNING_MODE_CFG_PART1 {
uint32_t opcode;
bool double_buffer_in_non_ms_mode;
bool multisample_mode_4x;
enum V3D33_Internal_BPP maximum_bpp_of_all_render_targets;
uint32_t number_of_render_targets;
uint32_t height_in_tiles;
uint32_t width_in_tiles;
__gen_address_type tile_state_data_array_base_address;
uint32_t tile_allocation_block_size;
#define TILE_ALLOCATION_BLOCK_SIZE_64B 0
#define TILE_ALLOCATION_BLOCK_SIZE_128B 1
#define TILE_ALLOCATION_BLOCK_SIZE_256B 2
uint32_t tile_allocation_initial_block_size;
#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_64B 0
#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_128B 1
#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_256B 2
bool auto_initialize_tile_state_data_array;
uint32_t sub_id;
};
static inline void
V3D33_TILE_BINNING_MODE_CFG_PART1_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_BINNING_MODE_CFG_PART1 * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->tile_state_data_array_base_address);
cl[ 1] = __gen_address_offset(&values->tile_state_data_array_base_address) |
__gen_uint(values->tile_allocation_block_size, 4, 5) |
__gen_uint(values->tile_allocation_initial_block_size, 2, 3) |
__gen_uint(values->auto_initialize_tile_state_data_array, 1, 1) |
__gen_uint(values->sub_id, 0, 0);
cl[ 2] = __gen_address_offset(&values->tile_state_data_array_base_address) >> 8;
cl[ 3] = __gen_address_offset(&values->tile_state_data_array_base_address) >> 16;
cl[ 4] = __gen_address_offset(&values->tile_state_data_array_base_address) >> 24;
cl[ 5] = __gen_uint(values->width_in_tiles, 0, 11);
cl[ 6] = __gen_uint(values->height_in_tiles, 4, 15) |
__gen_uint(values->width_in_tiles, 0, 11) >> 8;
cl[ 7] = __gen_uint(values->height_in_tiles, 4, 15) >> 8;
cl[ 8] = __gen_uint(values->double_buffer_in_non_ms_mode, 7, 7) |
__gen_uint(values->multisample_mode_4x, 6, 6) |
__gen_uint(values->maximum_bpp_of_all_render_targets, 4, 5) |
__gen_uint(values->number_of_render_targets, 0, 3);
}
#define V3D33_TILE_BINNING_MODE_CFG_PART1_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_BINNING_MODE_CFG_PART1_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_BINNING_MODE_CFG_PART1 * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 71, 71);
values->multisample_mode_4x = __gen_unpack_uint(cl, 70, 70);
values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 68, 69);
values->number_of_render_targets = __gen_unpack_uint(cl, 64, 67);
values->height_in_tiles = __gen_unpack_uint(cl, 52, 63);
values->width_in_tiles = __gen_unpack_uint(cl, 40, 51);
values->tile_state_data_array_base_address = __gen_unpack_address(cl, 14, 39);
values->tile_allocation_block_size = __gen_unpack_uint(cl, 12, 13);
values->tile_allocation_initial_block_size = __gen_unpack_uint(cl, 10, 11);
values->auto_initialize_tile_state_data_array = __gen_unpack_uint(cl, 9, 9);
values->sub_id = __gen_unpack_uint(cl, 8, 8);
}
#endif
#define V3D33_TILE_BINNING_MODE_CFG_PART2_opcode 120
#define V3D33_TILE_BINNING_MODE_CFG_PART2_header\
.opcode = 120, \
.sub_id = 1
struct V3D33_TILE_BINNING_MODE_CFG_PART2 {
uint32_t opcode;
__gen_address_type tile_allocation_memory_address;
uint32_t tile_allocation_memory_size;
uint32_t sub_id;
};
static inline void
V3D33_TILE_BINNING_MODE_CFG_PART2_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_BINNING_MODE_CFG_PART2 * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->tile_allocation_memory_size, 0, 31) |
__gen_uint(values->sub_id, 0, 0);
cl[ 2] = __gen_uint(values->tile_allocation_memory_size, 0, 31) >> 8;
cl[ 3] = __gen_uint(values->tile_allocation_memory_size, 0, 31) >> 16;
cl[ 4] = __gen_uint(values->tile_allocation_memory_size, 0, 31) >> 24;
__gen_emit_reloc(data, &values->tile_allocation_memory_address);
cl[ 5] = __gen_address_offset(&values->tile_allocation_memory_address);
cl[ 6] = __gen_address_offset(&values->tile_allocation_memory_address) >> 8;
cl[ 7] = __gen_address_offset(&values->tile_allocation_memory_address) >> 16;
cl[ 8] = __gen_address_offset(&values->tile_allocation_memory_address) >> 24;
}
#define V3D33_TILE_BINNING_MODE_CFG_PART2_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_BINNING_MODE_CFG_PART2_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_BINNING_MODE_CFG_PART2 * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->tile_allocation_memory_address = __gen_unpack_address(cl, 40, 71);
values->tile_allocation_memory_size = __gen_unpack_uint(cl, 8, 39);
values->sub_id = __gen_unpack_uint(cl, 8, 8);
}
#endif
#define V3D33_TILE_RENDERING_MODE_CFG_COMMON_opcode 121
#define V3D33_TILE_RENDERING_MODE_CFG_COMMON_header\
.opcode = 121, \
.sub_id = 0
struct V3D33_TILE_RENDERING_MODE_CFG_COMMON {
uint32_t opcode;
uint32_t disable_render_target_stores;
bool enable_z_store;
bool enable_stencil_store;
bool early_z_disable;
uint32_t early_z_test_and_update_direction;
#define EARLY_Z_DIRECTION_LT_LE 0
#define EARLY_Z_DIRECTION_GT_GE 1
bool double_buffer_in_non_ms_mode;
bool multisample_mode_4x;
uint32_t maximum_bpp_of_all_render_targets;
#define RENDER_TARGET_MAXIMUM_32BPP 0
#define RENDER_TARGET_MAXIMUM_64BPP 1
#define RENDER_TARGET_MAXIMUM_128BPP 2
uint32_t image_height_pixels;
uint32_t image_width_pixels;
uint32_t number_of_render_targets;
uint32_t sub_id;
};
static inline void
V3D33_TILE_RENDERING_MODE_CFG_COMMON_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_RENDERING_MODE_CFG_COMMON * restrict values)
{
assert(values->number_of_render_targets >= 1);
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->number_of_render_targets - 1, 4, 7) |
__gen_uint(values->sub_id, 0, 3);
cl[ 2] = __gen_uint(values->image_width_pixels, 0, 15);
cl[ 3] = __gen_uint(values->image_width_pixels, 0, 15) >> 8;
cl[ 4] = __gen_uint(values->image_height_pixels, 0, 15);
cl[ 5] = __gen_uint(values->image_height_pixels, 0, 15) >> 8;
cl[ 6] = __gen_uint(values->early_z_disable, 6, 6) |
__gen_uint(values->early_z_test_and_update_direction, 5, 5) |
__gen_uint(values->double_buffer_in_non_ms_mode, 3, 3) |
__gen_uint(values->multisample_mode_4x, 2, 2) |
__gen_uint(values->maximum_bpp_of_all_render_targets, 0, 1);
cl[ 7] = __gen_uint(values->enable_z_store, 7, 7) |
__gen_uint(values->enable_stencil_store, 6, 6);
cl[ 8] = __gen_uint(values->disable_render_target_stores, 0, 7);
}
#define V3D33_TILE_RENDERING_MODE_CFG_COMMON_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_RENDERING_MODE_CFG_COMMON_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_RENDERING_MODE_CFG_COMMON * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->disable_render_target_stores = __gen_unpack_uint(cl, 64, 71);
values->enable_z_store = __gen_unpack_uint(cl, 63, 63);
values->enable_stencil_store = __gen_unpack_uint(cl, 62, 62);
values->early_z_disable = __gen_unpack_uint(cl, 54, 54);
values->early_z_test_and_update_direction = __gen_unpack_uint(cl, 53, 53);
values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 51, 51);
values->multisample_mode_4x = __gen_unpack_uint(cl, 50, 50);
values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 48, 49);
values->image_height_pixels = __gen_unpack_uint(cl, 32, 47);
values->image_width_pixels = __gen_unpack_uint(cl, 16, 31);
values->number_of_render_targets = __gen_unpack_uint(cl, 12, 15) + 1;
values->sub_id = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_RENDERING_MODE_CFG_COLOR_opcode 121
#define V3D33_TILE_RENDERING_MODE_CFG_COLOR_header\
.opcode = 121, \
.sub_id = 2
struct V3D33_TILE_RENDERING_MODE_CFG_COLOR {
uint32_t opcode;
__gen_address_type address;
uint32_t pad;
bool flip_y;
enum V3D33_Memory_Format memory_format;
enum V3D33_Dither_Mode dither_mode;
enum V3D33_Output_Image_Format output_image_format;
enum V3D33_Decimate_Mode decimate_mode;
enum V3D33_Internal_Type internal_type;
enum V3D33_Internal_BPP internal_bpp;
uint32_t render_target_number;
uint32_t sub_id;
};
static inline void
V3D33_TILE_RENDERING_MODE_CFG_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_RENDERING_MODE_CFG_COLOR * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->render_target_number, 4, 7) |
__gen_uint(values->sub_id, 0, 3);
cl[ 2] = __gen_uint(values->decimate_mode, 6, 7) |
__gen_uint(values->internal_type, 2, 5) |
__gen_uint(values->internal_bpp, 0, 1);
cl[ 3] = __gen_uint(values->dither_mode, 6, 7) |
__gen_uint(values->output_image_format, 0, 5);
cl[ 4] = __gen_uint(values->pad, 4, 7) |
__gen_uint(values->flip_y, 3, 3) |
__gen_uint(values->memory_format, 0, 2);
__gen_emit_reloc(data, &values->address);
cl[ 5] = __gen_address_offset(&values->address);
cl[ 6] = __gen_address_offset(&values->address) >> 8;
cl[ 7] = __gen_address_offset(&values->address) >> 16;
cl[ 8] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_TILE_RENDERING_MODE_CFG_COLOR_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_RENDERING_MODE_CFG_COLOR_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_RENDERING_MODE_CFG_COLOR * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 40, 71);
values->pad = __gen_unpack_uint(cl, 36, 39);
values->flip_y = __gen_unpack_uint(cl, 35, 35);
values->memory_format = __gen_unpack_uint(cl, 32, 34);
values->dither_mode = __gen_unpack_uint(cl, 30, 31);
values->output_image_format = __gen_unpack_uint(cl, 24, 29);
values->decimate_mode = __gen_unpack_uint(cl, 22, 23);
values->internal_type = __gen_unpack_uint(cl, 18, 21);
values->internal_bpp = __gen_unpack_uint(cl, 16, 17);
values->render_target_number = __gen_unpack_uint(cl, 12, 15);
values->sub_id = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_opcode 121
#define V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_header\
.opcode = 121, \
.z_stencil_id = 0, \
.sub_id = 1
struct V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL {
uint32_t opcode;
__gen_address_type address;
uint32_t padded_height_of_output_image_in_uif_blocks;
enum V3D33_Memory_Format memory_format;
enum V3D33_Z_S_Output_Image_Format output_image_format;
uint32_t decimate_mode;
enum V3D33_Internal_Depth_Type internal_type;
uint32_t internal_bpp_ignored;
uint32_t z_stencil_id;
uint32_t sub_id;
};
static inline void
V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->z_stencil_id, 4, 7) |
__gen_uint(values->sub_id, 0, 3);
cl[ 2] = __gen_uint(values->decimate_mode, 6, 7) |
__gen_uint(values->internal_type, 2, 5) |
__gen_uint(values->internal_bpp_ignored, 0, 1);
cl[ 3] = __gen_uint(values->memory_format, 6, 8) |
__gen_uint(values->output_image_format, 0, 5);
cl[ 4] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 1, 13) |
__gen_uint(values->memory_format, 6, 8) >> 8;
__gen_emit_reloc(data, &values->address);
cl[ 5] = __gen_address_offset(&values->address) |
__gen_uint(values->padded_height_of_output_image_in_uif_blocks, 1, 13) >> 8;
cl[ 6] = __gen_address_offset(&values->address) >> 8;
cl[ 7] = __gen_address_offset(&values->address) >> 16;
cl[ 8] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 46, 71);
values->padded_height_of_output_image_in_uif_blocks = __gen_unpack_uint(cl, 33, 45);
values->memory_format = __gen_unpack_uint(cl, 30, 32);
values->output_image_format = __gen_unpack_uint(cl, 24, 29);
values->decimate_mode = __gen_unpack_uint(cl, 22, 23);
values->internal_type = __gen_unpack_uint(cl, 18, 21);
values->internal_bpp_ignored = __gen_unpack_uint(cl, 16, 17);
values->z_stencil_id = __gen_unpack_uint(cl, 12, 15);
values->sub_id = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_opcode 121
#define V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_header\
.opcode = 121, \
.sub_id = 3
struct V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES {
uint32_t opcode;
uint32_t unused;
float z_clear_value;
uint32_t stencil_clear_value;
uint32_t sub_id;
};
static inline void
V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->sub_id, 0, 3);
cl[ 2] = __gen_uint(values->stencil_clear_value, 0, 7);
memcpy(&cl[3], &values->z_clear_value, sizeof(values->z_clear_value));
cl[ 7] = __gen_uint(values->unused, 0, 15);
cl[ 8] = __gen_uint(values->unused, 0, 15) >> 8;
}
#define V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->unused = __gen_unpack_uint(cl, 56, 71);
values->z_clear_value = __gen_unpack_float(cl, 24, 55);
values->stencil_clear_value = __gen_unpack_uint(cl, 16, 23);
values->sub_id = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_opcode 121
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_header\
.opcode = 121, \
.sub_id = 4
struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 {
uint32_t opcode;
uint32_t clear_color_next_24_bits;
uint32_t clear_color_low_32_bits;
uint32_t render_target_number;
uint32_t sub_id;
};
static inline void
V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->render_target_number, 4, 7) |
__gen_uint(values->sub_id, 0, 3);
memcpy(&cl[2], &values->clear_color_low_32_bits, sizeof(values->clear_color_low_32_bits));
cl[ 6] = __gen_uint(values->clear_color_next_24_bits, 0, 23);
cl[ 7] = __gen_uint(values->clear_color_next_24_bits, 0, 23) >> 8;
cl[ 8] = __gen_uint(values->clear_color_next_24_bits, 0, 23) >> 16;
}
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->clear_color_next_24_bits = __gen_unpack_uint(cl, 48, 71);
values->clear_color_low_32_bits = __gen_unpack_uint(cl, 16, 47);
values->render_target_number = __gen_unpack_uint(cl, 12, 15);
values->sub_id = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_opcode 121
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_header\
.opcode = 121, \
.sub_id = 5
struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 {
uint32_t opcode;
uint32_t clear_color_mid_high_24_bits;
uint32_t clear_color_mid_low_32_bits;
uint32_t render_target_number;
uint32_t sub_id;
};
static inline void
V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->render_target_number, 4, 7) |
__gen_uint(values->sub_id, 0, 3);
memcpy(&cl[2], &values->clear_color_mid_low_32_bits, sizeof(values->clear_color_mid_low_32_bits));
cl[ 6] = __gen_uint(values->clear_color_mid_high_24_bits, 0, 23);
cl[ 7] = __gen_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 8;
cl[ 8] = __gen_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 16;
}
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->clear_color_mid_high_24_bits = __gen_unpack_uint(cl, 48, 71);
values->clear_color_mid_low_32_bits = __gen_unpack_uint(cl, 16, 47);
values->render_target_number = __gen_unpack_uint(cl, 12, 15);
values->sub_id = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_opcode 121
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_header\
.opcode = 121, \
.sub_id = 6
struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 {
uint32_t opcode;
uint32_t pad;
uint32_t uif_padded_height_in_uif_blocks;
uint32_t raster_row_stride_or_image_height_in_pixels;
uint32_t clear_color_high_16_bits;
uint32_t render_target_number;
uint32_t sub_id;
};
static inline void
V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->render_target_number, 4, 7) |
__gen_uint(values->sub_id, 0, 3);
cl[ 2] = __gen_uint(values->clear_color_high_16_bits, 0, 15);
cl[ 3] = __gen_uint(values->clear_color_high_16_bits, 0, 15) >> 8;
cl[ 4] = __gen_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15);
cl[ 5] = __gen_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15) >> 8;
cl[ 6] = __gen_uint(values->uif_padded_height_in_uif_blocks, 0, 12);
cl[ 7] = __gen_uint(values->pad, 5, 15) |
__gen_uint(values->uif_padded_height_in_uif_blocks, 0, 12) >> 8;
cl[ 8] = __gen_uint(values->pad, 5, 15) >> 8;
}
#define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->pad = __gen_unpack_uint(cl, 61, 71);
values->uif_padded_height_in_uif_blocks = __gen_unpack_uint(cl, 48, 60);
values->raster_row_stride_or_image_height_in_pixels = __gen_unpack_uint(cl, 32, 47);
values->clear_color_high_16_bits = __gen_unpack_uint(cl, 16, 31);
values->render_target_number = __gen_unpack_uint(cl, 12, 15);
values->sub_id = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_COORDINATES_opcode 124
#define V3D33_TILE_COORDINATES_header \
.opcode = 124
struct V3D33_TILE_COORDINATES {
uint32_t opcode;
uint32_t tile_row_number;
uint32_t tile_column_number;
};
static inline void
V3D33_TILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_COORDINATES * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->tile_column_number, 0, 11);
cl[ 2] = __gen_uint(values->tile_row_number, 4, 15) |
__gen_uint(values->tile_column_number, 0, 11) >> 8;
cl[ 3] = __gen_uint(values->tile_row_number, 4, 15) >> 8;
}
#define V3D33_TILE_COORDINATES_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_COORDINATES_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_COORDINATES * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->tile_row_number = __gen_unpack_uint(cl, 20, 31);
values->tile_column_number = __gen_unpack_uint(cl, 8, 19);
}
#endif
#define V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_opcode 122
#define V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_header\
.opcode = 122
struct V3D33_MULTICORE_RENDERING_SUPERTILE_CFG {
uint32_t opcode;
uint32_t number_of_bin_tile_lists;
bool supertile_raster_order;
bool multicore_enable;
uint32_t total_frame_height_in_tiles;
uint32_t total_frame_width_in_tiles;
uint32_t total_frame_height_in_supertiles;
uint32_t total_frame_width_in_supertiles;
uint32_t supertile_height_in_tiles;
uint32_t supertile_width_in_tiles;
};
static inline void
V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values)
{
assert(values->number_of_bin_tile_lists >= 1);
assert(values->supertile_height_in_tiles >= 1);
assert(values->supertile_width_in_tiles >= 1);
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->supertile_width_in_tiles - 1, 0, 7);
cl[ 2] = __gen_uint(values->supertile_height_in_tiles - 1, 0, 7);
cl[ 3] = __gen_uint(values->total_frame_width_in_supertiles, 0, 7);
cl[ 4] = __gen_uint(values->total_frame_height_in_supertiles, 0, 7);
cl[ 5] = __gen_uint(values->total_frame_width_in_tiles, 0, 11);
cl[ 6] = __gen_uint(values->total_frame_height_in_tiles, 4, 15) |
__gen_uint(values->total_frame_width_in_tiles, 0, 11) >> 8;
cl[ 7] = __gen_uint(values->total_frame_height_in_tiles, 4, 15) >> 8;
cl[ 8] = __gen_uint(values->number_of_bin_tile_lists - 1, 5, 7) |
__gen_uint(values->supertile_raster_order, 4, 4) |
__gen_uint(values->multicore_enable, 0, 0);
}
#define V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_length 9
#ifdef __gen_unpack_address
static inline void
V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_unpack(const uint8_t * restrict cl,
struct V3D33_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->number_of_bin_tile_lists = __gen_unpack_uint(cl, 69, 71) + 1;
values->supertile_raster_order = __gen_unpack_uint(cl, 68, 68);
values->multicore_enable = __gen_unpack_uint(cl, 64, 64);
values->total_frame_height_in_tiles = __gen_unpack_uint(cl, 52, 63);
values->total_frame_width_in_tiles = __gen_unpack_uint(cl, 40, 51);
values->total_frame_height_in_supertiles = __gen_unpack_uint(cl, 32, 39);
values->total_frame_width_in_supertiles = __gen_unpack_uint(cl, 24, 31);
values->supertile_height_in_tiles = __gen_unpack_uint(cl, 16, 23) + 1;
values->supertile_width_in_tiles = __gen_unpack_uint(cl, 8, 15) + 1;
}
#endif
#define V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_opcode 123
#define V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_header\
.opcode = 123
struct V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE {
uint32_t opcode;
__gen_address_type address;
uint32_t tile_list_set_number;
};
static inline void
V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address) |
__gen_uint(values->tile_list_set_number, 0, 3);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_length 5
#ifdef __gen_unpack_address
static inline void
V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_unpack(const uint8_t * restrict cl,
struct V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 14, 39);
values->tile_list_set_number = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D33_TILE_COORDINATES_IMPLICIT_opcode 125
#define V3D33_TILE_COORDINATES_IMPLICIT_header \
.opcode = 125
struct V3D33_TILE_COORDINATES_IMPLICIT {
uint32_t opcode;
};
static inline void
V3D33_TILE_COORDINATES_IMPLICIT_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_COORDINATES_IMPLICIT * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D33_TILE_COORDINATES_IMPLICIT_length 1
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_COORDINATES_IMPLICIT_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_COORDINATES_IMPLICIT * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_opcode 126
#define V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_header\
.opcode = 126
struct V3D33_TILE_LIST_INITIAL_BLOCK_SIZE {
uint32_t opcode;
bool use_auto_chained_tile_lists;
uint32_t size_of_first_block_in_chained_tile_lists;
#define TILE_ALLOCATION_BLOCK_SIZE_64B 0
#define TILE_ALLOCATION_BLOCK_SIZE_128B 1
#define TILE_ALLOCATION_BLOCK_SIZE_256B 2
};
static inline void
V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->use_auto_chained_tile_lists, 2, 2) |
__gen_uint(values->size_of_first_block_in_chained_tile_lists, 0, 1);
}
#define V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_length 2
#ifdef __gen_unpack_address
static inline void
V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_unpack(const uint8_t * restrict cl,
struct V3D33_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->use_auto_chained_tile_lists = __gen_unpack_uint(cl, 10, 10);
values->size_of_first_block_in_chained_tile_lists = __gen_unpack_uint(cl, 8, 9);
}
#endif
#define V3D33_GL_SHADER_STATE_RECORD_header \
struct V3D33_GL_SHADER_STATE_RECORD {
bool point_size_in_shaded_vertex_data;
bool enable_clipping;
bool vertex_id_read_by_coordinate_shader;
bool instance_id_read_by_coordinate_shader;
bool vertex_id_read_by_vertex_shader;
bool instance_id_read_by_vertex_shader;
bool fragment_shader_does_z_writes;
bool turn_off_early_z_test;
bool coordinate_shader_has_separate_input_and_output_vpm_blocks;
bool vertex_shader_has_separate_input_and_output_vpm_blocks;
bool fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2;
uint32_t number_of_varyings_in_fragment_shader;
uint32_t coordinate_shader_output_vpm_segment_size;
uint32_t coordinate_shader_input_vpm_segment_size;
uint32_t vertex_shader_output_vpm_segment_size;
uint32_t vertex_shader_input_vpm_segment_size;
__gen_address_type address_of_default_attribute_values;
__gen_address_type fragment_shader_code_address;
bool fragment_shader_2_way_threadable;
bool fragment_shader_4_way_threadable;
bool fragment_shader_propagate_nans;
__gen_address_type fragment_shader_uniforms_address;
__gen_address_type vertex_shader_code_address;
bool vertex_shader_2_way_threadable;
bool vertex_shader_4_way_threadable;
bool vertex_shader_propagate_nans;
__gen_address_type vertex_shader_uniforms_address;
__gen_address_type coordinate_shader_code_address;
bool coordinate_shader_2_way_threadable;
bool coordinate_shader_4_way_threadable;
bool coordinate_shader_propagate_nans;
__gen_address_type coordinate_shader_uniforms_address;
};
static inline void
V3D33_GL_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_GL_SHADER_STATE_RECORD * restrict values)
{
cl[ 0] = __gen_uint(values->point_size_in_shaded_vertex_data, 0, 0) |
__gen_uint(values->enable_clipping, 1, 1) |
__gen_uint(values->vertex_id_read_by_coordinate_shader, 2, 2) |
__gen_uint(values->instance_id_read_by_coordinate_shader, 3, 3) |
__gen_uint(values->vertex_id_read_by_vertex_shader, 4, 4) |
__gen_uint(values->instance_id_read_by_vertex_shader, 5, 5) |
__gen_uint(values->fragment_shader_does_z_writes, 6, 6) |
__gen_uint(values->turn_off_early_z_test, 7, 7);
cl[ 1] = __gen_uint(values->coordinate_shader_has_separate_input_and_output_vpm_blocks, 0, 0) |
__gen_uint(values->vertex_shader_has_separate_input_and_output_vpm_blocks, 1, 1) |
__gen_uint(values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2, 2, 2);
cl[ 2] = __gen_uint(values->number_of_varyings_in_fragment_shader, 0, 7);
cl[ 3] = 0;
cl[ 4] = __gen_uint(values->coordinate_shader_output_vpm_segment_size, 0, 7);
cl[ 5] = __gen_uint(values->coordinate_shader_input_vpm_segment_size, 0, 7);
cl[ 6] = __gen_uint(values->vertex_shader_output_vpm_segment_size, 0, 7);
cl[ 7] = __gen_uint(values->vertex_shader_input_vpm_segment_size, 0, 7);
__gen_emit_reloc(data, &values->address_of_default_attribute_values);
cl[ 8] = __gen_address_offset(&values->address_of_default_attribute_values);
cl[ 9] = __gen_address_offset(&values->address_of_default_attribute_values) >> 8;
cl[10] = __gen_address_offset(&values->address_of_default_attribute_values) >> 16;
cl[11] = __gen_address_offset(&values->address_of_default_attribute_values) >> 24;
__gen_emit_reloc(data, &values->fragment_shader_code_address);
cl[12] = __gen_address_offset(&values->fragment_shader_code_address) |
__gen_uint(values->fragment_shader_2_way_threadable, 0, 0) |
__gen_uint(values->fragment_shader_4_way_threadable, 1, 1) |
__gen_uint(values->fragment_shader_propagate_nans, 2, 2);
cl[13] = __gen_address_offset(&values->fragment_shader_code_address) >> 8;
cl[14] = __gen_address_offset(&values->fragment_shader_code_address) >> 16;
cl[15] = __gen_address_offset(&values->fragment_shader_code_address) >> 24;
__gen_emit_reloc(data, &values->fragment_shader_uniforms_address);
cl[16] = __gen_address_offset(&values->fragment_shader_uniforms_address);
cl[17] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 8;
cl[18] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 16;
cl[19] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 24;
__gen_emit_reloc(data, &values->vertex_shader_code_address);
cl[20] = __gen_address_offset(&values->vertex_shader_code_address) |
__gen_uint(values->vertex_shader_2_way_threadable, 0, 0) |
__gen_uint(values->vertex_shader_4_way_threadable, 1, 1) |
__gen_uint(values->vertex_shader_propagate_nans, 2, 2);
cl[21] = __gen_address_offset(&values->vertex_shader_code_address) >> 8;
cl[22] = __gen_address_offset(&values->vertex_shader_code_address) >> 16;
cl[23] = __gen_address_offset(&values->vertex_shader_code_address) >> 24;
__gen_emit_reloc(data, &values->vertex_shader_uniforms_address);
cl[24] = __gen_address_offset(&values->vertex_shader_uniforms_address);
cl[25] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 8;
cl[26] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 16;
cl[27] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 24;
__gen_emit_reloc(data, &values->coordinate_shader_code_address);
cl[28] = __gen_address_offset(&values->coordinate_shader_code_address) |
__gen_uint(values->coordinate_shader_2_way_threadable, 0, 0) |
__gen_uint(values->coordinate_shader_4_way_threadable, 1, 1) |
__gen_uint(values->coordinate_shader_propagate_nans, 2, 2);
cl[29] = __gen_address_offset(&values->coordinate_shader_code_address) >> 8;
cl[30] = __gen_address_offset(&values->coordinate_shader_code_address) >> 16;
cl[31] = __gen_address_offset(&values->coordinate_shader_code_address) >> 24;
__gen_emit_reloc(data, &values->coordinate_shader_uniforms_address);
cl[32] = __gen_address_offset(&values->coordinate_shader_uniforms_address);
cl[33] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 8;
cl[34] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 16;
cl[35] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 24;
}
#define V3D33_GL_SHADER_STATE_RECORD_length 36
#ifdef __gen_unpack_address
static inline void
V3D33_GL_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl,
struct V3D33_GL_SHADER_STATE_RECORD * restrict values)
{
values->point_size_in_shaded_vertex_data = __gen_unpack_uint(cl, 0, 0);
values->enable_clipping = __gen_unpack_uint(cl, 1, 1);
values->vertex_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 2, 2);
values->instance_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 3, 3);
values->vertex_id_read_by_vertex_shader = __gen_unpack_uint(cl, 4, 4);
values->instance_id_read_by_vertex_shader = __gen_unpack_uint(cl, 5, 5);
values->fragment_shader_does_z_writes = __gen_unpack_uint(cl, 6, 6);
values->turn_off_early_z_test = __gen_unpack_uint(cl, 7, 7);
values->coordinate_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 8, 8);
values->vertex_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 9, 9);
values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 = __gen_unpack_uint(cl, 10, 10);
values->number_of_varyings_in_fragment_shader = __gen_unpack_uint(cl, 16, 23);
values->coordinate_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 32, 39);
values->coordinate_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 40, 47);
values->vertex_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 48, 55);
values->vertex_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 56, 63);
values->address_of_default_attribute_values = __gen_unpack_address(cl, 64, 95);
values->fragment_shader_code_address = __gen_unpack_address(cl, 99, 127);
values->fragment_shader_2_way_threadable = __gen_unpack_uint(cl, 96, 96);
values->fragment_shader_4_way_threadable = __gen_unpack_uint(cl, 97, 97);
values->fragment_shader_propagate_nans = __gen_unpack_uint(cl, 98, 98);
values->fragment_shader_uniforms_address = __gen_unpack_address(cl, 128, 159);
values->vertex_shader_code_address = __gen_unpack_address(cl, 160, 191);
values->vertex_shader_2_way_threadable = __gen_unpack_uint(cl, 160, 160);
values->vertex_shader_4_way_threadable = __gen_unpack_uint(cl, 161, 161);
values->vertex_shader_propagate_nans = __gen_unpack_uint(cl, 162, 162);
values->vertex_shader_uniforms_address = __gen_unpack_address(cl, 192, 223);
values->coordinate_shader_code_address = __gen_unpack_address(cl, 224, 255);
values->coordinate_shader_2_way_threadable = __gen_unpack_uint(cl, 224, 224);
values->coordinate_shader_4_way_threadable = __gen_unpack_uint(cl, 225, 225);
values->coordinate_shader_propagate_nans = __gen_unpack_uint(cl, 226, 226);
values->coordinate_shader_uniforms_address = __gen_unpack_address(cl, 256, 287);
}
#endif
#define V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_header\
struct V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS {
enum V3D33_TCS_flush_mode tcs_batch_flush_mode;
uint32_t per_patch_data_column_depth;
uint32_t tcs_output_segment_size_in_sectors;
enum V3D33_Pack_Mode tcs_output_segment_pack_mode;
uint32_t tes_output_segment_size_in_sectors;
enum V3D33_Pack_Mode tes_output_segment_pack_mode;
uint32_t gs_output_segment_size_in_sectors;
enum V3D33_Pack_Mode gs_output_segment_pack_mode;
uint32_t tbg_max_patches_per_tcs_batch;
uint32_t tbg_max_extra_vertex_segs_for_patches_after_first;
uint32_t tbg_min_tcs_output_segments_required_in_play;
uint32_t tbg_min_per_patch_data_segments_required_in_play;
uint32_t tpg_max_patches_per_tes_batch;
uint32_t tpg_max_vertex_segments_per_tes_batch;
uint32_t tpg_max_tcs_output_segments_per_tes_batch;
uint32_t tpg_min_tes_output_segments_required_in_play;
uint32_t gbg_max_tes_output_vertex_segments_per_gs_batch;
uint32_t gbg_min_gs_output_segments_required_in_play;
};
static inline void
V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS * restrict values)
{
assert(values->tbg_max_patches_per_tcs_batch >= 1);
assert(values->tbg_min_tcs_output_segments_required_in_play >= 1);
assert(values->tbg_min_per_patch_data_segments_required_in_play >= 1);
assert(values->tpg_max_patches_per_tes_batch >= 1);
assert(values->tpg_max_tcs_output_segments_per_tes_batch >= 1);
assert(values->tpg_min_tes_output_segments_required_in_play >= 1);
assert(values->gbg_min_gs_output_segments_required_in_play >= 1);
cl[ 0] = __gen_uint(values->tcs_batch_flush_mode, 0, 1) |
__gen_uint(values->per_patch_data_column_depth, 2, 5);
cl[ 1] = __gen_uint(values->tcs_output_segment_size_in_sectors, 0, 5) |
__gen_uint(values->tcs_output_segment_pack_mode, 6, 7);
cl[ 2] = __gen_uint(values->tes_output_segment_size_in_sectors, 0, 5) |
__gen_uint(values->tes_output_segment_pack_mode, 6, 7);
cl[ 3] = __gen_uint(values->gs_output_segment_size_in_sectors, 0, 5) |
__gen_uint(values->gs_output_segment_pack_mode, 6, 7);
cl[ 4] = __gen_uint(values->tbg_max_patches_per_tcs_batch - 1, 0, 3) |
__gen_uint(values->tbg_max_extra_vertex_segs_for_patches_after_first, 4, 5) |
__gen_uint(values->tbg_min_tcs_output_segments_required_in_play - 1, 6, 7);
cl[ 5] = __gen_uint(values->tbg_min_per_patch_data_segments_required_in_play - 1, 0, 2) |
__gen_uint(values->tpg_max_patches_per_tes_batch - 1, 5, 8);
cl[ 6] = __gen_uint(values->tpg_max_patches_per_tes_batch - 1, 5, 8) >> 8 |
__gen_uint(values->tpg_max_vertex_segments_per_tes_batch, 1, 2) |
__gen_uint(values->tpg_max_tcs_output_segments_per_tes_batch - 1, 3, 5) |
__gen_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8);
cl[ 7] = __gen_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8) >> 8 |
__gen_uint(values->gbg_max_tes_output_vertex_segments_per_gs_batch, 1, 2) |
__gen_uint(values->gbg_min_gs_output_segments_required_in_play - 1, 3, 5);
}
#define V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_length 8
#ifdef __gen_unpack_address
static inline void
V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_unpack(const uint8_t * restrict cl,
struct V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS * restrict values)
{
values->tcs_batch_flush_mode = __gen_unpack_uint(cl, 0, 1);
values->per_patch_data_column_depth = __gen_unpack_uint(cl, 2, 5);
values->tcs_output_segment_size_in_sectors = __gen_unpack_uint(cl, 8, 13);
values->tcs_output_segment_pack_mode = __gen_unpack_uint(cl, 14, 15);
values->tes_output_segment_size_in_sectors = __gen_unpack_uint(cl, 16, 21);
values->tes_output_segment_pack_mode = __gen_unpack_uint(cl, 22, 23);
values->gs_output_segment_size_in_sectors = __gen_unpack_uint(cl, 24, 29);
values->gs_output_segment_pack_mode = __gen_unpack_uint(cl, 30, 31);
values->tbg_max_patches_per_tcs_batch = __gen_unpack_uint(cl, 32, 35) + 1;
values->tbg_max_extra_vertex_segs_for_patches_after_first = __gen_unpack_uint(cl, 36, 37);
values->tbg_min_tcs_output_segments_required_in_play = __gen_unpack_uint(cl, 38, 39) + 1;
values->tbg_min_per_patch_data_segments_required_in_play = __gen_unpack_uint(cl, 40, 42) + 1;
values->tpg_max_patches_per_tes_batch = __gen_unpack_uint(cl, 45, 48) + 1;
values->tpg_max_vertex_segments_per_tes_batch = __gen_unpack_uint(cl, 49, 50);
values->tpg_max_tcs_output_segments_per_tes_batch = __gen_unpack_uint(cl, 51, 53) + 1;
values->tpg_min_tes_output_segments_required_in_play = __gen_unpack_uint(cl, 54, 56) + 1;
values->gbg_max_tes_output_vertex_segments_per_gs_batch = __gen_unpack_uint(cl, 57, 58);
values->gbg_min_gs_output_segments_required_in_play = __gen_unpack_uint(cl, 59, 61) + 1;
}
#endif
#define V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_header\
struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD {
__gen_address_type address;
uint32_t vec_size;
uint32_t type;
#define ATTRIBUTE_HALF_FLOAT 1
#define ATTRIBUTE_FLOAT 2
#define ATTRIBUTE_FIXED 3
#define ATTRIBUTE_BYTE 4
#define ATTRIBUTE_SHORT 5
#define ATTRIBUTE_INT 6
#define ATTRIBUTE_INT2_10_10_10 7
bool signed_int_type;
bool normalized_int_type;
bool read_as_int_uint;
uint32_t number_of_values_read_by_coordinate_shader;
uint32_t number_of_values_read_by_vertex_shader;
uint32_t instance_divisor;
uint32_t stride;
};
static inline void
V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values)
{
__gen_emit_reloc(data, &values->address);
cl[ 0] = __gen_address_offset(&values->address);
cl[ 1] = __gen_address_offset(&values->address) >> 8;
cl[ 2] = __gen_address_offset(&values->address) >> 16;
cl[ 3] = __gen_address_offset(&values->address) >> 24;
cl[ 4] = __gen_uint(values->vec_size, 0, 1) |
__gen_uint(values->type, 2, 4) |
__gen_uint(values->signed_int_type, 5, 5) |
__gen_uint(values->normalized_int_type, 6, 6) |
__gen_uint(values->read_as_int_uint, 7, 7);
cl[ 5] = __gen_uint(values->number_of_values_read_by_coordinate_shader, 0, 3) |
__gen_uint(values->number_of_values_read_by_vertex_shader, 4, 7);
cl[ 6] = __gen_uint(values->instance_divisor, 0, 15);
cl[ 7] = __gen_uint(values->instance_divisor, 0, 15) >> 8;
memcpy(&cl[8], &values->stride, sizeof(values->stride));
}
#define V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_length 12
#ifdef __gen_unpack_address
static inline void
V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_unpack(const uint8_t * restrict cl,
struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values)
{
values->address = __gen_unpack_address(cl, 0, 31);
values->vec_size = __gen_unpack_uint(cl, 32, 33);
values->type = __gen_unpack_uint(cl, 34, 36);
values->signed_int_type = __gen_unpack_uint(cl, 37, 37);
values->normalized_int_type = __gen_unpack_uint(cl, 38, 38);
values->read_as_int_uint = __gen_unpack_uint(cl, 39, 39);
values->number_of_values_read_by_coordinate_shader = __gen_unpack_uint(cl, 40, 43);
values->number_of_values_read_by_vertex_shader = __gen_unpack_uint(cl, 44, 47);
values->instance_divisor = __gen_unpack_uint(cl, 48, 63);
values->stride = __gen_unpack_uint(cl, 64, 95);
}
#endif
#define V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header\
.id = 0, \
.id0 = 0
struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP {
uint32_t id;
uint32_t id0;
bool horiz;
bool laned;
bool segs;
int32_t stride;
uint32_t size;
#define VPM_SETUP_SIZE_8_BIT 0
#define VPM_SETUP_SIZE_16_BIT 1
#define VPM_SETUP_SIZE_32_BIT 2
uint32_t addr;
};
static inline void
V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values)
{
cl[ 0] = __gen_uint(values->addr, 0, 12);
cl[ 1] = __gen_sint(values->stride, 7, 13) |
__gen_uint(values->size, 5, 6) |
__gen_uint(values->addr, 0, 12) >> 8;
cl[ 2] = __gen_uint(values->laned, 7, 7) |
__gen_uint(values->segs, 6, 6) |
__gen_sint(values->stride, 7, 13) >> 8;
cl[ 3] = __gen_uint(values->id, 6, 7) |
__gen_uint(values->id0, 3, 5) |
__gen_uint(values->horiz, 0, 0);
}
#define V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_unpack(const uint8_t * restrict cl,
struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values)
{
values->id = __gen_unpack_uint(cl, 30, 31);
values->id0 = __gen_unpack_uint(cl, 27, 29);
values->horiz = __gen_unpack_uint(cl, 24, 24);
values->laned = __gen_unpack_uint(cl, 23, 23);
values->segs = __gen_unpack_uint(cl, 22, 22);
values->stride = __gen_unpack_sint(cl, 15, 21);
values->size = __gen_unpack_uint(cl, 13, 14);
values->addr = __gen_unpack_uint(cl, 0, 12);
}
#endif
#define V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header\
.id = 1
struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP {
uint32_t id;
bool horiz;
bool laned;
bool segs;
uint32_t num;
int32_t stride;
uint32_t size;
#define VPM_SETUP_SIZE_8_BIT 0
#define VPM_SETUP_SIZE_16_BIT 1
#define VPM_SETUP_SIZE_32_BIT 2
uint32_t addr;
};
static inline void
V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP * restrict values)
{
cl[ 0] = __gen_uint(values->addr, 0, 12);
cl[ 1] = __gen_sint(values->stride, 7, 13) |
__gen_uint(values->size, 5, 6) |
__gen_uint(values->addr, 0, 12) >> 8;
cl[ 2] = __gen_uint(values->num, 6, 10) |
__gen_sint(values->stride, 7, 13) >> 8;
cl[ 3] = __gen_uint(values->id, 6, 7) |
__gen_uint(values->horiz, 5, 5) |
__gen_uint(values->laned, 4, 4) |
__gen_uint(values->segs, 3, 3) |
__gen_uint(values->num, 6, 10) >> 8;
}
#define V3D33_VPM_GENERIC_BLOCK_READ_SETUP_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_VPM_GENERIC_BLOCK_READ_SETUP_unpack(const uint8_t * restrict cl,
struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP * restrict values)
{
values->id = __gen_unpack_uint(cl, 30, 31);
values->horiz = __gen_unpack_uint(cl, 29, 29);
values->laned = __gen_unpack_uint(cl, 28, 28);
values->segs = __gen_unpack_uint(cl, 27, 27);
values->num = __gen_unpack_uint(cl, 22, 26);
values->stride = __gen_unpack_sint(cl, 15, 21);
values->size = __gen_unpack_uint(cl, 13, 14);
values->addr = __gen_unpack_uint(cl, 0, 12);
}
#endif
#define V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_header\
.new_configuration_mode = 1
struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 {
bool per_pixel_mask_enable;
int32_t texel_offset_for_r_coordinate;
int32_t texel_offset_for_t_coordinate;
int32_t texel_offset_for_s_coordinate;
enum V3D33_Wrap_Mode r_wrap_mode;
enum V3D33_Wrap_Mode t_wrap_mode;
enum V3D33_Wrap_Mode s_wrap_mode;
bool new_configuration_mode;
bool shadow;
bool coefficient_lookup_mode;
bool disable_autolod_use_bias_only;
bool bias_supplied;
bool gather_sample_mode;
bool fetch_sample_mode;
uint32_t lookup_type;
#define TEXTURE_2D 0
#define TEXTURE_2D_ARRAY 1
#define TEXTURE_3D 2
#define TEXTURE_CUBE_MAP 3
#define TEXTURE_1D 4
#define TEXTURE_1D_ARRAY 5
#define TEXTURE_CHILD_IMAGE 6
};
static inline void
V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 * restrict values)
{
cl[ 0] = __gen_uint(values->coefficient_lookup_mode, 7, 7) |
__gen_uint(values->disable_autolod_use_bias_only, 6, 6) |
__gen_uint(values->bias_supplied, 5, 5) |
__gen_uint(values->gather_sample_mode, 4, 4) |
__gen_uint(values->fetch_sample_mode, 3, 3) |
__gen_uint(values->lookup_type, 0, 2);
cl[ 1] = __gen_uint(values->t_wrap_mode, 5, 7) |
__gen_uint(values->s_wrap_mode, 2, 4) |
__gen_uint(values->new_configuration_mode, 1, 1) |
__gen_uint(values->shadow, 0, 0);
cl[ 2] = __gen_sint(values->texel_offset_for_t_coordinate, 7, 10) |
__gen_sint(values->texel_offset_for_s_coordinate, 3, 6) |
__gen_uint(values->r_wrap_mode, 0, 2);
cl[ 3] = __gen_uint(values->per_pixel_mask_enable, 7, 7) |
__gen_sint(values->texel_offset_for_r_coordinate, 3, 6) |
__gen_sint(values->texel_offset_for_t_coordinate, 7, 10) >> 8;
}
#define V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_unpack(const uint8_t * restrict cl,
struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 * restrict values)
{
values->per_pixel_mask_enable = __gen_unpack_uint(cl, 31, 31);
values->texel_offset_for_r_coordinate = __gen_unpack_sint(cl, 27, 30);
values->texel_offset_for_t_coordinate = __gen_unpack_sint(cl, 23, 26);
values->texel_offset_for_s_coordinate = __gen_unpack_sint(cl, 19, 22);
values->r_wrap_mode = __gen_unpack_uint(cl, 16, 18);
values->t_wrap_mode = __gen_unpack_uint(cl, 13, 15);
values->s_wrap_mode = __gen_unpack_uint(cl, 10, 12);
values->new_configuration_mode = __gen_unpack_uint(cl, 9, 9);
values->shadow = __gen_unpack_uint(cl, 8, 8);
values->coefficient_lookup_mode = __gen_unpack_uint(cl, 7, 7);
values->disable_autolod_use_bias_only = __gen_unpack_uint(cl, 6, 6);
values->bias_supplied = __gen_unpack_uint(cl, 5, 5);
values->gather_sample_mode = __gen_unpack_uint(cl, 4, 4);
values->fetch_sample_mode = __gen_unpack_uint(cl, 3, 3);
values->lookup_type = __gen_unpack_uint(cl, 0, 2);
}
#endif
#define V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_header\
struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 {
__gen_address_type texture_state_record_base_address;
uint32_t return_words_of_texture_data;
};
static inline void
V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 * restrict values)
{
__gen_emit_reloc(data, &values->texture_state_record_base_address);
cl[ 0] = __gen_address_offset(&values->texture_state_record_base_address) |
__gen_uint(values->return_words_of_texture_data, 0, 3);
cl[ 1] = __gen_address_offset(&values->texture_state_record_base_address) >> 8;
cl[ 2] = __gen_address_offset(&values->texture_state_record_base_address) >> 16;
cl[ 3] = __gen_address_offset(&values->texture_state_record_base_address) >> 24;
}
#define V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_length 4
#ifdef __gen_unpack_address
static inline void
V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_unpack(const uint8_t * restrict cl,
struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 * restrict values)
{
values->texture_state_record_base_address = __gen_unpack_address(cl, 4, 31);
values->return_words_of_texture_data = __gen_unpack_uint(cl, 0, 3);
}
#endif
#define V3D33_TEXTURE_SHADER_STATE_header \
.flip_etc_y = 1
struct V3D33_TEXTURE_SHADER_STATE {
bool uif_xor_disable;
bool level_0_is_strictly_uif;
bool level_0_xor_enable;
uint32_t level_0_ub_pad;
bool output_32_bit;
uint32_t sample_number;
uint32_t base_level;
float fixed_bias;
float max_level_of_detail;
float min_level_of_detail;
uint32_t border_color_alpha;
uint32_t border_color_blue;
uint32_t border_color_green;
uint32_t border_color_red;
bool flip_s_and_t_on_incoming_request;
bool flip_etc_y;
bool flip_texture_y_axis;
bool flip_texture_x_axis;
uint32_t swizzle_a;
#define SWIZZLE_ZERO 0
#define SWIZZLE_ONE 1
#define SWIZZLE_RED 2
#define SWIZZLE_GREEN 3
#define SWIZZLE_BLUE 4
#define SWIZZLE_ALPHA 5
uint32_t swizzle_b;
uint32_t swizzle_g;
uint32_t swizzle_r;
enum V3D33_Compare_Function depth_compare_function;
bool srgb;
uint32_t texture_type;
uint32_t image_depth;
uint32_t image_height;
uint32_t image_width;
uint32_t array_stride_64_byte_aligned;
__gen_address_type texture_base_pointer;
enum V3D33_TMU_Filter filter;
};
static inline void
V3D33_TEXTURE_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D33_TEXTURE_SHADER_STATE * restrict values)
{
__gen_emit_reloc(data, &values->texture_base_pointer);
cl[ 0] = __gen_address_offset(&values->texture_base_pointer) |
__gen_uint(values->filter, 0, 3);
cl[ 1] = __gen_address_offset(&values->texture_base_pointer) >> 8;
cl[ 2] = __gen_address_offset(&values->texture_base_pointer) >> 16;
cl[ 3] = __gen_address_offset(&values->texture_base_pointer) >> 24;
cl[ 4] = __gen_uint(values->array_stride_64_byte_aligned, 0, 25);
cl[ 5] = __gen_uint(values->array_stride_64_byte_aligned, 0, 25) >> 8;
cl[ 6] = __gen_uint(values->array_stride_64_byte_aligned, 0, 25) >> 16;
cl[ 7] = __gen_uint(values->image_width, 2, 15) |
__gen_uint(values->array_stride_64_byte_aligned, 0, 25) >> 24;
cl[ 8] = __gen_uint(values->image_width, 2, 15) >> 8;
cl[ 9] = __gen_uint(values->image_height, 0, 13);
cl[10] = __gen_uint(values->image_depth, 6, 19) |
__gen_uint(values->image_height, 0, 13) >> 8;
cl[11] = __gen_uint(values->image_depth, 6, 19) >> 8;
cl[12] = __gen_uint(values->texture_type, 4, 10) |
__gen_uint(values->image_depth, 6, 19) >> 16;
cl[13] = __gen_uint(values->depth_compare_function, 5, 7) |
__gen_uint(values->srgb, 3, 3) |
__gen_uint(values->texture_type, 4, 10) >> 8;
cl[14] = __gen_uint(values->swizzle_b, 6, 8) |
__gen_uint(values->swizzle_g, 3, 5) |
__gen_uint(values->swizzle_r, 0, 2);
cl[15] = __gen_uint(values->flip_s_and_t_on_incoming_request, 7, 7) |
__gen_uint(values->flip_etc_y, 6, 6) |
__gen_uint(values->flip_texture_y_axis, 5, 5) |
__gen_uint(values->flip_texture_x_axis, 4, 4) |
__gen_uint(values->swizzle_a, 1, 3) |
__gen_uint(values->swizzle_b, 6, 8) >> 8;
cl[16] = __gen_uint(values->border_color_red, 0, 15);
cl[17] = __gen_uint(values->border_color_red, 0, 15) >> 8;
cl[18] = __gen_uint(values->border_color_green, 0, 15);
cl[19] = __gen_uint(values->border_color_green, 0, 15) >> 8;
cl[20] = __gen_uint(values->border_color_blue, 0, 15);
cl[21] = __gen_uint(values->border_color_blue, 0, 15) >> 8;
cl[22] = __gen_uint(values->border_color_alpha, 0, 15);
cl[23] = __gen_uint(values->border_color_alpha, 0, 15) >> 8;
cl[24] = __gen_sfixed(values->min_level_of_detail, 0, 15, 8);
cl[25] = __gen_sfixed(values->min_level_of_detail, 0, 15, 8) >> 8;
cl[26] = __gen_sfixed(values->max_level_of_detail, 0, 15, 8);
cl[27] = __gen_sfixed(values->max_level_of_detail, 0, 15, 8) >> 8;
cl[28] = __gen_sfixed(values->fixed_bias, 0, 15, 8);
cl[29] = __gen_sfixed(values->fixed_bias, 0, 15, 8) >> 8;
cl[30] = __gen_uint(values->output_32_bit, 6, 6) |
__gen_uint(values->sample_number, 4, 5) |
__gen_uint(values->base_level, 0, 3);
cl[31] = __gen_uint(values->uif_xor_disable, 7, 7) |
__gen_uint(values->level_0_is_strictly_uif, 6, 6) |
__gen_uint(values->level_0_xor_enable, 4, 4) |
__gen_uint(values->level_0_ub_pad, 0, 3);
}
#define V3D33_TEXTURE_SHADER_STATE_length 32
#ifdef __gen_unpack_address
static inline void
V3D33_TEXTURE_SHADER_STATE_unpack(const uint8_t * restrict cl,
struct V3D33_TEXTURE_SHADER_STATE * restrict values)
{
values->uif_xor_disable = __gen_unpack_uint(cl, 255, 255);
values->level_0_is_strictly_uif = __gen_unpack_uint(cl, 254, 254);
values->level_0_xor_enable = __gen_unpack_uint(cl, 252, 252);
values->level_0_ub_pad = __gen_unpack_uint(cl, 248, 251);
values->output_32_bit = __gen_unpack_uint(cl, 246, 246);
values->sample_number = __gen_unpack_uint(cl, 244, 245);
values->base_level = __gen_unpack_uint(cl, 240, 243);
values->fixed_bias = __gen_unpack_sfixed(cl, 224, 239, 8);
values->max_level_of_detail = __gen_unpack_sfixed(cl, 208, 223, 8);
values->min_level_of_detail = __gen_unpack_sfixed(cl, 192, 207, 8);
values->border_color_alpha = __gen_unpack_uint(cl, 176, 191);
values->border_color_blue = __gen_unpack_uint(cl, 160, 175);
values->border_color_green = __gen_unpack_uint(cl, 144, 159);
values->border_color_red = __gen_unpack_uint(cl, 128, 143);
values->flip_s_and_t_on_incoming_request = __gen_unpack_uint(cl, 127, 127);
values->flip_etc_y = __gen_unpack_uint(cl, 126, 126);
values->flip_texture_y_axis = __gen_unpack_uint(cl, 125, 125);
values->flip_texture_x_axis = __gen_unpack_uint(cl, 124, 124);
values->swizzle_a = __gen_unpack_uint(cl, 121, 123);
values->swizzle_b = __gen_unpack_uint(cl, 118, 120);
values->swizzle_g = __gen_unpack_uint(cl, 115, 117);
values->swizzle_r = __gen_unpack_uint(cl, 112, 114);
values->depth_compare_function = __gen_unpack_uint(cl, 109, 111);
values->srgb = __gen_unpack_uint(cl, 107, 107);
values->texture_type = __gen_unpack_uint(cl, 100, 106);
values->image_depth = __gen_unpack_uint(cl, 86, 99);
values->image_height = __gen_unpack_uint(cl, 72, 85);
values->image_width = __gen_unpack_uint(cl, 58, 71);
values->array_stride_64_byte_aligned = __gen_unpack_uint(cl, 32, 57);
values->texture_base_pointer = __gen_unpack_address(cl, 2, 31);
values->filter = __gen_unpack_uint(cl, 0, 3);
}
#endif
enum V3D33_Texture_Data_Formats {
TEXTURE_DATA_FORMAT_R8 = 0,
TEXTURE_DATA_FORMAT_R8_SNORM = 1,
TEXTURE_DATA_FORMAT_RG8 = 2,
TEXTURE_DATA_FORMAT_RG8_SNORM = 3,
TEXTURE_DATA_FORMAT_RGBA8 = 4,
TEXTURE_DATA_FORMAT_RGBA8_SNORM = 5,
TEXTURE_DATA_FORMAT_RGB565 = 6,
TEXTURE_DATA_FORMAT_RGBA4 = 7,
TEXTURE_DATA_FORMAT_RGB5_A1 = 8,
TEXTURE_DATA_FORMAT_RGB10_A2 = 9,
TEXTURE_DATA_FORMAT_R16 = 10,
TEXTURE_DATA_FORMAT_R16_SNORM = 11,
TEXTURE_DATA_FORMAT_RG16 = 12,
TEXTURE_DATA_FORMAT_RG16_SNORM = 13,
TEXTURE_DATA_FORMAT_RGBA16 = 14,
TEXTURE_DATA_FORMAT_RGBA16_SNORM = 15,
TEXTURE_DATA_FORMAT_R16F = 16,
TEXTURE_DATA_FORMAT_RG16F = 17,
TEXTURE_DATA_FORMAT_RGBA16F = 18,
TEXTURE_DATA_FORMAT_R11F_G11F_B10F = 19,
TEXTURE_DATA_FORMAT_RGB9_E5 = 20,
TEXTURE_DATA_FORMAT_DEPTH_COMP16 = 21,
TEXTURE_DATA_FORMAT_DEPTH_COMP24 = 22,
TEXTURE_DATA_FORMAT_DEPTH_COMP32F = 23,
TEXTURE_DATA_FORMAT_DEPTH24_X8 = 24,
TEXTURE_DATA_FORMAT_R4 = 25,
TEXTURE_DATA_FORMAT_R1 = 26,
TEXTURE_DATA_FORMAT_S8 = 27,
TEXTURE_DATA_FORMAT_S16 = 28,
TEXTURE_DATA_FORMAT_R32F = 29,
TEXTURE_DATA_FORMAT_RG32F = 30,
TEXTURE_DATA_FORMAT_RGBA32F = 31,
TEXTURE_DATA_FORMAT_RGB8_ETC2 = 32,
TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1 = 33,
TEXTURE_DATA_FORMAT_R11_EAC = 34,
TEXTURE_DATA_FORMAT_SIGNED_R11_EAC = 35,
TEXTURE_DATA_FORMAT_RG11_EAC = 36,
TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC = 37,
TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC = 38,
TEXTURE_DATA_FORMAT_YCBCR_LUMA = 39,
TEXTURE_DATA_FORMAT_YCBCR_420_CHROMA = 40,
TEXTURE_DATA_FORMAT_BC1 = 48,
TEXTURE_DATA_FORMAT_BC2 = 49,
TEXTURE_DATA_FORMAT_BC3 = 50,
TEXTURE_DATA_FORMAT_ASTC_4X4 = 64,
TEXTURE_DATA_FORMAT_ASTC_5X4 = 65,
TEXTURE_DATA_FORMAT_ASTC_5X5 = 66,
TEXTURE_DATA_FORMAT_ASTC_6X5 = 67,
TEXTURE_DATA_FORMAT_ASTC_6X6 = 68,
TEXTURE_DATA_FORMAT_ASTC_8X5 = 69,
TEXTURE_DATA_FORMAT_ASTC_8X6 = 70,
TEXTURE_DATA_FORMAT_ASTC_8X8 = 71,
TEXTURE_DATA_FORMAT_ASTC_10X5 = 72,
TEXTURE_DATA_FORMAT_ASTC_10X6 = 73,
TEXTURE_DATA_FORMAT_ASTC_10X8 = 74,
TEXTURE_DATA_FORMAT_ASTC_10X10 = 75,
TEXTURE_DATA_FORMAT_ASTC_12X10 = 76,
TEXTURE_DATA_FORMAT_ASTC_12X12 = 77,
TEXTURE_DATA_FORMAT_R8I = 96,
TEXTURE_DATA_FORMAT_R8UI = 97,
TEXTURE_DATA_FORMAT_RG8I = 98,
TEXTURE_DATA_FORMAT_RG8UI = 99,
TEXTURE_DATA_FORMAT_RGBA8I = 100,
TEXTURE_DATA_FORMAT_RGBA8UI = 101,
TEXTURE_DATA_FORMAT_R16I = 102,
TEXTURE_DATA_FORMAT_R16UI = 103,
TEXTURE_DATA_FORMAT_RG16I = 104,
TEXTURE_DATA_FORMAT_RG16UI = 105,
TEXTURE_DATA_FORMAT_RGBA16I = 106,
TEXTURE_DATA_FORMAT_RGBA16UI = 107,
TEXTURE_DATA_FORMAT_R32I = 108,
TEXTURE_DATA_FORMAT_R32UI = 109,
TEXTURE_DATA_FORMAT_RG32I = 110,
TEXTURE_DATA_FORMAT_RG32UI = 111,
TEXTURE_DATA_FORMAT_RGBA32I = 112,
TEXTURE_DATA_FORMAT_RGBA32UI = 113,
TEXTURE_DATA_FORMAT_RGB10_A2UI = 114,
TEXTURE_DATA_FORMAT_A1_RGB5 = 115,
};
#endif /* V3D33_PACK_H */