blob: 42bc1ffcf817000310eaad3bdfb9a6467fb8e233 [file] [log] [blame]
/* Generated code, see v3d_packet_v21.xml, v3d_packet_v33.xml and gen_pack_header.py */
/* Packets, enums and structures for V3D 2.1.
*
* This file has been generated, do not hand edit.
*/
#ifndef V3D21_PACK_H
#define V3D21_PACK_H
#include "cle/v3d_packet_helpers.h"
enum V3D21_Compare_Function {
V3D_COMPARE_FUNC_NEVER = 0,
V3D_COMPARE_FUNC_LESS = 1,
V3D_COMPARE_FUNC_EQUAL = 2,
V3D_COMPARE_FUNC_LEQUAL = 3,
V3D_COMPARE_FUNC_GREATER = 4,
V3D_COMPARE_FUNC_NOTEQUAL = 5,
V3D_COMPARE_FUNC_GEQUAL = 6,
V3D_COMPARE_FUNC_ALWAYS = 7,
};
enum V3D21_Primitive {
V3D_PRIM_POINTS = 0,
V3D_PRIM_LINES = 1,
V3D_PRIM_LINE_LOOP = 2,
V3D_PRIM_LINE_STRIP = 3,
V3D_PRIM_TRIANGLES = 4,
V3D_PRIM_TRIANGLE_STRIP = 5,
V3D_PRIM_TRIANGLE_FAN = 6,
};
#define V3D21_HALT_opcode 0
#define V3D21_HALT_header \
.opcode = 0
struct V3D21_HALT {
uint32_t opcode;
};
static inline void
V3D21_HALT_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_HALT * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_HALT_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_HALT_unpack(const uint8_t * restrict cl,
struct V3D21_HALT * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_NOP_opcode 1
#define V3D21_NOP_header \
.opcode = 1
struct V3D21_NOP {
uint32_t opcode;
};
static inline void
V3D21_NOP_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_NOP * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_NOP_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_NOP_unpack(const uint8_t * restrict cl,
struct V3D21_NOP * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_FLUSH_opcode 4
#define V3D21_FLUSH_header \
.opcode = 4
struct V3D21_FLUSH {
uint32_t opcode;
};
static inline void
V3D21_FLUSH_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_FLUSH * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_FLUSH_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_FLUSH_unpack(const uint8_t * restrict cl,
struct V3D21_FLUSH * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_FLUSH_ALL_STATE_opcode 5
#define V3D21_FLUSH_ALL_STATE_header \
.opcode = 5
struct V3D21_FLUSH_ALL_STATE {
uint32_t opcode;
};
static inline void
V3D21_FLUSH_ALL_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_FLUSH_ALL_STATE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_FLUSH_ALL_STATE_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_FLUSH_ALL_STATE_unpack(const uint8_t * restrict cl,
struct V3D21_FLUSH_ALL_STATE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_START_TILE_BINNING_opcode 6
#define V3D21_START_TILE_BINNING_header \
.opcode = 6
struct V3D21_START_TILE_BINNING {
uint32_t opcode;
};
static inline void
V3D21_START_TILE_BINNING_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_START_TILE_BINNING * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_START_TILE_BINNING_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_START_TILE_BINNING_unpack(const uint8_t * restrict cl,
struct V3D21_START_TILE_BINNING * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_INCREMENT_SEMAPHORE_opcode 7
#define V3D21_INCREMENT_SEMAPHORE_header \
.opcode = 7
struct V3D21_INCREMENT_SEMAPHORE {
uint32_t opcode;
};
static inline void
V3D21_INCREMENT_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_INCREMENT_SEMAPHORE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_INCREMENT_SEMAPHORE_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_INCREMENT_SEMAPHORE_unpack(const uint8_t * restrict cl,
struct V3D21_INCREMENT_SEMAPHORE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_WAIT_ON_SEMAPHORE_opcode 8
#define V3D21_WAIT_ON_SEMAPHORE_header \
.opcode = 8
struct V3D21_WAIT_ON_SEMAPHORE {
uint32_t opcode;
};
static inline void
V3D21_WAIT_ON_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_WAIT_ON_SEMAPHORE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_WAIT_ON_SEMAPHORE_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_WAIT_ON_SEMAPHORE_unpack(const uint8_t * restrict cl,
struct V3D21_WAIT_ON_SEMAPHORE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_BRANCH_opcode 16
#define V3D21_BRANCH_header \
.opcode = 16
struct V3D21_BRANCH {
uint32_t opcode;
__gen_address_type address;
};
static inline void
V3D21_BRANCH_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_BRANCH * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D21_BRANCH_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_BRANCH_unpack(const uint8_t * restrict cl,
struct V3D21_BRANCH * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D21_BRANCH_TO_SUB_LIST_opcode 17
#define V3D21_BRANCH_TO_SUB_LIST_header \
.opcode = 17
struct V3D21_BRANCH_TO_SUB_LIST {
uint32_t opcode;
__gen_address_type address;
};
static inline void
V3D21_BRANCH_TO_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_BRANCH_TO_SUB_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D21_BRANCH_TO_SUB_LIST_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_BRANCH_TO_SUB_LIST_unpack(const uint8_t * restrict cl,
struct V3D21_BRANCH_TO_SUB_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D21_RETURN_FROM_SUB_LIST_opcode 18
#define V3D21_RETURN_FROM_SUB_LIST_header \
.opcode = 18
struct V3D21_RETURN_FROM_SUB_LIST {
uint32_t opcode;
};
static inline void
V3D21_RETURN_FROM_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_RETURN_FROM_SUB_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_RETURN_FROM_SUB_LIST_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_RETURN_FROM_SUB_LIST_unpack(const uint8_t * restrict cl,
struct V3D21_RETURN_FROM_SUB_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_opcode 24
#define V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_header\
.opcode = 24
struct V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER {
uint32_t opcode;
};
static inline void
V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_unpack(const uint8_t * restrict cl,
struct V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF_opcode 25
#define V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF_header\
.opcode = 25
struct V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF {
uint32_t opcode;
};
static inline void
V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
}
#define V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF_length 1
#ifdef __gen_unpack_address
static inline void
V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF_unpack(const uint8_t * restrict cl,
struct V3D21_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_AND_EOF * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
}
#endif
#define V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER_opcode 26
#define V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER_header\
.opcode = 26
struct V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER {
uint32_t opcode;
__gen_address_type address;
bool last_tile;
bool disable_clear_on_write;
bool disable_z_stencil_buffer_write;
bool disable_color_buffer_write;
};
static inline void
V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address) |
__gen_uint(values->last_tile, 3, 3) |
__gen_uint(values->disable_clear_on_write, 2, 2) |
__gen_uint(values->disable_z_stencil_buffer_write, 1, 1) |
__gen_uint(values->disable_color_buffer_write, 0, 0);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER_unpack(const uint8_t * restrict cl,
struct V3D21_STORE_FULL_RESOLUTION_TILE_BUFFER * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 12, 39);
values->last_tile = __gen_unpack_uint(cl, 11, 11);
values->disable_clear_on_write = __gen_unpack_uint(cl, 10, 10);
values->disable_z_stencil_buffer_write = __gen_unpack_uint(cl, 9, 9);
values->disable_color_buffer_write = __gen_unpack_uint(cl, 8, 8);
}
#endif
#define V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER_opcode 27
#define V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER_header\
.opcode = 27
struct V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER {
uint32_t opcode;
__gen_address_type address;
bool disable_z_stencil_buffer_read;
bool disable_color_buffer_read;
};
static inline void
V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->address);
cl[ 1] = __gen_address_offset(&values->address) |
__gen_uint(values->disable_z_stencil_buffer_read, 1, 1) |
__gen_uint(values->disable_color_buffer_read, 0, 0);
cl[ 2] = __gen_address_offset(&values->address) >> 8;
cl[ 3] = __gen_address_offset(&values->address) >> 16;
cl[ 4] = __gen_address_offset(&values->address) >> 24;
}
#define V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER_unpack(const uint8_t * restrict cl,
struct V3D21_RE_LOAD_FULL_RESOLUTION_TILE_BUFFER * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_address(cl, 12, 39);
values->disable_z_stencil_buffer_read = __gen_unpack_uint(cl, 9, 9);
values->disable_color_buffer_read = __gen_unpack_uint(cl, 8, 8);
}
#endif
#define V3D21_STORE_TILE_BUFFER_GENERAL_opcode 28
#define V3D21_STORE_TILE_BUFFER_GENERAL_header \
.opcode = 28
struct V3D21_STORE_TILE_BUFFER_GENERAL {
uint32_t opcode;
__gen_address_type memory_base_address_of_frame_tile_dump_buffer;
bool last_tile_of_frame;
bool disable_vg_mask_buffer_dump;
bool disable_z_stencil_buffer_dump;
bool disable_color_buffer_dump;
bool disable_vg_mask_buffer_clear_on_store_dump;
bool disable_z_stencil_buffer_clear_on_store_dump;
bool disable_color_buffer_clear_on_store_dump;
uint32_t pixel_color_format;
#define RGBA8888 0
#define BGR565_DITHERED 1
#define BGR565_NO_DITHER 2
uint32_t mode;
#define SAMPLE_0 0
#define DECIMATE_X4 1
#define DECIMATE_X16 2
uint32_t format;
#define RASTER 0
#define T 1
#define LT 2
uint32_t buffer_to_store;
#define NONE 0
#define COLOR 1
#define Z_STENCIL 2
#define Z 3
#define VG_MASK 4
};
static inline void
V3D21_STORE_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_STORE_TILE_BUFFER_GENERAL * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->mode, 6, 7) |
__gen_uint(values->format, 4, 5) |
__gen_uint(values->buffer_to_store, 0, 2);
cl[ 2] = __gen_uint(values->disable_vg_mask_buffer_clear_on_store_dump, 7, 7) |
__gen_uint(values->disable_z_stencil_buffer_clear_on_store_dump, 6, 6) |
__gen_uint(values->disable_color_buffer_clear_on_store_dump, 5, 5) |
__gen_uint(values->pixel_color_format, 0, 1);
__gen_emit_reloc(data, &values->memory_base_address_of_frame_tile_dump_buffer);
cl[ 3] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) |
__gen_uint(values->last_tile_of_frame, 3, 3) |
__gen_uint(values->disable_vg_mask_buffer_dump, 2, 2) |
__gen_uint(values->disable_z_stencil_buffer_dump, 1, 1) |
__gen_uint(values->disable_color_buffer_dump, 0, 0);
cl[ 4] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) >> 8;
cl[ 5] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) >> 16;
cl[ 6] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) >> 24;
}
#define V3D21_STORE_TILE_BUFFER_GENERAL_length 7
#ifdef __gen_unpack_address
static inline void
V3D21_STORE_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl,
struct V3D21_STORE_TILE_BUFFER_GENERAL * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->memory_base_address_of_frame_tile_dump_buffer = __gen_unpack_address(cl, 28, 55);
values->last_tile_of_frame = __gen_unpack_uint(cl, 27, 27);
values->disable_vg_mask_buffer_dump = __gen_unpack_uint(cl, 26, 26);
values->disable_z_stencil_buffer_dump = __gen_unpack_uint(cl, 25, 25);
values->disable_color_buffer_dump = __gen_unpack_uint(cl, 24, 24);
values->disable_vg_mask_buffer_clear_on_store_dump = __gen_unpack_uint(cl, 23, 23);
values->disable_z_stencil_buffer_clear_on_store_dump = __gen_unpack_uint(cl, 22, 22);
values->disable_color_buffer_clear_on_store_dump = __gen_unpack_uint(cl, 21, 21);
values->pixel_color_format = __gen_unpack_uint(cl, 16, 17);
values->mode = __gen_unpack_uint(cl, 14, 15);
values->format = __gen_unpack_uint(cl, 12, 13);
values->buffer_to_store = __gen_unpack_uint(cl, 8, 10);
}
#endif
#define V3D21_LOAD_TILE_BUFFER_GENERAL_opcode 29
#define V3D21_LOAD_TILE_BUFFER_GENERAL_header \
.opcode = 29
struct V3D21_LOAD_TILE_BUFFER_GENERAL {
uint32_t opcode;
__gen_address_type memory_base_address_of_frame_tile_dump_buffer;
bool disable_vg_mask_buffer_load;
bool disable_z_stencil_buffer_load;
bool disable_color_buffer_load;
uint32_t pixel_color_format;
#define RGBA8888 0
#define BGR565_DITHERED 1
#define BGR565_NO_DITHER 2
uint32_t mode;
#define SAMPLE_0 0
#define DECIMATE_X4 1
#define DECIMATE_X16 2
uint32_t format;
#define RASTER 0
#define T 1
#define LT 2
uint32_t buffer_to_store;
#define NONE 0
#define COLOR 1
#define Z_STENCIL 2
#define Z 3
#define VG_MASK 4
};
static inline void
V3D21_LOAD_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_LOAD_TILE_BUFFER_GENERAL * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->mode, 6, 7) |
__gen_uint(values->format, 4, 5) |
__gen_uint(values->buffer_to_store, 0, 2);
cl[ 2] = __gen_uint(values->pixel_color_format, 0, 1);
__gen_emit_reloc(data, &values->memory_base_address_of_frame_tile_dump_buffer);
cl[ 3] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) |
__gen_uint(values->disable_vg_mask_buffer_load, 2, 2) |
__gen_uint(values->disable_z_stencil_buffer_load, 1, 1) |
__gen_uint(values->disable_color_buffer_load, 0, 0);
cl[ 4] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) >> 8;
cl[ 5] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) >> 16;
cl[ 6] = __gen_address_offset(&values->memory_base_address_of_frame_tile_dump_buffer) >> 24;
}
#define V3D21_LOAD_TILE_BUFFER_GENERAL_length 7
#ifdef __gen_unpack_address
static inline void
V3D21_LOAD_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl,
struct V3D21_LOAD_TILE_BUFFER_GENERAL * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->memory_base_address_of_frame_tile_dump_buffer = __gen_unpack_address(cl, 28, 55);
values->disable_vg_mask_buffer_load = __gen_unpack_uint(cl, 26, 26);
values->disable_z_stencil_buffer_load = __gen_unpack_uint(cl, 25, 25);
values->disable_color_buffer_load = __gen_unpack_uint(cl, 24, 24);
values->pixel_color_format = __gen_unpack_uint(cl, 16, 17);
values->mode = __gen_unpack_uint(cl, 14, 15);
values->format = __gen_unpack_uint(cl, 12, 13);
values->buffer_to_store = __gen_unpack_uint(cl, 8, 10);
}
#endif
#define V3D21_INDEXED_PRIMITIVE_LIST_opcode 32
#define V3D21_INDEXED_PRIMITIVE_LIST_header \
.opcode = 32
struct V3D21_INDEXED_PRIMITIVE_LIST {
uint32_t opcode;
uint32_t maximum_index;
uint32_t address_of_indices_list;
uint32_t length;
uint32_t index_type;
#define _8_BIT 0
#define _16_BIT 1
enum V3D21_Primitive primitive_mode;
};
static inline void
V3D21_INDEXED_PRIMITIVE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_INDEXED_PRIMITIVE_LIST * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->index_type, 4, 7) |
__gen_uint(values->primitive_mode, 0, 3);
memcpy(&cl[2], &values->length, sizeof(values->length));
memcpy(&cl[6], &values->address_of_indices_list, sizeof(values->address_of_indices_list));
memcpy(&cl[10], &values->maximum_index, sizeof(values->maximum_index));
}
#define V3D21_INDEXED_PRIMITIVE_LIST_length 14
#ifdef __gen_unpack_address
static inline void
V3D21_INDEXED_PRIMITIVE_LIST_unpack(const uint8_t * restrict cl,
struct V3D21_INDEXED_PRIMITIVE_LIST * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->maximum_index = __gen_unpack_uint(cl, 80, 111);
values->address_of_indices_list = __gen_unpack_uint(cl, 48, 79);
values->length = __gen_unpack_uint(cl, 16, 47);
values->index_type = __gen_unpack_uint(cl, 12, 15);
values->primitive_mode = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D21_VERTEX_ARRAY_PRIMITIVES_opcode 33
#define V3D21_VERTEX_ARRAY_PRIMITIVES_header \
.opcode = 33
struct V3D21_VERTEX_ARRAY_PRIMITIVES {
uint32_t opcode;
uint32_t index_of_first_vertex;
uint32_t length;
enum V3D21_Primitive primitive_mode;
};
static inline void
V3D21_VERTEX_ARRAY_PRIMITIVES_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_VERTEX_ARRAY_PRIMITIVES * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->primitive_mode, 0, 3);
memcpy(&cl[2], &values->length, sizeof(values->length));
memcpy(&cl[6], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex));
}
#define V3D21_VERTEX_ARRAY_PRIMITIVES_length 10
#ifdef __gen_unpack_address
static inline void
V3D21_VERTEX_ARRAY_PRIMITIVES_unpack(const uint8_t * restrict cl,
struct V3D21_VERTEX_ARRAY_PRIMITIVES * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->index_of_first_vertex = __gen_unpack_uint(cl, 48, 79);
values->length = __gen_unpack_uint(cl, 16, 47);
values->primitive_mode = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D21_PRIMITIVE_LIST_FORMAT_opcode 56
#define V3D21_PRIMITIVE_LIST_FORMAT_header \
.opcode = 56
struct V3D21_PRIMITIVE_LIST_FORMAT {
uint32_t opcode;
uint32_t data_type;
#define _16_BIT_INDEX 1
#define _32_BIT_X_Y 3
uint32_t primitive_type;
#define POINTS_LIST 0
#define LINES_LIST 1
#define TRIANGLES_LIST 2
#define RHY_LIST 3
};
static inline void
V3D21_PRIMITIVE_LIST_FORMAT_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_PRIMITIVE_LIST_FORMAT * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->data_type, 4, 7) |
__gen_uint(values->primitive_type, 0, 3);
}
#define V3D21_PRIMITIVE_LIST_FORMAT_length 2
#ifdef __gen_unpack_address
static inline void
V3D21_PRIMITIVE_LIST_FORMAT_unpack(const uint8_t * restrict cl,
struct V3D21_PRIMITIVE_LIST_FORMAT * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->data_type = __gen_unpack_uint(cl, 12, 15);
values->primitive_type = __gen_unpack_uint(cl, 8, 11);
}
#endif
#define V3D21_GL_SHADER_STATE_opcode 64
#define V3D21_GL_SHADER_STATE_header \
.opcode = 64
struct V3D21_GL_SHADER_STATE {
uint32_t opcode;
uint32_t address;
bool extended_shader_record;
uint32_t number_of_attribute_arrays;
};
static inline void
V3D21_GL_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_GL_SHADER_STATE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->address, 0, 27) |
__gen_uint(values->extended_shader_record, 3, 3) |
__gen_uint(values->number_of_attribute_arrays, 0, 2);
cl[ 2] = __gen_uint(values->address, 0, 27) >> 8;
cl[ 3] = __gen_uint(values->address, 0, 27) >> 16;
cl[ 4] = __gen_uint(values->address, 0, 27) >> 24;
}
#define V3D21_GL_SHADER_STATE_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_GL_SHADER_STATE_unpack(const uint8_t * restrict cl,
struct V3D21_GL_SHADER_STATE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->address = __gen_unpack_uint(cl, 8, 35);
values->extended_shader_record = __gen_unpack_uint(cl, 11, 11);
values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 10);
}
#endif
#define V3D21_CLEAR_COLORS_opcode 114
#define V3D21_CLEAR_COLORS_header \
.opcode = 114
struct V3D21_CLEAR_COLORS {
uint32_t opcode;
uint32_t clear_stencil;
uint32_t clear_vg_mask;
uint32_t clear_zs;
uint64_t clear_color;
};
static inline void
V3D21_CLEAR_COLORS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_CLEAR_COLORS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->clear_color, 0, 63);
cl[ 2] = __gen_uint(values->clear_color, 0, 63) >> 8;
cl[ 3] = __gen_uint(values->clear_color, 0, 63) >> 16;
cl[ 4] = __gen_uint(values->clear_color, 0, 63) >> 24;
cl[ 5] = __gen_uint(values->clear_color, 0, 63) >> 32;
cl[ 6] = __gen_uint(values->clear_color, 0, 63) >> 40;
cl[ 7] = __gen_uint(values->clear_color, 0, 63) >> 48;
cl[ 8] = __gen_uint(values->clear_color, 0, 63) >> 56;
cl[ 9] = __gen_uint(values->clear_zs, 0, 23);
cl[10] = __gen_uint(values->clear_zs, 0, 23) >> 8;
cl[11] = __gen_uint(values->clear_zs, 0, 23) >> 16;
cl[12] = __gen_uint(values->clear_vg_mask, 0, 7);
cl[13] = __gen_uint(values->clear_stencil, 0, 7);
}
#define V3D21_CLEAR_COLORS_length 14
#ifdef __gen_unpack_address
static inline void
V3D21_CLEAR_COLORS_unpack(const uint8_t * restrict cl,
struct V3D21_CLEAR_COLORS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->clear_stencil = __gen_unpack_uint(cl, 104, 111);
values->clear_vg_mask = __gen_unpack_uint(cl, 96, 103);
values->clear_zs = __gen_unpack_uint(cl, 72, 95);
values->clear_color = __gen_unpack_uint(cl, 8, 71);
}
#endif
#define V3D21_CONFIGURATION_BITS_opcode 96
#define V3D21_CONFIGURATION_BITS_header \
.opcode = 96
struct V3D21_CONFIGURATION_BITS {
uint32_t opcode;
bool early_z_updates_enable;
bool early_z_enable;
bool z_updates_enable;
enum V3D21_Compare_Function depth_test_function;
uint32_t coverage_read_mode;
bool coverage_pipe_select;
uint32_t rasteriser_oversample_mode;
uint32_t coverage_read_type;
bool antialiased_points_and_lines;
bool enable_depth_offset;
bool clockwise_primitives;
bool enable_reverse_facing_primitive;
bool enable_forward_facing_primitive;
};
static inline void
V3D21_CONFIGURATION_BITS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_CONFIGURATION_BITS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->rasteriser_oversample_mode, 6, 7) |
__gen_uint(values->coverage_read_type, 5, 5) |
__gen_uint(values->antialiased_points_and_lines, 4, 4) |
__gen_uint(values->enable_depth_offset, 3, 3) |
__gen_uint(values->clockwise_primitives, 2, 2) |
__gen_uint(values->enable_reverse_facing_primitive, 1, 1) |
__gen_uint(values->enable_forward_facing_primitive, 0, 0);
cl[ 2] = __gen_uint(values->z_updates_enable, 7, 7) |
__gen_uint(values->depth_test_function, 4, 6) |
__gen_uint(values->coverage_read_mode, 3, 3) |
__gen_uint(values->coverage_pipe_select, 0, 0);
cl[ 3] = __gen_uint(values->early_z_updates_enable, 1, 1) |
__gen_uint(values->early_z_enable, 0, 0);
}
#define V3D21_CONFIGURATION_BITS_length 4
#ifdef __gen_unpack_address
static inline void
V3D21_CONFIGURATION_BITS_unpack(const uint8_t * restrict cl,
struct V3D21_CONFIGURATION_BITS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->early_z_updates_enable = __gen_unpack_uint(cl, 25, 25);
values->early_z_enable = __gen_unpack_uint(cl, 24, 24);
values->z_updates_enable = __gen_unpack_uint(cl, 23, 23);
values->depth_test_function = __gen_unpack_uint(cl, 20, 22);
values->coverage_read_mode = __gen_unpack_uint(cl, 19, 19);
values->coverage_pipe_select = __gen_unpack_uint(cl, 16, 16);
values->rasteriser_oversample_mode = __gen_unpack_uint(cl, 14, 15);
values->coverage_read_type = __gen_unpack_uint(cl, 13, 13);
values->antialiased_points_and_lines = __gen_unpack_uint(cl, 12, 12);
values->enable_depth_offset = __gen_unpack_uint(cl, 11, 11);
values->clockwise_primitives = __gen_unpack_uint(cl, 10, 10);
values->enable_reverse_facing_primitive = __gen_unpack_uint(cl, 9, 9);
values->enable_forward_facing_primitive = __gen_unpack_uint(cl, 8, 8);
}
#endif
#define V3D21_FLAT_SHADE_FLAGS_opcode 97
#define V3D21_FLAT_SHADE_FLAGS_header \
.opcode = 97
struct V3D21_FLAT_SHADE_FLAGS {
uint32_t opcode;
uint32_t flat_shading_flags;
};
static inline void
V3D21_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_FLAT_SHADE_FLAGS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->flat_shading_flags, sizeof(values->flat_shading_flags));
}
#define V3D21_FLAT_SHADE_FLAGS_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl,
struct V3D21_FLAT_SHADE_FLAGS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->flat_shading_flags = __gen_unpack_uint(cl, 8, 39);
}
#endif
#define V3D21_POINT_SIZE_opcode 98
#define V3D21_POINT_SIZE_header \
.opcode = 98
struct V3D21_POINT_SIZE {
uint32_t opcode;
float point_size;
};
static inline void
V3D21_POINT_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_POINT_SIZE * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->point_size, sizeof(values->point_size));
}
#define V3D21_POINT_SIZE_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_POINT_SIZE_unpack(const uint8_t * restrict cl,
struct V3D21_POINT_SIZE * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->point_size = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D21_LINE_WIDTH_opcode 99
#define V3D21_LINE_WIDTH_header \
.opcode = 99
struct V3D21_LINE_WIDTH {
uint32_t opcode;
float line_width;
};
static inline void
V3D21_LINE_WIDTH_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_LINE_WIDTH * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->line_width, sizeof(values->line_width));
}
#define V3D21_LINE_WIDTH_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_LINE_WIDTH_unpack(const uint8_t * restrict cl,
struct V3D21_LINE_WIDTH * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->line_width = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D21_RHT_X_BOUNDARY_opcode 100
#define V3D21_RHT_X_BOUNDARY_header \
.opcode = 100
struct V3D21_RHT_X_BOUNDARY {
uint32_t opcode;
int32_t rht_primitive_x_boundary;
};
static inline void
V3D21_RHT_X_BOUNDARY_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_RHT_X_BOUNDARY * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_sint(values->rht_primitive_x_boundary, 0, 15);
cl[ 2] = __gen_sint(values->rht_primitive_x_boundary, 0, 15) >> 8;
}
#define V3D21_RHT_X_BOUNDARY_length 3
#ifdef __gen_unpack_address
static inline void
V3D21_RHT_X_BOUNDARY_unpack(const uint8_t * restrict cl,
struct V3D21_RHT_X_BOUNDARY * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->rht_primitive_x_boundary = __gen_unpack_sint(cl, 8, 23);
}
#endif
#define V3D21_DEPTH_OFFSET_opcode 101
#define V3D21_DEPTH_OFFSET_header \
.opcode = 101
struct V3D21_DEPTH_OFFSET {
uint32_t opcode;
uint32_t depth_offset_units;
uint32_t depth_offset_factor;
};
static inline void
V3D21_DEPTH_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_DEPTH_OFFSET * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->depth_offset_factor, 0, 15);
cl[ 2] = __gen_uint(values->depth_offset_factor, 0, 15) >> 8;
cl[ 3] = __gen_uint(values->depth_offset_units, 0, 15);
cl[ 4] = __gen_uint(values->depth_offset_units, 0, 15) >> 8;
}
#define V3D21_DEPTH_OFFSET_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_DEPTH_OFFSET_unpack(const uint8_t * restrict cl,
struct V3D21_DEPTH_OFFSET * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->depth_offset_units = __gen_unpack_uint(cl, 24, 39);
values->depth_offset_factor = __gen_unpack_uint(cl, 8, 23);
}
#endif
#define V3D21_CLIP_WINDOW_opcode 102
#define V3D21_CLIP_WINDOW_header \
.opcode = 102
struct V3D21_CLIP_WINDOW {
uint32_t opcode;
uint32_t clip_window_height_in_pixels;
uint32_t clip_window_width_in_pixels;
uint32_t clip_window_bottom_pixel_coordinate;
uint32_t clip_window_left_pixel_coordinate;
};
static inline void
V3D21_CLIP_WINDOW_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_CLIP_WINDOW * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->clip_window_left_pixel_coordinate, 0, 15);
cl[ 2] = __gen_uint(values->clip_window_left_pixel_coordinate, 0, 15) >> 8;
cl[ 3] = __gen_uint(values->clip_window_bottom_pixel_coordinate, 0, 15);
cl[ 4] = __gen_uint(values->clip_window_bottom_pixel_coordinate, 0, 15) >> 8;
cl[ 5] = __gen_uint(values->clip_window_width_in_pixels, 0, 15);
cl[ 6] = __gen_uint(values->clip_window_width_in_pixels, 0, 15) >> 8;
cl[ 7] = __gen_uint(values->clip_window_height_in_pixels, 0, 15);
cl[ 8] = __gen_uint(values->clip_window_height_in_pixels, 0, 15) >> 8;
}
#define V3D21_CLIP_WINDOW_length 9
#ifdef __gen_unpack_address
static inline void
V3D21_CLIP_WINDOW_unpack(const uint8_t * restrict cl,
struct V3D21_CLIP_WINDOW * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->clip_window_height_in_pixels = __gen_unpack_uint(cl, 56, 71);
values->clip_window_width_in_pixels = __gen_unpack_uint(cl, 40, 55);
values->clip_window_bottom_pixel_coordinate = __gen_unpack_uint(cl, 24, 39);
values->clip_window_left_pixel_coordinate = __gen_unpack_uint(cl, 8, 23);
}
#endif
#define V3D21_VIEWPORT_OFFSET_opcode 103
#define V3D21_VIEWPORT_OFFSET_header \
.opcode = 103
struct V3D21_VIEWPORT_OFFSET {
uint32_t opcode;
float viewport_centre_y_coordinate;
float viewport_centre_x_coordinate;
};
static inline void
V3D21_VIEWPORT_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_VIEWPORT_OFFSET * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 15, 4);
cl[ 2] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 15, 4) >> 8;
cl[ 3] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 15, 4);
cl[ 4] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 15, 4) >> 8;
}
#define V3D21_VIEWPORT_OFFSET_length 5
#ifdef __gen_unpack_address
static inline void
V3D21_VIEWPORT_OFFSET_unpack(const uint8_t * restrict cl,
struct V3D21_VIEWPORT_OFFSET * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->viewport_centre_y_coordinate = __gen_unpack_sfixed(cl, 24, 39, 4);
values->viewport_centre_x_coordinate = __gen_unpack_sfixed(cl, 8, 23, 4);
}
#endif
#define V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES_opcode 104
#define V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES_header\
.opcode = 104
struct V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES {
uint32_t opcode;
float maximum_zw;
float minimum_zw;
};
static inline void
V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->minimum_zw, sizeof(values->minimum_zw));
memcpy(&cl[5], &values->maximum_zw, sizeof(values->maximum_zw));
}
#define V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES_length 9
#ifdef __gen_unpack_address
static inline void
V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES_unpack(const uint8_t * restrict cl,
struct V3D21_Z_MIN_AND_MAX_CLIPPING_PLANES * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->maximum_zw = __gen_unpack_float(cl, 40, 71);
values->minimum_zw = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D21_CLIPPER_XY_SCALING_opcode 105
#define V3D21_CLIPPER_XY_SCALING_header \
.opcode = 105
struct V3D21_CLIPPER_XY_SCALING {
uint32_t opcode;
float viewport_half_height_in_1_16th_of_pixel;
float viewport_half_width_in_1_16th_of_pixel;
};
static inline void
V3D21_CLIPPER_XY_SCALING_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_CLIPPER_XY_SCALING * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->viewport_half_width_in_1_16th_of_pixel, sizeof(values->viewport_half_width_in_1_16th_of_pixel));
memcpy(&cl[5], &values->viewport_half_height_in_1_16th_of_pixel, sizeof(values->viewport_half_height_in_1_16th_of_pixel));
}
#define V3D21_CLIPPER_XY_SCALING_length 9
#ifdef __gen_unpack_address
static inline void
V3D21_CLIPPER_XY_SCALING_unpack(const uint8_t * restrict cl,
struct V3D21_CLIPPER_XY_SCALING * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->viewport_half_height_in_1_16th_of_pixel = __gen_unpack_float(cl, 40, 71);
values->viewport_half_width_in_1_16th_of_pixel = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D21_CLIPPER_Z_SCALE_AND_OFFSET_opcode 106
#define V3D21_CLIPPER_Z_SCALE_AND_OFFSET_header \
.opcode = 106
struct V3D21_CLIPPER_Z_SCALE_AND_OFFSET {
uint32_t opcode;
float viewport_z_offset_zc_to_zs;
float viewport_z_scale_zc_to_zs;
};
static inline void
V3D21_CLIPPER_Z_SCALE_AND_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_CLIPPER_Z_SCALE_AND_OFFSET * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->viewport_z_scale_zc_to_zs, sizeof(values->viewport_z_scale_zc_to_zs));
memcpy(&cl[5], &values->viewport_z_offset_zc_to_zs, sizeof(values->viewport_z_offset_zc_to_zs));
}
#define V3D21_CLIPPER_Z_SCALE_AND_OFFSET_length 9
#ifdef __gen_unpack_address
static inline void
V3D21_CLIPPER_Z_SCALE_AND_OFFSET_unpack(const uint8_t * restrict cl,
struct V3D21_CLIPPER_Z_SCALE_AND_OFFSET * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->viewport_z_offset_zc_to_zs = __gen_unpack_float(cl, 40, 71);
values->viewport_z_scale_zc_to_zs = __gen_unpack_float(cl, 8, 39);
}
#endif
#define V3D21_TILE_BINNING_MODE_CONFIGURATION_opcode 112
#define V3D21_TILE_BINNING_MODE_CONFIGURATION_header\
.opcode = 112
struct V3D21_TILE_BINNING_MODE_CONFIGURATION {
uint32_t opcode;
bool double_buffer_in_non_ms_mode;
uint32_t tile_allocation_block_size;
#define BLOCK_SIZE_32 0
#define BLOCK_SIZE_64 1
#define BLOCK_SIZE_128 2
#define BLOCK_SIZE_256 3
uint32_t tile_allocation_initial_block_size;
#define BLOCK_SIZE_32 0
#define BLOCK_SIZE_64 1
#define BLOCK_SIZE_128 2
#define BLOCK_SIZE_256 3
bool auto_initialise_tile_state_data_array;
bool tile_buffer_64_bit_color_depth;
bool multisample_mode_4x;
uint32_t height_in_tiles;
uint32_t width_in_tiles;
uint32_t tile_state_data_array_address;
uint32_t tile_allocation_memory_size;
uint32_t tile_allocation_memory_address;
};
static inline void
V3D21_TILE_BINNING_MODE_CONFIGURATION_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_TILE_BINNING_MODE_CONFIGURATION * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->tile_allocation_memory_address, sizeof(values->tile_allocation_memory_address));
memcpy(&cl[5], &values->tile_allocation_memory_size, sizeof(values->tile_allocation_memory_size));
memcpy(&cl[9], &values->tile_state_data_array_address, sizeof(values->tile_state_data_array_address));
cl[13] = __gen_uint(values->width_in_tiles, 0, 7);
cl[14] = __gen_uint(values->height_in_tiles, 0, 7);
cl[15] = __gen_uint(values->double_buffer_in_non_ms_mode, 7, 7) |
__gen_uint(values->tile_allocation_block_size, 5, 6) |
__gen_uint(values->tile_allocation_initial_block_size, 3, 4) |
__gen_uint(values->auto_initialise_tile_state_data_array, 2, 2) |
__gen_uint(values->tile_buffer_64_bit_color_depth, 1, 1) |
__gen_uint(values->multisample_mode_4x, 0, 0);
}
#define V3D21_TILE_BINNING_MODE_CONFIGURATION_length 16
#ifdef __gen_unpack_address
static inline void
V3D21_TILE_BINNING_MODE_CONFIGURATION_unpack(const uint8_t * restrict cl,
struct V3D21_TILE_BINNING_MODE_CONFIGURATION * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 127, 127);
values->tile_allocation_block_size = __gen_unpack_uint(cl, 125, 126);
values->tile_allocation_initial_block_size = __gen_unpack_uint(cl, 123, 124);
values->auto_initialise_tile_state_data_array = __gen_unpack_uint(cl, 122, 122);
values->tile_buffer_64_bit_color_depth = __gen_unpack_uint(cl, 121, 121);
values->multisample_mode_4x = __gen_unpack_uint(cl, 120, 120);
values->height_in_tiles = __gen_unpack_uint(cl, 112, 119);
values->width_in_tiles = __gen_unpack_uint(cl, 104, 111);
values->tile_state_data_array_address = __gen_unpack_uint(cl, 72, 103);
values->tile_allocation_memory_size = __gen_unpack_uint(cl, 40, 71);
values->tile_allocation_memory_address = __gen_unpack_uint(cl, 8, 39);
}
#endif
#define V3D21_TILE_RENDERING_MODE_CONFIGURATION_opcode 113
#define V3D21_TILE_RENDERING_MODE_CONFIGURATION_header\
.opcode = 113
struct V3D21_TILE_RENDERING_MODE_CONFIGURATION {
uint32_t opcode;
bool double_buffer_in_non_ms_mode;
bool early_z_early_cov_disable;
bool early_z_update_direction_gt_ge;
bool select_coverage_mode;
bool enable_vg_mask_buffer;
uint32_t memory_format;
#define RASTER 0
#define T 1
#define LT 2
uint32_t decimate_mode;
uint32_t non_hdr_frame_buffer_color_format;
#define RENDERING_CONFIG_BGR565_DITHERED 0
#define RENDERING_CONFIG_RGBA8888 1
#define RENDERING_CONFIG_BGR565_NO_DITHER 2
bool tile_buffer_64_bit_color_depth;
bool multisample_mode_4x;
uint32_t height_pixels;
uint32_t width_pixels;
__gen_address_type memory_address;
};
static inline void
V3D21_TILE_RENDERING_MODE_CONFIGURATION_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_TILE_RENDERING_MODE_CONFIGURATION * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
__gen_emit_reloc(data, &values->memory_address);
cl[ 1] = __gen_address_offset(&values->memory_address);
cl[ 2] = __gen_address_offset(&values->memory_address) >> 8;
cl[ 3] = __gen_address_offset(&values->memory_address) >> 16;
cl[ 4] = __gen_address_offset(&values->memory_address) >> 24;
cl[ 5] = __gen_uint(values->width_pixels, 0, 15);
cl[ 6] = __gen_uint(values->width_pixels, 0, 15) >> 8;
cl[ 7] = __gen_uint(values->height_pixels, 0, 15);
cl[ 8] = __gen_uint(values->height_pixels, 0, 15) >> 8;
cl[ 9] = __gen_uint(values->memory_format, 6, 7) |
__gen_uint(values->decimate_mode, 4, 5) |
__gen_uint(values->non_hdr_frame_buffer_color_format, 2, 3) |
__gen_uint(values->tile_buffer_64_bit_color_depth, 1, 1) |
__gen_uint(values->multisample_mode_4x, 0, 0);
cl[10] = __gen_uint(values->double_buffer_in_non_ms_mode, 4, 4) |
__gen_uint(values->early_z_early_cov_disable, 3, 3) |
__gen_uint(values->early_z_update_direction_gt_ge, 2, 2) |
__gen_uint(values->select_coverage_mode, 1, 1) |
__gen_uint(values->enable_vg_mask_buffer, 0, 0);
}
#define V3D21_TILE_RENDERING_MODE_CONFIGURATION_length 11
#ifdef __gen_unpack_address
static inline void
V3D21_TILE_RENDERING_MODE_CONFIGURATION_unpack(const uint8_t * restrict cl,
struct V3D21_TILE_RENDERING_MODE_CONFIGURATION * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 84, 84);
values->early_z_early_cov_disable = __gen_unpack_uint(cl, 83, 83);
values->early_z_update_direction_gt_ge = __gen_unpack_uint(cl, 82, 82);
values->select_coverage_mode = __gen_unpack_uint(cl, 81, 81);
values->enable_vg_mask_buffer = __gen_unpack_uint(cl, 80, 80);
values->memory_format = __gen_unpack_uint(cl, 78, 79);
values->decimate_mode = __gen_unpack_uint(cl, 76, 77);
values->non_hdr_frame_buffer_color_format = __gen_unpack_uint(cl, 74, 75);
values->tile_buffer_64_bit_color_depth = __gen_unpack_uint(cl, 73, 73);
values->multisample_mode_4x = __gen_unpack_uint(cl, 72, 72);
values->height_pixels = __gen_unpack_uint(cl, 56, 71);
values->width_pixels = __gen_unpack_uint(cl, 40, 55);
values->memory_address = __gen_unpack_address(cl, 8, 39);
}
#endif
#define V3D21_TILE_COORDINATES_opcode 115
#define V3D21_TILE_COORDINATES_header \
.opcode = 115
struct V3D21_TILE_COORDINATES {
uint32_t opcode;
uint32_t tile_row_number;
uint32_t tile_column_number;
};
static inline void
V3D21_TILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_TILE_COORDINATES * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
cl[ 1] = __gen_uint(values->tile_column_number, 0, 7);
cl[ 2] = __gen_uint(values->tile_row_number, 0, 7);
}
#define V3D21_TILE_COORDINATES_length 3
#ifdef __gen_unpack_address
static inline void
V3D21_TILE_COORDINATES_unpack(const uint8_t * restrict cl,
struct V3D21_TILE_COORDINATES * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->tile_row_number = __gen_unpack_uint(cl, 16, 23);
values->tile_column_number = __gen_unpack_uint(cl, 8, 15);
}
#endif
#define V3D21_GEM_RELOCATIONS_opcode 254
#define V3D21_GEM_RELOCATIONS_header \
.opcode = 254
struct V3D21_GEM_RELOCATIONS {
uint32_t opcode;
uint32_t buffer_1;
uint32_t buffer_0;
};
static inline void
V3D21_GEM_RELOCATIONS_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_GEM_RELOCATIONS * restrict values)
{
cl[ 0] = __gen_uint(values->opcode, 0, 7);
memcpy(&cl[1], &values->buffer_0, sizeof(values->buffer_0));
memcpy(&cl[5], &values->buffer_1, sizeof(values->buffer_1));
}
#define V3D21_GEM_RELOCATIONS_length 9
#ifdef __gen_unpack_address
static inline void
V3D21_GEM_RELOCATIONS_unpack(const uint8_t * restrict cl,
struct V3D21_GEM_RELOCATIONS * restrict values)
{
values->opcode = __gen_unpack_uint(cl, 0, 7);
values->buffer_1 = __gen_unpack_uint(cl, 40, 71);
values->buffer_0 = __gen_unpack_uint(cl, 8, 39);
}
#endif
#define V3D21_SHADER_RECORD_header \
struct V3D21_SHADER_RECORD {
bool fragment_shader_is_single_threaded;
bool point_size_included_in_shaded_vertex_data;
bool enable_clipping;
uint32_t fragment_shader_number_of_uniforms_not_used_currently;
uint32_t fragment_shader_number_of_varyings;
__gen_address_type fragment_shader_code_address;
uint32_t fragment_shader_uniforms_address;
uint32_t vertex_shader_number_of_uniforms_not_used_currently;
uint32_t vertex_shader_attribute_array_select_bits;
uint32_t vertex_shader_total_attributes_size;
__gen_address_type vertex_shader_code_address;
uint32_t vertex_shader_uniforms_address;
uint32_t coordinate_shader_number_of_uniforms_not_used_currently;
uint32_t coordinate_shader_attribute_array_select_bits;
uint32_t coordinate_shader_total_attributes_size;
__gen_address_type coordinate_shader_code_address;
uint32_t coordinate_shader_uniforms_address;
};
static inline void
V3D21_SHADER_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_SHADER_RECORD * restrict values)
{
cl[ 0] = __gen_uint(values->fragment_shader_is_single_threaded, 0, 0) |
__gen_uint(values->point_size_included_in_shaded_vertex_data, 1, 1) |
__gen_uint(values->enable_clipping, 2, 2);
cl[ 1] = 0;
cl[ 2] = __gen_uint(values->fragment_shader_number_of_uniforms_not_used_currently, 0, 15);
cl[ 3] = __gen_uint(values->fragment_shader_number_of_uniforms_not_used_currently, 0, 15) >> 8 |
__gen_uint(values->fragment_shader_number_of_varyings, 0, 7);
__gen_emit_reloc(data, &values->fragment_shader_code_address);
cl[ 4] = __gen_address_offset(&values->fragment_shader_code_address);
cl[ 5] = __gen_address_offset(&values->fragment_shader_code_address) >> 8;
cl[ 6] = __gen_address_offset(&values->fragment_shader_code_address) >> 16;
cl[ 7] = __gen_address_offset(&values->fragment_shader_code_address) >> 24;
memcpy(&cl[8], &values->fragment_shader_uniforms_address, sizeof(values->fragment_shader_uniforms_address));
cl[12] = __gen_uint(values->vertex_shader_number_of_uniforms_not_used_currently, 0, 15);
cl[13] = __gen_uint(values->vertex_shader_number_of_uniforms_not_used_currently, 0, 15) >> 8;
cl[14] = __gen_uint(values->vertex_shader_attribute_array_select_bits, 0, 7);
cl[15] = __gen_uint(values->vertex_shader_total_attributes_size, 0, 7);
__gen_emit_reloc(data, &values->vertex_shader_code_address);
cl[16] = __gen_address_offset(&values->vertex_shader_code_address) |
__gen_uint(values->vertex_shader_uniforms_address, 0, 31);
cl[17] = __gen_address_offset(&values->vertex_shader_code_address) >> 8 |
__gen_uint(values->vertex_shader_uniforms_address, 0, 31) >> 8;
cl[18] = __gen_address_offset(&values->vertex_shader_code_address) >> 16 |
__gen_uint(values->vertex_shader_uniforms_address, 0, 31) >> 16;
cl[19] = __gen_address_offset(&values->vertex_shader_code_address) >> 24 |
__gen_uint(values->vertex_shader_uniforms_address, 0, 31) >> 24;
cl[20] = 0;
cl[21] = 0;
cl[22] = 0;
cl[23] = 0;
cl[24] = __gen_uint(values->coordinate_shader_number_of_uniforms_not_used_currently, 0, 15);
cl[25] = __gen_uint(values->coordinate_shader_number_of_uniforms_not_used_currently, 0, 15) >> 8;
cl[26] = __gen_uint(values->coordinate_shader_attribute_array_select_bits, 0, 7);
cl[27] = __gen_uint(values->coordinate_shader_total_attributes_size, 0, 7);
__gen_emit_reloc(data, &values->coordinate_shader_code_address);
cl[28] = __gen_address_offset(&values->coordinate_shader_code_address);
cl[29] = __gen_address_offset(&values->coordinate_shader_code_address) >> 8;
cl[30] = __gen_address_offset(&values->coordinate_shader_code_address) >> 16;
cl[31] = __gen_address_offset(&values->coordinate_shader_code_address) >> 24;
memcpy(&cl[32], &values->coordinate_shader_uniforms_address, sizeof(values->coordinate_shader_uniforms_address));
}
#define V3D21_SHADER_RECORD_length 36
#ifdef __gen_unpack_address
static inline void
V3D21_SHADER_RECORD_unpack(const uint8_t * restrict cl,
struct V3D21_SHADER_RECORD * restrict values)
{
values->fragment_shader_is_single_threaded = __gen_unpack_uint(cl, 0, 0);
values->point_size_included_in_shaded_vertex_data = __gen_unpack_uint(cl, 1, 1);
values->enable_clipping = __gen_unpack_uint(cl, 2, 2);
values->fragment_shader_number_of_uniforms_not_used_currently = __gen_unpack_uint(cl, 16, 31);
values->fragment_shader_number_of_varyings = __gen_unpack_uint(cl, 24, 31);
values->fragment_shader_code_address = __gen_unpack_address(cl, 32, 63);
values->fragment_shader_uniforms_address = __gen_unpack_uint(cl, 64, 95);
values->vertex_shader_number_of_uniforms_not_used_currently = __gen_unpack_uint(cl, 96, 111);
values->vertex_shader_attribute_array_select_bits = __gen_unpack_uint(cl, 112, 119);
values->vertex_shader_total_attributes_size = __gen_unpack_uint(cl, 120, 127);
values->vertex_shader_code_address = __gen_unpack_address(cl, 128, 159);
values->vertex_shader_uniforms_address = __gen_unpack_uint(cl, 128, 159);
values->coordinate_shader_number_of_uniforms_not_used_currently = __gen_unpack_uint(cl, 192, 207);
values->coordinate_shader_attribute_array_select_bits = __gen_unpack_uint(cl, 208, 215);
values->coordinate_shader_total_attributes_size = __gen_unpack_uint(cl, 216, 223);
values->coordinate_shader_code_address = __gen_unpack_address(cl, 224, 255);
values->coordinate_shader_uniforms_address = __gen_unpack_uint(cl, 256, 287);
}
#endif
#define V3D21_ATTRIBUTE_RECORD_header \
struct V3D21_ATTRIBUTE_RECORD {
__gen_address_type address;
uint32_t number_of_bytes_minus_1;
uint32_t stride;
uint32_t vertex_shader_vpm_offset;
uint32_t coordinate_shader_vpm_offset;
};
static inline void
V3D21_ATTRIBUTE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl,
const struct V3D21_ATTRIBUTE_RECORD * restrict values)
{
__gen_emit_reloc(data, &values->address);
cl[ 0] = __gen_address_offset(&values->address);
cl[ 1] = __gen_address_offset(&values->address) >> 8;
cl[ 2] = __gen_address_offset(&values->address) >> 16;
cl[ 3] = __gen_address_offset(&values->address) >> 24;
cl[ 4] = __gen_uint(values->number_of_bytes_minus_1, 0, 7);
cl[ 5] = __gen_uint(values->stride, 0, 7);
cl[ 6] = __gen_uint(values->vertex_shader_vpm_offset, 0, 7);
cl[ 7] = __gen_uint(values->coordinate_shader_vpm_offset, 0, 7);
}
#define V3D21_ATTRIBUTE_RECORD_length 8
#ifdef __gen_unpack_address
static inline void
V3D21_ATTRIBUTE_RECORD_unpack(const uint8_t * restrict cl,
struct V3D21_ATTRIBUTE_RECORD * restrict values)
{
values->address = __gen_unpack_address(cl, 0, 31);
values->number_of_bytes_minus_1 = __gen_unpack_uint(cl, 32, 39);
values->stride = __gen_unpack_uint(cl, 40, 47);
values->vertex_shader_vpm_offset = __gen_unpack_uint(cl, 48, 55);
values->coordinate_shader_vpm_offset = __gen_unpack_uint(cl, 56, 63);
}
#endif
#endif /* V3D21_PACK_H */