| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| #include <gtest/gtest.h> |
| #include "main/compiler.h" |
| #include "main/mtypes.h" |
| #include "main/macros.h" |
| #include "ralloc.h" |
| #include "uniform_initializer_utils.h" |
| |
| namespace linker { |
| extern void |
| set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, |
| const char *name, const glsl_type *type, |
| ir_constant *val); |
| } |
| |
| class set_uniform_initializer : public ::testing::Test { |
| public: |
| virtual void SetUp(); |
| virtual void TearDown(); |
| |
| /** |
| * Index of the uniform to be tested. |
| * |
| * All of the \c set_uniform_initializer tests create several slots for |
| * unifroms. All but one of the slots is fake. This field holds the index |
| * of the slot for the uniform being tested. |
| */ |
| unsigned actual_index; |
| |
| /** |
| * Name of the uniform to be tested. |
| */ |
| const char *name; |
| |
| /** |
| * Shader program used in the test. |
| */ |
| struct gl_shader_program *prog; |
| |
| /** |
| * Ralloc memory context used for all temporary allocations. |
| */ |
| void *mem_ctx; |
| }; |
| |
| void |
| set_uniform_initializer::SetUp() |
| { |
| this->mem_ctx = ralloc_context(NULL); |
| this->prog = rzalloc(NULL, struct gl_shader_program); |
| |
| /* Set default values used by the test cases. |
| */ |
| this->actual_index = 1; |
| this->name = "i"; |
| } |
| |
| void |
| set_uniform_initializer::TearDown() |
| { |
| ralloc_free(this->mem_ctx); |
| this->mem_ctx = NULL; |
| |
| ralloc_free(this->prog); |
| this->prog = NULL; |
| } |
| |
| /** |
| * Create some uniform storage for a program. |
| * |
| * \param prog Program to get some storage |
| * \param num_storage Total number of storage slots |
| * \param index_to_set Storage slot that will actually get a value |
| * \param name Name for the actual storage slot |
| * \param type Type for the elements of the actual storage slot |
| * \param array_size Size for the array of the actual storage slot. This |
| * should be zero for non-arrays. |
| */ |
| static unsigned |
| establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, |
| unsigned index_to_set, const char *name, |
| const glsl_type *type, unsigned array_size) |
| { |
| const unsigned elements = MAX2(1, array_size); |
| const unsigned data_components = elements * type->components(); |
| const unsigned total_components = MAX2(17, (data_components |
| + type->components())); |
| const unsigned red_zone_components = total_components - data_components; |
| |
| prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage, |
| num_storage); |
| prog->NumUserUniformStorage = num_storage; |
| |
| prog->UniformStorage[index_to_set].name = (char *) name; |
| prog->UniformStorage[index_to_set].type = type; |
| prog->UniformStorage[index_to_set].array_elements = array_size; |
| prog->UniformStorage[index_to_set].initialized = false; |
| prog->UniformStorage[index_to_set].sampler = ~0; |
| prog->UniformStorage[index_to_set].num_driver_storage = 0; |
| prog->UniformStorage[index_to_set].driver_storage = NULL; |
| prog->UniformStorage[index_to_set].storage = |
| rzalloc_array(prog, union gl_constant_value, total_components); |
| |
| fill_storage_array_with_sentinels(prog->UniformStorage[index_to_set].storage, |
| data_components, |
| red_zone_components); |
| |
| for (unsigned i = 0; i < num_storage; i++) { |
| if (i == index_to_set) |
| continue; |
| |
| prog->UniformStorage[i].name = (char *) "invalid slot"; |
| prog->UniformStorage[i].type = glsl_type::void_type; |
| prog->UniformStorage[i].array_elements = 0; |
| prog->UniformStorage[i].initialized = false; |
| prog->UniformStorage[i].sampler = ~0; |
| prog->UniformStorage[i].num_driver_storage = 0; |
| prog->UniformStorage[i].driver_storage = NULL; |
| prog->UniformStorage[i].storage = NULL; |
| } |
| |
| return red_zone_components; |
| } |
| |
| /** |
| * Verify that the correct uniform is marked as having been initialized. |
| */ |
| static void |
| verify_initialization(struct gl_shader_program *prog, unsigned actual_index) |
| { |
| for (unsigned i = 0; i < prog->NumUserUniformStorage; i++) { |
| if (i == actual_index) { |
| EXPECT_TRUE(prog->UniformStorage[actual_index].initialized); |
| } else { |
| EXPECT_FALSE(prog->UniformStorage[i].initialized); |
| } |
| } |
| } |
| |
| static void |
| non_array_test(void *mem_ctx, struct gl_shader_program *prog, |
| unsigned actual_index, const char *name, |
| enum glsl_base_type base_type, |
| unsigned columns, unsigned rows) |
| { |
| const glsl_type *const type = |
| glsl_type::get_instance(base_type, rows, columns); |
| |
| unsigned red_zone_components = |
| establish_uniform_storage(prog, 3, actual_index, name, type, 0); |
| |
| ir_constant *val; |
| generate_data(mem_ctx, base_type, columns, rows, val); |
| |
| linker::set_uniform_initializer(mem_ctx, prog, name, type, val); |
| |
| verify_initialization(prog, actual_index); |
| verify_data(prog->UniformStorage[actual_index].storage, 0, val, |
| red_zone_components); |
| } |
| |
| TEST_F(set_uniform_initializer, int_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec2_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec3_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec4_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4); |
| } |
| |
| TEST_F(set_uniform_initializer, uint_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec2_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec3_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec4_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4); |
| } |
| |
| TEST_F(set_uniform_initializer, bool_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec2_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec3_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec4_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4); |
| } |
| |
| TEST_F(set_uniform_initializer, float_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, vec2_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, vec3_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3); |
| } |
| |
| TEST_F(set_uniform_initializer, vec4_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x2_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x3_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x4_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x2_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x3_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x4_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x2_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x3_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x4_uniform) |
| { |
| non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4); |
| } |
| |
| static void |
| array_test(void *mem_ctx, struct gl_shader_program *prog, |
| unsigned actual_index, const char *name, |
| enum glsl_base_type base_type, |
| unsigned columns, unsigned rows, unsigned array_size, |
| unsigned excess_data_size) |
| { |
| const glsl_type *const element_type = |
| glsl_type::get_instance(base_type, rows, columns); |
| |
| const unsigned red_zone_components = |
| establish_uniform_storage(prog, 3, actual_index, name, element_type, |
| array_size); |
| |
| /* The constant value generated may have more array elements than the |
| * uniform that it initializes. In the real compiler and linker this can |
| * happen when a uniform array is compacted because some of the tail |
| * elements are not used. In this case, the type of the uniform will be |
| * modified, but the initializer will not. |
| */ |
| ir_constant *val; |
| generate_array_data(mem_ctx, base_type, columns, rows, |
| array_size + excess_data_size, val); |
| |
| linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val); |
| |
| verify_initialization(prog, actual_index); |
| verify_data(prog->UniformStorage[actual_index].storage, array_size, |
| val, red_zone_components); |
| } |
| |
| TEST_F(set_uniform_initializer, int_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec2_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec3_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec4_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, uint_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec2_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec3_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec4_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, bool_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec2_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec3_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec4_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, float_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, vec2_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, vec3_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, vec4_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x2_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x3_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x4_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x2_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x3_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x4_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x2_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x3_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x4_array_uniform) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 0); |
| } |
| |
| TEST_F(set_uniform_initializer, int_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 1, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec2_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 2, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec3_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 3, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, ivec4_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_INT, 1, 4, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, uint_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 1, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec2_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 2, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec3_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 3, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, uvec4_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_UINT, 1, 4, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, bool_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 1, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec2_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 2, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec3_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 3, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, bvec4_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_BOOL, 1, 4, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, float_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 1, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, vec2_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, vec3_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, vec4_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x2_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x3_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat2x4_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x2_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x3_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat3x4_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x2_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 2, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x3_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 3, 4, 5); |
| } |
| |
| TEST_F(set_uniform_initializer, mat4x4_array_uniform_excess_initializer) |
| { |
| array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 4, 4, 4, 5); |
| } |