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<title>Debugging Tips</title>
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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Debugging Tips</h1>
<p>
Normally Mesa (and OpenGL) records but does not notify the user of
errors. It is up to the application to call
<code>glGetError</code> to check for errors. Mesa supports an
environment variable, MESA_DEBUG, to help with debugging. If
MESA_DEBUG is defined, a message will be printed to stdout whenever
an error occurs.
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<p>
More extensive error checking is done in DEBUG builds
(<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
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In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
errors.
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<p>
There is a display list printing/debugging facility. See the end of
src/dlist.c for details.
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