| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * Copyright (c) 2008-2009 VMware, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Authors: |
| * Brian Paul |
| */ |
| |
| /** |
| * The GL texture image functions in teximage.c basically just do |
| * error checking and data structure allocation. They in turn call |
| * device driver functions which actually copy/convert/store the user's |
| * texture image data. |
| * |
| * However, most device drivers will be able to use the fallback functions |
| * in this file. That is, most drivers will have the following bit of |
| * code: |
| * ctx->Driver.TexImage = _mesa_store_teximage; |
| * ctx->Driver.TexSubImage = _mesa_store_texsubimage; |
| * etc... |
| * |
| * Texture image processing is actually kind of complicated. We have to do: |
| * Format/type conversions |
| * pixel unpacking |
| * pixel transfer (scale, bais, lookup, etc) |
| * |
| * These functions can handle most everything, including processing full |
| * images and sub-images. |
| */ |
| |
| |
| #include "errors.h" |
| #include "glheader.h" |
| #include "bufferobj.h" |
| #include "format_pack.h" |
| #include "format_utils.h" |
| #include "image.h" |
| #include "macros.h" |
| #include "mipmap.h" |
| #include "mtypes.h" |
| #include "pack.h" |
| #include "pbo.h" |
| |
| #include "texcompress.h" |
| #include "texcompress_fxt1.h" |
| #include "texcompress_rgtc.h" |
| #include "texcompress_s3tc.h" |
| #include "texcompress_etc.h" |
| #include "texcompress_bptc.h" |
| #include "teximage.h" |
| #include "texstore.h" |
| #include "enums.h" |
| #include "glformats.h" |
| #include "pixeltransfer.h" |
| #include "util/format_rgb9e5.h" |
| #include "util/format_r11g11b10f.h" |
| |
| |
| enum { |
| ZERO = 4, |
| ONE = 5 |
| }; |
| |
| |
| /** |
| * Texture image storage function. |
| */ |
| typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); |
| |
| |
| /** |
| * Teximage storage routine for when a simple memcpy will do. |
| * No pixel transfer operations or special texel encodings allowed. |
| * 1D, 2D and 3D images supported. |
| */ |
| void |
| _mesa_memcpy_texture(struct gl_context *ctx, |
| GLuint dimensions, |
| mesa_format dstFormat, |
| GLint dstRowStride, |
| GLubyte **dstSlices, |
| GLint srcWidth, GLint srcHeight, GLint srcDepth, |
| GLenum srcFormat, GLenum srcType, |
| const GLvoid *srcAddr, |
| const struct gl_pixelstore_attrib *srcPacking) |
| { |
| const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, |
| srcFormat, srcType); |
| const GLint srcImageStride = _mesa_image_image_stride(srcPacking, |
| srcWidth, srcHeight, srcFormat, srcType); |
| const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, |
| srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLint bytesPerRow = srcWidth * texelBytes; |
| |
| if (dstRowStride == srcRowStride && |
| dstRowStride == bytesPerRow) { |
| /* memcpy image by image */ |
| GLint img; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstImage = dstSlices[img]; |
| memcpy(dstImage, srcImage, bytesPerRow * srcHeight); |
| srcImage += srcImageStride; |
| } |
| } |
| else { |
| /* memcpy row by row */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| const GLubyte *srcRow = srcImage; |
| GLubyte *dstRow = dstSlices[img]; |
| for (row = 0; row < srcHeight; row++) { |
| memcpy(dstRow, srcRow, bytesPerRow); |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| srcImage += srcImageStride; |
| } |
| } |
| } |
| |
| |
| /** |
| * Store a 32-bit integer or float depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z32(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffffff; |
| GLenum dstType; |
| (void) dims; |
| assert(dstFormat == MESA_FORMAT_Z_UNORM32 || |
| dstFormat == MESA_FORMAT_Z_FLOAT32); |
| assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint)); |
| |
| if (dstFormat == MESA_FORMAT_Z_UNORM32) |
| dstType = GL_UNSIGNED_INT; |
| else |
| dstType = GL_FLOAT; |
| |
| { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = dstSlices[img]; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| dstType, dstRow, |
| depthScale, srcType, src, srcPacking); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a 24-bit integer depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_x8_z24(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffff; |
| |
| (void) dims; |
| assert(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); |
| |
| { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = dstSlices[img]; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, (GLuint *) dstRow, |
| depthScale, srcType, src, srcPacking); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a 24-bit integer depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z24_x8(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffff; |
| |
| (void) dims; |
| assert(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM); |
| |
| { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = dstSlices[img]; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| GLuint *dst = (GLuint *) dstRow; |
| GLint i; |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, dst, |
| depthScale, srcType, src, srcPacking); |
| for (i = 0; i < srcWidth; i++) |
| dst[i] <<= 8; |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a 16-bit integer depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z16(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffff; |
| (void) dims; |
| assert(dstFormat == MESA_FORMAT_Z_UNORM16); |
| assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort)); |
| |
| { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = dstSlices[img]; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| GLushort *dst16 = (GLushort *) dstRow; |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_SHORT, dst16, depthScale, |
| srcType, src, srcPacking); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. |
| */ |
| static GLboolean |
| _mesa_texstore_ycbcr(TEXSTORE_PARAMS) |
| { |
| (void) ctx; (void) dims; (void) baseInternalFormat; |
| |
| assert((dstFormat == MESA_FORMAT_YCBCR) || |
| (dstFormat == MESA_FORMAT_YCBCR_REV)); |
| assert(_mesa_get_format_bytes(dstFormat) == 2); |
| assert(ctx->Extensions.MESA_ycbcr_texture); |
| assert(srcFormat == GL_YCBCR_MESA); |
| assert((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || |
| (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); |
| assert(baseInternalFormat == GL_YCBCR_MESA); |
| |
| /* always just memcpy since no pixel transfer ops apply */ |
| _mesa_memcpy_texture(ctx, dims, |
| dstFormat, |
| dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| |
| /* Check if we need byte swapping */ |
| /* XXX the logic here _might_ be wrong */ |
| if (srcPacking->SwapBytes ^ |
| (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ |
| (dstFormat == MESA_FORMAT_YCBCR_REV) ^ |
| !UTIL_ARCH_LITTLE_ENDIAN) { |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = dstSlices[img]; |
| for (row = 0; row < srcHeight; row++) { |
| _mesa_swap2((GLushort *) dstRow, srcWidth); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a combined depth/stencil texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z24_s8(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffff; |
| const GLint srcRowStride |
| = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLint img, row; |
| GLuint *depth = malloc(srcWidth * sizeof(GLuint)); |
| GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); |
| |
| assert(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM); |
| assert(srcFormat == GL_DEPTH_STENCIL_EXT || |
| srcFormat == GL_DEPTH_COMPONENT || |
| srcFormat == GL_STENCIL_INDEX); |
| assert(srcFormat != GL_DEPTH_STENCIL_EXT || |
| srcType == GL_UNSIGNED_INT_24_8_EXT || |
| srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); |
| |
| if (!depth || !stencil) { |
| free(depth); |
| free(stencil); |
| return GL_FALSE; |
| } |
| |
| /* In case we only upload depth we need to preserve the stencil */ |
| for (img = 0; img < srcDepth; img++) { |
| GLuint *dstRow = (GLuint *) dstSlices[img]; |
| const GLubyte *src |
| = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| GLint i; |
| GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; |
| |
| if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ |
| keepstencil = GL_TRUE; |
| } |
| else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ |
| keepdepth = GL_TRUE; |
| } |
| |
| if (keepdepth == GL_FALSE) |
| /* the 24 depth bits will be in the low position: */ |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, /* dst type */ |
| keepstencil ? depth : dstRow, /* dst addr */ |
| depthScale, |
| srcType, src, srcPacking); |
| |
| if (keepstencil == GL_FALSE) |
| /* get the 8-bit stencil values */ |
| _mesa_unpack_stencil_span(ctx, srcWidth, |
| GL_UNSIGNED_BYTE, /* dst type */ |
| stencil, /* dst addr */ |
| srcType, src, srcPacking, |
| ctx->_ImageTransferState); |
| |
| for (i = 0; i < srcWidth; i++) { |
| if (keepstencil) |
| dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); |
| else |
| dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); |
| } |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(GLuint); |
| } |
| } |
| |
| free(depth); |
| free(stencil); |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a combined depth/stencil texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_s8_z24(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffff; |
| const GLint srcRowStride |
| = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLint img, row; |
| GLuint *depth; |
| GLubyte *stencil; |
| |
| assert(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT); |
| assert(srcFormat == GL_DEPTH_STENCIL_EXT || |
| srcFormat == GL_DEPTH_COMPONENT || |
| srcFormat == GL_STENCIL_INDEX); |
| assert(srcFormat != GL_DEPTH_STENCIL_EXT || |
| srcType == GL_UNSIGNED_INT_24_8_EXT || |
| srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); |
| |
| depth = malloc(srcWidth * sizeof(GLuint)); |
| stencil = malloc(srcWidth * sizeof(GLubyte)); |
| |
| if (!depth || !stencil) { |
| free(depth); |
| free(stencil); |
| return GL_FALSE; |
| } |
| |
| for (img = 0; img < srcDepth; img++) { |
| GLuint *dstRow = (GLuint *) dstSlices[img]; |
| const GLubyte *src |
| = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| GLint i; |
| GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; |
| |
| if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ |
| keepstencil = GL_TRUE; |
| } |
| else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ |
| keepdepth = GL_TRUE; |
| } |
| |
| if (keepdepth == GL_FALSE) |
| /* the 24 depth bits will be in the low position: */ |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, /* dst type */ |
| keepstencil ? depth : dstRow, /* dst addr */ |
| depthScale, |
| srcType, src, srcPacking); |
| |
| if (keepstencil == GL_FALSE) |
| /* get the 8-bit stencil values */ |
| _mesa_unpack_stencil_span(ctx, srcWidth, |
| GL_UNSIGNED_BYTE, /* dst type */ |
| stencil, /* dst addr */ |
| srcType, src, srcPacking, |
| ctx->_ImageTransferState); |
| |
| /* merge stencil values into depth values */ |
| for (i = 0; i < srcWidth; i++) { |
| if (keepstencil) |
| dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); |
| else |
| dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); |
| |
| } |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(GLuint); |
| } |
| } |
| |
| free(depth); |
| free(stencil); |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store simple 8-bit/value stencil texture data. |
| */ |
| static GLboolean |
| _mesa_texstore_s8(TEXSTORE_PARAMS) |
| { |
| assert(dstFormat == MESA_FORMAT_S_UINT8); |
| assert(srcFormat == GL_STENCIL_INDEX); |
| |
| { |
| const GLint srcRowStride |
| = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLint img, row; |
| GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); |
| |
| if (!stencil) |
| return GL_FALSE; |
| |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = dstSlices[img]; |
| const GLubyte *src |
| = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| GLint i; |
| |
| /* get the 8-bit stencil values */ |
| _mesa_unpack_stencil_span(ctx, srcWidth, |
| GL_UNSIGNED_BYTE, /* dst type */ |
| stencil, /* dst addr */ |
| srcType, src, srcPacking, |
| ctx->_ImageTransferState); |
| /* merge stencil values into depth values */ |
| for (i = 0; i < srcWidth; i++) |
| dstRow[i] = stencil[i]; |
| |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(GLubyte); |
| } |
| } |
| |
| free(stencil); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS) |
| { |
| GLint img, row; |
| const GLint srcRowStride |
| = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) |
| / sizeof(int32_t); |
| |
| assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT); |
| assert(srcFormat == GL_DEPTH_STENCIL || |
| srcFormat == GL_DEPTH_COMPONENT || |
| srcFormat == GL_STENCIL_INDEX); |
| assert(srcFormat != GL_DEPTH_STENCIL || |
| srcType == GL_UNSIGNED_INT_24_8 || |
| srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); |
| |
| /* In case we only upload depth we need to preserve the stencil */ |
| for (img = 0; img < srcDepth; img++) { |
| uint64_t *dstRow = (uint64_t *) dstSlices[img]; |
| const int32_t *src |
| = (const int32_t *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| /* The unpack functions with: |
| * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
| * only write their own dword, so the other dword (stencil |
| * or depth) is preserved. */ |
| if (srcFormat != GL_STENCIL_INDEX) |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ |
| dstRow, /* dst addr */ |
| ~0U, srcType, src, srcPacking); |
| |
| if (srcFormat != GL_DEPTH_COMPONENT) |
| _mesa_unpack_stencil_span(ctx, srcWidth, |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ |
| dstRow, /* dst addr */ |
| srcType, src, srcPacking, |
| ctx->_ImageTransferState); |
| |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(uint64_t); |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| texstore_depth_stencil(TEXSTORE_PARAMS) |
| { |
| static StoreTexImageFunc table[MESA_FORMAT_COUNT]; |
| static GLboolean initialized = GL_FALSE; |
| |
| if (!initialized) { |
| memset(table, 0, sizeof table); |
| |
| table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8; |
| table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24; |
| table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16; |
| table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24; |
| table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8; |
| table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32; |
| table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8; |
| table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32; |
| table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8; |
| |
| initialized = GL_TRUE; |
| } |
| |
| assert(table[dstFormat]); |
| return table[dstFormat](ctx, dims, baseInternalFormat, |
| dstFormat, dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, srcPacking); |
| } |
| |
| static GLboolean |
| texstore_compressed(TEXSTORE_PARAMS) |
| { |
| static StoreTexImageFunc table[MESA_FORMAT_COUNT]; |
| static GLboolean initialized = GL_FALSE; |
| |
| if (!initialized) { |
| memset(table, 0, sizeof table); |
| |
| table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1; |
| table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1; |
| table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3; |
| table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5; |
| table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1; |
| table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1; |
| table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1; |
| table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1; |
| table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3; |
| table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5; |
| table[MESA_FORMAT_R_RGTC1_UNORM] = _mesa_texstore_red_rgtc1; |
| table[MESA_FORMAT_R_RGTC1_SNORM] = _mesa_texstore_signed_red_rgtc1; |
| table[MESA_FORMAT_RG_RGTC2_UNORM] = _mesa_texstore_rg_rgtc2; |
| table[MESA_FORMAT_RG_RGTC2_SNORM] = _mesa_texstore_signed_rg_rgtc2; |
| table[MESA_FORMAT_L_LATC1_UNORM] = _mesa_texstore_red_rgtc1; |
| table[MESA_FORMAT_L_LATC1_SNORM] = _mesa_texstore_signed_red_rgtc1; |
| table[MESA_FORMAT_LA_LATC2_UNORM] = _mesa_texstore_rg_rgtc2; |
| table[MESA_FORMAT_LA_LATC2_SNORM] = _mesa_texstore_signed_rg_rgtc2; |
| table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8; |
| table[MESA_FORMAT_ETC2_RGB8] = _mesa_texstore_etc2_rgb8; |
| table[MESA_FORMAT_ETC2_SRGB8] = _mesa_texstore_etc2_srgb8; |
| table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac; |
| table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac; |
| table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac; |
| table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac; |
| table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac; |
| table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac; |
| table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = |
| _mesa_texstore_etc2_rgb8_punchthrough_alpha1; |
| table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = |
| _mesa_texstore_etc2_srgb8_punchthrough_alpha1; |
| |
| table[MESA_FORMAT_BPTC_RGBA_UNORM] = |
| _mesa_texstore_bptc_rgba_unorm; |
| table[MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = |
| _mesa_texstore_bptc_rgba_unorm; |
| table[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = |
| _mesa_texstore_bptc_rgb_signed_float; |
| table[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = |
| _mesa_texstore_bptc_rgb_unsigned_float; |
| |
| initialized = GL_TRUE; |
| } |
| |
| assert(table[dstFormat]); |
| return table[dstFormat](ctx, dims, baseInternalFormat, |
| dstFormat, dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, srcPacking); |
| } |
| |
| static GLboolean |
| texstore_rgba(TEXSTORE_PARAMS) |
| { |
| void *tempImage = NULL; |
| int img; |
| GLubyte *src, *dst; |
| uint8_t rebaseSwizzle[4]; |
| bool transferOpsDone = false; |
| |
| /* We have to handle MESA_FORMAT_YCBCR manually because it is a special case |
| * and _mesa_format_convert does not support it. In this case the we only |
| * allow conversions between YCBCR formats and it is mostly a memcpy. |
| */ |
| if (dstFormat == MESA_FORMAT_YCBCR || dstFormat == MESA_FORMAT_YCBCR_REV) { |
| return _mesa_texstore_ycbcr(ctx, dims, baseInternalFormat, |
| dstFormat, dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| } |
| |
| /* We have to deal with GL_COLOR_INDEX manually because |
| * _mesa_format_convert does not handle this format. So what we do here is |
| * convert it to RGBA ubyte first and then convert from that to dst as usual. |
| */ |
| if (srcFormat == GL_COLOR_INDEX) { |
| /* Notice that this will already handle byte swapping if necessary */ |
| tempImage = |
| _mesa_unpack_color_index_to_rgba_ubyte(ctx, dims, |
| srcAddr, srcFormat, srcType, |
| srcWidth, srcHeight, srcDepth, |
| srcPacking, |
| ctx->_ImageTransferState); |
| if (!tempImage) |
| return GL_FALSE; |
| |
| /* _mesa_unpack_color_index_to_rgba_ubyte has handled transferops |
| * if needed. |
| */ |
| transferOpsDone = true; |
| |
| /* Now we only have to adjust our src info for a conversion from |
| * the RGBA ubyte and then we continue as usual. |
| */ |
| srcAddr = tempImage; |
| srcFormat = GL_RGBA; |
| srcType = GL_UNSIGNED_BYTE; |
| } else if (srcPacking->SwapBytes) { |
| /* We have to handle byte-swapping scenarios before calling |
| * _mesa_format_convert |
| */ |
| GLint swapSize = _mesa_sizeof_packed_type(srcType); |
| if (swapSize == 2 || swapSize == 4) { |
| int imageStride = _mesa_image_image_stride(srcPacking, srcWidth, |
| srcHeight, srcFormat, |
| srcType); |
| int bufferSize = imageStride * srcDepth; |
| int layer; |
| const uint8_t *src; |
| uint8_t *dst; |
| |
| tempImage = malloc(bufferSize); |
| if (!tempImage) |
| return GL_FALSE; |
| src = srcAddr; |
| dst = tempImage; |
| for (layer = 0; layer < srcDepth; layer++) { |
| _mesa_swap_bytes_2d_image(srcFormat, srcType, |
| srcPacking, |
| srcWidth, srcHeight, |
| dst, src); |
| src += imageStride; |
| dst += imageStride; |
| } |
| srcAddr = tempImage; |
| } |
| } |
| |
| int srcRowStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| |
| uint32_t srcMesaFormat = |
| _mesa_format_from_format_and_type(srcFormat, srcType); |
| |
| dstFormat = _mesa_get_srgb_format_linear(dstFormat); |
| |
| /* If we have transferOps then we need to convert to RGBA float first, |
| then apply transferOps, then do the conversion to dst |
| */ |
| void *tempRGBA = NULL; |
| if (!transferOpsDone && |
| _mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) { |
| /* Allocate RGBA float image */ |
| int elementCount = srcWidth * srcHeight * srcDepth; |
| tempRGBA = malloc(4 * elementCount * sizeof(float)); |
| if (!tempRGBA) { |
| free(tempImage); |
| return GL_FALSE; |
| } |
| |
| /* Convert from src to RGBA float */ |
| src = (GLubyte *) srcAddr; |
| dst = (GLubyte *) tempRGBA; |
| for (img = 0; img < srcDepth; img++) { |
| _mesa_format_convert(dst, RGBA32_FLOAT, 4 * srcWidth * sizeof(float), |
| src, srcMesaFormat, srcRowStride, |
| srcWidth, srcHeight, NULL); |
| src += srcHeight * srcRowStride; |
| dst += srcHeight * 4 * srcWidth * sizeof(float); |
| } |
| |
| /* Apply transferOps */ |
| _mesa_apply_rgba_transfer_ops(ctx, ctx->_ImageTransferState, elementCount, |
| (float(*)[4]) tempRGBA); |
| |
| /* Now we have to adjust our src info for a conversion from |
| * the RGBA float image and then we continue as usual. |
| */ |
| srcAddr = tempRGBA; |
| srcFormat = GL_RGBA; |
| srcType = GL_FLOAT; |
| srcRowStride = srcWidth * 4 * sizeof(float); |
| srcMesaFormat = RGBA32_FLOAT; |
| srcPacking = &ctx->DefaultPacking; |
| } |
| |
| src = (GLubyte *) |
| _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, |
| srcFormat, srcType, 0, 0, 0); |
| |
| bool needRebase; |
| if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) { |
| needRebase = |
| _mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat, |
| rebaseSwizzle); |
| } else { |
| needRebase = false; |
| } |
| |
| for (img = 0; img < srcDepth; img++) { |
| _mesa_format_convert(dstSlices[img], dstFormat, dstRowStride, |
| src, srcMesaFormat, srcRowStride, |
| srcWidth, srcHeight, |
| needRebase ? rebaseSwizzle : NULL); |
| src += srcHeight * srcRowStride; |
| } |
| |
| free(tempImage); |
| free(tempRGBA); |
| |
| return GL_TRUE; |
| } |
| |
| GLboolean |
| _mesa_texstore_needs_transfer_ops(struct gl_context *ctx, |
| GLenum baseInternalFormat, |
| mesa_format dstFormat) |
| { |
| GLenum dstType; |
| |
| /* There are different rules depending on the base format. */ |
| switch (baseInternalFormat) { |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL: |
| return ctx->Pixel.DepthScale != 1.0f || |
| ctx->Pixel.DepthBias != 0.0f; |
| |
| case GL_STENCIL_INDEX: |
| return GL_FALSE; |
| |
| default: |
| /* Color formats. |
| * Pixel transfer ops (scale, bias, table lookup) do not apply |
| * to integer formats. |
| */ |
| dstType = _mesa_get_format_datatype(dstFormat); |
| |
| return dstType != GL_INT && dstType != GL_UNSIGNED_INT && |
| ctx->_ImageTransferState; |
| } |
| } |
| |
| |
| GLboolean |
| _mesa_texstore_can_use_memcpy(struct gl_context *ctx, |
| GLenum baseInternalFormat, mesa_format dstFormat, |
| GLenum srcFormat, GLenum srcType, |
| const struct gl_pixelstore_attrib *srcPacking) |
| { |
| if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) { |
| return GL_FALSE; |
| } |
| |
| /* The base internal format and the base Mesa format must match. */ |
| if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) { |
| return GL_FALSE; |
| } |
| |
| /* The Mesa format must match the input format and type. */ |
| if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, |
| srcPacking->SwapBytes, NULL)) { |
| return GL_FALSE; |
| } |
| |
| /* Depth texture data needs clamping in following cases: |
| * - Floating point dstFormat with signed srcType: clamp to [0.0, 1.0]. |
| * - Fixed point dstFormat with signed srcType: clamp to [0, 2^n -1]. |
| * |
| * All the cases except one (float dstFormat with float srcType) are ruled |
| * out by _mesa_format_matches_format_and_type() check above. Handle the |
| * remaining case here. |
| */ |
| if ((baseInternalFormat == GL_DEPTH_COMPONENT || |
| baseInternalFormat == GL_DEPTH_STENCIL) && |
| (srcType == GL_FLOAT || |
| srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) { |
| return GL_FALSE; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| _mesa_texstore_memcpy(TEXSTORE_PARAMS) |
| { |
| if (!_mesa_texstore_can_use_memcpy(ctx, baseInternalFormat, dstFormat, |
| srcFormat, srcType, srcPacking)) { |
| return GL_FALSE; |
| } |
| |
| _mesa_memcpy_texture(ctx, dims, |
| dstFormat, |
| dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store user data into texture memory. |
| * Called via glTex[Sub]Image1/2/3D() |
| * \return GL_TRUE for success, GL_FALSE for failure (out of memory). |
| */ |
| GLboolean |
| _mesa_texstore(TEXSTORE_PARAMS) |
| { |
| if (_mesa_texstore_memcpy(ctx, dims, baseInternalFormat, |
| dstFormat, |
| dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, srcPacking)) { |
| return GL_TRUE; |
| } |
| |
| if (_mesa_is_depth_or_stencil_format(baseInternalFormat)) { |
| return texstore_depth_stencil(ctx, dims, baseInternalFormat, |
| dstFormat, dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, srcPacking); |
| } else if (_mesa_is_format_compressed(dstFormat)) { |
| return texstore_compressed(ctx, dims, baseInternalFormat, |
| dstFormat, dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, srcPacking); |
| } else { |
| return texstore_rgba(ctx, dims, baseInternalFormat, |
| dstFormat, dstRowStride, dstSlices, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, srcPacking); |
| } |
| } |
| |
| |
| /** |
| * Normally, we'll only _write_ texel data to a texture when we map it. |
| * But if the user is providing depth or stencil values and the texture |
| * image is a combined depth/stencil format, we'll actually read from |
| * the texture buffer too (in order to insert the depth or stencil values. |
| * \param userFormat the user-provided image format |
| * \param texFormat the destination texture format |
| */ |
| static GLbitfield |
| get_read_write_mode(GLenum userFormat, mesa_format texFormat) |
| { |
| if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT) |
| && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) |
| return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; |
| else |
| return GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT; |
| } |
| |
| |
| /** |
| * Helper function for storing 1D, 2D, 3D whole and subimages into texture |
| * memory. |
| * The source of the image data may be user memory or a PBO. In the later |
| * case, we'll map the PBO, copy from it, then unmap it. |
| */ |
| static void |
| store_texsubimage(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint width, GLint height, GLint depth, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| const char *caller) |
| |
| { |
| const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat); |
| const GLenum target = texImage->TexObject->Target; |
| GLboolean success = GL_FALSE; |
| GLuint dims, slice, numSlices = 1, sliceOffset = 0; |
| GLint srcImageStride = 0; |
| const GLubyte *src; |
| |
| assert(xoffset + width <= texImage->Width); |
| assert(yoffset + height <= texImage->Height); |
| assert(zoffset + depth <= texImage->Depth); |
| |
| switch (target) { |
| case GL_TEXTURE_1D: |
| dims = 1; |
| break; |
| case GL_TEXTURE_2D_ARRAY: |
| case GL_TEXTURE_CUBE_MAP_ARRAY: |
| case GL_TEXTURE_3D: |
| dims = 3; |
| break; |
| default: |
| dims = 2; |
| } |
| |
| /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
| src = (const GLubyte *) |
| _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, |
| format, type, pixels, packing, caller); |
| if (!src) |
| return; |
| |
| /* compute slice info (and do some sanity checks) */ |
| switch (target) { |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_2D_MULTISAMPLE: |
| case GL_TEXTURE_RECTANGLE: |
| case GL_TEXTURE_CUBE_MAP: |
| case GL_TEXTURE_EXTERNAL_OES: |
| /* one image slice, nothing special needs to be done */ |
| break; |
| case GL_TEXTURE_1D: |
| assert(height == 1); |
| assert(depth == 1); |
| assert(yoffset == 0); |
| assert(zoffset == 0); |
| break; |
| case GL_TEXTURE_1D_ARRAY: |
| assert(depth == 1); |
| assert(zoffset == 0); |
| numSlices = height; |
| sliceOffset = yoffset; |
| height = 1; |
| yoffset = 0; |
| srcImageStride = _mesa_image_row_stride(packing, width, format, type); |
| break; |
| case GL_TEXTURE_2D_ARRAY: |
| case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: |
| numSlices = depth; |
| sliceOffset = zoffset; |
| depth = 1; |
| zoffset = 0; |
| srcImageStride = _mesa_image_image_stride(packing, width, height, |
| format, type); |
| break; |
| case GL_TEXTURE_3D: |
| /* we'll store 3D images as a series of slices */ |
| numSlices = depth; |
| sliceOffset = zoffset; |
| srcImageStride = _mesa_image_image_stride(packing, width, height, |
| format, type); |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARRAY: |
| numSlices = depth; |
| sliceOffset = zoffset; |
| srcImageStride = _mesa_image_image_stride(packing, width, height, |
| format, type); |
| break; |
| default: |
| _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", |
| target); |
| return; |
| } |
| |
| assert(numSlices == 1 || srcImageStride != 0); |
| |
| for (slice = 0; slice < numSlices; slice++) { |
| GLubyte *dstMap; |
| GLint dstRowStride; |
| |
| ctx->Driver.MapTextureImage(ctx, texImage, |
| slice + sliceOffset, |
| xoffset, yoffset, width, height, |
| mapMode, &dstMap, &dstRowStride); |
| if (dstMap) { |
| /* Note: we're only storing a 2D (or 1D) slice at a time but we need |
| * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is |
| * used for 3D images. |
| */ |
| success = _mesa_texstore(ctx, dims, texImage->_BaseFormat, |
| texImage->TexFormat, |
| dstRowStride, |
| &dstMap, |
| width, height, 1, /* w, h, d */ |
| format, type, src, packing); |
| |
| ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset); |
| } |
| |
| src += srcImageStride; |
| |
| if (!success) |
| break; |
| } |
| |
| if (!success) |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); |
| |
| _mesa_unmap_teximage_pbo(ctx, packing); |
| } |
| |
| |
| |
| /** |
| * Fallback code for ctx->Driver.TexImage(). |
| * Basically, allocate storage for the texture image, then copy the |
| * user's image into it. |
| */ |
| void |
| _mesa_store_teximage(struct gl_context *ctx, |
| GLuint dims, |
| struct gl_texture_image *texImage, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing) |
| { |
| assert(dims == 1 || dims == 2 || dims == 3); |
| |
| if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) |
| return; |
| |
| /* allocate storage for texture data */ |
| if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); |
| return; |
| } |
| |
| store_texsubimage(ctx, texImage, |
| 0, 0, 0, texImage->Width, texImage->Height, texImage->Depth, |
| format, type, pixels, packing, "glTexImage"); |
| } |
| |
| |
| /* |
| * Fallback for Driver.TexSubImage(). |
| */ |
| void |
| _mesa_store_texsubimage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint width, GLint height, GLint depth, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing) |
| { |
| store_texsubimage(ctx, texImage, |
| xoffset, yoffset, zoffset, width, height, depth, |
| format, type, pixels, packing, "glTexSubImage"); |
| } |
| |
| static void |
| clear_image_to_zero(GLubyte *dstMap, GLint dstRowStride, |
| GLsizei width, GLsizei height, |
| GLsizei clearValueSize) |
| { |
| GLsizei y; |
| |
| for (y = 0; y < height; y++) { |
| memset(dstMap, 0, clearValueSize * width); |
| dstMap += dstRowStride; |
| } |
| } |
| |
| static void |
| clear_image_to_value(GLubyte *dstMap, GLint dstRowStride, |
| GLsizei width, GLsizei height, |
| const GLvoid *clearValue, |
| GLsizei clearValueSize) |
| { |
| GLsizei y, x; |
| |
| for (y = 0; y < height; y++) { |
| for (x = 0; x < width; x++) { |
| memcpy(dstMap, clearValue, clearValueSize); |
| dstMap += clearValueSize; |
| } |
| dstMap += dstRowStride - clearValueSize * width; |
| } |
| } |
| |
| /* |
| * Fallback for Driver.ClearTexSubImage(). |
| */ |
| void |
| _mesa_store_cleartexsubimage(struct gl_context *ctx, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, |
| const GLvoid *clearValue) |
| { |
| GLubyte *dstMap; |
| GLint dstRowStride; |
| GLsizeiptr clearValueSize; |
| GLsizei z; |
| |
| clearValueSize = _mesa_get_format_bytes(texImage->TexFormat); |
| |
| for (z = 0; z < depth; z++) { |
| ctx->Driver.MapTextureImage(ctx, texImage, |
| z + zoffset, xoffset, yoffset, |
| width, height, |
| GL_MAP_WRITE_BIT, |
| &dstMap, &dstRowStride); |
| if (dstMap == NULL) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearTex*Image"); |
| return; |
| } |
| |
| if (clearValue) { |
| clear_image_to_value(dstMap, dstRowStride, |
| width, height, |
| clearValue, |
| clearValueSize); |
| } else { |
| clear_image_to_zero(dstMap, dstRowStride, |
| width, height, |
| clearValueSize); |
| } |
| |
| ctx->Driver.UnmapTextureImage(ctx, texImage, z + zoffset); |
| } |
| } |
| |
| /** |
| * Fallback for Driver.CompressedTexImage() |
| */ |
| void |
| _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLsizei imageSize, const GLvoid *data) |
| { |
| /* only 2D and 3D compressed images are supported at this time */ |
| if (dims == 1) { |
| _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call"); |
| return; |
| } |
| |
| /* This is pretty simple, because unlike the general texstore path we don't |
| * have to worry about the usual image unpacking or image transfer |
| * operations. |
| */ |
| assert(texImage); |
| assert(texImage->Width > 0); |
| assert(texImage->Height > 0); |
| assert(texImage->Depth > 0); |
| |
| /* allocate storage for texture data */ |
| if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims); |
| return; |
| } |
| |
| ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, |
| 0, 0, 0, |
| texImage->Width, texImage->Height, texImage->Depth, |
| texImage->TexFormat, |
| imageSize, data); |
| } |
| |
| |
| /** |
| * Compute compressed_pixelstore parameters for copying compressed |
| * texture data. |
| * \param dims number of texture image dimensions: 1, 2 or 3 |
| * \param texFormat the compressed texture format |
| * \param width, height, depth size of image to copy |
| * \param packing pixelstore parameters describing user-space image packing |
| * \param store returns the compressed_pixelstore parameters |
| */ |
| void |
| _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat, |
| GLsizei width, GLsizei height, |
| GLsizei depth, |
| const struct gl_pixelstore_attrib *packing, |
| struct compressed_pixelstore *store) |
| { |
| GLuint bw, bh, bd; |
| |
| _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd); |
| |
| store->SkipBytes = 0; |
| store->TotalBytesPerRow = store->CopyBytesPerRow = |
| _mesa_format_row_stride(texFormat, width); |
| store->TotalRowsPerSlice = store->CopyRowsPerSlice = |
| (height + bh - 1) / bh; |
| store->CopySlices = (depth + bd - 1) / bd; |
| |
| if (packing->CompressedBlockWidth && |
| packing->CompressedBlockSize) { |
| |
| bw = packing->CompressedBlockWidth; |
| |
| if (packing->RowLength) { |
| store->TotalBytesPerRow = packing->CompressedBlockSize * |
| ((packing->RowLength + bw - 1) / bw); |
| } |
| |
| store->SkipBytes += |
| packing->SkipPixels * packing->CompressedBlockSize / bw; |
| } |
| |
| if (dims > 1 && packing->CompressedBlockHeight && |
| packing->CompressedBlockSize) { |
| |
| bh = packing->CompressedBlockHeight; |
| |
| store->SkipBytes += packing->SkipRows * store->TotalBytesPerRow / bh; |
| store->CopyRowsPerSlice = (height + bh - 1) / bh; /* rows in blocks */ |
| |
| if (packing->ImageHeight) { |
| store->TotalRowsPerSlice = (packing->ImageHeight + bh - 1) / bh; |
| } |
| } |
| |
| if (dims > 2 && packing->CompressedBlockDepth && |
| packing->CompressedBlockSize) { |
| |
| int bd = packing->CompressedBlockDepth; |
| |
| store->SkipBytes += packing->SkipImages * store->TotalBytesPerRow * |
| store->TotalRowsPerSlice / bd; |
| } |
| } |
| |
| |
| /** |
| * Fallback for Driver.CompressedTexSubImage() |
| */ |
| void |
| _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_image *texImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, const GLvoid *data) |
| { |
| struct compressed_pixelstore store; |
| GLint dstRowStride; |
| GLint i, slice; |
| GLubyte *dstMap; |
| const GLubyte *src; |
| |
| if (dims == 1) { |
| _mesa_problem(ctx, "Unexpected 1D compressed texsubimage call"); |
| return; |
| } |
| |
| _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, |
| width, height, depth, |
| &ctx->Unpack, &store); |
| |
| /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
| data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data, |
| &ctx->Unpack, |
| "glCompressedTexSubImage"); |
| if (!data) |
| return; |
| |
| src = (const GLubyte *) data + store.SkipBytes; |
| |
| for (slice = 0; slice < store.CopySlices; slice++) { |
| /* Map dest texture buffer */ |
| ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset, |
| xoffset, yoffset, width, height, |
| GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT, |
| &dstMap, &dstRowStride); |
| |
| if (dstMap) { |
| |
| /* copy rows of blocks */ |
| if (dstRowStride == store.TotalBytesPerRow && |
| dstRowStride == store.CopyBytesPerRow) { |
| memcpy(dstMap, src, store.CopyBytesPerRow * store.CopyRowsPerSlice); |
| src += store.CopyBytesPerRow * store.CopyRowsPerSlice; |
| } |
| else { |
| for (i = 0; i < store.CopyRowsPerSlice; i++) { |
| memcpy(dstMap, src, store.CopyBytesPerRow); |
| dstMap += dstRowStride; |
| src += store.TotalBytesPerRow; |
| } |
| } |
| |
| ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset); |
| |
| /* advance to next slice */ |
| src += store.TotalBytesPerRow * (store.TotalRowsPerSlice |
| - store.CopyRowsPerSlice); |
| } |
| else { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD", |
| dims); |
| } |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); |
| } |