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/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/memstream.h"
#include "util/mesa-sha1.h"
#include "util/u_atomic.h"
#include "radv_debug.h"
#include "radv_private.h"
#include "radv_shader.h"
#include "radv_shader_helper.h"
#include "radv_shader_args.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include "spirv/nir_spirv.h"
#include "sid.h"
#include "ac_binary.h"
#include "ac_llvm_util.h"
#include "ac_nir_to_llvm.h"
#include "ac_rtld.h"
#include "vk_format.h"
#include "util/debug.h"
#include "ac_exp_param.h"
static const struct nir_shader_compiler_options nir_options = {
.vertex_id_zero_based = true,
.lower_scmp = true,
.lower_flrp16 = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_device_index_to_zero = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_bitfield_insert_to_bitfield_select = true,
.lower_bitfield_extract = true,
.lower_pack_snorm_2x16 = true,
.lower_pack_snorm_4x8 = true,
.lower_pack_unorm_2x16 = true,
.lower_pack_unorm_4x8 = true,
.lower_pack_half_2x16 = true,
.lower_pack_64_2x32 = true,
.lower_pack_64_4x16 = true,
.lower_pack_32_2x16 = true,
.lower_unpack_snorm_2x16 = true,
.lower_unpack_snorm_4x8 = true,
.lower_unpack_unorm_2x16 = true,
.lower_unpack_unorm_4x8 = true,
.lower_unpack_half_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
.lower_ffma16 = true,
.lower_ffma32 = true,
.lower_ffma64 = true,
.lower_fpow = true,
.lower_mul_2x32_64 = true,
.lower_rotate = true,
.use_scoped_barrier = true,
.max_unroll_iterations = 32,
.use_interpolated_input_intrinsics = true,
/* nir_lower_int64() isn't actually called for the LLVM backend, but
* this helps the loop unrolling heuristics. */
.lower_int64_options = nir_lower_imul64 |
nir_lower_imul_high64 |
nir_lower_imul_2x32_64 |
nir_lower_divmod64 |
nir_lower_minmax64 |
nir_lower_iabs64,
.lower_doubles_options = nir_lower_drcp |
nir_lower_dsqrt |
nir_lower_drsq |
nir_lower_ddiv,
.divergence_analysis_options = nir_divergence_view_index_uniform,
};
bool
radv_can_dump_shader(struct radv_device *device,
struct radv_shader_module *module,
bool is_gs_copy_shader)
{
if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
return false;
if (module)
return !module->nir ||
(device->instance->debug_flags & RADV_DEBUG_DUMP_META_SHADERS);
return is_gs_copy_shader;
}
bool
radv_can_dump_shader_stats(struct radv_device *device,
struct radv_shader_module *module)
{
/* Only dump non-meta shader stats. */
return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
module && !module->nir;
}
VkResult radv_CreateShaderModule(
VkDevice _device,
const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderModule* pShaderModule)
{
RADV_FROM_HANDLE(radv_device, device, _device);
struct radv_shader_module *module;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
assert(pCreateInfo->flags == 0);
module = vk_alloc2(&device->vk.alloc, pAllocator,
sizeof(*module) + pCreateInfo->codeSize, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (module == NULL)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
vk_object_base_init(&device->vk, &module->base,
VK_OBJECT_TYPE_SHADER_MODULE);
module->nir = NULL;
module->size = pCreateInfo->codeSize;
memcpy(module->data, pCreateInfo->pCode, module->size);
_mesa_sha1_compute(module->data, module->size, module->sha1);
*pShaderModule = radv_shader_module_to_handle(module);
return VK_SUCCESS;
}
void radv_DestroyShaderModule(
VkDevice _device,
VkShaderModule _module,
const VkAllocationCallbacks* pAllocator)
{
RADV_FROM_HANDLE(radv_device, device, _device);
RADV_FROM_HANDLE(radv_shader_module, module, _module);
if (!module)
return;
vk_object_base_finish(&module->base);
vk_free2(&device->vk.alloc, pAllocator, module);
}
void
radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
bool allow_copies)
{
bool progress;
unsigned lower_flrp =
(shader->options->lower_flrp16 ? 16 : 0) |
(shader->options->lower_flrp32 ? 32 : 0) |
(shader->options->lower_flrp64 ? 64 : 0);
do {
progress = false;
NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp);
NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp);
NIR_PASS_V(shader, nir_lower_vars_to_ssa);
if (allow_copies) {
/* Only run this pass in the first call to
* radv_optimize_nir. Later calls assume that we've
* lowered away any copy_deref instructions and we
* don't want to introduce any more.
*/
NIR_PASS(progress, shader, nir_opt_find_array_copies);
}
NIR_PASS(progress, shader, nir_opt_copy_prop_vars);
NIR_PASS(progress, shader, nir_opt_dead_write_vars);
NIR_PASS(progress, shader, nir_remove_dead_variables,
nir_var_function_temp | nir_var_shader_in | nir_var_shader_out,
NULL);
NIR_PASS_V(shader, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS_V(shader, nir_lower_phis_to_scalar);
NIR_PASS(progress, shader, nir_copy_prop);
NIR_PASS(progress, shader, nir_opt_remove_phis);
NIR_PASS(progress, shader, nir_opt_dce);
if (nir_opt_trivial_continues(shader)) {
progress = true;
NIR_PASS(progress, shader, nir_copy_prop);
NIR_PASS(progress, shader, nir_opt_remove_phis);
NIR_PASS(progress, shader, nir_opt_dce);
}
NIR_PASS(progress, shader, nir_opt_if, true);
NIR_PASS(progress, shader, nir_opt_dead_cf);
NIR_PASS(progress, shader, nir_opt_cse);
NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, shader, nir_opt_constant_folding);
NIR_PASS(progress, shader, nir_opt_algebraic);
if (lower_flrp != 0) {
bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress,
shader,
nir_lower_flrp,
lower_flrp,
false /* always_precise */);
if (lower_flrp_progress) {
NIR_PASS(progress, shader,
nir_opt_constant_folding);
progress = true;
}
/* Nothing should rematerialize any flrps, so we only
* need to do this lowering once.
*/
lower_flrp = 0;
}
NIR_PASS(progress, shader, nir_opt_undef);
NIR_PASS(progress, shader, nir_opt_shrink_vectors);
if (shader->options->max_unroll_iterations) {
NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
}
} while (progress && !optimize_conservatively);
NIR_PASS(progress, shader, nir_opt_conditional_discard);
NIR_PASS(progress, shader, nir_opt_move, nir_move_load_ubo);
}
static void
shared_var_info(const struct glsl_type *type, unsigned *size, unsigned *align)
{
assert(glsl_type_is_vector_or_scalar(type));
uint32_t comp_size = glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
unsigned length = glsl_get_vector_elements(type);
*size = comp_size * length,
*align = comp_size;
}
struct radv_shader_debug_data {
struct radv_device *device;
const struct radv_shader_module *module;
};
static void radv_spirv_nir_debug(void *private_data,
enum nir_spirv_debug_level level,
size_t spirv_offset,
const char *message)
{
struct radv_shader_debug_data *debug_data = private_data;
struct radv_instance *instance = debug_data->device->instance;
static const VkDebugReportFlagsEXT vk_flags[] = {
[NIR_SPIRV_DEBUG_LEVEL_INFO] = VK_DEBUG_REPORT_INFORMATION_BIT_EXT,
[NIR_SPIRV_DEBUG_LEVEL_WARNING] = VK_DEBUG_REPORT_WARNING_BIT_EXT,
[NIR_SPIRV_DEBUG_LEVEL_ERROR] = VK_DEBUG_REPORT_ERROR_BIT_EXT,
};
char buffer[256];
snprintf(buffer, sizeof(buffer), "SPIR-V offset %lu: %s",
(unsigned long)spirv_offset, message);
vk_debug_report(&instance->debug_report_callbacks,
vk_flags[level],
VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
(uint64_t)(uintptr_t)debug_data->module,
0, 0, "radv", buffer);
}
static void radv_compiler_debug(void *private_data,
enum radv_compiler_debug_level level,
const char *message)
{
struct radv_shader_debug_data *debug_data = private_data;
struct radv_instance *instance = debug_data->device->instance;
static const VkDebugReportFlagsEXT vk_flags[] = {
[RADV_COMPILER_DEBUG_LEVEL_PERFWARN] = VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
[RADV_COMPILER_DEBUG_LEVEL_ERROR] = VK_DEBUG_REPORT_ERROR_BIT_EXT,
};
/* VK_DEBUG_REPORT_DEBUG_BIT_EXT specifies diagnostic information
* from the implementation and layers.
*/
vk_debug_report(&instance->debug_report_callbacks,
vk_flags[level] | VK_DEBUG_REPORT_DEBUG_BIT_EXT,
VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
(uint64_t)(uintptr_t)debug_data->module,
0, 0, "radv", message);
}
static bool
lower_load_vulkan_descriptor(nir_shader *nir)
{
nir_function_impl *entry = nir_shader_get_entrypoint(nir);
bool progress = false;
nir_builder b;
nir_builder_init(&b, entry);
nir_foreach_block(block, entry) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_vulkan_descriptor)
continue;
b.cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *def = nir_vec2(&b,
nir_channel(&b, intrin->src[0].ssa, 0),
nir_imm_int(&b, 0));
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(def));
nir_instr_remove(instr);
progress = true;
}
}
return progress;
}
nir_shader *
radv_shader_compile_to_nir(struct radv_device *device,
struct radv_shader_module *module,
const char *entrypoint_name,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags,
const struct radv_pipeline_layout *layout,
unsigned subgroup_size, unsigned ballot_bit_size)
{
nir_shader *nir;
if (module->nir) {
/* Some things such as our meta clear/blit code will give us a NIR
* shader directly. In that case, we just ignore the SPIR-V entirely
* and just use the NIR shader */
nir = module->nir;
nir->options = &nir_options;
nir_validate_shader(nir, "in internal shader");
assert(exec_list_length(&nir->functions) == 1);
} else {
uint32_t *spirv = (uint32_t *) module->data;
assert(module->size % 4 == 0);
if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
radv_print_spirv(module->data, module->size, stderr);
uint32_t num_spec_entries = 0;
struct nir_spirv_specialization *spec_entries = NULL;
if (spec_info && spec_info->mapEntryCount > 0) {
num_spec_entries = spec_info->mapEntryCount;
spec_entries = calloc(num_spec_entries, sizeof(*spec_entries));
for (uint32_t i = 0; i < num_spec_entries; i++) {
VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
const void *data = spec_info->pData + entry.offset;
assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
spec_entries[i].id = spec_info->pMapEntries[i].constantID;
switch (entry.size) {
case 8:
memcpy(&spec_entries[i].value.u64, data, sizeof(uint64_t));
break;
case 4:
memcpy(&spec_entries[i].value.u32, data, sizeof(uint32_t));
break;
case 2:
memcpy(&spec_entries[i].value.u16, data, sizeof(uint16_t));
break;
case 1:
memcpy(&spec_entries[i].value.u8, data, sizeof(uint8_t));
break;
default:
assert(!"Invalid spec constant size");
break;
}
}
}
struct radv_shader_debug_data spirv_debug_data = {
.device = device,
.module = module,
};
const struct spirv_to_nir_options spirv_options = {
.caps = {
.amd_fragment_mask = true,
.amd_gcn_shader = true,
.amd_image_gather_bias_lod = true,
.amd_image_read_write_lod = true,
.amd_shader_ballot = true,
.amd_shader_explicit_vertex_parameter = true,
.amd_trinary_minmax = true,
.demote_to_helper_invocation = true,
.derivative_group = true,
.descriptor_array_dynamic_indexing = true,
.descriptor_array_non_uniform_indexing = true,
.descriptor_indexing = true,
.device_group = true,
.draw_parameters = true,
.float_controls = true,
.float16 = device->physical_device->rad_info.has_packed_math_16bit,
.float32_atomic_add = true,
.float64 = true,
.geometry_streams = true,
.image_ms_array = true,
.image_read_without_format = true,
.image_write_without_format = true,
.int8 = true,
.int16 = true,
.int64 = true,
.int64_atomics = true,
.min_lod = true,
.multiview = true,
.physical_storage_buffer_address = true,
.post_depth_coverage = true,
.runtime_descriptor_array = true,
.shader_clock = true,
.shader_viewport_index_layer = true,
.stencil_export = true,
.storage_8bit = true,
.storage_16bit = true,
.storage_image_ms = true,
.subgroup_arithmetic = true,
.subgroup_ballot = true,
.subgroup_basic = true,
.subgroup_quad = true,
.subgroup_shuffle = true,
.subgroup_vote = true,
.tessellation = true,
.transform_feedback = true,
.variable_pointers = true,
.vk_memory_model = true,
.vk_memory_model_device_scope = true,
},
.ubo_addr_format = nir_address_format_32bit_index_offset,
.ssbo_addr_format = nir_address_format_32bit_index_offset,
.phys_ssbo_addr_format = nir_address_format_64bit_global,
.push_const_addr_format = nir_address_format_logical,
.shared_addr_format = nir_address_format_32bit_offset,
.frag_coord_is_sysval = true,
.debug = {
.func = radv_spirv_nir_debug,
.private_data = &spirv_debug_data,
},
};
nir = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,
stage, entrypoint_name,
&spirv_options, &nir_options);
assert(nir->info.stage == stage);
nir_validate_shader(nir, "after spirv_to_nir");
free(spec_entries);
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_deref);
/* Pick off the single entrypoint that we want */
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
if (func->is_entrypoint)
func->name = ralloc_strdup(func, "main");
else
exec_node_remove(&func->node);
}
assert(exec_list_length(&nir->functions) == 1);
/* Make sure we lower constant initializers on output variables so that
* nir_remove_dead_variables below sees the corresponding stores
*/
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_shader_out);
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/
NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
*/
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_split_per_member_structs);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_input_attachments,
&(nir_input_attachment_options) {
.use_fragcoord_sysval = true,
.use_layer_id_sysval = false,
});
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared,
NULL);
NIR_PASS_V(nir, nir_propagate_invariant);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
if (device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
NIR_PASS_V(nir, nir_lower_discard_to_demote);
nir_lower_doubles_options lower_doubles =
nir->options->lower_doubles_options;
if (device->physical_device->rad_info.chip_class == GFX6) {
/* GFX6 doesn't support v_floor_f64 and the precision
* of v_fract_f64 which is used to implement 64-bit
* floor is less than what Vulkan requires.
*/
lower_doubles |= nir_lower_dfloor;
}
NIR_PASS_V(nir, nir_lower_doubles, NULL, lower_doubles);
}
/* Vulkan uses the separate-shader linking model */
nir->info.separate_shader = true;
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
unsigned nir_gs_flags = nir_lower_gs_intrinsics_per_stream;
if (device->physical_device->use_ngg && !radv_use_llvm_for_stage(device, stage)) {
/* ACO needs NIR to do some of the hard lifting */
nir_gs_flags |= nir_lower_gs_intrinsics_count_primitives |
nir_lower_gs_intrinsics_count_vertices_per_primitive |
nir_lower_gs_intrinsics_overwrite_incomplete;
}
nir_lower_gs_intrinsics(nir, nir_gs_flags);
}
static const nir_lower_tex_options tex_options = {
.lower_txp = ~0,
.lower_tg4_offsets = true,
};
nir_lower_tex(nir, &tex_options);
nir_lower_vars_to_ssa(nir);
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_GEOMETRY ||
nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir), true, true);
} else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir), true, false);
}
nir_split_var_copies(nir);
nir_lower_global_vars_to_local(nir);
nir_remove_dead_variables(nir, nir_var_function_temp, NULL);
bool gfx7minus = device->physical_device->rad_info.chip_class <= GFX7;
nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) {
.subgroup_size = subgroup_size,
.ballot_bit_size = ballot_bit_size,
.lower_to_scalar = 1,
.lower_subgroup_masks = 1,
.lower_shuffle = 1,
.lower_shuffle_to_32bit = 1,
.lower_vote_eq_to_ballot = 1,
.lower_quad_broadcast_dynamic = 1,
.lower_quad_broadcast_dynamic_to_const = gfx7minus,
.lower_shuffle_to_swizzle_amd = 1,
.lower_elect = radv_use_llvm_for_stage(device, stage),
});
nir_lower_load_const_to_scalar(nir);
if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
radv_optimize_nir(nir, false, true);
/* call radv_nir_lower_ycbcr_textures() late as there might still be
* tex with undef texture/sampler before first optimization */
NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
/* We call nir_lower_var_copies() after the first radv_optimize_nir()
* to remove any copies introduced by nir_opt_find_array_copies().
*/
nir_lower_var_copies(nir);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_push_const,
nir_address_format_32bit_offset);
NIR_PASS_V(nir, nir_lower_explicit_io,
nir_var_mem_ubo | nir_var_mem_ssbo,
nir_address_format_32bit_index_offset);
NIR_PASS_V(nir, lower_load_vulkan_descriptor);
/* Lower deref operations for compute shared memory. */
if (nir->info.stage == MESA_SHADER_COMPUTE) {
NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
nir_var_mem_shared, shared_var_info);
NIR_PASS_V(nir, nir_lower_explicit_io,
nir_var_mem_shared, nir_address_format_32bit_offset);
}
nir_lower_explicit_io(nir, nir_var_mem_global,
nir_address_format_64bit_global);
/* Lower large variables that are always constant with load_constant
* intrinsics, which get turned into PC-relative loads from a data
* section next to the shader.
*/
NIR_PASS_V(nir, nir_opt_large_constants,
glsl_get_natural_size_align_bytes, 16);
/* Indirect lowering must be called after the radv_optimize_nir() loop
* has been called at least once. Otherwise indirect lowering can
* bloat the instruction count of the loop and cause it to be
* considered too large for unrolling.
*/
if (ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class) &&
!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT) &&
nir->info.stage != MESA_SHADER_COMPUTE) {
/* Optimize the lowered code before the linking optimizations. */
radv_optimize_nir(nir, false, false);
}
return nir;
}
static int
type_size_vec4(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
static nir_variable *
find_layer_in_var(nir_shader *nir)
{
nir_variable *var =
nir_find_variable_with_location(nir, nir_var_shader_in, VARYING_SLOT_LAYER);
if (var != NULL)
return var;
var = nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
var->data.location = VARYING_SLOT_LAYER;
var->data.interpolation = INTERP_MODE_FLAT;
return var;
}
/* We use layered rendering to implement multiview, which means we need to map
* view_index to gl_Layer. The code generates a load from the layer_id sysval,
* but since we don't have a way to get at this information from the fragment
* shader, we also need to lower this to the gl_Layer varying. This pass
* lowers both to a varying load from the LAYER slot, before lowering io, so
* that nir_assign_var_locations() will give the LAYER varying the correct
* driver_location.
*/
static bool
lower_view_index(nir_shader *nir)
{
bool progress = false;
nir_function_impl *entry = nir_shader_get_entrypoint(nir);
nir_builder b;
nir_builder_init(&b, entry);
nir_variable *layer = NULL;
nir_foreach_block(block, entry) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
if (load->intrinsic != nir_intrinsic_load_view_index)
continue;
if (!layer)
layer = find_layer_in_var(nir);
b.cursor = nir_before_instr(instr);
nir_ssa_def *def = nir_load_var(&b, layer);
nir_ssa_def_rewrite_uses(&load->dest.ssa,
nir_src_for_ssa(def));
nir_instr_remove(instr);
progress = true;
}
}
return progress;
}
void
radv_lower_io(struct radv_device *device, nir_shader *nir)
{
if (nir->info.stage == MESA_SHADER_COMPUTE)
return;
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS_V(nir, lower_view_index);
nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
MESA_SHADER_FRAGMENT);
}
/* The RADV/LLVM backend expects 64-bit IO to be lowered. */
nir_lower_io_options options =
radv_use_llvm_for_stage(device, nir->info.stage) ? nir_lower_io_lower_64bit_to_32 : 0;
NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
type_size_vec4, options);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
NIR_PASS_V(nir, nir_io_add_const_offset_to_base,
nir_var_shader_in | nir_var_shader_out);
}
static void *
radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader)
{
mtx_lock(&device->shader_slab_mutex);
list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
uint64_t offset = 0;
list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
if (s->bo_offset - offset >= shader->code_size) {
shader->bo = slab->bo;
shader->bo_offset = offset;
list_addtail(&shader->slab_list, &s->slab_list);
mtx_unlock(&device->shader_slab_mutex);
return slab->ptr + offset;
}
offset = align_u64(s->bo_offset + s->code_size, 256);
}
if (offset <= slab->size && slab->size - offset >= shader->code_size) {
shader->bo = slab->bo;
shader->bo_offset = offset;
list_addtail(&shader->slab_list, &slab->shaders);
mtx_unlock(&device->shader_slab_mutex);
return slab->ptr + offset;
}
}
mtx_unlock(&device->shader_slab_mutex);
struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
slab->size = MAX2(256 * 1024, shader->code_size);
slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
RADEON_DOMAIN_VRAM,
RADEON_FLAG_NO_INTERPROCESS_SHARING |
(device->physical_device->rad_info.cpdma_prefetch_writes_memory ?
0 : RADEON_FLAG_READ_ONLY),
RADV_BO_PRIORITY_SHADER);
if (!slab->bo) {
free(slab);
return NULL;
}
slab->ptr = (char*)device->ws->buffer_map(slab->bo);
if (!slab->ptr) {
device->ws->buffer_destroy(slab->bo);
free(slab);
return NULL;
}
list_inithead(&slab->shaders);
mtx_lock(&device->shader_slab_mutex);
list_add(&slab->slabs, &device->shader_slabs);
shader->bo = slab->bo;
shader->bo_offset = 0;
list_add(&shader->slab_list, &slab->shaders);
mtx_unlock(&device->shader_slab_mutex);
return slab->ptr;
}
void
radv_destroy_shader_slabs(struct radv_device *device)
{
list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
device->ws->buffer_destroy(slab->bo);
free(slab);
}
mtx_destroy(&device->shader_slab_mutex);
}
/* For the UMR disassembler. */
#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
#define DEBUGGER_NUM_MARKERS 5
static unsigned
radv_get_shader_binary_size(size_t code_size)
{
return code_size + DEBUGGER_NUM_MARKERS * 4;
}
static void radv_postprocess_config(const struct radv_device *device,
const struct ac_shader_config *config_in,
const struct radv_shader_info *info,
gl_shader_stage stage,
struct ac_shader_config *config_out)
{
const struct radv_physical_device *pdevice = device->physical_device;
bool scratch_enabled = config_in->scratch_bytes_per_wave > 0;
bool trap_enabled = !!device->trap_handler_shader;
unsigned vgpr_comp_cnt = 0;
unsigned num_input_vgprs = info->num_input_vgprs;
if (stage == MESA_SHADER_FRAGMENT) {
num_input_vgprs = ac_get_fs_input_vgpr_cnt(config_in, NULL, NULL);
}
unsigned num_vgprs = MAX2(config_in->num_vgprs, num_input_vgprs);
/* +3 for scratch wave offset and VCC */
unsigned num_sgprs = MAX2(config_in->num_sgprs, info->num_input_sgprs + 3);
unsigned num_shared_vgprs = config_in->num_shared_vgprs;
/* shared VGPRs are introduced in Navi and are allocated in blocks of 8 (RDNA ref 3.6.5) */
assert((pdevice->rad_info.chip_class >= GFX10 && num_shared_vgprs % 8 == 0)
|| (pdevice->rad_info.chip_class < GFX10 && num_shared_vgprs == 0));
unsigned num_shared_vgpr_blocks = num_shared_vgprs / 8;
unsigned excp_en = 0;
*config_out = *config_in;
config_out->num_vgprs = num_vgprs;
config_out->num_sgprs = num_sgprs;
config_out->num_shared_vgprs = num_shared_vgprs;
config_out->rsrc2 = S_00B12C_USER_SGPR(info->num_user_sgprs) |
S_00B12C_SCRATCH_EN(scratch_enabled) |
S_00B12C_TRAP_PRESENT(trap_enabled);
if (trap_enabled) {
/* Configure the shader exceptions like memory violation, etc.
* TODO: Enable (and validate) more exceptions.
*/
excp_en = 1 << 8; /* mem_viol */
}
if (!pdevice->use_ngg_streamout) {
config_out->rsrc2 |= S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) |
S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) |
S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) |
S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) |
S_00B12C_SO_EN(!!info->so.num_outputs);
}
config_out->rsrc1 = S_00B848_VGPRS((num_vgprs - 1) /
(info->wave_size == 32 ? 8 : 4)) |
S_00B848_DX10_CLAMP(1) |
S_00B848_FLOAT_MODE(config_out->float_mode);
if (pdevice->rad_info.chip_class >= GFX10) {
config_out->rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX10(info->num_user_sgprs >> 5);
} else {
config_out->rsrc1 |= S_00B228_SGPRS((num_sgprs - 1) / 8);
config_out->rsrc2 |= S_00B22C_USER_SGPR_MSB_GFX9(info->num_user_sgprs >> 5);
}
switch (stage) {
case MESA_SHADER_TESS_EVAL:
if (info->is_ngg) {
config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
config_out->rsrc2 |= S_00B22C_OC_LDS_EN(1) |
S_00B22C_EXCP_EN(excp_en);
} else if (info->tes.as_es) {
assert(pdevice->rad_info.chip_class <= GFX8);
vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1) |
S_00B12C_EXCP_EN(excp_en);
} else {
bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
vgpr_comp_cnt = enable_prim_id ? 3 : 2;
config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1) |
S_00B12C_EXCP_EN(excp_en);
}
config_out->rsrc2 |= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
break;
case MESA_SHADER_TESS_CTRL:
if (pdevice->rad_info.chip_class >= GFX9) {
/* We need at least 2 components for LS.
* VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
* StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
*/
if (pdevice->rad_info.chip_class >= GFX10) {
vgpr_comp_cnt = info->vs.needs_instance_id ? 3 : 1;
config_out->rsrc2 |= S_00B42C_LDS_SIZE_GFX10(info->tcs.num_lds_blocks) |
S_00B42C_EXCP_EN_GFX6(excp_en);
} else {
vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
config_out->rsrc2 |= S_00B42C_LDS_SIZE_GFX9(info->tcs.num_lds_blocks) |
S_00B42C_EXCP_EN_GFX9(excp_en);
}
} else {
config_out->rsrc2 |= S_00B12C_OC_LDS_EN(1) |
S_00B12C_EXCP_EN(excp_en);
}
config_out->rsrc1 |= S_00B428_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
config_out->rsrc2 |= S_00B42C_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
break;
case MESA_SHADER_VERTEX:
if (info->is_ngg) {
config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
} else if (info->vs.as_ls) {
assert(pdevice->rad_info.chip_class <= GFX8);
/* We need at least 2 components for LS.
* VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
* StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
*/
vgpr_comp_cnt = info->vs.needs_instance_id ? 2 : 1;
} else if (info->vs.as_es) {
assert(pdevice->rad_info.chip_class <= GFX8);
/* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
vgpr_comp_cnt = info->vs.needs_instance_id ? 1 : 0;
} else {
/* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
* If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
* StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
*/
if (info->vs.needs_instance_id && pdevice->rad_info.chip_class >= GFX10) {
vgpr_comp_cnt = 3;
} else if (info->vs.export_prim_id) {
vgpr_comp_cnt = 2;
} else if (info->vs.needs_instance_id) {
vgpr_comp_cnt = 1;
} else {
vgpr_comp_cnt = 0;
}
config_out->rsrc1 |= S_00B128_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
}
config_out->rsrc2 |= S_00B12C_SHARED_VGPR_CNT(num_shared_vgpr_blocks) |
S_00B12C_EXCP_EN(excp_en);
break;
case MESA_SHADER_FRAGMENT:
config_out->rsrc1 |= S_00B028_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10);
config_out->rsrc2 |= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks) |
S_00B02C_TRAP_PRESENT(1) |
S_00B02C_EXCP_EN(excp_en);
break;
case MESA_SHADER_GEOMETRY:
config_out->rsrc1 |= S_00B228_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
config_out->rsrc2 |= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks) |
S_00B22C_EXCP_EN(excp_en);
break;
case MESA_SHADER_COMPUTE:
config_out->rsrc1 |= S_00B848_MEM_ORDERED(pdevice->rad_info.chip_class >= GFX10) |
S_00B848_WGP_MODE(pdevice->rad_info.chip_class >= GFX10);
config_out->rsrc2 |=
S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) |
S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) |
S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) |
S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 :
info->cs.uses_thread_id[1] ? 1 : 0) |
S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) |
S_00B84C_LDS_SIZE(config_in->lds_size) |
S_00B84C_EXCP_EN(excp_en);
config_out->rsrc3 |= S_00B8A0_SHARED_VGPR_CNT(num_shared_vgpr_blocks);
break;
default:
unreachable("unsupported shader type");
break;
}
if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg &&
(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
gl_shader_stage es_stage = stage;
if (stage == MESA_SHADER_GEOMETRY)
es_stage = info->gs.es_type;
/* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
if (es_stage == MESA_SHADER_VERTEX) {
es_vgpr_comp_cnt = info->vs.needs_instance_id ? 3 : 0;
} else if (es_stage == MESA_SHADER_TESS_EVAL) {
bool enable_prim_id = info->tes.export_prim_id || info->uses_prim_id;
es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
} else
unreachable("Unexpected ES shader stage");
bool tes_triangles = stage == MESA_SHADER_TESS_EVAL &&
info->tes.primitive_mode >= 4; /* GL_TRIANGLES */
if (info->uses_invocation_id || stage == MESA_SHADER_VERTEX) {
gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
} else if (info->uses_prim_id) {
gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
} else if (info->gs.vertices_in >= 3 || tes_triangles) {
gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
} else {
gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
}
config_out->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt) |
S_00B228_WGP_MODE(1);
config_out->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
S_00B22C_LDS_SIZE(config_in->lds_size) |
S_00B22C_OC_LDS_EN(es_stage == MESA_SHADER_TESS_EVAL);
} else if (pdevice->rad_info.chip_class >= GFX9 &&
stage == MESA_SHADER_GEOMETRY) {
unsigned es_type = info->gs.es_type;
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
if (es_type == MESA_SHADER_VERTEX) {
/* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
if (info->vs.needs_instance_id) {
es_vgpr_comp_cnt = pdevice->rad_info.chip_class >= GFX10 ? 3 : 1;
} else {
es_vgpr_comp_cnt = 0;
}
} else if (es_type == MESA_SHADER_TESS_EVAL) {
es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
} else {
unreachable("invalid shader ES type");
}
/* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
* VGPR[0:4] are always loaded.
*/
if (info->uses_invocation_id) {
gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */
} else if (info->uses_prim_id) {
gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
} else if (info->gs.vertices_in >= 3) {
gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
} else {
gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */
}
config_out->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
config_out->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) |
S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
} else if (pdevice->rad_info.chip_class >= GFX9 &&
stage == MESA_SHADER_TESS_CTRL) {
config_out->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
} else {
config_out->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
}
}
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
const struct radv_shader_binary *binary,
bool keep_shader_info)
{
struct ac_shader_config config = {0};
struct ac_rtld_binary rtld_binary = {0};
struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
if (!variant)
return NULL;
variant->ref_count = 1;
if (binary->type == RADV_BINARY_TYPE_RTLD) {
struct ac_rtld_symbol lds_symbols[2];
unsigned num_lds_symbols = 0;
const char *elf_data = (const char *)((struct radv_shader_binary_rtld *)binary)->data;
size_t elf_size = ((struct radv_shader_binary_rtld *)binary)->elf_size;
if (device->physical_device->rad_info.chip_class >= GFX9 &&
(binary->stage == MESA_SHADER_GEOMETRY || binary->info.is_ngg) &&
!binary->is_gs_copy_shader) {
/* We add this symbol even on LLVM <= 8 to ensure that
* shader->config.lds_size is set correctly below.
*/
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "esgs_ring";
sym->size = binary->info.ngg_info.esgs_ring_size;
sym->align = 64 * 1024;
}
if (binary->info.is_ngg &&
binary->stage == MESA_SHADER_GEOMETRY) {
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "ngg_emit";
sym->size = binary->info.ngg_info.ngg_emit_size * 4;
sym->align = 4;
}
struct ac_rtld_open_info open_info = {
.info = &device->physical_device->rad_info,
.shader_type = binary->stage,
.wave_size = binary->info.wave_size,
.num_parts = 1,
.elf_ptrs = &elf_data,
.elf_sizes = &elf_size,
.num_shared_lds_symbols = num_lds_symbols,
.shared_lds_symbols = lds_symbols,
};
if (!ac_rtld_open(&rtld_binary, open_info)) {
free(variant);
return NULL;
}
if (!ac_rtld_read_config(&device->physical_device->rad_info,
&rtld_binary, &config)) {
ac_rtld_close(&rtld_binary);
free(variant);
return NULL;
}
if (rtld_binary.lds_size > 0) {
unsigned alloc_granularity = device->physical_device->rad_info.chip_class >= GFX7 ? 512 : 256;
config.lds_size = align(rtld_binary.lds_size, alloc_granularity) / alloc_granularity;
}
variant->code_size = rtld_binary.rx_size;
variant->exec_size = rtld_binary.exec_size;
} else {
assert(binary->type == RADV_BINARY_TYPE_LEGACY);
config = ((struct radv_shader_binary_legacy *)binary)->config;
variant->code_size = radv_get_shader_binary_size(((struct radv_shader_binary_legacy *)binary)->code_size);
variant->exec_size = ((struct radv_shader_binary_legacy *)binary)->exec_size;
}
variant->info = binary->info;
radv_postprocess_config(device, &config, &binary->info,
binary->stage, &variant->config);
void *dest_ptr = radv_alloc_shader_memory(device, variant);
if (!dest_ptr) {
if (binary->type == RADV_BINARY_TYPE_RTLD)
ac_rtld_close(&rtld_binary);
free(variant);
return NULL;
}
if (binary->type == RADV_BINARY_TYPE_RTLD) {
struct radv_shader_binary_rtld* bin = (struct radv_shader_binary_rtld *)binary;
struct ac_rtld_upload_info info = {
.binary = &rtld_binary,
.rx_va = radv_buffer_get_va(variant->bo) + variant->bo_offset,
.rx_ptr = dest_ptr,
};
if (!ac_rtld_upload(&info)) {
radv_shader_variant_destroy(device, variant);
ac_rtld_close(&rtld_binary);
return NULL;
}
if (keep_shader_info ||
(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)) {
const char *disasm_data;
size_t disasm_size;
if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm_data, &disasm_size)) {
radv_shader_variant_destroy(device, variant);
ac_rtld_close(&rtld_binary);
return NULL;
}
variant->ir_string = bin->llvm_ir_size ? strdup((const char*)(bin->data + bin->elf_size)) : NULL;
variant->disasm_string = malloc(disasm_size + 1);
memcpy(variant->disasm_string, disasm_data, disasm_size);
variant->disasm_string[disasm_size] = 0;
}
ac_rtld_close(&rtld_binary);
} else {
struct radv_shader_binary_legacy* bin = (struct radv_shader_binary_legacy *)binary;
memcpy(dest_ptr, bin->data + bin->stats_size, bin->code_size);
/* Add end-of-code markers for the UMR disassembler. */
uint32_t *ptr32 = (uint32_t *)dest_ptr + bin->code_size / 4;
for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++)
ptr32[i] = DEBUGGER_END_OF_CODE_MARKER;
variant->ir_string = bin->ir_size ? strdup((const char*)(bin->data + bin->stats_size + bin->code_size)) : NULL;
variant->disasm_string = bin->disasm_size ? strdup((const char*)(bin->data + bin->stats_size + bin->code_size + bin->ir_size)) : NULL;
if (bin->stats_size) {
variant->statistics = calloc(bin->stats_size, 1);
memcpy(variant->statistics, bin->data, bin->stats_size);
}
}
return variant;
}
static char *
radv_dump_nir_shaders(struct nir_shader * const *shaders,
int shader_count)
{
char *data = NULL;
char *ret = NULL;
size_t size = 0;
struct u_memstream mem;
if (u_memstream_open(&mem, &data, &size)) {
FILE *const memf = u_memstream_get(&mem);
for (int i = 0; i < shader_count; ++i)
nir_print_shader(shaders[i], memf);
u_memstream_close(&mem);
}
ret = malloc(size + 1);
if (ret) {
memcpy(ret, data, size);
ret[size] = 0;
}
free(data);
return ret;
}
static struct radv_shader_variant *
shader_variant_compile(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader * const *shaders,
int shader_count,
gl_shader_stage stage,
struct radv_shader_info *info,
struct radv_nir_compiler_options *options,
bool gs_copy_shader,
bool trap_handler_shader,
bool keep_shader_info,
bool keep_statistic_info,
struct radv_shader_binary **binary_out)
{
enum radeon_family chip_family = device->physical_device->rad_info.family;
struct radv_shader_binary *binary = NULL;
struct radv_shader_debug_data debug_data = {
.device = device,
.module = module,
};
options->family = chip_family;
options->chip_class = device->physical_device->rad_info.chip_class;
options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader);
options->dump_preoptir = options->dump_shader &&
device->instance->debug_flags & RADV_DEBUG_PREOPTIR;
options->record_ir = keep_shader_info;
options->record_stats = keep_statistic_info;
options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR;
options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size;
options->address32_hi = device->physical_device->rad_info.address32_hi;
options->has_ls_vgpr_init_bug = device->physical_device->rad_info.has_ls_vgpr_init_bug;
options->use_ngg_streamout = device->physical_device->use_ngg_streamout;
options->enable_mrt_output_nan_fixup = device->instance->enable_mrt_output_nan_fixup;
options->debug.func = radv_compiler_debug;
options->debug.private_data = &debug_data;
struct radv_shader_args args = {0};
args.options = options;
args.shader_info = info;
args.is_gs_copy_shader = gs_copy_shader;
args.is_trap_handler_shader = trap_handler_shader;
radv_declare_shader_args(&args,
gs_copy_shader ? MESA_SHADER_VERTEX
: shaders[shader_count - 1]->info.stage,
shader_count >= 2,
shader_count >= 2 ? shaders[shader_count - 2]->info.stage
: MESA_SHADER_VERTEX);
if (radv_use_llvm_for_stage(device, stage) ||
options->dump_shader || options->record_ir)
ac_init_llvm_once();
if (radv_use_llvm_for_stage(device, stage)) {
llvm_compile_shader(device, shader_count, shaders, &binary, &args);
} else {
aco_compile_shader(shader_count, shaders, &binary, &args);
}
binary->info = *info;
struct radv_shader_variant *variant = radv_shader_variant_create(device, binary,
keep_shader_info);
if (!variant) {
free(binary);
return NULL;
}
if (options->dump_shader) {
fprintf(stderr, "%s", radv_get_shader_name(info, shaders[0]->info.stage));
for (int i = 1; i < shader_count; ++i)
fprintf(stderr, " + %s", radv_get_shader_name(info, shaders[i]->info.stage));
fprintf(stderr, "\ndisasm:\n%s\n", variant->disasm_string);
}
if (keep_shader_info) {
variant->nir_string = radv_dump_nir_shaders(shaders, shader_count);
if (!gs_copy_shader && !trap_handler_shader && !module->nir) {
variant->spirv = malloc(module->size);
if (!variant->spirv) {
free(variant);
free(binary);
return NULL;
}
memcpy(variant->spirv, module->data, module->size);
variant->spirv_size = module->size;
}
}
if (binary_out)
*binary_out = binary;
else
free(binary);
return variant;
}
struct radv_shader_variant *
radv_shader_variant_compile(struct radv_device *device,
struct radv_shader_module *module,
struct nir_shader *const *shaders,
int shader_count,
struct radv_pipeline_layout *layout,
const struct radv_shader_variant_key *key,
struct radv_shader_info *info,
bool keep_shader_info, bool keep_statistic_info,
bool disable_optimizations,
struct radv_shader_binary **binary_out)
{
gl_shader_stage stage = shaders[shader_count - 1]->info.stage;
struct radv_nir_compiler_options options = {0};
options.layout = layout;
if (key)
options.key = *key;
options.explicit_scratch_args = !radv_use_llvm_for_stage(device, stage);
options.robust_buffer_access = device->robust_buffer_access;
options.disable_optimizations = disable_optimizations;
return shader_variant_compile(device, module, shaders, shader_count, stage, info,
&options, false, false,
keep_shader_info, keep_statistic_info, binary_out);
}
struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device,
struct nir_shader *shader,
struct radv_shader_info *info,
struct radv_shader_binary **binary_out,
bool keep_shader_info, bool keep_statistic_info,
bool multiview, bool disable_optimizations)
{
struct radv_nir_compiler_options options = {0};
gl_shader_stage stage = MESA_SHADER_VERTEX;
options.explicit_scratch_args = !radv_use_llvm_for_stage(device, stage);
options.key.has_multiview_view_index = multiview;
options.disable_optimizations = disable_optimizations;
return shader_variant_compile(device, NULL, &shader, 1, stage,
info, &options, true, false,
keep_shader_info, keep_statistic_info, binary_out);
}
struct radv_shader_variant *
radv_create_trap_handler_shader(struct radv_device *device)
{
struct radv_nir_compiler_options options = {0};
struct radv_shader_variant *shader = NULL;
struct radv_shader_binary *binary = NULL;
struct radv_shader_info info = {0};
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_trap_handler");
options.explicit_scratch_args = true;
info.wave_size = 64;
shader = shader_variant_compile(device, NULL, &b.shader, 1,
MESA_SHADER_COMPUTE, &info, &options,
false, true, true, false, &binary);
ralloc_free(b.shader);
free(binary);
return shader;
}
void
radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant)
{
if (!p_atomic_dec_zero(&variant->ref_count))
return;
mtx_lock(&device->shader_slab_mutex);
list_del(&variant->slab_list);
mtx_unlock(&device->shader_slab_mutex);
free(variant->spirv);
free(variant->nir_string);
free(variant->disasm_string);
free(variant->ir_string);
free(variant->statistics);
free(variant);
}
const char *
radv_get_shader_name(struct radv_shader_info *info,
gl_shader_stage stage)
{
switch (stage) {
case MESA_SHADER_VERTEX:
if (info->vs.as_ls)
return "Vertex Shader as LS";
else if (info->vs.as_es)
return "Vertex Shader as ES";
else if (info->is_ngg)
return "Vertex Shader as ESGS";
else
return "Vertex Shader as VS";
case MESA_SHADER_TESS_CTRL:
return "Tessellation Control Shader";
case MESA_SHADER_TESS_EVAL:
if (info->tes.as_es)
return "Tessellation Evaluation Shader as ES";
else if (info->is_ngg)
return "Tessellation Evaluation Shader as ESGS";
else
return "Tessellation Evaluation Shader as VS";
case MESA_SHADER_GEOMETRY:
return "Geometry Shader";
case MESA_SHADER_FRAGMENT:
return "Pixel Shader";
case MESA_SHADER_COMPUTE:
return "Compute Shader";
default:
return "Unknown shader";
};
}
unsigned
radv_get_max_workgroup_size(enum chip_class chip_class,
gl_shader_stage stage,
const unsigned *sizes)
{
switch (stage) {
case MESA_SHADER_TESS_CTRL:
return chip_class >= GFX7 ? 128 : 64;
case MESA_SHADER_GEOMETRY:
return chip_class >= GFX9 ? 128 : 64;
case MESA_SHADER_COMPUTE:
break;
default:
return 0;
}
unsigned max_workgroup_size = sizes[0] * sizes[1] * sizes[2];
return max_workgroup_size;
}
unsigned
radv_get_max_waves(struct radv_device *device,
struct radv_shader_variant *variant,
gl_shader_stage stage)
{
enum chip_class chip_class = device->physical_device->rad_info.chip_class;
unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
uint8_t wave_size = variant->info.wave_size;
struct ac_shader_config *conf = &variant->config;
unsigned max_simd_waves;
unsigned lds_per_wave = 0;
max_simd_waves = device->physical_device->rad_info.max_wave64_per_simd;
if (stage == MESA_SHADER_FRAGMENT) {
lds_per_wave = conf->lds_size * lds_increment +
align(variant->info.ps.num_interp * 48,
lds_increment);
} else if (stage == MESA_SHADER_COMPUTE) {
unsigned max_workgroup_size =
radv_get_max_workgroup_size(chip_class, stage, variant->info.cs.block_size);
lds_per_wave = (conf->lds_size * lds_increment) /
DIV_ROUND_UP(max_workgroup_size, wave_size);
}
if (conf->num_sgprs) {
unsigned sgprs = align(conf->num_sgprs, chip_class >= GFX8 ? 16 : 8);
max_simd_waves =
MIN2(max_simd_waves,
device->physical_device->rad_info.num_physical_sgprs_per_simd /
sgprs);
}
if (conf->num_vgprs) {
unsigned vgprs = align(conf->num_vgprs, wave_size == 32 ? 8 : 4);
max_simd_waves =
MIN2(max_simd_waves,
device->physical_device->rad_info.num_physical_wave64_vgprs_per_simd / vgprs);
}
unsigned max_lds_per_simd = device->physical_device->rad_info.lds_size_per_workgroup / device->physical_device->rad_info.num_simd_per_compute_unit;
if (lds_per_wave)
max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
return max_simd_waves;
}
VkResult
radv_GetShaderInfoAMD(VkDevice _device,
VkPipeline _pipeline,
VkShaderStageFlagBits shaderStage,
VkShaderInfoTypeAMD infoType,
size_t* pInfoSize,
void* pInfo)
{
RADV_FROM_HANDLE(radv_device, device, _device);
RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
struct radv_shader_variant *variant = pipeline->shaders[stage];
VkResult result = VK_SUCCESS;
/* Spec doesn't indicate what to do if the stage is invalid, so just
* return no info for this. */
if (!variant)
return vk_error(device->instance, VK_ERROR_FEATURE_NOT_PRESENT);
switch (infoType) {
case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
if (!pInfo) {
*pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
} else {
unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= GFX7 ? 512 : 256;
struct ac_shader_config *conf = &variant->config;
VkShaderStatisticsInfoAMD statistics = {0};
statistics.shaderStageMask = shaderStage;
statistics.numPhysicalVgprs = device->physical_device->rad_info.num_physical_wave64_vgprs_per_simd;
statistics.numPhysicalSgprs = device->physical_device->rad_info.num_physical_sgprs_per_simd;
statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
if (stage == MESA_SHADER_COMPUTE) {
unsigned *local_size = variant->info.cs.block_size;
unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
ceil((double)workgroup_size / statistics.numPhysicalVgprs);
statistics.computeWorkGroupSize[0] = local_size[0];
statistics.computeWorkGroupSize[1] = local_size[1];
statistics.computeWorkGroupSize[2] = local_size[2];
} else {
statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
}
statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
size_t size = *pInfoSize;
*pInfoSize = sizeof(statistics);
memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
if (size < *pInfoSize)
result = VK_INCOMPLETE;
}
break;
case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD: {
char *out;
size_t outsize;
struct u_memstream mem;
u_memstream_open(&mem, &out, &outsize);
FILE *const memf = u_memstream_get(&mem);
fprintf(memf, "%s:\n", radv_get_shader_name(&variant->info, stage));
fprintf(memf, "%s\n\n", variant->ir_string);
fprintf(memf, "%s\n\n", variant->disasm_string);
radv_dump_shader_stats(device, pipeline, stage, memf);
u_memstream_close(&mem);
/* Need to include the null terminator. */
size_t length = outsize + 1;
if (!pInfo) {
*pInfoSize = length;
} else {
size_t size = *pInfoSize;
*pInfoSize = length;
memcpy(pInfo, out, MIN2(size, length));
if (size < length)
result = VK_INCOMPLETE;
}
free(out);
break;
}
default:
/* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
result = VK_ERROR_FEATURE_NOT_PRESENT;
break;
}
return result;
}
VkResult
radv_dump_shader_stats(struct radv_device *device,
struct radv_pipeline *pipeline,
gl_shader_stage stage, FILE *output)
{
struct radv_shader_variant *shader = pipeline->shaders[stage];
VkPipelineExecutablePropertiesKHR *props = NULL;
uint32_t prop_count = 0;
VkResult result;
VkPipelineInfoKHR pipeline_info = {0};
pipeline_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR;
pipeline_info.pipeline = radv_pipeline_to_handle(pipeline);
result = radv_GetPipelineExecutablePropertiesKHR(radv_device_to_handle(device),
&pipeline_info,
&prop_count, NULL);
if (result != VK_SUCCESS)
return result;
props = calloc(prop_count, sizeof(*props));
if (!props)
return VK_ERROR_OUT_OF_HOST_MEMORY;
result = radv_GetPipelineExecutablePropertiesKHR(radv_device_to_handle(device),
&pipeline_info,
&prop_count, props);
if (result != VK_SUCCESS)
goto fail;
for (unsigned i = 0; i < prop_count; i++) {
if (!(props[i].stages & mesa_to_vk_shader_stage(stage)))
continue;
VkPipelineExecutableStatisticKHR *stats = NULL;
uint32_t stat_count = 0;
VkResult result;
VkPipelineExecutableInfoKHR exec_info = {0};
exec_info.pipeline = radv_pipeline_to_handle(pipeline);
exec_info.executableIndex = i;
result = radv_GetPipelineExecutableStatisticsKHR(radv_device_to_handle(device),
&exec_info,
&stat_count, NULL);
if (result != VK_SUCCESS)
goto fail;
stats = calloc(stat_count, sizeof(*stats));
if (!stats) {
result = VK_ERROR_OUT_OF_HOST_MEMORY;
goto fail;
}
result = radv_GetPipelineExecutableStatisticsKHR(radv_device_to_handle(device),
&exec_info,
&stat_count, stats);
if (result != VK_SUCCESS) {
free(stats);
goto fail;
}
fprintf(output, "\n%s:\n",
radv_get_shader_name(&shader->info, stage));
fprintf(output, "*** SHADER STATS ***\n");
for (unsigned i = 0; i < stat_count; i++) {
fprintf(output, "%s: ", stats[i].name);
switch (stats[i].format) {
case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR:
fprintf(output, "%s", stats[i].value.b32 == VK_TRUE ? "true" : "false");
break;
case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR:
fprintf(output, "%"PRIi64, stats[i].value.i64);
break;
case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR:
fprintf(output, "%"PRIu64, stats[i].value.u64);
break;
case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR:
fprintf(output, "%f", stats[i].value.f64);
break;
default:
unreachable("Invalid pipeline statistic format");
}
fprintf(output, "\n");
}
fprintf(output, "********************\n\n\n");
free(stats);
}
fail:
free(props);
return result;
}