blob: 64ad9b5cd660fcbe8e9aa7f576240d05cf04a9bb [file] [log] [blame]
/*
* Copyright 2005 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef BRW_DRAW_H
#define BRW_DRAW_H
#include "main/mtypes.h" /* for struct gl_context... */
#include "intel_bufmgr.h"
struct brw_context;
uint32_t *
brw_emit_vertex_buffer_state(struct brw_context *brw,
unsigned buffer_nr,
drm_intel_bo *bo,
unsigned start_offset,
unsigned end_offset,
unsigned stride,
unsigned step_rate,
uint32_t *__map);
#define EMIT_VERTEX_BUFFER_STATE(...) __map = \
brw_emit_vertex_buffer_state(__VA_ARGS__, __map)
void brw_draw_prims(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index,
struct gl_transform_feedback_object *unused_tfb_object,
unsigned stream,
struct gl_buffer_object *indirect );
void brw_draw_init( struct brw_context *brw );
void brw_draw_destroy( struct brw_context *brw );
void brw_prepare_shader_draw_parameters(struct brw_context *);
/* brw_primitive_restart.c */
GLboolean
brw_handle_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object *indirect);
#endif