| /* |
| * Copyright © 2019 Valve Corporation. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "ac_shader_args.h" |
| #include "radv_constants.h" |
| #include "util/list.h" |
| #include "compiler/shader_enums.h" |
| #include "amd_family.h" |
| |
| struct radv_shader_args { |
| struct ac_shader_args ac; |
| struct radv_shader_info *shader_info; |
| const struct radv_nir_compiler_options *options; |
| |
| struct ac_arg descriptor_sets[MAX_SETS]; |
| struct ac_arg ring_offsets; |
| struct ac_arg scratch_offset; |
| |
| struct ac_arg vertex_buffers; |
| struct ac_arg rel_auto_id; |
| struct ac_arg vs_prim_id; |
| struct ac_arg es2gs_offset; |
| |
| struct ac_arg oc_lds; |
| struct ac_arg merged_wave_info; |
| struct ac_arg tess_factor_offset; |
| struct ac_arg tes_rel_patch_id; |
| struct ac_arg tes_u; |
| struct ac_arg tes_v; |
| |
| /* HW GS */ |
| /* On gfx10: |
| * - bits 0..11: ordered_wave_id |
| * - bits 12..20: number of vertices in group |
| * - bits 22..30: number of primitives in group |
| */ |
| struct ac_arg gs_tg_info; |
| struct ac_arg gs2vs_offset; |
| struct ac_arg gs_wave_id; |
| struct ac_arg gs_vtx_offset[6]; |
| |
| /* Streamout */ |
| struct ac_arg streamout_buffers; |
| struct ac_arg streamout_write_idx; |
| struct ac_arg streamout_config; |
| struct ac_arg streamout_offset[4]; |
| |
| /* NGG GS */ |
| struct ac_arg ngg_gs_state; |
| |
| bool is_gs_copy_shader; |
| bool is_trap_handler_shader; |
| }; |
| |
| static inline struct radv_shader_args * |
| radv_shader_args_from_ac(struct ac_shader_args *args) |
| { |
| struct radv_shader_args *radv_args = NULL; |
| return (struct radv_shader_args *) container_of(args, radv_args, ac); |
| } |
| |
| void radv_declare_shader_args(struct radv_shader_args *args, |
| gl_shader_stage stage, |
| bool has_previous_stage, |
| gl_shader_stage previous_stage); |
| |