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/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jason Ekstrand (jason@jlekstrand.net)
*
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_constant_expressions.h"
#include "nir_deref.h"
#include <math.h>
/*
* Implements SSA-based constant folding.
*/
struct constant_fold_state {
bool has_load_constant;
bool has_indirect_load_const;
};
static bool
try_fold_alu(nir_builder *b, nir_alu_instr *instr)
{
nir_const_value src[NIR_MAX_VEC_COMPONENTS][NIR_MAX_VEC_COMPONENTS];
if (!instr->dest.dest.is_ssa)
return false;
/* In the case that any outputs/inputs have unsized types, then we need to
* guess the bit-size. In this case, the validator ensures that all
* bit-sizes match so we can just take the bit-size from first
* output/input with an unsized type. If all the outputs/inputs are sized
* then we don't need to guess the bit-size at all because the code we
* generate for constant opcodes in this case already knows the sizes of
* the types involved and does not need the provided bit-size for anything
* (although it still requires to receive a valid bit-size).
*/
unsigned bit_size = 0;
if (!nir_alu_type_get_type_size(nir_op_infos[instr->op].output_type))
bit_size = instr->dest.dest.ssa.bit_size;
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
if (!instr->src[i].src.is_ssa)
return false;
if (bit_size == 0 &&
!nir_alu_type_get_type_size(nir_op_infos[instr->op].input_types[i]))
bit_size = instr->src[i].src.ssa->bit_size;
nir_instr *src_instr = instr->src[i].src.ssa->parent_instr;
if (src_instr->type != nir_instr_type_load_const)
return false;
nir_load_const_instr* load_const = nir_instr_as_load_const(src_instr);
for (unsigned j = 0; j < nir_ssa_alu_instr_src_components(instr, i);
j++) {
src[i][j] = load_const->value[instr->src[i].swizzle[j]];
}
/* We shouldn't have any source modifiers in the optimization loop. */
assert(!instr->src[i].abs && !instr->src[i].negate);
}
if (bit_size == 0)
bit_size = 32;
/* We shouldn't have any saturate modifiers in the optimization loop. */
assert(!instr->dest.saturate);
nir_const_value dest[NIR_MAX_VEC_COMPONENTS];
nir_const_value *srcs[NIR_MAX_VEC_COMPONENTS];
memset(dest, 0, sizeof(dest));
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; ++i)
srcs[i] = src[i];
nir_eval_const_opcode(instr->op, dest, instr->dest.dest.ssa.num_components,
bit_size, srcs,
b->shader->info.float_controls_execution_mode);
b->cursor = nir_before_instr(&instr->instr);
nir_ssa_def *imm = nir_build_imm(b, instr->dest.dest.ssa.num_components,
instr->dest.dest.ssa.bit_size,
dest);
nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(imm));
nir_instr_remove(&instr->instr);
ralloc_free(instr);
return true;
}
static nir_const_value *
const_value_for_deref(nir_deref_instr *deref)
{
if (deref->mode != nir_var_mem_constant)
return NULL;
nir_deref_path path;
nir_deref_path_init(&path, deref, NULL);
if (path.path[0]->deref_type != nir_deref_type_var)
goto fail;
nir_variable *var = path.path[0]->var;
assert(var->data.mode == nir_var_mem_constant);
if (var->constant_initializer == NULL)
goto fail;
nir_constant *c = var->constant_initializer;
nir_const_value *v = NULL; /* Vector value for array-deref-of-vec */
for (unsigned i = 1; path.path[i] != NULL; i++) {
nir_deref_instr *p = path.path[i];
switch (p->deref_type) {
case nir_deref_type_var:
unreachable("Deref paths can only start with a var deref");
case nir_deref_type_array: {
assert(v == NULL);
if (!nir_src_is_const(p->arr.index))
goto fail;
uint64_t idx = nir_src_as_uint(p->arr.index);
if (c->num_elements > 0) {
assert(glsl_type_is_array(path.path[i-1]->type));
if (idx >= c->num_elements)
goto fail;
c = c->elements[idx];
} else {
assert(glsl_type_is_vector(path.path[i-1]->type));
assert(glsl_type_is_scalar(p->type));
if (idx >= NIR_MAX_VEC_COMPONENTS)
goto fail;
v = &c->values[idx];
}
break;
}
case nir_deref_type_struct:
assert(glsl_type_is_struct(path.path[i-1]->type));
assert(v == NULL && c->num_elements > 0);
if (p->strct.index >= c->num_elements)
goto fail;
c = c->elements[p->strct.index];
break;
default:
goto fail;
}
}
/* We have to have ended at a vector */
assert(c->num_elements == 0);
return v ? v : c->values;
fail:
nir_deref_path_finish(&path);
return NULL;
}
static bool
try_fold_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
struct constant_fold_state *state)
{
bool progress = false;
if ((instr->intrinsic == nir_intrinsic_demote_if ||
instr->intrinsic == nir_intrinsic_discard_if ||
instr->intrinsic == nir_intrinsic_terminate_if) &&
nir_src_is_const(instr->src[0])) {
if (nir_src_as_bool(instr->src[0])) {
b->cursor = nir_before_instr(&instr->instr);
nir_intrinsic_op op;
switch (instr->intrinsic) {
case nir_intrinsic_discard_if:
op = nir_intrinsic_discard;
break;
case nir_intrinsic_demote_if:
op = nir_intrinsic_demote;
break;
case nir_intrinsic_terminate_if:
op = nir_intrinsic_terminate;
break;
default:
unreachable("invalid intrinsic");
}
nir_intrinsic_instr *new_instr =
nir_intrinsic_instr_create(b->shader, op);
nir_builder_instr_insert(b, &new_instr->instr);
}
nir_instr_remove(&instr->instr);
progress = true;
} else if (instr->intrinsic == nir_intrinsic_load_deref) {
nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
nir_const_value *v = const_value_for_deref(deref);
if (v) {
b->cursor = nir_before_instr(&instr->instr);
nir_ssa_def *val = nir_build_imm(b, instr->dest.ssa.num_components,
instr->dest.ssa.bit_size, v);
nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(val));
nir_instr_remove(&instr->instr);
progress = true;
}
} else if (instr->intrinsic == nir_intrinsic_load_constant) {
state->has_load_constant = true;
if (!nir_src_is_const(instr->src[0])) {
state->has_indirect_load_const = true;
return progress;
}
unsigned offset = nir_src_as_uint(instr->src[0]);
unsigned base = nir_intrinsic_base(instr);
unsigned range = nir_intrinsic_range(instr);
assert(base + range <= b->shader->constant_data_size);
b->cursor = nir_before_instr(&instr->instr);
nir_ssa_def *val;
if (offset >= range) {
val = nir_ssa_undef(b, instr->dest.ssa.num_components,
instr->dest.ssa.bit_size);
} else {
nir_const_value imm[NIR_MAX_VEC_COMPONENTS];
memset(imm, 0, sizeof(imm));
uint8_t *data = (uint8_t*)b->shader->constant_data + base;
for (unsigned i = 0; i < instr->num_components; i++) {
unsigned bytes = instr->dest.ssa.bit_size / 8;
bytes = MIN2(bytes, range - offset);
memcpy(&imm[i].u64, data + offset, bytes);
offset += bytes;
}
val = nir_build_imm(b, instr->dest.ssa.num_components,
instr->dest.ssa.bit_size, imm);
}
nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(val));
nir_instr_remove(&instr->instr);
progress = true;
}
return progress;
}
static bool
try_fold_instr(nir_builder *b, nir_instr *instr, void *_state)
{
switch (instr->type) {
case nir_instr_type_alu:
return try_fold_alu(b, nir_instr_as_alu(instr));
case nir_instr_type_intrinsic:
return try_fold_intrinsic(b, nir_instr_as_intrinsic(instr), _state);
default:
/* Don't know how to constant fold */
return false;
}
}
bool
nir_opt_constant_folding(nir_shader *shader)
{
struct constant_fold_state state;
state.has_load_constant = false;
state.has_indirect_load_const = false;
bool progress = nir_shader_instructions_pass(shader, try_fold_instr,
nir_metadata_block_index |
nir_metadata_dominance,
&state);
/* This doesn't free the constant data if there are no constant loads because
* the data might still be used but the loads have been lowered to load_ubo
*/
if (state.has_load_constant && !state.has_indirect_load_const &&
shader->constant_data_size) {
ralloc_free(shader->constant_data);
shader->constant_data = NULL;
shader->constant_data_size = 0;
}
return progress;
}