| /* |
| * Copyright 2017 Advanced Micro Devices, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* This file handles register programming of primitive binning. */ |
| |
| #include "si_build_pm4.h" |
| #include "sid.h" |
| |
| struct uvec2 { |
| unsigned x, y; |
| }; |
| |
| struct si_bin_size_map { |
| unsigned start; |
| unsigned bin_size_x; |
| unsigned bin_size_y; |
| }; |
| |
| typedef struct si_bin_size_map si_bin_size_subtable[3][10]; |
| |
| /* Find the bin size where sum is >= table[i].start and < table[i + 1].start. */ |
| static struct uvec2 si_find_bin_size(struct si_screen *sscreen, |
| const si_bin_size_subtable table[], |
| unsigned sum) |
| { |
| unsigned log_num_rb_per_se = |
| util_logbase2_ceil(sscreen->info.num_render_backends / |
| sscreen->info.max_se); |
| unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se); |
| unsigned i; |
| |
| /* Get the chip-specific subtable. */ |
| const struct si_bin_size_map *subtable = |
| &table[log_num_rb_per_se][log_num_se][0]; |
| |
| for (i = 0; subtable[i].bin_size_x != 0; i++) { |
| if (sum >= subtable[i].start && sum < subtable[i + 1].start) |
| break; |
| } |
| |
| struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y}; |
| return size; |
| } |
| |
| static struct uvec2 si_get_color_bin_size(struct si_context *sctx, |
| unsigned cb_target_enabled_4bit) |
| { |
| unsigned num_fragments = sctx->framebuffer.nr_color_samples; |
| unsigned sum = 0; |
| |
| /* Compute the sum of all Bpp. */ |
| for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) { |
| if (!(cb_target_enabled_4bit & (0xf << (i * 4)))) |
| continue; |
| |
| struct si_texture *tex = |
| (struct si_texture*)sctx->framebuffer.state.cbufs[i]->texture; |
| sum += tex->surface.bpe; |
| } |
| |
| /* Multiply the sum by some function of the number of samples. */ |
| if (num_fragments >= 2) { |
| if (si_get_ps_iter_samples(sctx) >= 2) |
| sum *= num_fragments; |
| else |
| sum *= 2; |
| } |
| |
| static const si_bin_size_subtable table[] = { |
| { |
| /* One RB / SE */ |
| { |
| /* One shader engine */ |
| { 0, 128, 128 }, |
| { 1, 64, 128 }, |
| { 2, 32, 128 }, |
| { 3, 16, 128 }, |
| { 17, 0, 0 }, |
| }, |
| { |
| /* Two shader engines */ |
| { 0, 128, 128 }, |
| { 2, 64, 128 }, |
| { 3, 32, 128 }, |
| { 5, 16, 128 }, |
| { 17, 0, 0 }, |
| }, |
| { |
| /* Four shader engines */ |
| { 0, 128, 128 }, |
| { 3, 64, 128 }, |
| { 5, 16, 128 }, |
| { 17, 0, 0 }, |
| }, |
| }, |
| { |
| /* Two RB / SE */ |
| { |
| /* One shader engine */ |
| { 0, 128, 128 }, |
| { 2, 64, 128 }, |
| { 3, 32, 128 }, |
| { 9, 16, 128 }, |
| { 33, 0, 0 }, |
| }, |
| { |
| /* Two shader engines */ |
| { 0, 128, 128 }, |
| { 3, 64, 128 }, |
| { 5, 32, 128 }, |
| { 9, 16, 128 }, |
| { 33, 0, 0 }, |
| }, |
| { |
| /* Four shader engines */ |
| { 0, 256, 256 }, |
| { 2, 128, 256 }, |
| { 3, 128, 128 }, |
| { 5, 64, 128 }, |
| { 9, 16, 128 }, |
| { 33, 0, 0 }, |
| }, |
| }, |
| { |
| /* Four RB / SE */ |
| { |
| /* One shader engine */ |
| { 0, 128, 256 }, |
| { 2, 128, 128 }, |
| { 3, 64, 128 }, |
| { 5, 32, 128 }, |
| { 9, 16, 128 }, |
| { 17, 0, 0 }, |
| }, |
| { |
| /* Two shader engines */ |
| { 0, 256, 256 }, |
| { 2, 128, 256 }, |
| { 3, 128, 128 }, |
| { 5, 64, 128 }, |
| { 9, 32, 128 }, |
| { 17, 16, 128 }, |
| { 33, 0, 0 }, |
| }, |
| { |
| /* Four shader engines */ |
| { 0, 256, 512 }, |
| { 2, 128, 512 }, |
| { 3, 64, 512 }, |
| { 5, 32, 512 }, |
| { 9, 32, 256 }, |
| { 17, 32, 128 }, |
| { 33, 0, 0 }, |
| }, |
| }, |
| }; |
| |
| return si_find_bin_size(sctx->screen, table, sum); |
| } |
| |
| static struct uvec2 si_get_depth_bin_size(struct si_context *sctx) |
| { |
| struct si_state_dsa *dsa = sctx->queued.named.dsa; |
| |
| if (!sctx->framebuffer.state.zsbuf || |
| (!dsa->depth_enabled && !dsa->stencil_enabled)) { |
| /* Return the max size. */ |
| struct uvec2 size = {512, 512}; |
| return size; |
| } |
| |
| struct si_texture *tex = |
| (struct si_texture*)sctx->framebuffer.state.zsbuf->texture; |
| unsigned depth_coeff = dsa->depth_enabled ? 5 : 0; |
| unsigned stencil_coeff = tex->surface.has_stencil && |
| dsa->stencil_enabled ? 1 : 0; |
| unsigned sum = 4 * (depth_coeff + stencil_coeff) * |
| tex->buffer.b.b.nr_samples; |
| |
| static const si_bin_size_subtable table[] = { |
| { |
| // One RB / SE |
| { |
| // One shader engine |
| { 0, 64, 512 }, |
| { 2, 64, 256 }, |
| { 4, 64, 128 }, |
| { 7, 32, 128 }, |
| { 13, 16, 128 }, |
| { 49, 0, 0 }, |
| }, |
| { |
| // Two shader engines |
| { 0, 128, 512 }, |
| { 2, 64, 512 }, |
| { 4, 64, 256 }, |
| { 7, 64, 128 }, |
| { 13, 32, 128 }, |
| { 25, 16, 128 }, |
| { 49, 0, 0 }, |
| }, |
| { |
| // Four shader engines |
| { 0, 256, 512 }, |
| { 2, 128, 512 }, |
| { 4, 64, 512 }, |
| { 7, 64, 256 }, |
| { 13, 64, 128 }, |
| { 25, 16, 128 }, |
| { 49, 0, 0 }, |
| }, |
| }, |
| { |
| // Two RB / SE |
| { |
| // One shader engine |
| { 0, 128, 512 }, |
| { 2, 64, 512 }, |
| { 4, 64, 256 }, |
| { 7, 64, 128 }, |
| { 13, 32, 128 }, |
| { 25, 16, 128 }, |
| { 97, 0, 0 }, |
| }, |
| { |
| // Two shader engines |
| { 0, 256, 512 }, |
| { 2, 128, 512 }, |
| { 4, 64, 512 }, |
| { 7, 64, 256 }, |
| { 13, 64, 128 }, |
| { 25, 32, 128 }, |
| { 49, 16, 128 }, |
| { 97, 0, 0 }, |
| }, |
| { |
| // Four shader engines |
| { 0, 512, 512 }, |
| { 2, 256, 512 }, |
| { 4, 128, 512 }, |
| { 7, 64, 512 }, |
| { 13, 64, 256 }, |
| { 25, 64, 128 }, |
| { 49, 16, 128 }, |
| { 97, 0, 0 }, |
| }, |
| }, |
| { |
| // Four RB / SE |
| { |
| // One shader engine |
| { 0, 256, 512 }, |
| { 2, 128, 512 }, |
| { 4, 64, 512 }, |
| { 7, 64, 256 }, |
| { 13, 64, 128 }, |
| { 25, 32, 128 }, |
| { 49, 16, 128 }, |
| { 193, 0, 0 }, |
| }, |
| { |
| // Two shader engines |
| { 0, 512, 512 }, |
| { 2, 256, 512 }, |
| { 4, 128, 512 }, |
| { 7, 64, 512 }, |
| { 13, 64, 256 }, |
| { 25, 64, 128 }, |
| { 49, 32, 128 }, |
| { 97, 16, 128 }, |
| { 193, 0, 0 }, |
| }, |
| { |
| // Four shader engines |
| { 0, 512, 512 }, |
| { 4, 256, 512 }, |
| { 7, 128, 512 }, |
| { 13, 64, 512 }, |
| { 25, 32, 512 }, |
| { 49, 32, 256 }, |
| { 97, 16, 128 }, |
| { 193, 0, 0 }, |
| }, |
| }, |
| }; |
| |
| return si_find_bin_size(sctx->screen, table, sum); |
| } |
| |
| static void si_emit_dpbb_disable(struct si_context *sctx) |
| { |
| unsigned initial_cdw = sctx->gfx_cs->current.cdw; |
| |
| radeon_opt_set_context_reg(sctx, R_028C44_PA_SC_BINNER_CNTL_0, |
| SI_TRACKED_PA_SC_BINNER_CNTL_0, |
| S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) | |
| S_028C44_DISABLE_START_OF_PRIM(1)); |
| radeon_opt_set_context_reg(sctx, R_028060_DB_DFSM_CONTROL, |
| SI_TRACKED_DB_DFSM_CONTROL, |
| S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) | |
| S_028060_POPS_DRAIN_PS_ON_OVERLAP(1)); |
| if (initial_cdw != sctx->gfx_cs->current.cdw) |
| sctx->context_roll = true; |
| } |
| |
| void si_emit_dpbb_state(struct si_context *sctx) |
| { |
| struct si_screen *sscreen = sctx->screen; |
| struct si_state_blend *blend = sctx->queued.named.blend; |
| struct si_state_dsa *dsa = sctx->queued.named.dsa; |
| unsigned db_shader_control = sctx->ps_db_shader_control; |
| |
| assert(sctx->chip_class >= GFX9); |
| |
| if (!sscreen->dpbb_allowed || !blend || !dsa || sctx->dpbb_force_off) { |
| si_emit_dpbb_disable(sctx); |
| return; |
| } |
| |
| bool ps_can_kill = G_02880C_KILL_ENABLE(db_shader_control) || |
| G_02880C_MASK_EXPORT_ENABLE(db_shader_control) || |
| G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) || |
| blend->alpha_to_coverage; |
| |
| bool db_can_reject_z_trivially = |
| !G_02880C_Z_EXPORT_ENABLE(db_shader_control) || |
| G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) || |
| G_02880C_DEPTH_BEFORE_SHADER(db_shader_control); |
| |
| /* Disable DPBB when it's believed to be inefficient. */ |
| if (ps_can_kill && |
| db_can_reject_z_trivially && |
| sctx->framebuffer.state.zsbuf && |
| dsa->db_can_write) { |
| si_emit_dpbb_disable(sctx); |
| return; |
| } |
| |
| /* Compute the bin size. */ |
| /* TODO: We could also look at enabled pixel shader outputs. */ |
| unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit & |
| blend->cb_target_enabled_4bit; |
| struct uvec2 color_bin_size = |
| si_get_color_bin_size(sctx, cb_target_enabled_4bit); |
| struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx); |
| |
| unsigned color_area = color_bin_size.x * color_bin_size.y; |
| unsigned depth_area = depth_bin_size.x * depth_bin_size.y; |
| |
| struct uvec2 bin_size = color_area < depth_area ? color_bin_size |
| : depth_bin_size; |
| |
| if (!bin_size.x || !bin_size.y) { |
| si_emit_dpbb_disable(sctx); |
| return; |
| } |
| |
| /* Enable DFSM if it's preferred. */ |
| unsigned punchout_mode = V_028060_FORCE_OFF; |
| bool disable_start_of_prim = true; |
| bool zs_eqaa_dfsm_bug = sctx->chip_class == GFX9 && |
| sctx->framebuffer.state.zsbuf && |
| sctx->framebuffer.nr_samples != |
| MAX2(1, sctx->framebuffer.state.zsbuf->texture->nr_samples); |
| |
| if (sscreen->dfsm_allowed && |
| !zs_eqaa_dfsm_bug && |
| cb_target_enabled_4bit && |
| !G_02880C_KILL_ENABLE(db_shader_control) && |
| /* These two also imply that DFSM is disabled when PS writes to memory. */ |
| !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) && |
| !G_02880C_EXEC_ON_NOOP(db_shader_control) && |
| G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) { |
| punchout_mode = V_028060_AUTO; |
| disable_start_of_prim = (cb_target_enabled_4bit & |
| blend->blend_enable_4bit) != 0; |
| } |
| |
| /* Tunable parameters. Also test with DFSM enabled/disabled. */ |
| unsigned context_states_per_bin; /* allowed range: [0, 5] */ |
| unsigned persistent_states_per_bin; /* allowed range: [0, 31] */ |
| unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */ |
| |
| /* Tuned for Raven. Vega might need different values. */ |
| context_states_per_bin = 5; |
| persistent_states_per_bin = 31; |
| fpovs_per_batch = 63; |
| |
| /* Emit registers. */ |
| struct uvec2 bin_size_extend = {}; |
| if (bin_size.x >= 32) |
| bin_size_extend.x = util_logbase2(bin_size.x) - 5; |
| if (bin_size.y >= 32) |
| bin_size_extend.y = util_logbase2(bin_size.y) - 5; |
| |
| unsigned initial_cdw = sctx->gfx_cs->current.cdw; |
| radeon_opt_set_context_reg( |
| sctx, R_028C44_PA_SC_BINNER_CNTL_0, |
| SI_TRACKED_PA_SC_BINNER_CNTL_0, |
| S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) | |
| S_028C44_BIN_SIZE_X(bin_size.x == 16) | |
| S_028C44_BIN_SIZE_Y(bin_size.y == 16) | |
| S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) | |
| S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) | |
| S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin) | |
| S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin) | |
| S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) | |
| S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) | |
| S_028C44_OPTIMAL_BIN_SELECTION(1)); |
| radeon_opt_set_context_reg(sctx, R_028060_DB_DFSM_CONTROL, |
| SI_TRACKED_DB_DFSM_CONTROL, |
| S_028060_PUNCHOUT_MODE(punchout_mode) | |
| S_028060_POPS_DRAIN_PS_ON_OVERLAP(1)); |
| if (initial_cdw != sctx->gfx_cs->current.cdw) |
| sctx->context_roll = true; |
| } |