| |
| #include "nine_debug.h" |
| #include "nine_pipe.h" |
| |
| #include <stdio.h> |
| #include "util/u_memory.h" |
| #include "util/u_math.h" |
| |
| #include "nine_dump.h" |
| |
| #ifdef DEBUG |
| |
| static char __thread tls[128]; |
| |
| const char *nine_D3DDEVTYPE_to_str(D3DDEVTYPE type) |
| { |
| switch (type) { |
| case D3DDEVTYPE_HAL: return "HAL"; |
| case D3DDEVTYPE_NULLREF: return "NULLREF"; |
| case D3DDEVTYPE_REF: return "REF"; |
| case D3DDEVTYPE_SW: return "SW"; |
| default: |
| return "(D3DDEVTYPE_?)"; |
| } |
| } |
| |
| const char *nine_D3DPOOL_to_str(D3DPOOL pool) |
| { |
| switch (pool) { |
| case D3DPOOL_DEFAULT: return "DEFAULT"; |
| case D3DPOOL_MANAGED: return "MANAGED"; |
| case D3DPOOL_SYSTEMMEM: return "SYSTEMMEM"; |
| case D3DPOOL_SCRATCH: return "SCRATCH"; |
| default: |
| return "(D3DPOOL_?)"; |
| } |
| } |
| |
| const char *nine_D3DSAMP_to_str(DWORD samp) |
| { |
| switch (samp) { |
| case D3DSAMP_ADDRESSU: return "ADDRESSU"; |
| case D3DSAMP_ADDRESSV: return "ADDRESSV"; |
| case D3DSAMP_ADDRESSW: return "ADDRESSW"; |
| case D3DSAMP_BORDERCOLOR: return "BORDERCOLOR"; |
| case D3DSAMP_MAGFILTER: return "MAGFILTER"; |
| case D3DSAMP_MINFILTER: return "MINFILTER"; |
| case D3DSAMP_MIPFILTER: return "MIPFILTER"; |
| case D3DSAMP_MIPMAPLODBIAS: return "MIPMAPLODBIAS"; |
| case D3DSAMP_MAXMIPLEVEL: return "MAXMIPLEVEL"; |
| case D3DSAMP_MAXANISOTROPY: return "MAXANISOTROPY"; |
| case D3DSAMP_SRGBTEXTURE: return "SRGBTEXTURE"; |
| case D3DSAMP_ELEMENTINDEX: return "ELEMENTINDEX"; |
| case D3DSAMP_DMAPOFFSET: return "DMAPOFFSET"; |
| default: |
| return "(D3DSAMP_?)"; |
| } |
| } |
| |
| #define C2S(n,s) \ |
| do { \ |
| if (usage & D3DUSAGE_##n) p += snprintf(&tls[p], sizeof(tls) - p, s); \ |
| } while(0) |
| const char *nine_D3DUSAGE_to_str(DWORD usage) |
| { |
| int p = 0; |
| tls[0] = 0; |
| C2S(AUTOGENMIPMAP, "MIPGEN"); |
| C2S(WRITEONLY, "WO"); |
| C2S(DYNAMIC, "DYNAMIC"); |
| C2S(DEPTHSTENCIL, "DS"); |
| C2S(RENDERTARGET, "RT"); |
| C2S(SOFTWAREPROCESSING, "SW"); |
| C2S(DONOTCLIP, "NOCLIP"); |
| C2S(POINTS, "POINTS"); |
| C2S(DMAP, "DMAP"); |
| C2S(NPATCHES, "NPATCHES"); |
| C2S(RTPATCHES, "RTPATCHES"); |
| C2S(TEXTAPI, "TEXTAPI"); |
| C2S(NONSECURE, "NONSECURE"); |
| C2S(RESTRICTED_CONTENT, "RESTRICTED_CONTENT"); |
| C2S(RESTRICT_SHARED_RESOURCE, "RESTRICT_SHARED_RESOURCE"); |
| C2S(RESTRICT_SHARED_RESOURCE_DRIVER, "RESTRICT_SHARED_RESOURCE_DRIVER"); |
| return tls; |
| } |
| #undef C2S |
| |
| #define C2S(n) \ |
| do { \ |
| if (flags & D3DPRESENTFLAG_##n) \ |
| p += snprintf(&tls[p], sizeof(tls) - p, #n); \ |
| } while(0) |
| const char *nine_D3DPRESENTFLAG_to_str(DWORD flags) |
| { |
| int p = 0; |
| tls[0] = 0; |
| C2S(DEVICECLIP); |
| C2S(DISCARD_DEPTHSTENCIL); |
| C2S(LOCKABLE_BACKBUFFER); |
| C2S(NOAUTOROTATE); |
| C2S(UNPRUNEDMODE); |
| C2S(VIDEO); |
| C2S(OVERLAY_LIMITEDRGB); |
| C2S(OVERLAY_YCbCr_BT709); |
| C2S(OVERLAY_YCbCr_xvYCC); |
| C2S(RESTRICTED_CONTENT); |
| C2S(RESTRICT_SHARED_RESOURCE_DRIVER); |
| return tls; |
| } |
| #undef C2S |
| |
| #define C2S(n) \ |
| do { \ |
| if (lock & D3DLOCK_##n) p += snprintf(&tls[p], sizeof(tls) - p, #n"|"); \ |
| } while(0) |
| const char *nine_D3DLOCK_to_str(DWORD lock) |
| { |
| int p = 0; |
| tls[0] = 0; |
| C2S(DISCARD); |
| C2S(DONOTWAIT); |
| C2S(NO_DIRTY_UPDATE); |
| C2S(NOOVERWRITE); |
| C2S(NOSYSLOCK); |
| C2S(READONLY); |
| return tls; |
| } |
| #undef C2S |
| |
| const char *nine_D3DRTYPE_to_str(D3DRESOURCETYPE type) |
| { |
| switch (type) { |
| case D3DRTYPE_SURFACE: return "SURFACE"; |
| case D3DRTYPE_VOLUME: return "VOLUME"; |
| case D3DRTYPE_TEXTURE: return "TEXTURE"; |
| case D3DRTYPE_VOLUMETEXTURE: return "VOLUMETEXTURE"; |
| case D3DRTYPE_CUBETEXTURE: return "CUBETEXTURE"; |
| case D3DRTYPE_VERTEXBUFFER: return "VERTEXBUFFER"; |
| case D3DRTYPE_INDEXBUFFER: return "INDEXBUFFER"; |
| default: |
| return "(D3DRTYPE_?)"; |
| } |
| } |
| |
| const char *nine_D3DQUERYTYPE_to_str(D3DQUERYTYPE type) |
| { |
| switch (type) { |
| case D3DQUERYTYPE_VCACHE: return "VCACHE"; |
| case D3DQUERYTYPE_RESOURCEMANAGER: return "RESOURCEMANAGER"; |
| case D3DQUERYTYPE_VERTEXSTATS: return "VERTEXSTATS"; |
| case D3DQUERYTYPE_EVENT: return "EVENT"; |
| case D3DQUERYTYPE_OCCLUSION: return "OCCLUSION"; |
| case D3DQUERYTYPE_TIMESTAMP: return "TIMESTAMP"; |
| case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "TIMESTAMPDISJOINT"; |
| case D3DQUERYTYPE_TIMESTAMPFREQ: return "TIMESTAMPFREQ"; |
| case D3DQUERYTYPE_PIPELINETIMINGS: return "PIPELINETIMINGS"; |
| case D3DQUERYTYPE_INTERFACETIMINGS: return "INTERFACETIMINGS"; |
| case D3DQUERYTYPE_VERTEXTIMINGS: return "VERTEXTIMINGS"; |
| case D3DQUERYTYPE_PIXELTIMINGS: return "PIXELTIMINGS"; |
| case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "BANDWIDTHTIMINGS"; |
| case D3DQUERYTYPE_CACHEUTILIZATION: return "CACHEUTILIZATION"; |
| default: |
| return "(D3DQUERYTYPE_?)"; |
| } |
| } |
| |
| const char *nine_D3DTSS_to_str(D3DTEXTURESTAGESTATETYPE type) |
| { |
| switch (type) { |
| case D3DTSS_COLOROP: return "COLOROP"; |
| case D3DTSS_ALPHAOP: return "ALPHAOP"; |
| case D3DTSS_COLORARG0: return "COLORARG0"; |
| case D3DTSS_COLORARG1: return "COLORARG1"; |
| case D3DTSS_COLORARG2: return "COLORARG2"; |
| case D3DTSS_ALPHAARG0: return "ALPHAARG0"; |
| case D3DTSS_ALPHAARG1: return "ALPHAARG1"; |
| case D3DTSS_ALPHAARG2: return "ALPHAARG2"; |
| case D3DTSS_RESULTARG: return "RESULTARG"; |
| case D3DTSS_BUMPENVMAT00: return "BUMPENVMAT00"; |
| case D3DTSS_BUMPENVMAT01: return "BUMPENVMAT01"; |
| case D3DTSS_BUMPENVMAT10: return "BUMPENVMAT10"; |
| case D3DTSS_BUMPENVMAT11: return "BUMPENVMAT11"; |
| case D3DTSS_BUMPENVLSCALE: return "BUMPENVLSCALE"; |
| case D3DTSS_BUMPENVLOFFSET: return "BUMPENVLOFFSET"; |
| case D3DTSS_TEXCOORDINDEX: return "TEXCOORDINDEX"; |
| case D3DTSS_TEXTURETRANSFORMFLAGS: return "TEXTURETRANSFORMFLAGS"; |
| case D3DTSS_CONSTANT: return "CONSTANT"; |
| default: |
| return "(D3DTSS_?)"; |
| } |
| } |
| |
| #define D3DTOP_TO_STR_CASE(n) case D3DTOP_##n: return #n |
| const char *nine_D3DTOP_to_str(D3DTEXTUREOP top) |
| { |
| switch (top) { |
| D3DTOP_TO_STR_CASE(DISABLE); |
| D3DTOP_TO_STR_CASE(SELECTARG1); |
| D3DTOP_TO_STR_CASE(SELECTARG2); |
| D3DTOP_TO_STR_CASE(MODULATE); |
| D3DTOP_TO_STR_CASE(MODULATE2X); |
| D3DTOP_TO_STR_CASE(MODULATE4X); |
| D3DTOP_TO_STR_CASE(ADD); |
| D3DTOP_TO_STR_CASE(ADDSIGNED); |
| D3DTOP_TO_STR_CASE(ADDSIGNED2X); |
| D3DTOP_TO_STR_CASE(SUBTRACT); |
| D3DTOP_TO_STR_CASE(ADDSMOOTH); |
| D3DTOP_TO_STR_CASE(BLENDDIFFUSEALPHA); |
| D3DTOP_TO_STR_CASE(BLENDTEXTUREALPHA); |
| D3DTOP_TO_STR_CASE(BLENDFACTORALPHA); |
| D3DTOP_TO_STR_CASE(BLENDTEXTUREALPHAPM); |
| D3DTOP_TO_STR_CASE(BLENDCURRENTALPHA); |
| D3DTOP_TO_STR_CASE(PREMODULATE); |
| D3DTOP_TO_STR_CASE(MODULATEALPHA_ADDCOLOR); |
| D3DTOP_TO_STR_CASE(MODULATECOLOR_ADDALPHA); |
| D3DTOP_TO_STR_CASE(MODULATEINVALPHA_ADDCOLOR); |
| D3DTOP_TO_STR_CASE(MODULATEINVCOLOR_ADDALPHA); |
| D3DTOP_TO_STR_CASE(BUMPENVMAP); |
| D3DTOP_TO_STR_CASE(BUMPENVMAPLUMINANCE); |
| D3DTOP_TO_STR_CASE(DOTPRODUCT3); |
| D3DTOP_TO_STR_CASE(MULTIPLYADD); |
| D3DTOP_TO_STR_CASE(LERP); |
| default: |
| return "(D3DTOP_?)"; |
| } |
| } |
| |
| static const char * |
| nine_D3DLIGHTTYPE_to_str(D3DLIGHTTYPE type) |
| { |
| switch (type) { |
| case D3DLIGHT_POINT: return "POINT"; |
| case D3DLIGHT_SPOT: return "SPOT"; |
| case D3DLIGHT_DIRECTIONAL: return "DIRECTIONAL"; |
| default: |
| return "(D3DLIGHT_?)"; |
| } |
| } |
| |
| static const char * |
| nine_D3DTA_to_str(DWORD value) |
| { |
| switch (value & D3DTA_SELECTMASK) { |
| case D3DTA_DIFFUSE: return "DIFFUSE"; |
| case D3DTA_CURRENT: return "CURRENT"; |
| case D3DTA_TEXTURE: return "TEXTURE"; |
| case D3DTA_TFACTOR: return "TFACTOR"; |
| case D3DTA_SPECULAR: return "SPECULAR"; |
| case D3DTA_TEMP: return "TEMP"; |
| case D3DTA_CONSTANT: return "CONSTANT"; |
| default: |
| return "(D3DTA_?)"; |
| } |
| } |
| |
| static const char * |
| nine_D3DTSS_TCI_to_str(DWORD value) |
| { |
| switch (value & 0xf0000) { |
| case D3DTSS_TCI_PASSTHRU: return "PASSTHRU"; |
| case D3DTSS_TCI_CAMERASPACENORMAL: return "CAMERASPACENORMAL"; |
| case D3DTSS_TCI_CAMERASPACEPOSITION: return "CAMERASPACEPOSITION"; |
| case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR: |
| return "CAMERASPACEREFLECTIONVECTOR"; |
| case D3DTSS_TCI_SPHEREMAP: return "SPHEREMAP"; |
| default: |
| return "(D3DTSS_TCI_?)"; |
| } |
| } |
| |
| static const char * |
| nine_D3DTTFF_to_str(DWORD value) |
| { |
| switch (value) { |
| case D3DTTFF_DISABLE: return "DISABLE"; |
| case D3DTTFF_COUNT1: return "COUNT1"; |
| case D3DTTFF_COUNT2: return "COUNT2"; |
| case D3DTTFF_COUNT3: return "COUNT3"; |
| case D3DTTFF_COUNT4: return "COUNT4"; |
| case D3DTTFF_PROJECTED: return "PROJECTED"; |
| default: |
| return "(D3DTTFF_?)"; |
| } |
| } |
| |
| void |
| nine_dump_D3DLIGHT9(unsigned ch, const D3DLIGHT9 *lit) |
| { |
| DBG_FLAG(ch, "D3DLIGHT9(%p):\n" |
| "Type: %s\n" |
| "Diffuse: (%f %f %f %f)\n" |
| "Specular: (%f %f %f %f)\n" |
| "Ambient: (%f %f %f %f)\n" |
| "Position: (%f %f %f)\n" |
| "Direction: (%f %f %f)\n" |
| "Range: %f\n" |
| "Falloff: %f\n" |
| "Attenuation: %f + %f * d + %f * d^2\n" |
| "Theta: %f deg\n" |
| "Phi: %f deg\n", lit, |
| nine_D3DLIGHTTYPE_to_str(lit->Type), |
| lit->Diffuse.r,lit->Diffuse.r,lit->Diffuse.g,lit->Diffuse.a, |
| lit->Specular.r,lit->Specular.r,lit->Specular.g,lit->Specular.a, |
| lit->Ambient.r,lit->Ambient.r,lit->Ambient.g,lit->Ambient.a, |
| lit->Position.x,lit->Position.y,lit->Position.z, |
| lit->Direction.x,lit->Direction.y,lit->Direction.z, |
| lit->Range,lit->Falloff, |
| lit->Attenuation0,lit->Attenuation1,lit->Attenuation2, |
| lit->Theta * 360.0f / M_PI,lit->Phi * 360.0f / M_PI); |
| } |
| |
| void |
| nine_dump_D3DMATERIAL9(unsigned ch, const D3DMATERIAL9 *mat) |
| { |
| DBG_FLAG(ch, "D3DMATERIAL9(%p):\n" |
| "Diffuse: (%f %f %f %f)\n" |
| "Specular: (%f %f %f %f)\n" |
| "Ambient: (%f %f %f %f)\n" |
| "Emissive: (%f %f %f %f)\n" |
| "Power: %f\n", mat, |
| mat->Diffuse.r,mat->Diffuse.r,mat->Diffuse.g,mat->Diffuse.a, |
| mat->Specular.r,mat->Specular.r,mat->Specular.g,mat->Specular.a, |
| mat->Ambient.r,mat->Ambient.r,mat->Ambient.g,mat->Ambient.a, |
| mat->Emissive.r,mat->Emissive.r,mat->Emissive.g,mat->Emissive.a, |
| mat->Power); |
| } |
| |
| void |
| nine_dump_D3DTSS_value(unsigned ch, D3DTEXTURESTAGESTATETYPE type, DWORD value) |
| { |
| float rgba[4]; |
| |
| switch (type) { |
| case D3DTSS_COLOROP: |
| case D3DTSS_ALPHAOP: |
| DBG_FLAG(ch, "D3DTSS_%s = %s\n", |
| nine_D3DTSS_to_str(type), nine_D3DTOP_to_str(value)); |
| break; |
| case D3DTSS_COLORARG0: |
| case D3DTSS_COLORARG1: |
| case D3DTSS_COLORARG2: |
| case D3DTSS_ALPHAARG0: |
| case D3DTSS_ALPHAARG1: |
| case D3DTSS_ALPHAARG2: |
| case D3DTSS_RESULTARG: |
| DBG_FLAG(ch, "D3DTSS_%s = %s%s%s\n", |
| nine_D3DTSS_to_str(type), |
| (value & D3DTA_COMPLEMENT) ? "COMPLEMENT " : "", |
| (value & D3DTA_ALPHAREPLICATE) ? "ALPHAREPLICATE " : "", |
| nine_D3DTA_to_str(value)); |
| break; |
| case D3DTSS_BUMPENVMAT00: |
| case D3DTSS_BUMPENVMAT01: |
| case D3DTSS_BUMPENVMAT10: |
| case D3DTSS_BUMPENVMAT11: |
| case D3DTSS_BUMPENVLSCALE: |
| case D3DTSS_BUMPENVLOFFSET: |
| DBG_FLAG(ch, "D3DTSS_%s = %f\n", |
| nine_D3DTSS_to_str(type), asfloat(value)); |
| break; |
| case D3DTSS_TEXCOORDINDEX: |
| DBG_FLAG(ch, "D3DTSS_TEXCOORDINDEX = %s %u\n", |
| nine_D3DTSS_TCI_to_str(value), |
| value & 0xffff); |
| break; |
| case D3DTSS_TEXTURETRANSFORMFLAGS: |
| DBG_FLAG(ch, "D3DTSS_TEXTURETRANSFORMFLAGS = %s\n", |
| nine_D3DTTFF_to_str(value)); |
| break; |
| case D3DTSS_CONSTANT: |
| d3dcolor_to_rgba(rgba, value); |
| DBG_FLAG(ch, "D3DTSS_CONSTANT = %f %f %f %F\n", |
| rgba[0],rgba[1],rgba[2],rgba[3]); |
| break; |
| default: |
| DBG_FLAG(ch, "D3DTSS_? = 0x%08x\n", value); |
| break; |
| } |
| } |
| |
| void |
| nine_dump_D3DADAPTER_IDENTIFIER9(unsigned ch, const D3DADAPTER_IDENTIFIER9 *id) |
| { |
| DBG_FLAG(ch, "D3DADAPTER_IDENTIFIER9(%p):\n" |
| "Driver: %s\n" |
| "Description: %s\n" |
| "DeviceName: %s\n" |
| "DriverVersion: %08x.%08x\n" |
| "VendorId: %x\n" |
| "DeviceId: %x\n" |
| "SubSysId: %x\n" |
| "Revision: %u\n" |
| "GUID: %08x.%04x.%04x.%02x.%02x.%02x.%02x.%02x.%02x.%02x.%02x\n" |
| "WHQLLevel: %u\n", id, id->Driver, id->Description, |
| id->DeviceName, |
| id->DriverVersionLowPart, id->DriverVersionHighPart, |
| id->VendorId, id->DeviceId, id->SubSysId, |
| id->Revision, |
| id->DeviceIdentifier.Data1, |
| id->DeviceIdentifier.Data2, |
| id->DeviceIdentifier.Data3, |
| id->DeviceIdentifier.Data4[0], |
| id->DeviceIdentifier.Data4[1], |
| id->DeviceIdentifier.Data4[2], |
| id->DeviceIdentifier.Data4[3], |
| id->DeviceIdentifier.Data4[4], |
| id->DeviceIdentifier.Data4[5], |
| id->DeviceIdentifier.Data4[6], |
| id->DeviceIdentifier.Data4[7], |
| id->WHQLLevel); |
| } |
| |
| #define C2S(args...) p += snprintf(&s[p],c-p,args) |
| |
| #define CAP_CASE(m,p,n) \ |
| do { \ |
| if (caps->m & p##_##n) \ |
| C2S(" "#n); \ |
| else \ |
| C2S(" ("#n")"); \ |
| } while(0) |
| |
| void |
| nine_dump_D3DCAPS9(unsigned ch, const D3DCAPS9 *caps) |
| { |
| const int c = 1 << 17; |
| int p = 0; |
| char *s = (char *)MALLOC(c); |
| |
| if (!s) { |
| DBG_FLAG(ch, "D3DCAPS9(%p): (out of memory)\n", caps); |
| return; |
| } |
| |
| C2S("DeviceType: %s\n", nine_D3DDEVTYPE_to_str(caps->DeviceType)); |
| |
| C2S("AdapterOrdinal: %u\nCaps:", caps->AdapterOrdinal); |
| if (caps->Caps & 0x20000) |
| C2S(" READ_SCANLINE"); |
| if (caps->Caps & ~0x20000) |
| C2S(" %x", caps->Caps & ~0x20000); |
| |
| C2S("\nCaps2:"); |
| CAP_CASE(Caps2, D3DCAPS2, CANAUTOGENMIPMAP); |
| CAP_CASE(Caps2, D3DCAPS2, CANCALIBRATEGAMMA); |
| CAP_CASE(Caps2, D3DCAPS2, CANSHARERESOURCE); |
| CAP_CASE(Caps2, D3DCAPS2, CANMANAGERESOURCE); |
| CAP_CASE(Caps2, D3DCAPS2, DYNAMICTEXTURES); |
| CAP_CASE(Caps2, D3DCAPS2, FULLSCREENGAMMA); |
| |
| C2S("\nCaps3:"); |
| CAP_CASE(Caps3, D3DCAPS3, ALPHA_FULLSCREEN_FLIP_OR_DISCARD); |
| CAP_CASE(Caps3, D3DCAPS3, COPY_TO_VIDMEM); |
| CAP_CASE(Caps3, D3DCAPS3, COPY_TO_SYSTEMMEM); |
| CAP_CASE(Caps3, D3DCAPS3, DXVAHD); |
| CAP_CASE(Caps3, D3DCAPS3, LINEAR_TO_SRGB_PRESENTATION); |
| |
| C2S("\nPresentationIntervals:"); |
| CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, ONE); |
| CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, TWO); |
| CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, THREE); |
| CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, FOUR); |
| CAP_CASE(PresentationIntervals, D3DPRESENT_INTERVAL, IMMEDIATE); |
| |
| C2S("\nCursorCaps:"); |
| CAP_CASE(CursorCaps, D3DCURSORCAPS, COLOR); |
| CAP_CASE(CursorCaps, D3DCURSORCAPS, LOWRES); |
| |
| C2S("\nDevCaps:"); |
| CAP_CASE(DevCaps, D3DDEVCAPS, CANBLTSYSTONONLOCAL); |
| CAP_CASE(DevCaps, D3DDEVCAPS, CANRENDERAFTERFLIP); |
| CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMITIVES2); |
| CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMITIVES2EX); |
| CAP_CASE(DevCaps, D3DDEVCAPS, DRAWPRIMTLVERTEX); |
| CAP_CASE(DevCaps, D3DDEVCAPS, EXECUTESYSTEMMEMORY); |
| CAP_CASE(DevCaps, D3DDEVCAPS, EXECUTEVIDEOMEMORY); |
| CAP_CASE(DevCaps, D3DDEVCAPS, HWRASTERIZATION); |
| CAP_CASE(DevCaps, D3DDEVCAPS, HWTRANSFORMANDLIGHT); |
| CAP_CASE(DevCaps, D3DDEVCAPS, NPATCHES); |
| CAP_CASE(DevCaps, D3DDEVCAPS, PUREDEVICE); |
| CAP_CASE(DevCaps, D3DDEVCAPS, QUINTICRTPATCHES); |
| CAP_CASE(DevCaps, D3DDEVCAPS, RTPATCHES); |
| CAP_CASE(DevCaps, D3DDEVCAPS, RTPATCHHANDLEZERO); |
| CAP_CASE(DevCaps, D3DDEVCAPS, SEPARATETEXTUREMEMORIES); |
| CAP_CASE(DevCaps, D3DDEVCAPS, TEXTURENONLOCALVIDMEM); |
| CAP_CASE(DevCaps, D3DDEVCAPS, TEXTURESYSTEMMEMORY); |
| CAP_CASE(DevCaps, D3DDEVCAPS, TEXTUREVIDEOMEMORY); |
| CAP_CASE(DevCaps, D3DDEVCAPS, TLVERTEXSYSTEMMEMORY); |
| CAP_CASE(DevCaps, D3DDEVCAPS, TLVERTEXVIDEOMEMORY); |
| |
| C2S("\nPrimitiveMiscCaps:"); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MASKZ); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLNONE); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLCW); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CULLCCW); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, COLORWRITEENABLE); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CLIPPLANESCALEDPOINTS); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, CLIPTLVERTS); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, TSSARGTEMP); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, BLENDOP); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, NULLREFERENCE); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, INDEPENDENTWRITEMASKS); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, PERSTAGECONSTANT); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, POSTBLENDSRGBCONVERT); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, FOGANDSPECULARALPHA); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, SEPARATEALPHABLEND); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MRTINDEPENDENTBITDEPTHS); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, MRTPOSTPIXELSHADERBLENDING); |
| CAP_CASE(PrimitiveMiscCaps, D3DPMISCCAPS, FOGVERTEXCLAMPED); |
| |
| C2S("\nRasterCaps:"); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, ANISOTROPY); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, COLORPERSPECTIVE); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, DITHER); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, DEPTHBIAS); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGRANGE); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGTABLE); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, FOGVERTEX); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, MIPMAPLODBIAS); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, MULTISAMPLE_TOGGLE); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, SCISSORTEST); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, SLOPESCALEDEPTHBIAS); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, WBUFFER); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, WFOG); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZBUFFERLESSHSR); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZFOG); |
| CAP_CASE(RasterCaps, D3DPRASTERCAPS, ZTEST); |
| |
| C2S("\nZCmpCaps:"); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, ALWAYS); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, EQUAL); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, GREATER); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, GREATEREQUAL); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, LESS); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, LESSEQUAL); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, NEVER); |
| CAP_CASE(ZCmpCaps, D3DPCMPCAPS, NOTEQUAL); |
| |
| C2S("\nSrcBlendCaps"); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BLENDFACTOR); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BOTHINVSRCALPHA); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, BOTHSRCALPHA); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, DESTALPHA); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, DESTCOLOR); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVDESTALPHA); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVDESTCOLOR); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCALPHA); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR2); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, ONE); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCALPHA); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCALPHASAT); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCCOLOR); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, SRCCOLOR2); |
| CAP_CASE(SrcBlendCaps, D3DPBLENDCAPS, ZERO); |
| |
| C2S("\nDestBlendCaps"); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BLENDFACTOR); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BOTHINVSRCALPHA); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, BOTHSRCALPHA); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, DESTALPHA); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, DESTCOLOR); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVDESTALPHA); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVDESTCOLOR); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCALPHA); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, INVSRCCOLOR2); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, ONE); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCALPHA); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCALPHASAT); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCCOLOR); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, SRCCOLOR2); |
| CAP_CASE(DestBlendCaps, D3DPBLENDCAPS, ZERO); |
| |
| C2S("\nAlphaCmpCaps:"); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, ALWAYS); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, EQUAL); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, GREATER); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, GREATEREQUAL); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, LESS); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, LESSEQUAL); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, NEVER); |
| CAP_CASE(AlphaCmpCaps, D3DPCMPCAPS, NOTEQUAL); |
| |
| C2S("\nShadeCaps:"); |
| CAP_CASE(ShadeCaps, D3DPSHADECAPS, ALPHAGOURAUDBLEND); |
| CAP_CASE(ShadeCaps, D3DPSHADECAPS, COLORGOURAUDRGB); |
| CAP_CASE(ShadeCaps, D3DPSHADECAPS, FOGGOURAUD); |
| CAP_CASE(ShadeCaps, D3DPSHADECAPS, SPECULARGOURAUDRGB); |
| |
| C2S("\nTextureCaps:"); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, ALPHA); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, ALPHAPALETTE); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, CUBEMAP); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, CUBEMAP_POW2); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPCUBEMAP); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPMAP); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, MIPVOLUMEMAP); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, NONPOW2CONDITIONAL); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, NOPROJECTEDBUMPENV); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, PERSPECTIVE); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, POW2); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, PROJECTED); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, SQUAREONLY); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, TEXREPEATNOTSCALEDBYSIZE); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, VOLUMEMAP); |
| CAP_CASE(TextureCaps, D3DPTEXTURECAPS, VOLUMEMAP_POW2); |
| |
| C2S("\nTextureFilterCaps:"); |
| /* CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */ |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT); |
| CAP_CASE(TextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR); |
| |
| C2S("\nCubeTextureFilterCaps:"); |
| /* CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */ |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT); |
| CAP_CASE(CubeTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR); |
| |
| C2S("\nVolumeTextureFilterCaps:"); |
| /* CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */ |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT); |
| CAP_CASE(VolumeTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR); |
| |
| C2S("\nTextureAddressCaps:"); |
| CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, BORDER); |
| CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, CLAMP); |
| CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, INDEPENDENTUV); |
| CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, MIRROR); |
| CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, MIRRORONCE); |
| CAP_CASE(TextureAddressCaps, D3DPTADDRESSCAPS, WRAP); |
| |
| C2S("\nVolumeTextureAddressCaps:"); |
| CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, BORDER); |
| CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, CLAMP); |
| CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, INDEPENDENTUV); |
| CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, MIRROR); |
| CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, MIRRORONCE); |
| CAP_CASE(VolumeTextureAddressCaps, D3DPTADDRESSCAPS, WRAP); |
| |
| C2S("\nLineCaps:"); |
| CAP_CASE(LineCaps, D3DLINECAPS, ALPHACMP); |
| CAP_CASE(LineCaps, D3DLINECAPS, ANTIALIAS); |
| CAP_CASE(LineCaps, D3DLINECAPS, BLEND); |
| CAP_CASE(LineCaps, D3DLINECAPS, FOG); |
| CAP_CASE(LineCaps, D3DLINECAPS, TEXTURE); |
| CAP_CASE(LineCaps, D3DLINECAPS, ZTEST); |
| |
| C2S("\nMaxTextureWidth: %u", caps->MaxTextureWidth); |
| C2S("\nMaxTextureHeight: %u", caps->MaxTextureHeight); |
| C2S("\nMaxVolumeExtent: %u", caps->MaxVolumeExtent); |
| C2S("\nMaxTextureRepeat: %u", caps->MaxTextureRepeat); |
| C2S("\nMaxTextureAspectRatio: %u", caps->MaxTextureAspectRatio); |
| C2S("\nMaxAnisotropy: %u", caps->MaxAnisotropy); |
| C2S("\nMaxVertexW: %f", caps->MaxVertexW); |
| |
| C2S("\nGuardBandLef,Top,Right,Bottom: %f %f %f %f", |
| caps->GuardBandLeft, caps->GuardBandTop, |
| caps->GuardBandRight, caps->GuardBandBottom); |
| |
| C2S("\nExtentsAdjust: %f", caps->ExtentsAdjust); |
| |
| C2S("\nStencilCaps:"); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, KEEP); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, ZERO); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, REPLACE); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, INCRSAT); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, DECRSAT); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, INVERT); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, INCR); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, DECR); |
| CAP_CASE(StencilCaps, D3DSTENCILCAPS, TWOSIDED); |
| |
| C2S("\nFVFCaps:"); |
| CAP_CASE(FVFCaps, D3DFVFCAPS, DONOTSTRIPELEMENTS); |
| CAP_CASE(FVFCaps, D3DFVFCAPS, PSIZE); |
| CAP_CASE(FVFCaps, D3DFVFCAPS, TEXCOORDCOUNTMASK); |
| |
| C2S("\nTextureOpCaps:"); |
| CAP_CASE(TextureOpCaps, D3DTEXOPCAPS, ADD); |
| CAP_CASE(TextureOpCaps, D3DTEXOPCAPS, ADDSIGNED); |
| C2S(" ..."); |
| |
| C2S("\nMaxTextureBlendStages: %u", caps->MaxTextureBlendStages); |
| C2S("\nMaxSimultaneousTextures: %u", caps->MaxTextureBlendStages); |
| |
| C2S("\nVertexProcessingCaps:"); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, DIRECTIONALLIGHTS); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, LOCALVIEWER); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, MATERIALSOURCE7); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, NO_TEXGEN_NONLOCALVIEWER); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, POSITIONALLIGHTS); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TEXGEN); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TEXGEN_SPHEREMAP); |
| CAP_CASE(VertexProcessingCaps, D3DVTXPCAPS, TWEENING); |
| |
| C2S("\nMaxActiveLights: %u", caps->MaxActiveLights); |
| C2S("\nMaxUserClipPlanes: %u", caps->MaxUserClipPlanes); |
| C2S("\nMaxVertexBlendMatrices: %u", caps->MaxVertexBlendMatrices); |
| C2S("\nMaxVertexBlendMatrixIndex: %u", caps->MaxVertexBlendMatrixIndex); |
| C2S("\nMaxPointSize: %f", caps->MaxPointSize); |
| C2S("\nMaxPrimitiveCount: 0x%x", caps->MaxPrimitiveCount); |
| C2S("\nMaxVertexIndex: 0x%x", caps->MaxVertexIndex); |
| C2S("\nMaxStreams: %u", caps->MaxStreams); |
| C2S("\nMaxStreamStride: 0x%x", caps->MaxStreamStride); |
| |
| C2S("\nVertexShaderVersion: %08x", caps->VertexShaderVersion); |
| C2S("\nMaxVertexShaderConst: %u", caps->MaxVertexShaderConst); |
| C2S("\nPixelShaderVersion: %08x", caps->PixelShaderVersion); |
| C2S("\nPixelShader1xMaxValue: %f", caps->PixelShader1xMaxValue); |
| |
| DBG_FLAG(ch, "D3DCAPS9(%p) part 1:\n%s\n", caps, s); |
| p = 0; |
| |
| C2S("DevCaps2:"); |
| CAP_CASE(DevCaps2, D3DDEVCAPS2, ADAPTIVETESSRTPATCH); |
| CAP_CASE(DevCaps2, D3DDEVCAPS2, ADAPTIVETESSNPATCH); |
| CAP_CASE(DevCaps2, D3DDEVCAPS2, CAN_STRETCHRECT_FROM_TEXTURES); |
| CAP_CASE(DevCaps2, D3DDEVCAPS2, DMAPNPATCH); |
| CAP_CASE(DevCaps2, D3DDEVCAPS2, PRESAMPLEDDMAPNPATCH); |
| CAP_CASE(DevCaps2, D3DDEVCAPS2, STREAMOFFSET); |
| CAP_CASE(DevCaps2, D3DDEVCAPS2, VERTEXELEMENTSCANSHARESTREAMOFFSET); |
| |
| C2S("\nMasterAdapterOrdinal: %u", caps->MasterAdapterOrdinal); |
| C2S("\nAdapterOrdinalInGroup: %u", caps->AdapterOrdinalInGroup); |
| C2S("\nNumberOfAdaptersInGroup: %u", caps->NumberOfAdaptersInGroup); |
| |
| C2S("\nDeclTypes:"); |
| CAP_CASE(DeclTypes, D3DDTCAPS, UBYTE4); |
| CAP_CASE(DeclTypes, D3DDTCAPS, UBYTE4N); |
| CAP_CASE(DeclTypes, D3DDTCAPS, SHORT2N); |
| CAP_CASE(DeclTypes, D3DDTCAPS, SHORT4N); |
| CAP_CASE(DeclTypes, D3DDTCAPS, USHORT2N); |
| CAP_CASE(DeclTypes, D3DDTCAPS, USHORT4N); |
| CAP_CASE(DeclTypes, D3DDTCAPS, UDEC3); |
| CAP_CASE(DeclTypes, D3DDTCAPS, DEC3N); |
| CAP_CASE(DeclTypes, D3DDTCAPS, FLOAT16_2); |
| CAP_CASE(DeclTypes, D3DDTCAPS, FLOAT16_4); |
| |
| C2S("\nNumSimultaneousRTs: %u", caps->NumSimultaneousRTs); |
| |
| C2S("\nStretchRectFilterCaps:"); |
| CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MINFPOINT); |
| CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MINFLINEAR); |
| CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MAGFPOINT); |
| CAP_CASE(StretchRectFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR); |
| |
| C2S("\nVS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no"); |
| C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth); |
| C2S("\nVS20Caps.NumTemps: %u", caps->VS20Caps.NumTemps); |
| C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->VS20Caps.StaticFlowControlDepth); |
| |
| C2S("\nPS20Caps.Caps: Predication=%s", caps->VS20Caps.Caps ? "yes" : "no"); |
| C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth); |
| C2S("\nPS20Caps.NumTemps: %u", caps->PS20Caps.NumTemps); |
| C2S("\nPS20Caps.StaticFlowControlDepth: %u", caps->PS20Caps.StaticFlowControlDepth); |
| C2S("\nPS20Caps.NumInstructionSlots: %u", caps->PS20Caps.NumInstructionSlots); |
| |
| C2S("\nVertexTextureFilterCaps"); |
| /* CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, CONVOLUTIONMONO); */ |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFPOINT); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFLINEAR); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFANISOTROPIC); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFPYRAMIDALQUAD); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MAGFGAUSSIANQUAD); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFPOINT); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFLINEAR); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFANISOTROPIC); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFPYRAMIDALQUAD); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MINFGAUSSIANQUAD); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MIPFPOINT); |
| CAP_CASE(VertexTextureFilterCaps, D3DPTFILTERCAPS, MIPFLINEAR); |
| |
| C2S("\nMaxVShaderInstructionsExecuted: %u", caps->MaxVShaderInstructionsExecuted); |
| C2S("\nMaxPShaderInstructionsExecuted: %u", caps->MaxPShaderInstructionsExecuted); |
| C2S("\nMaxVertexShader30InstructionSlots: %u >= 512", caps->MaxVertexShader30InstructionSlots); |
| C2S("\nMaxPixelShader30InstructionSlots: %u >= 512", caps->MaxPixelShader30InstructionSlots); |
| |
| DBG_FLAG(ch, "D3DCAPS9(%p) part 2:\n%s\n", caps, s); |
| |
| FREE(s); |
| } |
| |
| #endif /* DEBUG */ |