blob: e8bae264cf15681fd714eb006cc81c21d25d7d3f [file] [log] [blame]
/**********************************************************
* Copyright 2008-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "util/u_bitmask.h"
#include "util/u_memory.h"
#include "svga_cmd.h"
#include "svga_context.h"
#include "svga_screen.h"
#include "svga_resource_buffer.h"
#include "svga_winsys.h"
#include "svga_debug.h"
/* Fixme: want a public base class for all pipe structs, even if there
* isn't much in them.
*/
struct pipe_query {
int dummy;
};
struct svga_query {
struct pipe_query base;
unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */
SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */
unsigned id; /** Per-context query identifier */
struct pipe_fence_handle *fence;
/** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */
/* For VGPU9 */
struct svga_winsys_buffer *hwbuf;
volatile SVGA3dQueryResult *queryResult;
/** For VGPU10 */
struct svga_winsys_gb_query *gb_query;
SVGA3dDXQueryFlags flags;
unsigned offset; /**< offset to the gb_query memory */
struct pipe_query *predicate; /** The associated query that can be used for predicate */
/** For non-GPU SVGA_QUERY_x queries */
uint64_t begin_count, end_count;
};
/** cast wrapper */
static inline struct svga_query *
svga_query(struct pipe_query *q)
{
return (struct svga_query *)q;
}
/**
* VGPU9
*/
static boolean
svga_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
union pipe_query_result *result);
static enum pipe_error
define_query_vgpu9(struct svga_context *svga,
struct svga_query *sq)
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
sq->hwbuf = svga_winsys_buffer_create(svga, 1,
SVGA_BUFFER_USAGE_PINNED,
sizeof *sq->queryResult);
if (!sq->hwbuf)
return PIPE_ERROR_OUT_OF_MEMORY;
sq->queryResult = (SVGA3dQueryResult *)
sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE);
if (!sq->queryResult) {
sws->buffer_destroy(sws, sq->hwbuf);
return PIPE_ERROR_OUT_OF_MEMORY;
}
sq->queryResult->totalSize = sizeof *sq->queryResult;
sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
/* We request the buffer to be pinned and assume it is always mapped.
* The reason is that we don't want to wait for fences when checking the
* query status.
*/
sws->buffer_unmap(sws, sq->hwbuf);
return PIPE_OK;
}
static enum pipe_error
begin_query_vgpu9(struct svga_context *svga, struct svga_query *sq)
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
enum pipe_error ret = PIPE_OK;
if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) {
/* The application doesn't care for the pending query result.
* We cannot let go of the existing buffer and just get a new one
* because its storage may be reused for other purposes and clobbered
* by the host when it determines the query result. So the only
* option here is to wait for the existing query's result -- not a
* big deal, given that no sane application would do this.
*/
uint64_t result;
svga_get_query_result(&svga->pipe, &sq->base, TRUE, (void*)&result);
assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING);
}
sq->queryResult->state = SVGA3D_QUERYSTATE_NEW;
sws->fence_reference(sws, &sq->fence, NULL);
ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type);
}
return ret;
}
static enum pipe_error
end_query_vgpu9(struct svga_context *svga, struct svga_query *sq)
{
enum pipe_error ret = PIPE_OK;
/* Set to PENDING before sending EndQuery. */
sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING;
ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_EndQuery(svga->swc, sq->svga_type, sq->hwbuf);
}
return ret;
}
static boolean
get_query_result_vgpu9(struct svga_context *svga, struct svga_query *sq,
boolean wait, uint64_t *result)
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
enum pipe_error ret;
SVGA3dQueryState state;
if (!sq->fence) {
/* The query status won't be updated by the host unless
* SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause
* a synchronous wait on the host.
*/
ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_WaitForQuery(svga->swc, sq->svga_type, sq->hwbuf);
}
assert (ret == PIPE_OK);
svga_context_flush(svga, &sq->fence);
assert(sq->fence);
}
state = sq->queryResult->state;
if (state == SVGA3D_QUERYSTATE_PENDING) {
if (!wait)
return FALSE;
sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
state = sq->queryResult->state;
}
assert(state == SVGA3D_QUERYSTATE_SUCCEEDED ||
state == SVGA3D_QUERYSTATE_FAILED);
*result = (uint64_t)sq->queryResult->result32;
return TRUE;
}
/**
* VGPU10
*
* There is one query mob allocated for each context to be shared by all
* query types. The mob is used to hold queries's state and result. Since
* each query result type is of different length, to ease the query allocation
* management, the mob is divided into memory blocks. Each memory block
* will hold queries of the same type. Multiple memory blocks can be allocated
* for a particular query type.
*
* Currently each memory block is of 184 bytes. We support up to 128
* memory blocks. The query memory size is arbitrary right now.
* Each occlusion query takes about 8 bytes. One memory block can accomodate
* 23 occlusion queries. 128 of those blocks can support up to 2944 occlusion
* queries. That seems reasonable for now. If we think this limit is
* not enough, we can increase the limit or try to grow the mob in runtime.
* Note, SVGA device does not impose one mob per context for queries,
* we could allocate multiple mobs for queries; however, wddm KMD does not
* currently support that.
*
* Also note that the GL guest driver does not issue any of the
* following commands: DXMoveQuery, DXBindAllQuery & DXReadbackAllQuery.
*/
#define SVGA_QUERY_MEM_BLOCK_SIZE (sizeof(SVGADXQueryResultUnion) * 2)
#define SVGA_QUERY_MEM_SIZE (128 * SVGA_QUERY_MEM_BLOCK_SIZE)
struct svga_qmem_alloc_entry
{
unsigned start_offset; /* start offset of the memory block */
unsigned block_index; /* block index of the memory block */
unsigned query_size; /* query size in this memory block */
unsigned nquery; /* number of queries allocated */
struct util_bitmask *alloc_mask; /* allocation mask */
struct svga_qmem_alloc_entry *next; /* next memory block */
};
/**
* Allocate a memory block from the query object memory
* \return -1 if out of memory, else index of the query memory block
*/
static int
allocate_query_block(struct svga_context *svga)
{
int index;
unsigned offset;
/* Find the next available query block */
index = util_bitmask_add(svga->gb_query_alloc_mask);
if (index == UTIL_BITMASK_INVALID_INDEX)
return -1;
offset = index * SVGA_QUERY_MEM_BLOCK_SIZE;
if (offset >= svga->gb_query_len) {
unsigned i;
/**
* All the memory blocks are allocated, lets see if there is
* any empty memory block around that can be freed up.
*/
index = -1;
for (i = 0; i < SVGA3D_QUERYTYPE_MAX && index == -1; i++) {
struct svga_qmem_alloc_entry *alloc_entry;
struct svga_qmem_alloc_entry *prev_alloc_entry = NULL;
alloc_entry = svga->gb_query_map[i];
while (alloc_entry && index == -1) {
if (alloc_entry->nquery == 0) {
/* This memory block is empty, it can be recycled. */
if (prev_alloc_entry) {
prev_alloc_entry->next = alloc_entry->next;
} else {
svga->gb_query_map[i] = alloc_entry->next;
}
index = alloc_entry->block_index;
} else {
prev_alloc_entry = alloc_entry;
alloc_entry = alloc_entry->next;
}
}
}
}
return index;
}
/**
* Allocate a slot in the specified memory block.
* All slots in this memory block are of the same size.
*
* \return -1 if out of memory, else index of the query slot
*/
static int
allocate_query_slot(struct svga_context *svga,
struct svga_qmem_alloc_entry *alloc)
{
int index;
unsigned offset;
/* Find the next available slot */
index = util_bitmask_add(alloc->alloc_mask);
if (index == UTIL_BITMASK_INVALID_INDEX)
return -1;
offset = index * alloc->query_size;
if (offset >= SVGA_QUERY_MEM_BLOCK_SIZE)
return -1;
alloc->nquery++;
return index;
}
/**
* Deallocate the specified slot in the memory block.
* If all slots are freed up, then deallocate the memory block
* as well, so it can be allocated for other query type
*/
static void
deallocate_query_slot(struct svga_context *svga,
struct svga_qmem_alloc_entry *alloc,
unsigned index)
{
assert(index != UTIL_BITMASK_INVALID_INDEX);
util_bitmask_clear(alloc->alloc_mask, index);
alloc->nquery--;
/**
* Don't worry about deallocating the empty memory block here.
* The empty memory block will be recycled when no more memory block
* can be allocated.
*/
}
static struct svga_qmem_alloc_entry *
allocate_query_block_entry(struct svga_context *svga,
unsigned len)
{
struct svga_qmem_alloc_entry *alloc_entry;
int block_index = -1;
block_index = allocate_query_block(svga);
if (block_index == -1)
return NULL;
alloc_entry = CALLOC_STRUCT(svga_qmem_alloc_entry);
if (!alloc_entry)
return NULL;
alloc_entry->block_index = block_index;
alloc_entry->start_offset = block_index * SVGA_QUERY_MEM_BLOCK_SIZE;
alloc_entry->nquery = 0;
alloc_entry->alloc_mask = util_bitmask_create();
alloc_entry->next = NULL;
alloc_entry->query_size = len;
return alloc_entry;
}
/**
* Allocate a memory slot for a query of the specified type.
* It will first search through the memory blocks that are allocated
* for the query type. If no memory slot is available, it will try
* to allocate another memory block within the query object memory for
* this query type.
*/
static int
allocate_query(struct svga_context *svga,
SVGA3dQueryType type,
unsigned len)
{
struct svga_qmem_alloc_entry *alloc_entry;
int slot_index = -1;
unsigned offset;
assert(type < SVGA3D_QUERYTYPE_MAX);
alloc_entry = svga->gb_query_map[type];
if (!alloc_entry) {
/**
* No query memory block has been allocated for this query type,
* allocate one now
*/
alloc_entry = allocate_query_block_entry(svga, len);
if (!alloc_entry)
return -1;
svga->gb_query_map[type] = alloc_entry;
}
/* Allocate a slot within the memory block allocated for this query type */
slot_index = allocate_query_slot(svga, alloc_entry);
if (slot_index == -1) {
/* This query memory block is full, allocate another one */
alloc_entry = allocate_query_block_entry(svga, len);
if (!alloc_entry)
return -1;
alloc_entry->next = svga->gb_query_map[type];
svga->gb_query_map[type] = alloc_entry;
slot_index = allocate_query_slot(svga, alloc_entry);
}
assert(slot_index != -1);
offset = slot_index * len + alloc_entry->start_offset;
return offset;
}
/**
* Deallocate memory slot allocated for the specified query
*/
static void
deallocate_query(struct svga_context *svga,
struct svga_query *sq)
{
struct svga_qmem_alloc_entry *alloc_entry;
unsigned slot_index;
unsigned offset = sq->offset;
alloc_entry = svga->gb_query_map[sq->svga_type];
while (alloc_entry) {
if (offset >= alloc_entry->start_offset &&
offset < alloc_entry->start_offset + SVGA_QUERY_MEM_BLOCK_SIZE) {
/* The slot belongs to this memory block, deallocate it */
slot_index = (offset - alloc_entry->start_offset) /
alloc_entry->query_size;
deallocate_query_slot(svga, alloc_entry, slot_index);
alloc_entry = NULL;
} else {
alloc_entry = alloc_entry->next;
}
}
}
/**
* Destroy the gb query object and all the related query structures
*/
static void
destroy_gb_query_obj(struct svga_context *svga)
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
unsigned i;
for (i = 0; i < SVGA3D_QUERYTYPE_MAX; i++) {
struct svga_qmem_alloc_entry *alloc_entry, *next;
alloc_entry = svga->gb_query_map[i];
while (alloc_entry) {
next = alloc_entry->next;
util_bitmask_destroy(alloc_entry->alloc_mask);
FREE(alloc_entry);
alloc_entry = next;
}
svga->gb_query_map[i] = NULL;
}
if (svga->gb_query)
sws->query_destroy(sws, svga->gb_query);
svga->gb_query = NULL;
util_bitmask_destroy(svga->gb_query_alloc_mask);
}
/**
* Define query and create the gb query object if it is not already created.
* There is only one gb query object per context which will be shared by
* queries of all types.
*/
static enum pipe_error
define_query_vgpu10(struct svga_context *svga,
struct svga_query *sq, int resultLen)
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
int qlen;
enum pipe_error ret = PIPE_OK;
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
if (svga->gb_query == NULL) {
/* Create a gb query object */
svga->gb_query = sws->query_create(sws, SVGA_QUERY_MEM_SIZE);
if (!svga->gb_query)
return PIPE_ERROR_OUT_OF_MEMORY;
svga->gb_query_len = SVGA_QUERY_MEM_SIZE;
memset (svga->gb_query_map, 0, sizeof(svga->gb_query_map));
svga->gb_query_alloc_mask = util_bitmask_create();
/* Bind the query object to the context */
if (svga->swc->query_bind(svga->swc, svga->gb_query,
SVGA_QUERY_FLAG_SET) != PIPE_OK) {
svga_context_flush(svga, NULL);
svga->swc->query_bind(svga->swc, svga->gb_query,
SVGA_QUERY_FLAG_SET);
}
}
sq->gb_query = svga->gb_query;
/* Allocate an integer ID for this query */
sq->id = util_bitmask_add(svga->query_id_bm);
if (sq->id == UTIL_BITMASK_INVALID_INDEX)
return PIPE_ERROR_OUT_OF_MEMORY;
/* Find a slot for this query in the gb object */
qlen = resultLen + sizeof(SVGA3dQueryState);
sq->offset = allocate_query(svga, sq->svga_type, qlen);
if (sq->offset == -1)
return PIPE_ERROR_OUT_OF_MEMORY;
SVGA_DBG(DEBUG_QUERY, " query type=%d qid=0x%x offset=%d\n",
sq->svga_type, sq->id, sq->offset);
/**
* Send SVGA3D commands to define the query
*/
ret = SVGA3D_vgpu10_DefineQuery(svga->swc, sq->id, sq->svga_type, sq->flags);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_DefineQuery(svga->swc, sq->id, sq->svga_type, sq->flags);
}
if (ret != PIPE_OK)
return PIPE_ERROR_OUT_OF_MEMORY;
ret = SVGA3D_vgpu10_BindQuery(svga->swc, sq->gb_query, sq->id);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_BindQuery(svga->swc, sq->gb_query, sq->id);
}
assert(ret == PIPE_OK);
ret = SVGA3D_vgpu10_SetQueryOffset(svga->swc, sq->id, sq->offset);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_SetQueryOffset(svga->swc, sq->id, sq->offset);
}
assert(ret == PIPE_OK);
return PIPE_OK;
}
static enum pipe_error
destroy_query_vgpu10(struct svga_context *svga, struct svga_query *sq)
{
enum pipe_error ret;
ret = SVGA3D_vgpu10_DestroyQuery(svga->swc, sq->id);
/* Deallocate the memory slot allocated for this query */
deallocate_query(svga, sq);
return ret;
}
/**
* Rebind queryies to the context.
*/
static void
rebind_vgpu10_query(struct svga_context *svga)
{
if (svga->swc->query_bind(svga->swc, svga->gb_query,
SVGA_QUERY_FLAG_REF) != PIPE_OK) {
svga_context_flush(svga, NULL);
svga->swc->query_bind(svga->swc, svga->gb_query,
SVGA_QUERY_FLAG_REF);
}
svga->rebind.flags.query = FALSE;
}
static enum pipe_error
begin_query_vgpu10(struct svga_context *svga, struct svga_query *sq)
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
enum pipe_error ret = PIPE_OK;
int status = 0;
sws->fence_reference(sws, &sq->fence, NULL);
/* Initialize the query state to NEW */
status = sws->query_init(sws, sq->gb_query, sq->offset, SVGA3D_QUERYSTATE_NEW);
if (status)
return PIPE_ERROR;
if (svga->rebind.flags.query) {
rebind_vgpu10_query(svga);
}
/* Send the BeginQuery command to the device */
ret = SVGA3D_vgpu10_BeginQuery(svga->swc, sq->id);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_BeginQuery(svga->swc, sq->id);
}
return ret;
}
static enum pipe_error
end_query_vgpu10(struct svga_context *svga, struct svga_query *sq)
{
enum pipe_error ret = PIPE_OK;
if (svga->rebind.flags.query) {
rebind_vgpu10_query(svga);
}
ret = SVGA3D_vgpu10_EndQuery(svga->swc, sq->id);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_EndQuery(svga->swc, sq->id);
}
return ret;
}
static boolean
get_query_result_vgpu10(struct svga_context *svga, struct svga_query *sq,
boolean wait, void *result, int resultLen)
{
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
SVGA3dQueryState queryState;
if (svga->rebind.flags.query) {
rebind_vgpu10_query(svga);
}
sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen);
if (queryState != SVGA3D_QUERYSTATE_SUCCEEDED && !sq->fence) {
/* We don't have the query result yet, and the query hasn't been
* submitted. We need to submit it now since the GL spec says
* "Querying the state for a given occlusion query forces that
* occlusion query to complete within a finite amount of time."
*/
svga_context_flush(svga, &sq->fence);
}
if (queryState == SVGA3D_QUERYSTATE_PENDING ||
queryState == SVGA3D_QUERYSTATE_NEW) {
if (!wait)
return FALSE;
sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
sws->query_get_result(sws, sq->gb_query, sq->offset, &queryState, result, resultLen);
}
assert(queryState == SVGA3D_QUERYSTATE_SUCCEEDED ||
queryState == SVGA3D_QUERYSTATE_FAILED);
return TRUE;
}
static struct pipe_query *
svga_create_query(struct pipe_context *pipe,
unsigned query_type,
unsigned index)
{
struct svga_context *svga = svga_context(pipe);
struct svga_query *sq;
assert(query_type < SVGA_QUERY_MAX);
sq = CALLOC_STRUCT(svga_query);
if (!sq)
goto fail;
/* Allocate an integer ID for the query */
sq->id = util_bitmask_add(svga->query_id_bm);
if (sq->id == UTIL_BITMASK_INVALID_INDEX)
goto fail;
SVGA_DBG(DEBUG_QUERY, "%s type=%d sq=0x%x id=%d\n", __FUNCTION__,
query_type, sq, sq->id);
switch (query_type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION;
if (svga_have_vgpu10(svga)) {
define_query_vgpu10(svga, sq, sizeof(SVGADXOcclusionQueryResult));
/**
* In OpenGL, occlusion counter query can be used in conditional
* rendering; however, in DX10, only OCCLUSION_PREDICATE query can
* be used for predication. Hence, we need to create an occlusion
* predicate query along with the occlusion counter query. So when
* the occlusion counter query is used for predication, the associated
* query of occlusion predicate type will be used
* in the SetPredication command.
*/
sq->predicate = svga_create_query(pipe, PIPE_QUERY_OCCLUSION_PREDICATE, index);
} else {
define_query_vgpu9(svga, sq);
}
break;
case PIPE_QUERY_OCCLUSION_PREDICATE:
if (svga_have_vgpu10(svga)) {
sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE;
define_query_vgpu10(svga, sq, sizeof(SVGADXOcclusionPredicateQueryResult));
} else {
sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION;
define_query_vgpu9(svga, sq);
}
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
case PIPE_QUERY_PRIMITIVES_EMITTED:
case PIPE_QUERY_SO_STATISTICS:
assert(svga_have_vgpu10(svga));
sq->svga_type = SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS;
define_query_vgpu10(svga, sq,
sizeof(SVGADXStreamOutStatisticsQueryResult));
break;
case PIPE_QUERY_TIMESTAMP:
assert(svga_have_vgpu10(svga));
sq->svga_type = SVGA3D_QUERYTYPE_TIMESTAMP;
define_query_vgpu10(svga, sq,
sizeof(SVGADXTimestampQueryResult));
break;
case SVGA_QUERY_NUM_DRAW_CALLS:
case SVGA_QUERY_NUM_FALLBACKS:
case SVGA_QUERY_NUM_FLUSHES:
case SVGA_QUERY_NUM_VALIDATIONS:
case SVGA_QUERY_NUM_BUFFERS_MAPPED:
case SVGA_QUERY_NUM_TEXTURES_MAPPED:
case SVGA_QUERY_NUM_BYTES_UPLOADED:
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
case SVGA_QUERY_SURFACE_WRITE_FLUSHES:
case SVGA_QUERY_MEMORY_USED:
case SVGA_QUERY_NUM_SHADERS:
case SVGA_QUERY_NUM_RESOURCES:
case SVGA_QUERY_NUM_STATE_OBJECTS:
case SVGA_QUERY_NUM_SURFACE_VIEWS:
case SVGA_QUERY_NUM_GENERATE_MIPMAP:
case SVGA_QUERY_NUM_READBACKS:
case SVGA_QUERY_NUM_RESOURCE_UPDATES:
case SVGA_QUERY_NUM_BUFFER_UPLOADS:
case SVGA_QUERY_NUM_CONST_BUF_UPDATES:
case SVGA_QUERY_NUM_CONST_UPDATES:
break;
case SVGA_QUERY_FLUSH_TIME:
case SVGA_QUERY_MAP_BUFFER_TIME:
/* These queries need os_time_get() */
svga->hud.uses_time = TRUE;
break;
default:
assert(!"unexpected query type in svga_create_query()");
}
sq->type = query_type;
return &sq->base;
fail:
FREE(sq);
return NULL;
}
static void
svga_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
{
struct svga_context *svga = svga_context(pipe);
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
struct svga_query *sq;
if (!q) {
destroy_gb_query_obj(svga);
return;
}
sq = svga_query(q);
SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__,
sq, sq->id);
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
case PIPE_QUERY_OCCLUSION_PREDICATE:
if (svga_have_vgpu10(svga)) {
/* make sure to also destroy any associated predicate query */
if (sq->predicate)
svga_destroy_query(pipe, sq->predicate);
destroy_query_vgpu10(svga, sq);
} else {
sws->buffer_destroy(sws, sq->hwbuf);
}
sws->fence_reference(sws, &sq->fence, NULL);
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
case PIPE_QUERY_PRIMITIVES_EMITTED:
case PIPE_QUERY_SO_STATISTICS:
case PIPE_QUERY_TIMESTAMP:
assert(svga_have_vgpu10(svga));
destroy_query_vgpu10(svga, sq);
sws->fence_reference(sws, &sq->fence, NULL);
break;
case SVGA_QUERY_NUM_DRAW_CALLS:
case SVGA_QUERY_NUM_FALLBACKS:
case SVGA_QUERY_NUM_FLUSHES:
case SVGA_QUERY_NUM_VALIDATIONS:
case SVGA_QUERY_MAP_BUFFER_TIME:
case SVGA_QUERY_NUM_BUFFERS_MAPPED:
case SVGA_QUERY_NUM_TEXTURES_MAPPED:
case SVGA_QUERY_NUM_BYTES_UPLOADED:
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
case SVGA_QUERY_FLUSH_TIME:
case SVGA_QUERY_SURFACE_WRITE_FLUSHES:
case SVGA_QUERY_MEMORY_USED:
case SVGA_QUERY_NUM_SHADERS:
case SVGA_QUERY_NUM_RESOURCES:
case SVGA_QUERY_NUM_STATE_OBJECTS:
case SVGA_QUERY_NUM_SURFACE_VIEWS:
case SVGA_QUERY_NUM_GENERATE_MIPMAP:
case SVGA_QUERY_NUM_READBACKS:
case SVGA_QUERY_NUM_RESOURCE_UPDATES:
case SVGA_QUERY_NUM_BUFFER_UPLOADS:
case SVGA_QUERY_NUM_CONST_BUF_UPDATES:
case SVGA_QUERY_NUM_CONST_UPDATES:
/* nothing */
break;
default:
assert(!"svga: unexpected query type in svga_destroy_query()");
}
/* Free the query id */
util_bitmask_clear(svga->query_id_bm, sq->id);
FREE(sq);
}
static boolean
svga_begin_query(struct pipe_context *pipe, struct pipe_query *q)
{
struct svga_context *svga = svga_context(pipe);
struct svga_query *sq = svga_query(q);
enum pipe_error ret;
assert(sq);
assert(sq->type < SVGA_QUERY_MAX);
SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__,
sq, sq->id);
/* Need to flush out buffered drawing commands so that they don't
* get counted in the query results.
*/
svga_hwtnl_flush_retry(svga);
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
case PIPE_QUERY_OCCLUSION_PREDICATE:
if (svga_have_vgpu10(svga)) {
ret = begin_query_vgpu10(svga, sq);
/* also need to start the associated occlusion predicate query */
if (sq->predicate) {
enum pipe_error status;
status = begin_query_vgpu10(svga, svga_query(sq->predicate));
assert(status == PIPE_OK);
(void) status;
}
} else {
ret = begin_query_vgpu9(svga, sq);
}
assert(ret == PIPE_OK);
(void) ret;
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
case PIPE_QUERY_PRIMITIVES_EMITTED:
case PIPE_QUERY_SO_STATISTICS:
case PIPE_QUERY_TIMESTAMP:
assert(svga_have_vgpu10(svga));
ret = begin_query_vgpu10(svga, sq);
assert(ret == PIPE_OK);
break;
case SVGA_QUERY_NUM_DRAW_CALLS:
sq->begin_count = svga->hud.num_draw_calls;
break;
case SVGA_QUERY_NUM_FALLBACKS:
sq->begin_count = svga->hud.num_fallbacks;
break;
case SVGA_QUERY_NUM_FLUSHES:
sq->begin_count = svga->hud.num_flushes;
break;
case SVGA_QUERY_NUM_VALIDATIONS:
sq->begin_count = svga->hud.num_validations;
break;
case SVGA_QUERY_MAP_BUFFER_TIME:
sq->begin_count = svga->hud.map_buffer_time;
break;
case SVGA_QUERY_NUM_BUFFERS_MAPPED:
sq->begin_count = svga->hud.num_buffers_mapped;
break;
case SVGA_QUERY_NUM_TEXTURES_MAPPED:
sq->begin_count = svga->hud.num_textures_mapped;
break;
case SVGA_QUERY_NUM_BYTES_UPLOADED:
sq->begin_count = svga->hud.num_bytes_uploaded;
break;
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
sq->begin_count = svga->hud.command_buffer_size;
break;
case SVGA_QUERY_FLUSH_TIME:
sq->begin_count = svga->hud.flush_time;
break;
case SVGA_QUERY_SURFACE_WRITE_FLUSHES:
sq->begin_count = svga->hud.surface_write_flushes;
break;
case SVGA_QUERY_NUM_READBACKS:
sq->begin_count = svga->hud.num_readbacks;
break;
case SVGA_QUERY_NUM_RESOURCE_UPDATES:
sq->begin_count = svga->hud.num_resource_updates;
break;
case SVGA_QUERY_NUM_BUFFER_UPLOADS:
sq->begin_count = svga->hud.num_buffer_uploads;
break;
case SVGA_QUERY_NUM_CONST_BUF_UPDATES:
sq->begin_count = svga->hud.num_const_buf_updates;
break;
case SVGA_QUERY_NUM_CONST_UPDATES:
sq->begin_count = svga->hud.num_const_updates;
break;
case SVGA_QUERY_MEMORY_USED:
case SVGA_QUERY_NUM_SHADERS:
case SVGA_QUERY_NUM_RESOURCES:
case SVGA_QUERY_NUM_STATE_OBJECTS:
case SVGA_QUERY_NUM_SURFACE_VIEWS:
case SVGA_QUERY_NUM_GENERATE_MIPMAP:
/* nothing */
break;
default:
assert(!"unexpected query type in svga_begin_query()");
}
svga->sq[sq->type] = sq;
return true;
}
static bool
svga_end_query(struct pipe_context *pipe, struct pipe_query *q)
{
struct svga_context *svga = svga_context(pipe);
struct svga_query *sq = svga_query(q);
enum pipe_error ret;
assert(sq);
assert(sq->type < SVGA_QUERY_MAX);
SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d\n", __FUNCTION__,
sq, sq->id);
if (sq->type == PIPE_QUERY_TIMESTAMP && svga->sq[sq->type] != sq)
svga_begin_query(pipe, q);
svga_hwtnl_flush_retry(svga);
assert(svga->sq[sq->type] == sq);
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
case PIPE_QUERY_OCCLUSION_PREDICATE:
if (svga_have_vgpu10(svga)) {
ret = end_query_vgpu10(svga, sq);
/* also need to end the associated occlusion predicate query */
if (sq->predicate) {
enum pipe_error status;
status = end_query_vgpu10(svga, svga_query(sq->predicate));
assert(status == PIPE_OK);
(void) status;
}
} else {
ret = end_query_vgpu9(svga, sq);
}
assert(ret == PIPE_OK);
(void) ret;
break;
case PIPE_QUERY_PRIMITIVES_GENERATED:
case PIPE_QUERY_PRIMITIVES_EMITTED:
case PIPE_QUERY_SO_STATISTICS:
case PIPE_QUERY_TIMESTAMP:
assert(svga_have_vgpu10(svga));
ret = end_query_vgpu10(svga, sq);
assert(ret == PIPE_OK);
break;
case SVGA_QUERY_NUM_DRAW_CALLS:
sq->end_count = svga->hud.num_draw_calls;
break;
case SVGA_QUERY_NUM_FALLBACKS:
sq->end_count = svga->hud.num_fallbacks;
break;
case SVGA_QUERY_NUM_FLUSHES:
sq->end_count = svga->hud.num_flushes;
break;
case SVGA_QUERY_NUM_VALIDATIONS:
sq->end_count = svga->hud.num_validations;
break;
case SVGA_QUERY_MAP_BUFFER_TIME:
sq->end_count = svga->hud.map_buffer_time;
break;
case SVGA_QUERY_NUM_BUFFERS_MAPPED:
sq->end_count = svga->hud.num_buffers_mapped;
break;
case SVGA_QUERY_NUM_TEXTURES_MAPPED:
sq->end_count = svga->hud.num_textures_mapped;
break;
case SVGA_QUERY_NUM_BYTES_UPLOADED:
sq->end_count = svga->hud.num_bytes_uploaded;
break;
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
sq->end_count = svga->hud.command_buffer_size;
break;
case SVGA_QUERY_FLUSH_TIME:
sq->end_count = svga->hud.flush_time;
break;
case SVGA_QUERY_SURFACE_WRITE_FLUSHES:
sq->end_count = svga->hud.surface_write_flushes;
break;
case SVGA_QUERY_NUM_READBACKS:
sq->end_count = svga->hud.num_readbacks;
break;
case SVGA_QUERY_NUM_RESOURCE_UPDATES:
sq->end_count = svga->hud.num_resource_updates;
break;
case SVGA_QUERY_NUM_BUFFER_UPLOADS:
sq->end_count = svga->hud.num_buffer_uploads;
break;
case SVGA_QUERY_NUM_CONST_BUF_UPDATES:
sq->end_count = svga->hud.num_const_buf_updates;
break;
case SVGA_QUERY_NUM_CONST_UPDATES:
sq->end_count = svga->hud.num_const_updates;
break;
case SVGA_QUERY_MEMORY_USED:
case SVGA_QUERY_NUM_SHADERS:
case SVGA_QUERY_NUM_RESOURCES:
case SVGA_QUERY_NUM_STATE_OBJECTS:
case SVGA_QUERY_NUM_SURFACE_VIEWS:
case SVGA_QUERY_NUM_GENERATE_MIPMAP:
/* nothing */
break;
default:
assert(!"unexpected query type in svga_end_query()");
}
svga->sq[sq->type] = NULL;
return true;
}
static boolean
svga_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
union pipe_query_result *vresult)
{
struct svga_screen *svgascreen = svga_screen(pipe->screen);
struct svga_context *svga = svga_context(pipe);
struct svga_query *sq = svga_query(q);
uint64_t *result = (uint64_t *)vresult;
boolean ret = TRUE;
assert(sq);
SVGA_DBG(DEBUG_QUERY, "%s sq=0x%x id=%d wait: %d\n",
__FUNCTION__, sq, sq->id, wait);
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
if (svga_have_vgpu10(svga)) {
SVGADXOcclusionQueryResult occResult;
ret = get_query_result_vgpu10(svga, sq, wait,
(void *)&occResult, sizeof(occResult));
*result = (uint64_t)occResult.samplesRendered;
} else {
ret = get_query_result_vgpu9(svga, sq, wait, result);
}
break;
case PIPE_QUERY_OCCLUSION_PREDICATE: {
if (svga_have_vgpu10(svga)) {
SVGADXOcclusionPredicateQueryResult occResult;
ret = get_query_result_vgpu10(svga, sq, wait,
(void *)&occResult, sizeof(occResult));
vresult->b = occResult.anySamplesRendered != 0;
} else {
uint64_t count = 0;
ret = get_query_result_vgpu9(svga, sq, wait, &count);
vresult->b = count != 0;
}
break;
}
case PIPE_QUERY_SO_STATISTICS: {
SVGADXStreamOutStatisticsQueryResult sResult;
struct pipe_query_data_so_statistics *pResult =
(struct pipe_query_data_so_statistics *)vresult;
assert(svga_have_vgpu10(svga));
ret = get_query_result_vgpu10(svga, sq, wait,
(void *)&sResult, sizeof(sResult));
pResult->num_primitives_written = sResult.numPrimitivesWritten;
pResult->primitives_storage_needed = sResult.numPrimitivesRequired;
break;
}
case PIPE_QUERY_TIMESTAMP: {
SVGADXTimestampQueryResult sResult;
assert(svga_have_vgpu10(svga));
ret = get_query_result_vgpu10(svga, sq, wait,
(void *)&sResult, sizeof(sResult));
*result = (uint64_t)sResult.timestamp;
break;
}
case PIPE_QUERY_PRIMITIVES_GENERATED: {
SVGADXStreamOutStatisticsQueryResult sResult;
assert(svga_have_vgpu10(svga));
ret = get_query_result_vgpu10(svga, sq, wait,
(void *)&sResult, sizeof sResult);
*result = (uint64_t)sResult.numPrimitivesRequired;
break;
}
case PIPE_QUERY_PRIMITIVES_EMITTED: {
SVGADXStreamOutStatisticsQueryResult sResult;
assert(svga_have_vgpu10(svga));
ret = get_query_result_vgpu10(svga, sq, wait,
(void *)&sResult, sizeof sResult);
*result = (uint64_t)sResult.numPrimitivesWritten;
break;
}
/* These are per-frame counters */
case SVGA_QUERY_NUM_DRAW_CALLS:
case SVGA_QUERY_NUM_FALLBACKS:
case SVGA_QUERY_NUM_FLUSHES:
case SVGA_QUERY_NUM_VALIDATIONS:
case SVGA_QUERY_MAP_BUFFER_TIME:
case SVGA_QUERY_NUM_BUFFERS_MAPPED:
case SVGA_QUERY_NUM_TEXTURES_MAPPED:
case SVGA_QUERY_NUM_BYTES_UPLOADED:
case SVGA_QUERY_COMMAND_BUFFER_SIZE:
case SVGA_QUERY_FLUSH_TIME:
case SVGA_QUERY_SURFACE_WRITE_FLUSHES:
case SVGA_QUERY_NUM_READBACKS:
case SVGA_QUERY_NUM_RESOURCE_UPDATES:
case SVGA_QUERY_NUM_BUFFER_UPLOADS:
case SVGA_QUERY_NUM_CONST_BUF_UPDATES:
case SVGA_QUERY_NUM_CONST_UPDATES:
vresult->u64 = sq->end_count - sq->begin_count;
break;
/* These are running total counters */
case SVGA_QUERY_MEMORY_USED:
vresult->u64 = svgascreen->hud.total_resource_bytes;
break;
case SVGA_QUERY_NUM_SHADERS:
vresult->u64 = svga->hud.num_shaders;
break;
case SVGA_QUERY_NUM_RESOURCES:
vresult->u64 = svgascreen->hud.num_resources;
break;
case SVGA_QUERY_NUM_STATE_OBJECTS:
vresult->u64 = (svga->hud.num_blend_objects +
svga->hud.num_depthstencil_objects +
svga->hud.num_rasterizer_objects +
svga->hud.num_sampler_objects +
svga->hud.num_samplerview_objects +
svga->hud.num_vertexelement_objects);
break;
case SVGA_QUERY_NUM_SURFACE_VIEWS:
vresult->u64 = svga->hud.num_surface_views;
break;
case SVGA_QUERY_NUM_GENERATE_MIPMAP:
vresult->u64 = svga->hud.num_generate_mipmap;
break;
default:
assert(!"unexpected query type in svga_get_query_result");
}
SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, *((uint64_t *)vresult));
return ret;
}
static void
svga_render_condition(struct pipe_context *pipe, struct pipe_query *q,
boolean condition, uint mode)
{
struct svga_context *svga = svga_context(pipe);
struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
struct svga_query *sq = svga_query(q);
SVGA3dQueryId queryId;
enum pipe_error ret;
SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__);
assert(svga_have_vgpu10(svga));
if (sq == NULL) {
queryId = SVGA3D_INVALID_ID;
}
else {
assert(sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSION ||
sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE);
if (sq->svga_type == SVGA3D_QUERYTYPE_OCCLUSION) {
assert(sq->predicate);
/**
* For conditional rendering, make sure to use the associated
* predicate query.
*/
sq = svga_query(sq->predicate);
}
queryId = sq->id;
if ((mode == PIPE_RENDER_COND_WAIT ||
mode == PIPE_RENDER_COND_BY_REGION_WAIT) && sq->fence) {
sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY);
}
}
/*
* if the kernel module doesn't support the predication command,
* we'll just render unconditionally.
* This is probably acceptable for the typical case of occlusion culling.
*/
if (sws->have_set_predication_cmd) {
ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId,
(uint32) condition);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId,
(uint32) condition);
}
svga->pred.query_id = queryId;
svga->pred.cond = condition;
}
svga->render_condition = (sq != NULL);
}
/*
* This function is a workaround because we lack the ability to query
* renderer's time synchornously.
*/
static uint64_t
svga_get_timestamp(struct pipe_context *pipe)
{
struct pipe_query *q = svga_create_query(pipe, PIPE_QUERY_TIMESTAMP, 0);
union pipe_query_result result;
svga_begin_query(pipe, q);
svga_end_query(pipe,q);
svga_get_query_result(pipe, q, TRUE, &result);
svga_destroy_query(pipe, q);
return result.u64;
}
static void
svga_set_active_query_state(struct pipe_context *pipe, boolean enable)
{
}
void
svga_init_query_functions(struct svga_context *svga)
{
svga->pipe.create_query = svga_create_query;
svga->pipe.destroy_query = svga_destroy_query;
svga->pipe.begin_query = svga_begin_query;
svga->pipe.end_query = svga_end_query;
svga->pipe.get_query_result = svga_get_query_result;
svga->pipe.set_active_query_state = svga_set_active_query_state;
svga->pipe.render_condition = svga_render_condition;
svga->pipe.get_timestamp = svga_get_timestamp;
}