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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/condrender.h"
#include "main/macros.h"
#include "main/blit.h"
#include "main/pixeltransfer.h"
#include "main/imports.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_zoom.h"
/**
* Determine if there's overlap in an image copy.
* This test also compensates for the fact that copies are done from
* bottom to top and overlaps can sometimes be handled correctly
* without making a temporary image copy.
* \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
*/
static GLboolean
regions_overlap(GLint srcx, GLint srcy,
GLint dstx, GLint dsty,
GLint width, GLint height,
GLfloat zoomX, GLfloat zoomY)
{
if (zoomX == 1.0F && zoomY == 1.0F) {
return _mesa_regions_overlap(srcx, srcy, srcx + width, srcy + height,
dstx, dsty, dstx + width, dsty + height);
}
else {
/* add one pixel of slop when zooming, just to be safe */
if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) {
/* src is completely right of dest */
return GL_FALSE;
}
else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) {
/* src is completely left of dest */
return GL_FALSE;
}
else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
/* src is completely below dest */
return GL_FALSE;
}
else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
/* src is completely above dest */
return GL_FALSE;
}
else {
return GL_TRUE;
}
}
}
/**
* RGBA copypixels
*/
static void
copy_rgba_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
GLfloat *tmpImage, *p;
GLint sy, dy, stepy, row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
GLuint transferOps = ctx->_ImageTransferState;
SWspan span;
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
return;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be done bottom-to-top or top-to-bottom */
if (!overlapping && srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_RGBA;
span.arrayAttribs = VARYING_BIT_COL0; /* we'll fill in COL0 attrib values */
if (overlapping) {
tmpImage = malloc(width * height * sizeof(GLfloat) * 4);
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
/* read the source image as RGBA/float */
p = tmpImage;
for (row = 0; row < height; row++) {
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy + row, p );
p += width * 4;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warnings */
p = NULL;
}
assert(width < SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
GLvoid *rgba = span.array->attribs[VARYING_SLOT_COL0];
/* Get row/span of source pixels */
if (overlapping) {
/* get from buffered image */
memcpy(rgba, p, width * sizeof(GLfloat) * 4);
p += width * 4;
}
else {
/* get from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
width, srcx, sy, rgba );
}
if (transferOps) {
_mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
(GLfloat (*)[4]) rgba);
}
/* Write color span */
span.x = destx;
span.y = dy;
span.end = width;
span.array->ChanType = GL_FLOAT;
if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
span.array->ChanType = CHAN_TYPE; /* restore */
if (overlapping)
free(tmpImage);
}
/**
* Convert floating point Z values to integer Z values with pixel transfer's
* Z scale and bias.
*/
static void
scale_and_bias_z(struct gl_context *ctx, GLuint width,
const GLfloat depth[], GLuint z[])
{
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLuint i;
if (depthMax <= 0xffffff &&
ctx->Pixel.DepthScale == 1.0F &&
ctx->Pixel.DepthBias == 0.0F) {
/* no scale or bias and no clamping and no worry of overflow */
const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF;
for (i = 0; i < width; i++) {
z[i] = (GLuint) (depth[i] * depthMaxF);
}
}
else {
/* need to be careful with overflow */
const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF;
for (i = 0; i < width; i++) {
GLdouble d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
d = CLAMP(d, 0.0, 1.0) * depthMaxF;
if (d >= depthMaxF)
z[i] = depthMax;
else
z[i] = (GLuint) d;
}
}
}
/*
* TODO: Optimize!!!!
*/
static void
copy_depth_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
GLfloat *p, *tmpImage, *depth;
GLint sy, dy, stepy;
GLint j;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
SWspan span;
if (!readRb) {
/* no readbuffer - OK */
return;
}
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_Z;
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (!overlapping && srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = malloc(width * height * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
depth = malloc(width * sizeof(GLfloat));
if (!depth) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
goto end;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* get depth values */
if (overlapping) {
memcpy(depth, p, width * sizeof(GLfloat));
p += width;
}
else {
_swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
}
/* apply scale and bias */
scale_and_bias_z(ctx, width, depth, span.array->z);
/* write depth values */
span.x = destx;
span.y = dy;
span.end = width;
if (zoom)
_swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
else
_swrast_write_rgba_span(ctx, &span);
}
free(depth);
end:
if (overlapping)
free(tmpImage);
}
static void
copy_stencil_pixels( struct gl_context *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint sy, dy, stepy;
GLint j;
GLubyte *p, *tmpImage, *stencil;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
if (!rb) {
/* no readbuffer - OK */
return;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (!overlapping && srcy < desty) {
/* top-down max-to-min */
sy = srcy + height - 1;
dy = desty + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcy;
dy = desty;
stepy = 1;
}
if (overlapping) {
GLint ssy = sy;
tmpImage = malloc(width * height * sizeof(GLubyte));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
p = tmpImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_stencil_span( ctx, rb, width, srcx, ssy, p );
p += width;
}
p = tmpImage;
}
else {
tmpImage = NULL; /* silence compiler warning */
p = NULL;
}
stencil = malloc(width * sizeof(GLubyte));
if (!stencil) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()");
goto end;
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
/* Get stencil values */
if (overlapping) {
memcpy(stencil, p, width * sizeof(GLubyte));
p += width;
}
else {
_swrast_read_stencil_span( ctx, rb, width, srcx, sy, stencil );
}
_mesa_apply_stencil_transfer_ops(ctx, width, stencil);
/* Write stencil values */
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
destx, dy, stencil);
}
else {
_swrast_write_stencil_span( ctx, width, destx, dy, stencil );
}
}
free(stencil);
end:
if (overlapping)
free(tmpImage);
}
/**
* Try to do a fast 1:1 blit with memcpy.
* \return GL_TRUE if successful, GL_FALSE otherwise.
*/
GLboolean
swrast_fast_copy_pixels(struct gl_context *ctx,
struct gl_framebuffer *srcFb,
struct gl_framebuffer *dstFb,
GLint srcX, GLint srcY, GLsizei width, GLsizei height,
GLint dstX, GLint dstY, GLenum type)
{
struct gl_renderbuffer *srcRb, *dstRb;
GLint row;
GLuint pixelBytes, widthInBytes;
GLubyte *srcMap, *dstMap;
GLint srcRowStride, dstRowStride;
if (type == GL_COLOR) {
if (dstFb->_NumColorDrawBuffers != 1)
return GL_FALSE;
srcRb = srcFb->_ColorReadBuffer;
dstRb = dstFb->_ColorDrawBuffers[0];
}
else if (type == GL_STENCIL) {
srcRb = srcFb->Attachment[BUFFER_STENCIL].Renderbuffer;
dstRb = dstFb->Attachment[BUFFER_STENCIL].Renderbuffer;
}
else if (type == GL_DEPTH) {
srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
}
else {
assert(type == GL_DEPTH_STENCIL_EXT);
/* XXX correct? */
srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
}
/* src and dst renderbuffers must be same format */
if (!srcRb || !dstRb || srcRb->Format != dstRb->Format) {
return GL_FALSE;
}
if (type == GL_STENCIL || type == GL_DEPTH_COMPONENT) {
/* can't handle packed depth+stencil here */
if (_mesa_is_format_packed_depth_stencil(srcRb->Format) ||
_mesa_is_format_packed_depth_stencil(dstRb->Format))
return GL_FALSE;
}
else if (type == GL_DEPTH_STENCIL) {
/* can't handle separate depth/stencil buffers */
if (srcRb != srcFb->Attachment[BUFFER_STENCIL].Renderbuffer ||
dstRb != dstFb->Attachment[BUFFER_STENCIL].Renderbuffer)
return GL_FALSE;
}
/* clipping not supported */
if (srcX < 0 || srcX + width > (GLint) srcFb->Width ||
srcY < 0 || srcY + height > (GLint) srcFb->Height ||
dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
return GL_FALSE;
}
pixelBytes = _mesa_get_format_bytes(srcRb->Format);
widthInBytes = width * pixelBytes;
if (srcRb == dstRb) {
/* map whole buffer for read/write */
/* XXX we could be clever and just map the union region of the
* source and dest rects.
*/
GLubyte *map;
GLint rowStride;
ctx->Driver.MapRenderbuffer(ctx, srcRb, 0, 0,
srcRb->Width, srcRb->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&map, &rowStride, srcFb->FlipY);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return GL_TRUE; /* don't retry with slow path */
}
srcMap = map + srcY * rowStride + srcX * pixelBytes;
dstMap = map + dstY * rowStride + dstX * pixelBytes;
/* this handles overlapping copies */
if (srcY < dstY) {
/* copy in reverse (top->down) order */
srcMap += rowStride * (height - 1);
dstMap += rowStride * (height - 1);
srcRowStride = -rowStride;
dstRowStride = -rowStride;
}
else {
/* copy in normal (bottom->up) order */
srcRowStride = rowStride;
dstRowStride = rowStride;
}
}
else {
/* different src/dst buffers */
ctx->Driver.MapRenderbuffer(ctx, srcRb, srcX, srcY,
width, height,
GL_MAP_READ_BIT, &srcMap, &srcRowStride,
srcFb->FlipY);
if (!srcMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return GL_TRUE; /* don't retry with slow path */
}
ctx->Driver.MapRenderbuffer(ctx, dstRb, dstX, dstY,
width, height,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride,
dstFb->FlipY);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, srcRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return GL_TRUE; /* don't retry with slow path */
}
}
for (row = 0; row < height; row++) {
/* memmove() in case of overlap */
memmove(dstMap, srcMap, widthInBytes);
dstMap += dstRowStride;
srcMap += srcRowStride;
}
ctx->Driver.UnmapRenderbuffer(ctx, srcRb);
if (dstRb != srcRb) {
ctx->Driver.UnmapRenderbuffer(ctx, dstRb);
}
return GL_TRUE;
}
/**
* Find/map the renderbuffer that we'll be reading from.
* The swrast_render_start() function only maps the drawing buffers,
* not the read buffer.
*/
static struct gl_renderbuffer *
map_readbuffer(struct gl_context *ctx, GLenum type)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb;
struct swrast_renderbuffer *srb;
switch (type) {
case GL_COLOR:
rb = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
break;
case GL_DEPTH:
case GL_DEPTH_STENCIL:
rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
break;
case GL_STENCIL:
rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
break;
default:
return NULL;
}
srb = swrast_renderbuffer(rb);
if (!srb || srb->Map) {
/* no buffer, or buffer is mapped already, we're done */
return NULL;
}
ctx->Driver.MapRenderbuffer(ctx, rb,
0, 0, rb->Width, rb->Height,
GL_MAP_READ_BIT,
&srb->Map, &srb->RowStride,
fb->FlipY);
return rb;
}
/**
* Do software-based glCopyPixels.
* By time we get here, all parameters will have been error-checked.
*/
void
_swrast_CopyPixels(struct gl_context *ctx,
GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_renderbuffer *rb;
if (!_mesa_check_conditional_render(ctx))
return; /* don't copy */
if (swrast->NewState)
_swrast_validate_derived( ctx );
if (!(SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
ctx->Pixel.ZoomX != 1.0F ||
ctx->Pixel.ZoomY != 1.0F ||
ctx->_ImageTransferState) &&
swrast_fast_copy_pixels(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
srcx, srcy, width, height, destx, desty,
type)) {
/* all done */
return;
}
swrast_render_start(ctx);
rb = map_readbuffer(ctx, type);
switch (type) {
case GL_COLOR:
copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
case GL_DEPTH:
copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
case GL_STENCIL:
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
break;
case GL_DEPTH_STENCIL_EXT:
/* Copy buffers separately (if the fast copy path wasn't taken) */
copy_depth_pixels(ctx, srcx, srcy, width, height, destx, desty);
copy_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
break;
default:
_mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
}
swrast_render_finish(ctx);
if (rb) {
struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
ctx->Driver.UnmapRenderbuffer(ctx, rb);
srb->Map = NULL;
}
}