| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2011 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file texstorage.c |
| * GL_ARB_texture_storage functions |
| */ |
| |
| #include "glheader.h" |
| #include "context.h" |
| #include "enums.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "teximage.h" |
| #include "texobj.h" |
| #include "mipmap.h" |
| #include "texstorage.h" |
| #include "textureview.h" |
| #include "mtypes.h" |
| #include "glformats.h" |
| #include "hash.h" |
| |
| |
| /** |
| * Check if the given texture target is a legal texture object target |
| * for a glTexStorage() command. |
| * This is a bit different than legal_teximage_target() when it comes |
| * to cube maps. |
| */ |
| static bool |
| legal_texobj_target(const struct gl_context *ctx, GLuint dims, GLenum target) |
| { |
| if (dims < 1 || dims > 3) { |
| _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims); |
| return false; |
| } |
| |
| switch (dims) { |
| case 2: |
| switch (target) { |
| case GL_TEXTURE_2D: |
| return true; |
| case GL_TEXTURE_CUBE_MAP: |
| return ctx->Extensions.ARB_texture_cube_map; |
| } |
| break; |
| case 3: |
| switch (target) { |
| case GL_TEXTURE_3D: |
| return true; |
| case GL_TEXTURE_2D_ARRAY: |
| return ctx->Extensions.EXT_texture_array; |
| case GL_TEXTURE_CUBE_MAP_ARRAY: |
| return _mesa_has_texture_cube_map_array(ctx); |
| } |
| break; |
| } |
| |
| if (!_mesa_is_desktop_gl(ctx)) |
| return false; |
| |
| switch (dims) { |
| case 1: |
| switch (target) { |
| case GL_TEXTURE_1D: |
| case GL_PROXY_TEXTURE_1D: |
| return true; |
| default: |
| return false; |
| } |
| case 2: |
| switch (target) { |
| case GL_PROXY_TEXTURE_2D: |
| return true; |
| case GL_PROXY_TEXTURE_CUBE_MAP: |
| return ctx->Extensions.ARB_texture_cube_map; |
| case GL_TEXTURE_RECTANGLE: |
| case GL_PROXY_TEXTURE_RECTANGLE: |
| return ctx->Extensions.NV_texture_rectangle; |
| case GL_TEXTURE_1D_ARRAY: |
| case GL_PROXY_TEXTURE_1D_ARRAY: |
| return ctx->Extensions.EXT_texture_array; |
| default: |
| return false; |
| } |
| case 3: |
| switch (target) { |
| case GL_PROXY_TEXTURE_3D: |
| return true; |
| case GL_PROXY_TEXTURE_2D_ARRAY: |
| return ctx->Extensions.EXT_texture_array; |
| case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: |
| return ctx->Extensions.ARB_texture_cube_map_array; |
| default: |
| return false; |
| } |
| default: |
| unreachable("impossible dimensions"); |
| } |
| } |
| |
| |
| /** Helper to get a particular texture image in a texture object */ |
| static struct gl_texture_image * |
| get_tex_image(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| GLuint face, GLuint level) |
| { |
| const GLenum faceTarget = |
| (texObj->Target == GL_TEXTURE_CUBE_MAP || |
| texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP) |
| ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target; |
| return _mesa_get_tex_image(ctx, texObj, faceTarget, level); |
| } |
| |
| |
| |
| static GLboolean |
| initialize_texture_fields(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| GLint levels, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum internalFormat, mesa_format texFormat) |
| { |
| const GLenum target = texObj->Target; |
| const GLuint numFaces = _mesa_num_tex_faces(target); |
| GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; |
| GLuint face; |
| |
| /* Set up all the texture object's gl_texture_images */ |
| for (level = 0; level < levels; level++) { |
| for (face = 0; face < numFaces; face++) { |
| struct gl_texture_image *texImage = |
| get_tex_image(ctx, texObj, face, level); |
| |
| if (!texImage) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); |
| return GL_FALSE; |
| } |
| |
| _mesa_init_teximage_fields(ctx, texImage, |
| levelWidth, levelHeight, levelDepth, |
| 0, internalFormat, texFormat); |
| } |
| |
| _mesa_next_mipmap_level_size(target, 0, |
| levelWidth, levelHeight, levelDepth, |
| &levelWidth, &levelHeight, &levelDepth); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Clear all fields of texture object to zeros. Used for proxy texture tests |
| * and to clean up when a texture memory allocation fails. |
| */ |
| static void |
| clear_texture_fields(struct gl_context *ctx, |
| struct gl_texture_object *texObj) |
| { |
| const GLenum target = texObj->Target; |
| const GLuint numFaces = _mesa_num_tex_faces(target); |
| GLint level; |
| GLuint face; |
| |
| for (level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) { |
| for (face = 0; face < numFaces; face++) { |
| struct gl_texture_image *texImage = |
| get_tex_image(ctx, texObj, face, level); |
| |
| if (!texImage) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); |
| return; |
| } |
| |
| _mesa_clear_texture_image(ctx, texImage); |
| } |
| } |
| } |
| |
| |
| /** |
| * Update/re-validate framebuffer object. |
| */ |
| static void |
| update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj) |
| { |
| const unsigned numFaces = _mesa_num_tex_faces(texObj->Target); |
| for (int level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) { |
| for (unsigned face = 0; face < numFaces; face++) |
| _mesa_update_fbo_texture(ctx, texObj, face, level); |
| } |
| } |
| |
| |
| GLboolean |
| _mesa_is_legal_tex_storage_format(const struct gl_context *ctx, |
| GLenum internalformat) |
| { |
| /* check internal format - note that only sized formats are allowed */ |
| switch (internalformat) { |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| case GL_INTENSITY: |
| case GL_RED: |
| case GL_RG: |
| case GL_RGB: |
| case GL_RGBA: |
| case GL_BGRA: |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL: |
| case GL_COMPRESSED_ALPHA: |
| case GL_COMPRESSED_LUMINANCE_ALPHA: |
| case GL_COMPRESSED_LUMINANCE: |
| case GL_COMPRESSED_INTENSITY: |
| case GL_COMPRESSED_RGB: |
| case GL_COMPRESSED_RGBA: |
| case GL_COMPRESSED_SRGB: |
| case GL_COMPRESSED_SRGB_ALPHA: |
| case GL_COMPRESSED_SLUMINANCE: |
| case GL_COMPRESSED_SLUMINANCE_ALPHA: |
| case GL_RED_INTEGER: |
| case GL_GREEN_INTEGER: |
| case GL_BLUE_INTEGER: |
| case GL_ALPHA_INTEGER: |
| case GL_RGB_INTEGER: |
| case GL_RGBA_INTEGER: |
| case GL_BGR_INTEGER: |
| case GL_BGRA_INTEGER: |
| case GL_LUMINANCE_INTEGER_EXT: |
| case GL_LUMINANCE_ALPHA_INTEGER_EXT: |
| /* these unsized formats are illegal */ |
| return GL_FALSE; |
| default: |
| return _mesa_base_tex_format(ctx, internalformat) > 0; |
| } |
| } |
| |
| |
| /** |
| * Default ctx->Driver.AllocTextureStorage() handler. |
| * |
| * The driver can override this with a more specific implementation if it |
| * desires, but this can be used to get the texture images allocated using the |
| * usual texture image handling code. The immutability of |
| * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable |
| * checks at glTexImage* time. |
| */ |
| GLboolean |
| _mesa_AllocTextureStorage_sw(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| GLsizei levels, GLsizei width, |
| GLsizei height, GLsizei depth) |
| { |
| const int numFaces = _mesa_num_tex_faces(texObj->Target); |
| int face; |
| int level; |
| |
| (void) width; |
| (void) height; |
| (void) depth; |
| |
| for (face = 0; face < numFaces; face++) { |
| for (level = 0; level < levels; level++) { |
| struct gl_texture_image *const texImage = texObj->Image[face][level]; |
| if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) |
| return GL_FALSE; |
| } |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Do error checking for calls to glTexStorage1/2/3D(). |
| * If an error is found, record it with _mesa_error(), unless the target |
| * is a proxy texture. |
| * \return GL_TRUE if any error, GL_FALSE otherwise. |
| */ |
| static GLboolean |
| tex_storage_error_check(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| struct gl_memory_object *memObj, |
| GLuint dims, GLenum target, |
| GLsizei levels, GLenum internalformat, |
| GLsizei width, GLsizei height, GLsizei depth, |
| bool dsa) |
| { |
| const char* suffix = dsa ? (memObj ? "tureMem" : "ture") : |
| (memObj ? "Mem" : ""); |
| |
| /* Legal format checking has been moved to texstorage and texturestorage in |
| * order to allow meta functions to use legacy formats. */ |
| |
| /* size check */ |
| if (!_mesa_valid_tex_storage_dim(width, height, depth)) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glTex%sStorage%uD(width, height or depth < 1)", |
| suffix, dims); |
| return GL_TRUE; |
| } |
| |
| if (_mesa_is_compressed_format(ctx, internalformat)) { |
| GLenum err; |
| if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) { |
| _mesa_error(ctx, err, |
| "glTex%sStorage%dD(internalformat = %s)", suffix, dims, |
| _mesa_enum_to_string(internalformat)); |
| return GL_TRUE; |
| } |
| } |
| |
| /* levels check */ |
| if (levels < 1) { |
| _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)", |
| suffix, dims); |
| return GL_TRUE; |
| } |
| |
| /* check levels against maximum (note different error than above) */ |
| if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glTex%sStorage%uD(levels too large)", |
| suffix, dims); |
| return GL_TRUE; |
| } |
| |
| /* check levels against width/height/depth */ |
| if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glTex%sStorage%uD(too many levels" |
| " for max texture dimension)", |
| suffix, dims); |
| return GL_TRUE; |
| } |
| |
| /* non-default texture object check */ |
| if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glTex%sStorage%uD(texture object 0)", |
| suffix, dims); |
| return GL_TRUE; |
| } |
| |
| /* Check if texObj->Immutable is set */ |
| if (!_mesa_is_proxy_texture(target) && texObj->Immutable) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)", |
| suffix, dims); |
| return GL_TRUE; |
| } |
| |
| /* additional checks for depth textures */ |
| if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(bad target for texture)", |
| suffix, dims); |
| return GL_TRUE; |
| } |
| |
| return GL_FALSE; |
| } |
| |
| |
| /** |
| * Helper that does the storage allocation for _mesa_TexStorage1/2/3D() |
| * and _mesa_TextureStorage1/2/3D(). |
| */ |
| static ALWAYS_INLINE void |
| texture_storage(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_object *texObj, |
| struct gl_memory_object *memObj, GLenum target, |
| GLsizei levels, GLenum internalformat, GLsizei width, |
| GLsizei height, GLsizei depth, GLuint64 offset, bool dsa, |
| bool no_error) |
| { |
| GLboolean sizeOK = GL_TRUE, dimensionsOK = GL_TRUE; |
| mesa_format texFormat; |
| const char* suffix = dsa ? (memObj ? "tureMem" : "ture") : |
| (memObj ? "Mem" : ""); |
| |
| assert(texObj); |
| |
| if (!no_error) { |
| if (tex_storage_error_check(ctx, texObj, memObj, dims, target, levels, |
| internalformat, width, height, depth, dsa)) { |
| return; /* error was recorded */ |
| } |
| } |
| |
| texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, |
| internalformat, GL_NONE, GL_NONE); |
| |
| if (!no_error) { |
| /* check that width, height, depth are legal for the mipmap level */ |
| dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, |
| width, height, depth, 0); |
| |
| sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, levels, 0, texFormat, |
| 1, width, height, depth); |
| } |
| |
| if (_mesa_is_proxy_texture(target)) { |
| if (dimensionsOK && sizeOK) { |
| initialize_texture_fields(ctx, texObj, levels, width, height, depth, |
| internalformat, texFormat); |
| } |
| else { |
| /* clear all image fields for [levels] */ |
| clear_texture_fields(ctx, texObj); |
| } |
| } |
| else { |
| if (!no_error) { |
| if (!dimensionsOK) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glTex%sStorage%uD(invalid width, height or depth)", |
| suffix, dims); |
| return; |
| } |
| |
| if (!sizeOK) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glTex%sStorage%uD(texture too large)", |
| suffix, dims); |
| return; |
| } |
| } |
| |
| assert(levels > 0); |
| assert(width > 0); |
| assert(height > 0); |
| assert(depth > 0); |
| |
| if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth, |
| internalformat, texFormat)) { |
| return; |
| } |
| |
| /* Setup the backing memory */ |
| if (memObj) { |
| if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj, |
| levels, |
| width, height, depth, |
| offset)) { |
| |
| clear_texture_fields(ctx, texObj); |
| return; |
| } |
| } |
| else { |
| if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, |
| width, height, depth)) { |
| /* Reset the texture images' info to zeros. |
| * Strictly speaking, we probably don't have to do this since |
| * generating GL_OUT_OF_MEMORY can leave things in an undefined |
| * state but this puts things in a consistent state. |
| */ |
| clear_texture_fields(ctx, texObj); |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", |
| suffix, dims); |
| return; |
| } |
| } |
| |
| _mesa_set_texture_view_state(ctx, texObj, target, levels); |
| |
| update_fbo_texture(ctx, texObj); |
| } |
| } |
| |
| |
| static void |
| texture_storage_error(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_object *texObj, |
| GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width, |
| GLsizei height, GLsizei depth, bool dsa) |
| { |
| texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat, |
| width, height, depth, dsa, 0, false); |
| } |
| |
| |
| static void |
| texture_storage_no_error(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_object *texObj, |
| GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width, |
| GLsizei height, GLsizei depth, bool dsa) |
| { |
| texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat, |
| width, height, depth, dsa, 0, true); |
| } |
| |
| |
| /** |
| * Helper used by _mesa_TexStorage1/2/3D(). |
| */ |
| static void |
| texstorage_error(GLuint dims, GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width, GLsizei height, |
| GLsizei depth, const char *caller) |
| { |
| struct gl_texture_object *texObj; |
| GET_CURRENT_CONTEXT(ctx); |
| |
| /* Check target. This is done here so that texture_storage |
| * can receive unsized formats. |
| */ |
| if (!legal_texobj_target(ctx, dims, target)) { |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "%s(illegal target=%s)", |
| caller, _mesa_enum_to_string(target)); |
| return; |
| } |
| |
| if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) |
| _mesa_debug(ctx, "%s %s %d %s %d %d %d\n", caller, |
| _mesa_enum_to_string(target), levels, |
| _mesa_enum_to_string(internalformat), |
| width, height, depth); |
| |
| /* Check the format to make sure it is sized. */ |
| if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) { |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "%s(internalformat = %s)", caller, |
| _mesa_enum_to_string(internalformat)); |
| return; |
| } |
| |
| texObj = _mesa_get_current_tex_object(ctx, target); |
| if (!texObj) |
| return; |
| |
| texture_storage_error(ctx, dims, texObj, target, levels, |
| internalformat, width, height, depth, false); |
| } |
| |
| |
| static void |
| texstorage_no_error(GLuint dims, GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width, GLsizei height, |
| GLsizei depth) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target); |
| texture_storage_no_error(ctx, dims, texObj, target, levels, |
| internalformat, width, height, depth, false); |
| } |
| |
| |
| /** |
| * Helper used by _mesa_TextureStorage1/2/3D(). |
| */ |
| static void |
| texturestorage_error(GLuint dims, GLuint texture, GLsizei levels, |
| GLenum internalformat, GLsizei width, GLsizei height, |
| GLsizei depth, const char *caller) |
| { |
| struct gl_texture_object *texObj; |
| GET_CURRENT_CONTEXT(ctx); |
| |
| if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) |
| _mesa_debug(ctx, "%s %d %d %s %d %d %d\n", |
| caller, texture, levels, |
| _mesa_enum_to_string(internalformat), |
| width, height, depth); |
| |
| /* Check the format to make sure it is sized. */ |
| if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) { |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "%s(internalformat = %s)", caller, |
| _mesa_enum_to_string(internalformat)); |
| return; |
| } |
| |
| texObj = _mesa_lookup_texture_err(ctx, texture, caller); |
| if (!texObj) |
| return; |
| |
| /* Check target. This is done here so that texture_storage |
| * can receive unsized formats. |
| */ |
| if (!legal_texobj_target(ctx, dims, texObj->Target)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "%s(illegal target=%s)", caller, |
| _mesa_enum_to_string(texObj->Target)); |
| return; |
| } |
| |
| texture_storage_error(ctx, dims, texObj, texObj->Target, |
| levels, internalformat, width, height, depth, true); |
| } |
| |
| |
| static void |
| texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels, |
| GLenum internalformat, GLsizei width, GLsizei height, |
| GLsizei depth) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); |
| texture_storage_no_error(ctx, dims, texObj, texObj->Target, |
| levels, internalformat, width, height, depth, true); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TexStorage1D_no_error(GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width) |
| { |
| texstorage_no_error(1, target, levels, internalformat, width, 1, 1); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, |
| GLsizei width) |
| { |
| texstorage_error(1, target, levels, internalformat, width, 1, 1, |
| "glTexStorage1D"); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TexStorage2D_no_error(GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width, |
| GLsizei height) |
| { |
| texstorage_no_error(2, target, levels, internalformat, width, height, 1); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, |
| GLsizei width, GLsizei height) |
| { |
| texstorage_error(2, target, levels, internalformat, width, height, 1, |
| "glTexStorage2D"); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TexStorage3D_no_error(GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width, |
| GLsizei height, GLsizei depth) |
| { |
| texstorage_no_error(3, target, levels, internalformat, width, height, depth); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, |
| GLsizei width, GLsizei height, GLsizei depth) |
| { |
| texstorage_error(3, target, levels, internalformat, width, height, depth, |
| "glTexStorage3D"); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels, |
| GLenum internalformat, GLsizei width) |
| { |
| texturestorage_no_error(1, texture, levels, internalformat, width, 1, 1); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, |
| GLsizei width) |
| { |
| texturestorage_error(1, texture, levels, internalformat, width, 1, 1, |
| "glTextureStorage1D"); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, GLsizei height) |
| { |
| texturestorage_no_error(2, texture, levels, internalformat, width, height, 1); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage2D(GLuint texture, GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, GLsizei height) |
| { |
| texturestorage_error(2, texture, levels, internalformat, width, height, 1, |
| "glTextureStorage2D"); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels, |
| GLenum internalformat, GLsizei width, |
| GLsizei height, GLsizei depth) |
| { |
| texturestorage_no_error(3, texture, levels, internalformat, width, height, |
| depth); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, |
| GLsizei width, GLsizei height, GLsizei depth) |
| { |
| texturestorage_error(3, texture, levels, internalformat, width, height, depth, |
| "glTextureStorage3D"); |
| } |
| |
| |
| /* |
| * Note: we don't support GL_EXT_direct_state_access and the spec says |
| * we don't need the following functions. However, glew checks for the |
| * presence of all six functions and will say that GL_ARB_texture_storage |
| * is not supported if these functions are missing. |
| */ |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| (void) texture; |
| (void) target; |
| (void) levels; |
| (void) internalformat; |
| (void) width; |
| |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glTextureStorage1DEXT not supported"); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, GLsizei height) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| (void) texture; |
| (void) target; |
| (void) levels; |
| (void) internalformat; |
| (void) width; |
| (void) height; |
| |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glTextureStorage2DEXT not supported"); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, GLsizei height, GLsizei depth) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| (void) texture; |
| (void) target; |
| (void) levels; |
| (void) internalformat; |
| (void) width; |
| (void) height; |
| (void) depth; |
| |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glTextureStorage3DEXT not supported"); |
| } |
| |
| |
| void |
| _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims, |
| struct gl_texture_object *texObj, |
| struct gl_memory_object *memObj, |
| GLenum target, GLsizei levels, |
| GLenum internalformat, GLsizei width, |
| GLsizei height, GLsizei depth, |
| GLuint64 offset, bool dsa) |
| { |
| assert(memObj); |
| |
| texture_storage(ctx, dims, texObj, memObj, target, levels, internalformat, |
| width, height, depth, offset, dsa, false); |
| } |