| /* |
| * Copyright 2010 Christoph Bumiller |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "pipe/p_defines.h" |
| #include "util/u_framebuffer.h" |
| #include "util/u_helpers.h" |
| #include "util/u_inlines.h" |
| #include "util/u_transfer.h" |
| |
| #include "tgsi/tgsi_parse.h" |
| |
| #include "nvc0/nvc0_stateobj.h" |
| #include "nvc0/nvc0_context.h" |
| #include "nvc0/nvc0_query_hw.h" |
| |
| #include "nvc0/nvc0_3d.xml.h" |
| |
| #include "nouveau_gldefs.h" |
| |
| static inline uint32_t |
| nvc0_colormask(unsigned mask) |
| { |
| uint32_t ret = 0; |
| |
| if (mask & PIPE_MASK_R) |
| ret |= 0x0001; |
| if (mask & PIPE_MASK_G) |
| ret |= 0x0010; |
| if (mask & PIPE_MASK_B) |
| ret |= 0x0100; |
| if (mask & PIPE_MASK_A) |
| ret |= 0x1000; |
| |
| return ret; |
| } |
| |
| #define NVC0_BLEND_FACTOR_CASE(a, b) \ |
| case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b |
| |
| static inline uint32_t |
| nvc0_blend_fac(unsigned factor) |
| { |
| switch (factor) { |
| NVC0_BLEND_FACTOR_CASE(ONE, ONE); |
| NVC0_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR); |
| NVC0_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA); |
| NVC0_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA); |
| NVC0_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR); |
| NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE); |
| NVC0_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR); |
| NVC0_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA); |
| NVC0_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR); |
| NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA); |
| NVC0_BLEND_FACTOR_CASE(ZERO, ZERO); |
| NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR); |
| NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA); |
| NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA); |
| NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR); |
| NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR); |
| NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA); |
| NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR); |
| NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA); |
| default: |
| return NV50_BLEND_FACTOR_ZERO; |
| } |
| } |
| |
| static void * |
| nvc0_blend_state_create(struct pipe_context *pipe, |
| const struct pipe_blend_state *cso) |
| { |
| struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj); |
| int i; |
| int r; /* reference */ |
| uint32_t ms; |
| uint8_t blend_en = 0; |
| bool indep_masks = false; |
| bool indep_funcs = false; |
| |
| so->pipe = *cso; |
| |
| /* check which states actually have differing values */ |
| if (cso->independent_blend_enable) { |
| for (r = 0; r < 8 && !cso->rt[r].blend_enable; ++r); |
| blend_en |= 1 << r; |
| for (i = r + 1; i < 8; ++i) { |
| if (!cso->rt[i].blend_enable) |
| continue; |
| blend_en |= 1 << i; |
| if (cso->rt[i].rgb_func != cso->rt[r].rgb_func || |
| cso->rt[i].rgb_src_factor != cso->rt[r].rgb_src_factor || |
| cso->rt[i].rgb_dst_factor != cso->rt[r].rgb_dst_factor || |
| cso->rt[i].alpha_func != cso->rt[r].alpha_func || |
| cso->rt[i].alpha_src_factor != cso->rt[r].alpha_src_factor || |
| cso->rt[i].alpha_dst_factor != cso->rt[r].alpha_dst_factor) { |
| indep_funcs = true; |
| break; |
| } |
| } |
| for (; i < 8; ++i) |
| blend_en |= (cso->rt[i].blend_enable ? 1 : 0) << i; |
| |
| for (i = 1; i < 8; ++i) { |
| if (cso->rt[i].colormask != cso->rt[0].colormask) { |
| indep_masks = true; |
| break; |
| } |
| } |
| } else { |
| r = 0; |
| if (cso->rt[0].blend_enable) |
| blend_en = 0xff; |
| } |
| |
| if (cso->logicop_enable) { |
| SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); |
| SB_DATA (so, 1); |
| SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); |
| |
| SB_IMMED_3D(so, MACRO_BLEND_ENABLES, 0); |
| } else { |
| SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0); |
| |
| SB_IMMED_3D(so, BLEND_INDEPENDENT, indep_funcs); |
| SB_IMMED_3D(so, MACRO_BLEND_ENABLES, blend_en); |
| if (indep_funcs) { |
| for (i = 0; i < 8; ++i) { |
| if (cso->rt[i].blend_enable) { |
| SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6); |
| SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func)); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor)); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor)); |
| SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func)); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor)); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor)); |
| } |
| } |
| } else |
| if (blend_en) { |
| SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); |
| SB_DATA (so, nvgl_blend_eqn(cso->rt[r].rgb_func)); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[r].rgb_src_factor)); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[r].rgb_dst_factor)); |
| SB_DATA (so, nvgl_blend_eqn(cso->rt[r].alpha_func)); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[r].alpha_src_factor)); |
| SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); |
| SB_DATA (so, nvc0_blend_fac(cso->rt[r].alpha_dst_factor)); |
| } |
| |
| SB_IMMED_3D(so, COLOR_MASK_COMMON, !indep_masks); |
| if (indep_masks) { |
| SB_BEGIN_3D(so, COLOR_MASK(0), 8); |
| for (i = 0; i < 8; ++i) |
| SB_DATA(so, nvc0_colormask(cso->rt[i].colormask)); |
| } else { |
| SB_BEGIN_3D(so, COLOR_MASK(0), 1); |
| SB_DATA (so, nvc0_colormask(cso->rt[0].colormask)); |
| } |
| } |
| |
| ms = 0; |
| if (cso->alpha_to_coverage) |
| ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE; |
| if (cso->alpha_to_one) |
| ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE; |
| |
| SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1); |
| SB_DATA (so, ms); |
| |
| assert(so->size <= ARRAY_SIZE(so->state)); |
| return so; |
| } |
| |
| static void |
| nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->blend = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_BLEND; |
| } |
| |
| static void |
| nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso) |
| { |
| FREE(hwcso); |
| } |
| |
| /* NOTE: ignoring line_last_pixel */ |
| static void * |
| nvc0_rasterizer_state_create(struct pipe_context *pipe, |
| const struct pipe_rasterizer_state *cso) |
| { |
| struct nvc0_rasterizer_stateobj *so; |
| uint16_t class_3d = nouveau_screen(pipe->screen)->class_3d; |
| uint32_t reg; |
| |
| so = CALLOC_STRUCT(nvc0_rasterizer_stateobj); |
| if (!so) |
| return NULL; |
| so->pipe = *cso; |
| |
| /* Scissor enables are handled in scissor state, we will not want to |
| * always emit 16 commands, one for each scissor rectangle, here. |
| */ |
| |
| SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first); |
| SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside); |
| |
| SB_IMMED_3D(so, VERT_COLOR_CLAMP_EN, cso->clamp_vertex_color); |
| SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1); |
| SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000); |
| |
| SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample); |
| |
| SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth); |
| /* On GM20x+, LINE_WIDTH_SMOOTH controls both aliased and smooth |
| * rendering and LINE_WIDTH_ALIASED seems to be ignored |
| */ |
| if (cso->line_smooth || cso->multisample || class_3d >= GM200_3D_CLASS) |
| SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1); |
| else |
| SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1); |
| SB_DATA (so, fui(cso->line_width)); |
| |
| SB_IMMED_3D(so, LINE_STIPPLE_ENABLE, cso->line_stipple_enable); |
| if (cso->line_stipple_enable) { |
| SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1); |
| SB_DATA (so, (cso->line_stipple_pattern << 8) | |
| cso->line_stipple_factor); |
| |
| } |
| |
| SB_IMMED_3D(so, VP_POINT_SIZE, cso->point_size_per_vertex); |
| if (!cso->point_size_per_vertex) { |
| SB_BEGIN_3D(so, POINT_SIZE, 1); |
| SB_DATA (so, fui(cso->point_size)); |
| } |
| |
| reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ? |
| NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT : |
| NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT; |
| |
| SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1); |
| SB_DATA (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg); |
| SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization); |
| SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth); |
| |
| if (class_3d >= GM200_3D_CLASS) { |
| SB_IMMED_3D(so, FILL_RECTANGLE, |
| cso->fill_front == PIPE_POLYGON_MODE_FILL_RECTANGLE ? |
| NVC0_3D_FILL_RECTANGLE_ENABLE : 0); |
| } |
| |
| SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1); |
| SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); |
| SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1); |
| SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); |
| SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth); |
| |
| SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3); |
| SB_DATA (so, cso->cull_face != PIPE_FACE_NONE); |
| SB_DATA (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW : |
| NVC0_3D_FRONT_FACE_CW); |
| switch (cso->cull_face) { |
| case PIPE_FACE_FRONT_AND_BACK: |
| SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK); |
| break; |
| case PIPE_FACE_FRONT: |
| SB_DATA(so, NVC0_3D_CULL_FACE_FRONT); |
| break; |
| case PIPE_FACE_BACK: |
| default: |
| SB_DATA(so, NVC0_3D_CULL_FACE_BACK); |
| break; |
| } |
| |
| SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable); |
| SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3); |
| SB_DATA (so, cso->offset_point); |
| SB_DATA (so, cso->offset_line); |
| SB_DATA (so, cso->offset_tri); |
| |
| if (cso->offset_point || cso->offset_line || cso->offset_tri) { |
| SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1); |
| SB_DATA (so, fui(cso->offset_scale)); |
| if (!cso->offset_units_unscaled) { |
| SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1); |
| SB_DATA (so, fui(cso->offset_units * 2.0f)); |
| } |
| SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1); |
| SB_DATA (so, fui(cso->offset_clamp)); |
| } |
| |
| if (cso->depth_clip_near) |
| reg = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1; |
| else |
| reg = |
| NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 | |
| NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR | |
| NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR | |
| NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2; |
| |
| SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1); |
| SB_DATA (so, reg); |
| |
| SB_IMMED_3D(so, DEPTH_CLIP_NEGATIVE_Z, cso->clip_halfz); |
| |
| SB_IMMED_3D(so, PIXEL_CENTER_INTEGER, !cso->half_pixel_center); |
| |
| if (class_3d >= GM200_3D_CLASS) { |
| if (cso->conservative_raster_mode != PIPE_CONSERVATIVE_RASTER_OFF) { |
| bool post_snap = cso->conservative_raster_mode == |
| PIPE_CONSERVATIVE_RASTER_POST_SNAP; |
| uint32_t state = cso->subpixel_precision_x; |
| state |= cso->subpixel_precision_y << 4; |
| state |= (uint32_t)(cso->conservative_raster_dilate * 4) << 8; |
| state |= (post_snap || class_3d < GP100_3D_CLASS) ? 1 << 10 : 0; |
| SB_IMMED_3D(so, MACRO_CONSERVATIVE_RASTER_STATE, state); |
| } else { |
| SB_IMMED_3D(so, CONSERVATIVE_RASTER, 0); |
| } |
| } |
| |
| assert(so->size <= ARRAY_SIZE(so->state)); |
| return (void *)so; |
| } |
| |
| static void |
| nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->rast = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER; |
| } |
| |
| static void |
| nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) |
| { |
| FREE(hwcso); |
| } |
| |
| static void * |
| nvc0_zsa_state_create(struct pipe_context *pipe, |
| const struct pipe_depth_stencil_alpha_state *cso) |
| { |
| struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj); |
| |
| so->pipe = *cso; |
| |
| SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth.enabled); |
| if (cso->depth.enabled) { |
| SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask); |
| SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1); |
| SB_DATA (so, nvgl_comparison_op(cso->depth.func)); |
| } |
| |
| SB_IMMED_3D(so, DEPTH_BOUNDS_EN, cso->depth.bounds_test); |
| if (cso->depth.bounds_test) { |
| SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2); |
| SB_DATA (so, fui(cso->depth.bounds_min)); |
| SB_DATA (so, fui(cso->depth.bounds_max)); |
| } |
| |
| if (cso->stencil[0].enabled) { |
| SB_BEGIN_3D(so, STENCIL_ENABLE, 5); |
| SB_DATA (so, 1); |
| SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op)); |
| SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); |
| SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); |
| SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func)); |
| SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2); |
| SB_DATA (so, cso->stencil[0].valuemask); |
| SB_DATA (so, cso->stencil[0].writemask); |
| } else { |
| SB_IMMED_3D(so, STENCIL_ENABLE, 0); |
| } |
| |
| if (cso->stencil[1].enabled) { |
| assert(cso->stencil[0].enabled); |
| SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5); |
| SB_DATA (so, 1); |
| SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op)); |
| SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); |
| SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); |
| SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func)); |
| SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2); |
| SB_DATA (so, cso->stencil[1].writemask); |
| SB_DATA (so, cso->stencil[1].valuemask); |
| } else |
| if (cso->stencil[0].enabled) { |
| SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0); |
| } |
| |
| SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha.enabled); |
| if (cso->alpha.enabled) { |
| SB_BEGIN_3D(so, ALPHA_TEST_REF, 2); |
| SB_DATA (so, fui(cso->alpha.ref_value)); |
| SB_DATA (so, nvgl_comparison_op(cso->alpha.func)); |
| } |
| |
| assert(so->size <= ARRAY_SIZE(so->state)); |
| return (void *)so; |
| } |
| |
| static void |
| nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->zsa = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_ZSA; |
| } |
| |
| static void |
| nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso) |
| { |
| FREE(hwcso); |
| } |
| |
| /* ====================== SAMPLERS AND TEXTURES ================================ |
| */ |
| |
| #define NV50_TSC_WRAP_CASE(n) \ |
| case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n |
| |
| static void |
| nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso) |
| { |
| unsigned s, i; |
| |
| for (s = 0; s < 6; ++s) |
| for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i) |
| if (nvc0_context(pipe)->samplers[s][i] == hwcso) |
| nvc0_context(pipe)->samplers[s][i] = NULL; |
| |
| nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nv50_tsc_entry(hwcso)); |
| |
| FREE(hwcso); |
| } |
| |
| static inline void |
| nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, |
| unsigned s, |
| unsigned nr, void **hwcso) |
| { |
| unsigned highest_found = 0; |
| unsigned i; |
| |
| for (i = 0; i < nr; ++i) { |
| struct nv50_tsc_entry *old = nvc0->samplers[s][i]; |
| |
| if (hwcso[i]) |
| highest_found = i; |
| |
| if (hwcso[i] == old) |
| continue; |
| nvc0->samplers_dirty[s] |= 1 << i; |
| |
| nvc0->samplers[s][i] = nv50_tsc_entry(hwcso[i]); |
| if (old) |
| nvc0_screen_tsc_unlock(nvc0->screen, old); |
| } |
| if (nr >= nvc0->num_samplers[s]) |
| nvc0->num_samplers[s] = highest_found + 1; |
| } |
| |
| static void |
| nvc0_bind_sampler_states(struct pipe_context *pipe, |
| enum pipe_shader_type shader, |
| unsigned start, unsigned nr, void **samplers) |
| { |
| const unsigned s = nvc0_shader_stage(shader); |
| |
| assert(start == 0); |
| nvc0_stage_sampler_states_bind(nvc0_context(pipe), s, nr, samplers); |
| |
| if (s == 5) |
| nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SAMPLERS; |
| else |
| nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS; |
| } |
| |
| |
| /* NOTE: only called when not referenced anywhere, won't be bound */ |
| static void |
| nvc0_sampler_view_destroy(struct pipe_context *pipe, |
| struct pipe_sampler_view *view) |
| { |
| pipe_resource_reference(&view->texture, NULL); |
| |
| nvc0_screen_tic_free(nvc0_context(pipe)->screen, nv50_tic_entry(view)); |
| |
| FREE(nv50_tic_entry(view)); |
| } |
| |
| static inline void |
| nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s, |
| unsigned nr, |
| struct pipe_sampler_view **views) |
| { |
| unsigned i; |
| |
| for (i = 0; i < nr; ++i) { |
| struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); |
| |
| if (views[i] == nvc0->textures[s][i]) |
| continue; |
| nvc0->textures_dirty[s] |= 1 << i; |
| |
| if (views[i] && views[i]->texture) { |
| struct pipe_resource *res = views[i]->texture; |
| if (res->target == PIPE_BUFFER && |
| (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)) |
| nvc0->textures_coherent[s] |= 1 << i; |
| else |
| nvc0->textures_coherent[s] &= ~(1 << i); |
| } else { |
| nvc0->textures_coherent[s] &= ~(1 << i); |
| } |
| |
| if (old) { |
| if (s == 5) |
| nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i)); |
| else |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); |
| nvc0_screen_tic_unlock(nvc0->screen, old); |
| } |
| |
| pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]); |
| } |
| |
| for (i = nr; i < nvc0->num_textures[s]; ++i) { |
| struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); |
| if (old) { |
| if (s == 5) |
| nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i)); |
| else |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); |
| nvc0_screen_tic_unlock(nvc0->screen, old); |
| pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); |
| } |
| } |
| |
| nvc0->num_textures[s] = nr; |
| } |
| |
| static void |
| nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, |
| unsigned start, unsigned nr, |
| struct pipe_sampler_view **views) |
| { |
| const unsigned s = nvc0_shader_stage(shader); |
| |
| assert(start == 0); |
| nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views); |
| |
| if (s == 5) |
| nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES; |
| else |
| nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES; |
| } |
| |
| /* ============================= SHADERS ======================================= |
| */ |
| |
| static void * |
| nvc0_sp_state_create(struct pipe_context *pipe, |
| const struct pipe_shader_state *cso, unsigned type) |
| { |
| struct nvc0_program *prog; |
| |
| prog = CALLOC_STRUCT(nvc0_program); |
| if (!prog) |
| return NULL; |
| |
| prog->type = type; |
| |
| if (cso->tokens) |
| prog->pipe.tokens = tgsi_dup_tokens(cso->tokens); |
| |
| if (cso->stream_output.num_outputs) |
| prog->pipe.stream_output = cso->stream_output; |
| |
| prog->translated = nvc0_program_translate( |
| prog, nvc0_context(pipe)->screen->base.device->chipset, |
| &nouveau_context(pipe)->debug); |
| |
| return (void *)prog; |
| } |
| |
| static void |
| nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_program *prog = (struct nvc0_program *)hwcso; |
| |
| nvc0_program_destroy(nvc0_context(pipe), prog); |
| |
| FREE((void *)prog->pipe.tokens); |
| FREE(prog); |
| } |
| |
| static void * |
| nvc0_vp_state_create(struct pipe_context *pipe, |
| const struct pipe_shader_state *cso) |
| { |
| return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX); |
| } |
| |
| static void |
| nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->vertprog = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG; |
| } |
| |
| static void * |
| nvc0_fp_state_create(struct pipe_context *pipe, |
| const struct pipe_shader_state *cso) |
| { |
| return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT); |
| } |
| |
| static void |
| nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->fragprog = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG; |
| } |
| |
| static void * |
| nvc0_gp_state_create(struct pipe_context *pipe, |
| const struct pipe_shader_state *cso) |
| { |
| return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY); |
| } |
| |
| static void |
| nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->gmtyprog = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG; |
| } |
| |
| static void * |
| nvc0_tcp_state_create(struct pipe_context *pipe, |
| const struct pipe_shader_state *cso) |
| { |
| return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_CTRL); |
| } |
| |
| static void |
| nvc0_tcp_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->tctlprog = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; |
| } |
| |
| static void * |
| nvc0_tep_state_create(struct pipe_context *pipe, |
| const struct pipe_shader_state *cso) |
| { |
| return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_EVAL); |
| } |
| |
| static void |
| nvc0_tep_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->tevlprog = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG; |
| } |
| |
| static void * |
| nvc0_cp_state_create(struct pipe_context *pipe, |
| const struct pipe_compute_state *cso) |
| { |
| struct nvc0_program *prog; |
| |
| prog = CALLOC_STRUCT(nvc0_program); |
| if (!prog) |
| return NULL; |
| prog->type = PIPE_SHADER_COMPUTE; |
| |
| prog->cp.smem_size = cso->req_local_mem; |
| prog->cp.lmem_size = cso->req_private_mem; |
| prog->parm_size = cso->req_input_mem; |
| |
| prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog); |
| |
| prog->translated = nvc0_program_translate( |
| prog, nvc0_context(pipe)->screen->base.device->chipset, |
| &nouveau_context(pipe)->debug); |
| |
| return (void *)prog; |
| } |
| |
| static void |
| nvc0_cp_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->compprog = hwcso; |
| nvc0->dirty_cp |= NVC0_NEW_CP_PROGRAM; |
| } |
| |
| static void |
| nvc0_set_constant_buffer(struct pipe_context *pipe, |
| enum pipe_shader_type shader, uint index, |
| const struct pipe_constant_buffer *cb) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| struct pipe_resource *res = cb ? cb->buffer : NULL; |
| const unsigned s = nvc0_shader_stage(shader); |
| const unsigned i = index; |
| |
| if (unlikely(shader == PIPE_SHADER_COMPUTE)) { |
| if (nvc0->constbuf[s][i].user) |
| nvc0->constbuf[s][i].u.buf = NULL; |
| else |
| if (nvc0->constbuf[s][i].u.buf) |
| nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i)); |
| |
| nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF; |
| } else { |
| if (nvc0->constbuf[s][i].user) |
| nvc0->constbuf[s][i].u.buf = NULL; |
| else |
| if (nvc0->constbuf[s][i].u.buf) |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i)); |
| |
| nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; |
| } |
| nvc0->constbuf_dirty[s] |= 1 << i; |
| |
| if (nvc0->constbuf[s][i].u.buf) |
| nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i); |
| pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res); |
| |
| nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false; |
| if (nvc0->constbuf[s][i].user) { |
| nvc0->constbuf[s][i].u.data = cb->user_buffer; |
| nvc0->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000); |
| nvc0->constbuf_valid[s] |= 1 << i; |
| nvc0->constbuf_coherent[s] &= ~(1 << i); |
| } else |
| if (cb) { |
| nvc0->constbuf[s][i].offset = cb->buffer_offset; |
| nvc0->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000); |
| nvc0->constbuf_valid[s] |= 1 << i; |
| if (res && res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) |
| nvc0->constbuf_coherent[s] |= 1 << i; |
| else |
| nvc0->constbuf_coherent[s] &= ~(1 << i); |
| } |
| else { |
| nvc0->constbuf_valid[s] &= ~(1 << i); |
| nvc0->constbuf_coherent[s] &= ~(1 << i); |
| } |
| } |
| |
| /* ============================================================================= |
| */ |
| |
| static void |
| nvc0_set_blend_color(struct pipe_context *pipe, |
| const struct pipe_blend_color *bcol) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->blend_colour = *bcol; |
| nvc0->dirty_3d |= NVC0_NEW_3D_BLEND_COLOUR; |
| } |
| |
| static void |
| nvc0_set_stencil_ref(struct pipe_context *pipe, |
| const struct pipe_stencil_ref *sr) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->stencil_ref = *sr; |
| nvc0->dirty_3d |= NVC0_NEW_3D_STENCIL_REF; |
| } |
| |
| static void |
| nvc0_set_clip_state(struct pipe_context *pipe, |
| const struct pipe_clip_state *clip) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp)); |
| |
| nvc0->dirty_3d |= NVC0_NEW_3D_CLIP; |
| } |
| |
| static void |
| nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->sample_mask = sample_mask; |
| nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_MASK; |
| } |
| |
| static void |
| nvc0_set_min_samples(struct pipe_context *pipe, unsigned min_samples) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| if (nvc0->min_samples != min_samples) { |
| nvc0->min_samples = min_samples; |
| nvc0->dirty_3d |= NVC0_NEW_3D_MIN_SAMPLES; |
| } |
| } |
| |
| static void |
| nvc0_set_framebuffer_state(struct pipe_context *pipe, |
| const struct pipe_framebuffer_state *fb) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); |
| |
| util_copy_framebuffer_state(&nvc0->framebuffer, fb); |
| |
| nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SAMPLE_LOCATIONS | |
| NVC0_NEW_3D_TEXTURES; |
| nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES; |
| } |
| |
| static void |
| nvc0_set_sample_locations(struct pipe_context *pipe, |
| size_t size, const uint8_t *locations) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->sample_locations_enabled = size && locations; |
| if (size > sizeof(nvc0->sample_locations)) |
| size = sizeof(nvc0->sample_locations); |
| memcpy(nvc0->sample_locations, locations, size); |
| |
| nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_LOCATIONS; |
| } |
| |
| static void |
| nvc0_set_polygon_stipple(struct pipe_context *pipe, |
| const struct pipe_poly_stipple *stipple) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->stipple = *stipple; |
| nvc0->dirty_3d |= NVC0_NEW_3D_STIPPLE; |
| } |
| |
| static void |
| nvc0_set_scissor_states(struct pipe_context *pipe, |
| unsigned start_slot, |
| unsigned num_scissors, |
| const struct pipe_scissor_state *scissor) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| int i; |
| |
| assert(start_slot + num_scissors <= NVC0_MAX_VIEWPORTS); |
| for (i = 0; i < num_scissors; i++) { |
| if (!memcmp(&nvc0->scissors[start_slot + i], &scissor[i], sizeof(*scissor))) |
| continue; |
| nvc0->scissors[start_slot + i] = scissor[i]; |
| nvc0->scissors_dirty |= 1 << (start_slot + i); |
| nvc0->dirty_3d |= NVC0_NEW_3D_SCISSOR; |
| } |
| } |
| |
| static void |
| nvc0_set_viewport_states(struct pipe_context *pipe, |
| unsigned start_slot, |
| unsigned num_viewports, |
| const struct pipe_viewport_state *vpt) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| int i; |
| |
| assert(start_slot + num_viewports <= NVC0_MAX_VIEWPORTS); |
| for (i = 0; i < num_viewports; i++) { |
| if (!memcmp(&nvc0->viewports[start_slot + i], &vpt[i], sizeof(*vpt))) |
| continue; |
| nvc0->viewports[start_slot + i] = vpt[i]; |
| nvc0->viewports_dirty |= 1 << (start_slot + i); |
| nvc0->dirty_3d |= NVC0_NEW_3D_VIEWPORT; |
| } |
| |
| } |
| |
| static void |
| nvc0_set_window_rectangles(struct pipe_context *pipe, |
| boolean include, |
| unsigned num_rectangles, |
| const struct pipe_scissor_state *rectangles) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->window_rect.inclusive = include; |
| nvc0->window_rect.rects = MIN2(num_rectangles, NVC0_MAX_WINDOW_RECTANGLES); |
| memcpy(nvc0->window_rect.rect, rectangles, |
| sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects); |
| |
| nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS; |
| } |
| |
| static void |
| nvc0_set_tess_state(struct pipe_context *pipe, |
| const float default_tess_outer[4], |
| const float default_tess_inner[2]) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| memcpy(nvc0->default_tess_outer, default_tess_outer, 4 * sizeof(float)); |
| memcpy(nvc0->default_tess_inner, default_tess_inner, 2 * sizeof(float)); |
| nvc0->dirty_3d |= NVC0_NEW_3D_TESSFACTOR; |
| } |
| |
| static void |
| nvc0_set_vertex_buffers(struct pipe_context *pipe, |
| unsigned start_slot, unsigned count, |
| const struct pipe_vertex_buffer *vb) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| unsigned i; |
| |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX); |
| nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; |
| |
| util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb, |
| start_slot, count); |
| |
| if (!vb) { |
| nvc0->vbo_user &= ~(((1ull << count) - 1) << start_slot); |
| nvc0->constant_vbos &= ~(((1ull << count) - 1) << start_slot); |
| nvc0->vtxbufs_coherent &= ~(((1ull << count) - 1) << start_slot); |
| return; |
| } |
| |
| for (i = 0; i < count; ++i) { |
| unsigned dst_index = start_slot + i; |
| |
| if (vb[i].is_user_buffer) { |
| nvc0->vbo_user |= 1 << dst_index; |
| if (!vb[i].stride && nvc0->screen->eng3d->oclass < GM107_3D_CLASS) |
| nvc0->constant_vbos |= 1 << dst_index; |
| else |
| nvc0->constant_vbos &= ~(1 << dst_index); |
| nvc0->vtxbufs_coherent &= ~(1 << dst_index); |
| } else { |
| nvc0->vbo_user &= ~(1 << dst_index); |
| nvc0->constant_vbos &= ~(1 << dst_index); |
| |
| if (vb[i].buffer.resource && |
| vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) |
| nvc0->vtxbufs_coherent |= (1 << dst_index); |
| else |
| nvc0->vtxbufs_coherent &= ~(1 << dst_index); |
| } |
| } |
| } |
| |
| static void |
| nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| |
| nvc0->vertex = hwcso; |
| nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX; |
| } |
| |
| static struct pipe_stream_output_target * |
| nvc0_so_target_create(struct pipe_context *pipe, |
| struct pipe_resource *res, |
| unsigned offset, unsigned size) |
| { |
| struct nv04_resource *buf = (struct nv04_resource *)res; |
| struct nvc0_so_target *targ = MALLOC_STRUCT(nvc0_so_target); |
| if (!targ) |
| return NULL; |
| |
| targ->pq = pipe->create_query(pipe, NVC0_HW_QUERY_TFB_BUFFER_OFFSET, 0); |
| if (!targ->pq) { |
| FREE(targ); |
| return NULL; |
| } |
| targ->clean = true; |
| |
| targ->pipe.buffer_size = size; |
| targ->pipe.buffer_offset = offset; |
| targ->pipe.context = pipe; |
| targ->pipe.buffer = NULL; |
| pipe_resource_reference(&targ->pipe.buffer, res); |
| pipe_reference_init(&targ->pipe.reference, 1); |
| |
| assert(buf->base.target == PIPE_BUFFER); |
| util_range_add(&buf->valid_buffer_range, offset, offset + size); |
| |
| return &targ->pipe; |
| } |
| |
| static void |
| nvc0_so_target_save_offset(struct pipe_context *pipe, |
| struct pipe_stream_output_target *ptarg, |
| unsigned index, bool *serialize) |
| { |
| struct nvc0_so_target *targ = nvc0_so_target(ptarg); |
| |
| if (*serialize) { |
| *serialize = false; |
| PUSH_SPACE(nvc0_context(pipe)->base.pushbuf, 1); |
| IMMED_NVC0(nvc0_context(pipe)->base.pushbuf, NVC0_3D(SERIALIZE), 0); |
| |
| NOUVEAU_DRV_STAT(nouveau_screen(pipe->screen), gpu_serialize_count, 1); |
| } |
| |
| nvc0_query(targ->pq)->index = index; |
| pipe->end_query(pipe, targ->pq); |
| } |
| |
| static void |
| nvc0_so_target_destroy(struct pipe_context *pipe, |
| struct pipe_stream_output_target *ptarg) |
| { |
| struct nvc0_so_target *targ = nvc0_so_target(ptarg); |
| pipe->destroy_query(pipe, targ->pq); |
| pipe_resource_reference(&targ->pipe.buffer, NULL); |
| FREE(targ); |
| } |
| |
| static void |
| nvc0_set_transform_feedback_targets(struct pipe_context *pipe, |
| unsigned num_targets, |
| struct pipe_stream_output_target **targets, |
| const unsigned *offsets) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| unsigned i; |
| bool serialize = true; |
| |
| assert(num_targets <= 4); |
| |
| for (i = 0; i < num_targets; ++i) { |
| const bool changed = nvc0->tfbbuf[i] != targets[i]; |
| const bool append = (offsets[i] == ((unsigned)-1)); |
| if (!changed && append) |
| continue; |
| nvc0->tfbbuf_dirty |= 1 << i; |
| |
| if (nvc0->tfbbuf[i] && changed) |
| nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize); |
| |
| if (targets[i] && !append) |
| nvc0_so_target(targets[i])->clean = true; |
| |
| pipe_so_target_reference(&nvc0->tfbbuf[i], targets[i]); |
| } |
| for (; i < nvc0->num_tfbbufs; ++i) { |
| if (nvc0->tfbbuf[i]) { |
| nvc0->tfbbuf_dirty |= 1 << i; |
| nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize); |
| pipe_so_target_reference(&nvc0->tfbbuf[i], NULL); |
| } |
| } |
| nvc0->num_tfbbufs = num_targets; |
| |
| if (nvc0->tfbbuf_dirty) { |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB); |
| nvc0->dirty_3d |= NVC0_NEW_3D_TFB_TARGETS; |
| } |
| } |
| |
| static void |
| nvc0_bind_surfaces_range(struct nvc0_context *nvc0, const unsigned t, |
| unsigned start, unsigned nr, |
| struct pipe_surface **psurfaces) |
| { |
| const unsigned end = start + nr; |
| const unsigned mask = ((1 << nr) - 1) << start; |
| unsigned i; |
| |
| if (psurfaces) { |
| for (i = start; i < end; ++i) { |
| const unsigned p = i - start; |
| if (psurfaces[p]) |
| nvc0->surfaces_valid[t] |= (1 << i); |
| else |
| nvc0->surfaces_valid[t] &= ~(1 << i); |
| pipe_surface_reference(&nvc0->surfaces[t][i], psurfaces[p]); |
| } |
| } else { |
| for (i = start; i < end; ++i) |
| pipe_surface_reference(&nvc0->surfaces[t][i], NULL); |
| nvc0->surfaces_valid[t] &= ~mask; |
| } |
| nvc0->surfaces_dirty[t] |= mask; |
| |
| if (t == 0) |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); |
| else |
| nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF); |
| } |
| |
| static void |
| nvc0_set_compute_resources(struct pipe_context *pipe, |
| unsigned start, unsigned nr, |
| struct pipe_surface **resources) |
| { |
| nvc0_bind_surfaces_range(nvc0_context(pipe), 1, start, nr, resources); |
| |
| nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES; |
| } |
| |
| static bool |
| nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s, |
| unsigned start, unsigned nr, |
| const struct pipe_image_view *pimages) |
| { |
| const unsigned end = start + nr; |
| unsigned mask = 0; |
| unsigned i; |
| |
| assert(s < 6); |
| |
| if (pimages) { |
| for (i = start; i < end; ++i) { |
| struct pipe_image_view *img = &nvc0->images[s][i]; |
| const unsigned p = i - start; |
| |
| if (img->resource == pimages[p].resource && |
| img->format == pimages[p].format && |
| img->access == pimages[p].access) { |
| if (img->resource == NULL) |
| continue; |
| if (img->resource->target == PIPE_BUFFER && |
| img->u.buf.offset == pimages[p].u.buf.offset && |
| img->u.buf.size == pimages[p].u.buf.size) |
| continue; |
| if (img->resource->target != PIPE_BUFFER && |
| img->u.tex.first_layer == pimages[p].u.tex.first_layer && |
| img->u.tex.last_layer == pimages[p].u.tex.last_layer && |
| img->u.tex.level == pimages[p].u.tex.level) |
| continue; |
| } |
| |
| mask |= (1 << i); |
| if (pimages[p].resource) |
| nvc0->images_valid[s] |= (1 << i); |
| else |
| nvc0->images_valid[s] &= ~(1 << i); |
| |
| img->format = pimages[p].format; |
| img->access = pimages[p].access; |
| if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER) |
| img->u.buf = pimages[p].u.buf; |
| else |
| img->u.tex = pimages[p].u.tex; |
| |
| pipe_resource_reference( |
| &img->resource, pimages[p].resource); |
| |
| if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) { |
| if (nvc0->images_tic[s][i]) { |
| struct nv50_tic_entry *old = |
| nv50_tic_entry(nvc0->images_tic[s][i]); |
| nvc0_screen_tic_unlock(nvc0->screen, old); |
| pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL); |
| } |
| |
| nvc0->images_tic[s][i] = |
| gm107_create_texture_view_from_image(&nvc0->base.pipe, |
| &pimages[p]); |
| } |
| } |
| if (!mask) |
| return false; |
| } else { |
| mask = ((1 << nr) - 1) << start; |
| if (!(nvc0->images_valid[s] & mask)) |
| return false; |
| for (i = start; i < end; ++i) { |
| pipe_resource_reference(&nvc0->images[s][i].resource, NULL); |
| if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) { |
| struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]); |
| if (old) { |
| nvc0_screen_tic_unlock(nvc0->screen, old); |
| pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL); |
| } |
| } |
| } |
| nvc0->images_valid[s] &= ~mask; |
| } |
| nvc0->images_dirty[s] |= mask; |
| |
| if (s == 5) |
| nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF); |
| else |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); |
| |
| return true; |
| } |
| |
| static void |
| nvc0_set_shader_images(struct pipe_context *pipe, |
| enum pipe_shader_type shader, |
| unsigned start, unsigned nr, |
| const struct pipe_image_view *images) |
| { |
| const unsigned s = nvc0_shader_stage(shader); |
| if (!nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images)) |
| return; |
| |
| if (s == 5) |
| nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES; |
| else |
| nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES; |
| } |
| |
| static bool |
| nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t, |
| unsigned start, unsigned nr, |
| const struct pipe_shader_buffer *pbuffers) |
| { |
| const unsigned end = start + nr; |
| unsigned mask = 0; |
| unsigned i; |
| |
| assert(t < 6); |
| |
| if (pbuffers) { |
| for (i = start; i < end; ++i) { |
| struct pipe_shader_buffer *buf = &nvc0->buffers[t][i]; |
| const unsigned p = i - start; |
| if (buf->buffer == pbuffers[p].buffer && |
| buf->buffer_offset == pbuffers[p].buffer_offset && |
| buf->buffer_size == pbuffers[p].buffer_size) |
| continue; |
| |
| mask |= (1 << i); |
| if (pbuffers[p].buffer) |
| nvc0->buffers_valid[t] |= (1 << i); |
| else |
| nvc0->buffers_valid[t] &= ~(1 << i); |
| buf->buffer_offset = pbuffers[p].buffer_offset; |
| buf->buffer_size = pbuffers[p].buffer_size; |
| pipe_resource_reference(&buf->buffer, pbuffers[p].buffer); |
| } |
| if (!mask) |
| return false; |
| } else { |
| mask = ((1 << nr) - 1) << start; |
| if (!(nvc0->buffers_valid[t] & mask)) |
| return false; |
| for (i = start; i < end; ++i) |
| pipe_resource_reference(&nvc0->buffers[t][i].buffer, NULL); |
| nvc0->buffers_valid[t] &= ~mask; |
| } |
| nvc0->buffers_dirty[t] |= mask; |
| |
| if (t == 5) |
| nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF); |
| else |
| nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF); |
| |
| return true; |
| } |
| |
| static void |
| nvc0_set_shader_buffers(struct pipe_context *pipe, |
| enum pipe_shader_type shader, |
| unsigned start, unsigned nr, |
| const struct pipe_shader_buffer *buffers) |
| { |
| const unsigned s = nvc0_shader_stage(shader); |
| if (!nvc0_bind_buffers_range(nvc0_context(pipe), s, start, nr, buffers)) |
| return; |
| |
| if (s == 5) |
| nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_BUFFERS; |
| else |
| nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_BUFFERS; |
| } |
| |
| static inline void |
| nvc0_set_global_handle(uint32_t *phandle, struct pipe_resource *res) |
| { |
| struct nv04_resource *buf = nv04_resource(res); |
| if (buf) { |
| uint64_t limit = (buf->address + buf->base.width0) - 1; |
| if (limit < (1ULL << 32)) { |
| *phandle = (uint32_t)buf->address; |
| } else { |
| NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: " |
| "resource not contained within 32-bit address space !\n"); |
| *phandle = 0; |
| } |
| } else { |
| *phandle = 0; |
| } |
| } |
| |
| static void |
| nvc0_set_global_bindings(struct pipe_context *pipe, |
| unsigned start, unsigned nr, |
| struct pipe_resource **resources, |
| uint32_t **handles) |
| { |
| struct nvc0_context *nvc0 = nvc0_context(pipe); |
| struct pipe_resource **ptr; |
| unsigned i; |
| const unsigned end = start + nr; |
| |
| if (nvc0->global_residents.size <= (end * sizeof(struct pipe_resource *))) { |
| const unsigned old_size = nvc0->global_residents.size; |
| const unsigned req_size = end * sizeof(struct pipe_resource *); |
| util_dynarray_resize(&nvc0->global_residents, req_size); |
| memset((uint8_t *)nvc0->global_residents.data + old_size, 0, |
| req_size - old_size); |
| } |
| |
| if (resources) { |
| ptr = util_dynarray_element( |
| &nvc0->global_residents, struct pipe_resource *, start); |
| for (i = 0; i < nr; ++i) { |
| pipe_resource_reference(&ptr[i], resources[i]); |
| nvc0_set_global_handle(handles[i], resources[i]); |
| } |
| } else { |
| ptr = util_dynarray_element( |
| &nvc0->global_residents, struct pipe_resource *, start); |
| for (i = 0; i < nr; ++i) |
| pipe_resource_reference(&ptr[i], NULL); |
| } |
| |
| nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL); |
| |
| nvc0->dirty_cp |= NVC0_NEW_CP_GLOBALS; |
| } |
| |
| void |
| nvc0_init_state_functions(struct nvc0_context *nvc0) |
| { |
| struct pipe_context *pipe = &nvc0->base.pipe; |
| |
| pipe->create_blend_state = nvc0_blend_state_create; |
| pipe->bind_blend_state = nvc0_blend_state_bind; |
| pipe->delete_blend_state = nvc0_blend_state_delete; |
| |
| pipe->create_rasterizer_state = nvc0_rasterizer_state_create; |
| pipe->bind_rasterizer_state = nvc0_rasterizer_state_bind; |
| pipe->delete_rasterizer_state = nvc0_rasterizer_state_delete; |
| |
| pipe->create_depth_stencil_alpha_state = nvc0_zsa_state_create; |
| pipe->bind_depth_stencil_alpha_state = nvc0_zsa_state_bind; |
| pipe->delete_depth_stencil_alpha_state = nvc0_zsa_state_delete; |
| |
| pipe->create_sampler_state = nv50_sampler_state_create; |
| pipe->delete_sampler_state = nvc0_sampler_state_delete; |
| pipe->bind_sampler_states = nvc0_bind_sampler_states; |
| |
| pipe->create_sampler_view = nvc0_create_sampler_view; |
| pipe->sampler_view_destroy = nvc0_sampler_view_destroy; |
| pipe->set_sampler_views = nvc0_set_sampler_views; |
| |
| pipe->create_vs_state = nvc0_vp_state_create; |
| pipe->create_fs_state = nvc0_fp_state_create; |
| pipe->create_gs_state = nvc0_gp_state_create; |
| pipe->create_tcs_state = nvc0_tcp_state_create; |
| pipe->create_tes_state = nvc0_tep_state_create; |
| pipe->bind_vs_state = nvc0_vp_state_bind; |
| pipe->bind_fs_state = nvc0_fp_state_bind; |
| pipe->bind_gs_state = nvc0_gp_state_bind; |
| pipe->bind_tcs_state = nvc0_tcp_state_bind; |
| pipe->bind_tes_state = nvc0_tep_state_bind; |
| pipe->delete_vs_state = nvc0_sp_state_delete; |
| pipe->delete_fs_state = nvc0_sp_state_delete; |
| pipe->delete_gs_state = nvc0_sp_state_delete; |
| pipe->delete_tcs_state = nvc0_sp_state_delete; |
| pipe->delete_tes_state = nvc0_sp_state_delete; |
| |
| pipe->create_compute_state = nvc0_cp_state_create; |
| pipe->bind_compute_state = nvc0_cp_state_bind; |
| pipe->delete_compute_state = nvc0_sp_state_delete; |
| |
| pipe->set_blend_color = nvc0_set_blend_color; |
| pipe->set_stencil_ref = nvc0_set_stencil_ref; |
| pipe->set_clip_state = nvc0_set_clip_state; |
| pipe->set_sample_mask = nvc0_set_sample_mask; |
| pipe->set_min_samples = nvc0_set_min_samples; |
| pipe->set_constant_buffer = nvc0_set_constant_buffer; |
| pipe->set_framebuffer_state = nvc0_set_framebuffer_state; |
| pipe->set_sample_locations = nvc0_set_sample_locations; |
| pipe->set_polygon_stipple = nvc0_set_polygon_stipple; |
| pipe->set_scissor_states = nvc0_set_scissor_states; |
| pipe->set_viewport_states = nvc0_set_viewport_states; |
| pipe->set_window_rectangles = nvc0_set_window_rectangles; |
| pipe->set_tess_state = nvc0_set_tess_state; |
| |
| pipe->create_vertex_elements_state = nvc0_vertex_state_create; |
| pipe->delete_vertex_elements_state = nvc0_vertex_state_delete; |
| pipe->bind_vertex_elements_state = nvc0_vertex_state_bind; |
| |
| pipe->set_vertex_buffers = nvc0_set_vertex_buffers; |
| |
| pipe->create_stream_output_target = nvc0_so_target_create; |
| pipe->stream_output_target_destroy = nvc0_so_target_destroy; |
| pipe->set_stream_output_targets = nvc0_set_transform_feedback_targets; |
| |
| pipe->set_global_binding = nvc0_set_global_bindings; |
| pipe->set_compute_resources = nvc0_set_compute_resources; |
| pipe->set_shader_images = nvc0_set_shader_images; |
| pipe->set_shader_buffers = nvc0_set_shader_buffers; |
| |
| nvc0->sample_mask = ~0; |
| nvc0->min_samples = 1; |
| nvc0->default_tess_outer[0] = |
| nvc0->default_tess_outer[1] = |
| nvc0->default_tess_outer[2] = |
| nvc0->default_tess_outer[3] = 1.0; |
| nvc0->default_tess_inner[0] = |
| nvc0->default_tess_inner[1] = 1.0; |
| } |