blob: 53ad47c6ed40dba814687a4acb4d7489a3874b2e [file] [log] [blame]
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "pipe/p_defines.h"
#include "util/u_framebuffer.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "tgsi/tgsi_parse.h"
#include "nvc0/nvc0_stateobj.h"
#include "nvc0/nvc0_context.h"
#include "nvc0/nvc0_query_hw.h"
#include "nvc0/nvc0_3d.xml.h"
#include "nouveau_gldefs.h"
static inline uint32_t
nvc0_colormask(unsigned mask)
{
uint32_t ret = 0;
if (mask & PIPE_MASK_R)
ret |= 0x0001;
if (mask & PIPE_MASK_G)
ret |= 0x0010;
if (mask & PIPE_MASK_B)
ret |= 0x0100;
if (mask & PIPE_MASK_A)
ret |= 0x1000;
return ret;
}
#define NVC0_BLEND_FACTOR_CASE(a, b) \
case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
static inline uint32_t
nvc0_blend_fac(unsigned factor)
{
switch (factor) {
NVC0_BLEND_FACTOR_CASE(ONE, ONE);
NVC0_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
NVC0_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
NVC0_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
NVC0_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
NVC0_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
NVC0_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
NVC0_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
NVC0_BLEND_FACTOR_CASE(ZERO, ZERO);
NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
default:
return NV50_BLEND_FACTOR_ZERO;
}
}
static void *
nvc0_blend_state_create(struct pipe_context *pipe,
const struct pipe_blend_state *cso)
{
struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
int i;
int r; /* reference */
uint32_t ms;
uint8_t blend_en = 0;
bool indep_masks = false;
bool indep_funcs = false;
so->pipe = *cso;
/* check which states actually have differing values */
if (cso->independent_blend_enable) {
for (r = 0; r < 8 && !cso->rt[r].blend_enable; ++r);
blend_en |= 1 << r;
for (i = r + 1; i < 8; ++i) {
if (!cso->rt[i].blend_enable)
continue;
blend_en |= 1 << i;
if (cso->rt[i].rgb_func != cso->rt[r].rgb_func ||
cso->rt[i].rgb_src_factor != cso->rt[r].rgb_src_factor ||
cso->rt[i].rgb_dst_factor != cso->rt[r].rgb_dst_factor ||
cso->rt[i].alpha_func != cso->rt[r].alpha_func ||
cso->rt[i].alpha_src_factor != cso->rt[r].alpha_src_factor ||
cso->rt[i].alpha_dst_factor != cso->rt[r].alpha_dst_factor) {
indep_funcs = true;
break;
}
}
for (; i < 8; ++i)
blend_en |= (cso->rt[i].blend_enable ? 1 : 0) << i;
for (i = 1; i < 8; ++i) {
if (cso->rt[i].colormask != cso->rt[0].colormask) {
indep_masks = true;
break;
}
}
} else {
r = 0;
if (cso->rt[0].blend_enable)
blend_en = 0xff;
}
if (cso->logicop_enable) {
SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
SB_DATA (so, 1);
SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
SB_IMMED_3D(so, MACRO_BLEND_ENABLES, 0);
} else {
SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0);
SB_IMMED_3D(so, BLEND_INDEPENDENT, indep_funcs);
SB_IMMED_3D(so, MACRO_BLEND_ENABLES, blend_en);
if (indep_funcs) {
for (i = 0; i < 8; ++i) {
if (cso->rt[i].blend_enable) {
SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6);
SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor));
SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor));
SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor));
}
}
} else
if (blend_en) {
SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
SB_DATA (so, nvgl_blend_eqn(cso->rt[r].rgb_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[r].rgb_src_factor));
SB_DATA (so, nvc0_blend_fac(cso->rt[r].rgb_dst_factor));
SB_DATA (so, nvgl_blend_eqn(cso->rt[r].alpha_func));
SB_DATA (so, nvc0_blend_fac(cso->rt[r].alpha_src_factor));
SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
SB_DATA (so, nvc0_blend_fac(cso->rt[r].alpha_dst_factor));
}
SB_IMMED_3D(so, COLOR_MASK_COMMON, !indep_masks);
if (indep_masks) {
SB_BEGIN_3D(so, COLOR_MASK(0), 8);
for (i = 0; i < 8; ++i)
SB_DATA(so, nvc0_colormask(cso->rt[i].colormask));
} else {
SB_BEGIN_3D(so, COLOR_MASK(0), 1);
SB_DATA (so, nvc0_colormask(cso->rt[0].colormask));
}
}
ms = 0;
if (cso->alpha_to_coverage)
ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
if (cso->alpha_to_one)
ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
SB_DATA (so, ms);
assert(so->size <= ARRAY_SIZE(so->state));
return so;
}
static void
nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->blend = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_BLEND;
}
static void
nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
/* NOTE: ignoring line_last_pixel */
static void *
nvc0_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
struct nvc0_rasterizer_stateobj *so;
uint16_t class_3d = nouveau_screen(pipe->screen)->class_3d;
uint32_t reg;
so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
if (!so)
return NULL;
so->pipe = *cso;
/* Scissor enables are handled in scissor state, we will not want to
* always emit 16 commands, one for each scissor rectangle, here.
*/
SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first);
SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside);
SB_IMMED_3D(so, VERT_COLOR_CLAMP_EN, cso->clamp_vertex_color);
SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample);
SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth);
/* On GM20x+, LINE_WIDTH_SMOOTH controls both aliased and smooth
* rendering and LINE_WIDTH_ALIASED seems to be ignored
*/
if (cso->line_smooth || cso->multisample || class_3d >= GM200_3D_CLASS)
SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1);
else
SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1);
SB_DATA (so, fui(cso->line_width));
SB_IMMED_3D(so, LINE_STIPPLE_ENABLE, cso->line_stipple_enable);
if (cso->line_stipple_enable) {
SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1);
SB_DATA (so, (cso->line_stipple_pattern << 8) |
cso->line_stipple_factor);
}
SB_IMMED_3D(so, VP_POINT_SIZE, cso->point_size_per_vertex);
if (!cso->point_size_per_vertex) {
SB_BEGIN_3D(so, POINT_SIZE, 1);
SB_DATA (so, fui(cso->point_size));
}
reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ?
NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT :
NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT;
SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1);
SB_DATA (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg);
SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
if (class_3d >= GM200_3D_CLASS) {
SB_IMMED_3D(so, FILL_RECTANGLE,
cso->fill_front == PIPE_POLYGON_MODE_FILL_RECTANGLE ?
NVC0_3D_FILL_RECTANGLE_ENABLE : 0);
}
SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1);
SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1);
SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth);
SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
SB_DATA (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW :
NVC0_3D_FRONT_FACE_CW);
switch (cso->cull_face) {
case PIPE_FACE_FRONT_AND_BACK:
SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK);
break;
case PIPE_FACE_FRONT:
SB_DATA(so, NVC0_3D_CULL_FACE_FRONT);
break;
case PIPE_FACE_BACK:
default:
SB_DATA(so, NVC0_3D_CULL_FACE_BACK);
break;
}
SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable);
SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
SB_DATA (so, cso->offset_point);
SB_DATA (so, cso->offset_line);
SB_DATA (so, cso->offset_tri);
if (cso->offset_point || cso->offset_line || cso->offset_tri) {
SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
SB_DATA (so, fui(cso->offset_scale));
if (!cso->offset_units_unscaled) {
SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
SB_DATA (so, fui(cso->offset_units * 2.0f));
}
SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
SB_DATA (so, fui(cso->offset_clamp));
}
if (cso->depth_clip_near)
reg = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
else
reg =
NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 |
NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2;
SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
SB_DATA (so, reg);
SB_IMMED_3D(so, DEPTH_CLIP_NEGATIVE_Z, cso->clip_halfz);
SB_IMMED_3D(so, PIXEL_CENTER_INTEGER, !cso->half_pixel_center);
if (class_3d >= GM200_3D_CLASS) {
if (cso->conservative_raster_mode != PIPE_CONSERVATIVE_RASTER_OFF) {
bool post_snap = cso->conservative_raster_mode ==
PIPE_CONSERVATIVE_RASTER_POST_SNAP;
uint32_t state = cso->subpixel_precision_x;
state |= cso->subpixel_precision_y << 4;
state |= (uint32_t)(cso->conservative_raster_dilate * 4) << 8;
state |= (post_snap || class_3d < GP100_3D_CLASS) ? 1 << 10 : 0;
SB_IMMED_3D(so, MACRO_CONSERVATIVE_RASTER_STATE, state);
} else {
SB_IMMED_3D(so, CONSERVATIVE_RASTER, 0);
}
}
assert(so->size <= ARRAY_SIZE(so->state));
return (void *)so;
}
static void
nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->rast = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER;
}
static void
nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void *
nvc0_zsa_state_create(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *cso)
{
struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj);
so->pipe = *cso;
SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth.enabled);
if (cso->depth.enabled) {
SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask);
SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
SB_DATA (so, nvgl_comparison_op(cso->depth.func));
}
SB_IMMED_3D(so, DEPTH_BOUNDS_EN, cso->depth.bounds_test);
if (cso->depth.bounds_test) {
SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2);
SB_DATA (so, fui(cso->depth.bounds_min));
SB_DATA (so, fui(cso->depth.bounds_max));
}
if (cso->stencil[0].enabled) {
SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2);
SB_DATA (so, cso->stencil[0].valuemask);
SB_DATA (so, cso->stencil[0].writemask);
} else {
SB_IMMED_3D(so, STENCIL_ENABLE, 0);
}
if (cso->stencil[1].enabled) {
assert(cso->stencil[0].enabled);
SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
SB_DATA (so, 1);
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
SB_DATA (so, cso->stencil[1].writemask);
SB_DATA (so, cso->stencil[1].valuemask);
} else
if (cso->stencil[0].enabled) {
SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
}
SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha.enabled);
if (cso->alpha.enabled) {
SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
SB_DATA (so, fui(cso->alpha.ref_value));
SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
}
assert(so->size <= ARRAY_SIZE(so->state));
return (void *)so;
}
static void
nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->zsa = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_ZSA;
}
static void
nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
/* ====================== SAMPLERS AND TEXTURES ================================
*/
#define NV50_TSC_WRAP_CASE(n) \
case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
static void
nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
unsigned s, i;
for (s = 0; s < 6; ++s)
for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
if (nvc0_context(pipe)->samplers[s][i] == hwcso)
nvc0_context(pipe)->samplers[s][i] = NULL;
nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nv50_tsc_entry(hwcso));
FREE(hwcso);
}
static inline void
nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0,
unsigned s,
unsigned nr, void **hwcso)
{
unsigned highest_found = 0;
unsigned i;
for (i = 0; i < nr; ++i) {
struct nv50_tsc_entry *old = nvc0->samplers[s][i];
if (hwcso[i])
highest_found = i;
if (hwcso[i] == old)
continue;
nvc0->samplers_dirty[s] |= 1 << i;
nvc0->samplers[s][i] = nv50_tsc_entry(hwcso[i]);
if (old)
nvc0_screen_tsc_unlock(nvc0->screen, old);
}
if (nr >= nvc0->num_samplers[s])
nvc0->num_samplers[s] = highest_found + 1;
}
static void
nvc0_bind_sampler_states(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned nr, void **samplers)
{
const unsigned s = nvc0_shader_stage(shader);
assert(start == 0);
nvc0_stage_sampler_states_bind(nvc0_context(pipe), s, nr, samplers);
if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
else
nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
}
/* NOTE: only called when not referenced anywhere, won't be bound */
static void
nvc0_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
nvc0_screen_tic_free(nvc0_context(pipe)->screen, nv50_tic_entry(view));
FREE(nv50_tic_entry(view));
}
static inline void
nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
unsigned nr,
struct pipe_sampler_view **views)
{
unsigned i;
for (i = 0; i < nr; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
if (views[i] == nvc0->textures[s][i])
continue;
nvc0->textures_dirty[s] |= 1 << i;
if (views[i] && views[i]->texture) {
struct pipe_resource *res = views[i]->texture;
if (res->target == PIPE_BUFFER &&
(res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
nvc0->textures_coherent[s] |= 1 << i;
else
nvc0->textures_coherent[s] &= ~(1 << i);
} else {
nvc0->textures_coherent[s] &= ~(1 << i);
}
if (old) {
if (s == 5)
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
else
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
}
pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]);
}
for (i = nr; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
if (old) {
if (s == 5)
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
else
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
}
}
nvc0->num_textures[s] = nr;
}
static void
nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
const unsigned s = nvc0_shader_stage(shader);
assert(start == 0);
nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views);
if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES;
else
nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES;
}
/* ============================= SHADERS =======================================
*/
static void *
nvc0_sp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso, unsigned type)
{
struct nvc0_program *prog;
prog = CALLOC_STRUCT(nvc0_program);
if (!prog)
return NULL;
prog->type = type;
if (cso->tokens)
prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
if (cso->stream_output.num_outputs)
prog->pipe.stream_output = cso->stream_output;
prog->translated = nvc0_program_translate(
prog, nvc0_context(pipe)->screen->base.device->chipset,
&nouveau_context(pipe)->debug);
return (void *)prog;
}
static void
nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_program *prog = (struct nvc0_program *)hwcso;
nvc0_program_destroy(nvc0_context(pipe), prog);
FREE((void *)prog->pipe.tokens);
FREE(prog);
}
static void *
nvc0_vp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
}
static void
nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->vertprog = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG;
}
static void *
nvc0_fp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
}
static void
nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->fragprog = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG;
}
static void *
nvc0_gp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
}
static void
nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->gmtyprog = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG;
}
static void *
nvc0_tcp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_CTRL);
}
static void
nvc0_tcp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->tctlprog = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG;
}
static void *
nvc0_tep_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_EVAL);
}
static void
nvc0_tep_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->tevlprog = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG;
}
static void *
nvc0_cp_state_create(struct pipe_context *pipe,
const struct pipe_compute_state *cso)
{
struct nvc0_program *prog;
prog = CALLOC_STRUCT(nvc0_program);
if (!prog)
return NULL;
prog->type = PIPE_SHADER_COMPUTE;
prog->cp.smem_size = cso->req_local_mem;
prog->cp.lmem_size = cso->req_private_mem;
prog->parm_size = cso->req_input_mem;
prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
prog->translated = nvc0_program_translate(
prog, nvc0_context(pipe)->screen->base.device->chipset,
&nouveau_context(pipe)->debug);
return (void *)prog;
}
static void
nvc0_cp_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->compprog = hwcso;
nvc0->dirty_cp |= NVC0_NEW_CP_PROGRAM;
}
static void
nvc0_set_constant_buffer(struct pipe_context *pipe,
enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct pipe_resource *res = cb ? cb->buffer : NULL;
const unsigned s = nvc0_shader_stage(shader);
const unsigned i = index;
if (unlikely(shader == PIPE_SHADER_COMPUTE)) {
if (nvc0->constbuf[s][i].user)
nvc0->constbuf[s][i].u.buf = NULL;
else
if (nvc0->constbuf[s][i].u.buf)
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));
nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
} else {
if (nvc0->constbuf[s][i].user)
nvc0->constbuf[s][i].u.buf = NULL;
else
if (nvc0->constbuf[s][i].u.buf)
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
}
nvc0->constbuf_dirty[s] |= 1 << i;
if (nvc0->constbuf[s][i].u.buf)
nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i);
pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res);
nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
if (nvc0->constbuf[s][i].user) {
nvc0->constbuf[s][i].u.data = cb->user_buffer;
nvc0->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
nvc0->constbuf_valid[s] |= 1 << i;
nvc0->constbuf_coherent[s] &= ~(1 << i);
} else
if (cb) {
nvc0->constbuf[s][i].offset = cb->buffer_offset;
nvc0->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
nvc0->constbuf_valid[s] |= 1 << i;
if (res && res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
nvc0->constbuf_coherent[s] |= 1 << i;
else
nvc0->constbuf_coherent[s] &= ~(1 << i);
}
else {
nvc0->constbuf_valid[s] &= ~(1 << i);
nvc0->constbuf_coherent[s] &= ~(1 << i);
}
}
/* =============================================================================
*/
static void
nvc0_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *bcol)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->blend_colour = *bcol;
nvc0->dirty_3d |= NVC0_NEW_3D_BLEND_COLOUR;
}
static void
nvc0_set_stencil_ref(struct pipe_context *pipe,
const struct pipe_stencil_ref *sr)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->stencil_ref = *sr;
nvc0->dirty_3d |= NVC0_NEW_3D_STENCIL_REF;
}
static void
nvc0_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp));
nvc0->dirty_3d |= NVC0_NEW_3D_CLIP;
}
static void
nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->sample_mask = sample_mask;
nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_MASK;
}
static void
nvc0_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
if (nvc0->min_samples != min_samples) {
nvc0->min_samples = min_samples;
nvc0->dirty_3d |= NVC0_NEW_3D_MIN_SAMPLES;
}
}
static void
nvc0_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
util_copy_framebuffer_state(&nvc0->framebuffer, fb);
nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SAMPLE_LOCATIONS |
NVC0_NEW_3D_TEXTURES;
nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
}
static void
nvc0_set_sample_locations(struct pipe_context *pipe,
size_t size, const uint8_t *locations)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->sample_locations_enabled = size && locations;
if (size > sizeof(nvc0->sample_locations))
size = sizeof(nvc0->sample_locations);
memcpy(nvc0->sample_locations, locations, size);
nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_LOCATIONS;
}
static void
nvc0_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->stipple = *stipple;
nvc0->dirty_3d |= NVC0_NEW_3D_STIPPLE;
}
static void
nvc0_set_scissor_states(struct pipe_context *pipe,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissor)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
int i;
assert(start_slot + num_scissors <= NVC0_MAX_VIEWPORTS);
for (i = 0; i < num_scissors; i++) {
if (!memcmp(&nvc0->scissors[start_slot + i], &scissor[i], sizeof(*scissor)))
continue;
nvc0->scissors[start_slot + i] = scissor[i];
nvc0->scissors_dirty |= 1 << (start_slot + i);
nvc0->dirty_3d |= NVC0_NEW_3D_SCISSOR;
}
}
static void
nvc0_set_viewport_states(struct pipe_context *pipe,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *vpt)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
int i;
assert(start_slot + num_viewports <= NVC0_MAX_VIEWPORTS);
for (i = 0; i < num_viewports; i++) {
if (!memcmp(&nvc0->viewports[start_slot + i], &vpt[i], sizeof(*vpt)))
continue;
nvc0->viewports[start_slot + i] = vpt[i];
nvc0->viewports_dirty |= 1 << (start_slot + i);
nvc0->dirty_3d |= NVC0_NEW_3D_VIEWPORT;
}
}
static void
nvc0_set_window_rectangles(struct pipe_context *pipe,
boolean include,
unsigned num_rectangles,
const struct pipe_scissor_state *rectangles)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->window_rect.inclusive = include;
nvc0->window_rect.rects = MIN2(num_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
memcpy(nvc0->window_rect.rect, rectangles,
sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS;
}
static void
nvc0_set_tess_state(struct pipe_context *pipe,
const float default_tess_outer[4],
const float default_tess_inner[2])
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
memcpy(nvc0->default_tess_outer, default_tess_outer, 4 * sizeof(float));
memcpy(nvc0->default_tess_inner, default_tess_inner, 2 * sizeof(float));
nvc0->dirty_3d |= NVC0_NEW_3D_TESSFACTOR;
}
static void
nvc0_set_vertex_buffers(struct pipe_context *pipe,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
unsigned i;
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb,
start_slot, count);
if (!vb) {
nvc0->vbo_user &= ~(((1ull << count) - 1) << start_slot);
nvc0->constant_vbos &= ~(((1ull << count) - 1) << start_slot);
nvc0->vtxbufs_coherent &= ~(((1ull << count) - 1) << start_slot);
return;
}
for (i = 0; i < count; ++i) {
unsigned dst_index = start_slot + i;
if (vb[i].is_user_buffer) {
nvc0->vbo_user |= 1 << dst_index;
if (!vb[i].stride && nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
nvc0->constant_vbos |= 1 << dst_index;
else
nvc0->constant_vbos &= ~(1 << dst_index);
nvc0->vtxbufs_coherent &= ~(1 << dst_index);
} else {
nvc0->vbo_user &= ~(1 << dst_index);
nvc0->constant_vbos &= ~(1 << dst_index);
if (vb[i].buffer.resource &&
vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
nvc0->vtxbufs_coherent |= (1 << dst_index);
else
nvc0->vtxbufs_coherent &= ~(1 << dst_index);
}
}
}
static void
nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
nvc0->vertex = hwcso;
nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX;
}
static struct pipe_stream_output_target *
nvc0_so_target_create(struct pipe_context *pipe,
struct pipe_resource *res,
unsigned offset, unsigned size)
{
struct nv04_resource *buf = (struct nv04_resource *)res;
struct nvc0_so_target *targ = MALLOC_STRUCT(nvc0_so_target);
if (!targ)
return NULL;
targ->pq = pipe->create_query(pipe, NVC0_HW_QUERY_TFB_BUFFER_OFFSET, 0);
if (!targ->pq) {
FREE(targ);
return NULL;
}
targ->clean = true;
targ->pipe.buffer_size = size;
targ->pipe.buffer_offset = offset;
targ->pipe.context = pipe;
targ->pipe.buffer = NULL;
pipe_resource_reference(&targ->pipe.buffer, res);
pipe_reference_init(&targ->pipe.reference, 1);
assert(buf->base.target == PIPE_BUFFER);
util_range_add(&buf->valid_buffer_range, offset, offset + size);
return &targ->pipe;
}
static void
nvc0_so_target_save_offset(struct pipe_context *pipe,
struct pipe_stream_output_target *ptarg,
unsigned index, bool *serialize)
{
struct nvc0_so_target *targ = nvc0_so_target(ptarg);
if (*serialize) {
*serialize = false;
PUSH_SPACE(nvc0_context(pipe)->base.pushbuf, 1);
IMMED_NVC0(nvc0_context(pipe)->base.pushbuf, NVC0_3D(SERIALIZE), 0);
NOUVEAU_DRV_STAT(nouveau_screen(pipe->screen), gpu_serialize_count, 1);
}
nvc0_query(targ->pq)->index = index;
pipe->end_query(pipe, targ->pq);
}
static void
nvc0_so_target_destroy(struct pipe_context *pipe,
struct pipe_stream_output_target *ptarg)
{
struct nvc0_so_target *targ = nvc0_so_target(ptarg);
pipe->destroy_query(pipe, targ->pq);
pipe_resource_reference(&targ->pipe.buffer, NULL);
FREE(targ);
}
static void
nvc0_set_transform_feedback_targets(struct pipe_context *pipe,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
unsigned i;
bool serialize = true;
assert(num_targets <= 4);
for (i = 0; i < num_targets; ++i) {
const bool changed = nvc0->tfbbuf[i] != targets[i];
const bool append = (offsets[i] == ((unsigned)-1));
if (!changed && append)
continue;
nvc0->tfbbuf_dirty |= 1 << i;
if (nvc0->tfbbuf[i] && changed)
nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
if (targets[i] && !append)
nvc0_so_target(targets[i])->clean = true;
pipe_so_target_reference(&nvc0->tfbbuf[i], targets[i]);
}
for (; i < nvc0->num_tfbbufs; ++i) {
if (nvc0->tfbbuf[i]) {
nvc0->tfbbuf_dirty |= 1 << i;
nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
}
}
nvc0->num_tfbbufs = num_targets;
if (nvc0->tfbbuf_dirty) {
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB);
nvc0->dirty_3d |= NVC0_NEW_3D_TFB_TARGETS;
}
}
static void
nvc0_bind_surfaces_range(struct nvc0_context *nvc0, const unsigned t,
unsigned start, unsigned nr,
struct pipe_surface **psurfaces)
{
const unsigned end = start + nr;
const unsigned mask = ((1 << nr) - 1) << start;
unsigned i;
if (psurfaces) {
for (i = start; i < end; ++i) {
const unsigned p = i - start;
if (psurfaces[p])
nvc0->surfaces_valid[t] |= (1 << i);
else
nvc0->surfaces_valid[t] &= ~(1 << i);
pipe_surface_reference(&nvc0->surfaces[t][i], psurfaces[p]);
}
} else {
for (i = start; i < end; ++i)
pipe_surface_reference(&nvc0->surfaces[t][i], NULL);
nvc0->surfaces_valid[t] &= ~mask;
}
nvc0->surfaces_dirty[t] |= mask;
if (t == 0)
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
else
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
}
static void
nvc0_set_compute_resources(struct pipe_context *pipe,
unsigned start, unsigned nr,
struct pipe_surface **resources)
{
nvc0_bind_surfaces_range(nvc0_context(pipe), 1, start, nr, resources);
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
}
static bool
nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
unsigned start, unsigned nr,
const struct pipe_image_view *pimages)
{
const unsigned end = start + nr;
unsigned mask = 0;
unsigned i;
assert(s < 6);
if (pimages) {
for (i = start; i < end; ++i) {
struct pipe_image_view *img = &nvc0->images[s][i];
const unsigned p = i - start;
if (img->resource == pimages[p].resource &&
img->format == pimages[p].format &&
img->access == pimages[p].access) {
if (img->resource == NULL)
continue;
if (img->resource->target == PIPE_BUFFER &&
img->u.buf.offset == pimages[p].u.buf.offset &&
img->u.buf.size == pimages[p].u.buf.size)
continue;
if (img->resource->target != PIPE_BUFFER &&
img->u.tex.first_layer == pimages[p].u.tex.first_layer &&
img->u.tex.last_layer == pimages[p].u.tex.last_layer &&
img->u.tex.level == pimages[p].u.tex.level)
continue;
}
mask |= (1 << i);
if (pimages[p].resource)
nvc0->images_valid[s] |= (1 << i);
else
nvc0->images_valid[s] &= ~(1 << i);
img->format = pimages[p].format;
img->access = pimages[p].access;
if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER)
img->u.buf = pimages[p].u.buf;
else
img->u.tex = pimages[p].u.tex;
pipe_resource_reference(
&img->resource, pimages[p].resource);
if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
if (nvc0->images_tic[s][i]) {
struct nv50_tic_entry *old =
nv50_tic_entry(nvc0->images_tic[s][i]);
nvc0_screen_tic_unlock(nvc0->screen, old);
pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
}
nvc0->images_tic[s][i] =
gm107_create_texture_view_from_image(&nvc0->base.pipe,
&pimages[p]);
}
}
if (!mask)
return false;
} else {
mask = ((1 << nr) - 1) << start;
if (!(nvc0->images_valid[s] & mask))
return false;
for (i = start; i < end; ++i) {
pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]);
if (old) {
nvc0_screen_tic_unlock(nvc0->screen, old);
pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
}
}
}
nvc0->images_valid[s] &= ~mask;
}
nvc0->images_dirty[s] |= mask;
if (s == 5)
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
else
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
return true;
}
static void
nvc0_set_shader_images(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
const struct pipe_image_view *images)
{
const unsigned s = nvc0_shader_stage(shader);
if (!nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images))
return;
if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
else
nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES;
}
static bool
nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t,
unsigned start, unsigned nr,
const struct pipe_shader_buffer *pbuffers)
{
const unsigned end = start + nr;
unsigned mask = 0;
unsigned i;
assert(t < 6);
if (pbuffers) {
for (i = start; i < end; ++i) {
struct pipe_shader_buffer *buf = &nvc0->buffers[t][i];
const unsigned p = i - start;
if (buf->buffer == pbuffers[p].buffer &&
buf->buffer_offset == pbuffers[p].buffer_offset &&
buf->buffer_size == pbuffers[p].buffer_size)
continue;
mask |= (1 << i);
if (pbuffers[p].buffer)
nvc0->buffers_valid[t] |= (1 << i);
else
nvc0->buffers_valid[t] &= ~(1 << i);
buf->buffer_offset = pbuffers[p].buffer_offset;
buf->buffer_size = pbuffers[p].buffer_size;
pipe_resource_reference(&buf->buffer, pbuffers[p].buffer);
}
if (!mask)
return false;
} else {
mask = ((1 << nr) - 1) << start;
if (!(nvc0->buffers_valid[t] & mask))
return false;
for (i = start; i < end; ++i)
pipe_resource_reference(&nvc0->buffers[t][i].buffer, NULL);
nvc0->buffers_valid[t] &= ~mask;
}
nvc0->buffers_dirty[t] |= mask;
if (t == 5)
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
else
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
return true;
}
static void
nvc0_set_shader_buffers(struct pipe_context *pipe,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
const struct pipe_shader_buffer *buffers)
{
const unsigned s = nvc0_shader_stage(shader);
if (!nvc0_bind_buffers_range(nvc0_context(pipe), s, start, nr, buffers))
return;
if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_BUFFERS;
else
nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_BUFFERS;
}
static inline void
nvc0_set_global_handle(uint32_t *phandle, struct pipe_resource *res)
{
struct nv04_resource *buf = nv04_resource(res);
if (buf) {
uint64_t limit = (buf->address + buf->base.width0) - 1;
if (limit < (1ULL << 32)) {
*phandle = (uint32_t)buf->address;
} else {
NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: "
"resource not contained within 32-bit address space !\n");
*phandle = 0;
}
} else {
*phandle = 0;
}
}
static void
nvc0_set_global_bindings(struct pipe_context *pipe,
unsigned start, unsigned nr,
struct pipe_resource **resources,
uint32_t **handles)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct pipe_resource **ptr;
unsigned i;
const unsigned end = start + nr;
if (nvc0->global_residents.size <= (end * sizeof(struct pipe_resource *))) {
const unsigned old_size = nvc0->global_residents.size;
const unsigned req_size = end * sizeof(struct pipe_resource *);
util_dynarray_resize(&nvc0->global_residents, req_size);
memset((uint8_t *)nvc0->global_residents.data + old_size, 0,
req_size - old_size);
}
if (resources) {
ptr = util_dynarray_element(
&nvc0->global_residents, struct pipe_resource *, start);
for (i = 0; i < nr; ++i) {
pipe_resource_reference(&ptr[i], resources[i]);
nvc0_set_global_handle(handles[i], resources[i]);
}
} else {
ptr = util_dynarray_element(
&nvc0->global_residents, struct pipe_resource *, start);
for (i = 0; i < nr; ++i)
pipe_resource_reference(&ptr[i], NULL);
}
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL);
nvc0->dirty_cp |= NVC0_NEW_CP_GLOBALS;
}
void
nvc0_init_state_functions(struct nvc0_context *nvc0)
{
struct pipe_context *pipe = &nvc0->base.pipe;
pipe->create_blend_state = nvc0_blend_state_create;
pipe->bind_blend_state = nvc0_blend_state_bind;
pipe->delete_blend_state = nvc0_blend_state_delete;
pipe->create_rasterizer_state = nvc0_rasterizer_state_create;
pipe->bind_rasterizer_state = nvc0_rasterizer_state_bind;
pipe->delete_rasterizer_state = nvc0_rasterizer_state_delete;
pipe->create_depth_stencil_alpha_state = nvc0_zsa_state_create;
pipe->bind_depth_stencil_alpha_state = nvc0_zsa_state_bind;
pipe->delete_depth_stencil_alpha_state = nvc0_zsa_state_delete;
pipe->create_sampler_state = nv50_sampler_state_create;
pipe->delete_sampler_state = nvc0_sampler_state_delete;
pipe->bind_sampler_states = nvc0_bind_sampler_states;
pipe->create_sampler_view = nvc0_create_sampler_view;
pipe->sampler_view_destroy = nvc0_sampler_view_destroy;
pipe->set_sampler_views = nvc0_set_sampler_views;
pipe->create_vs_state = nvc0_vp_state_create;
pipe->create_fs_state = nvc0_fp_state_create;
pipe->create_gs_state = nvc0_gp_state_create;
pipe->create_tcs_state = nvc0_tcp_state_create;
pipe->create_tes_state = nvc0_tep_state_create;
pipe->bind_vs_state = nvc0_vp_state_bind;
pipe->bind_fs_state = nvc0_fp_state_bind;
pipe->bind_gs_state = nvc0_gp_state_bind;
pipe->bind_tcs_state = nvc0_tcp_state_bind;
pipe->bind_tes_state = nvc0_tep_state_bind;
pipe->delete_vs_state = nvc0_sp_state_delete;
pipe->delete_fs_state = nvc0_sp_state_delete;
pipe->delete_gs_state = nvc0_sp_state_delete;
pipe->delete_tcs_state = nvc0_sp_state_delete;
pipe->delete_tes_state = nvc0_sp_state_delete;
pipe->create_compute_state = nvc0_cp_state_create;
pipe->bind_compute_state = nvc0_cp_state_bind;
pipe->delete_compute_state = nvc0_sp_state_delete;
pipe->set_blend_color = nvc0_set_blend_color;
pipe->set_stencil_ref = nvc0_set_stencil_ref;
pipe->set_clip_state = nvc0_set_clip_state;
pipe->set_sample_mask = nvc0_set_sample_mask;
pipe->set_min_samples = nvc0_set_min_samples;
pipe->set_constant_buffer = nvc0_set_constant_buffer;
pipe->set_framebuffer_state = nvc0_set_framebuffer_state;
pipe->set_sample_locations = nvc0_set_sample_locations;
pipe->set_polygon_stipple = nvc0_set_polygon_stipple;
pipe->set_scissor_states = nvc0_set_scissor_states;
pipe->set_viewport_states = nvc0_set_viewport_states;
pipe->set_window_rectangles = nvc0_set_window_rectangles;
pipe->set_tess_state = nvc0_set_tess_state;
pipe->create_vertex_elements_state = nvc0_vertex_state_create;
pipe->delete_vertex_elements_state = nvc0_vertex_state_delete;
pipe->bind_vertex_elements_state = nvc0_vertex_state_bind;
pipe->set_vertex_buffers = nvc0_set_vertex_buffers;
pipe->create_stream_output_target = nvc0_so_target_create;
pipe->stream_output_target_destroy = nvc0_so_target_destroy;
pipe->set_stream_output_targets = nvc0_set_transform_feedback_targets;
pipe->set_global_binding = nvc0_set_global_bindings;
pipe->set_compute_resources = nvc0_set_compute_resources;
pipe->set_shader_images = nvc0_set_shader_images;
pipe->set_shader_buffers = nvc0_set_shader_buffers;
nvc0->sample_mask = ~0;
nvc0->min_samples = 1;
nvc0->default_tess_outer[0] =
nvc0->default_tess_outer[1] =
nvc0->default_tess_outer[2] =
nvc0->default_tess_outer[3] = 1.0;
nvc0->default_tess_inner[0] =
nvc0->default_tess_inner[1] = 1.0;
}