| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "util/u_framebuffer.h" |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_inlines.h" |
| #include "util/simple_list.h" |
| #include "util/u_format.h" |
| #include "lp_scene.h" |
| #include "lp_fence.h" |
| #include "lp_debug.h" |
| |
| |
| #define RESOURCE_REF_SZ 32 |
| |
| /** List of resource references */ |
| struct resource_ref { |
| struct pipe_resource *resource[RESOURCE_REF_SZ]; |
| int count; |
| struct resource_ref *next; |
| }; |
| |
| |
| /** |
| * Create a new scene object. |
| * \param queue the queue to put newly rendered/emptied scenes into |
| */ |
| struct lp_scene * |
| lp_scene_create( struct pipe_context *pipe ) |
| { |
| struct lp_scene *scene = CALLOC_STRUCT(lp_scene); |
| if (!scene) |
| return NULL; |
| |
| scene->pipe = pipe; |
| |
| scene->data.head = |
| CALLOC_STRUCT(data_block); |
| |
| (void) mtx_init(&scene->mutex, mtx_plain); |
| |
| #ifdef DEBUG |
| /* Do some scene limit sanity checks here */ |
| { |
| size_t maxBins = TILES_X * TILES_Y; |
| size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins; |
| size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE; |
| /* We'll need at least one command block per bin. Make sure that's |
| * less than the max allowed scene size. |
| */ |
| assert(maxCommandBytes < LP_SCENE_MAX_SIZE); |
| /* We'll also need space for at least one other data block */ |
| assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE); |
| } |
| #endif |
| |
| return scene; |
| } |
| |
| |
| /** |
| * Free all data associated with the given scene, and the scene itself. |
| */ |
| void |
| lp_scene_destroy(struct lp_scene *scene) |
| { |
| lp_fence_reference(&scene->fence, NULL); |
| mtx_destroy(&scene->mutex); |
| assert(scene->data.head->next == NULL); |
| FREE(scene->data.head); |
| FREE(scene); |
| } |
| |
| |
| /** |
| * Check if the scene's bins are all empty. |
| * For debugging purposes. |
| */ |
| boolean |
| lp_scene_is_empty(struct lp_scene *scene ) |
| { |
| unsigned x, y; |
| |
| for (y = 0; y < TILES_Y; y++) { |
| for (x = 0; x < TILES_X; x++) { |
| const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); |
| if (bin->head) { |
| return FALSE; |
| } |
| } |
| } |
| return TRUE; |
| } |
| |
| |
| /* Returns true if there has ever been a failed allocation attempt in |
| * this scene. Used in triangle emit to avoid having to check success |
| * at each bin. |
| */ |
| boolean |
| lp_scene_is_oom(struct lp_scene *scene) |
| { |
| return scene->alloc_failed; |
| } |
| |
| |
| /* Remove all commands from a bin. Tries to reuse some of the memory |
| * allocated to the bin, however. |
| */ |
| void |
| lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) |
| { |
| struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); |
| |
| bin->last_state = NULL; |
| bin->head = bin->tail; |
| if (bin->tail) { |
| bin->tail->next = NULL; |
| bin->tail->count = 0; |
| } |
| } |
| |
| |
| void |
| lp_scene_begin_rasterization(struct lp_scene *scene) |
| { |
| const struct pipe_framebuffer_state *fb = &scene->fb; |
| int i; |
| |
| //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); |
| |
| for (i = 0; i < scene->fb.nr_cbufs; i++) { |
| struct pipe_surface *cbuf = scene->fb.cbufs[i]; |
| |
| if (!cbuf) { |
| scene->cbufs[i].stride = 0; |
| scene->cbufs[i].layer_stride = 0; |
| scene->cbufs[i].map = NULL; |
| continue; |
| } |
| |
| if (llvmpipe_resource_is_texture(cbuf->texture)) { |
| scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture, |
| cbuf->u.tex.level); |
| scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture, |
| cbuf->u.tex.level); |
| |
| scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture, |
| cbuf->u.tex.level, |
| cbuf->u.tex.first_layer, |
| LP_TEX_USAGE_READ_WRITE); |
| scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format); |
| } |
| else { |
| struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture); |
| unsigned pixstride = util_format_get_blocksize(cbuf->format); |
| scene->cbufs[i].stride = cbuf->texture->width0; |
| scene->cbufs[i].layer_stride = 0; |
| scene->cbufs[i].map = lpr->data; |
| scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride; |
| scene->cbufs[i].format_bytes = util_format_get_blocksize(cbuf->format); |
| } |
| } |
| |
| if (fb->zsbuf) { |
| struct pipe_surface *zsbuf = scene->fb.zsbuf; |
| scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level); |
| scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level); |
| |
| scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture, |
| zsbuf->u.tex.level, |
| zsbuf->u.tex.first_layer, |
| LP_TEX_USAGE_READ_WRITE); |
| scene->zsbuf.format_bytes = util_format_get_blocksize(zsbuf->format); |
| } |
| } |
| |
| |
| |
| |
| /** |
| * Free all the temporary data in a scene. |
| */ |
| void |
| lp_scene_end_rasterization(struct lp_scene *scene ) |
| { |
| int i, j; |
| |
| /* Unmap color buffers */ |
| for (i = 0; i < scene->fb.nr_cbufs; i++) { |
| if (scene->cbufs[i].map) { |
| struct pipe_surface *cbuf = scene->fb.cbufs[i]; |
| if (llvmpipe_resource_is_texture(cbuf->texture)) { |
| llvmpipe_resource_unmap(cbuf->texture, |
| cbuf->u.tex.level, |
| cbuf->u.tex.first_layer); |
| } |
| scene->cbufs[i].map = NULL; |
| } |
| } |
| |
| /* Unmap z/stencil buffer */ |
| if (scene->zsbuf.map) { |
| struct pipe_surface *zsbuf = scene->fb.zsbuf; |
| llvmpipe_resource_unmap(zsbuf->texture, |
| zsbuf->u.tex.level, |
| zsbuf->u.tex.first_layer); |
| scene->zsbuf.map = NULL; |
| } |
| |
| /* Reset all command lists: |
| */ |
| for (i = 0; i < scene->tiles_x; i++) { |
| for (j = 0; j < scene->tiles_y; j++) { |
| struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); |
| bin->head = NULL; |
| bin->tail = NULL; |
| bin->last_state = NULL; |
| } |
| } |
| |
| /* If there are any bins which weren't cleared by the loop above, |
| * they will be caught (on debug builds at least) by this assert: |
| */ |
| assert(lp_scene_is_empty(scene)); |
| |
| /* Decrement texture ref counts |
| */ |
| { |
| struct resource_ref *ref; |
| int i, j = 0; |
| |
| for (ref = scene->resources; ref; ref = ref->next) { |
| for (i = 0; i < ref->count; i++) { |
| if (LP_DEBUG & DEBUG_SETUP) |
| debug_printf("resource %d: %p %dx%d sz %d\n", |
| j, |
| (void *) ref->resource[i], |
| ref->resource[i]->width0, |
| ref->resource[i]->height0, |
| llvmpipe_resource_size(ref->resource[i])); |
| j++; |
| pipe_resource_reference(&ref->resource[i], NULL); |
| } |
| } |
| |
| if (LP_DEBUG & DEBUG_SETUP) |
| debug_printf("scene %d resources, sz %d\n", |
| j, scene->resource_reference_size); |
| } |
| |
| /* Free all scene data blocks: |
| */ |
| { |
| struct data_block_list *list = &scene->data; |
| struct data_block *block, *tmp; |
| |
| for (block = list->head->next; block; block = tmp) { |
| tmp = block->next; |
| FREE(block); |
| } |
| |
| list->head->next = NULL; |
| list->head->used = 0; |
| } |
| |
| lp_fence_reference(&scene->fence, NULL); |
| |
| scene->resources = NULL; |
| scene->scene_size = 0; |
| scene->resource_reference_size = 0; |
| |
| scene->alloc_failed = FALSE; |
| |
| util_unreference_framebuffer_state( &scene->fb ); |
| } |
| |
| |
| |
| |
| |
| |
| struct cmd_block * |
| lp_scene_new_cmd_block( struct lp_scene *scene, |
| struct cmd_bin *bin ) |
| { |
| struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block)); |
| if (block) { |
| if (bin->tail) { |
| bin->tail->next = block; |
| bin->tail = block; |
| } |
| else { |
| bin->head = block; |
| bin->tail = block; |
| } |
| //memset(block, 0, sizeof *block); |
| block->next = NULL; |
| block->count = 0; |
| } |
| return block; |
| } |
| |
| |
| struct data_block * |
| lp_scene_new_data_block( struct lp_scene *scene ) |
| { |
| if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) { |
| if (0) debug_printf("%s: failed\n", __FUNCTION__); |
| scene->alloc_failed = TRUE; |
| return NULL; |
| } |
| else { |
| struct data_block *block = MALLOC_STRUCT(data_block); |
| if (!block) |
| return NULL; |
| |
| scene->scene_size += sizeof *block; |
| |
| block->used = 0; |
| block->next = scene->data.head; |
| scene->data.head = block; |
| |
| return block; |
| } |
| } |
| |
| |
| /** |
| * Return number of bytes used for all bin data within a scene. |
| * This does not include resources (textures) referenced by the scene. |
| */ |
| static unsigned |
| lp_scene_data_size( const struct lp_scene *scene ) |
| { |
| unsigned size = 0; |
| const struct data_block *block; |
| for (block = scene->data.head; block; block = block->next) { |
| size += block->used; |
| } |
| return size; |
| } |
| |
| |
| |
| /** |
| * Add a reference to a resource by the scene. |
| */ |
| boolean |
| lp_scene_add_resource_reference(struct lp_scene *scene, |
| struct pipe_resource *resource, |
| boolean initializing_scene) |
| { |
| struct resource_ref *ref, **last = &scene->resources; |
| int i; |
| |
| /* Look at existing resource blocks: |
| */ |
| for (ref = scene->resources; ref; ref = ref->next) { |
| last = &ref->next; |
| |
| /* Search for this resource: |
| */ |
| for (i = 0; i < ref->count; i++) |
| if (ref->resource[i] == resource) |
| return TRUE; |
| |
| if (ref->count < RESOURCE_REF_SZ) { |
| /* If the block is half-empty, then append the reference here. |
| */ |
| break; |
| } |
| } |
| |
| /* Create a new block if no half-empty block was found. |
| */ |
| if (!ref) { |
| assert(*last == NULL); |
| *last = lp_scene_alloc(scene, sizeof *ref); |
| if (*last == NULL) |
| return FALSE; |
| |
| ref = *last; |
| memset(ref, 0, sizeof *ref); |
| } |
| |
| /* Append the reference to the reference block. |
| */ |
| pipe_resource_reference(&ref->resource[ref->count++], resource); |
| scene->resource_reference_size += llvmpipe_resource_size(resource); |
| |
| /* Heuristic to advise scene flushes. This isn't helpful in the |
| * initial setup of the scene, but after that point flush on the |
| * next resource added which exceeds 64MB in referenced texture |
| * data. |
| */ |
| if (!initializing_scene && |
| scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| |
| /** |
| * Does this scene have a reference to the given resource? |
| */ |
| boolean |
| lp_scene_is_resource_referenced(const struct lp_scene *scene, |
| const struct pipe_resource *resource) |
| { |
| const struct resource_ref *ref; |
| int i; |
| |
| for (ref = scene->resources; ref; ref = ref->next) { |
| for (i = 0; i < ref->count; i++) |
| if (ref->resource[i] == resource) |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| |
| |
| |
| /** advance curr_x,y to the next bin */ |
| static boolean |
| next_bin(struct lp_scene *scene) |
| { |
| scene->curr_x++; |
| if (scene->curr_x >= scene->tiles_x) { |
| scene->curr_x = 0; |
| scene->curr_y++; |
| } |
| if (scene->curr_y >= scene->tiles_y) { |
| /* no more bins */ |
| return FALSE; |
| } |
| return TRUE; |
| } |
| |
| |
| void |
| lp_scene_bin_iter_begin( struct lp_scene *scene ) |
| { |
| scene->curr_x = scene->curr_y = -1; |
| } |
| |
| |
| /** |
| * Return pointer to next bin to be rendered. |
| * The lp_scene::curr_x and ::curr_y fields will be advanced. |
| * Multiple rendering threads will call this function to get a chunk |
| * of work (a bin) to work on. |
| */ |
| struct cmd_bin * |
| lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y) |
| { |
| struct cmd_bin *bin = NULL; |
| |
| mtx_lock(&scene->mutex); |
| |
| if (scene->curr_x < 0) { |
| /* first bin */ |
| scene->curr_x = 0; |
| scene->curr_y = 0; |
| } |
| else if (!next_bin(scene)) { |
| /* no more bins left */ |
| goto end; |
| } |
| |
| bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y); |
| *x = scene->curr_x; |
| *y = scene->curr_y; |
| |
| end: |
| /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/ |
| mtx_unlock(&scene->mutex); |
| return bin; |
| } |
| |
| |
| void lp_scene_begin_binning(struct lp_scene *scene, |
| struct pipe_framebuffer_state *fb) |
| { |
| int i; |
| unsigned max_layer = ~0; |
| |
| assert(lp_scene_is_empty(scene)); |
| |
| util_copy_framebuffer_state(&scene->fb, fb); |
| |
| scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE; |
| scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE; |
| assert(scene->tiles_x <= TILES_X); |
| assert(scene->tiles_y <= TILES_Y); |
| |
| /* |
| * Determine how many layers the fb has (used for clamping layer value). |
| * OpenGL (but not d3d10) permits different amount of layers per rt, however |
| * results are undefined if layer exceeds the amount of layers of ANY |
| * attachment hence don't need separate per cbuf and zsbuf max. |
| */ |
| for (i = 0; i < scene->fb.nr_cbufs; i++) { |
| struct pipe_surface *cbuf = scene->fb.cbufs[i]; |
| if (cbuf) { |
| if (llvmpipe_resource_is_texture(cbuf->texture)) { |
| max_layer = MIN2(max_layer, |
| cbuf->u.tex.last_layer - cbuf->u.tex.first_layer); |
| } |
| else { |
| max_layer = 0; |
| } |
| } |
| } |
| if (fb->zsbuf) { |
| struct pipe_surface *zsbuf = scene->fb.zsbuf; |
| max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer); |
| } |
| scene->fb_max_layer = max_layer; |
| } |
| |
| |
| void lp_scene_end_binning( struct lp_scene *scene ) |
| { |
| if (LP_DEBUG & DEBUG_SCENE) { |
| debug_printf("rasterize scene:\n"); |
| debug_printf(" scene_size: %u\n", |
| scene->scene_size); |
| debug_printf(" data size: %u\n", |
| lp_scene_data_size(scene)); |
| |
| if (0) |
| lp_debug_bins( scene ); |
| } |
| } |