| /* |
| * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef FREEDRENO_CONTEXT_H_ |
| #define FREEDRENO_CONTEXT_H_ |
| |
| #include "pipe/p_context.h" |
| #include "indices/u_primconvert.h" |
| #include "util/u_blitter.h" |
| #include "util/list.h" |
| #include "util/slab.h" |
| #include "util/u_string.h" |
| |
| #include "freedreno_batch.h" |
| #include "freedreno_screen.h" |
| #include "freedreno_gmem.h" |
| #include "freedreno_util.h" |
| |
| #define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE) |
| |
| struct fd_vertex_stateobj; |
| |
| struct fd_texture_stateobj { |
| struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; |
| unsigned num_textures; |
| unsigned valid_textures; |
| struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; |
| unsigned num_samplers; |
| unsigned valid_samplers; |
| /* number of samples per sampler, 2 bits per sampler: */ |
| uint32_t samples; |
| }; |
| |
| struct fd_program_stateobj { |
| void *vp, *fp; |
| }; |
| |
| struct fd_constbuf_stateobj { |
| struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; |
| uint32_t enabled_mask; |
| }; |
| |
| struct fd_shaderbuf_stateobj { |
| struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS]; |
| uint32_t enabled_mask; |
| }; |
| |
| struct fd_shaderimg_stateobj { |
| struct pipe_image_view si[PIPE_MAX_SHADER_IMAGES]; |
| uint32_t enabled_mask; |
| }; |
| |
| struct fd_vertexbuf_stateobj { |
| struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; |
| unsigned count; |
| uint32_t enabled_mask; |
| }; |
| |
| struct fd_vertex_stateobj { |
| struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; |
| unsigned num_elements; |
| }; |
| |
| struct fd_streamout_stateobj { |
| struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS]; |
| unsigned num_targets; |
| /* Track offset from vtxcnt for streamout data. This counter |
| * is just incremented by # of vertices on each draw until |
| * reset or new streamout buffer bound. |
| * |
| * When we eventually have GS, the CPU won't actually know the |
| * number of vertices per draw, so I think we'll have to do |
| * something more clever. |
| */ |
| unsigned offsets[PIPE_MAX_SO_BUFFERS]; |
| }; |
| |
| #define MAX_GLOBAL_BUFFERS 16 |
| struct fd_global_bindings_stateobj { |
| struct pipe_resource *buf[MAX_GLOBAL_BUFFERS]; |
| uint32_t enabled_mask; |
| }; |
| |
| /* group together the vertex and vertexbuf state.. for ease of passing |
| * around, and because various internal operations (gmem<->mem, etc) |
| * need their own vertex state: |
| */ |
| struct fd_vertex_state { |
| struct fd_vertex_stateobj *vtx; |
| struct fd_vertexbuf_stateobj vertexbuf; |
| }; |
| |
| /* global 3d pipeline dirty state: */ |
| enum fd_dirty_3d_state { |
| FD_DIRTY_BLEND = BIT(0), |
| FD_DIRTY_RASTERIZER = BIT(1), |
| FD_DIRTY_ZSA = BIT(2), |
| FD_DIRTY_BLEND_COLOR = BIT(3), |
| FD_DIRTY_STENCIL_REF = BIT(4), |
| FD_DIRTY_SAMPLE_MASK = BIT(5), |
| FD_DIRTY_FRAMEBUFFER = BIT(6), |
| FD_DIRTY_STIPPLE = BIT(7), |
| FD_DIRTY_VIEWPORT = BIT(8), |
| FD_DIRTY_VTXSTATE = BIT(9), |
| FD_DIRTY_VTXBUF = BIT(10), |
| |
| FD_DIRTY_SCISSOR = BIT(12), |
| FD_DIRTY_STREAMOUT = BIT(13), |
| FD_DIRTY_UCP = BIT(14), |
| FD_DIRTY_BLEND_DUAL = BIT(15), |
| |
| /* These are a bit redundent with fd_dirty_shader_state, and possibly |
| * should be removed. (But OTOH kinda convenient in some places) |
| */ |
| FD_DIRTY_PROG = BIT(16), |
| FD_DIRTY_CONST = BIT(17), |
| FD_DIRTY_TEX = BIT(18), |
| |
| /* only used by a2xx.. possibly can be removed.. */ |
| FD_DIRTY_TEXSTATE = BIT(19), |
| }; |
| |
| /* per shader-stage dirty state: */ |
| enum fd_dirty_shader_state { |
| FD_DIRTY_SHADER_PROG = BIT(0), |
| FD_DIRTY_SHADER_CONST = BIT(1), |
| FD_DIRTY_SHADER_TEX = BIT(2), |
| FD_DIRTY_SHADER_SSBO = BIT(3), |
| FD_DIRTY_SHADER_IMAGE = BIT(4), |
| }; |
| |
| struct fd_context { |
| struct pipe_context base; |
| |
| struct fd_device *dev; |
| struct fd_screen *screen; |
| struct fd_pipe *pipe; |
| |
| struct util_queue flush_queue; |
| |
| struct blitter_context *blitter; |
| void *clear_rs_state; |
| struct primconvert_context *primconvert; |
| |
| /* slab for pipe_transfer allocations: */ |
| struct slab_child_pool transfer_pool; |
| |
| /** |
| * query related state: |
| */ |
| /*@{*/ |
| /* slabs for fd_hw_sample and fd_hw_sample_period allocations: */ |
| struct slab_mempool sample_pool; |
| struct slab_mempool sample_period_pool; |
| |
| /* sample-providers for hw queries: */ |
| const struct fd_hw_sample_provider *hw_sample_providers[MAX_HW_SAMPLE_PROVIDERS]; |
| |
| /* list of active queries: */ |
| struct list_head hw_active_queries; |
| |
| /* sample-providers for accumulating hw queries: */ |
| const struct fd_acc_sample_provider *acc_sample_providers[MAX_HW_SAMPLE_PROVIDERS]; |
| |
| /* list of active accumulating queries: */ |
| struct list_head acc_active_queries; |
| /*@}*/ |
| |
| /* table with PIPE_PRIM_MAX entries mapping PIPE_PRIM_x to |
| * DI_PT_x value to use for draw initiator. There are some |
| * slight differences between generation: |
| */ |
| const uint8_t *primtypes; |
| uint32_t primtype_mask; |
| |
| /* shaders used by clear, and gmem->mem blits: */ |
| struct fd_program_stateobj solid_prog; // TODO move to screen? |
| |
| /* shaders used by mem->gmem blits: */ |
| struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen? |
| struct fd_program_stateobj blit_z, blit_zs; |
| |
| /* Stats/counters: |
| */ |
| struct { |
| uint64_t prims_emitted; |
| uint64_t prims_generated; |
| uint64_t draw_calls; |
| uint64_t batch_total, batch_sysmem, batch_gmem, batch_nondraw, batch_restore; |
| uint64_t staging_uploads, shadow_uploads; |
| uint64_t vs_regs, fs_regs; |
| } stats; |
| |
| /* Current batch.. the rule here is that you can deref ctx->batch |
| * in codepaths from pipe_context entrypoints. But not in code- |
| * paths from fd_batch_flush() (basically, the stuff that gets |
| * called from GMEM code), since in those code-paths the batch |
| * you care about is not necessarily the same as ctx->batch. |
| */ |
| struct fd_batch *batch; |
| |
| /* NULL if there has been rendering since last flush. Otherwise |
| * keeps a reference to the last fence so we can re-use it rather |
| * than having to flush no-op batch. |
| */ |
| struct pipe_fence_handle *last_fence; |
| |
| /* Are we in process of shadowing a resource? Used to detect recursion |
| * in transfer_map, and skip unneeded synchronization. |
| */ |
| bool in_shadow : 1; |
| |
| /* Ie. in blit situation where we no longer care about previous framebuffer |
| * contents. Main point is to eliminate blits from fd_try_shadow_resource(). |
| * For example, in case of texture upload + gen-mipmaps. |
| */ |
| bool in_blit : 1; |
| |
| struct pipe_scissor_state scissor; |
| |
| /* we don't have a disable/enable bit for scissor, so instead we keep |
| * a disabled-scissor state which matches the entire bound framebuffer |
| * and use that when scissor is not enabled. |
| */ |
| struct pipe_scissor_state disabled_scissor; |
| |
| /* Current gmem/tiling configuration.. gets updated on render_tiles() |
| * if out of date with current maximal-scissor/cpp: |
| * |
| * (NOTE: this is kind of related to the batch, but moving it there |
| * means we'd always have to recalc tiles ever batch) |
| */ |
| struct fd_gmem_stateobj gmem; |
| struct fd_vsc_pipe vsc_pipe[32]; |
| struct fd_tile tile[512]; |
| |
| /* which state objects need to be re-emit'd: */ |
| enum fd_dirty_3d_state dirty; |
| |
| /* per shader-stage dirty status: */ |
| enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES]; |
| |
| void *compute; |
| struct pipe_blend_state *blend; |
| struct pipe_rasterizer_state *rasterizer; |
| struct pipe_depth_stencil_alpha_state *zsa; |
| |
| struct fd_texture_stateobj tex[PIPE_SHADER_TYPES]; |
| |
| struct fd_program_stateobj prog; |
| |
| struct fd_vertex_state vtx; |
| |
| struct pipe_blend_color blend_color; |
| struct pipe_stencil_ref stencil_ref; |
| unsigned sample_mask; |
| /* local context fb state, for when ctx->batch is null: */ |
| struct pipe_framebuffer_state framebuffer; |
| struct pipe_poly_stipple stipple; |
| struct pipe_viewport_state viewport; |
| struct pipe_scissor_state viewport_scissor; |
| struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES]; |
| struct fd_shaderbuf_stateobj shaderbuf[PIPE_SHADER_TYPES]; |
| struct fd_shaderimg_stateobj shaderimg[PIPE_SHADER_TYPES]; |
| struct fd_streamout_stateobj streamout; |
| struct fd_global_bindings_stateobj global_bindings; |
| struct pipe_clip_state ucp; |
| |
| struct pipe_query *cond_query; |
| bool cond_cond; /* inverted rendering condition */ |
| uint cond_mode; |
| |
| struct pipe_debug_callback debug; |
| |
| /* GMEM/tile handling fxns: */ |
| void (*emit_tile_init)(struct fd_batch *batch); |
| void (*emit_tile_prep)(struct fd_batch *batch, struct fd_tile *tile); |
| void (*emit_tile_mem2gmem)(struct fd_batch *batch, struct fd_tile *tile); |
| void (*emit_tile_renderprep)(struct fd_batch *batch, struct fd_tile *tile); |
| void (*emit_tile_gmem2mem)(struct fd_batch *batch, struct fd_tile *tile); |
| void (*emit_tile_fini)(struct fd_batch *batch); /* optional */ |
| |
| /* optional, for GMEM bypass: */ |
| void (*emit_sysmem_prep)(struct fd_batch *batch); |
| void (*emit_sysmem_fini)(struct fd_batch *batch); |
| |
| /* draw: */ |
| bool (*draw_vbo)(struct fd_context *ctx, const struct pipe_draw_info *info, |
| unsigned index_offset); |
| bool (*clear)(struct fd_context *ctx, unsigned buffers, |
| const union pipe_color_union *color, double depth, unsigned stencil); |
| |
| /* compute: */ |
| void (*launch_grid)(struct fd_context *ctx, const struct pipe_grid_info *info); |
| |
| /* constant emit: (note currently not used/needed for a2xx) */ |
| void (*emit_const)(struct fd_ringbuffer *ring, gl_shader_stage type, |
| uint32_t regid, uint32_t offset, uint32_t sizedwords, |
| const uint32_t *dwords, struct pipe_resource *prsc); |
| /* emit bo addresses as constant: */ |
| void (*emit_const_bo)(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write, |
| uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets); |
| |
| /* indirect-branch emit: */ |
| void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target); |
| |
| /* query: */ |
| struct fd_query * (*create_query)(struct fd_context *ctx, unsigned query_type); |
| void (*query_prepare)(struct fd_batch *batch, uint32_t num_tiles); |
| void (*query_prepare_tile)(struct fd_batch *batch, uint32_t n, |
| struct fd_ringbuffer *ring); |
| void (*query_set_stage)(struct fd_batch *batch, enum fd_render_stage stage); |
| |
| /* blitter: */ |
| bool (*blit)(struct fd_context *ctx, const struct pipe_blit_info *info); |
| |
| /* simple gpu "memcpy": */ |
| void (*mem_to_mem)(struct fd_ringbuffer *ring, struct pipe_resource *dst, |
| unsigned dst_off, struct pipe_resource *src, unsigned src_off, |
| unsigned sizedwords); |
| |
| /* |
| * Common pre-cooked VBO state (used for a3xx and later): |
| */ |
| |
| /* for clear/gmem->mem vertices, and mem->gmem */ |
| struct pipe_resource *solid_vbuf; |
| |
| /* for mem->gmem tex coords: */ |
| struct pipe_resource *blit_texcoord_vbuf; |
| |
| /* vertex state for solid_vbuf: |
| * - solid_vbuf / 12 / R32G32B32_FLOAT |
| */ |
| struct fd_vertex_state solid_vbuf_state; |
| |
| /* vertex state for blit_prog: |
| * - blit_texcoord_vbuf / 8 / R32G32_FLOAT |
| * - solid_vbuf / 12 / R32G32B32_FLOAT |
| */ |
| struct fd_vertex_state blit_vbuf_state; |
| }; |
| |
| static inline struct fd_context * |
| fd_context(struct pipe_context *pctx) |
| { |
| return (struct fd_context *)pctx; |
| } |
| |
| static inline void |
| fd_context_assert_locked(struct fd_context *ctx) |
| { |
| pipe_mutex_assert_locked(ctx->screen->lock); |
| } |
| |
| static inline void |
| fd_context_lock(struct fd_context *ctx) |
| { |
| mtx_lock(&ctx->screen->lock); |
| } |
| |
| static inline void |
| fd_context_unlock(struct fd_context *ctx) |
| { |
| mtx_unlock(&ctx->screen->lock); |
| } |
| |
| /* mark all state dirty: */ |
| static inline void |
| fd_context_all_dirty(struct fd_context *ctx) |
| { |
| ctx->dirty = ~0; |
| for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) |
| ctx->dirty_shader[i] = ~0; |
| } |
| |
| static inline void |
| fd_context_all_clean(struct fd_context *ctx) |
| { |
| ctx->dirty = 0; |
| for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++) { |
| /* don't mark compute state as clean, since it is not emitted |
| * during normal draw call. The places that call _all_dirty(), |
| * it is safe to mark compute state dirty as well, but the |
| * inverse is not true. |
| */ |
| if (i == PIPE_SHADER_COMPUTE) |
| continue; |
| ctx->dirty_shader[i] = 0; |
| } |
| } |
| |
| static inline struct pipe_scissor_state * |
| fd_context_get_scissor(struct fd_context *ctx) |
| { |
| if (ctx->rasterizer && ctx->rasterizer->scissor) |
| return &ctx->scissor; |
| return &ctx->disabled_scissor; |
| } |
| |
| static inline bool |
| fd_supported_prim(struct fd_context *ctx, unsigned prim) |
| { |
| return (1 << prim) & ctx->primtype_mask; |
| } |
| |
| static inline struct fd_batch * |
| fd_context_batch(struct fd_context *ctx) |
| { |
| if (unlikely(!ctx->batch)) { |
| struct fd_batch *batch = |
| fd_batch_from_fb(&ctx->screen->batch_cache, ctx, &ctx->framebuffer); |
| util_copy_framebuffer_state(&batch->framebuffer, &ctx->framebuffer); |
| ctx->batch = batch; |
| fd_context_all_dirty(ctx); |
| } |
| return ctx->batch; |
| } |
| |
| static inline void |
| fd_batch_set_stage(struct fd_batch *batch, enum fd_render_stage stage) |
| { |
| struct fd_context *ctx = batch->ctx; |
| |
| /* special case: internal blits (like mipmap level generation) |
| * go through normal draw path (via util_blitter_blit()).. but |
| * we need to ignore the FD_STAGE_DRAW which will be set, so we |
| * don't enable queries which should be paused during internal |
| * blits: |
| */ |
| if ((batch->stage == FD_STAGE_BLIT) && |
| (stage != FD_STAGE_NULL)) |
| return; |
| |
| if (ctx->query_set_stage) |
| ctx->query_set_stage(batch, stage); |
| |
| batch->stage = stage; |
| } |
| |
| void fd_context_setup_common_vbos(struct fd_context *ctx); |
| void fd_context_cleanup_common_vbos(struct fd_context *ctx); |
| |
| struct pipe_context * fd_context_init(struct fd_context *ctx, |
| struct pipe_screen *pscreen, const uint8_t *primtypes, |
| void *priv, unsigned flags); |
| |
| void fd_context_destroy(struct pipe_context *pctx); |
| |
| #endif /* FREEDRENO_CONTEXT_H_ */ |