blob: a8e5953b390994e5fafa6c30869f0cb52085fbdb [file] [log] [blame]
/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef FD5_CONTEXT_H_
#define FD5_CONTEXT_H_
#include "util/u_upload_mgr.h"
#include "freedreno_context.h"
#include "ir3/ir3_shader.h"
struct fd5_context {
struct fd_context base;
/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
* could combine it with another allocation.
*/
struct fd_bo *vsc_size_mem;
/* TODO not sure what this is for.. probably similar to
* CACHE_FLUSH_TS on kernel side, where value gets written
* to this address synchronized w/ 3d (ie. a way to
* synchronize when the CP is running far ahead)
*/
struct fd_bo *blit_mem;
struct u_upload_mgr *border_color_uploader;
struct pipe_resource *border_color_buf;
/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
bool vsaturate, fsaturate;
/* bitmask of sampler which needs coords clamped for vertex
* shader:
*/
uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
/* bitmask of sampler which needs coords clamped for frag
* shader:
*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
/* bitmask of samplers which need astc srgb workaround: */
uint16_t vastc_srgb, fastc_srgb;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
*/
struct ir3_shader_key last_key;
/* number of active samples-passed queries: */
int samples_passed_queries;
/* cached state about current emitted shader program (3d): */
unsigned max_loc;
};
static inline struct fd5_context *
fd5_context(struct fd_context *ctx)
{
return (struct fd5_context *)ctx;
}
struct pipe_context *
fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
/* helper for places where we need to stall CP to wait for previous draws: */
static inline void
fd5_emit_flush(struct fd_context *ctx, struct fd_ringbuffer *ring)
{
OUT_PKT7(ring, CP_EVENT_WRITE, 4);
OUT_RING(ring, CACHE_FLUSH_TS);
OUT_RELOCW(ring, fd5_context(ctx)->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
OUT_RING(ring, 0x00000000);
OUT_WFI5(ring);
}
#endif /* FD5_CONTEXT_H_ */