| /* |
| * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef FD5_CONTEXT_H_ |
| #define FD5_CONTEXT_H_ |
| |
| #include "util/u_upload_mgr.h" |
| |
| #include "freedreno_context.h" |
| |
| #include "ir3/ir3_shader.h" |
| |
| struct fd5_context { |
| struct fd_context base; |
| |
| /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We |
| * could combine it with another allocation. |
| */ |
| struct fd_bo *vsc_size_mem; |
| |
| /* TODO not sure what this is for.. probably similar to |
| * CACHE_FLUSH_TS on kernel side, where value gets written |
| * to this address synchronized w/ 3d (ie. a way to |
| * synchronize when the CP is running far ahead) |
| */ |
| struct fd_bo *blit_mem; |
| |
| struct u_upload_mgr *border_color_uploader; |
| struct pipe_resource *border_color_buf; |
| |
| /* if *any* of bits are set in {v,f}saturate_{s,t,r} */ |
| bool vsaturate, fsaturate; |
| |
| /* bitmask of sampler which needs coords clamped for vertex |
| * shader: |
| */ |
| uint16_t vsaturate_s, vsaturate_t, vsaturate_r; |
| |
| /* bitmask of sampler which needs coords clamped for frag |
| * shader: |
| */ |
| uint16_t fsaturate_s, fsaturate_t, fsaturate_r; |
| |
| /* bitmask of samplers which need astc srgb workaround: */ |
| uint16_t vastc_srgb, fastc_srgb; |
| |
| /* some state changes require a different shader variant. Keep |
| * track of this so we know when we need to re-emit shader state |
| * due to variant change. See fixup_shader_state() |
| */ |
| struct ir3_shader_key last_key; |
| |
| /* number of active samples-passed queries: */ |
| int samples_passed_queries; |
| |
| /* cached state about current emitted shader program (3d): */ |
| unsigned max_loc; |
| }; |
| |
| static inline struct fd5_context * |
| fd5_context(struct fd_context *ctx) |
| { |
| return (struct fd5_context *)ctx; |
| } |
| |
| struct pipe_context * |
| fd5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); |
| |
| /* helper for places where we need to stall CP to wait for previous draws: */ |
| static inline void |
| fd5_emit_flush(struct fd_context *ctx, struct fd_ringbuffer *ring) |
| { |
| OUT_PKT7(ring, CP_EVENT_WRITE, 4); |
| OUT_RING(ring, CACHE_FLUSH_TS); |
| OUT_RELOCW(ring, fd5_context(ctx)->blit_mem, 0, 0, 0); /* ADDR_LO/HI */ |
| OUT_RING(ring, 0x00000000); |
| |
| OUT_WFI5(ring); |
| } |
| |
| #endif /* FD5_CONTEXT_H_ */ |