| /* |
| * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #include "util/u_string.h" |
| #include "util/u_memory.h" |
| #include "util/u_format.h" |
| |
| #include "drm/freedreno_drmif.h" |
| |
| #include "ir3_shader.h" |
| #include "ir3_compiler.h" |
| #include "ir3_nir.h" |
| |
| int |
| ir3_glsl_type_size(const struct glsl_type *type) |
| { |
| return glsl_count_attribute_slots(type, false); |
| } |
| |
| static void |
| delete_variant(struct ir3_shader_variant *v) |
| { |
| if (v->ir) |
| ir3_destroy(v->ir); |
| if (v->bo) |
| fd_bo_del(v->bo); |
| if (v->immediates) |
| free(v->immediates); |
| free(v); |
| } |
| |
| /* for vertex shader, the inputs are loaded into registers before the shader |
| * is executed, so max_regs from the shader instructions might not properly |
| * reflect the # of registers actually used, especially in case passthrough |
| * varyings. |
| * |
| * Likewise, for fragment shader, we can have some regs which are passed |
| * input values but never touched by the resulting shader (ie. as result |
| * of dead code elimination or simply because we don't know how to turn |
| * the reg off. |
| */ |
| static void |
| fixup_regfootprint(struct ir3_shader_variant *v) |
| { |
| unsigned i; |
| |
| for (i = 0; i < v->inputs_count; i++) { |
| /* skip frag inputs fetch via bary.f since their reg's are |
| * not written by gpu before shader starts (and in fact the |
| * regid's might not even be valid) |
| */ |
| if (v->inputs[i].bary) |
| continue; |
| |
| /* ignore high regs that are global to all threads in a warp |
| * (they exist by default) (a5xx+) |
| */ |
| if (v->inputs[i].regid >= regid(48,0)) |
| continue; |
| |
| if (v->inputs[i].compmask) { |
| unsigned n = util_last_bit(v->inputs[i].compmask) - 1; |
| int32_t regid = (v->inputs[i].regid + n) >> 2; |
| v->info.max_reg = MAX2(v->info.max_reg, regid); |
| } |
| } |
| |
| for (i = 0; i < v->outputs_count; i++) { |
| int32_t regid = (v->outputs[i].regid + 3) >> 2; |
| v->info.max_reg = MAX2(v->info.max_reg, regid); |
| } |
| } |
| |
| /* wrapper for ir3_assemble() which does some info fixup based on |
| * shader state. Non-static since used by ir3_cmdline too. |
| */ |
| void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id) |
| { |
| void *bin; |
| |
| bin = ir3_assemble(v->ir, &v->info, gpu_id); |
| if (!bin) |
| return NULL; |
| |
| if (gpu_id >= 400) { |
| v->instrlen = v->info.sizedwords / (2 * 16); |
| } else { |
| v->instrlen = v->info.sizedwords / (2 * 4); |
| } |
| |
| /* NOTE: if relative addressing is used, we set constlen in |
| * the compiler (to worst-case value) since we don't know in |
| * the assembler what the max addr reg value can be: |
| */ |
| v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1)); |
| |
| fixup_regfootprint(v); |
| |
| return bin; |
| } |
| |
| static void |
| assemble_variant(struct ir3_shader_variant *v) |
| { |
| struct ir3_compiler *compiler = v->shader->compiler; |
| struct shader_info *info = &v->shader->nir->info; |
| uint32_t gpu_id = compiler->gpu_id; |
| uint32_t sz, *bin; |
| |
| bin = ir3_shader_assemble(v, gpu_id); |
| sz = v->info.sizedwords * 4; |
| |
| v->bo = fd_bo_new(compiler->dev, sz, |
| DRM_FREEDRENO_GEM_CACHE_WCOMBINE | |
| DRM_FREEDRENO_GEM_TYPE_KMEM, |
| "%s:%s", ir3_shader_stage(v->shader), info->name); |
| |
| memcpy(fd_bo_map(v->bo), bin, sz); |
| |
| if (ir3_shader_debug & IR3_DBG_DISASM) { |
| struct ir3_shader_key key = v->key; |
| printf("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type, |
| v->binning_pass, key.color_two_side, key.half_precision); |
| ir3_shader_disasm(v, bin, stdout); |
| } |
| |
| if (shader_debug_enabled(v->shader->type)) { |
| fprintf(stderr, "Native code for unnamed %s shader %s:\n", |
| _mesa_shader_stage_to_string(v->shader->type), |
| v->shader->nir->info.name); |
| if (v->shader->type == MESA_SHADER_FRAGMENT) |
| fprintf(stderr, "SIMD0\n"); |
| ir3_shader_disasm(v, bin, stderr); |
| } |
| |
| free(bin); |
| |
| /* no need to keep the ir around beyond this point: */ |
| ir3_destroy(v->ir); |
| v->ir = NULL; |
| } |
| |
| static struct ir3_shader_variant * |
| create_variant(struct ir3_shader *shader, struct ir3_shader_key *key, |
| bool binning_pass) |
| { |
| struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant); |
| int ret; |
| |
| if (!v) |
| return NULL; |
| |
| v->id = ++shader->variant_count; |
| v->shader = shader; |
| v->binning_pass = binning_pass; |
| v->key = *key; |
| v->type = shader->type; |
| |
| ret = ir3_compile_shader_nir(shader->compiler, v); |
| if (ret) { |
| debug_error("compile failed!"); |
| goto fail; |
| } |
| |
| assemble_variant(v); |
| if (!v->bo) { |
| debug_error("assemble failed!"); |
| goto fail; |
| } |
| |
| return v; |
| |
| fail: |
| delete_variant(v); |
| return NULL; |
| } |
| |
| static inline struct ir3_shader_variant * |
| shader_variant(struct ir3_shader *shader, struct ir3_shader_key *key, |
| bool *created) |
| { |
| struct ir3_shader_variant *v; |
| |
| *created = false; |
| |
| for (v = shader->variants; v; v = v->next) |
| if (ir3_shader_key_equal(key, &v->key)) |
| return v; |
| |
| /* compile new variant if it doesn't exist already: */ |
| v = create_variant(shader, key, false); |
| if (v) { |
| v->next = shader->variants; |
| shader->variants = v; |
| *created = true; |
| } |
| |
| return v; |
| } |
| |
| struct ir3_shader_variant * |
| ir3_shader_get_variant(struct ir3_shader *shader, struct ir3_shader_key *key, |
| bool binning_pass, bool *created) |
| { |
| struct ir3_shader_variant *v = |
| shader_variant(shader, key, created); |
| |
| if (binning_pass) { |
| if (!v->binning) |
| v->binning = create_variant(shader, key, true); |
| return v->binning; |
| } |
| |
| return v; |
| } |
| |
| void |
| ir3_shader_destroy(struct ir3_shader *shader) |
| { |
| struct ir3_shader_variant *v, *t; |
| for (v = shader->variants; v; ) { |
| t = v; |
| v = v->next; |
| delete_variant(t); |
| } |
| ralloc_free(shader->nir); |
| free(shader); |
| } |
| |
| struct ir3_shader * |
| ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir) |
| { |
| struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader); |
| |
| shader->compiler = compiler; |
| shader->id = ++shader->compiler->shader_count; |
| shader->type = nir->info.stage; |
| |
| NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, |
| (nir_lower_io_options)0); |
| |
| /* do first pass optimization, ignoring the key: */ |
| shader->nir = ir3_optimize_nir(shader, nir, NULL); |
| if (ir3_shader_debug & IR3_DBG_DISASM) { |
| printf("dump nir%d: type=%d", shader->id, shader->type); |
| nir_print_shader(shader->nir, stdout); |
| } |
| |
| return shader; |
| } |
| |
| static void dump_reg(FILE *out, const char *name, uint32_t r) |
| { |
| if (r != regid(63,0)) |
| fprintf(out, "; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]); |
| } |
| |
| static void dump_output(FILE *out, struct ir3_shader_variant *so, |
| unsigned slot, const char *name) |
| { |
| uint32_t regid; |
| regid = ir3_find_output_regid(so, slot); |
| dump_reg(out, name, regid); |
| } |
| |
| void |
| ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out) |
| { |
| struct ir3 *ir = so->ir; |
| struct ir3_register *reg; |
| const char *type = ir3_shader_stage(so->shader); |
| uint8_t regid; |
| unsigned i; |
| |
| for (i = 0; i < ir->ninputs; i++) { |
| if (!ir->inputs[i]) { |
| fprintf(out, "; in%d unused\n", i); |
| continue; |
| } |
| reg = ir->inputs[i]->regs[0]; |
| regid = reg->num; |
| fprintf(out, "@in(%sr%d.%c)\tin%d\n", |
| (reg->flags & IR3_REG_HALF) ? "h" : "", |
| (regid >> 2), "xyzw"[regid & 0x3], i); |
| } |
| |
| for (i = 0; i < ir->noutputs; i++) { |
| if (!ir->outputs[i]) { |
| fprintf(out, "; out%d unused\n", i); |
| continue; |
| } |
| /* kill shows up as a virtual output.. skip it! */ |
| if (is_kill(ir->outputs[i])) |
| continue; |
| reg = ir->outputs[i]->regs[0]; |
| regid = reg->num; |
| fprintf(out, "@out(%sr%d.%c)\tout%d\n", |
| (reg->flags & IR3_REG_HALF) ? "h" : "", |
| (regid >> 2), "xyzw"[regid & 0x3], i); |
| } |
| |
| for (i = 0; i < so->immediates_count; i++) { |
| fprintf(out, "@const(c%d.x)\t", so->constbase.immediate + i); |
| fprintf(out, "0x%08x, 0x%08x, 0x%08x, 0x%08x\n", |
| so->immediates[i].val[0], |
| so->immediates[i].val[1], |
| so->immediates[i].val[2], |
| so->immediates[i].val[3]); |
| } |
| |
| disasm_a3xx(bin, so->info.sizedwords, 0, out, ir->compiler->gpu_id); |
| |
| switch (so->type) { |
| case MESA_SHADER_VERTEX: |
| fprintf(out, "; %s: outputs:", type); |
| for (i = 0; i < so->outputs_count; i++) { |
| uint8_t regid = so->outputs[i].regid; |
| fprintf(out, " r%d.%c (%s)", |
| (regid >> 2), "xyzw"[regid & 0x3], |
| gl_varying_slot_name(so->outputs[i].slot)); |
| } |
| fprintf(out, "\n"); |
| fprintf(out, "; %s: inputs:", type); |
| for (i = 0; i < so->inputs_count; i++) { |
| uint8_t regid = so->inputs[i].regid; |
| fprintf(out, " r%d.%c (cm=%x,il=%u,b=%u)", |
| (regid >> 2), "xyzw"[regid & 0x3], |
| so->inputs[i].compmask, |
| so->inputs[i].inloc, |
| so->inputs[i].bary); |
| } |
| fprintf(out, "\n"); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| fprintf(out, "; %s: outputs:", type); |
| for (i = 0; i < so->outputs_count; i++) { |
| uint8_t regid = so->outputs[i].regid; |
| fprintf(out, " r%d.%c (%s)", |
| (regid >> 2), "xyzw"[regid & 0x3], |
| gl_frag_result_name(so->outputs[i].slot)); |
| } |
| fprintf(out, "\n"); |
| fprintf(out, "; %s: inputs:", type); |
| for (i = 0; i < so->inputs_count; i++) { |
| uint8_t regid = so->inputs[i].regid; |
| fprintf(out, " r%d.%c (%s,cm=%x,il=%u,b=%u)", |
| (regid >> 2), "xyzw"[regid & 0x3], |
| gl_varying_slot_name(so->inputs[i].slot), |
| so->inputs[i].compmask, |
| so->inputs[i].inloc, |
| so->inputs[i].bary); |
| } |
| fprintf(out, "\n"); |
| break; |
| default: |
| /* TODO */ |
| break; |
| } |
| |
| /* print generic shader info: */ |
| fprintf(out, "; %s prog %d/%d: %u instructions, %d half, %d full\n", |
| type, so->shader->id, so->id, |
| so->info.instrs_count, |
| so->info.max_half_reg + 1, |
| so->info.max_reg + 1); |
| |
| fprintf(out, "; %d const, %u constlen\n", |
| so->info.max_const + 1, |
| so->constlen); |
| |
| fprintf(out, "; %u (ss), %u (sy)\n", so->info.ss, so->info.sy); |
| |
| /* print shader type specific info: */ |
| switch (so->type) { |
| case MESA_SHADER_VERTEX: |
| dump_output(out, so, VARYING_SLOT_POS, "pos"); |
| dump_output(out, so, VARYING_SLOT_PSIZ, "psize"); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| dump_reg(out, "pos (bary)", |
| ir3_find_sysval_regid(so, SYSTEM_VALUE_VARYING_COORD)); |
| dump_output(out, so, FRAG_RESULT_DEPTH, "posz"); |
| if (so->color0_mrt) { |
| dump_output(out, so, FRAG_RESULT_COLOR, "color"); |
| } else { |
| dump_output(out, so, FRAG_RESULT_DATA0, "data0"); |
| dump_output(out, so, FRAG_RESULT_DATA1, "data1"); |
| dump_output(out, so, FRAG_RESULT_DATA2, "data2"); |
| dump_output(out, so, FRAG_RESULT_DATA3, "data3"); |
| dump_output(out, so, FRAG_RESULT_DATA4, "data4"); |
| dump_output(out, so, FRAG_RESULT_DATA5, "data5"); |
| dump_output(out, so, FRAG_RESULT_DATA6, "data6"); |
| dump_output(out, so, FRAG_RESULT_DATA7, "data7"); |
| } |
| /* these two are hard-coded since we don't know how to |
| * program them to anything but all 0's... |
| */ |
| if (so->frag_coord) |
| fprintf(out, "; fragcoord: r0.x\n"); |
| if (so->frag_face) |
| fprintf(out, "; fragface: hr0.x\n"); |
| break; |
| default: |
| /* TODO */ |
| break; |
| } |
| |
| fprintf(out, "\n"); |
| } |
| |
| uint64_t |
| ir3_shader_outputs(const struct ir3_shader *so) |
| { |
| return so->nir->info.outputs_written; |
| } |