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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "link_uniform_block_active_visitor.h"
#include "program.h"
#include "linker_util.h"
static link_uniform_block_active *
process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
{
const hash_entry *const existing_block =
_mesa_hash_table_search(ht, var->get_interface_type()->name);
const glsl_type *const block_type = var->is_interface_instance()
? var->type : var->get_interface_type();
/* If a block with this block-name has not previously been seen, add it.
* If a block with this block-name has been seen, it must be identical to
* the block currently being examined.
*/
if (existing_block == NULL) {
link_uniform_block_active *const b =
rzalloc(mem_ctx, struct link_uniform_block_active);
b->type = block_type;
b->has_instance_name = var->is_interface_instance();
b->is_shader_storage = var->data.mode == ir_var_shader_storage;
if (var->data.explicit_binding) {
b->has_binding = true;
b->binding = var->data.binding;
} else {
b->has_binding = false;
b->binding = 0;
}
_mesa_hash_table_insert(ht, var->get_interface_type()->name, (void *) b);
return b;
} else {
link_uniform_block_active *const b =
(link_uniform_block_active *) existing_block->data;
if (b->type != block_type
|| b->has_instance_name != var->is_interface_instance())
return NULL;
else
return b;
}
assert(!"Should not get here.");
return NULL;
}
/* For arrays of arrays this function will give us a middle ground between
* detecting inactive uniform blocks and structuring them in a way that makes
* it easy to calculate the offset for indirect indexing.
*
* For example given the shader:
*
* uniform ArraysOfArraysBlock
* {
* vec4 a;
* } i[3][4][5];
*
* void main()
* {
* vec4 b = i[0][1][1].a;
* gl_Position = i[2][2][3].a + b;
* }
*
* There are only 2 active blocks above but for the sake of indirect indexing
* and not over complicating the code we will end up with a count of 8. Here
* each dimension has 2 different indices counted so we end up with 2*2*2
*/
static struct uniform_block_array_elements **
process_arrays(void *mem_ctx, ir_dereference_array *ir,
struct link_uniform_block_active *block)
{
if (ir) {
struct uniform_block_array_elements **ub_array_ptr =
process_arrays(mem_ctx, ir->array->as_dereference_array(), block);
if (*ub_array_ptr == NULL) {
*ub_array_ptr = rzalloc(mem_ctx, struct uniform_block_array_elements);
(*ub_array_ptr)->ir = ir;
}
struct uniform_block_array_elements *ub_array = *ub_array_ptr;
ir_constant *c = ir->array_index->as_constant();
if (c) {
/* Index is a constant, so mark just that element used, if not
* already.
*/
const unsigned idx = c->get_uint_component(0);
unsigned i;
for (i = 0; i < ub_array->num_array_elements; i++) {
if (ub_array->array_elements[i] == idx)
break;
}
assert(i <= ub_array->num_array_elements);
if (i == ub_array->num_array_elements) {
ub_array->array_elements = reralloc(mem_ctx,
ub_array->array_elements,
unsigned,
ub_array->num_array_elements + 1);
ub_array->array_elements[ub_array->num_array_elements] = idx;
ub_array->num_array_elements++;
}
} else {
/* The array index is not a constant, so mark the entire array used. */
assert(ir->array->type->is_array());
if (ub_array->num_array_elements < ir->array->type->length) {
ub_array->num_array_elements = ir->array->type->length;
ub_array->array_elements = reralloc(mem_ctx,
ub_array->array_elements,
unsigned,
ub_array->num_array_elements);
for (unsigned i = 0; i < ub_array->num_array_elements; i++) {
ub_array->array_elements[i] = i;
}
}
}
return &ub_array->array;
} else {
return &block->array;
}
}
ir_visitor_status
link_uniform_block_active_visitor::visit(ir_variable *var)
{
if (!var->is_in_buffer_block())
return visit_continue;
/* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says:
*
* "All members of a named uniform block declared with a shared or
* std140 layout qualifier are considered active, even if they are not
* referenced in any shader in the program. The uniform block itself is
* also considered active, even if no member of the block is
* referenced."
*/
if (var->get_interface_type_packing() == GLSL_INTERFACE_PACKING_PACKED)
return visit_continue;
/* Process the block. Bail if there was an error. */
link_uniform_block_active *const b =
process_block(this->mem_ctx, this->ht, var);
if (b == NULL) {
linker_error(this->prog,
"uniform block `%s' has mismatching definitions",
var->get_interface_type()->name);
this->success = false;
return visit_stop;
}
assert(b->array == NULL);
assert(b->type != NULL);
assert(!b->type->is_array() || b->has_instance_name);
/* For uniform block arrays declared with a shared or std140 layout
* qualifier, mark all its instances as used.
*/
const glsl_type *type = b->type;
struct uniform_block_array_elements **ub_array = &b->array;
while (type->is_array()) {
assert(b->type->length > 0);
*ub_array = rzalloc(this->mem_ctx, struct uniform_block_array_elements);
(*ub_array)->num_array_elements = type->length;
(*ub_array)->array_elements = reralloc(this->mem_ctx,
(*ub_array)->array_elements,
unsigned,
(*ub_array)->num_array_elements);
for (unsigned i = 0; i < (*ub_array)->num_array_elements; i++) {
(*ub_array)->array_elements[i] = i;
}
ub_array = &(*ub_array)->array;
type = type->fields.array;
}
return visit_continue;
}
ir_visitor_status
link_uniform_block_active_visitor::visit_enter(ir_dereference_array *ir)
{
/* cycle through arrays of arrays */
ir_dereference_array *base_ir = ir;
while (base_ir->array->ir_type == ir_type_dereference_array)
base_ir = base_ir->array->as_dereference_array();
ir_dereference_variable *const d =
base_ir->array->as_dereference_variable();
ir_variable *const var = (d == NULL) ? NULL : d->var;
/* If the r-value being dereferenced is not a variable (e.g., a field of a
* structure) or is not a uniform block instance, continue.
*
* WARNING: It is not enough for the variable to be part of uniform block.
* It must represent the entire block. Arrays (or matrices) inside blocks
* that lack an instance name are handled by the ir_dereference_variable
* function.
*/
if (var == NULL
|| !var->is_in_buffer_block()
|| !var->is_interface_instance())
return visit_continue;
/* Process the block. Bail if there was an error. */
link_uniform_block_active *const b =
process_block(this->mem_ctx, this->ht, var);
if (b == NULL) {
linker_error(prog,
"uniform block `%s' has mismatching definitions",
var->get_interface_type()->name);
this->success = false;
return visit_stop;
}
/* Block arrays must be declared with an instance name.
*/
assert(b->has_instance_name);
assert(b->type != NULL);
/* If the block array was declared with a shared or std140 layout
* qualifier, all its instances have been already marked as used in
* link_uniform_block_active_visitor::visit(ir_variable *).
*/
if (var->get_interface_type_packing() == GLSL_INTERFACE_PACKING_PACKED) {
b->var = var;
process_arrays(this->mem_ctx, ir, b);
}
return visit_continue_with_parent;
}
ir_visitor_status
link_uniform_block_active_visitor::visit(ir_dereference_variable *ir)
{
ir_variable *var = ir->var;
if (!var->is_in_buffer_block())
return visit_continue;
assert(!var->is_interface_instance() || !var->type->is_array());
/* Process the block. Bail if there was an error. */
link_uniform_block_active *const b =
process_block(this->mem_ctx, this->ht, var);
if (b == NULL) {
linker_error(this->prog,
"uniform block `%s' has mismatching definitions",
var->get_interface_type()->name);
this->success = false;
return visit_stop;
}
assert(b->array == NULL);
assert(b->type != NULL);
return visit_continue;
}