blob: 3668de5487d764c31452c232c26fd7e1ac99f7b1 [file] [log] [blame]
/*
* Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "disassemble.h"
#include "main/mtypes.h"
#include "compiler/glsl/standalone.h"
#include "compiler/glsl/glsl_to_nir.h"
#include "compiler/glsl/gl_nir.h"
#include "compiler/nir_types.h"
#include "util/u_dynarray.h"
#include "bifrost_compile.h"
#include "test/bit.h"
static panfrost_program
compile_shader(char **argv, bool vertex_only)
{
struct gl_shader_program *prog;
nir_shader *nir[2];
unsigned shader_types[2] = {
MESA_SHADER_VERTEX,
MESA_SHADER_FRAGMENT,
};
struct standalone_options options = {
.glsl_version = 300, /* ES - needed for precision */
.do_link = true,
.lower_precision = true
};
static struct gl_context local_ctx;
prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
panfrost_program compiled;
for (unsigned i = 0; i < 2; ++i) {
nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &bifrost_nir_options);
NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
NIR_PASS_V(nir[i], nir_split_var_copies);
NIR_PASS_V(nir[i], nir_lower_var_copies);
/* before buffers and vars_to_ssa */
NIR_PASS_V(nir[i], gl_nir_lower_images, true);
NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
NIR_PASS_V(nir[i], nir_opt_constant_folding);
unsigned product_id = 0x7212; /* Mali G52 */
bifrost_compile_shader_nir(nir[i], &compiled, product_id);
if (vertex_only)
return compiled;
}
return compiled;
}
static void
disassemble(const char *filename, bool verbose)
{
FILE *fp = fopen(filename, "rb");
assert(fp);
fseek(fp, 0, SEEK_END);
unsigned filesize = ftell(fp);
rewind(fp);
unsigned char *code = malloc(filesize);
unsigned res = fread(code, 1, filesize, fp);
if (res != filesize) {
printf("Couldn't read full file\n");
}
fclose(fp);
disassemble_bifrost(stdout, code, filesize, verbose);
free(code);
}
static void
test_vertex(char **argv)
{
void *memctx = NULL; /* TODO */
struct panfrost_device *dev = bit_initialize(memctx);
float iubo[] = {
0.1, 0.2, 0.3, 0.4
};
float iattr[] = {
0.5, 0.6, 0.7, 0.8
};
float expected[] = {
0.6, 0.8, 1.0, 1.2
};
bit_vertex(dev, compile_shader(argv, true),
(uint32_t *) iubo, sizeof(iubo),
(uint32_t *) iattr, sizeof(iattr),
(uint32_t *) expected, sizeof(expected),
BIT_DEBUG_ALL);
}
static void
tests(void)
{
void *memctx = NULL; /* TODO */
struct panfrost_device *dev = bit_initialize(memctx);
bit_packing(dev, BIT_DEBUG_FAIL);
}
static void
run(const char *filename)
{
FILE *fp = fopen(filename, "rb");
assert(fp);
fseek(fp, 0, SEEK_END);
unsigned filesize = ftell(fp);
rewind(fp);
unsigned char *code = malloc(filesize);
unsigned res = fread(code, 1, filesize, fp);
if (res != filesize) {
printf("Couldn't read full file\n");
}
fclose(fp);
void *memctx = NULL; /* TODO */
struct panfrost_device *dev = bit_initialize(memctx);
panfrost_program prog = {
.compiled = {
.data = code,
.size = filesize
},
};
bit_vertex(dev, prog, NULL, 0, NULL, 0, NULL, 0, BIT_DEBUG_ALL);
free(code);
}
int
main(int argc, char **argv)
{
if (argc < 2) {
printf("Pass a command\n");
exit(1);
}
if (strcmp(argv[1], "compile") == 0)
compile_shader(&argv[2], false);
else if (strcmp(argv[1], "disasm") == 0)
disassemble(argv[2], false);
else if (strcmp(argv[1], "disasm-verbose") == 0)
disassemble(argv[2], true);
else if (strcmp(argv[1], "tests") == 0)
tests();
else if (strcmp(argv[1], "test-vertex") == 0)
test_vertex(&argv[2]);
else if (strcmp(argv[1], "run") == 0)
run(argv[2]);
else
unreachable("Unknown command. Valid: compile/disasm");
return 0;
}