| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \name dispatch_sanity.cpp |
| * |
| * Verify that only set of functions that should be available in a particular |
| * API are available in that API. |
| * |
| * The list of expected functions originally came from the functions set by |
| * api_exec_es2.c. This file no longer exists in Mesa (but api_exec_es1.c was |
| * still generated at the time this test was written). It was the generated |
| * file that configured the dispatch table for ES2 contexts. This test |
| * verifies that all of the functions set by the old api_exec_es2.c (with the |
| * recent addition of VAO functions) are set in the dispatch table and |
| * everything else is a NOP. |
| * |
| * When adding extensions that add new functions, this test will need to be |
| * modified to expect dispatch functions for the new extension functions. |
| */ |
| |
| #include <gtest/gtest.h> |
| |
| #include "GL/gl.h" |
| #include "GL/glext.h" |
| #include "util/compiler.h" |
| #include "main/api_exec.h" |
| #include "main/context.h" |
| #include "main/remap.h" |
| #include "main/vtxfmt.h" |
| #include "glapi/glapi.h" |
| #include "drivers/common/driverfuncs.h" |
| |
| #include "swrast/swrast.h" |
| #include "vbo/vbo.h" |
| #include "tnl/tnl.h" |
| #include "swrast_setup/swrast_setup.h" |
| |
| #ifndef GLAPIENTRYP |
| #define GLAPIENTRYP GL_APIENTRYP |
| #endif |
| |
| #include "main/dispatch.h" |
| |
| struct function { |
| const char *name; |
| unsigned int Version; |
| int offset; |
| }; |
| |
| extern const struct function common_desktop_functions_possible[]; |
| extern const struct function gl_compatibility_functions_possible[]; |
| extern const struct function gl_core_functions_possible[]; |
| extern const struct function gles11_functions_possible[]; |
| extern const struct function gles2_functions_possible[]; |
| extern const struct function gles3_functions_possible[]; |
| extern const struct function gles31_functions_possible[]; |
| |
| class DispatchSanity_test : public ::testing::Test { |
| public: |
| virtual void SetUp(); |
| void SetUpCtx(gl_api api, unsigned int version); |
| |
| struct gl_config visual; |
| struct dd_function_table driver_functions; |
| struct gl_context share_list; |
| struct gl_context ctx; |
| _glapi_proc *nop_table; |
| }; |
| |
| void |
| DispatchSanity_test::SetUp() |
| { |
| memset(&visual, 0, sizeof(visual)); |
| memset(&driver_functions, 0, sizeof(driver_functions)); |
| memset(&share_list, 0, sizeof(share_list)); |
| memset(&ctx, 0, sizeof(ctx)); |
| |
| _mesa_init_driver_functions(&driver_functions); |
| |
| const unsigned size = _glapi_get_dispatch_table_size(); |
| nop_table = (_glapi_proc *) _mesa_new_nop_table(size); |
| } |
| |
| void |
| DispatchSanity_test::SetUpCtx(gl_api api, unsigned int version) |
| { |
| _mesa_initialize_context(&ctx, |
| api, |
| &visual, |
| NULL, // share_list |
| &driver_functions); |
| _vbo_CreateContext(&ctx, false); |
| |
| _mesa_override_extensions(&ctx); |
| ctx.Version = version; |
| |
| _mesa_initialize_dispatch_tables(&ctx); |
| _mesa_initialize_vbo_vtxfmt(&ctx); |
| } |
| |
| static const char * |
| offset_to_proc_name_safe(unsigned offset) |
| { |
| const char *name = _glapi_get_proc_name(offset); |
| return name ? name : "???"; |
| } |
| |
| /* Scan through the dispatch table and check that all the functions in |
| * _glapi_proc *table exist. |
| */ |
| static void |
| validate_functions(struct gl_context *ctx, const struct function *function_table, |
| const _glapi_proc *nop_table) |
| { |
| _glapi_proc *table = (_glapi_proc *) ctx->Exec; |
| |
| for (unsigned i = 0; function_table[i].name != NULL; i++) { |
| /* The context version is >= the GL version where the function was |
| * introduced. Therefore, the function cannot be set to the nop |
| * function. |
| */ |
| const bool cant_be_nop = ctx->Version >= function_table[i].Version; |
| |
| const int offset = (function_table[i].offset != -1) |
| ? function_table[i].offset |
| : _glapi_get_proc_offset(function_table[i].name); |
| |
| ASSERT_NE(-1, offset) |
| << "Function: " << function_table[i].name; |
| ASSERT_EQ(offset, |
| _glapi_get_proc_offset(function_table[i].name)) |
| << "Function: " << function_table[i].name; |
| if (cant_be_nop) { |
| EXPECT_NE(nop_table[offset], table[offset]) |
| << "Function: " << function_table[i].name |
| << " at offset " << offset; |
| } |
| |
| table[offset] = nop_table[offset]; |
| } |
| } |
| |
| /* Scan through the table and ensure that there is nothing except |
| * nop functions (as set by validate_functions(). |
| */ |
| static void |
| validate_nops(struct gl_context *ctx, const _glapi_proc *nop_table) |
| { |
| _glapi_proc *table = (_glapi_proc *) ctx->Exec; |
| |
| const unsigned size = _glapi_get_dispatch_table_size(); |
| for (unsigned i = 0; i < size; i++) { |
| EXPECT_EQ(nop_table[i], table[i]) |
| << "i = " << i << " (" << offset_to_proc_name_safe(i) << ")"; |
| } |
| } |
| |
| TEST_F(DispatchSanity_test, GL31_CORE) |
| { |
| SetUpCtx(API_OPENGL_CORE, 31); |
| validate_functions(&ctx, common_desktop_functions_possible, nop_table); |
| validate_functions(&ctx, gl_core_functions_possible, nop_table); |
| validate_nops(&ctx, nop_table); |
| } |
| |
| TEST_F(DispatchSanity_test, GL30) |
| { |
| SetUpCtx(API_OPENGL_COMPAT, 30); |
| validate_functions(&ctx, common_desktop_functions_possible, nop_table); |
| validate_functions(&ctx, gl_compatibility_functions_possible, nop_table); |
| validate_nops(&ctx, nop_table); |
| } |
| |
| TEST_F(DispatchSanity_test, GLES11) |
| { |
| SetUpCtx(API_OPENGLES, 11); |
| validate_functions(&ctx, gles11_functions_possible, nop_table); |
| validate_nops(&ctx, nop_table); |
| } |
| |
| TEST_F(DispatchSanity_test, GLES2) |
| { |
| SetUpCtx(API_OPENGLES2, 20); |
| validate_functions(&ctx, gles2_functions_possible, nop_table); |
| validate_nops(&ctx, nop_table); |
| } |
| |
| TEST_F(DispatchSanity_test, GLES3) |
| { |
| SetUpCtx(API_OPENGLES2, 30); |
| validate_functions(&ctx, gles2_functions_possible, nop_table); |
| validate_functions(&ctx, gles3_functions_possible, nop_table); |
| validate_nops(&ctx, nop_table); |
| } |
| |
| TEST_F(DispatchSanity_test, GLES31) |
| { |
| SetUpCtx(API_OPENGLES2, 31); |
| validate_functions(&ctx, gles2_functions_possible, nop_table); |
| validate_functions(&ctx, gles3_functions_possible, nop_table); |
| validate_functions(&ctx, gles31_functions_possible, nop_table); |
| validate_nops(&ctx, nop_table); |
| } |
| |
| const struct function common_desktop_functions_possible[] = { |
| { "glBindRenderbufferEXT", 10, -1 }, |
| { "glBindFramebufferEXT", 10, -1 }, |
| { "glCullFace", 10, -1 }, |
| { "glFrontFace", 10, -1 }, |
| { "glHint", 10, -1 }, |
| { "glLineWidth", 10, -1 }, |
| { "glPointSize", 10, -1 }, |
| { "glPolygonMode", 10, -1 }, |
| { "glScissor", 10, -1 }, |
| { "glTexParameterf", 10, -1 }, |
| { "glTexParameterfv", 10, -1 }, |
| { "glTexParameteri", 10, -1 }, |
| { "glTexParameteriv", 10, -1 }, |
| { "glTexImage1D", 10, _gloffset_TexImage1D }, |
| { "glTexImage2D", 10, _gloffset_TexImage2D }, |
| { "glDrawBuffer", 10, -1 }, |
| { "glClear", 10, -1 }, |
| { "glClearColor", 10, -1 }, |
| { "glClearStencil", 10, -1 }, |
| { "glClearDepth", 10, -1 }, |
| { "glStencilMask", 10, -1 }, |
| { "glColorMask", 10, -1 }, |
| { "glDepthMask", 10, -1 }, |
| { "glDisable", 10, -1 }, |
| { "glEnable", 10, -1 }, |
| { "glFinish", 10, -1 }, |
| { "glFlush", 10, -1 }, |
| { "glBlendFunc", 10, -1 }, |
| { "glLogicOp", 10, -1 }, |
| { "glStencilFunc", 10, -1 }, |
| { "glStencilOp", 10, -1 }, |
| { "glDepthFunc", 10, -1 }, |
| { "glPixelStoref", 10, -1 }, |
| { "glPixelStorei", 10, -1 }, |
| { "glReadBuffer", 10, -1 }, |
| { "glReadPixels", 10, -1 }, |
| { "glGetBooleanv", 10, -1 }, |
| { "glGetDoublev", 10, -1 }, |
| { "glGetError", 10, -1 }, |
| { "glGetFloatv", 10, -1 }, |
| { "glGetIntegerv", 10, -1 }, |
| { "glGetString", 10, -1 }, |
| { "glGetTexImage", 10, -1 }, |
| { "glGetTexParameterfv", 10, -1 }, |
| { "glGetTexParameteriv", 10, -1 }, |
| { "glGetTexLevelParameterfv", 10, -1 }, |
| { "glGetTexLevelParameteriv", 10, -1 }, |
| { "glIsEnabled", 10, -1 }, |
| { "glDepthRange", 10, -1 }, |
| { "glViewport", 10, -1 }, |
| |
| /* GL 1.1 */ |
| { "glDrawArrays", 11, -1 }, |
| { "glDrawElements", 11, -1 }, |
| { "glGetPointerv", 11, -1 }, |
| { "glPolygonOffset", 11, -1 }, |
| { "glCopyTexImage1D", 11, -1 }, |
| { "glCopyTexImage2D", 11, -1 }, |
| { "glCopyTexSubImage1D", 11, -1 }, |
| { "glCopyTexSubImage2D", 11, -1 }, |
| { "glTexSubImage1D", 11, -1 }, |
| { "glTexSubImage2D", 11, -1 }, |
| { "glBindTexture", 11, -1 }, |
| { "glDeleteTextures", 11, -1 }, |
| { "glGenTextures", 11, -1 }, |
| { "glIsTexture", 11, -1 }, |
| |
| /* GL 1.2 */ |
| { "glBlendColor", 12, -1 }, |
| { "glBlendEquation", 12, -1 }, |
| { "glDrawRangeElements", 12, -1 }, |
| { "glTexImage3D", 12, -1 }, |
| { "glTexSubImage3D", 12, -1 }, |
| { "glCopyTexSubImage3D", 12, -1 }, |
| |
| /* GL 1.3 */ |
| { "glActiveTexture", 13, -1 }, |
| { "glSampleCoverage", 13, -1 }, |
| { "glCompressedTexImage3D", 13, -1 }, |
| { "glCompressedTexImage2D", 13, -1 }, |
| { "glCompressedTexImage1D", 13, -1 }, |
| { "glCompressedTexSubImage3D", 13, -1 }, |
| { "glCompressedTexSubImage2D", 13, -1 }, |
| { "glCompressedTexSubImage1D", 13, -1 }, |
| { "glGetCompressedTexImage", 13, -1 }, |
| |
| /* GL 1.4 */ |
| { "glBlendFuncSeparate", 14, -1 }, |
| { "glMultiDrawArrays", 14, -1 }, |
| { "glMultiDrawElements", 14, -1 }, |
| { "glPointParameterf", 14, -1 }, |
| { "glPointParameterfv", 14, -1 }, |
| { "glPointParameteri", 14, -1 }, |
| { "glPointParameteriv", 14, -1 }, |
| |
| /* GL 1.5 */ |
| { "glGenQueries", 15, -1 }, |
| { "glDeleteQueries", 15, -1 }, |
| { "glIsQuery", 15, -1 }, |
| { "glBeginQuery", 15, -1 }, |
| { "glEndQuery", 15, -1 }, |
| { "glGetQueryiv", 15, -1 }, |
| { "glGetQueryObjectiv", 15, -1 }, |
| { "glGetQueryObjectuiv", 15, -1 }, |
| { "glBindBuffer", 15, -1 }, |
| { "glDeleteBuffers", 15, -1 }, |
| { "glGenBuffers", 15, -1 }, |
| { "glIsBuffer", 15, -1 }, |
| { "glBufferData", 15, -1 }, |
| { "glBufferSubData", 15, -1 }, |
| { "glGetBufferSubData", 15, -1 }, |
| { "glMapBuffer", 15, -1 }, |
| { "glUnmapBuffer", 15, -1 }, |
| { "glGetBufferParameteriv", 15, -1 }, |
| { "glGetBufferPointerv", 15, -1 }, |
| |
| /* GL 2.0 */ |
| { "glBlendEquationSeparate", 20, -1 }, |
| { "glDrawBuffers", 20, -1 }, |
| { "glStencilOpSeparate", 20, -1 }, |
| { "glStencilFuncSeparate", 20, -1 }, |
| { "glStencilMaskSeparate", 20, -1 }, |
| { "glAttachShader", 20, -1 }, |
| { "glBindAttribLocation", 20, -1 }, |
| { "glCompileShader", 20, -1 }, |
| { "glCreateProgram", 20, -1 }, |
| { "glCreateShader", 20, -1 }, |
| { "glDeleteProgram", 20, -1 }, |
| { "glDeleteShader", 20, -1 }, |
| { "glDetachShader", 20, -1 }, |
| { "glDisableVertexAttribArray", 20, -1 }, |
| { "glEnableVertexAttribArray", 20, -1 }, |
| { "glGetActiveAttrib", 20, -1 }, |
| { "glGetActiveUniform", 20, -1 }, |
| { "glGetAttachedShaders", 20, -1 }, |
| { "glGetAttribLocation", 20, -1 }, |
| { "glGetProgramiv", 20, -1 }, |
| { "glGetProgramInfoLog", 20, -1 }, |
| { "glGetShaderiv", 20, -1 }, |
| { "glGetShaderInfoLog", 20, -1 }, |
| { "glGetShaderSource", 20, -1 }, |
| { "glGetUniformLocation", 20, -1 }, |
| { "glGetUniformfv", 20, -1 }, |
| { "glGetUniformiv", 20, -1 }, |
| { "glGetVertexAttribdv", 20, -1 }, |
| { "glGetVertexAttribfv", 20, -1 }, |
| { "glGetVertexAttribiv", 20, -1 }, |
| { "glGetVertexAttribPointerv", 20, -1 }, |
| { "glIsProgram", 20, -1 }, |
| { "glIsShader", 20, -1 }, |
| { "glLinkProgram", 20, -1 }, |
| { "glShaderSource", 20, -1 }, |
| { "glUseProgram", 20, -1 }, |
| { "glUniform1f", 20, -1 }, |
| { "glUniform2f", 20, -1 }, |
| { "glUniform3f", 20, -1 }, |
| { "glUniform4f", 20, -1 }, |
| { "glUniform1i", 20, -1 }, |
| { "glUniform2i", 20, -1 }, |
| { "glUniform3i", 20, -1 }, |
| { "glUniform4i", 20, -1 }, |
| { "glUniform1fv", 20, -1 }, |
| { "glUniform2fv", 20, -1 }, |
| { "glUniform3fv", 20, -1 }, |
| { "glUniform4fv", 20, -1 }, |
| { "glUniform1iv", 20, -1 }, |
| { "glUniform2iv", 20, -1 }, |
| { "glUniform3iv", 20, -1 }, |
| { "glUniform4iv", 20, -1 }, |
| { "glUniformMatrix2fv", 20, -1 }, |
| { "glUniformMatrix3fv", 20, -1 }, |
| { "glUniformMatrix4fv", 20, -1 }, |
| { "glValidateProgram", 20, -1 }, |
| { "glVertexAttrib1d", 20, -1 }, |
| { "glVertexAttrib1dv", 20, -1 }, |
| { "glVertexAttrib1f", 20, -1 }, |
| { "glVertexAttrib1fv", 20, -1 }, |
| { "glVertexAttrib1s", 20, -1 }, |
| { "glVertexAttrib1sv", 20, -1 }, |
| { "glVertexAttrib2d", 20, -1 }, |
| { "glVertexAttrib2dv", 20, -1 }, |
| { "glVertexAttrib2f", 20, -1 }, |
| { "glVertexAttrib2fv", 20, -1 }, |
| { "glVertexAttrib2s", 20, -1 }, |
| { "glVertexAttrib2sv", 20, -1 }, |
| { "glVertexAttrib3d", 20, -1 }, |
| { "glVertexAttrib3dv", 20, -1 }, |
| { "glVertexAttrib3f", 20, -1 }, |
| { "glVertexAttrib3fv", 20, -1 }, |
| { "glVertexAttrib3s", 20, -1 }, |
| { "glVertexAttrib3sv", 20, -1 }, |
| { "glVertexAttrib4Nbv", 20, -1 }, |
| { "glVertexAttrib4Niv", 20, -1 }, |
| { "glVertexAttrib4Nsv", 20, -1 }, |
| { "glVertexAttrib4Nub", 20, -1 }, |
| { "glVertexAttrib4Nubv", 20, -1 }, |
| { "glVertexAttrib4Nuiv", 20, -1 }, |
| { "glVertexAttrib4Nusv", 20, -1 }, |
| { "glVertexAttrib4bv", 20, -1 }, |
| { "glVertexAttrib4d", 20, -1 }, |
| { "glVertexAttrib4dv", 20, -1 }, |
| { "glVertexAttrib4f", 20, -1 }, |
| { "glVertexAttrib4fv", 20, -1 }, |
| { "glVertexAttrib4iv", 20, -1 }, |
| { "glVertexAttrib4s", 20, -1 }, |
| { "glVertexAttrib4sv", 20, -1 }, |
| { "glVertexAttrib4ubv", 20, -1 }, |
| { "glVertexAttrib4uiv", 20, -1 }, |
| { "glVertexAttrib4usv", 20, -1 }, |
| { "glVertexAttribPointer", 20, -1 }, |
| |
| /* GL 2.1 */ |
| { "glUniformMatrix2x3fv", 21, -1 }, |
| { "glUniformMatrix3x2fv", 21, -1 }, |
| { "glUniformMatrix2x4fv", 21, -1 }, |
| { "glUniformMatrix4x2fv", 21, -1 }, |
| { "glUniformMatrix3x4fv", 21, -1 }, |
| { "glUniformMatrix4x3fv", 21, -1 }, |
| |
| /* GL 3.0 */ |
| { "glColorMaski", 30, -1 }, |
| { "glGetBooleani_v", 30, -1 }, |
| { "glGetIntegeri_v", 30, -1 }, |
| { "glEnablei", 30, -1 }, |
| { "glDisablei", 30, -1 }, |
| { "glIsEnabledi", 30, -1 }, |
| { "glBeginTransformFeedback", 30, -1 }, |
| { "glEndTransformFeedback", 30, -1 }, |
| { "glBindBufferRange", 30, -1 }, |
| { "glBindBufferBase", 30, -1 }, |
| { "glTransformFeedbackVaryings", 30, -1 }, |
| { "glGetTransformFeedbackVarying", 30, -1 }, |
| { "glClampColor", 30, -1 }, |
| { "glBeginConditionalRender", 30, -1 }, |
| { "glEndConditionalRender", 30, -1 }, |
| { "glVertexAttribIPointer", 30, -1 }, |
| { "glGetVertexAttribIiv", 30, -1 }, |
| { "glGetVertexAttribIuiv", 30, -1 }, |
| { "glVertexAttribI1i", 30, -1 }, |
| { "glVertexAttribI2i", 30, -1 }, |
| { "glVertexAttribI3i", 30, -1 }, |
| { "glVertexAttribI4i", 30, -1 }, |
| { "glVertexAttribI1ui", 30, -1 }, |
| { "glVertexAttribI2ui", 30, -1 }, |
| { "glVertexAttribI3ui", 30, -1 }, |
| { "glVertexAttribI4ui", 30, -1 }, |
| { "glVertexAttribI1iv", 30, -1 }, |
| { "glVertexAttribI2iv", 30, -1 }, |
| { "glVertexAttribI3iv", 30, -1 }, |
| { "glVertexAttribI4iv", 30, -1 }, |
| { "glVertexAttribI1uiv", 30, -1 }, |
| { "glVertexAttribI2uiv", 30, -1 }, |
| { "glVertexAttribI3uiv", 30, -1 }, |
| { "glVertexAttribI4uiv", 30, -1 }, |
| { "glVertexAttribI4bv", 30, -1 }, |
| { "glVertexAttribI4sv", 30, -1 }, |
| { "glVertexAttribI4ubv", 30, -1 }, |
| { "glVertexAttribI4usv", 30, -1 }, |
| { "glGetUniformuiv", 30, -1 }, |
| { "glBindFragDataLocation", 30, -1 }, |
| { "glGetFragDataLocation", 30, -1 }, |
| { "glUniform1ui", 30, -1 }, |
| { "glUniform2ui", 30, -1 }, |
| { "glUniform3ui", 30, -1 }, |
| { "glUniform4ui", 30, -1 }, |
| { "glUniform1uiv", 30, -1 }, |
| { "glUniform2uiv", 30, -1 }, |
| { "glUniform3uiv", 30, -1 }, |
| { "glUniform4uiv", 30, -1 }, |
| { "glTexParameterIiv", 30, -1 }, |
| { "glTexParameterIuiv", 30, -1 }, |
| { "glGetTexParameterIiv", 30, -1 }, |
| { "glGetTexParameterIuiv", 30, -1 }, |
| { "glClearBufferiv", 30, -1 }, |
| { "glClearBufferuiv", 30, -1 }, |
| { "glClearBufferfv", 30, -1 }, |
| { "glClearBufferfi", 30, -1 }, |
| { "glGetStringi", 30, -1 }, |
| |
| /* GL 3.1 */ |
| { "glDrawArraysInstanced", 31, -1 }, |
| { "glDrawElementsInstanced", 31, -1 }, |
| { "glPrimitiveRestartIndex", 31, -1 }, |
| { "glTexBuffer", 31, -1 }, |
| |
| /* GL_ARB_texture_buffer_range */ |
| { "glTexBufferRange", 43, -1 }, |
| |
| /* GL_ARB_shader_objects */ |
| { "glDeleteObjectARB", 31, -1 }, |
| { "glGetHandleARB", 31, -1 }, |
| { "glDetachObjectARB", 31, -1 }, |
| { "glCreateShaderObjectARB", 31, -1 }, |
| { "glCreateProgramObjectARB", 31, -1 }, |
| { "glAttachObjectARB", 31, -1 }, |
| { "glGetObjectParameterfvARB", 31, -1 }, |
| { "glGetObjectParameterivARB", 31, -1 }, |
| { "glGetInfoLogARB", 31, -1 }, |
| { "glGetAttachedObjectsARB", 31, -1 }, |
| |
| /* GL_ARB_get_program_binary */ |
| { "glGetProgramBinary", 30, -1 }, |
| { "glProgramBinary", 30, -1 }, |
| { "glProgramParameteri", 30, -1 }, |
| |
| /* GL_EXT_transform_feedback */ |
| { "glBindBufferOffsetEXT", 31, -1 }, |
| |
| /* GL_IBM_multimode_draw_arrays */ |
| { "glMultiModeDrawArraysIBM", 31, -1 }, |
| { "glMultiModeDrawElementsIBM", 31, -1 }, |
| |
| /* GL_EXT_depth_bounds_test */ |
| { "glDepthBoundsEXT", 31, -1 }, |
| |
| /* GL_apple_object_purgeable */ |
| { "glObjectPurgeableAPPLE", 31, -1 }, |
| { "glObjectUnpurgeableAPPLE", 31, -1 }, |
| { "glGetObjectParameterivAPPLE", 31, -1 }, |
| |
| /* GL_ARB_instanced_arrays */ |
| { "glVertexAttribDivisorARB", 31, -1 }, |
| { "glVertexArrayVertexAttribDivisorEXT", 31, -1 }, |
| |
| /* GL_NV_texture_barrier */ |
| { "glTextureBarrierNV", 31, -1 }, |
| |
| /* GL_EXT_texture_integer */ |
| { "glClearColorIiEXT", 31, -1 }, |
| { "glClearColorIuiEXT", 31, -1 }, |
| |
| /* GL_OES_EGL_image */ |
| { "glEGLImageTargetRenderbufferStorageOES", 31, -1 }, |
| { "glEGLImageTargetTexture2DOES", 31, -1 }, |
| |
| /* EXT_EGL_image_storage */ |
| { "glEGLImageTargetTexStorageEXT", 31, -1 }, |
| { "glEGLImageTargetTextureStorageEXT", 31, -1 }, |
| |
| /* GL_NV_copy_image */ |
| { "glCopyImageSubDataNV", 31, -1 }, |
| |
| /* GL 3.2 */ |
| { "glGetInteger64i_v", 32, -1 }, |
| { "glGetBufferParameteri64v", 32, -1 }, |
| { "glFramebufferTexture", 32, -1 }, |
| { "glProgramParameteri", 32, -1 }, |
| { "glFramebufferTextureLayer", 32, -1 }, |
| |
| /* GL 3.3 */ |
| { "glVertexAttribDivisor", 33, -1 }, |
| |
| /* GL 4.0 */ |
| { "glMinSampleShading", 40, -1 }, |
| { "glPatchParameteri", 40, -1 }, |
| { "glPatchParameterfv", 40, -1 }, |
| { "glBlendEquationi", 40, -1 }, |
| { "glBlendEquationSeparatei", 40, -1 }, |
| { "glBlendFunci", 40, -1 }, |
| { "glBlendFuncSeparatei", 40, -1 }, |
| |
| { "glGetSubroutineUniformLocation", 40, -1 }, |
| { "glGetSubroutineIndex", 40, -1 }, |
| { "glGetActiveSubroutineUniformiv", 40, -1 }, |
| { "glGetActiveSubroutineUniformName", 40, -1 }, |
| { "glGetActiveSubroutineName", 40, -1 }, |
| { "glUniformSubroutinesuiv", 40, -1 }, |
| { "glGetUniformSubroutineuiv", 40, -1 }, |
| { "glGetProgramStageiv", 40, -1 }, |
| |
| { "glUniform1d", 40, -1 }, |
| { "glUniform2d", 40, -1 }, |
| { "glUniform3d", 40, -1 }, |
| { "glUniform4d", 40, -1 }, |
| { "glUniform1dv", 40, -1 }, |
| { "glUniform2dv", 40, -1 }, |
| { "glUniform3dv", 40, -1 }, |
| { "glUniform4dv", 40, -1 }, |
| { "glUniformMatrix2dv", 40, -1 }, |
| { "glUniformMatrix3dv", 40, -1 }, |
| { "glUniformMatrix4dv", 40, -1 }, |
| { "glUniformMatrix2x3dv", 40, -1 }, |
| { "glUniformMatrix2x4dv", 40, -1 }, |
| { "glUniformMatrix3x2dv", 40, -1 }, |
| { "glUniformMatrix3x4dv", 40, -1 }, |
| { "glUniformMatrix4x2dv", 40, -1 }, |
| { "glUniformMatrix4x3dv", 40, -1 }, |
| { "glGetUniformdv", 43, -1 }, |
| |
| /* GL 4.1 */ |
| { "glVertexAttribL1d", 41, -1 }, |
| { "glVertexAttribL2d", 41, -1 }, |
| { "glVertexAttribL3d", 41, -1 }, |
| { "glVertexAttribL4d", 41, -1 }, |
| { "glVertexAttribL1dv", 41, -1 }, |
| { "glVertexAttribL2dv", 41, -1 }, |
| { "glVertexAttribL3dv", 41, -1 }, |
| { "glVertexAttribL4dv", 41, -1 }, |
| { "glVertexAttribLPointer", 41, -1 }, |
| { "glGetVertexAttribLdv", 41, -1 }, |
| { "glVertexArrayVertexAttribLOffsetEXT", 41, -1 }, |
| |
| /* GL 4.3 */ |
| { "glIsRenderbuffer", 43, -1 }, |
| { "glBindRenderbuffer", 43, -1 }, |
| { "glDeleteRenderbuffers", 43, -1 }, |
| { "glGenRenderbuffers", 43, -1 }, |
| { "glRenderbufferStorage", 43, -1 }, |
| { "glGetRenderbufferParameteriv", 43, -1 }, |
| { "glIsFramebuffer", 43, -1 }, |
| { "glBindFramebuffer", 43, -1 }, |
| { "glDeleteFramebuffers", 43, -1 }, |
| { "glGenFramebuffers", 43, -1 }, |
| { "glCheckFramebufferStatus", 43, -1 }, |
| { "glFramebufferTexture1D", 43, -1 }, |
| { "glFramebufferTexture2D", 43, -1 }, |
| { "glFramebufferTexture3D", 43, -1 }, |
| { "glFramebufferRenderbuffer", 43, -1 }, |
| { "glGetFramebufferAttachmentParameteriv", 43, -1 }, |
| { "glGenerateMipmap", 43, -1 }, |
| { "glBlitFramebuffer", 43, -1 }, |
| { "glRenderbufferStorageMultisample", 43, -1 }, |
| { "glFramebufferTextureLayer", 43, -1 }, |
| { "glMapBufferRange", 43, -1 }, |
| { "glFlushMappedBufferRange", 43, -1 }, |
| { "glBindVertexArray", 43, -1 }, |
| { "glDeleteVertexArrays", 43, -1 }, |
| { "glGenVertexArrays", 43, -1 }, |
| { "glIsVertexArray", 43, -1 }, |
| { "glGetUniformIndices", 43, -1 }, |
| { "glGetActiveUniformsiv", 43, -1 }, |
| { "glGetActiveUniformName", 43, -1 }, |
| { "glGetUniformBlockIndex", 43, -1 }, |
| { "glGetActiveUniformBlockiv", 43, -1 }, |
| { "glGetActiveUniformBlockName", 43, -1 }, |
| { "glUniformBlockBinding", 43, -1 }, |
| { "glCopyBufferSubData", 43, -1 }, |
| { "glDrawElementsBaseVertex", 43, -1 }, |
| { "glDrawRangeElementsBaseVertex", 43, -1 }, |
| { "glDrawElementsInstancedBaseVertex", 43, -1 }, |
| { "glMultiDrawElementsBaseVertex", 43, -1 }, |
| { "glProvokingVertex", 43, -1 }, |
| { "glFenceSync", 43, -1 }, |
| { "glIsSync", 43, -1 }, |
| { "glDeleteSync", 43, -1 }, |
| { "glClientWaitSync", 43, -1 }, |
| { "glWaitSync", 43, -1 }, |
| { "glGetInteger64v", 43, -1 }, |
| { "glGetSynciv", 43, -1 }, |
| { "glTexImage2DMultisample", 43, -1 }, |
| { "glTexImage3DMultisample", 43, -1 }, |
| { "glGetMultisamplefv", 43, -1 }, |
| { "glSampleMaski", 43, -1 }, |
| { "glBlendEquationiARB", 43, -1 }, |
| { "glBlendEquationSeparateiARB", 43, -1 }, |
| { "glBlendFunciARB", 43, -1 }, |
| { "glBlendFuncSeparateiARB", 43, -1 }, |
| { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml |
| { "glBindFragDataLocationIndexed", 43, -1 }, |
| { "glGetFragDataIndex", 43, -1 }, |
| { "glGenSamplers", 43, -1 }, |
| { "glDeleteSamplers", 43, -1 }, |
| { "glIsSampler", 43, -1 }, |
| { "glBindSampler", 43, -1 }, |
| { "glSamplerParameteri", 43, -1 }, |
| { "glSamplerParameteriv", 43, -1 }, |
| { "glSamplerParameterf", 43, -1 }, |
| { "glSamplerParameterfv", 43, -1 }, |
| { "glSamplerParameterIiv", 43, -1 }, |
| { "glSamplerParameterIuiv", 43, -1 }, |
| { "glGetSamplerParameteriv", 43, -1 }, |
| { "glGetSamplerParameterIiv", 43, -1 }, |
| { "glGetSamplerParameterfv", 43, -1 }, |
| { "glGetSamplerParameterIuiv", 43, -1 }, |
| { "glQueryCounter", 43, -1 }, |
| { "glGetQueryObjecti64v", 43, -1 }, |
| { "glGetQueryObjectui64v", 43, -1 }, |
| { "glVertexP2ui", 43, -1 }, |
| { "glVertexP2uiv", 43, -1 }, |
| { "glVertexP3ui", 43, -1 }, |
| { "glVertexP3uiv", 43, -1 }, |
| { "glVertexP4ui", 43, -1 }, |
| { "glVertexP4uiv", 43, -1 }, |
| { "glTexCoordP1ui", 43, -1 }, |
| { "glTexCoordP1uiv", 43, -1 }, |
| { "glTexCoordP2ui", 43, -1 }, |
| { "glTexCoordP2uiv", 43, -1 }, |
| { "glTexCoordP3ui", 43, -1 }, |
| { "glTexCoordP3uiv", 43, -1 }, |
| { "glTexCoordP4ui", 43, -1 }, |
| { "glTexCoordP4uiv", 43, -1 }, |
| { "glMultiTexCoordP1ui", 43, -1 }, |
| { "glMultiTexCoordP1uiv", 43, -1 }, |
| { "glMultiTexCoordP2ui", 43, -1 }, |
| { "glMultiTexCoordP2uiv", 43, -1 }, |
| { "glMultiTexCoordP3ui", 43, -1 }, |
| { "glMultiTexCoordP3uiv", 43, -1 }, |
| { "glMultiTexCoordP4ui", 43, -1 }, |
| { "glMultiTexCoordP4uiv", 43, -1 }, |
| { "glNormalP3ui", 43, -1 }, |
| { "glNormalP3uiv", 43, -1 }, |
| { "glColorP3ui", 43, -1 }, |
| { "glColorP3uiv", 43, -1 }, |
| { "glColorP4ui", 43, -1 }, |
| { "glColorP4uiv", 43, -1 }, |
| { "glSecondaryColorP3ui", 43, -1 }, |
| { "glSecondaryColorP3uiv", 43, -1 }, |
| { "glVertexAttribP1ui", 43, -1 }, |
| { "glVertexAttribP1uiv", 43, -1 }, |
| { "glVertexAttribP2ui", 43, -1 }, |
| { "glVertexAttribP2uiv", 43, -1 }, |
| { "glVertexAttribP3ui", 43, -1 }, |
| { "glVertexAttribP3uiv", 43, -1 }, |
| { "glVertexAttribP4ui", 43, -1 }, |
| { "glVertexAttribP4uiv", 43, -1 }, |
| { "glDrawArraysIndirect", 43, -1 }, |
| { "glDrawElementsIndirect", 43, -1 }, |
| { "glBindTransformFeedback", 43, -1 }, |
| { "glDeleteTransformFeedbacks", 43, -1 }, |
| { "glGenTransformFeedbacks", 43, -1 }, |
| { "glIsTransformFeedback", 43, -1 }, |
| { "glPauseTransformFeedback", 43, -1 }, |
| { "glResumeTransformFeedback", 43, -1 }, |
| { "glDrawTransformFeedback", 43, -1 }, |
| { "glDrawTransformFeedbackStream", 43, -1 }, |
| { "glBeginQueryIndexed", 43, -1 }, |
| { "glEndQueryIndexed", 43, -1 }, |
| { "glGetQueryIndexediv", 43, -1 }, |
| { "glReleaseShaderCompiler", 43, -1 }, |
| { "glShaderBinary", 43, -1 }, |
| { "glGetShaderPrecisionFormat", 43, -1 }, |
| { "glDepthRangef", 43, -1 }, |
| { "glClearDepthf", 43, -1 }, |
| { "glGetProgramBinary", 43, -1 }, |
| { "glProgramBinary", 43, -1 }, |
| { "glProgramParameteri", 43, -1 }, |
| { "glUseProgramStages", 43, -1 }, |
| { "glActiveShaderProgram", 43, -1 }, |
| { "glCreateShaderProgramv", 43, -1 }, |
| { "glBindProgramPipeline", 43, -1 }, |
| { "glDeleteProgramPipelines", 43, -1 }, |
| { "glGenProgramPipelines", 43, -1 }, |
| { "glIsProgramPipeline", 43, -1 }, |
| { "glGetProgramPipelineiv", 43, -1 }, |
| { "glProgramUniform1d", 43, -1 }, |
| { "glProgramUniform1dv", 43, -1 }, |
| { "glProgramUniform1i", 43, -1 }, |
| { "glProgramUniform1iv", 43, -1 }, |
| { "glProgramUniform1f", 43, -1 }, |
| { "glProgramUniform1fv", 43, -1 }, |
| { "glProgramUniform1ui", 43, -1 }, |
| { "glProgramUniform1uiv", 43, -1 }, |
| { "glProgramUniform2i", 43, -1 }, |
| { "glProgramUniform2iv", 43, -1 }, |
| { "glProgramUniform2f", 43, -1 }, |
| { "glProgramUniform2fv", 43, -1 }, |
| { "glProgramUniform2d", 40, -1 }, |
| { "glProgramUniform2dv", 40, -1 }, |
| { "glProgramUniform2ui", 43, -1 }, |
| { "glProgramUniform2uiv", 43, -1 }, |
| { "glProgramUniform3i", 43, -1 }, |
| { "glProgramUniform3iv", 43, -1 }, |
| { "glProgramUniform3f", 43, -1 }, |
| { "glProgramUniform3fv", 43, -1 }, |
| { "glProgramUniform3d", 40, -1 }, |
| { "glProgramUniform3dv", 40, -1 }, |
| { "glProgramUniform3ui", 43, -1 }, |
| { "glProgramUniform3uiv", 43, -1 }, |
| { "glProgramUniform4i", 43, -1 }, |
| { "glProgramUniform4iv", 43, -1 }, |
| { "glProgramUniform4d", 43, -1 }, |
| { "glProgramUniform4dv", 43, -1 }, |
| { "glProgramUniform4f", 43, -1 }, |
| { "glProgramUniform4fv", 43, -1 }, |
| { "glProgramUniform4ui", 43, -1 }, |
| { "glProgramUniform4uiv", 43, -1 }, |
| { "glProgramUniformMatrix2dv", 43, -1 }, |
| { "glProgramUniformMatrix2fv", 43, -1 }, |
| { "glProgramUniformMatrix3dv", 43, -1 }, |
| { "glProgramUniformMatrix3fv", 43, -1 }, |
| { "glProgramUniformMatrix4dv", 43, -1 }, |
| { "glProgramUniformMatrix4fv", 43, -1 }, |
| { "glProgramUniformMatrix2x3dv", 43, -1 }, |
| { "glProgramUniformMatrix2x3fv", 43, -1 }, |
| { "glProgramUniformMatrix3x2dv", 43, -1 }, |
| { "glProgramUniformMatrix3x2fv", 43, -1 }, |
| { "glProgramUniformMatrix2x4dv", 43, -1 }, |
| { "glProgramUniformMatrix2x4fv", 43, -1 }, |
| { "glProgramUniformMatrix4x2dv", 43, -1 }, |
| { "glProgramUniformMatrix4x2fv", 43, -1 }, |
| { "glProgramUniformMatrix3x4dv", 43, -1 }, |
| { "glProgramUniformMatrix3x4fv", 43, -1 }, |
| { "glProgramUniformMatrix4x3dv", 43, -1 }, |
| { "glProgramUniformMatrix4x3fv", 43, -1 }, |
| { "glValidateProgramPipeline", 43, -1 }, |
| { "glGetProgramPipelineInfoLog", 43, -1 }, |
| { "glGetFloati_v", 43, -1 }, |
| { "glGetDoublei_v", 43, -1 }, |
| // { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml |
| { "glGetGraphicsResetStatusARB", 43, -1 }, |
| { "glGetnMapdvARB", 43, -1 }, |
| { "glGetnMapfvARB", 43, -1 }, |
| { "glGetnMapivARB", 43, -1 }, |
| { "glGetnPixelMapfvARB", 43, -1 }, |
| { "glGetnPixelMapuivARB", 43, -1 }, |
| { "glGetnPixelMapusvARB", 43, -1 }, |
| { "glGetnPolygonStippleARB", 43, -1 }, |
| { "glGetnColorTableARB", 43, -1 }, |
| { "glGetnConvolutionFilterARB", 43, -1 }, |
| { "glGetnSeparableFilterARB", 43, -1 }, |
| { "glGetnHistogramARB", 43, -1 }, |
| { "glGetnMinmaxARB", 43, -1 }, |
| { "glGetnTexImageARB", 43, -1 }, |
| { "glReadnPixelsARB", 43, -1 }, |
| { "glGetnCompressedTexImageARB", 43, -1 }, |
| { "glGetnUniformfvARB", 43, -1 }, |
| { "glGetnUniformivARB", 43, -1 }, |
| { "glGetnUniformuivARB", 43, -1 }, |
| { "glGetnUniformdvARB", 43, -1 }, |
| { "glDrawArraysInstancedBaseInstance", 43, -1 }, |
| { "glDrawElementsInstancedBaseInstance", 43, -1 }, |
| { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 }, |
| { "glDrawTransformFeedbackInstanced", 43, -1 }, |
| { "glDrawTransformFeedbackStreamInstanced", 43, -1 }, |
| // { "glGetInternalformativ", 43, -1 }, // XXX: Add to xml |
| { "glGetActiveAtomicCounterBufferiv", 43, -1 }, |
| { "glBindImageTexture", 43, -1 }, |
| { "glMemoryBarrier", 43, -1 }, |
| { "glTexStorage1D", 43, -1 }, |
| { "glTexStorage2D", 43, -1 }, |
| { "glTexStorage3D", 43, -1 }, |
| { "glTextureStorage1DEXT", 43, -1 }, |
| { "glTextureStorage2DEXT", 43, -1 }, |
| { "glTextureStorage3DEXT", 43, -1 }, |
| { "glClearBufferData", 43, -1 }, |
| { "glClearBufferSubData", 43, -1 }, |
| { "glClearNamedBufferDataEXT", 43, -1 }, |
| { "glClearNamedBufferSubDataEXT", 43, -1 }, |
| { "glCopyImageSubData", 43, -1 }, |
| { "glTextureView", 43, -1 }, |
| { "glBindVertexBuffer", 43, -1 }, |
| { "glVertexAttribFormat", 43, -1 }, |
| { "glVertexAttribIFormat", 43, -1 }, |
| { "glVertexAttribLFormat", 43, -1 }, |
| { "glVertexAttribBinding", 43, -1 }, |
| { "glVertexBindingDivisor", 43, -1 }, |
| { "glVertexArrayBindVertexBufferEXT", 43, -1 }, |
| { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, |
| { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, |
| { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, |
| { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, |
| { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, |
| { "glFramebufferParameteri", 43, -1 }, |
| { "glGetFramebufferParameteriv", 43, -1 }, |
| { "glNamedFramebufferParameteriEXT", 43, -1 }, |
| { "glGetNamedFramebufferParameterivEXT", 43, -1 }, |
| // { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml |
| { "glInvalidateTexSubImage", 43, -1 }, |
| { "glInvalidateTexImage", 43, -1 }, |
| { "glInvalidateBufferSubData", 43, -1 }, |
| { "glInvalidateBufferData", 43, -1 }, |
| { "glInvalidateFramebuffer", 43, -1 }, |
| { "glInvalidateSubFramebuffer", 43, -1 }, |
| { "glMultiDrawArraysIndirect", 43, -1 }, |
| { "glMultiDrawElementsIndirect", 43, -1 }, |
| { "glGetProgramInterfaceiv", 43, -1 }, |
| { "glGetProgramResourceIndex", 43, -1 }, |
| { "glGetProgramResourceName", 43, -1 }, |
| { "glGetProgramResourceiv", 43, -1 }, |
| { "glGetProgramResourceLocation", 43, -1 }, |
| { "glGetProgramResourceLocationIndex", 43, -1 }, |
| { "glShaderStorageBlockBinding", 43, -1 }, |
| { "glTextureBufferRangeEXT", 43, -1 }, |
| { "glTexStorage2DMultisample", 43, -1 }, |
| { "glTexStorage3DMultisample", 43, -1 }, |
| { "glTextureStorage2DMultisampleEXT", 43, -1 }, |
| { "glTextureStorage3DMultisampleEXT", 43, -1 }, |
| |
| { "glViewportArrayv", 43, -1 }, |
| { "glViewportIndexedf", 43, -1 }, |
| { "glViewportIndexedfv", 43, -1 }, |
| { "glScissorArrayv", 43, -1 }, |
| { "glScissorIndexed", 43, -1 }, |
| { "glScissorIndexedv", 43, -1 }, |
| { "glDepthRangeArrayv", 43, -1 }, |
| { "glDepthRangeIndexed", 43, -1 }, |
| |
| /* GL 4.4 */ |
| /* GL_NV_alpha_to_coverage_dither_control */ |
| { "glAlphaToCoverageDitherControlNV", 44, -1 }, |
| |
| /* GL 4.5 */ |
| /* aliased versions checked above */ |
| //{ "glGetGraphicsResetStatus", 45, -1 }, |
| //{ "glReadnPixels", 45, -1 }, |
| //{ "glGetnUniformfv", 45, -1 }, |
| //{ "glGetnUniformiv", 45, -1 }, |
| //{ "glGetnUniformuiv", 45, -1 }, |
| { "glMemoryBarrierByRegion", 45, -1 }, |
| |
| /* GL_ARB_direct_state_access */ |
| { "glCreateTransformFeedbacks", 45, -1 }, |
| { "glTransformFeedbackBufferBase", 45, -1 }, |
| { "glTransformFeedbackBufferRange", 45, -1 }, |
| { "glGetTransformFeedbackiv", 45, -1 }, |
| { "glGetTransformFeedbacki_v", 45, -1 }, |
| { "glGetTransformFeedbacki64_v", 45, -1 }, |
| { "glCreateBuffers", 45, -1 }, |
| { "glNamedBufferStorage", 45, -1 }, |
| { "glNamedBufferData", 45, -1 }, |
| { "glNamedBufferSubData", 45, -1 }, |
| { "glCopyNamedBufferSubData", 45, -1 }, |
| { "glClearNamedBufferData", 45, -1 }, |
| { "glClearNamedBufferSubData", 45, -1 }, |
| { "glMapNamedBuffer", 45, -1 }, |
| { "glMapNamedBufferRange", 45, -1 }, |
| { "glFlushMappedNamedBufferRange", 45, -1 }, |
| { "glGetNamedBufferParameteriv", 45, -1 }, |
| { "glGetNamedBufferParameteri64v", 45, -1 }, |
| { "glGetNamedBufferPointerv", 45, -1 }, |
| { "glGetNamedBufferSubData", 45, -1 }, |
| { "glCreateFramebuffers", 45, -1 }, |
| { "glNamedFramebufferRenderbuffer", 45, -1 }, |
| { "glNamedFramebufferParameteri", 45, -1 }, |
| { "glNamedFramebufferTexture", 45, -1 }, |
| { "glNamedFramebufferTextureLayer", 45, -1 }, |
| { "glNamedFramebufferDrawBuffer", 45, -1 }, |
| { "glNamedFramebufferDrawBuffers", 45, -1 }, |
| { "glNamedFramebufferReadBuffer", 45, -1 }, |
| { "glInvalidateNamedFramebufferSubData", 45, -1 }, |
| { "glInvalidateNamedFramebufferData", 45, -1 }, |
| { "glClearNamedFramebufferiv", 45, -1 }, |
| { "glClearNamedFramebufferuiv", 45, -1 }, |
| { "glClearNamedFramebufferfv", 45, -1 }, |
| { "glClearNamedFramebufferfi", 45, -1 }, |
| { "glBlitNamedFramebuffer", 45, -1 }, |
| { "glCheckNamedFramebufferStatus", 45, -1 }, |
| { "glGetNamedFramebufferParameteriv", 45, -1 }, |
| { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 }, |
| { "glCreateRenderbuffers", 45, -1 }, |
| { "glNamedRenderbufferStorage", 45, -1 }, |
| { "glNamedRenderbufferStorageMultisample", 45, -1 }, |
| { "glGetNamedRenderbufferParameteriv", 45, -1 }, |
| { "glCreateTextures", 45, -1 }, |
| { "glTextureStorage1D", 45, -1 }, |
| { "glTextureStorage2D", 45, -1 }, |
| { "glTextureStorage3D", 45, -1 }, |
| { "glTextureSubImage1D", 45, -1 }, |
| { "glTextureSubImage2D", 45, -1 }, |
| { "glTextureSubImage3D", 45, -1 }, |
| { "glBindTextureUnit", 45, -1 }, |
| { "glTextureParameterf", 45, -1 }, |
| { "glTextureParameterfv", 45, -1 }, |
| { "glTextureParameteri", 45, -1 }, |
| { "glTextureParameterIiv", 45, -1 }, |
| { "glTextureParameterIuiv", 45, -1 }, |
| { "glTextureParameteriv", 45, -1 }, |
| { "glGetTextureLevelParameterfv", 45, -1 }, |
| { "glGetTextureLevelParameteriv", 45, -1 }, |
| { "glGetTextureParameterfv", 45, -1 }, |
| { "glGetTextureParameterIiv", 45, -1 }, |
| { "glGetTextureParameterIuiv", 45, -1 }, |
| { "glGetTextureParameteriv", 45, -1 }, |
| { "glCopyTextureSubImage1D", 45, -1 }, |
| { "glCopyTextureSubImage2D", 45, -1 }, |
| { "glCopyTextureSubImage3D", 45, -1 }, |
| { "glGetTextureImage", 45, -1 }, |
| { "glGetCompressedTextureImage", 45, -1 }, |
| { "glCompressedTextureSubImage1D", 45, -1 }, |
| { "glCompressedTextureSubImage2D", 45, -1 }, |
| { "glCompressedTextureSubImage3D", 45, -1 }, |
| { "glGenerateTextureMipmap", 45, -1 }, |
| { "glTextureStorage2DMultisample", 45, -1 }, |
| { "glTextureStorage3DMultisample", 45, -1 }, |
| { "glTextureBuffer", 45, -1 }, |
| { "glTextureBufferRange", 45, -1 }, |
| { "glCreateVertexArrays", 45, -1 }, |
| { "glDisableVertexArrayAttrib", 45, -1 }, |
| { "glEnableVertexArrayAttrib", 45, -1 }, |
| { "glVertexArrayElementBuffer", 45, -1 }, |
| { "glVertexArrayVertexBuffer", 45, -1 }, |
| { "glVertexArrayVertexBuffers", 45, -1 }, |
| { "glVertexArrayAttribFormat", 45, -1 }, |
| { "glVertexArrayAttribIFormat", 45, -1 }, |
| { "glVertexArrayAttribLFormat", 45, -1 }, |
| { "glVertexArrayAttribBinding", 45, -1 }, |
| { "glVertexArrayBindingDivisor", 45, -1 }, |
| { "glGetVertexArrayiv", 45, -1 }, |
| { "glGetVertexArrayIndexediv", 45, -1 }, |
| { "glGetVertexArrayIndexed64iv", 45, -1 }, |
| { "glCreateSamplers", 45, -1 }, |
| { "glCreateProgramPipelines", 45, -1 }, |
| { "glCreateQueries", 45, -1 }, |
| { "glGetQueryBufferObjectiv", 45, -1 }, |
| { "glGetQueryBufferObjectuiv", 45, -1 }, |
| { "glGetQueryBufferObjecti64v", 45, -1 }, |
| { "glGetQueryBufferObjectui64v", 45, -1 }, |
| |
| /* GL_EXT_direct_state_access - GL 1.0 */ |
| { "glMatrixLoadfEXT", 10, -1 }, |
| { "glMatrixLoaddEXT", 10, -1 }, |
| { "glMatrixMultfEXT", 10, -1 }, |
| { "glMatrixMultdEXT", 10, -1 }, |
| { "glMatrixLoadIdentityEXT", 10, -1 }, |
| { "glMatrixRotatefEXT", 10, -1 }, |
| { "glMatrixRotatedEXT", 10, -1 }, |
| { "glMatrixScalefEXT", 10, -1 }, |
| { "glMatrixScaledEXT", 10, -1 }, |
| { "glMatrixTranslatefEXT", 10, -1 }, |
| { "glMatrixTranslatedEXT", 10, -1 }, |
| { "glMatrixOrthoEXT", 10, -1 }, |
| { "glMatrixFrustumEXT", 10, -1 }, |
| { "glMatrixPushEXT", 10, -1 }, |
| { "glMatrixPopEXT", 10, -1 }, |
| /* GL_EXT_direct_state_access - GL 1.1 */ |
| { "glClientAttribDefaultEXT", 11, -1 }, |
| { "glPushClientAttribDefaultEXT", 11, -1 }, |
| { "glTextureParameteriEXT", 11, -1 }, |
| { "glTextureParameterivEXT", 11, -1 }, |
| { "glTextureParameterfEXT", 11, -1 }, |
| { "glTextureParameterfvEXT", 11, -1 }, |
| { "glTextureImage1DEXT", 11, -1 }, |
| { "glTextureImage2DEXT", 11, -1 }, |
| { "glTextureSubImage1DEXT", 11, -1 }, |
| { "glTextureSubImage2DEXT", 11, -1 }, |
| { "glCopyTextureImage1DEXT", 11, -1 }, |
| { "glCopyTextureImage2DEXT", 11, -1 }, |
| { "glCopyTextureSubImage1DEXT", 11, -1 }, |
| { "glCopyTextureSubImage2DEXT", 11, -1 }, |
| { "glGetTextureImageEXT", 11, -1 }, |
| { "glGetTextureParameterfvEXT", 11, -1 }, |
| { "glGetTextureParameterivEXT", 11, -1 }, |
| { "glGetTextureLevelParameterfvEXT", 11, -1 }, |
| { "glGetTextureLevelParameterivEXT", 11, -1 }, |
| /* GL_EXT_direct_state_access - GL 1.2 */ |
| { "glTextureImage3DEXT", 12, -1 }, |
| { "glTextureSubImage3DEXT", 12, -1 }, |
| { "glCopyTextureSubImage3DEXT", 12, -1 }, |
| /* GL_EXT_direct_state_access - GL 1.2.1 */ |
| { "glBindMultiTextureEXT", 12, -1 }, |
| { "glMultiTexCoordPointerEXT", 12, -1 }, |
| { "glMultiTexEnvfEXT", 12, -1 }, |
| { "glMultiTexEnvfvEXT", 12, -1 }, |
| { "glMultiTexEnviEXT", 12, -1 }, |
| { "glMultiTexEnvivEXT", 12, -1 }, |
| { "glMultiTexGendEXT", 12, -1 }, |
| { "glMultiTexGendvEXT", 12, -1 }, |
| { "glMultiTexGenfEXT", 12, -1 }, |
| { "glMultiTexGenfvEXT", 12, -1 }, |
| { "glMultiTexGeniEXT", 12, -1 }, |
| { "glMultiTexGenivEXT", 12, -1 }, |
| { "glGetMultiTexEnvfvEXT", 12, -1 }, |
| { "glGetMultiTexEnvivEXT", 12, -1 }, |
| { "glGetMultiTexGendvEXT", 12, -1 }, |
| { "glGetMultiTexGenfvEXT", 12, -1 }, |
| { "glGetMultiTexGenivEXT", 12, -1 }, |
| { "glMultiTexParameterfEXT", 12, -1 }, |
| { "glMultiTexParameterfvEXT", 12, -1 }, |
| { "glMultiTexParameteriEXT", 12, -1 }, |
| { "glMultiTexParameterivEXT", 12, -1 }, |
| { "glMultiTexImage1DEXT", 12, -1 }, |
| { "glMultiTexImage2DEXT", 12, -1 }, |
| { "glMultiTexSubImage1DEXT", 12, -1 }, |
| { "glMultiTexSubImage2DEXT", 12, -1 }, |
| { "glCopyMultiTexImage1DEXT", 12, -1 }, |
| { "glCopyMultiTexImage2DEXT", 12, -1 }, |
| { "glCopyMultiTexSubImage1DEXT", 12, -1 }, |
| { "glCopyMultiTexSubImage2DEXT", 12, -1 }, |
| { "glGetMultiTexImageEXT", 12, -1 }, |
| { "glGetMultiTexParameterfvEXT", 12, -1 }, |
| { "glGetMultiTexParameterivEXT", 12, -1 }, |
| { "glGetMultiTexLevelParameterfvEXT", 12, -1 }, |
| { "glGetMultiTexLevelParameterivEXT", 12, -1 }, |
| { "glMultiTexImage3DEXT", 12, -1 }, |
| { "glMultiTexSubImage3DEXT", 12, -1 }, |
| { "glCopyMultiTexSubImage3DEXT", 12, -1 }, |
| { "glEnableClientStateIndexedEXT", 12, -1 }, |
| { "glDisableClientStateIndexedEXT", 12, -1 }, |
| { "glGetPointerIndexedvEXT", 12, -1 }, |
| /* GL_EXT_direct_state_access - ARB_vertex_program */ |
| { "glNamedProgramStringEXT", 10, -1 }, |
| { "glNamedProgramLocalParameter4dEXT", 10, -1 }, |
| { "glNamedProgramLocalParameter4dvEXT", 10, -1 }, |
| { "glNamedProgramLocalParameter4fEXT", 10, -1 }, |
| { "glNamedProgramLocalParameter4fvEXT", 10, -1 }, |
| { "glGetNamedProgramLocalParameterdvEXT", 10, -1 }, |
| { "glGetNamedProgramLocalParameterfvEXT", 10, -1 }, |
| { "glGetNamedProgramivEXT", 10, -1 }, |
| { "glGetNamedProgramStringEXT", 10, -1 }, |
| /* GL_EXT_direct_state_access - GL 1.3 */ |
| { "glCompressedTextureImage1DEXT", 13, -1 }, |
| { "glCompressedTextureImage2DEXT", 13, -1 }, |
| { "glCompressedTextureImage3DEXT", 13, -1 }, |
| { "glCompressedTextureSubImage1DEXT", 13, -1 }, |
| { "glCompressedTextureSubImage2DEXT", 13, -1 }, |
| { "glCompressedTextureSubImage3DEXT", 13, -1 }, |
| { "glGetCompressedTextureImageEXT", 13, -1 }, |
| { "glCompressedMultiTexImage1DEXT", 13, -1 }, |
| { "glCompressedMultiTexImage2DEXT", 13, -1 }, |
| { "glCompressedMultiTexImage3DEXT", 13, -1 }, |
| { "glCompressedMultiTexSubImage1DEXT", 13, -1 }, |
| { "glCompressedMultiTexSubImage2DEXT", 13, -1 }, |
| { "glCompressedMultiTexSubImage3DEXT", 13, -1 }, |
| { "glGetCompressedMultiTexImageEXT", 13, -1 }, |
| { "glMatrixLoadTransposefEXT", 13, -1 }, |
| { "glMatrixLoadTransposedEXT", 13, -1 }, |
| { "glMatrixMultTransposefEXT", 13, -1 }, |
| { "glMatrixMultTransposedEXT", 13, -1 }, |
| /* GL_EXT_direct_state_access - GL 1.5 */ |
| { "glNamedBufferDataEXT", 15, -1 }, |
| { "glNamedBufferSubDataEXT", 15, -1 }, |
| { "glMapNamedBufferEXT", 15, -1 }, |
| { "glUnmapNamedBufferEXT", 15, -1 }, |
| { "glGetNamedBufferParameterivEXT", 15, -1 }, |
| { "glGetNamedBufferPointervEXT", 15, -1 }, |
| { "glGetNamedBufferSubDataEXT", 15, -1 }, |
| /* GL_EXT_direct_state_access - GL 2.0 */ |
| /* Added glProgramUniform*EXT functions are aliases */ |
| /* GL_EXT_direct_state_access - GL 2.1 */ |
| /* Added glProgramUniformMAtrix*EXT functions are aliases */ |
| /* GL_EXT_direct_state_access - EXT_texture_buffer_object */ |
| { "glTextureBufferEXT", 10, -1 }, |
| { "glMultiTexBufferEXT", 10, -1 }, |
| /* GL_EXT_direct_state_access - EXT_texture_integer */ |
| { "glTextureParameterIivEXT", 10, -1 }, |
| { "glTextureParameterIuivEXT", 10, -1 }, |
| { "glGetTextureParameterIivEXT", 10, -1 }, |
| { "glGetTextureParameterIuivEXT", 10, -1 }, |
| { "glMultiTexParameterIivEXT", 10, -1 }, |
| { "glMultiTexParameterIuivEXT", 10, -1 }, |
| { "glGetMultiTexParameterIivEXT", 10, -1 }, |
| { "glGetMultiTexParameterIuivEXT", 10, -1 }, |
| /* GL_EXT_direct_state_access - EXT_gpu_shader4 */ |
| /* Added glProgramUniform*u*EXT functions are aliases */ |
| /* GL_EXT_direct_state_access - EXT_gpu_program_parameters */ |
| { "glNamedProgramLocalParameters4fvEXT", 10, -1 }, |
| /* GL_EXT_direct_state_access - GL 3.0 */ |
| { "glNamedRenderbufferStorageEXT", 30, -1 }, |
| { "glGetNamedRenderbufferParameterivEXT", 30, -1 }, |
| { "glNamedRenderbufferStorageMultisampleEXT", 30, -1 }, |
| { "glCheckNamedFramebufferStatusEXT", 30, -1 }, |
| { "glNamedFramebufferTexture1DEXT", 30, -1 }, |
| { "glNamedFramebufferTexture2DEXT", 30, -1 }, |
| { "glNamedFramebufferTexture3DEXT", 30, -1 }, |
| { "glNamedFramebufferRenderbufferEXT", 30, -1 }, |
| { "glGetNamedFramebufferAttachmentParameterivEXT", 30, -1 }, |
| { "glGenerateTextureMipmapEXT", 30, -1 }, |
| { "glGenerateMultiTexMipmapEXT", 30, -1 }, |
| { "glFramebufferDrawBufferEXT", 30, -1 }, |
| { "glFramebufferDrawBuffersEXT", 30, -1 }, |
| { "glFramebufferReadBufferEXT", 30, -1 }, |
| { "glGetFramebufferParameterivEXT", 30, -1 }, |
| { "glNamedCopyBufferSubDataEXT", 30, -1 }, |
| { "glVertexArrayVertexOffsetEXT", 30, -1 }, |
| { "glVertexArrayColorOffsetEXT", 30, -1 }, |
| { "glVertexArrayEdgeFlagOffsetEXT", 30, -1 }, |
| { "glVertexArrayIndexOffsetEXT", 30, -1 }, |
| { "glVertexArrayNormalOffsetEXT", 30, -1 }, |
| { "glVertexArrayTexCoordOffsetEXT", 30, -1 }, |
| { "glVertexArrayMultiTexCoordOffsetEXT", 30, -1 }, |
| { "glVertexArrayFogCoordOffsetEXT", 30, -1 }, |
| { "glVertexArraySecondaryColorOffsetEXT", 30, -1 }, |
| { "glVertexArrayVertexAttribOffsetEXT", 30, -1 }, |
| { "glVertexArrayVertexAttribIOffsetEXT", 30, -1 }, |
| { "glEnableVertexArrayEXT", 30, -1 }, |
| { "glDisableVertexArrayEXT", 30, -1 }, |
| { "glEnableVertexArrayAttribEXT", 30, -1 }, |
| { "glDisableVertexArrayAttribEXT", 30, -1 }, |
| { "glGetVertexArrayIntegervEXT", 30, -1 }, |
| { "glGetVertexArrayPointervEXT", 30, -1 }, |
| { "glGetVertexArrayIntegeri_vEXT", 30, -1 }, |
| { "glGetVertexArrayPointeri_vEXT", 30, -1 }, |
| { "glMapNamedBufferRangeEXT", 30, -1 }, |
| { "glFlushMappedNamedBufferRangeEXT", 30, -1 }, |
| |
| /* GL_ARB_internalformat_query */ |
| { "glGetInternalformativ", 30, -1 }, |
| |
| /* GL_ARB_internalformat_query */ |
| { "glGetInternalformati64v", 30, -1 }, |
| |
| /* GL_ARB_multi_bind */ |
| { "glBindBuffersBase", 44, -1 }, |
| { "glBindBuffersRange", 44, -1 }, |
| { "glBindTextures", 44, -1 }, |
| { "glBindSamplers", 44, -1 }, |
| { "glBindImageTextures", 44, -1 }, |
| { "glBindVertexBuffers", 44, -1 }, |
| |
| /* GL_ARB_shading_language_include */ |
| { "glNamedStringARB", 20, -1 }, |
| { "glDeleteNamedStringARB", 20, -1 }, |
| { "glCompileShaderIncludeARB", 20, -1 }, |
| { "glIsNamedStringARB", 20, -1 }, |
| { "glGetNamedStringARB", 20, -1 }, |
| { "glGetNamedStringivARB", 20, -1 }, |
| |
| /* GL_KHR_debug/GL_ARB_debug_output */ |
| { "glPushDebugGroup", 11, -1 }, |
| { "glPopDebugGroup", 11, -1 }, |
| { "glDebugMessageCallback", 11, -1 }, |
| { "glDebugMessageControl", 11, -1 }, |
| { "glDebugMessageInsert", 11, -1 }, |
| { "glGetDebugMessageLog", 11, -1 }, |
| { "glGetObjectLabel", 11, -1 }, |
| { "glGetObjectPtrLabel", 11, -1 }, |
| { "glObjectLabel", 11, -1 }, |
| { "glObjectPtrLabel", 11, -1 }, |
| /* aliased versions checked above */ |
| //{ "glDebugMessageControlARB", 11, -1 }, |
| //{ "glDebugMessageInsertARB", 11, -1 }, |
| //{ "glDebugMessageCallbackARB", 11, -1 }, |
| //{ "glGetDebugMessageLogARB", 11, -1 }, |
| |
| /* GL_AMD_performance_monitor */ |
| { "glGetPerfMonitorGroupsAMD", 11, -1 }, |
| { "glGetPerfMonitorCountersAMD", 11, -1 }, |
| { "glGetPerfMonitorGroupStringAMD", 11, -1 }, |
| { "glGetPerfMonitorCounterStringAMD", 11, -1 }, |
| { "glGetPerfMonitorCounterInfoAMD", 11, -1 }, |
| { "glGenPerfMonitorsAMD", 11, -1 }, |
| { "glDeletePerfMonitorsAMD", 11, -1 }, |
| { "glSelectPerfMonitorCountersAMD", 11, -1 }, |
| { "glBeginPerfMonitorAMD", 11, -1 }, |
| { "glEndPerfMonitorAMD", 11, -1 }, |
| { "glGetPerfMonitorCounterDataAMD", 11, -1 }, |
| |
| /* GL_INTEL_performance_query */ |
| { "glGetFirstPerfQueryIdINTEL", 30, -1 }, |
| { "glGetNextPerfQueryIdINTEL", 30, -1 }, |
| { "glGetPerfQueryIdByNameINTEL", 30, -1 }, |
| { "glGetPerfQueryInfoINTEL", 30, -1 }, |
| { "glGetPerfCounterInfoINTEL", 30, -1 }, |
| { "glCreatePerfQueryINTEL", 30, -1 }, |
| { "glDeletePerfQueryINTEL", 30, -1 }, |
| { "glBeginPerfQueryINTEL", 30, -1 }, |
| { "glEndPerfQueryINTEL", 30, -1 }, |
| { "glGetPerfQueryDataINTEL", 30, -1 }, |
| |
| /* GL_NV_vdpau_interop */ |
| { "glVDPAUInitNV", 11, -1 }, |
| { "glVDPAUFiniNV", 11, -1 }, |
| { "glVDPAURegisterVideoSurfaceNV", 11, -1 }, |
| { "glVDPAURegisterOutputSurfaceNV", 11, -1 }, |
| { "glVDPAUIsSurfaceNV", 11, -1 }, |
| { "glVDPAUUnregisterSurfaceNV", 11, -1 }, |
| { "glVDPAUGetSurfaceivNV", 11, -1 }, |
| { "glVDPAUSurfaceAccessNV", 11, -1 }, |
| { "glVDPAUMapSurfacesNV", 11, -1 }, |
| { "glVDPAUUnmapSurfacesNV", 11, -1 }, |
| |
| /* GL_ARB_buffer_storage */ |
| { "glBufferStorage", 43, -1 }, |
| { "glNamedBufferStorageEXT", 43, -1 }, |
| |
| /* GL_ARB_clear_texture */ |
| { "glClearTexImage", 13, -1 }, |
| { "glClearTexSubImage", 13, -1 }, |
| |
| /* GL_ARB_clip_control */ |
| { "glClipControl", 45, -1 }, |
| |
| /* GL_ARB_compute_shader */ |
| { "glDispatchCompute", 43, -1 }, |
| { "glDispatchComputeIndirect", 43, -1 }, |
| |
| /* GL_ARB_compute_variable_group_size */ |
| { "glDispatchComputeGroupSizeARB", 43, -1 }, |
| |
| /* GL_EXT_polygon_offset_clamp */ |
| { "glPolygonOffsetClampEXT", 11, -1 }, |
| |
| /* GL_ARB_get_texture_sub_image */ |
| { "glGetTextureSubImage", 20, -1 }, |
| { "glGetCompressedTextureSubImage", 20, -1 }, |
| |
| /* GL_GREMEDY_string_marker */ |
| { "glStringMarkerGREMEDY", 15, -1 }, |
| |
| /* GL_EXT_window_rectangles */ |
| { "glWindowRectanglesEXT", 30, -1 }, |
| |
| /* GL_KHR_blend_equation_advanced */ |
| { "glBlendBarrierKHR", 20, -1 }, |
| |
| /* GL_ARB_sparse_buffer */ |
| { "glBufferPageCommitmentARB", 43, -1 }, |
| { "glNamedBufferPageCommitmentARB", 43, -1 }, |
| { "glNamedBufferPageCommitmentEXT", 43, -1 }, |
| |
| /* GL_ARB_bindless_texture */ |
| { "glGetTextureHandleARB", 40, -1 }, |
| { "glGetTextureSamplerHandleARB", 40, -1 }, |
| { "glMakeTextureHandleResidentARB", 40, -1 }, |
| { "glMakeTextureHandleNonResidentARB", 40, -1 }, |
| { "glIsTextureHandleResidentARB", 40, -1 }, |
| { "glGetImageHandleARB", 40, -1 }, |
| { "glMakeImageHandleResidentARB", 40, -1 }, |
| { "glMakeImageHandleNonResidentARB", 40, -1 }, |
| { "glIsImageHandleResidentARB", 40, -1 }, |
| { "glUniformHandleui64ARB", 40, -1 }, |
| { "glUniformHandleui64vARB", 40, -1 }, |
| { "glProgramUniformHandleui64ARB", 40, -1 }, |
| { "glProgramUniformHandleui64vARB", 40, -1 }, |
| { "glVertexAttribL1ui64ARB", 40, -1 }, |
| { "glVertexAttribL1ui64vARB", 40, -1 }, |
| { "glGetVertexAttribLui64vARB", 40, -1 }, |
| |
| /* GL_EXT_external_objects */ |
| { "glGetUnsignedBytevEXT", 45, -1 }, |
| { "glGetUnsignedBytei_vEXT", 45, -1 }, |
| { "glDeleteMemoryObjectsEXT", 45, -1 }, |
| { "glIsMemoryObjectEXT", 45, -1 }, |
| { "glCreateMemoryObjectsEXT", 45, -1 }, |
| { "glMemoryObjectParameterivEXT", 45, -1 }, |
| { "glGetMemoryObjectParameterivEXT", 45, -1 }, |
| { "glTexStorageMem2DEXT", 45, -1 }, |
| { "glTexStorageMem2DMultisampleEXT", 45, -1 }, |
| { "glTexStorageMem3DEXT", 45, -1 }, |
| { "glTexStorageMem3DMultisampleEXT", 45, -1 }, |
| { "glBufferStorageMemEXT", 45, -1 }, |
| { "glTextureStorageMem2DEXT", 45, -1 }, |
| { "glTextureStorageMem2DMultisampleEXT", 45, -1 }, |
| { "glTextureStorageMem3DEXT", 45, -1 }, |
| { "glTextureStorageMem3DMultisampleEXT", 45, -1 }, |
| { "glNamedBufferStorageMemEXT", 45, -1 }, |
| { "glTexStorageMem1DEXT", 45, -1 }, |
| { "glTextureStorageMem1DEXT", 45, -1 }, |
| { "glGenSemaphoresEXT", 45, -1 }, |
| { "glDeleteSemaphoresEXT", 45, -1 }, |
| { "glIsSemaphoreEXT", 45, -1 }, |
| { "glSemaphoreParameterui64vEXT", 45, -1 }, |
| { "glGetSemaphoreParameterui64vEXT", 45, -1 }, |
| { "glWaitSemaphoreEXT", 45, -1 }, |
| { "glSignalSemaphoreEXT", 45, -1 }, |
| |
| /* GL_EXT_external_objects_fd */ |
| { "glImportMemoryFdEXT", 45, -1 }, |
| { "glImportSemaphoreFdEXT", 45, -1 }, |
| |
| /* GL_ARB_gl_spirv */ |
| { "glSpecializeShaderARB", 45, -1 }, |
| |
| /* GL_EXT_shader_framebuffer_fetch_non_coherent */ |
| { "glFramebufferFetchBarrierEXT", 20, -1 }, |
| |
| /* GL_NV_conservative_raster */ |
| { "glSubpixelPrecisionBiasNV", 10, -1 }, |
| |
| /* GL_NV_conservative_raster_dilate */ |
| { "glConservativeRasterParameterfNV", 10, -1 }, |
| |
| /* GL_NV_conservative_raster_pre_snap_triangles */ |
| { "glConservativeRasterParameteriNV", 10, -1 }, |
| |
| /* GL_ARB_sample_locations */ |
| { "glFramebufferSampleLocationsfvARB", 30, -1 }, |
| { "glNamedFramebufferSampleLocationsfvARB", 30, -1 }, |
| { "glEvaluateDepthValuesARB", 30, -1 }, |
| |
| /* GL_ARB_indirect_parameters */ |
| { "glMultiDrawArraysIndirectCountARB", 11, -1 }, |
| { "glMultiDrawElementsIndirectCountARB", 11, -1 }, |
| |
| /* GL_AMD_framebuffer_multisample_advanced */ |
| { "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 }, |
| { "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 }, |
| |
| { "glMaxShaderCompilerThreadsKHR", 11, -1 }, |
| |
| /* GL_EXT_shader_image_load_store */ |
| { "glBindImageTextureEXT", 30, -1 }, |
| |
| /* GL_MESA_framebuffer_flip_y */ |
| { "glFramebufferParameteriMESA", 43, -1 }, |
| { "glGetFramebufferParameterivMESA", 43, -1 }, |
| |
| /* GL_ARB_gpu_shader_int64 */ |
| { "glUniform1i64ARB", 40, -1 }, |
| { "glUniform2i64ARB", 40, -1 }, |
| { "glUniform3i64ARB", 40, -1 }, |
| { "glUniform4i64ARB", 40, -1 }, |
| { "glUniform1ui64ARB", 40, -1 }, |
| { "glUniform2ui64ARB", 40, -1 }, |
| { "glUniform3ui64ARB", 40, -1 }, |
| { "glUniform4ui64ARB", 40, -1 }, |
| { "glUniform1i64vARB", 40, -1 }, |
| { "glUniform2i64vARB", 40, -1 }, |
| { "glUniform3i64vARB", 40, -1 }, |
| { "glUniform4i64vARB", 40, -1 }, |
| { "glUniform1ui64vARB", 40, -1 }, |
| { "glUniform2ui64vARB", 40, -1 }, |
| { "glUniform3ui64vARB", 40, -1 }, |
| { "glUniform4ui64vARB", 40, -1 }, |
| { "glGetUniformi64vARB", 40, -1 }, |
| { "glGetUniformui64vARB", 40, -1 }, |
| { "glGetnUniformi64vARB", 40, -1 }, |
| { "glGetnUniformui64vARB", 40, -1 }, |
| { "glProgramUniform1i64ARB", 40, -1 }, |
| { "glProgramUniform2i64ARB", 40, -1 }, |
| { "glProgramUniform3i64ARB", 40, -1 }, |
| { "glProgramUniform4i64ARB", 40, -1 }, |
| { "glProgramUniform1ui64ARB", 40, -1 }, |
| { "glProgramUniform2ui64ARB", 40, -1 }, |
| { "glProgramUniform3ui64ARB", 40, -1 }, |
| { "glProgramUniform4ui64ARB", 40, -1 }, |
| { "glProgramUniform1i64vARB", 40, -1 }, |
| { "glProgramUniform2i64vARB", 40, -1 }, |
| { "glProgramUniform3i64vARB", 40, -1 }, |
| { "glProgramUniform4i64vARB", 40, -1 }, |
| { "glProgramUniform1ui64vARB", 40, -1 }, |
| { "glProgramUniform2ui64vARB", 40, -1 }, |
| { "glProgramUniform3ui64vARB", 40, -1 }, |
| { "glProgramUniform4ui64vARB", 40, -1 }, |
| |
| /* GL_NV_viewport_swizzle */ |
| { "glViewportSwizzleNV", 11, -1 }, |
| |
| { "glInternalBufferSubDataCopyMESA", 11, -1 }, |
| |
| { NULL, 0, -1 } |
| }; |
| |
| const struct function gl_compatibility_functions_possible[] = { |
| { "glNewList", 10, _gloffset_NewList }, |
| { "glEndList", 10, _gloffset_EndList }, |
| { "glCallList", 10, _gloffset_CallList }, |
| { "glCallLists", 10, _gloffset_CallLists }, |
| { "glDeleteLists", 10, _gloffset_DeleteLists }, |
| { "glGenLists", 10, _gloffset_GenLists }, |
| { "glListBase", 10, _gloffset_ListBase }, |
| { "glBegin", 10, _gloffset_Begin }, |
| { "glBitmap", 10, _gloffset_Bitmap }, |
| { "glColor3b", 10, _gloffset_Color3b }, |
| { "glColor3bv", 10, _gloffset_Color3bv }, |
| { "glColor3d", 10, _gloffset_Color3d }, |
| { "glColor3dv", 10, _gloffset_Color3dv }, |
| { "glColor3f", 10, _gloffset_Color3f }, |
| { "glColor3fv", 10, _gloffset_Color3fv }, |
| { "glColor3i", 10, _gloffset_Color3i }, |
| { "glColor3iv", 10, _gloffset_Color3iv }, |
| { "glColor3s", 10, _gloffset_Color3s }, |
| { "glColor3sv", 10, _gloffset_Color3sv }, |
| { "glColor3ub", 10, _gloffset_Color3ub }, |
| { "glColor3ubv", 10, _gloffset_Color3ubv }, |
| { "glColor3ui", 10, _gloffset_Color3ui }, |
| { "glColor3uiv", 10, _gloffset_Color3uiv }, |
| { "glColor3us", 10, _gloffset_Color3us }, |
| { "glColor3usv", 10, _gloffset_Color3usv }, |
| { "glColor4b", 10, _gloffset_Color4b }, |
| { "glColor4bv", 10, _gloffset_Color4bv }, |
| { "glColor4d", 10, _gloffset_Color4d }, |
| { "glColor4dv", 10, _gloffset_Color4dv }, |
| { "glColor4f", 10, _gloffset_Color4f }, |
| { "glColor4fv", 10, _gloffset_Color4fv }, |
| { "glColor4i", 10, _gloffset_Color4i }, |
| { "glColor4iv", 10, _gloffset_Color4iv }, |
| { "glColor4s", 10, _gloffset_Color4s }, |
| { "glColor4sv", 10, _gloffset_Color4sv }, |
| { "glColor4ub", 10, _gloffset_Color4ub }, |
| { "glColor4ubv", 10, _gloffset_Color4ubv }, |
| { "glColor4ui", 10, _gloffset_Color4ui }, |
| { "glColor4uiv", 10, _gloffset_Color4uiv }, |
| { "glColor4us", 10, _gloffset_Color4us }, |
| { "glColor4usv", 10, _gloffset_Color4usv }, |
| { "glEdgeFlag", 10, _gloffset_EdgeFlag }, |
| { "glEdgeFlagv", 10, _gloffset_EdgeFlagv }, |
| { "glEnd", 10, _gloffset_End }, |
| { "glIndexd", 10, _gloffset_Indexd }, |
| { "glIndexdv", 10, _gloffset_Indexdv }, |
| { "glIndexf", 10, _gloffset_Indexf }, |
| { "glIndexfv", 10, _gloffset_Indexfv }, |
| { "glIndexi", 10, _gloffset_Indexi }, |
| { "glIndexiv", 10, _gloffset_Indexiv }, |
| { "glIndexs", 10, _gloffset_Indexs }, |
| { "glIndexsv", 10, _gloffset_Indexsv }, |
| { "glNormal3b", 10, _gloffset_Normal3b }, |
| { "glNormal3bv", 10, _gloffset_Normal3bv }, |
| { "glNormal3d", 10, _gloffset_Normal3d }, |
| { "glNormal3dv", 10, _gloffset_Normal3dv }, |
| { "glNormal3f", 10, _gloffset_Normal3f }, |
| { "glNormal3fv", 10, _gloffset_Normal3fv }, |
| { "glNormal3i", 10, _gloffset_Normal3i }, |
| { "glNormal3iv", 10, _gloffset_Normal3iv }, |
| { "glNormal3s", 10, _gloffset_Normal3s }, |
| { "glNormal3sv", 10, _gloffset_Normal3sv }, |
| { "glRasterPos2d", 10, _gloffset_RasterPos2d }, |
| { "glRasterPos2dv", 10, _gloffset_RasterPos2dv }, |
| { "glRasterPos2f", 10, _gloffset_RasterPos2f }, |
| { "glRasterPos2fv", 10, _gloffset_RasterPos2fv }, |
| { "glRasterPos2i", 10, _gloffset_RasterPos2i }, |
| { "glRasterPos2iv", 10, _gloffset_RasterPos2iv }, |
| { "glRasterPos2s", 10, _gloffset_RasterPos2s }, |
| { "glRasterPos2sv", 10, _gloffset_RasterPos2sv }, |
| { "glRasterPos3d", 10, _gloffset_RasterPos3d }, |
| { "glRasterPos3dv", 10, _gloffset_RasterPos3dv }, |
| { "glRasterPos3f", 10, _gloffset_RasterPos3f }, |
| { "glRasterPos3fv", 10, _gloffset_RasterPos3fv }, |
| { "glRasterPos3i", 10, _gloffset_RasterPos3i }, |
| { "glRasterPos3iv", 10, _gloffset_RasterPos3iv }, |
| { "glRasterPos3s", 10, _gloffset_RasterPos3s }, |
| { "glRasterPos3sv", 10, _gloffset_RasterPos3sv }, |
| { "glRasterPos4d", 10, _gloffset_RasterPos4d }, |
| { "glRasterPos4dv", 10, _gloffset_RasterPos4dv }, |
| { "glRasterPos4f", 10, _gloffset_RasterPos4f }, |
| { "glRasterPos4fv", 10, _gloffset_RasterPos4fv }, |
| { "glRasterPos4i", 10, _gloffset_RasterPos4i }, |
| { "glRasterPos4iv", 10, _gloffset_RasterPos4iv }, |
| { "glRasterPos4s", 10, _gloffset_RasterPos4s }, |
| { "glRasterPos4sv", 10, _gloffset_RasterPos4sv }, |
| { "glRectd", 10, _gloffset_Rectd }, |
| { "glRectdv", 10, _gloffset_Rectdv }, |
| { "glRectf", 10, _gloffset_Rectf }, |
| { "glRectfv", 10, _gloffset_Rectfv }, |
| { "glRecti", 10, _gloffset_Recti }, |
| { "glRectiv", 10, _gloffset_Rectiv }, |
| { "glRects", 10, _gloffset_Rects }, |
| { "glRectsv", 10, _gloffset_Rectsv }, |
| { "glTexCoord1d", 10, _gloffset_TexCoord1d }, |
| { "glTexCoord1dv", 10, _gloffset_TexCoord1dv }, |
| { "glTexCoord1f", 10, _gloffset_TexCoord1f }, |
| { "glTexCoord1fv", 10, _gloffset_TexCoord1fv }, |
| { "glTexCoord1i", 10, _gloffset_TexCoord1i }, |
| { "glTexCoord1iv", 10, _gloffset_TexCoord1iv }, |
| { "glTexCoord1s", 10, _gloffset_TexCoord1s }, |
| { "glTexCoord1sv", 10, _gloffset_TexCoord1sv }, |
| { "glTexCoord2d", 10, _gloffset_TexCoord2d }, |
| { "glTexCoord2dv", 10, _gloffset_TexCoord2dv }, |
| { "glTexCoord2f", 10, _gloffset_TexCoord2f }, |
| { "glTexCoord2fv", 10, _gloffset_TexCoord2fv }, |
| { "glTexCoord2i", 10, _gloffset_TexCoord2i }, |
| { "glTexCoord2iv", 10, _gloffset_TexCoord2iv }, |
| { "glTexCoord2s", 10, _gloffset_TexCoord2s }, |
| { "glTexCoord2sv", 10, _gloffset_TexCoord2sv }, |
| { "glTexCoord3d", 10, _gloffset_TexCoord3d }, |
| { "glTexCoord3dv", 10, _gloffset_TexCoord3dv }, |
| { "glTexCoord3f", 10, _gloffset_TexCoord3f }, |
| { "glTexCoord3fv", 10, _gloffset_TexCoord3fv }, |
| { "glTexCoord3i", 10, _gloffset_TexCoord3i }, |
| { "glTexCoord3iv", 10, _gloffset_TexCoord3iv }, |
| { "glTexCoord3s", 10, _gloffset_TexCoord3s }, |
| { "glTexCoord3sv", 10, _gloffset_TexCoord3sv }, |
| { "glTexCoord4d", 10, _gloffset_TexCoord4d }, |
| { "glTexCoord4dv", 10, _gloffset_TexCoord4dv }, |
| { "glTexCoord4f", 10, _gloffset_TexCoord4f }, |
| { "glTexCoord4fv", 10, _gloffset_TexCoord4fv }, |
| { "glTexCoord4i", 10, _gloffset_TexCoord4i }, |
| { "glTexCoord4iv", 10, _gloffset_TexCoord4iv }, |
| { "glTexCoord4s", 10, _gloffset_TexCoord4s }, |
| { "glTexCoord4sv", 10, _gloffset_TexCoord4sv }, |
| { "glVertex2d", 10, _gloffset_Vertex2d }, |
| { "glVertex2dv", 10, _gloffset_Vertex2dv }, |
| { "glVertex2f", 10, _gloffset_Vertex2f }, |
| { "glVertex2fv", 10, _gloffset_Vertex2fv }, |
| { "glVertex2i", 10, _gloffset_Vertex2i }, |
| { "glVertex2iv", 10, _gloffset_Vertex2iv }, |
| { "glVertex2s", 10, _gloffset_Vertex2s }, |
| { "glVertex2sv", 10, _gloffset_Vertex2sv }, |
| { "glVertex3d", 10, _gloffset_Vertex3d }, |
| { "glVertex3dv", 10, _gloffset_Vertex3dv }, |
| { "glVertex3f", 10, _gloffset_Vertex3f }, |
| { "glVertex3fv", 10, _gloffset_Vertex3fv }, |
| { "glVertex3i", 10, _gloffset_Vertex3i }, |
| { "glVertex3iv", 10, _gloffset_Vertex3iv }, |
| { "glVertex3s", 10, _gloffset_Vertex3s }, |
| { "glVertex3sv", 10, _gloffset_Vertex3sv }, |
| { "glVertex4d", 10, _gloffset_Vertex4d }, |
| { "glVertex4dv", 10, _gloffset_Vertex4dv }, |
| { "glVertex4f", 10, _gloffset_Vertex4f }, |
| { "glVertex4fv", 10, _gloffset_Vertex4fv }, |
| { "glVertex4i", 10, _gloffset_Vertex4i }, |
| { "glVertex4iv", 10, _gloffset_Vertex4iv }, |
| { "glVertex4s", 10, _gloffset_Vertex4s }, |
| { "glVertex4sv", 10, _gloffset_Vertex4sv }, |
| { "glClipPlane", 10, _gloffset_ClipPlane }, |
| { "glColorMaterial", 10, _gloffset_ColorMaterial }, |
| { "glFogf", 10, _gloffset_Fogf }, |
| { "glFogfv", 10, _gloffset_Fogfv }, |
| { "glFogi", 10, _gloffset_Fogi }, |
| { "glFogiv", 10, _gloffset_Fogiv }, |
| { "glLightf", 10, _gloffset_Lightf }, |
| { "glLightfv", 10, _gloffset_Lightfv }, |
| { "glLighti", 10, _gloffset_Lighti }, |
| { "glLightiv", 10, _gloffset_Lightiv }, |
| { "glLightModelf", 10, _gloffset_LightModelf }, |
| { "glLightModelfv", 10, _gloffset_LightModelfv }, |
| { "glLightModeli", 10, _gloffset_LightModeli }, |
| { "glLightModeliv", 10, _gloffset_LightModeliv }, |
| { "glLineStipple", 10, _gloffset_LineStipple }, |
| { "glMaterialf", 10, _gloffset_Materialf }, |
| { "glMaterialfv", 10, _gloffset_Materialfv }, |
| { "glMateriali", 10, _gloffset_Materiali }, |
| { "glMaterialiv", 10, _gloffset_Materialiv }, |
| { "glPolygonStipple", 10, _gloffset_PolygonStipple }, |
| { "glShadeModel", 10, _gloffset_ShadeModel }, |
| { "glTexEnvf", 10, _gloffset_TexEnvf }, |
| { "glTexEnvfv", 10, _gloffset_TexEnvfv }, |
| { "glTexEnvi", 10, _gloffset_TexEnvi }, |
| { "glTexEnviv", 10, _gloffset_TexEnviv }, |
| { "glTexGend", 10, _gloffset_TexGend }, |
| { "glTexGendv", 10, _gloffset_TexGendv }, |
| { "glTexGenf", 10, _gloffset_TexGenf }, |
| { "glTexGenfv", 10, _gloffset_TexGenfv }, |
| { "glTexGeni", 10, _gloffset_TexGeni }, |
| { "glTexGeniv", 10, _gloffset_TexGeniv }, |
| { "glFeedbackBuffer", 10, _gloffset_FeedbackBuffer }, |
| { "glSelectBuffer", 10, _gloffset_SelectBuffer }, |
| { "glRenderMode", 10, _gloffset_RenderMode }, |
| { "glInitNames", 10, _gloffset_InitNames }, |
| { "glLoadName", 10, _gloffset_LoadName }, |
| { "glPassThrough", 10, _gloffset_PassThrough }, |
| { "glPopName", 10, _gloffset_PopName }, |
| { "glPushName", 10, _gloffset_PushName }, |
| { "glClearAccum", 10, _gloffset_ClearAccum }, |
| { "glClearIndex", 10, _gloffset_ClearIndex }, |
| { "glIndexMask", 10, _gloffset_IndexMask }, |
| { "glAccum", 10, _gloffset_Accum }, |
| { "glPopAttrib", 10, _gloffset_PopAttrib }, |
| { "glPushAttrib", 10, _gloffset_PushAttrib }, |
| { "glMap1d", 10, _gloffset_Map1d }, |
| { "glMap1f", 10, _gloffset_Map1f }, |
| { "glMap2d", 10, _gloffset_Map2d }, |
| { "glMap2f", 10, _gloffset_Map2f }, |
| { "glMapGrid1d", 10, _gloffset_MapGrid1d }, |
| { "glMapGrid1f", 10, _gloffset_MapGrid1f }, |
| { "glMapGrid2d", 10, _gloffset_MapGrid2d }, |
| { "glMapGrid2f", 10, _gloffset_MapGrid2f }, |
| { "glEvalCoord1d", 10, _gloffset_EvalCoord1d }, |
| { "glEvalCoord1dv", 10, _gloffset_EvalCoord1dv }, |
| { "glEvalCoord1f", 10, _gloffset_EvalCoord1f }, |
| { "glEvalCoord1fv", 10, _gloffset_EvalCoord1fv }, |
| { "glEvalCoord2d", 10, _gloffset_EvalCoord2d }, |
| { "glEvalCoord2dv", 10, _gloffset_EvalCoord2dv }, |
| { "glEvalCoord2f", 10, _gloffset_EvalCoord2f }, |
| { "glEvalCoord2fv", 10, _gloffset_EvalCoord2fv }, |
| { "glEvalMesh1", 10, _gloffset_EvalMesh1 }, |
| { "glEvalPoint1", 10, _gloffset_EvalPoint1 }, |
| { "glEvalMesh2", 10, _gloffset_EvalMesh2 }, |
| { "glEvalPoint2", 10, _gloffset_EvalPoint2 }, |
| { "glAlphaFunc", 10, _gloffset_AlphaFunc }, |
| { "glPixelZoom", 10, _gloffset_PixelZoom }, |
| { "glPixelTransferf", 10, _gloffset_PixelTransferf }, |
| { "glPixelTransferi", 10, _gloffset_PixelTransferi }, |
| { "glPixelMapfv", 10, _gloffset_PixelMapfv }, |
| { "glPixelMapuiv", 10, _gloffset_PixelMapuiv }, |
| { "glPixelMapusv", 10, _gloffset_PixelMapusv }, |
| { "glCopyPixels", 10, _gloffset_CopyPixels }, |
| { "glDrawPixels", 10, _gloffset_DrawPixels }, |
| { "glGetClipPlane", 10, _gloffset_GetClipPlane }, |
| { "glGetLightfv", 10, _gloffset_GetLightfv }, |
| { "glGetLightiv", 10, _gloffset_GetLightiv }, |
| { "glGetMapdv", 10, _gloffset_GetMapdv }, |
| { "glGetMapfv", 10, _gloffset_GetMapfv }, |
| { "glGetMapiv", 10, _gloffset_GetMapiv }, |
| { "glGetMaterialfv", 10, _gloffset_GetMaterialfv }, |
| { "glGetMaterialiv", 10, _gloffset_GetMaterialiv }, |
| { "glGetPixelMapfv", 10, _gloffset_GetPixelMapfv }, |
| { "glGetPixelMapuiv", 10, _gloffset_GetPixelMapuiv }, |
| { "glGetPixelMapusv", 10, _gloffset_GetPixelMapusv }, |
| { "glGetPolygonStipple", 10, _gloffset_GetPolygonStipple }, |
| { "glGetTexEnvfv", 10, _gloffset_GetTexEnvfv }, |
| { "glGetTexEnviv", 10, _gloffset_GetTexEnviv }, |
| { "glGetTexGendv", 10, _gloffset_GetTexGendv }, |
| { "glGetTexGenfv", 10, _gloffset_GetTexGenfv }, |
| { "glGetTexGeniv", 10, _gloffset_GetTexGeniv }, |
| { "glIsList", 10, _gloffset_IsList }, |
| { "glFrustum", 10, _gloffset_Frustum }, |
| { "glLoadIdentity", 10, _gloffset_LoadIdentity }, |
| { "glLoadMatrixf", 10, _gloffset_LoadMatrixf }, |
| { "glLoadMatrixd", 10, _gloffset_LoadMatrixd }, |
| { "glMatrixMode", 10, _gloffset_MatrixMode }, |
| { "glMultMatrixf", 10, _gloffset_MultMatrixf }, |
| { "glMultMatrixd", 10, _gloffset_MultMatrixd }, |
| { "glOrtho", 10, _gloffset_Ortho }, |
| { "glPopMatrix", 10, _gloffset_PopMatrix }, |
| { "glPushMatrix", 10, _gloffset_PushMatrix }, |
| { "glRotated", 10, _gloffset_Rotated }, |
| { "glRotatef", 10, _gloffset_Rotatef }, |
| { "glScaled", 10, _gloffset_Scaled }, |
| { "glScalef", 10, _gloffset_Scalef }, |
| { "glTranslated", 10, _gloffset_Translated }, |
| { "glTranslatef", 10, _gloffset_Translatef }, |
| { "glArrayElement", 10, _gloffset_ArrayElement }, |
| { "glColorPointer", 10, _gloffset_ColorPointer }, |
| { "glDisableClientState", 10, _gloffset_DisableClientState }, |
| { "glEdgeFlagPointer", 10, _gloffset_EdgeFlagPointer }, |
| { "glEnableClientState", 10, _gloffset_EnableClientState }, |
| { "glIndexPointer", 10, _gloffset_IndexPointer }, |
| { "glInterleavedArrays", 10, _gloffset_InterleavedArrays }, |
| { "glNormalPointer", 10, _gloffset_NormalPointer }, |
| { "glTexCoordPointer", 10, _gloffset_TexCoordPointer }, |
| { "glVertexPointer", 10, _gloffset_VertexPointer }, |
| { "glAreTexturesResident", 10, _gloffset_AreTexturesResident }, |
| { "glPrioritizeTextures", 10, _gloffset_PrioritizeTextures }, |
| { "glIndexub", 10, _gloffset_Indexub }, |
| { "glIndexubv", 10, _gloffset_Indexubv }, |
| { "glPopClientAttrib", 10, _gloffset_PopClientAttrib }, |
| { "glPushClientAttrib", 10, _gloffset_PushClientAttrib }, |
| { "glColorTable", 10, _gloffset_ColorTable }, |
| { "glColorTableParameterfv", 10, _gloffset_ColorTableParameterfv }, |
| { "glColorTableParameteriv", 10, _gloffset_ColorTableParameteriv }, |
| { "glCopyColorTable", 10, _gloffset_CopyColorTable }, |
| { "glGetColorTable", 10, _gloffset_GetColorTable }, |
| { "glGetColorTableParameterfv", 10, _gloffset_GetColorTableParameterfv }, |
| { "glGetColorTableParameteriv", 10, _gloffset_GetColorTableParameteriv }, |
| { "glColorSubTable", 10, _gloffset_ColorSubTable }, |
| { "glCopyColorSubTable", 10, _gloffset_CopyColorSubTable }, |
| { "glConvolutionFilter1D", 10, _gloffset_ConvolutionFilter1D }, |
| { "glConvolutionFilter2D", 10, _gloffset_ConvolutionFilter2D }, |
| { "glConvolutionParameterf", 10, _gloffset_ConvolutionParameterf }, |
| { "glConvolutionParameterfv", 10, _gloffset_ConvolutionParameterfv }, |
| { "glConvolutionParameteri", 10, _gloffset_ConvolutionParameteri }, |
| { "glConvolutionParameteriv", 10, _gloffset_ConvolutionParameteriv }, |
| { "glCopyConvolutionFilter1D", 10, _gloffset_CopyConvolutionFilter1D }, |
| { "glCopyConvolutionFilter2D", 10, _gloffset_CopyConvolutionFilter2D }, |
| { "glGetConvolutionFilter", 10, _gloffset_GetConvolutionFilter }, |
| { "glGetConvolutionParameterfv", 10, _gloffset_GetConvolutionParameterfv }, |
| { "glGetConvolutionParameteriv", 10, _gloffset_GetConvolutionParameteriv }, |
| { "glGetSeparableFilter", 10, _gloffset_GetSeparableFilter }, |
| { "glSeparableFilter2D", 10, _gloffset_SeparableFilter2D }, |
| { "glGetHistogram", 10, _gloffset_GetHistogram }, |
| { "glGetHistogramParameterfv", 10, _gloffset_GetHistogramParameterfv }, |
| { "glGetHistogramParameteriv", 10, _gloffset_GetHistogramParameteriv }, |
| { "glGetMinmax", 10, _gloffset_GetMinmax }, |
| { "glGetMinmaxParameterfv", 10, _gloffset_GetMinmaxParameterfv }, |
| { "glGetMinmaxParameteriv", 10, _gloffset_GetMinmaxParameteriv }, |
| { "glHistogram", 10, _gloffset_Histogram }, |
| { "glMinmax", 10, _gloffset_Minmax }, |
| { "glResetHistogram", 10, _gloffset_ResetHistogram }, |
| { "glResetMinmax", 10, _gloffset_ResetMinmax }, |
| { "glClientActiveTexture", 10, _gloffset_ClientActiveTexture }, |
| { "glMultiTexCoord1d", 10, _gloffset_MultiTexCoord1d }, |
| { "glMultiTexCoord1dv", 10, _gloffset_MultiTexCoord1dv }, |
| { "glMultiTexCoord1f", 10, _gloffset_MultiTexCoord1fARB }, |
| { "glMultiTexCoord1fv", 10, _gloffset_MultiTexCoord1fvARB }, |
| { "glMultiTexCoord1i", 10, _gloffset_MultiTexCoord1i }, |
| { "glMultiTexCoord1iv", 10, _gloffset_MultiTexCoord1iv }, |
| { "glMultiTexCoord1s", 10, _gloffset_MultiTexCoord1s }, |
| { "glMultiTexCoord1sv", 10, _gloffset_MultiTexCoord1sv }, |
| { "glMultiTexCoord2d", 10, _gloffset_MultiTexCoord2d }, |
| { "glMultiTexCoord2dv", 10, _gloffset_MultiTexCoord2dv }, |
| { "glMultiTexCoord2f", 10, _gloffset_MultiTexCoord2fARB }, |
| { "glMultiTexCoord2fv", 10, _gloffset_MultiTexCoord2fvARB }, |
| { "glMultiTexCoord2i", 10, _gloffset_MultiTexCoord2i }, |
| { "glMultiTexCoord2iv", 10, _gloffset_MultiTexCoord2iv }, |
| { "glMultiTexCoord2s", 10, _gloffset_MultiTexCoord2s }, |
| { "glMultiTexCoord2sv", 10, _gloffset_MultiTexCoord2sv }, |
| { "glMultiTexCoord3d", 10, _gloffset_MultiTexCoord3d }, |
| { "glMultiTexCoord3dv", 10, _gloffset_MultiTexCoord3dv }, |
| { "glMultiTexCoord3f", 10, _gloffset_MultiTexCoord3fARB }, |
| { "glMultiTexCoord3fv", 10, _gloffset_MultiTexCoord3fvARB }, |
| { "glMultiTexCoord3i", 10, _gloffset_MultiTexCoord3i }, |
| { "glMultiTexCoord3iv", 10, _gloffset_MultiTexCoord3iv }, |
| { "glMultiTexCoord3s", 10, _gloffset_MultiTexCoord3s }, |
| { "glMultiTexCoord3sv", 10, _gloffset_MultiTexCoord3sv }, |
| { "glMultiTexCoord4d", 10, _gloffset_MultiTexCoord4d }, |
| { "glMultiTexCoord4dv", 10, _gloffset_MultiTexCoord4dv }, |
| { "glMultiTexCoord4f", 10, _gloffset_MultiTexCoord4fARB }, |
| { "glMultiTexCoord4fv", 10, _gloffset_MultiTexCoord4fvARB }, |
| { "glMultiTexCoord4i", 10, _gloffset_MultiTexCoord4i }, |
| { "glMultiTexCoord4iv", 10, _gloffset_MultiTexCoord4iv }, |
| { "glMultiTexCoord4s", 10, _gloffset_MultiTexCoord4s }, |
| { "glMultiTexCoord4sv", 10, _gloffset_MultiTexCoord4sv }, |
| { "glLoadTransposeMatrixf", 10, -1 }, |
| { "glLoadTransposeMatrixd", 10, -1 }, |
| { "glMultTransposeMatrixf", 10, -1 }, |
| { "glMultTransposeMatrixd", 10, -1 }, |
| { "glFogCoordf", 10, -1 }, |
| { "glFogCoordfv", 10, -1 }, |
| { "glFogCoordd", 10, -1 }, |
| { "glFogCoorddv", 10, -1 }, |
| { "glFogCoordPointer", 10, -1 }, |
| { "glSecondaryColor3b", 10, -1 }, |
| { "glSecondaryColor3bv", 10, -1 }, |
| { "glSecondaryColor3d", 10, -1 }, |
| { "glSecondaryColor3dv", 10, -1 }, |
| { "glSecondaryColor3f", 10, -1 }, |
| { "glSecondaryColor3fv", 10, -1 }, |
| { "glSecondaryColor3i", 10, -1 }, |
| { "glSecondaryColor3iv", 10, -1 }, |
| { "glSecondaryColor3s", 10, -1 }, |
| { "glSecondaryColor3sv", 10, -1 }, |
| { "glSecondaryColor3ub", 10, -1 }, |
| { "glSecondaryColor3ubv", 10, -1 }, |
| { "glSecondaryColor3ui", 10, -1 }, |
| { "glSecondaryColor3uiv", 10, -1 }, |
| { "glSecondaryColor3us", 10, -1 }, |
| { "glSecondaryColor3usv", 10, -1 }, |
| { "glSecondaryColorPointer", 10, -1 }, |
| { "glWindowPos2d", 10, -1 }, |
| { "glWindowPos2dv", 10, -1 }, |
| { "glWindowPos2f", 10, -1 }, |
| { "glWindowPos2fv", 10, -1 }, |
| { "glWindowPos2i", 10, -1 }, |
| { "glWindowPos2iv", 10, -1 }, |
| { "glWindowPos2s", 10, -1 }, |
| { "glWindowPos2sv", 10, -1 }, |
| { "glWindowPos3d", 10, -1 }, |
| { "glWindowPos3dv", 10, -1 }, |
| { "glWindowPos3f", 10, -1 }, |
| { "glWindowPos3fv", 10, -1 }, |
| { "glWindowPos3i", 10, -1 }, |
| { "glWindowPos3iv", 10, -1 }, |
| { "glWindowPos3s", 10, -1 }, |
| { "glWindowPos3sv", 10, -1 }, |
| { "glProgramStringARB", 10, -1 }, |
| { "glProgramEnvParameter4dARB", 10, -1 }, |
| { "glProgramEnvParameter4dvARB", 10, -1 }, |
| { "glProgramEnvParameter4fARB", 10, -1 }, |
| { "glProgramEnvParameter4fvARB", 10, -1 }, |
| { "glProgramLocalParameter4dARB", 10, -1 }, |
| { "glProgramLocalParameter4dvARB", 10, -1 }, |
| { "glProgramLocalParameter4fARB", 10, -1 }, |
| { "glProgramLocalParameter4fvARB", 10, -1 }, |
| { "glGetProgramEnvParameterdvARB", 10, -1 }, |
| { "glGetProgramEnvParameterfvARB", 10, -1 }, |
| { "glGetProgramLocalParameterdvARB", 10, -1 }, |
| { "glGetProgramLocalParameterfvARB", 10, -1 }, |
| { "glGetProgramivARB", 10, -1 }, |
| { "glGetProgramStringARB", 10, -1 }, |
| { "glColorPointerEXT", 10, -1 }, |
| { "glEdgeFlagPointerEXT", 10, -1 }, |
| { "glIndexPointerEXT", 10, -1 }, |
| { "glNormalPointerEXT", 10, -1 }, |
| { "glTexCoordPointerEXT", 10, -1 }, |
| { "glVertexPointerEXT", 10, -1 }, |
| { "glLockArraysEXT", 10, -1 }, |
| { "glUnlockArraysEXT", 10, -1 }, |
| { "glWindowPos4dMESA", 10, -1 }, |
| { "glWindowPos4dvMESA", 10, -1 }, |
| { "glWindowPos4fMESA", 10, -1 }, |
| { "glWindowPos4fvMESA", 10, -1 }, |
| { "glWindowPos4iMESA", 10, -1 }, |
| { "glWindowPos4ivMESA", 10, -1 }, |
| { "glWindowPos4sMESA", 10, -1 }, |
| { "glWindowPos4svMESA", 10, -1 }, |
| { "glBindProgramNV", 10, -1 }, |
| { "glDeleteProgramsNV", 10, -1 }, |
| { "glGenProgramsNV", 10, -1 }, |
| { "glIsProgramNV", 10, -1 }, |
| { "glVertexAttrib1sNV", 10, -1 }, |
| { "glVertexAttrib1svNV", 10, -1 }, |
| { "glVertexAttrib2sNV", 10, -1 }, |
| { "glVertexAttrib2svNV", 10, -1 }, |
| { "glVertexAttrib3sNV", 10, -1 }, |
| { "glVertexAttrib3svNV", 10, -1 }, |
| { "glVertexAttrib4sNV", 10, -1 }, |
| { "glVertexAttrib4svNV", 10, -1 }, |
| { "glVertexAttrib1fNV", 10, -1 }, |
| { "glVertexAttrib1fvNV", 10, -1 }, |
| { "glVertexAttrib2fNV", 10, -1 }, |
| { "glVertexAttrib2fvNV", 10, -1 }, |
| { "glVertexAttrib3fNV", 10, -1 }, |
| { "glVertexAttrib3fvNV", 10, -1 }, |
| { "glVertexAttrib4fNV", 10, -1 }, |
| { "glVertexAttrib4fvNV", 10, -1 }, |
| { "glVertexAttrib1dNV", 10, -1 }, |
| { "glVertexAttrib1dvNV", 10, -1 }, |
| { "glVertexAttrib2dNV", 10, -1 }, |
| { "glVertexAttrib2dvNV", 10, -1 }, |
| { "glVertexAttrib3dNV", 10, -1 }, |
| { "glVertexAttrib3dvNV", 10, -1 }, |
| { "glVertexAttrib4dNV", 10, -1 }, |
| { "glVertexAttrib4dvNV", 10, -1 }, |
| { "glVertexAttrib4ubNV", 10, -1 }, |
| { "glVertexAttrib4ubvNV", 10, -1 }, |
| { "glVertexAttribs1svNV", 10, -1 }, |
| { "glVertexAttribs2svNV", 10, -1 }, |
| { "glVertexAttribs3svNV", 10, -1 }, |
| { "glVertexAttribs4svNV", 10, -1 }, |
| { "glVertexAttribs1fvNV", 10, -1 }, |
| { "glVertexAttribs2fvNV", 10, -1 }, |
| { "glVertexAttribs3fvNV", 10, -1 }, |
| { "glVertexAttribs4fvNV", 10, -1 }, |
| { "glVertexAttribs1dvNV", 10, -1 }, |
| { "glVertexAttribs2dvNV", 10, -1 }, |
| { "glVertexAttribs3dvNV", 10, -1 }, |
| { "glVertexAttribs4dvNV", 10, -1 }, |
| { "glVertexAttribs4ubvNV", 10, -1 }, |
| { "glGenFragmentShadersATI", 10, -1 }, |
| { "glBindFragmentShaderATI", 10, -1 }, |
| { "glDeleteFragmentShaderATI", 10, -1 }, |
| { "glBeginFragmentShaderATI", 10, -1 }, |
| { "glEndFragmentShaderATI", 10, -1 }, |
| { "glPassTexCoordATI", 10, -1 }, |
| { "glSampleMapATI", 10, -1 }, |
| { "glColorFragmentOp1ATI", 10, -1 }, |
| { "glColorFragmentOp2ATI", 10, -1 }, |
| { "glColorFragmentOp3ATI", 10, -1 }, |
| { "glAlphaFragmentOp1ATI", 10, -1 }, |
| { "glAlphaFragmentOp2ATI", 10, -1 }, |
| { "glAlphaFragmentOp3ATI", 10, -1 }, |
| { "glSetFragmentShaderConstantATI", 10, -1 }, |
| { "glActiveStencilFaceEXT", 10, -1 }, |
| { "glStencilFuncSeparateATI", 10, -1 }, |
| { "glProgramEnvParameters4fvEXT", 10, -1 }, |
| { "glProgramLocalParameters4fvEXT", 10, -1 }, |
| { "glPrimitiveRestartNV", 10, -1 }, |
| |
| /* GL_NV_half_float */ |
| { "glVertex2hNV", 13, -1 }, |
| { "glVertex2hvNV", 13, -1 }, |
| { "glVertex3hNV", 13, -1 }, |
| { "glVertex3hvNV", 13, -1 }, |
| { "glVertex4hNV", 13, -1 }, |
| { "glVertex4hvNV", 13, -1 }, |
| { "glNormal3hNV", 13, -1 }, |
| { "glNormal3hvNV", 13, -1 }, |
| { "glColor3hNV", 13, -1 }, |
| { "glColor3hvNV", 13, -1 }, |
| { "glColor4hNV", 13, -1 }, |
| { "glColor4hvNV", 13, -1 }, |
| { "glTexCoord1hNV", 13, -1 }, |
| { "glTexCoord1hvNV", 13, -1 }, |
| { "glTexCoord2hNV", 13, -1 }, |
| { "glTexCoord2hvNV", 13, -1 }, |
| { "glTexCoord3hNV", 13, -1 }, |
| { "glTexCoord3hvNV", 13, -1 }, |
| { "glTexCoord4hNV", 13, -1 }, |
| { "glTexCoord4hvNV", 13, -1 }, |
| { "glMultiTexCoord1hNV", 13, -1 }, |
| { "glMultiTexCoord1hvNV", 13, -1 }, |
| { "glMultiTexCoord2hNV", 13, -1 }, |
| { "glMultiTexCoord2hvNV", 13, -1 }, |
| { "glMultiTexCoord3hNV", 13, -1 }, |
| { "glMultiTexCoord3hvNV", 13, -1 }, |
| { "glMultiTexCoord4hNV", 13, -1 }, |
| { "glMultiTexCoord4hvNV", 13, -1 }, |
| { "glFogCoordhNV", 13, -1 }, |
| { "glFogCoordhvNV", 13, -1 }, |
| { "glSecondaryColor3hNV", 13, -1 }, |
| { "glSecondaryColor3hvNV", 13, -1 }, |
| |
| { NULL, 0, -1 } |
| }; |
| |
| const struct function gl_core_functions_possible[] = { |
| /* GL_ARB_ES3_2_compatibility */ |
| { "glPrimitiveBoundingBoxARB", 45, -1 }, |
| |
| /* GL_ARB_gl_spirv */ |
| { "glSpecializeShaderARB", 45, -1 }, |
| |
| { NULL, 0, -1 } |
| }; |
| |
| const struct function gles11_functions_possible[] = { |
| { "glActiveTexture", 11, _gloffset_ActiveTexture }, |
| { "glAlphaFunc", 11, _gloffset_AlphaFunc }, |
| { "glAlphaFuncx", 11, -1 }, |
| { "glBindBuffer", 11, -1 }, |
| { "glBindFramebufferOES", 11, -1 }, |
| { "glBindRenderbufferOES", 11, -1 }, |
| { "glBindTexture", 11, _gloffset_BindTexture }, |
| { "glBlendEquationOES", 11, _gloffset_BlendEquation }, |
| { "glBlendEquationSeparateOES", 11, -1 }, |
| { "glBlendFunc", 11, _gloffset_BlendFunc }, |
| { "glBlendFuncSeparateOES", 11, -1 }, |
| { "glBufferData", 11, -1 }, |
| { "glBufferSubData", 11, -1 }, |
| { "glCheckFramebufferStatusOES", 11, -1 }, |
| { "glClear", 11, _gloffset_Clear }, |
| { "glClearColor", 11, _gloffset_ClearColor }, |
| { "glClearColorx", 11, -1 }, |
| { "glClearDepthf", 11, -1 }, |
| { "glClearDepthx", 11, -1 }, |
| { "glClearStencil", 11, _gloffset_ClearStencil }, |
| { "glClientActiveTexture", 11, _gloffset_ClientActiveTexture }, |
| { "glClipPlanef", 11, -1 }, |
| { "glClipPlanex", 11, -1 }, |
| { "glColor4f", 11, _gloffset_Color4f }, |
| { "glColor4ub", 11, _gloffset_Color4ub }, |
| { "glColor4x", 11, -1 }, |
| { "glColorMask", 11, _gloffset_ColorMask }, |
| { "glColorPointer", 11, _gloffset_ColorPointer }, |
| { "glCompressedTexImage2D", 11, -1 }, |
| { "glCompressedTexSubImage2D", 11, -1 }, |
| { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D }, |
| { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D }, |
| { "glCullFace", 11, _gloffset_CullFace }, |
| { "glDeleteBuffers", 11, -1 }, |
| { "glDeleteFramebuffersOES", 11, -1 }, |
| { "glDeleteRenderbuffersOES", 11, -1 }, |
| { "glDeleteTextures", 11, _gloffset_DeleteTextures }, |
| { "glDepthFunc", 11, _gloffset_DepthFunc }, |
| { "glDepthMask", 11, _gloffset_DepthMask }, |
| { "glDepthRangef", 11, -1 }, |
| { "glDepthRangex", 11, -1 }, |
| { "glDisable", 11, _gloffset_Disable }, |
| { "glDiscardFramebufferEXT", 11, -1 }, |
| { "glDisableClientState", 11, _gloffset_DisableClientState }, |
| { "glDrawArrays", 11, _gloffset_DrawArrays }, |
| { "glDrawElements", 11, _gloffset_DrawElements }, |
| { "glDrawTexfOES", 11, -1 }, |
| { "glDrawTexfvOES", 11, -1 }, |
| { "glDrawTexiOES", 11, -1 }, |
| { "glDrawTexivOES", 11, -1 }, |
| { "glDrawTexsOES", 11, -1 }, |
| { "glDrawTexsvOES", 11, -1 }, |
| { "glDrawTexxOES", 11, -1 }, |
| { "glDrawTexxvOES", 11, -1 }, |
| { "glEGLImageTargetRenderbufferStorageOES", 11, -1 }, |
| { "glEGLImageTargetTexture2DOES", 11, -1 }, |
| { "glEnable", 11, _gloffset_Enable }, |
| { "glEnableClientState", 11, _gloffset_EnableClientState }, |
| { "glFinish", 11, _gloffset_Finish }, |
| { "glFlush", 11, _gloffset_Flush }, |
| { "glFlushMappedBufferRangeEXT", 11, -1 }, |
| { "glFogf", 11, _gloffset_Fogf }, |
| { "glFogfv", 11, _gloffset_Fogfv }, |
| { "glFogx", 11, -1 }, |
| { "glFogxv", 11, -1 }, |
| { "glFramebufferRenderbufferOES", 11, -1 }, |
| { "glFramebufferTexture2DOES", 11, -1 }, |
| { "glFrontFace", 11, _gloffset_FrontFace }, |
| { "glFrustumf", 11, -1 }, |
| { "glFrustumx", 11, -1 }, |
| { "glGenBuffers", 11, -1 }, |
| { "glGenFramebuffersOES", 11, -1 }, |
| { "glGenRenderbuffersOES", 11, -1 }, |
| { "glGenTextures", 11, _gloffset_GenTextures }, |
| { "glGenerateMipmapOES", 11, -1 }, |
| { "glGetBooleanv", 11, _gloffset_GetBooleanv }, |
| { "glGetBufferParameteriv", 11, -1 }, |
| { "glGetBufferPointervOES", 11, -1 }, |
| { "glGetClipPlanef", 11, -1 }, |
| { "glGetClipPlanex", 11, -1 }, |
| { "glGetError", 11, _gloffset_GetError }, |
| { "glGetFixedv", 11, -1 }, |
| { "glGetFloatv", 11, _gloffset_GetFloatv }, |
| { "glGetFramebufferAttachmentParameterivOES", 11, -1 }, |
| { "glGetIntegerv", 11, _gloffset_GetIntegerv }, |
| { "glGetLightfv", 11, _gloffset_GetLightfv }, |
| { "glGetLightxv", 11, -1 }, |
| { "glGetMaterialfv", 11, _gloffset_GetMaterialfv }, |
| { "glGetMaterialxv", 11, -1 }, |
| // We check for the aliased -KHR version in GLES 1.1 |
| // { "glGetPointerv", 11, _gloffset_GetPointerv }, |
| { "glGetRenderbufferParameterivOES", 11, -1 }, |
| { "glGetString", 11, _gloffset_GetString }, |
| { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv }, |
| { "glGetTexEnviv", 11, _gloffset_GetTexEnviv }, |
| { "glGetTexEnvxv", 11, -1 }, |
| { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv }, |
| { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv }, |
| { "glGetTexGenxvOES", 11, -1 }, |
| { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv }, |
| { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv }, |
| { "glGetTexParameterxv", 11, -1 }, |
| { "glHint", 11, _gloffset_Hint }, |
| { "glIsBuffer", 11, -1 }, |
| { "glIsEnabled", 11, _gloffset_IsEnabled }, |
| { "glIsFramebufferOES", 11, -1 }, |
| { "glIsRenderbufferOES", 11, -1 }, |
| { "glIsTexture", 11, _gloffset_IsTexture }, |
| { "glLightModelf", 11, _gloffset_LightModelf }, |
| { "glLightModelfv", 11, _gloffset_LightModelfv }, |
| { "glLightModelx", 11, -1 }, |
| { "glLightModelxv", 11, -1 }, |
| { "glLightf", 11, _gloffset_Lightf }, |
| { "glLightfv", 11, _gloffset_Lightfv }, |
| { "glLightx", 11, -1 }, |
| { "glLightxv", 11, -1 }, |
| { "glLineWidth", 11, _gloffset_LineWidth }, |
| { "glLineWidthx", 11, -1 }, |
| { "glLoadIdentity", 11, _gloffset_LoadIdentity }, |
| { "glLoadMatrixf", 11, _gloffset_LoadMatrixf }, |
| { "glLoadMatrixx", 11, -1 }, |
| { "glLogicOp", 11, _gloffset_LogicOp }, |
| { "glMapBufferOES", 11, -1 }, |
| { "glMapBufferRangeEXT", 11, -1 }, |
| { "glMaterialf", 11, _gloffset_Materialf }, |
| { "glMaterialfv", 11, _gloffset_Materialfv }, |
| { "glMaterialx", 11, -1 }, |
| { "glMaterialxv", 11, -1 }, |
| { "glMatrixMode", 11, _gloffset_MatrixMode }, |
| { "glMultMatrixf", 11, _gloffset_MultMatrixf }, |
| { "glMultMatrixx", 11, -1 }, |
| { "glMultiDrawArraysEXT", 11, -1 }, |
| { "glMultiDrawElementsEXT", 11, -1 }, |
| { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB }, |
| { "glMultiTexCoord4x", 11, -1 }, |
| { "glNormal3f", 11, _gloffset_Normal3f }, |
| { "glNormal3x", 11, -1 }, |
| { "glNormalPointer", 11, _gloffset_NormalPointer }, |
| { "glOrthof", 11, -1 }, |
| { "glOrthox", 11, -1 }, |
| { "glPixelStorei", 11, _gloffset_PixelStorei }, |
| { "glPointParameterf", 11, -1 }, |
| { "glPointParameterfv", 11, -1 }, |
| { "glPointParameterx", 11, -1 }, |
| { "glPointParameterxv", 11, -1 }, |
| { "glPointSize", 11, _gloffset_PointSize }, |
| { "glPointSizePointerOES", 11, -1 }, |
| { "glPointSizex", 11, -1 }, |
| { "glPolygonOffset", 11, _gloffset_PolygonOffset }, |
| { "glPolygonOffsetx", 11, -1 }, |
| { "glPopMatrix", 11, _gloffset_PopMatrix }, |
| { "glPushMatrix", 11, _gloffset_PushMatrix }, |
| { "glQueryMatrixxOES", 11, -1 }, |
| { "glReadPixels", 11, _gloffset_ReadPixels }, |
| { "glRenderbufferStorageOES", 11, -1 }, |
| { "glRotatef", 11, _gloffset_Rotatef }, |
| { "glRotatex", 11, -1 }, |
| { "glSampleCoverage", 11, -1 }, |
| { "glSampleCoveragex", 11, -1 }, |
| { "glScalef", 11, _gloffset_Scalef }, |
| { "glScalex", 11, -1 }, |
| { "glScissor", 11, _gloffset_Scissor }, |
| { "glShadeModel", 11, _gloffset_ShadeModel }, |
| { "glStencilFunc", 11, _gloffset_StencilFunc }, |
| { "glStencilMask", 11, _gloffset_StencilMask }, |
| { "glStencilOp", 11, _gloffset_StencilOp }, |
| { "glTexCoordPointer", 11, _gloffset_TexCoordPointer }, |
| { "glTexEnvf", 11, _gloffset_TexEnvf }, |
| { "glTexEnvfv", 11, _gloffset_TexEnvfv }, |
| { "glTexEnvi", 11, _gloffset_TexEnvi }, |
| { "glTexEnviv", 11, _gloffset_TexEnviv }, |
| { "glTexEnvx", 11, -1 }, |
| { "glTexEnvxv", 11, -1 }, |
| { "glTexGenfOES", 11, _gloffset_TexGenf }, |
| { "glTexGenfvOES", 11, _gloffset_TexGenfv }, |
| { "glTexGeniOES", 11, _gloffset_TexGeni }, |
| { "glTexGenivOES", 11, _gloffset_TexGeniv }, |
| { "glTexGenxOES", 11, -1 }, |
| { "glTexGenxvOES", 11, -1 }, |
| { "glTexImage2D", 11, _gloffset_TexImage2D }, |
| { "glTexParameterf", 11, _gloffset_TexParameterf }, |
| { "glTexParameterfv", 11, _gloffset_TexParameterfv }, |
| { "glTexParameteri", 11, _gloffset_TexParameteri }, |
| { "glTexParameteriv", 11, _gloffset_TexParameteriv }, |
| { "glTexParameterx", 11, -1 }, |
| { "glTexParameterxv", 11, -1 }, |
| { "glTexSubImage2D", 11, _gloffset_TexSubImage2D }, |
| { "glTranslatef", 11, _gloffset_Translatef }, |
| { "glTranslatex", 11, -1 }, |
| { "glUnmapBufferOES", 11, -1 }, |
| { "glVertexPointer", 11, _gloffset_VertexPointer }, |
| { "glViewport", 11, _gloffset_Viewport }, |
| |
| /* GL_KHR_debug */ |
| { "glPushDebugGroupKHR", 11, -1 }, |
| { "glPopDebugGroupKHR", 11, -1 }, |
| { "glDebugMessageCallbackKHR", 11, -1 }, |
| { "glDebugMessageControlKHR", 11, -1 }, |
| { "glDebugMessageInsertKHR", 11, -1 }, |
| { "glGetDebugMessageLogKHR", 11, -1 }, |
| { "glGetObjectLabelKHR", 11, -1 }, |
| { "glGetObjectPtrLabelKHR", 11, -1 }, |
| { "glGetPointervKHR", 11, _gloffset_GetPointerv }, |
| { "glObjectLabelKHR", 11, -1 }, |
| { "glObjectPtrLabelKHR", 11, -1 }, |
| |
| /* GL_EXT_polygon_offset_clamp */ |
| { "glPolygonOffsetClampEXT", 11, -1 }, |
| |
| /* GL_NV_conservative_raster */ |
| { "glSubpixelPrecisionBiasNV", 20, -1 }, |
| |
| /* GL_NV_conservative_raster_dilate */ |
| { "glConservativeRasterParameterfNV", 20, -1 }, |
| |
| /* GL_NV_conservative_raster_pre_snap_triangles */ |
| { "glConservativeRasterParameteriNV", 20, -1 }, |
| |
| { NULL, 0, -1 } |
| }; |
| |
| const struct function gles2_functions_possible[] = { |
| { "glActiveTexture", 20, _gloffset_ActiveTexture }, |
| { "glAttachShader", 20, -1 }, |
| { "glBindAttribLocation", 20, -1 }, |
| { "glBindBuffer", 20, -1 }, |
| { "glBindFramebuffer", 20, -1 }, |
| { "glBindRenderbuffer", 20, -1 }, |
| { "glBindTexture", 20, _gloffset_BindTexture }, |
| { "glBindVertexArrayOES", 20, -1 }, |
| { "glBlendColor", 20, _gloffset_BlendColor }, |
| { "glBlendEquation", 20, _gloffset_BlendEquation }, |
| { "glBlendEquationSeparate", 20, -1 }, |
| { "glBlendFunc", 20, _gloffset_BlendFunc }, |
| { "glBlendFuncSeparate", 20, -1 }, |
| { "glBufferData", 20, -1 }, |
| { "glBufferSubData", 20, -1 }, |
| { "glCheckFramebufferStatus", 20, -1 }, |
| { "glClear", 20, _gloffset_Clear }, |
| { "glClearColor", 20, _gloffset_ClearColor }, |
| { "glClearDepthf", 20, -1 }, |
| { "glClearStencil", 20, _gloffset_ClearStencil }, |
| { "glColorMask", 20, _gloffset_ColorMask }, |
| { "glCompileShader", 20, -1 }, |
| { "glCompressedTexImage2D", 20, -1 }, |
| { "glCompressedTexImage3DOES", 20, -1 }, |
| { "glCompressedTexSubImage2D", 20, -1 }, |
| { "glCompressedTexSubImage3DOES", 20, -1 }, |
| { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D }, |
| { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D }, |
| { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D }, |
| { "glCreateProgram", 20, -1 }, |
| { "glCreateShader", 20, -1 }, |
| { "glCullFace", 20, _gloffset_CullFace }, |
| { "glDeleteBuffers", 20, -1 }, |
| { "glDeleteFramebuffers", 20, -1 }, |
| { "glDeleteProgram", 20, -1 }, |
| { "glDeleteRenderbuffers", 20, -1 }, |
| { "glDeleteShader", 20, -1 }, |
| { "glDeleteTextures", 20, _gloffset_DeleteTextures }, |
| { "glDeleteVertexArraysOES", 20, -1 }, |
| { "glDepthFunc", 20, _gloffset_DepthFunc }, |
| { "glDepthMask", 20, _gloffset_DepthMask }, |
| { "glDepthRangef", 20, -1 }, |
| { "glDetachShader", 20, -1 }, |
| { "glDisable", 20, _gloffset_Disable }, |
| { "glDiscardFramebufferEXT", 20, -1 }, |
| { "glDisableVertexAttribArray", 20, -1 }, |
| { "glDrawArrays", 20, _gloffset_DrawArrays }, |
| { "glDrawBuffersNV", 20, -1 }, |
| { "glDrawElements", 20, _gloffset_DrawElements }, |
| { "glEGLImageTargetRenderbufferStorageOES", 20, -1 }, |
| { "glEGLImageTargetTexture2DOES", 20, -1 }, |
| { "glEnable", 20, _gloffset_Enable }, |
| { "glEnableVertexAttribArray", 20, -1 }, |
| { "glFinish", 20, _gloffset_Finish }, |
| { "glFlush", 20, _gloffset_Flush }, |
| { "glFlushMappedBufferRangeEXT", 20, -1 }, |
| { "glFramebufferRenderbuffer", 20, -1 }, |
| { "glFramebufferTexture2D", 20, -1 }, |
| { "glFramebufferTexture3DOES", 20, -1 }, |
| { "glFrontFace", 20, _gloffset_FrontFace }, |
| { "glGenBuffers", 20, -1 }, |
| { "glGenFramebuffers", 20, -1 }, |
| { "glGenRenderbuffers", 20, -1 }, |
| { "glGenTextures", 20, _gloffset_GenTextures }, |
| { "glGenVertexArraysOES", 20, -1 }, |
| { "glGenerateMipmap", 20, -1 }, |
| { "glGetActiveAttrib", 20, -1 }, |
| { "glGetActiveUniform", 20, -1 }, |
| { "glGetAttachedShaders", 20, -1 }, |
| { "glGetAttribLocation", 20, -1 }, |
| { "glGetBooleanv", 20, _gloffset_GetBooleanv }, |
| { "glGetBufferParameteriv", 20, -1 }, |
| { "glGetBufferPointervOES", 20, -1 }, |
| { "glGetError", 20, _gloffset_GetError }, |
| { "glGetFloatv", 20, _gloffset_GetFloatv }, |
| { "glGetFramebufferAttachmentParameteriv", 20, -1 }, |
| { "glGetIntegerv", 20, _gloffset_GetIntegerv }, |
| { "glGetProgramInfoLog", 20, -1 }, |
| { "glGetProgramiv", 20, -1 }, |
| { "glGetRenderbufferParameteriv", 20, -1 }, |
| { "glGetShaderInfoLog", 20, -1 }, |
| { "glGetShaderPrecisionFormat", 20, -1 }, |
| { "glGetShaderSource", 20, -1 }, |
| { "glGetShaderiv", 20, -1 }, |
| { "glGetString", 20, _gloffset_GetString }, |
| { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv }, |
| { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv }, |
| { "glGetUniformLocation", 20, -1 }, |
| { "glGetUniformfv", 20, -1 }, |
| { "glGetUniformiv", 20, -1 }, |
| { "glGetVertexAttribPointerv", 20, -1 }, |
| { "glGetVertexAttribfv", 20, -1 }, |
| { "glGetVertexAttribiv", 20, -1 }, |
| { "glHint", 20, _gloffset_Hint }, |
| { "glIsBuffer", 20, -1 }, |
| { "glIsEnabled", 20, _gloffset_IsEnabled }, |
| { "glIsFramebuffer", 20, -1 }, |
| { "glIsProgram", 20, -1 }, |
| { "glIsRenderbuffer", 20, -1 }, |
| { "glIsShader", 20, -1 }, |
| { "glIsTexture", 20, _gloffset_IsTexture }, |
| { "glIsVertexArrayOES", 20, -1 }, |
| { "glLineWidth", 20, _gloffset_LineWidth }, |
| { "glLinkProgram", 20, -1 }, |
| { "glMapBufferOES", 20, -1 }, |
| { "glMapBufferRangeEXT", 20, -1 }, |
| { "glMultiDrawArraysEXT", 20, -1 }, |
| { "glMultiDrawElementsEXT", 20, -1 }, |
| { "glPixelStorei", 20, _gloffset_PixelStorei }, |
| { "glPolygonOffset", 20, _gloffset_PolygonOffset }, |
| { "glReadBufferNV", 20, _gloffset_ReadBuffer }, |
| { "glReadPixels", 20, _gloffset_ReadPixels }, |
| { "glReleaseShaderCompiler", 20, -1 }, |
| { "glRenderbufferStorage", 20, -1 }, |
| { "glSampleCoverage", 20, -1 }, |
| { "glScissor", 20, _gloffset_Scissor }, |
| { "glShaderBinary", 20, -1 }, |
| { "glShaderSource", 20, -1 }, |
| { "glStencilFunc", 20, _gloffset_StencilFunc }, |
| { "glStencilFuncSeparate", 20, -1 }, |
| { "glStencilMask", 20, _gloffset_StencilMask }, |
| { "glStencilMaskSeparate", 20, -1 }, |
| { "glStencilOp", 20, _gloffset_StencilOp }, |
| { "glStencilOpSeparate", 20, -1 }, |
| { "glTexImage2D", 20, _gloffset_TexImage2D }, |
| { "glTexImage3DOES", 20, _gloffset_TexImage3D }, |
| { "glTexParameterf", 20, _gloffset_TexParameterf }, |
| { "glTexParameterfv", 20, _gloffset_TexParameterfv }, |
| { "glTexParameteri", 20, _gloffset_TexParameteri }, |
| { "glTexParameteriv", 20, _gloffset_TexParameteriv }, |
| { "glTexSubImage2D", 20, _gloffset_TexSubImage2D }, |
| { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D }, |
| { "glUniform1f", 20, -1 }, |
| { "glUniform1fv", 20, -1 }, |
| { "glUniform1i", 20, -1 }, |
| { "glUniform1iv", 20, -1 }, |
| { "glUniform2f", 20, -1 }, |
| { "glUniform2fv", 20, -1 }, |
| { "glUniform2i", 20, -1 }, |
| { "glUniform2iv", 20, -1 }, |
| { "glUniform3f", 20, -1 }, |
| { "glUniform3fv", 20, -1 }, |
| { "glUniform3i", 20, -1 }, |
| { "glUniform3iv", 20, -1 }, |
| { "glUniform4f", 20, -1 }, |
| { "glUniform4fv", 20, -1 }, |
| { "glUniform4i", 20, -1 }, |
| { "glUniform4iv", 20, -1 }, |
| { "glUniformMatrix2fv", 20, -1 }, |
| { "glUniformMatrix3fv", 20, -1 }, |
| { "glUniformMatrix4fv", 20, -1 }, |
| { "glUnmapBufferOES", 20, -1 }, |
| { "glUseProgram", 20, -1 }, |
| { "glValidateProgram", 20, -1 }, |
| { "glVertexAttrib1f", 20, -1 }, |
| { "glVertexAttrib1fv", 20, -1 }, |
| { "glVertexAttrib2f", 20, -1 }, |
| { "glVertexAttrib2fv", 20, -1 }, |
| { "glVertexAttrib3f", 20, -1 }, |
| { "glVertexAttrib3fv", 20, -1 }, |
| { "glVertexAttrib4f", 20, -1 }, |
| { "glVertexAttrib4fv", 20, -1 }, |
| { "glVertexAttribPointer", 20, -1 }, |
| { "glViewport", 20, _gloffset_Viewport }, |
| |
| /* GL_OES_get_program_binary - Also part of OpenGL ES 3.0. */ |
| { "glGetProgramBinaryOES", 20, -1 }, |
| { "glProgramBinaryOES", 20, -1 }, |
| |
| /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */ |
| { "glProgramParameteriEXT", 20, -1 }, |
| { "glUseProgramStagesEXT", 20, -1 }, |
| { "glActiveShaderProgramEXT", 20, -1 }, |
| { "glCreateShaderProgramvEXT", 20, -1 }, |
| { "glBindProgramPipelineEXT", 20, -1 }, |
| { "glDeleteProgramPipelinesEXT", 20, -1 }, |
| { "glGenProgramPipelinesEXT", 20, -1 }, |
| { "glIsProgramPipelineEXT", 20, -1 }, |
| { "glGetProgramPipelineivEXT", 20, -1 }, |
| { "glProgramUniform1iEXT", 20, -1 }, |
| { "glProgramUniform1ivEXT", 20, -1 }, |
| { "glProgramUniform1fEXT", 20, -1 }, |
| { "glProgramUniform1fvEXT", 20, -1 }, |
| { "glProgramUniform2iEXT", 20, -1 }, |
| { "glProgramUniform2ivEXT", 20, -1 }, |
| { "glProgramUniform2fEXT", 20, -1 }, |
| { "glProgramUniform2fvEXT", 20, -1 }, |
| { "glProgramUniform3iEXT", 20, -1 }, |
| { "glProgramUniform3ivEXT", 20, -1 }, |
| { "glProgramUniform3fEXT", 20, -1 }, |
| { "glProgramUniform3fvEXT", 20, -1 }, |
| { "glProgramUniform4iEXT", 20, -1 }, |
| { "glProgramUniform4ivEXT", 20, -1 }, |
| { "glProgramUniform4fEXT", 20, -1 }, |
| { "glProgramUniform4fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix2fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix3fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix4fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix2x3fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix3x2fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix2x4fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix4x2fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix3x4fvEXT", 20, -1 }, |
| { "glProgramUniformMatrix4x3fvEXT", 20, -1 }, |
| { "glValidateProgramPipelineEXT", 20, -1 }, |
| { "glGetProgramPipelineInfoLogEXT", 20, -1 }, |
| |
| /* GL_AMD_performance_monitor */ |
| { "glGetPerfMonitorGroupsAMD", 20, -1 }, |
| { "glGetPerfMonitorCountersAMD", 20, -1 }, |
| { "glGetPerfMonitorGroupStringAMD", 20, -1 }, |
| { "glGetPerfMonitorCounterStringAMD", 20, -1 }, |
| { "glGetPerfMonitorCounterInfoAMD", 20, -1 }, |
| { "glGenPerfMonitorsAMD", 20, -1 }, |
| { "glDeletePerfMonitorsAMD", 20, -1 }, |
| { "glSelectPerfMonitorCountersAMD", 20, -1 }, |
| { "glBeginPerfMonitorAMD", 20, -1 }, |
| { "glEndPerfMonitorAMD", 20, -1 }, |
| { "glGetPerfMonitorCounterDataAMD", 20, -1 }, |
| |
| /* GL_INTEL_performance_query */ |
| { "glGetFirstPerfQueryIdINTEL", 20, -1 }, |
| { "glGetNextPerfQueryIdINTEL", 20, -1 }, |
| { "glGetPerfQueryIdByNameINTEL", 20, -1 }, |
| { "glGetPerfQueryInfoINTEL", 20, -1 }, |
| { "glGetPerfCounterInfoINTEL", 20, -1 }, |
| { "glCreatePerfQueryINTEL", 20, -1 }, |
| { "glDeletePerfQueryINTEL", 20, -1 }, |
| { "glBeginPerfQueryINTEL", 20, -1 }, |
| { "glEndPerfQueryINTEL", 20, -1 }, |
| { "glGetPerfQueryDataINTEL", 20, -1 }, |
| |
| /* GL_KHR_debug */ |
| { "glPushDebugGroupKHR", 20, -1 }, |
| { "glPopDebugGroupKHR", 20, -1 }, |
| { "glDebugMessageCallbackKHR", 20, -1 }, |
| { "glDebugMessageControlKHR", 20, -1 }, |
| { "glDebugMessageInsertKHR", 20, -1 }, |
| { "glGetDebugMessageLogKHR", 20, -1 }, |
| { "glGetObjectLabelKHR", 20, -1 }, |
| { "glGetObjectPtrLabelKHR", 20, -1 }, |
| { "glGetPointervKHR", 20, -1 }, |
| { "glObjectLabelKHR", 20, -1 }, |
| { "glObjectPtrLabelKHR", 20, -1 }, |
| |
| /* GL_EXT_polygon_offset_clamp */ |
| { "glPolygonOffsetClampEXT", 11, -1 }, |
| |
| /* GL_KHR_robustness */ |
| { "glGetGraphicsResetStatusKHR", 20, -1 }, |
| { "glReadnPixelsKHR", 20, -1 }, |
| { "glGetnUniformfvKHR", 20, -1 }, |
| { "glGetnUniformivKHR", 20, -1 }, |
| { "glGetnUniformuivKHR", 20, -1 }, |
| |
| /* GL_KHR_blend_equation_advanced */ |
| { "glBlendBarrierKHR", 20, -1 }, |
| |
| /* GL_EXT_occlusion_query_boolean */ |
| { "glGenQueriesEXT", 20, -1 }, |
| { "glDeleteQueriesEXT", 20, -1 }, |
| { "glIsQueryEXT", 20, -1 }, |
| { "glBeginQueryEXT", 20, -1 }, |
| { "glEndQueryEXT", 20, -1 }, |
| { "glGetQueryivEXT", 20, -1 }, |
| { "glGetQueryObjectivEXT", 20, -1 }, |
| { "glGetQueryObjectuivEXT", 20, -1 }, |
| |
| /* GL_EXT_clip_control */ |
| { "glClipControlEXT", 20, -1 }, |
| |
| /* GL_EXT_disjoint_timer_query */ |
| { "glGetQueryObjecti64vEXT", 20, -1 }, |
| { "glGetQueryObjectui64vEXT", 20, -1 }, |
| { "glQueryCounterEXT", 20, -1 }, |
| { "glGetInteger64vEXT", 20, -1 }, |
| |
| /* GL_EXT_shader_framebuffer_fetch_non_coherent */ |
| { "glFramebufferFetchBarrierEXT", 20, -1 }, |
| |
| /* GL_NV_conditional_render */ |
| { "glBeginConditionalRenderNV", 20, -1 }, |
| { "glEndConditionalRenderNV", 20, -1 }, |
| |
| /* GL_NV_conservative_raster */ |
| { "glSubpixelPrecisionBiasNV", 20, -1 }, |
| |
| /* GL_NV_conservative_raster_dilate */ |
| { "glConservativeRasterParameterfNV", 20, -1 }, |
| |
| /* GL_NV_conservative_raster_pre_snap_triangles */ |
| { "glConservativeRasterParameteriNV", 20, -1 }, |
| |
| /* GL_EXT_multisampled_render_to_texture */ |
| { "glRenderbufferStorageMultisampleEXT", 20, -1 }, |
| { "glFramebufferTexture2DMultisampleEXT", 20, -1 }, |
| |
| /* GL_KHR_parallel_shader_compile */ |
| { "glMaxShaderCompilerThreadsKHR", 20, -1 }, |
| |
| { "glInternalBufferSubDataCopyMESA", 20, -1 }, |
| |
| { NULL, 0, -1 } |
| }; |
| |
| const struct function gles3_functions_possible[] = { |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glBeginQuery", 30, -1 }, |
| { "glBeginTransformFeedback", 30, -1 }, |
| { "glBindBufferBase", 30, -1 }, |
| { "glBindBufferRange", 30, -1 }, |
| { "glBindSampler", 30, -1 }, |
| { "glBindTransformFeedback", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glBindVertexArray", 30, -1 }, |
| { "glBlitFramebuffer", 30, -1 }, |
| { "glClearBufferfi", 30, -1 }, |
| { "glClearBufferfv", 30, -1 }, |
| { "glClearBufferiv", 30, -1 }, |
| { "glClearBufferuiv", 30, -1 }, |
| { "glClientWaitSync", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glCompressedTexImage3D", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glCompressedTexSubImage3D", 30, -1 }, |
| { "glCopyBufferSubData", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glCopyTexSubImage3D", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glDeleteQueries", 30, -1 }, |
| { "glDeleteSamplers", 30, -1 }, |
| { "glDeleteSync", 30, -1 }, |
| { "glDeleteTransformFeedbacks", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glDeleteVertexArrays", 30, -1 }, |
| { "glDrawArraysInstanced", 30, -1 }, |
| // We check for the aliased -NV version in GLES 2 |
| // { "glDrawBuffers", 30, -1 }, |
| { "glDrawElementsInstanced", 30, -1 }, |
| { "glDrawRangeElements", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glEndQuery", 30, -1 }, |
| { "glEndTransformFeedback", 30, -1 }, |
| { "glFenceSync", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glFlushMappedBufferRange", 30, -1 }, |
| { "glFramebufferTextureLayer", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glGenQueries", 30, -1 }, |
| { "glGenSamplers", 30, -1 }, |
| { "glGenTransformFeedbacks", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glGenVertexArrays", 30, -1 }, |
| { "glGetActiveUniformBlockiv", 30, -1 }, |
| { "glGetActiveUniformBlockName", 30, -1 }, |
| { "glGetActiveUniformsiv", 30, -1 }, |
| { "glGetBufferParameteri64v", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glGetBufferPointerv", 30, -1 }, |
| { "glGetFragDataLocation", 30, -1 }, |
| { "glGetInteger64i_v", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| //{ "glGetInteger64v", 30, -1 }, |
| { "glGetIntegeri_v", 30, -1 }, |
| { "glGetInternalformativ", 30, -1 }, |
| { "glGetInternalformati64v", 30, -1 }, |
| // glGetProgramBinary aliases glGetProgramBinaryOES in GLES 2 |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glGetQueryiv", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glGetQueryObjectuiv", 30, -1 }, |
| { "glGetSamplerParameterfv", 30, -1 }, |
| { "glGetSamplerParameteriv", 30, -1 }, |
| { "glGetStringi", 30, -1 }, |
| { "glGetSynciv", 30, -1 }, |
| { "glGetTransformFeedbackVarying", 30, -1 }, |
| { "glGetUniformBlockIndex", 30, -1 }, |
| { "glGetUniformIndices", 30, -1 }, |
| { "glGetUniformuiv", 30, -1 }, |
| { "glGetVertexAttribIiv", 30, -1 }, |
| { "glGetVertexAttribIuiv", 30, -1 }, |
| { "glInvalidateFramebuffer", 30, -1 }, |
| { "glInvalidateSubFramebuffer", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glIsQuery", 30, -1 }, |
| { "glIsSampler", 30, -1 }, |
| { "glIsSync", 30, -1 }, |
| { "glIsTransformFeedback", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glIsVertexArray", 30, -1 }, |
| // We check for the aliased -EXT version in GLES 2 |
| // { "glMapBufferRange", 30, -1 }, |
| { "glPauseTransformFeedback", 30, -1 }, |
| // glProgramBinary aliases glProgramBinaryOES in GLES 2 |
| // glProgramParameteri aliases glProgramParameteriEXT in GLES 2 |
| // We check for the aliased -NV version in GLES 2 |
| // { "glReadBuffer", 30, -1 }, |
| // glRenderbufferStorageMultisample aliases glRenderbufferStorageMultisampleEXT in GLES 2 |
| { "glResumeTransformFeedback", 30, -1 }, |
| { "glSamplerParameterf", 30, -1 }, |
| { "glSamplerParameterfv", 30, -1 }, |
| { "glSamplerParameteri", 30, -1 }, |
| { "glSamplerParameteriv", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glTexImage3D", 30, -1 }, |
| { "glTexStorage2D", 30, -1 }, |
| { "glTexStorage3D", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glTexSubImage3D", 30, -1 }, |
| { "glTransformFeedbackVaryings", 30, -1 }, |
| { "glUniform1ui", 30, -1 }, |
| { "glUniform1uiv", 30, -1 }, |
| { "glUniform2ui", 30, -1 }, |
| { "glUniform2uiv", 30, -1 }, |
| { "glUniform3ui", 30, -1 }, |
| { "glUniform3uiv", 30, -1 }, |
| { "glUniform4ui", 30, -1 }, |
| { "glUniform4uiv", 30, -1 }, |
| { "glUniformBlockBinding", 30, -1 }, |
| { "glUniformMatrix2x3fv", 30, -1 }, |
| { "glUniformMatrix2x4fv", 30, -1 }, |
| { "glUniformMatrix3x2fv", 30, -1 }, |
| { "glUniformMatrix3x4fv", 30, -1 }, |
| { "glUniformMatrix4x2fv", 30, -1 }, |
| { "glUniformMatrix4x3fv", 30, -1 }, |
| // We check for the aliased -OES version in GLES 2 |
| // { "glUnmapBuffer", 30, -1 }, |
| { "glVertexAttribDivisor", 30, -1 }, |
| { "glVertexAttribI4i", 30, -1 }, |
| { "glVertexAttribI4iv", 30, -1 }, |
| { "glVertexAttribI4ui", 30, -1 }, |
| { "glVertexAttribI4uiv", 30, -1 }, |
| { "glVertexAttribIPointer", 30, -1 }, |
| { "glWaitSync", 30, -1 }, |
| |
| /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */ |
| { "glProgramUniform1uiEXT", 30, -1 }, |
| { "glProgramUniform1uivEXT", 30, -1 }, |
| { "glProgramUniform2uiEXT", 30, -1 }, |
| { "glProgramUniform2uivEXT", 30, -1 }, |
| { "glProgramUniform3uiEXT", 30, -1 }, |
| { "glProgramUniform3uivEXT", 30, -1 }, |
| { "glProgramUniform4uiEXT", 30, -1 }, |
| { "glProgramUniform4uivEXT", 30, -1 }, |
| |
| /* GL_EXT_blend_func_extended */ |
| { "glBindFragDataLocationIndexedEXT", 30, -1 }, |
| { "glGetFragDataIndexEXT", 30, -1 }, |
| { "glBindFragDataLocationEXT", 30, -1 }, |
| |
| /* GL_OES_texture_border_clamp */ |
| { "glTexParameterIivOES", 30, -1 }, |
| { "glTexParameterIuivOES", 30, -1 }, |
| { "glGetTexParameterIivOES", 30, -1 }, |
| { "glGetTexParameterIuivOES", 30, -1 }, |
| { "glSamplerParameterIivOES", 30, -1 }, |
| { "glSamplerParameterIuivOES", 30, -1 }, |
| { "glGetSamplerParameterIivOES", 30, -1 }, |
| { "glGetSamplerParameterIuivOES", 30, -1 }, |
| |
| /* GL_OES_texture_buffer */ |
| { "glTexBufferOES", 31, -1 }, |
| { "glTexBufferRangeOES", 31, -1 }, |
| |
| /* GL_OES_sample_shading */ |
| { "glMinSampleShadingOES", 30, -1 }, |
| |
| /* GL_OES_copy_image */ |
| { "glCopyImageSubDataOES", 30, -1 }, |
| |
| /* GL_OES_draw_buffers_indexed */ |
| { "glBlendFunciOES", 30, -1 }, |
| { "glBlendFuncSeparateiOES", 30, -1 }, |
| { "glBlendEquationiOES", 30, -1 }, |
| { "glBlendEquationSeparateiOES", 30, -1 }, |
| { "glColorMaskiOES", 30, -1 }, |
| { "glEnableiOES", 30, -1 }, |
| { "glDisableiOES", 30, -1 }, |
| { "glIsEnablediOES", 30, -1 }, |
| |
| /* GL_EXT_base_instance */ |
| { "glDrawArraysInstancedBaseInstanceEXT", 30, -1 }, |
| { "glDrawElementsInstancedBaseInstanceEXT", 30, -1 }, |
| { "glDrawElementsInstancedBaseVertexBaseInstanceEXT", 30, -1 }, |
| |
| /* GL_EXT_window_rectangles */ |
| { "glWindowRectanglesEXT", 30, -1 }, |
| |
| /* GL_AMD_framebuffer_multisample_advanced */ |
| { "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 }, |
| { "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 }, |
| |
| /* GL_MESA_framebuffer_flip_y */ |
| { "glFramebufferParameteriMESA", 30, -1 }, |
| { "glGetFramebufferParameterivMESA", 30, -1 }, |
| |
| /* EXT_EGL_image_storage */ |
| { "glEGLImageTargetTexStorageEXT", 30, -1 }, |
| |
| { "glDrawElementsInstancedBaseVertex", 30, -1 }, |
| |
| { NULL, 0, -1 } |
| }; |
| |
| const struct function gles31_functions_possible[] = { |
| { "glDispatchCompute", 31, -1 }, |
| { "glDispatchComputeIndirect", 31, -1 }, |
| { "glDrawArraysIndirect", 31, -1 }, |
| { "glDrawElementsIndirect", 31, -1 }, |
| |
| { "glFramebufferParameteri", 31, -1 }, |
| { "glGetFramebufferParameteriv", 31, -1 }, |
| |
| { "glGetProgramInterfaceiv", 31, -1 }, |
| { "glGetProgramResourceIndex", 31, -1 }, |
| { "glGetProgramResourceName", 31, -1 }, |
| { "glGetProgramResourceiv", 31, -1 }, |
| { "glGetProgramResourceLocation", 31, -1 }, |
| |
| // We check for the aliased EXT versions in GLES 2 |
| // { "glUseProgramStages", 31, -1 }, |
| // { "glActiveShaderProgram", 31, -1 }, |
| // { "glCreateShaderProgramv", 31, -1 }, |
| // { "glBindProgramPipeline", 31, -1 }, |
| // { "glDeleteProgramPipelines", 31, -1 }, |
| // { "glGenProgramPipelines", 31, -1 }, |
| // { "glIsProgramPipeline", 31, -1 }, |
| // { "glGetProgramPipelineiv", 31, -1 }, |
| // { "glProgramUniform1i", 31, -1 }, |
| // { "glProgramUniform2i", 31, -1 }, |
| // { "glProgramUniform3i", 31, -1 }, |
| // { "glProgramUniform4i", 31, -1 }, |
| // { "glProgramUniform1f", 31, -1 }, |
| // { "glProgramUniform2f", 31, -1 }, |
| // { "glProgramUniform3f", 31, -1 }, |
| // { "glProgramUniform4f", 31, -1 }, |
| // { "glProgramUniform1iv", 31, -1 }, |
| // { "glProgramUniform2iv", 31, -1 }, |
| // { "glProgramUniform3iv", 31, -1 }, |
| // { "glProgramUniform4iv", 31, -1 }, |
| // { "glProgramUniform1fv", 31, -1 }, |
| // { "glProgramUniform2fv", 31, -1 }, |
| // { "glProgramUniform3fv", 31, -1 }, |
| // { "glProgramUniform4fv", 31, -1 }, |
| // { "glProgramUniformMatrix2fv", 31, -1 }, |
| // { "glProgramUniformMatrix3fv", 31, -1 }, |
| // { "glProgramUniformMatrix4fv", 31, -1 }, |
| // { "glProgramUniformMatrix2x3fv", 31, -1 }, |
| // { "glProgramUniformMatrix3x2fv", 31, -1 }, |
| // { "glProgramUniformMatrix2x4fv", 31, -1 }, |
| // { "glProgramUniformMatrix4x2fv", 31, -1 }, |
| // { "glProgramUniformMatrix3x4fv", 31, -1 }, |
| // { "glProgramUniformMatrix4x3fv", 31, -1 }, |
| // { "glValidateProgramPipeline", 31, -1 }, |
| // { "glGetProgramPipelineInfoLog", 31, -1 }, |
| |
| // We check for the aliased EXT versions in GLES 3 |
| // { "glProgramUniform1ui", 31, -1 }, |
| // { "glProgramUniform2ui", 31, -1 }, |
| // { "glProgramUniform3ui", 31, -1 }, |
| // { "glProgramUniform4ui", 31, -1 }, |
| // { "glProgramUniform1uiv", 31, -1 }, |
| // { "glProgramUniform2uiv", 31, -1 }, |
| // { "glProgramUniform3uiv", 31, -1 }, |
| // { "glProgramUniform4uiv", 31, -1 }, |
| |
| { "glBindImageTexture", 31, -1 }, |
| { "glGetBooleani_v", 31, -1 }, |
| { "glMemoryBarrier", 31, -1 }, |
| |
| { "glMemoryBarrierByRegion", 31, -1 }, |
| |
| { "glTexStorage2DMultisample", 31, -1 }, |
| { "glGetMultisamplefv", 31, -1 }, |
| { "glSampleMaski", 31, -1 }, |
| { "glGetTexLevelParameteriv", 31, -1 }, |
| { "glGetTexLevelParameterfv", 31, -1 }, |
| { "glBindVertexBuffer", 31, -1 }, |
| { "glVertexAttribFormat", 31, -1 }, |
| { "glVertexAttribIFormat", 31, -1 }, |
| { "glVertexAttribBinding", 31, -1 }, |
| { "glVertexBindingDivisor", 31, -1 }, |
| |
| /* GL_OES_texture_storage_multisample_2d_array */ |
| { "glTexStorage3DMultisampleOES", 31, -1 }, |
| |
| /* GL_OES_texture_view */ |
| { "glTextureViewOES", 31, -1 }, |
| |
| /* GL_EXT_buffer_storage */ |
| { "glBufferStorageEXT", 31, -1 }, |
| |
| /* GL_EXT_blend_func_extended */ |
| { "glGetProgramResourceLocationIndexEXT", 31, -1 }, |
| |
| /* GL_OES_geometry_shader */ |
| { "glFramebufferTextureOES", 31, -1}, |
| |
| /* GL_EXT_geometry_shader */ |
| // We check for the aliased OES version above |
| // { "glFramebufferTextureEXT", 31, -1}, |
| |
| /* GL_OES_tessellation_shader */ |
| { "glPatchParameteriOES", 31, -1 }, |
| |
| /* GL_OES_primitive_bound_box */ |
| { "glPrimitiveBoundingBoxOES", 31, -1 }, |
| |
| /* GL_OES_viewport_array */ |
| { "glViewportArrayvOES", 31, -1 }, |
| { "glViewportIndexedfOES", 31, -1 }, |
| { "glViewportIndexedfvOES", 31, -1 }, |
| { "glScissorArrayvOES", 31, -1 }, |
| { "glScissorIndexedOES", 31, -1 }, |
| { "glScissorIndexedvOES", 31, -1 }, |
| { "glDepthRangeArrayfvOES", 31, -1 }, |
| { "glDepthRangeIndexedfOES", 31, -1 }, |
| { "glGetFloati_vOES", 31, -1 }, |
| |
| /* GL_ARB_sample_locations */ |
| { "glFramebufferSampleLocationsfvARB", 31, -1 }, |
| { "glNamedFramebufferSampleLocationsfvARB", 31, -1 }, |
| { "glEvaluateDepthValuesARB", 31, -1 }, |
| |
| /* GL_NV_viewport_swizzle */ |
| { "glViewportSwizzleNV", 31, -1 }, |
| |
| { NULL, 0, -1 }, |
| }; |