nir: Use BITSET for tracking varyings in lower_io_arrays

MAX_VARYINGS_INCL_PATCH is greater than 64, so we'll need more that 64
bits (per component) to track which vars have indirects. This pass was
trying to track patch varyings (which start at bit 63) in a separate
64 bit word, but failed to subtract VARYING_SLOT_PATCH0 and accessed
out of bounds.

Do away with the ad-hoc bit mask tracking and just use a BITSET.

Fixes: dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.triangles
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
diff --git a/src/compiler/nir/nir_lower_io_arrays_to_elements.c b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
index 7f548c8..a0d0eb7 100644
--- a/src/compiler/nir/nir_lower_io_arrays_to_elements.c
+++ b/src/compiler/nir/nir_lower_io_arrays_to_elements.c
@@ -212,8 +212,8 @@
  * indirect indexing.
  */
 static void
-create_indirects_mask(nir_shader *shader, uint64_t *indirects,
-                      uint64_t *patch_indirects, nir_variable_mode mode)
+create_indirects_mask(nir_shader *shader,
+                      BITSET_WORD *indirects, nir_variable_mode mode)
 {
    nir_foreach_function(function, shader) {
       if (function->impl) {
@@ -244,14 +244,9 @@
                nir_deref_path path;
                nir_deref_path_init(&path, deref, NULL);
 
-               uint64_t loc_mask = ((uint64_t)1) << var->data.location;
-               if (var->data.patch) {
-                  if (deref_has_indirect(&b, var, &path))
-                     patch_indirects[var->data.location_frac] |= loc_mask;
-               } else {
-                  if (deref_has_indirect(&b, var, &path))
-                     indirects[var->data.location_frac] |= loc_mask;
-               }
+               int loc = var->data.location * 4 + var->data.location_frac;
+               if (deref_has_indirect(&b, var, &path))
+                  BITSET_SET(indirects, loc);
 
                nir_deref_path_finish(&path);
             }
@@ -262,7 +257,7 @@
 
 static void
 lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
-                            uint64_t *indirects, uint64_t *patch_indirects,
+                            BITSET_WORD *indirects,
                             struct hash_table *varyings,
                             bool after_cross_stage_opts)
 {
@@ -296,14 +291,9 @@
                   continue;
 
                /* Skip indirects */
-               uint64_t loc_mask = ((uint64_t)1) << var->data.location;
-               if (var->data.patch) {
-                  if (patch_indirects[var->data.location_frac] & loc_mask)
-                     continue;
-               } else {
-                  if (indirects[var->data.location_frac] & loc_mask)
-                     continue;
-               }
+               int loc = var->data.location * 4 + var->data.location_frac;
+               if (BITSET_TEST(indirects, loc))
+                  continue;
 
                nir_variable_mode mode = var->data.mode;
 
@@ -359,14 +349,14 @@
    struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
    struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
 
-   uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
+   BITSET_DECLARE(indirects, 4 * MAX_VARYINGS_INCL_PATCH) = {};
 
-   lower_io_arrays_to_elements(shader, nir_var_shader_out, indirects,
-                               patch_indirects, split_outputs, true);
+   lower_io_arrays_to_elements(shader, nir_var_shader_out,
+                               indirects, split_outputs, true);
 
    if (!outputs_only) {
-      lower_io_arrays_to_elements(shader, nir_var_shader_in, indirects,
-                                  patch_indirects, split_inputs, true);
+      lower_io_arrays_to_elements(shader, nir_var_shader_in,
+                                  indirects, split_inputs, true);
 
       /* Remove old input from the shaders inputs list */
       hash_table_foreach(split_inputs, entry) {
@@ -397,17 +387,16 @@
    struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
    struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
 
-   uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
-   create_indirects_mask(producer, indirects, patch_indirects,
-                         nir_var_shader_out);
-   create_indirects_mask(consumer, indirects, patch_indirects,
-                         nir_var_shader_in);
+   BITSET_DECLARE(indirects, 4 * MAX_VARYINGS_INCL_PATCH) = {};
 
-   lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects,
-                               patch_indirects, split_outputs, false);
+   create_indirects_mask(producer, indirects, nir_var_shader_out);
+   create_indirects_mask(consumer, indirects, nir_var_shader_in);
 
-   lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects,
-                               patch_indirects, split_inputs, false);
+   lower_io_arrays_to_elements(producer, nir_var_shader_out,
+                               indirects, split_outputs, false);
+
+   lower_io_arrays_to_elements(consumer, nir_var_shader_in,
+                               indirects, split_inputs, false);
 
    /* Remove old input from the shaders inputs list */
    hash_table_foreach(split_inputs, entry) {