| /**************************************************************************** |
| * Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * @file clip.h |
| * |
| * @brief Definitions for clipping |
| * |
| ******************************************************************************/ |
| #pragma once |
| |
| #include "common/simdintrin.h" |
| #include "core/context.h" |
| #include "core/pa.h" |
| #include "rdtsc_core.h" |
| |
| // Temp storage used by the clipper |
| extern THREAD simdvertex tlsTempVertices[7]; |
| |
| enum SWR_CLIPCODES |
| { |
| // Shift clip codes out of the mantissa to prevent denormalized values when used in float compare. |
| // Guardband is able to use a single high-bit with 4 separate LSBs, because it computes a union, rather than intersection, of clipcodes. |
| #define CLIPCODE_SHIFT 23 |
| FRUSTUM_LEFT = (0x01 << CLIPCODE_SHIFT), |
| FRUSTUM_TOP = (0x02 << CLIPCODE_SHIFT), |
| FRUSTUM_RIGHT = (0x04 << CLIPCODE_SHIFT), |
| FRUSTUM_BOTTOM = (0x08 << CLIPCODE_SHIFT), |
| |
| FRUSTUM_NEAR = (0x10 << CLIPCODE_SHIFT), |
| FRUSTUM_FAR = (0x20 << CLIPCODE_SHIFT), |
| |
| NEGW = (0x40 << CLIPCODE_SHIFT), |
| |
| GUARDBAND_LEFT = (0x80 << CLIPCODE_SHIFT | 0x1), |
| GUARDBAND_TOP = (0x80 << CLIPCODE_SHIFT | 0x2), |
| GUARDBAND_RIGHT = (0x80 << CLIPCODE_SHIFT | 0x4), |
| GUARDBAND_BOTTOM = (0x80 << CLIPCODE_SHIFT | 0x8) |
| }; |
| |
| #define FRUSTUM_CLIP_MASK (FRUSTUM_LEFT|FRUSTUM_TOP|FRUSTUM_RIGHT|FRUSTUM_BOTTOM|FRUSTUM_NEAR|FRUSTUM_FAR) |
| #define GUARDBAND_CLIP_MASK (FRUSTUM_NEAR|FRUSTUM_FAR|GUARDBAND_LEFT|GUARDBAND_TOP|GUARDBAND_RIGHT|GUARDBAND_BOTTOM|NEGW) |
| |
| void Clip(const float *pTriangle, const float *pAttribs, int numAttribs, float *pOutTriangles, |
| int *numVerts, float *pOutAttribs); |
| |
| INLINE |
| void ComputeClipCodes(const API_STATE& state, const simdvector& vertex, simdscalar& clipCodes, simdscalari viewportIndexes) |
| { |
| clipCodes = _simd_setzero_ps(); |
| |
| // -w |
| simdscalar vNegW = _simd_mul_ps(vertex.w, _simd_set1_ps(-1.0f)); |
| |
| // FRUSTUM_LEFT |
| simdscalar vRes = _simd_cmplt_ps(vertex.x, vNegW); |
| clipCodes = _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(FRUSTUM_LEFT))); |
| |
| // FRUSTUM_TOP |
| vRes = _simd_cmplt_ps(vertex.y, vNegW); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(FRUSTUM_TOP)))); |
| |
| // FRUSTUM_RIGHT |
| vRes = _simd_cmpgt_ps(vertex.x, vertex.w); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(FRUSTUM_RIGHT)))); |
| |
| // FRUSTUM_BOTTOM |
| vRes = _simd_cmpgt_ps(vertex.y, vertex.w); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(FRUSTUM_BOTTOM)))); |
| |
| if (state.rastState.depthClipEnable) |
| { |
| // FRUSTUM_NEAR |
| // DX clips depth [0..w], GL clips [-w..w] |
| if (state.rastState.clipHalfZ) |
| { |
| vRes = _simd_cmplt_ps(vertex.z, _simd_setzero_ps()); |
| } |
| else |
| { |
| vRes = _simd_cmplt_ps(vertex.z, vNegW); |
| } |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(FRUSTUM_NEAR)))); |
| |
| // FRUSTUM_FAR |
| vRes = _simd_cmpgt_ps(vertex.z, vertex.w); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(FRUSTUM_FAR)))); |
| } |
| |
| // NEGW |
| vRes = _simd_cmple_ps(vertex.w, _simd_setzero_ps()); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(NEGW)))); |
| |
| // GUARDBAND_LEFT |
| simdscalar gbMult = _simd_mul_ps(vNegW, _simd_i32gather_ps(&state.gbState.left[0], viewportIndexes, 4)); |
| vRes = _simd_cmplt_ps(vertex.x, gbMult); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(GUARDBAND_LEFT)))); |
| |
| // GUARDBAND_TOP |
| gbMult = _simd_mul_ps(vNegW, _simd_i32gather_ps(&state.gbState.top[0], viewportIndexes, 4)); |
| vRes = _simd_cmplt_ps(vertex.y, gbMult); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(GUARDBAND_TOP)))); |
| |
| // GUARDBAND_RIGHT |
| gbMult = _simd_mul_ps(vertex.w, _simd_i32gather_ps(&state.gbState.right[0], viewportIndexes, 4)); |
| vRes = _simd_cmpgt_ps(vertex.x, gbMult); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(GUARDBAND_RIGHT)))); |
| |
| // GUARDBAND_BOTTOM |
| gbMult = _simd_mul_ps(vertex.w, _simd_i32gather_ps(&state.gbState.bottom[0], viewportIndexes, 4)); |
| vRes = _simd_cmpgt_ps(vertex.y, gbMult); |
| clipCodes = _simd_or_ps(clipCodes, _simd_and_ps(vRes, _simd_castsi_ps(_simd_set1_epi32(GUARDBAND_BOTTOM)))); |
| } |
| |
| template<uint32_t NumVertsPerPrim> |
| class Clipper |
| { |
| public: |
| Clipper(uint32_t in_workerId, DRAW_CONTEXT* in_pDC) : |
| workerId(in_workerId), pDC(in_pDC), state(GetApiState(in_pDC)) |
| { |
| static_assert(NumVertsPerPrim >= 1 && NumVertsPerPrim <= 3, "Invalid NumVertsPerPrim"); |
| } |
| |
| void ComputeClipCodes(simdvector vertex[], simdscalari viewportIndexes) |
| { |
| for (uint32_t i = 0; i < NumVertsPerPrim; ++i) |
| { |
| ::ComputeClipCodes(this->state, vertex[i], this->clipCodes[i], viewportIndexes); |
| } |
| } |
| |
| simdscalar ComputeClipCodeIntersection() |
| { |
| simdscalar result = this->clipCodes[0]; |
| for (uint32_t i = 1; i < NumVertsPerPrim; ++i) |
| { |
| result = _simd_and_ps(result, this->clipCodes[i]); |
| } |
| return result; |
| } |
| |
| simdscalar ComputeClipCodeUnion() |
| { |
| simdscalar result = this->clipCodes[0]; |
| for (uint32_t i = 1; i < NumVertsPerPrim; ++i) |
| { |
| result = _simd_or_ps(result, this->clipCodes[i]); |
| } |
| return result; |
| } |
| |
| int ComputeNegWMask() |
| { |
| simdscalar clipCodeUnion = ComputeClipCodeUnion(); |
| clipCodeUnion = _simd_and_ps(clipCodeUnion, _simd_castsi_ps(_simd_set1_epi32(NEGW))); |
| return _simd_movemask_ps(_simd_cmpneq_ps(clipCodeUnion, _simd_setzero_ps())); |
| } |
| |
| int ComputeClipMask() |
| { |
| simdscalar clipUnion = ComputeClipCodeUnion(); |
| clipUnion = _simd_and_ps(clipUnion, _simd_castsi_ps(_simd_set1_epi32(GUARDBAND_CLIP_MASK))); |
| return _simd_movemask_ps(_simd_cmpneq_ps(clipUnion, _simd_setzero_ps())); |
| } |
| |
| // clipper is responsible for culling any prims with NAN coordinates |
| int ComputeNaNMask(simdvector prim[]) |
| { |
| simdscalar vNanMask = _simd_setzero_ps(); |
| for (uint32_t e = 0; e < NumVertsPerPrim; ++e) |
| { |
| simdscalar vNan01 = _simd_cmp_ps(prim[e].v[0], prim[e].v[1], _CMP_UNORD_Q); |
| vNanMask = _simd_or_ps(vNanMask, vNan01); |
| simdscalar vNan23 = _simd_cmp_ps(prim[e].v[2], prim[e].v[3], _CMP_UNORD_Q); |
| vNanMask = _simd_or_ps(vNanMask, vNan23); |
| } |
| |
| return _simd_movemask_ps(vNanMask); |
| } |
| |
| int ComputeUserClipCullMask(PA_STATE& pa, simdvector prim[]) |
| { |
| uint8_t cullMask = this->state.rastState.cullDistanceMask; |
| simdscalar vClipCullMask = _simd_setzero_ps(); |
| DWORD index; |
| |
| simdvector vClipCullDistLo[3]; |
| simdvector vClipCullDistHi[3]; |
| |
| pa.Assemble(VERTEX_CLIPCULL_DIST_LO_SLOT, vClipCullDistLo); |
| pa.Assemble(VERTEX_CLIPCULL_DIST_HI_SLOT, vClipCullDistHi); |
| while (_BitScanForward(&index, cullMask)) |
| { |
| cullMask &= ~(1 << index); |
| uint32_t slot = index >> 2; |
| uint32_t component = index & 0x3; |
| |
| simdscalar vCullMaskElem = _simd_set1_ps(-1.0f); |
| for (uint32_t e = 0; e < NumVertsPerPrim; ++e) |
| { |
| simdscalar vCullComp; |
| if (slot == 0) |
| { |
| vCullComp = vClipCullDistLo[e][component]; |
| } |
| else |
| { |
| vCullComp = vClipCullDistHi[e][component]; |
| } |
| |
| // cull if cull distance < 0 || NAN |
| simdscalar vCull = _simd_cmp_ps(_mm256_setzero_ps(), vCullComp, _CMP_NLE_UQ); |
| vCullMaskElem = _simd_and_ps(vCullMaskElem, vCull); |
| } |
| vClipCullMask = _simd_or_ps(vClipCullMask, vCullMaskElem); |
| } |
| |
| // clipper should also discard any primitive with NAN clip distance |
| uint8_t clipMask = this->state.rastState.clipDistanceMask; |
| while (_BitScanForward(&index, clipMask)) |
| { |
| clipMask &= ~(1 << index); |
| uint32_t slot = index >> 2; |
| uint32_t component = index & 0x3; |
| |
| for (uint32_t e = 0; e < NumVertsPerPrim; ++e) |
| { |
| simdscalar vClipComp; |
| if (slot == 0) |
| { |
| vClipComp = vClipCullDistLo[e][component]; |
| } |
| else |
| { |
| vClipComp = vClipCullDistHi[e][component]; |
| } |
| |
| simdscalar vClip = _simd_cmp_ps(vClipComp, vClipComp, _CMP_UNORD_Q); |
| vClipCullMask = _simd_or_ps(vClipCullMask, vClip); |
| } |
| } |
| |
| return _simd_movemask_ps(vClipCullMask); |
| } |
| |
| // clip a single primitive |
| int ClipScalar(PA_STATE& pa, uint32_t primIndex, float* pOutPos, float* pOutAttribs) |
| { |
| OSALIGNSIMD(float) inVerts[3 * 4]; |
| OSALIGNSIMD(float) inAttribs[3 * KNOB_NUM_ATTRIBUTES * 4]; |
| |
| // transpose primitive position |
| __m128 verts[3]; |
| pa.AssembleSingle(VERTEX_POSITION_SLOT, primIndex, verts); |
| _mm_store_ps(&inVerts[0], verts[0]); |
| _mm_store_ps(&inVerts[4], verts[1]); |
| _mm_store_ps(&inVerts[8], verts[2]); |
| |
| // transpose attribs |
| uint32_t numScalarAttribs = this->state.linkageCount * 4; |
| |
| int idx = 0; |
| DWORD slot = 0; |
| uint32_t mapIdx = 0; |
| uint32_t tmpLinkage = uint32_t(this->state.linkageMask); |
| while (_BitScanForward(&slot, tmpLinkage)) |
| { |
| tmpLinkage &= ~(1 << slot); |
| // Compute absolute attrib slot in vertex array |
| uint32_t inputSlot = VERTEX_ATTRIB_START_SLOT + this->state.linkageMap[mapIdx++]; |
| __m128 attrib[3]; // triangle attribs (always 4 wide) |
| pa.AssembleSingle(inputSlot, primIndex, attrib); |
| _mm_store_ps(&inAttribs[idx], attrib[0]); |
| _mm_store_ps(&inAttribs[idx + numScalarAttribs], attrib[1]); |
| _mm_store_ps(&inAttribs[idx + numScalarAttribs * 2], attrib[2]); |
| idx += 4; |
| } |
| |
| int numVerts; |
| Clip(inVerts, inAttribs, numScalarAttribs, pOutPos, &numVerts, pOutAttribs); |
| |
| return numVerts; |
| } |
| |
| // clip SIMD primitives |
| void ClipSimd(const simdscalar& vPrimMask, const simdscalar& vClipMask, PA_STATE& pa, const simdscalari& vPrimId, const simdscalari& vViewportIdx) |
| { |
| // input/output vertex store for clipper |
| simdvertex vertices[7]; // maximum 7 verts generated per triangle |
| |
| LONG constantInterpMask = this->state.backendState.constantInterpolationMask; |
| uint32_t provokingVertex = 0; |
| if(pa.binTopology == TOP_TRIANGLE_FAN) |
| { |
| provokingVertex = this->state.frontendState.provokingVertex.triFan; |
| } |
| ///@todo: line topology for wireframe? |
| |
| // assemble pos |
| simdvector tmpVector[NumVertsPerPrim]; |
| pa.Assemble(VERTEX_POSITION_SLOT, tmpVector); |
| for (uint32_t i = 0; i < NumVertsPerPrim; ++i) |
| { |
| vertices[i].attrib[VERTEX_POSITION_SLOT] = tmpVector[i]; |
| } |
| |
| // assemble attribs |
| const SWR_BACKEND_STATE& backendState = this->state.backendState; |
| |
| int32_t maxSlot = -1; |
| for (uint32_t slot = 0; slot < backendState.numAttributes; ++slot) |
| { |
| // Compute absolute attrib slot in vertex array |
| uint32_t mapSlot = backendState.swizzleEnable ? backendState.swizzleMap[slot].sourceAttrib : slot; |
| maxSlot = std::max<int32_t>(maxSlot, mapSlot); |
| uint32_t inputSlot = VERTEX_ATTRIB_START_SLOT + mapSlot; |
| |
| pa.Assemble(inputSlot, tmpVector); |
| |
| // if constant interpolation enabled for this attribute, assign the provoking |
| // vertex values to all edges |
| if (_bittest(&constantInterpMask, slot)) |
| { |
| for (uint32_t i = 0; i < NumVertsPerPrim; ++i) |
| { |
| vertices[i].attrib[inputSlot] = tmpVector[provokingVertex]; |
| } |
| } |
| else |
| { |
| for (uint32_t i = 0; i < NumVertsPerPrim; ++i) |
| { |
| vertices[i].attrib[inputSlot] = tmpVector[i]; |
| } |
| } |
| } |
| |
| // assemble user clip distances if enabled |
| if (this->state.rastState.clipDistanceMask & 0xf) |
| { |
| pa.Assemble(VERTEX_CLIPCULL_DIST_LO_SLOT, tmpVector); |
| for (uint32_t i = 0; i < NumVertsPerPrim; ++i) |
| { |
| vertices[i].attrib[VERTEX_CLIPCULL_DIST_LO_SLOT] = tmpVector[i]; |
| } |
| } |
| |
| if (this->state.rastState.clipDistanceMask & 0xf0) |
| { |
| pa.Assemble(VERTEX_CLIPCULL_DIST_HI_SLOT, tmpVector); |
| for (uint32_t i = 0; i < NumVertsPerPrim; ++i) |
| { |
| vertices[i].attrib[VERTEX_CLIPCULL_DIST_HI_SLOT] = tmpVector[i]; |
| } |
| } |
| |
| uint32_t numAttribs = maxSlot + 1; |
| |
| simdscalari vNumClippedVerts = ClipPrims((float*)&vertices[0], vPrimMask, vClipMask, numAttribs); |
| |
| // set up new PA for binning clipped primitives |
| PFN_PROCESS_PRIMS pfnBinFunc = nullptr; |
| PRIMITIVE_TOPOLOGY clipTopology = TOP_UNKNOWN; |
| if (NumVertsPerPrim == 3) |
| { |
| pfnBinFunc = GetBinTrianglesFunc((pa.pDC->pState->state.rastState.conservativeRast > 0)); |
| clipTopology = TOP_TRIANGLE_FAN; |
| |
| // so that the binner knows to bloat wide points later |
| if (pa.binTopology == TOP_POINT_LIST) |
| clipTopology = TOP_POINT_LIST; |
| |
| } |
| else if (NumVertsPerPrim == 2) |
| { |
| pfnBinFunc = BinLines; |
| clipTopology = TOP_LINE_LIST; |
| } |
| else |
| { |
| SWR_ASSERT(0 && "Unexpected points in clipper."); |
| } |
| |
| uint32_t* pVertexCount = (uint32_t*)&vNumClippedVerts; |
| uint32_t* pPrimitiveId = (uint32_t*)&vPrimId; |
| uint32_t* pViewportIdx = (uint32_t*)&vViewportIdx; |
| |
| const simdscalari vOffsets = _mm256_set_epi32( |
| 0 * sizeof(simdvertex), // unused lane |
| 6 * sizeof(simdvertex), |
| 5 * sizeof(simdvertex), |
| 4 * sizeof(simdvertex), |
| 3 * sizeof(simdvertex), |
| 2 * sizeof(simdvertex), |
| 1 * sizeof(simdvertex), |
| 0 * sizeof(simdvertex)); |
| |
| // only need to gather 7 verts |
| // @todo dynamic mask based on actual # of verts generated per lane |
| const simdscalar vMask = _mm256_set_ps(0, -1, -1, -1, -1, -1, -1, -1); |
| |
| uint32_t numClippedPrims = 0; |
| for (uint32_t inputPrim = 0; inputPrim < pa.NumPrims(); ++inputPrim) |
| { |
| uint32_t numEmittedVerts = pVertexCount[inputPrim]; |
| if (numEmittedVerts < NumVertsPerPrim) |
| { |
| continue; |
| } |
| SWR_ASSERT(numEmittedVerts <= 7, "Unexpected vertex count from clipper."); |
| |
| uint32_t numEmittedPrims = GetNumPrims(clipTopology, numEmittedVerts); |
| numClippedPrims += numEmittedPrims; |
| |
| // tranpose clipper output so that each lane's vertices are in SIMD order |
| // set aside space for 2 vertices, as the PA will try to read up to 16 verts |
| // for triangle fan |
| simdvertex transposedPrims[2]; |
| |
| // transpose pos |
| uint8_t* pBase = (uint8_t*)(&vertices[0].attrib[VERTEX_POSITION_SLOT]) + sizeof(float) * inputPrim; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| transposedPrims[0].attrib[VERTEX_POSITION_SLOT][c] = _simd_mask_i32gather_ps(_mm256_undefined_ps(), (const float*)pBase, vOffsets, vMask, 1); |
| pBase += sizeof(simdscalar); |
| } |
| |
| // transpose attribs |
| pBase = (uint8_t*)(&vertices[0].attrib[VERTEX_ATTRIB_START_SLOT]) + sizeof(float) * inputPrim; |
| for (uint32_t attrib = 0; attrib < numAttribs; ++attrib) |
| { |
| uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + attrib; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| transposedPrims[0].attrib[attribSlot][c] = _simd_mask_i32gather_ps(_mm256_undefined_ps(), (const float*)pBase, vOffsets, vMask, 1); |
| pBase += sizeof(simdscalar); |
| } |
| } |
| |
| // transpose user clip distances if enabled |
| if (this->state.rastState.clipDistanceMask & 0xf) |
| { |
| pBase = (uint8_t*)(&vertices[0].attrib[VERTEX_CLIPCULL_DIST_LO_SLOT]) + sizeof(float) * inputPrim; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| transposedPrims[0].attrib[VERTEX_CLIPCULL_DIST_LO_SLOT][c] = _simd_mask_i32gather_ps(_mm256_undefined_ps(), (const float*)pBase, vOffsets, vMask, 1); |
| pBase += sizeof(simdscalar); |
| } |
| } |
| |
| if (this->state.rastState.clipDistanceMask & 0xf0) |
| { |
| pBase = (uint8_t*)(&vertices[0].attrib[VERTEX_CLIPCULL_DIST_HI_SLOT]) + sizeof(float) * inputPrim; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| transposedPrims[0].attrib[VERTEX_CLIPCULL_DIST_HI_SLOT][c] = _simd_mask_i32gather_ps(_mm256_undefined_ps(), (const float*)pBase, vOffsets, vMask, 1); |
| pBase += sizeof(simdscalar); |
| } |
| } |
| |
| PA_STATE_OPT clipPa(this->pDC, numEmittedPrims, (uint8_t*)&transposedPrims[0], numEmittedVerts, true, clipTopology); |
| |
| while (clipPa.GetNextStreamOutput()) |
| { |
| do |
| { |
| simdvector attrib[NumVertsPerPrim]; |
| bool assemble = clipPa.Assemble(VERTEX_POSITION_SLOT, attrib); |
| if (assemble) |
| { |
| static const uint32_t primMaskMap[] = { 0x0, 0x1, 0x3, 0x7, 0xf, 0x1f, 0x3f, 0x7f, 0xff }; |
| pfnBinFunc(this->pDC, clipPa, this->workerId, attrib, primMaskMap[numEmittedPrims], _simd_set1_epi32(pPrimitiveId[inputPrim]), _simd_set1_epi32(pViewportIdx[inputPrim])); |
| } |
| } while (clipPa.NextPrim()); |
| } |
| } |
| |
| // update global pipeline stat |
| UPDATE_STAT_FE(CPrimitives, numClippedPrims); |
| } |
| |
| // execute the clipper stage |
| void ExecuteStage(PA_STATE& pa, simdvector prim[], uint32_t primMask, simdscalari primId, simdscalari viewportIdx) |
| { |
| SWR_ASSERT(pa.pDC != nullptr); |
| SWR_CONTEXT* pContext = pa.pDC->pContext; |
| |
| // set up binner based on PA state |
| PFN_PROCESS_PRIMS pfnBinner; |
| switch (pa.binTopology) |
| { |
| case TOP_POINT_LIST: |
| pfnBinner = BinPoints; |
| break; |
| case TOP_LINE_LIST: |
| case TOP_LINE_STRIP: |
| case TOP_LINE_LOOP: |
| case TOP_LINE_LIST_ADJ: |
| case TOP_LISTSTRIP_ADJ: |
| pfnBinner = BinLines; |
| break; |
| default: |
| pfnBinner = GetBinTrianglesFunc((pa.pDC->pState->state.rastState.conservativeRast > 0)); |
| break; |
| }; |
| |
| // update clipper invocations pipeline stat |
| uint32_t numInvoc = _mm_popcnt_u32(primMask); |
| UPDATE_STAT_FE(CInvocations, numInvoc); |
| |
| ComputeClipCodes(prim, viewportIdx); |
| |
| // cull prims with NAN coords |
| primMask &= ~ComputeNaNMask(prim); |
| |
| // user cull distance cull |
| if (this->state.rastState.cullDistanceMask) |
| { |
| primMask &= ~ComputeUserClipCullMask(pa, prim); |
| } |
| |
| // cull prims outside view frustum |
| simdscalar clipIntersection = ComputeClipCodeIntersection(); |
| int validMask = primMask & _simd_movemask_ps(_simd_cmpeq_ps(clipIntersection, _simd_setzero_ps())); |
| |
| // skip clipping for points |
| uint32_t clipMask = 0; |
| if (NumVertsPerPrim != 1) |
| { |
| clipMask = primMask & ComputeClipMask(); |
| } |
| |
| if (clipMask) |
| { |
| AR_BEGIN(FEGuardbandClip, pa.pDC->drawId); |
| // we have to clip tris, execute the clipper, which will also |
| // call the binner |
| ClipSimd(vMask(primMask), vMask(clipMask), pa, primId, viewportIdx); |
| AR_END(FEGuardbandClip, 1); |
| } |
| else if (validMask) |
| { |
| // update CPrimitives pipeline state |
| UPDATE_STAT_FE(CPrimitives, _mm_popcnt_u32(validMask)); |
| |
| // forward valid prims directly to binner |
| pfnBinner(this->pDC, pa, this->workerId, prim, validMask, primId, viewportIdx); |
| } |
| } |
| |
| private: |
| inline simdscalar ComputeInterpFactor(simdscalar boundaryCoord0, simdscalar boundaryCoord1) |
| { |
| return _simd_div_ps(boundaryCoord0, _simd_sub_ps(boundaryCoord0, boundaryCoord1)); |
| } |
| |
| inline simdscalari ComputeOffsets(uint32_t attrib, simdscalari vIndices, uint32_t component) |
| { |
| const uint32_t simdVertexStride = sizeof(simdvertex); |
| const uint32_t componentStride = sizeof(simdscalar); |
| const uint32_t attribStride = sizeof(simdvector); |
| const __m256i vElemOffset = _mm256_set_epi32(7 * sizeof(float), 6 * sizeof(float), 5 * sizeof(float), 4 * sizeof(float), |
| 3 * sizeof(float), 2 * sizeof(float), 1 * sizeof(float), 0 * sizeof(float)); |
| |
| // step to the simdvertex |
| simdscalari vOffsets = _simd_mullo_epi32(vIndices, _simd_set1_epi32(simdVertexStride)); |
| |
| // step to the attribute and component |
| vOffsets = _simd_add_epi32(vOffsets, _simd_set1_epi32(attribStride * attrib + componentStride * component)); |
| |
| // step to the lane |
| vOffsets = _simd_add_epi32(vOffsets, vElemOffset); |
| |
| return vOffsets; |
| } |
| |
| // gathers a single component for a given attribute for each SIMD lane |
| inline simdscalar GatherComponent(const float* pBuffer, uint32_t attrib, simdscalar vMask, simdscalari vIndices, uint32_t component) |
| { |
| simdscalari vOffsets = ComputeOffsets(attrib, vIndices, component); |
| simdscalar vSrc = _mm256_undefined_ps(); |
| return _simd_mask_i32gather_ps(vSrc, pBuffer, vOffsets, vMask, 1); |
| } |
| |
| inline void ScatterComponent(const float* pBuffer, uint32_t attrib, simdscalar vMask, simdscalari vIndices, uint32_t component, simdscalar vSrc) |
| { |
| simdscalari vOffsets = ComputeOffsets(attrib, vIndices, component); |
| |
| uint32_t* pOffsets = (uint32_t*)&vOffsets; |
| float* pSrc = (float*)&vSrc; |
| uint32_t mask = _simd_movemask_ps(vMask); |
| DWORD lane; |
| while (_BitScanForward(&lane, mask)) |
| { |
| mask &= ~(1 << lane); |
| uint8_t* pBuf = (uint8_t*)pBuffer + pOffsets[lane]; |
| *(float*)pBuf = pSrc[lane]; |
| } |
| } |
| |
| template<SWR_CLIPCODES ClippingPlane> |
| inline void intersect( |
| const simdscalar& vActiveMask, // active lanes to operate on |
| const simdscalari& s, // index to first edge vertex v0 in pInPts. |
| const simdscalari& p, // index to second edge vertex v1 in pInPts. |
| const simdvector& v1, // vertex 0 position |
| const simdvector& v2, // vertex 1 position |
| simdscalari& outIndex, // output index. |
| const float *pInVerts, // array of all the input positions. |
| uint32_t numInAttribs, // number of attributes per vertex. |
| float *pOutVerts) // array of output positions. We'll write our new intersection point at i*4. |
| { |
| // compute interpolation factor |
| simdscalar t; |
| switch (ClippingPlane) |
| { |
| case FRUSTUM_LEFT: t = ComputeInterpFactor(_simd_add_ps(v1[3], v1[0]), _simd_add_ps(v2[3], v2[0])); break; |
| case FRUSTUM_RIGHT: t = ComputeInterpFactor(_simd_sub_ps(v1[3], v1[0]), _simd_sub_ps(v2[3], v2[0])); break; |
| case FRUSTUM_TOP: t = ComputeInterpFactor(_simd_add_ps(v1[3], v1[1]), _simd_add_ps(v2[3], v2[1])); break; |
| case FRUSTUM_BOTTOM: t = ComputeInterpFactor(_simd_sub_ps(v1[3], v1[1]), _simd_sub_ps(v2[3], v2[1])); break; |
| case FRUSTUM_NEAR: |
| // DX Znear plane is 0, GL is -w |
| if (this->state.rastState.clipHalfZ) |
| { |
| t = ComputeInterpFactor(v1[2], v2[2]); |
| } |
| else |
| { |
| t = ComputeInterpFactor(_simd_add_ps(v1[3], v1[2]), _simd_add_ps(v2[3], v2[2])); |
| } |
| break; |
| case FRUSTUM_FAR: t = ComputeInterpFactor(_simd_sub_ps(v1[3], v1[2]), _simd_sub_ps(v2[3], v2[2])); break; |
| default: SWR_ASSERT(false, "invalid clipping plane: %d", ClippingPlane); |
| }; |
| |
| // interpolate position and store |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vOutPos = _simd_fmadd_ps(_simd_sub_ps(v2[c], v1[c]), t, v1[c]); |
| ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, vActiveMask, outIndex, c, vOutPos); |
| } |
| |
| // interpolate attributes and store |
| for (uint32_t a = 0; a < numInAttribs; ++a) |
| { |
| uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); |
| simdscalar vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); |
| simdscalar vOutAttrib = _simd_fmadd_ps(_simd_sub_ps(vAttrib1, vAttrib0), t, vAttrib0); |
| ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); |
| } |
| } |
| |
| // interpolate clip distance if enabled |
| if (this->state.rastState.clipDistanceMask & 0xf) |
| { |
| uint32_t attribSlot = VERTEX_CLIPCULL_DIST_LO_SLOT; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); |
| simdscalar vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); |
| simdscalar vOutAttrib = _simd_fmadd_ps(_simd_sub_ps(vAttrib1, vAttrib0), t, vAttrib0); |
| ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); |
| } |
| } |
| |
| if (this->state.rastState.clipDistanceMask & 0xf0) |
| { |
| uint32_t attribSlot = VERTEX_CLIPCULL_DIST_HI_SLOT; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); |
| simdscalar vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); |
| simdscalar vOutAttrib = _simd_fmadd_ps(_simd_sub_ps(vAttrib1, vAttrib0), t, vAttrib0); |
| ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); |
| } |
| } |
| } |
| |
| template<SWR_CLIPCODES ClippingPlane> |
| inline simdscalar inside(const simdvector& v) |
| { |
| switch (ClippingPlane) |
| { |
| case FRUSTUM_LEFT: return _simd_cmpge_ps(v[0], _simd_mul_ps(v[3], _simd_set1_ps(-1.0f))); |
| case FRUSTUM_RIGHT: return _simd_cmple_ps(v[0], v[3]); |
| case FRUSTUM_TOP: return _simd_cmpge_ps(v[1], _simd_mul_ps(v[3], _simd_set1_ps(-1.0f))); |
| case FRUSTUM_BOTTOM: return _simd_cmple_ps(v[1], v[3]); |
| case FRUSTUM_NEAR: return _simd_cmpge_ps(v[2], this->state.rastState.clipHalfZ ? _simd_setzero_ps() : _simd_mul_ps(v[3], _simd_set1_ps(-1.0f))); |
| case FRUSTUM_FAR: return _simd_cmple_ps(v[2], v[3]); |
| default: |
| SWR_ASSERT(false, "invalid clipping plane: %d", ClippingPlane); |
| return _simd_setzero_ps(); |
| } |
| } |
| |
| template<SWR_CLIPCODES ClippingPlane> |
| simdscalari ClipTriToPlane(const float* pInVerts, const simdscalari& vNumInPts, uint32_t numInAttribs, float* pOutVerts) |
| { |
| simdscalari vCurIndex = _simd_setzero_si(); |
| simdscalari vOutIndex = _simd_setzero_si(); |
| simdscalar vActiveMask = _simd_castsi_ps(_simd_cmplt_epi32(vCurIndex, vNumInPts)); |
| |
| while (!_simd_testz_ps(vActiveMask, vActiveMask)) // loop until activeMask is empty |
| { |
| simdscalari s = vCurIndex; |
| simdscalari p = _simd_add_epi32(s, _simd_set1_epi32(1)); |
| simdscalari underFlowMask = _simd_cmpgt_epi32(vNumInPts, p); |
| p = _simd_castps_si(_simd_blendv_ps(_simd_setzero_ps(), _simd_castsi_ps(p), _simd_castsi_ps(underFlowMask))); |
| |
| // gather position |
| simdvector vInPos0, vInPos1; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| vInPos0[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, s, c); |
| vInPos1[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, p, c); |
| } |
| |
| // compute inside mask |
| simdscalar s_in = inside<ClippingPlane>(vInPos0); |
| simdscalar p_in = inside<ClippingPlane>(vInPos1); |
| |
| // compute intersection mask (s_in != p_in) |
| simdscalar intersectMask = _simd_xor_ps(s_in, p_in); |
| intersectMask = _simd_and_ps(intersectMask, vActiveMask); |
| |
| // store s if inside |
| s_in = _simd_and_ps(s_in, vActiveMask); |
| if (!_simd_testz_ps(s_in, s_in)) |
| { |
| // store position |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, s_in, vOutIndex, c, vInPos0[c]); |
| } |
| |
| // store attribs |
| for (uint32_t a = 0; a < numInAttribs; ++a) |
| { |
| uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c); |
| ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib); |
| } |
| } |
| |
| // store clip distance if enabled |
| if (this->state.rastState.clipDistanceMask & 0xf) |
| { |
| uint32_t attribSlot = VERTEX_CLIPCULL_DIST_LO_SLOT; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c); |
| ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib); |
| } |
| } |
| |
| if (this->state.rastState.clipDistanceMask & 0xf0) |
| { |
| uint32_t attribSlot = VERTEX_CLIPCULL_DIST_HI_SLOT; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c); |
| ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib); |
| } |
| } |
| |
| // increment outIndex |
| vOutIndex = _simd_blendv_epi32(vOutIndex, _simd_add_epi32(vOutIndex, _simd_set1_epi32(1)), s_in); |
| } |
| |
| // compute and store intersection |
| if (!_simd_testz_ps(intersectMask, intersectMask)) |
| { |
| intersect<ClippingPlane>(intersectMask, s, p, vInPos0, vInPos1, vOutIndex, pInVerts, numInAttribs, pOutVerts); |
| |
| // increment outIndex for active lanes |
| vOutIndex = _simd_blendv_epi32(vOutIndex, _simd_add_epi32(vOutIndex, _simd_set1_epi32(1)), intersectMask); |
| } |
| |
| // increment loop index and update active mask |
| vCurIndex = _simd_add_epi32(vCurIndex, _simd_set1_epi32(1)); |
| vActiveMask = _simd_castsi_ps(_simd_cmplt_epi32(vCurIndex, vNumInPts)); |
| } |
| |
| return vOutIndex; |
| } |
| |
| template<SWR_CLIPCODES ClippingPlane> |
| simdscalari ClipLineToPlane(const float* pInVerts, const simdscalari& vNumInPts, uint32_t numInAttribs, float* pOutVerts) |
| { |
| simdscalari vCurIndex = _simd_setzero_si(); |
| simdscalari vOutIndex = _simd_setzero_si(); |
| simdscalar vActiveMask = _simd_castsi_ps(_simd_cmplt_epi32(vCurIndex, vNumInPts)); |
| |
| if (!_simd_testz_ps(vActiveMask, vActiveMask)) |
| { |
| simdscalari s = vCurIndex; |
| simdscalari p = _simd_add_epi32(s, _simd_set1_epi32(1)); |
| |
| // gather position |
| simdvector vInPos0, vInPos1; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| vInPos0[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, s, c); |
| vInPos1[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, p, c); |
| } |
| |
| // compute inside mask |
| simdscalar s_in = inside<ClippingPlane>(vInPos0); |
| simdscalar p_in = inside<ClippingPlane>(vInPos1); |
| |
| // compute intersection mask (s_in != p_in) |
| simdscalar intersectMask = _simd_xor_ps(s_in, p_in); |
| intersectMask = _simd_and_ps(intersectMask, vActiveMask); |
| |
| // store s if inside |
| s_in = _simd_and_ps(s_in, vActiveMask); |
| if (!_simd_testz_ps(s_in, s_in)) |
| { |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, s_in, vOutIndex, c, vInPos0[c]); |
| } |
| |
| // interpolate attributes and store |
| for (uint32_t a = 0; a < numInAttribs; ++a) |
| { |
| uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c); |
| ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib); |
| } |
| } |
| |
| // increment outIndex |
| vOutIndex = _simd_blendv_epi32(vOutIndex, _simd_add_epi32(vOutIndex, _simd_set1_epi32(1)), s_in); |
| } |
| |
| // compute and store intersection |
| if (!_simd_testz_ps(intersectMask, intersectMask)) |
| { |
| intersect<ClippingPlane>(intersectMask, s, p, vInPos0, vInPos1, vOutIndex, pInVerts, numInAttribs, pOutVerts); |
| |
| // increment outIndex for active lanes |
| vOutIndex = _simd_blendv_epi32(vOutIndex, _simd_add_epi32(vOutIndex, _simd_set1_epi32(1)), intersectMask); |
| } |
| |
| // store p if inside |
| p_in = _simd_and_ps(p_in, vActiveMask); |
| if (!_simd_testz_ps(p_in, p_in)) |
| { |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, p_in, vOutIndex, c, vInPos1[c]); |
| } |
| |
| // interpolate attributes and store |
| for (uint32_t a = 0; a < numInAttribs; ++a) |
| { |
| uint32_t attribSlot = VERTEX_ATTRIB_START_SLOT + a; |
| for (uint32_t c = 0; c < 4; ++c) |
| { |
| simdscalar vAttrib = GatherComponent(pInVerts, attribSlot, p_in, p, c); |
| ScatterComponent(pOutVerts, attribSlot, p_in, vOutIndex, c, vAttrib); |
| } |
| } |
| |
| // increment outIndex |
| vOutIndex = _simd_blendv_epi32(vOutIndex, _simd_add_epi32(vOutIndex, _simd_set1_epi32(1)), p_in); |
| } |
| } |
| |
| return vOutIndex; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////// |
| /// @brief Vertical clipper. Clips SIMD primitives at a time |
| /// @param pVertices - pointer to vertices in SOA form. Clipper will read input and write results to this buffer |
| /// @param vPrimMask - mask of valid input primitives, including non-clipped prims |
| /// @param numAttribs - number of valid input attribs, including position |
| simdscalari ClipPrims(float* pVertices, const simdscalar& vPrimMask, const simdscalar& vClipMask, int numAttribs) |
| { |
| // temp storage |
| float* pTempVerts = (float*)&tlsTempVertices[0]; |
| |
| // zero out num input verts for non-active lanes |
| simdscalari vNumInPts = _simd_set1_epi32(NumVertsPerPrim); |
| vNumInPts = _simd_blendv_epi32(_simd_setzero_si(), vNumInPts, vClipMask); |
| |
| // clip prims to frustum |
| simdscalari vNumOutPts; |
| if (NumVertsPerPrim == 3) |
| { |
| vNumOutPts = ClipTriToPlane<FRUSTUM_NEAR>(pVertices, vNumInPts, numAttribs, pTempVerts); |
| vNumOutPts = ClipTriToPlane<FRUSTUM_FAR>(pTempVerts, vNumOutPts, numAttribs, pVertices); |
| vNumOutPts = ClipTriToPlane<FRUSTUM_LEFT>(pVertices, vNumOutPts, numAttribs, pTempVerts); |
| vNumOutPts = ClipTriToPlane<FRUSTUM_RIGHT>(pTempVerts, vNumOutPts, numAttribs, pVertices); |
| vNumOutPts = ClipTriToPlane<FRUSTUM_BOTTOM>(pVertices, vNumOutPts, numAttribs, pTempVerts); |
| vNumOutPts = ClipTriToPlane<FRUSTUM_TOP>(pTempVerts, vNumOutPts, numAttribs, pVertices); |
| } |
| else |
| { |
| SWR_ASSERT(NumVertsPerPrim == 2); |
| vNumOutPts = ClipLineToPlane<FRUSTUM_NEAR>(pVertices, vNumInPts, numAttribs, pTempVerts); |
| vNumOutPts = ClipLineToPlane<FRUSTUM_FAR>(pTempVerts, vNumOutPts, numAttribs, pVertices); |
| vNumOutPts = ClipLineToPlane<FRUSTUM_LEFT>(pVertices, vNumOutPts, numAttribs, pTempVerts); |
| vNumOutPts = ClipLineToPlane<FRUSTUM_RIGHT>(pTempVerts, vNumOutPts, numAttribs, pVertices); |
| vNumOutPts = ClipLineToPlane<FRUSTUM_BOTTOM>(pVertices, vNumOutPts, numAttribs, pTempVerts); |
| vNumOutPts = ClipLineToPlane<FRUSTUM_TOP>(pTempVerts, vNumOutPts, numAttribs, pVertices); |
| } |
| |
| // restore num verts for non-clipped, active lanes |
| simdscalar vNonClippedMask = _simd_andnot_ps(vClipMask, vPrimMask); |
| vNumOutPts = _simd_blendv_epi32(vNumOutPts, _simd_set1_epi32(NumVertsPerPrim), vNonClippedMask); |
| |
| return vNumOutPts; |
| } |
| |
| const uint32_t workerId{ 0 }; |
| DRAW_CONTEXT* pDC{ nullptr }; |
| const API_STATE& state; |
| simdscalar clipCodes[NumVertsPerPrim]; |
| }; |
| |
| |
| // pipeline stage functions |
| void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari primId, simdscalari viewportIdx); |
| void ClipLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari primId, simdscalari viewportIdx); |
| void ClipPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari primId, simdscalari viewportIdx); |