blob: c2487b026eac2b4c7c46c97fe27316ea13dc212b [file] [log] [blame]
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Connor Abbott (cwabbott0@gmail.com)
*
*/
#include "nir.h"
#include "nir_worklist.h"
/* SSA-based mark-and-sweep dead code elimination */
static void
mark_and_push(nir_instr_worklist *wl, nir_instr *instr)
{
nir_instr_worklist_push_tail(wl, instr);
instr->pass_flags = 1;
}
static bool
mark_live_cb(nir_src *src, void *_state)
{
nir_instr_worklist *worklist = (nir_instr_worklist *) _state;
if (src->is_ssa && !src->ssa->parent_instr->pass_flags)
mark_and_push(worklist, src->ssa->parent_instr);
return true;
}
static void
init_instr(nir_instr *instr, nir_instr_worklist *worklist)
{
nir_alu_instr *alu_instr;
nir_deref_instr *deref_instr;
nir_intrinsic_instr *intrin_instr;
nir_tex_instr *tex_instr;
/* We use the pass_flags to store the live/dead information. In DCE, we
* just treat it as a zero/non-zero boolean for whether or not the
* instruction is live.
*/
instr->pass_flags = 0;
switch (instr->type) {
case nir_instr_type_call:
case nir_instr_type_jump:
mark_and_push(worklist, instr);
break;
case nir_instr_type_alu:
alu_instr = nir_instr_as_alu(instr);
if (!alu_instr->dest.dest.is_ssa)
mark_and_push(worklist, instr);
break;
case nir_instr_type_deref:
deref_instr = nir_instr_as_deref(instr);
if (!deref_instr->dest.is_ssa)
mark_and_push(worklist, instr);
break;
case nir_instr_type_intrinsic:
intrin_instr = nir_instr_as_intrinsic(instr);
if (nir_intrinsic_infos[intrin_instr->intrinsic].flags &
NIR_INTRINSIC_CAN_ELIMINATE) {
if (nir_intrinsic_infos[intrin_instr->intrinsic].has_dest &&
!intrin_instr->dest.is_ssa) {
mark_and_push(worklist, instr);
}
} else {
mark_and_push(worklist, instr);
}
break;
case nir_instr_type_tex:
tex_instr = nir_instr_as_tex(instr);
if (!tex_instr->dest.is_ssa)
mark_and_push(worklist, instr);
break;
default:
break;
}
}
static bool
init_block(nir_block *block, nir_instr_worklist *worklist)
{
nir_foreach_instr(instr, block)
init_instr(instr, worklist);
nir_if *following_if = nir_block_get_following_if(block);
if (following_if) {
if (following_if->condition.is_ssa &&
!following_if->condition.ssa->parent_instr->pass_flags)
mark_and_push(worklist, following_if->condition.ssa->parent_instr);
}
return true;
}
static bool
nir_opt_dce_impl(nir_function_impl *impl)
{
nir_instr_worklist *worklist = nir_instr_worklist_create();
nir_foreach_block(block, impl) {
init_block(block, worklist);
}
nir_foreach_instr_in_worklist(instr, worklist)
nir_foreach_src(instr, mark_live_cb, worklist);
nir_instr_worklist_destroy(worklist);
bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (!instr->pass_flags) {
nir_instr_remove(instr);
progress = true;
}
}
}
if (progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
} else {
nir_metadata_preserve(impl, nir_metadata_all);
}
return progress;
}
bool
nir_opt_dce(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl && nir_opt_dce_impl(function->impl))
progress = true;
}
return progress;
}