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/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_nir.h"
#include "nir/nir_builder.h"
static nir_ssa_def *
load_frag_coord(nir_builder *b)
{
nir_foreach_variable(var, &b->shader->inputs) {
if (var->data.location == VARYING_SLOT_POS)
return nir_load_var(b, var);
}
nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), NULL);
pos->data.location = VARYING_SLOT_POS;
pos->data.origin_upper_left = true;
return nir_load_var(b, pos);
}
static void
try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
{
const struct glsl_type *image_type =
glsl_without_array(load->variables[0]->var->type);
enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(image_type);
if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
return;
const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
nir_builder b;
nir_builder_init(&b, impl);
b.cursor = nir_before_instr(&load->instr);
nir_ssa_def *frag_coord = nir_f2i(&b, load_frag_coord(&b));
nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[0], 2);
nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
nir_ssa_def *layer =
nir_load_system_value(&b, nir_intrinsic_load_layer_id, 0);
nir_ssa_def *coord =
nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled);
tex->op = nir_texop_txf;
switch (glsl_get_sampler_result_type(image_type)) {
case GLSL_TYPE_FLOAT:
tex->dest_type = nir_type_float;
break;
case GLSL_TYPE_INT:
tex->dest_type = nir_type_int;
break;
case GLSL_TYPE_UINT:
tex->dest_type = nir_type_uint;
break;
default:
unreachable("Invalid image type");
}
tex->is_array = true;
tex->is_shadow = false;
tex->texture = nir_deref_var_clone(load->variables[0], tex);
tex->sampler = NULL;
tex->texture_index = 0;
tex->sampler_index = 0;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(coord);
tex->coord_components = 3;
tex->src[1].src_type = nir_tex_src_lod;
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
tex->op = nir_texop_txf_ms;
nir_ssa_def *sample_id =
nir_load_system_value(&b, nir_intrinsic_load_sample_id, 0);
tex->src[2].src_type = nir_tex_src_ms_index;
tex->src[2].src = nir_src_for_ssa(sample_id);
}
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(&b, &tex->instr);
nir_ssa_def_rewrite_uses(&load->dest.ssa,
nir_src_for_ssa(&tex->dest.ssa));
}
void
anv_nir_lower_input_attachments(nir_shader *shader)
{
assert(shader->stage == MESA_SHADER_FRAGMENT);
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
nir_foreach_block(block, function->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
if (load->intrinsic != nir_intrinsic_image_load)
continue;
try_lower_input_load(function->impl, load);
}
}
}
}