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/*
* Copyright (c) 2017-2019 Lima Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include "util/u_memory.h"
#include "util/ralloc.h"
#include "util/u_debug.h"
#include "tgsi/tgsi_dump.h"
#include "compiler/nir/nir.h"
#include "nir/tgsi_to_nir.h"
#include "pipe/p_state.h"
#include "lima_screen.h"
#include "lima_context.h"
#include "lima_job.h"
#include "lima_program.h"
#include "lima_bo.h"
#include "lima_format.h"
#include "ir/lima_ir.h"
static const nir_shader_compiler_options vs_nir_options = {
.lower_fpow = true,
.lower_ffract = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_fsqrt = true,
.lower_sub = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
/* could be implemented by clamp */
.lower_fsat = true,
.lower_bitops = true,
.lower_rotate = true,
.lower_sincos = true,
.lower_fceil = true,
};
static const nir_shader_compiler_options fs_nir_options = {
.lower_fpow = true,
.lower_fdiv = true,
.lower_fmod = true,
.lower_sub = true,
.lower_flrp32 = true,
.lower_flrp64 = true,
.lower_fsign = true,
.lower_rotate = true,
.lower_fdot = true,
.lower_fdph = true,
.lower_bitops = true,
.lower_vector_cmp = true,
};
const void *
lima_program_get_compiler_options(enum pipe_shader_type shader)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
return &vs_nir_options;
case PIPE_SHADER_FRAGMENT:
return &fs_nir_options;
default:
return NULL;
}
}
static int
type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
void
lima_program_optimize_vs_nir(struct nir_shader *s)
{
bool progress;
NIR_PASS_V(s, nir_lower_viewport_transform);
NIR_PASS_V(s, nir_lower_point_size, 1.0f, 100.0f);
NIR_PASS_V(s, nir_lower_io,
nir_var_shader_in | nir_var_shader_out, type_size, 0);
NIR_PASS_V(s, nir_lower_load_const_to_scalar);
NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
NIR_PASS_V(s, nir_lower_io_to_scalar,
nir_var_shader_in|nir_var_shader_out);
do {
progress = false;
NIR_PASS_V(s, nir_lower_vars_to_ssa);
NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL, NULL);
NIR_PASS(progress, s, nir_lower_phis_to_scalar);
NIR_PASS(progress, s, nir_copy_prop);
NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_loop_unroll,
nir_var_shader_in |
nir_var_shader_out |
nir_var_function_temp);
} while (progress);
NIR_PASS_V(s, nir_lower_int_to_float);
/* int_to_float pass generates ftrunc, so lower it */
NIR_PASS(progress, s, lima_nir_lower_ftrunc);
NIR_PASS_V(s, nir_lower_bool_to_float);
NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_opt_dce);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
nir_sweep(s);
}
static bool
lima_alu_to_scalar_filter_cb(const nir_instr *instr, const void *data)
{
if (instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_frcp:
case nir_op_frsq:
case nir_op_flog2:
case nir_op_fexp2:
case nir_op_fsqrt:
case nir_op_fsin:
case nir_op_fcos:
return true;
default:
break;
}
/* nir vec4 fcsel assumes that each component of the condition will be
* used to select the same component from the two options, but Utgard PP
* has only 1 component condition. If all condition components are not the
* same we need to lower it to scalar.
*/
switch (alu->op) {
case nir_op_bcsel:
case nir_op_fcsel:
break;
default:
return false;
}
int num_components = nir_dest_num_components(alu->dest.dest);
uint8_t swizzle = alu->src[0].swizzle[0];
for (int i = 1; i < num_components; i++)
if (alu->src[0].swizzle[i] != swizzle)
return true;
return false;
}
void
lima_program_optimize_fs_nir(struct nir_shader *s,
struct nir_lower_tex_options *tex_options)
{
bool progress;
NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
NIR_PASS_V(s, nir_lower_io,
nir_var_shader_in | nir_var_shader_out, type_size, 0);
NIR_PASS_V(s, nir_lower_regs_to_ssa);
NIR_PASS_V(s, nir_lower_tex, tex_options);
do {
progress = false;
NIR_PASS(progress, s, nir_opt_vectorize, NULL, NULL);
} while (progress);
do {
progress = false;
NIR_PASS_V(s, nir_lower_vars_to_ssa);
NIR_PASS(progress, s, nir_lower_alu_to_scalar, lima_alu_to_scalar_filter_cb, NULL);
NIR_PASS(progress, s, nir_copy_prop);
NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_loop_unroll,
nir_var_shader_in |
nir_var_shader_out |
nir_var_function_temp);
NIR_PASS(progress, s, lima_nir_split_load_input);
} while (progress);
NIR_PASS_V(s, nir_lower_int_to_float);
NIR_PASS_V(s, nir_lower_bool_to_float);
/* Some ops must be lowered after being converted from int ops,
* so re-run nir_opt_algebraic after int lowering. */
do {
progress = false;
NIR_PASS(progress, s, nir_opt_algebraic);
} while (progress);
/* Must be run after optimization loop */
NIR_PASS_V(s, lima_nir_scale_trig);
/* Lower modifiers */
NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
NIR_PASS_V(s, nir_copy_prop);
NIR_PASS_V(s, nir_opt_dce);
NIR_PASS_V(s, nir_lower_locals_to_regs);
NIR_PASS_V(s, nir_convert_from_ssa, true);
NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
NIR_PASS_V(s, nir_lower_vec_to_movs);
NIR_PASS_V(s, lima_nir_duplicate_load_uniforms);
NIR_PASS_V(s, lima_nir_duplicate_load_inputs);
NIR_PASS_V(s, lima_nir_duplicate_load_consts);
nir_sweep(s);
}
static bool
lima_fs_compile_shader(struct lima_context *ctx,
struct lima_fs_shader_state *fs,
struct nir_lower_tex_options *tex_options)
{
struct lima_screen *screen = lima_screen(ctx->base.screen);
nir_shader *nir = nir_shader_clone(fs, fs->base.ir.nir);
lima_program_optimize_fs_nir(nir, tex_options);
if (lima_debug & LIMA_DEBUG_PP)
nir_print_shader(nir, stdout);
if (!ppir_compile_nir(fs, nir, screen->pp_ra, &ctx->debug)) {
ralloc_free(nir);
return false;
}
fs->uses_discard = nir->info.fs.uses_discard;
ralloc_free(nir);
return true;
}
static void *
lima_create_fs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
if (!so)
return NULL;
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR)
/* The backend takes ownership of the NIR shader on state
* creation.
*/
nir = cso->ir.nir;
else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
}
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = nir;
uint8_t identity[4] = { PIPE_SWIZZLE_X,
PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z,
PIPE_SWIZZLE_W };
struct nir_lower_tex_options tex_options = {
.lower_txp = ~0u,
.swizzle_result = 0,
};
/* Initialize with identity swizzles. That should suffice for most shaders */
for (int i = 0; i < PIPE_MAX_SAMPLERS; i++)
memcpy(so->swizzles[i], identity, 4);
if (!lima_fs_compile_shader(ctx, so, &tex_options)) {
ralloc_free(so);
return NULL;
}
return so;
}
static void
lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->fs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_FRAG;
}
static void
lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_fs_shader_state *so = hwcso;
if (so->bo)
lima_bo_unreference(so->bo);
ralloc_free(so->base.ir.nir);
ralloc_free(so);
}
bool
lima_update_vs_state(struct lima_context *ctx)
{
struct lima_vs_shader_state *vs = ctx->vs;
if (!vs->bo) {
struct lima_screen *screen = lima_screen(ctx->base.screen);
vs->bo = lima_bo_create(screen, vs->shader_size, 0);
if (!vs->bo) {
fprintf(stderr, "lima: create vs shader bo fail\n");
return false;
}
memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
ralloc_free(vs->shader);
vs->shader = NULL;
}
return true;
}
bool
lima_update_fs_state(struct lima_context *ctx)
{
struct lima_fs_shader_state *fs = ctx->fs;
struct lima_texture_stateobj *lima_tex = &ctx->tex_stateobj;
struct nir_lower_tex_options tex_options = {
.lower_txp = ~0u,
.swizzle_result = 0,
};
bool needs_recompile = false;
/* Check if texture formats has changed since last compilation.
* If it has we need to recompile shader.
*/
if (((ctx->dirty & LIMA_CONTEXT_DIRTY_TEXTURES) &&
lima_tex->num_samplers &&
lima_tex->num_textures)) {
uint8_t identity[4] = { PIPE_SWIZZLE_X,
PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z,
PIPE_SWIZZLE_W };
for (int i = 0; i < lima_tex->num_samplers; i++) {
struct lima_sampler_view *texture = lima_sampler_view(lima_tex->textures[i]);
struct pipe_resource *prsc = texture->base.texture;
const uint8_t *swizzle = lima_format_get_texel_swizzle(prsc->format);
if (memcmp(fs->swizzles[i], swizzle, 4)) {
needs_recompile = true;
memcpy(fs->swizzles[i], swizzle, 4);
}
for (int j = 0; j < 4; j++)
tex_options.swizzles[i][j] = swizzle[j];
if (memcmp(swizzle, identity, 4))
tex_options.swizzle_result |= (1 << i);
}
/* Fill rest with identity swizzle */
for (int i = lima_tex->num_samplers; i < PIPE_MAX_SAMPLERS; i++)
memcpy(fs->swizzles[i], identity, 4);
}
if (needs_recompile) {
if (fs->bo) {
lima_bo_unreference(fs->bo);
fs->bo = NULL;
}
if (!lima_fs_compile_shader(ctx, fs, &tex_options))
return false;
}
if (!fs->bo) {
struct lima_screen *screen = lima_screen(ctx->base.screen);
fs->bo = lima_bo_create(screen, fs->shader_size, 0);
if (!fs->bo) {
fprintf(stderr, "lima: create fs shader bo fail\n");
return false;
}
memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
ralloc_free(fs->shader);
fs->shader = NULL;
}
struct lima_job *job = lima_job_get(ctx);
job->pp_max_stack_size = MAX2(job->pp_max_stack_size, ctx->fs->stack_size);
return true;
}
static void *
lima_create_vs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
if (!so)
return NULL;
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR)
nir = cso->ir.nir;
else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
nir = tgsi_to_nir(cso->tokens, pctx->screen, false);
}
lima_program_optimize_vs_nir(nir);
if (lima_debug & LIMA_DEBUG_GP)
nir_print_shader(nir, stdout);
if (!gpir_compile_nir(so, nir, &ctx->debug)) {
ralloc_free(so);
return NULL;
}
ralloc_free(nir);
return so;
}
static void
lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_context *ctx = lima_context(pctx);
ctx->vs = hwcso;
ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_VERT;
}
static void
lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
{
struct lima_vs_shader_state *so = hwcso;
if (so->bo)
lima_bo_unreference(so->bo);
ralloc_free(so);
}
void
lima_program_init(struct lima_context *ctx)
{
ctx->base.create_fs_state = lima_create_fs_state;
ctx->base.bind_fs_state = lima_bind_fs_state;
ctx->base.delete_fs_state = lima_delete_fs_state;
ctx->base.create_vs_state = lima_create_vs_state;
ctx->base.bind_vs_state = lima_bind_vs_state;
ctx->base.delete_vs_state = lima_delete_vs_state;
}