panfrost: Fix stride check when mipmapping

Now that we support custom strides on mipmapped textures (theoretically,
at least), extend the stride check to support mipmaps.  Fixes incorrect
strides of linear windows in Weston.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
index b08f502..13bb4e1 100644
--- a/src/gallium/drivers/panfrost/pan_context.c
+++ b/src/gallium/drivers/panfrost/pan_context.c
@@ -1994,15 +1994,23 @@
 
         /* Check if we need to set a custom stride by computing the "expected"
          * stride and comparing it to what the BO actually wants. Only applies
-         * to linear textures TODO: Mipmap? */
+         * to linear textures, since tiled/compressed textures have strict
+         * alignment requirements for their strides as it is */
 
-        unsigned actual_stride = prsrc->bo->slices[0].stride;
+        unsigned first_level = template->u.tex.first_level;
+        unsigned last_level = template->u.tex.last_level;
 
-        if (prsrc->bo->layout == PAN_LINEAR &&
-            template->u.tex.last_level == 0 &&
-            template->u.tex.first_level == 0 &&
-            (texture->width0 * bytes_per_pixel) != actual_stride) {
-                usage2_layout |= MALI_TEX_MANUAL_STRIDE;
+        if (prsrc->bo->layout == PAN_LINEAR) {
+                for (unsigned l = first_level; l <= last_level; ++l) {
+                        unsigned actual_stride = prsrc->bo->slices[l].stride;
+                        unsigned width = u_minify(texture->width0, l);
+                        unsigned comp_stride = width * bytes_per_pixel;
+
+                        if (comp_stride != actual_stride) {
+                                usage2_layout |= MALI_TEX_MANUAL_STRIDE;
+                                break;
+                        }
+                }
         }
 
         struct mali_texture_descriptor texture_descriptor = {