blob: 1fd6828e1f688185f7e3ebc6307994adb2814876 [file] [log] [blame]
/*
* Copyright © 2020 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* Draw function marshalling for glthread.
*
* The purpose of these glDraw wrappers is to upload non-VBO vertex and
* index data, so that glthread doesn't have to execute synchronously.
*/
#include "c99_alloca.h"
#include "main/glthread_marshal.h"
#include "main/dispatch.h"
#include "main/varray.h"
static inline unsigned
get_index_size(GLenum type)
{
/* GL_UNSIGNED_BYTE - GL_UNSIGNED_BYTE = 0
* GL_UNSIGNED_SHORT - GL_UNSIGNED_BYTE = 2
* GL_UNSIGNED_INT - GL_UNSIGNED_BYTE = 4
*
* Divide by 2 to get n=0,1,2, then the index size is: 1 << n
*/
return 1 << ((type - GL_UNSIGNED_BYTE) >> 1);
}
static inline bool
is_index_type_valid(GLenum type)
{
/* GL_UNSIGNED_BYTE = 0x1401
* GL_UNSIGNED_SHORT = 0x1403
* GL_UNSIGNED_INT = 0x1405
*
* The trick is that bit 1 and bit 2 mean USHORT and UINT, respectively.
* After clearing those two bits (with ~6), we should get UBYTE.
* Both bits can't be set, because the enum would be greater than UINT.
*/
return type <= GL_UNSIGNED_INT && (type & ~6) == GL_UNSIGNED_BYTE;
}
static ALWAYS_INLINE struct gl_buffer_object *
upload_indices(struct gl_context *ctx, unsigned count, unsigned index_size,
const GLvoid **indices)
{
struct gl_buffer_object *upload_buffer = NULL;
unsigned upload_offset = 0;
assert(count);
_mesa_glthread_upload(ctx, *indices, index_size * count,
&upload_offset, &upload_buffer, NULL);
assert(upload_buffer);
*indices = (const GLvoid*)(intptr_t)upload_offset;
return upload_buffer;
}
static ALWAYS_INLINE struct gl_buffer_object *
upload_multi_indices(struct gl_context *ctx, unsigned total_count,
unsigned index_size, unsigned draw_count,
const GLsizei *count, const GLvoid *const *indices,
const GLvoid **out_indices)
{
struct gl_buffer_object *upload_buffer = NULL;
unsigned upload_offset = 0;
uint8_t *upload_ptr = NULL;
assert(total_count);
_mesa_glthread_upload(ctx, NULL, index_size * total_count,
&upload_offset, &upload_buffer, &upload_ptr);
assert(upload_buffer);
for (unsigned i = 0, offset = 0; i < draw_count; i++) {
if (count[i] == 0)
continue;
unsigned size = count[i] * index_size;
memcpy(upload_ptr + offset, indices[i], size);
out_indices[i] = (const GLvoid*)(intptr_t)(upload_offset + offset);
offset += size;
}
return upload_buffer;
}
static ALWAYS_INLINE bool
upload_vertices(struct gl_context *ctx, unsigned user_buffer_mask,
unsigned start_vertex, unsigned num_vertices,
unsigned start_instance, unsigned num_instances,
struct glthread_attrib_binding *buffers)
{
struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
unsigned attrib_mask_iter = vao->Enabled;
unsigned num_buffers = 0;
assert((num_vertices || !(user_buffer_mask & ~vao->NonZeroDivisorMask)) &&
(num_instances || !(user_buffer_mask & vao->NonZeroDivisorMask)));
if (unlikely(vao->BufferInterleaved & user_buffer_mask)) {
/* Slower upload path where some buffers reference multiple attribs,
* so we have to use 2 while loops instead of 1.
*/
unsigned start_offset[VERT_ATTRIB_MAX];
unsigned end_offset[VERT_ATTRIB_MAX];
uint32_t buffer_mask = 0;
while (attrib_mask_iter) {
unsigned i = u_bit_scan(&attrib_mask_iter);
unsigned binding_index = vao->Attrib[i].BufferIndex;
if (!(user_buffer_mask & (1 << binding_index)))
continue;
unsigned stride = vao->Attrib[binding_index].Stride;
unsigned instance_div = vao->Attrib[binding_index].Divisor;
unsigned element_size = vao->Attrib[i].ElementSize;
unsigned offset = vao->Attrib[i].RelativeOffset;
unsigned size;
if (instance_div) {
/* Per-instance attrib. */
/* Figure out how many instances we'll render given instance_div. We
* can't use the typical div_round_up() pattern because the CTS uses
* instance_div = ~0 for a test, which overflows div_round_up()'s
* addition.
*/
unsigned count = num_instances / instance_div;
if (count * instance_div != num_instances)
count++;
offset += stride * start_instance;
size = stride * (count - 1) + element_size;
} else {
/* Per-vertex attrib. */
offset += stride * start_vertex;
size = stride * (num_vertices - 1) + element_size;
}
unsigned binding_index_bit = 1u << binding_index;
/* Update upload offsets. */
if (!(buffer_mask & binding_index_bit)) {
start_offset[binding_index] = offset;
end_offset[binding_index] = offset + size;
} else {
if (offset < start_offset[binding_index])
start_offset[binding_index] = offset;
if (offset + size > end_offset[binding_index])
end_offset[binding_index] = offset + size;
}
buffer_mask |= binding_index_bit;
}
/* Upload buffers. */
while (buffer_mask) {
struct gl_buffer_object *upload_buffer = NULL;
unsigned upload_offset = 0;
unsigned start, end;
unsigned binding_index = u_bit_scan(&buffer_mask);
start = start_offset[binding_index];
end = end_offset[binding_index];
assert(start < end);
const void *ptr = vao->Attrib[binding_index].Pointer;
_mesa_glthread_upload(ctx, (uint8_t*)ptr + start,
end - start, &upload_offset,
&upload_buffer, NULL);
assert(upload_buffer);
buffers[num_buffers].buffer = upload_buffer;
buffers[num_buffers].offset = upload_offset - start;
buffers[num_buffers].original_pointer = ptr;
num_buffers++;
}
return true;
}
/* Faster path where all attribs are separate. */
while (attrib_mask_iter) {
unsigned i = u_bit_scan(&attrib_mask_iter);
unsigned binding_index = vao->Attrib[i].BufferIndex;
if (!(user_buffer_mask & (1 << binding_index)))
continue;
struct gl_buffer_object *upload_buffer = NULL;
unsigned upload_offset = 0;
unsigned stride = vao->Attrib[binding_index].Stride;
unsigned instance_div = vao->Attrib[binding_index].Divisor;
unsigned element_size = vao->Attrib[i].ElementSize;
unsigned offset = vao->Attrib[i].RelativeOffset;
unsigned size;
if (instance_div) {
/* Per-instance attrib. */
/* Figure out how many instances we'll render given instance_div. We
* can't use the typical div_round_up() pattern because the CTS uses
* instance_div = ~0 for a test, which overflows div_round_up()'s
* addition.
*/
unsigned count = num_instances / instance_div;
if (count * instance_div != num_instances)
count++;
offset += stride * start_instance;
size = stride * (count - 1) + element_size;
} else {
/* Per-vertex attrib. */
offset += stride * start_vertex;
size = stride * (num_vertices - 1) + element_size;
}
const void *ptr = vao->Attrib[binding_index].Pointer;
_mesa_glthread_upload(ctx, (uint8_t*)ptr + offset,
size, &upload_offset, &upload_buffer, NULL);
assert(upload_buffer);
buffers[num_buffers].buffer = upload_buffer;
buffers[num_buffers].offset = upload_offset - offset;
buffers[num_buffers].original_pointer = ptr;
num_buffers++;
}
return true;
}
struct marshal_cmd_DrawArraysInstancedBaseInstance
{
struct marshal_cmd_base cmd_base;
GLenum mode;
GLint first;
GLsizei count;
GLsizei instance_count;
GLuint baseinstance;
GLuint user_buffer_mask;
};
void
_mesa_unmarshal_DrawArraysInstancedBaseInstance(struct gl_context *ctx,
const struct marshal_cmd_DrawArraysInstancedBaseInstance *cmd)
{
const GLenum mode = cmd->mode;
const GLint first = cmd->first;
const GLsizei count = cmd->count;
const GLsizei instance_count = cmd->instance_count;
const GLuint baseinstance = cmd->baseinstance;
const GLuint user_buffer_mask = cmd->user_buffer_mask;
const struct glthread_attrib_binding *buffers =
(const struct glthread_attrib_binding *)(cmd + 1);
/* Bind uploaded buffers if needed. */
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
false);
}
CALL_DrawArraysInstancedBaseInstance(ctx->CurrentServerDispatch,
(mode, first, count, instance_count,
baseinstance));
/* Restore states. */
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
true);
}
}
static ALWAYS_INLINE void
draw_arrays_async(struct gl_context *ctx, GLenum mode, GLint first,
GLsizei count, GLsizei instance_count, GLuint baseinstance,
unsigned user_buffer_mask,
const struct glthread_attrib_binding *buffers)
{
int buffers_size = util_bitcount(user_buffer_mask) * sizeof(buffers[0]);
int cmd_size = sizeof(struct marshal_cmd_DrawArraysInstancedBaseInstance) +
buffers_size;
struct marshal_cmd_DrawArraysInstancedBaseInstance *cmd;
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstancedBaseInstance,
cmd_size);
cmd->mode = mode;
cmd->first = first;
cmd->count = count;
cmd->instance_count = instance_count;
cmd->baseinstance = baseinstance;
cmd->user_buffer_mask = user_buffer_mask;
if (user_buffer_mask)
memcpy(cmd + 1, buffers, buffers_size);
}
static ALWAYS_INLINE void
draw_arrays(GLenum mode, GLint first, GLsizei count, GLsizei instance_count,
GLuint baseinstance, bool compiled_into_dlist)
{
GET_CURRENT_CONTEXT(ctx);
struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled;
if (compiled_into_dlist && ctx->GLThread.inside_dlist) {
_mesa_glthread_finish_before(ctx, "DrawArrays");
/* Use the function that's compiled into a display list. */
CALL_DrawArrays(ctx->CurrentServerDispatch, (mode, first, count));
return;
}
/* Fast path when nothing needs to be done.
*
* This is also an error path. Zero counts should still call the driver
* for possible GL errors.
*/
if (ctx->API == API_OPENGL_CORE || !user_buffer_mask ||
count <= 0 || instance_count <= 0) {
draw_arrays_async(ctx, mode, first, count, instance_count, baseinstance,
0, NULL);
return;
}
/* Upload and draw. */
struct glthread_attrib_binding buffers[VERT_ATTRIB_MAX];
if (!ctx->GLThread.SupportsNonVBOUploads ||
!upload_vertices(ctx, user_buffer_mask, first, count, baseinstance,
instance_count, buffers)) {
_mesa_glthread_finish_before(ctx, "DrawArrays");
CALL_DrawArraysInstancedBaseInstance(ctx->CurrentServerDispatch,
(mode, first, count, instance_count,
baseinstance));
return;
}
draw_arrays_async(ctx, mode, first, count, instance_count, baseinstance,
user_buffer_mask, buffers);
}
struct marshal_cmd_MultiDrawArrays
{
struct marshal_cmd_base cmd_base;
GLenum mode;
GLsizei draw_count;
GLuint user_buffer_mask;
};
void
_mesa_unmarshal_MultiDrawArrays(struct gl_context *ctx,
const struct marshal_cmd_MultiDrawArrays *cmd)
{
const GLenum mode = cmd->mode;
const GLsizei draw_count = cmd->draw_count;
const GLuint user_buffer_mask = cmd->user_buffer_mask;
const char *variable_data = (const char *)(cmd + 1);
const GLint *first = (GLint *)variable_data;
variable_data += sizeof(GLint) * draw_count;
const GLsizei *count = (GLsizei *)variable_data;
variable_data += sizeof(GLsizei) * draw_count;
const struct glthread_attrib_binding *buffers =
(const struct glthread_attrib_binding *)variable_data;
/* Bind uploaded buffers if needed. */
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
false);
}
CALL_MultiDrawArrays(ctx->CurrentServerDispatch,
(mode, first, count, draw_count));
/* Restore states. */
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
true);
}
}
static ALWAYS_INLINE void
multi_draw_arrays_async(struct gl_context *ctx, GLenum mode,
const GLint *first, const GLsizei *count,
GLsizei draw_count, unsigned user_buffer_mask,
const struct glthread_attrib_binding *buffers)
{
int first_size = sizeof(GLint) * draw_count;
int count_size = sizeof(GLsizei) * draw_count;
int buffers_size = util_bitcount(user_buffer_mask) * sizeof(buffers[0]);
int cmd_size = sizeof(struct marshal_cmd_MultiDrawArrays) +
first_size + count_size + buffers_size;
struct marshal_cmd_MultiDrawArrays *cmd;
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawArrays,
cmd_size);
cmd->mode = mode;
cmd->draw_count = draw_count;
cmd->user_buffer_mask = user_buffer_mask;
char *variable_data = (char*)(cmd + 1);
memcpy(variable_data, first, first_size);
variable_data += first_size;
memcpy(variable_data, count, count_size);
if (user_buffer_mask) {
variable_data += count_size;
memcpy(variable_data, buffers, buffers_size);
}
}
void GLAPIENTRY
_mesa_marshal_MultiDrawArrays(GLenum mode, const GLint *first,
const GLsizei *count, GLsizei draw_count)
{
GET_CURRENT_CONTEXT(ctx);
struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled;
if (ctx->GLThread.inside_dlist)
goto sync;
if (draw_count >= 0 &&
(ctx->API == API_OPENGL_CORE || !user_buffer_mask)) {
multi_draw_arrays_async(ctx, mode, first, count, draw_count, 0, NULL);
return;
}
/* If the draw count is too high or negative, the queue can't be used. */
if (!ctx->GLThread.SupportsNonVBOUploads ||
draw_count < 0 || draw_count > MARSHAL_MAX_CMD_SIZE / 16)
goto sync;
unsigned min_index = ~0;
unsigned max_index_exclusive = 0;
for (unsigned i = 0; i < draw_count; i++) {
GLsizei vertex_count = count[i];
if (vertex_count < 0) {
/* Just call the driver to set the error. */
multi_draw_arrays_async(ctx, mode, first, count, draw_count, 0, NULL);
return;
}
if (vertex_count == 0)
continue;
min_index = MIN2(min_index, first[i]);
max_index_exclusive = MAX2(max_index_exclusive, first[i] + vertex_count);
}
unsigned num_vertices = max_index_exclusive - min_index;
if (num_vertices == 0) {
/* Nothing to do, but call the driver to set possible GL errors. */
multi_draw_arrays_async(ctx, mode, first, count, draw_count, 0, NULL);
return;
}
/* Upload and draw. */
struct glthread_attrib_binding buffers[VERT_ATTRIB_MAX];
if (!upload_vertices(ctx, user_buffer_mask, min_index, num_vertices,
0, 1, buffers))
goto sync;
multi_draw_arrays_async(ctx, mode, first, count, draw_count,
user_buffer_mask, buffers);
return;
sync:
_mesa_glthread_finish_before(ctx, "MultiDrawArrays");
CALL_MultiDrawArrays(ctx->CurrentServerDispatch,
(mode, first, count, draw_count));
}
struct marshal_cmd_DrawElementsInstancedBaseVertexBaseInstance
{
struct marshal_cmd_base cmd_base;
bool index_bounds_valid;
GLenum mode;
GLenum type;
GLsizei count;
GLsizei instance_count;
GLint basevertex;
GLuint baseinstance;
GLuint min_index;
GLuint max_index;
GLuint user_buffer_mask;
const GLvoid *indices;
struct gl_buffer_object *index_buffer;
};
void
_mesa_unmarshal_DrawElementsInstancedBaseVertexBaseInstance(struct gl_context *ctx,
const struct marshal_cmd_DrawElementsInstancedBaseVertexBaseInstance *cmd)
{
const GLenum mode = cmd->mode;
const GLsizei count = cmd->count;
const GLenum type = cmd->type;
const GLvoid *indices = cmd->indices;
const GLsizei instance_count = cmd->instance_count;
const GLint basevertex = cmd->basevertex;
const GLuint baseinstance = cmd->baseinstance;
const GLuint min_index = cmd->min_index;
const GLuint max_index = cmd->max_index;
const GLuint user_buffer_mask = cmd->user_buffer_mask;
struct gl_buffer_object *index_buffer = cmd->index_buffer;
const struct glthread_attrib_binding *buffers =
(const struct glthread_attrib_binding *)(cmd + 1);
/* Bind uploaded buffers if needed. */
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
false);
}
if (index_buffer) {
_mesa_InternalBindElementBuffer(ctx, index_buffer);
}
/* Draw. */
if (cmd->index_bounds_valid && instance_count == 1 && baseinstance == 0) {
CALL_DrawRangeElementsBaseVertex(ctx->CurrentServerDispatch,
(mode, min_index, max_index, count,
type, indices, basevertex));
} else {
CALL_DrawElementsInstancedBaseVertexBaseInstance(ctx->CurrentServerDispatch,
(mode, count, type, indices,
instance_count, basevertex,
baseinstance));
}
/* Restore states. */
if (index_buffer) {
_mesa_InternalBindElementBuffer(ctx, NULL);
}
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
true);
}
}
static ALWAYS_INLINE void
draw_elements_async(struct gl_context *ctx, GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices, GLsizei instance_count,
GLint basevertex, GLuint baseinstance,
bool index_bounds_valid, GLuint min_index, GLuint max_index,
struct gl_buffer_object *index_buffer,
unsigned user_buffer_mask,
const struct glthread_attrib_binding *buffers)
{
int buffers_size = util_bitcount(user_buffer_mask) * sizeof(buffers[0]);
int cmd_size = sizeof(struct marshal_cmd_DrawElementsInstancedBaseVertexBaseInstance) +
buffers_size;
struct marshal_cmd_DrawElementsInstancedBaseVertexBaseInstance *cmd;
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertexBaseInstance, cmd_size);
cmd->mode = mode;
cmd->count = count;
cmd->type = type;
cmd->indices = indices;
cmd->instance_count = instance_count;
cmd->basevertex = basevertex;
cmd->baseinstance = baseinstance;
cmd->min_index = min_index;
cmd->max_index = max_index;
cmd->user_buffer_mask = user_buffer_mask;
cmd->index_bounds_valid = index_bounds_valid;
cmd->index_buffer = index_buffer;
if (user_buffer_mask)
memcpy(cmd + 1, buffers, buffers_size);
}
static void
draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
GLsizei instance_count, GLint basevertex, GLuint baseinstance,
bool index_bounds_valid, GLuint min_index, GLuint max_index,
bool compiled_into_dlist)
{
GET_CURRENT_CONTEXT(ctx);
struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled;
bool has_user_indices = vao->CurrentElementBufferName == 0;
if (compiled_into_dlist && ctx->GLThread.inside_dlist)
goto sync;
/* Fast path when nothing needs to be done.
*
* This is also an error path. Zero counts should still call the driver
* for possible GL errors.
*/
if (ctx->API == API_OPENGL_CORE ||
count <= 0 || instance_count <= 0 || max_index < min_index ||
!is_index_type_valid(type) ||
(!user_buffer_mask && !has_user_indices)) {
draw_elements_async(ctx, mode, count, type, indices, instance_count,
basevertex, baseinstance, index_bounds_valid,
min_index, max_index, 0, 0, NULL);
return;
}
if (!ctx->GLThread.SupportsNonVBOUploads)
goto sync;
bool need_index_bounds = user_buffer_mask & ~vao->NonZeroDivisorMask;
unsigned index_size = get_index_size(type);
if (need_index_bounds && !index_bounds_valid) {
/* Sync if indices come from a buffer and vertices come from memory
* and index bounds are not valid.
*
* We would have to map the indices to compute the index bounds, and
* for that we would have to sync anyway.
*/
if (!has_user_indices)
goto sync;
/* Compute the index bounds. */
min_index = ~0;
max_index = 0;
vbo_get_minmax_index_mapped(count, index_size,
ctx->GLThread._RestartIndex[index_size - 1],
ctx->GLThread._PrimitiveRestart, indices,
&min_index, &max_index);
index_bounds_valid = true;
}
unsigned start_vertex = min_index + basevertex;
unsigned num_vertices = max_index + 1 - min_index;
/* If there is too much data to upload, sync and let the driver unroll
* indices. */
if (util_is_vbo_upload_ratio_too_large(count, num_vertices))
goto sync;
struct glthread_attrib_binding buffers[VERT_ATTRIB_MAX];
if (user_buffer_mask &&
!upload_vertices(ctx, user_buffer_mask, start_vertex, num_vertices,
baseinstance, instance_count, buffers))
goto sync;
/* Upload indices. */
struct gl_buffer_object *index_buffer = NULL;
if (has_user_indices)
index_buffer = upload_indices(ctx, count, index_size, &indices);
/* Draw asynchronously. */
draw_elements_async(ctx, mode, count, type, indices, instance_count,
basevertex, baseinstance, index_bounds_valid,
min_index, max_index, index_buffer,
user_buffer_mask, buffers);
return;
sync:
_mesa_glthread_finish_before(ctx, "DrawElements");
if (compiled_into_dlist && ctx->GLThread.inside_dlist) {
/* Only use the ones that are compiled into display lists. */
if (basevertex) {
CALL_DrawElementsBaseVertex(ctx->CurrentServerDispatch,
(mode, count, type, indices, basevertex));
} else if (index_bounds_valid) {
CALL_DrawRangeElements(ctx->CurrentServerDispatch,
(mode, min_index, max_index, count, type, indices));
} else {
CALL_DrawElements(ctx->CurrentServerDispatch, (mode, count, type, indices));
}
} else if (index_bounds_valid && instance_count == 1 && baseinstance == 0) {
CALL_DrawRangeElementsBaseVertex(ctx->CurrentServerDispatch,
(mode, min_index, max_index, count,
type, indices, basevertex));
} else {
CALL_DrawElementsInstancedBaseVertexBaseInstance(ctx->CurrentServerDispatch,
(mode, count, type, indices,
instance_count, basevertex,
baseinstance));
}
}
struct marshal_cmd_MultiDrawElementsBaseVertex
{
struct marshal_cmd_base cmd_base;
bool has_base_vertex;
GLenum mode;
GLenum type;
GLsizei draw_count;
GLuint user_buffer_mask;
struct gl_buffer_object *index_buffer;
};
void
_mesa_unmarshal_MultiDrawElementsBaseVertex(struct gl_context *ctx,
const struct marshal_cmd_MultiDrawElementsBaseVertex *cmd)
{
const GLenum mode = cmd->mode;
const GLenum type = cmd->type;
const GLsizei draw_count = cmd->draw_count;
const GLuint user_buffer_mask = cmd->user_buffer_mask;
struct gl_buffer_object *index_buffer = cmd->index_buffer;
const bool has_base_vertex = cmd->has_base_vertex;
const char *variable_data = (const char *)(cmd + 1);
const GLsizei *count = (GLsizei *)variable_data;
variable_data += sizeof(GLsizei) * draw_count;
const GLvoid *const *indices = (const GLvoid *const *)variable_data;
variable_data += sizeof(const GLvoid *const *) * draw_count;
const GLsizei *basevertex = NULL;
if (has_base_vertex) {
basevertex = (GLsizei *)variable_data;
variable_data += sizeof(GLsizei) * draw_count;
}
const struct glthread_attrib_binding *buffers =
(const struct glthread_attrib_binding *)variable_data;
/* Bind uploaded buffers if needed. */
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
false);
}
if (index_buffer) {
_mesa_InternalBindElementBuffer(ctx, index_buffer);
}
/* Draw. */
if (has_base_vertex) {
CALL_MultiDrawElementsBaseVertex(ctx->CurrentServerDispatch,
(mode, count, type, indices, draw_count,
basevertex));
} else {
CALL_MultiDrawElementsEXT(ctx->CurrentServerDispatch,
(mode, count, type, indices, draw_count));
}
/* Restore states. */
if (index_buffer) {
_mesa_InternalBindElementBuffer(ctx, NULL);
}
if (user_buffer_mask) {
_mesa_InternalBindVertexBuffers(ctx, buffers, user_buffer_mask,
true);
}
}
static ALWAYS_INLINE void
multi_draw_elements_async(struct gl_context *ctx, GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid *const *indices, GLsizei draw_count,
const GLsizei *basevertex,
struct gl_buffer_object *index_buffer,
unsigned user_buffer_mask,
const struct glthread_attrib_binding *buffers)
{
int count_size = sizeof(GLsizei) * draw_count;
int indices_size = sizeof(indices[0]) * draw_count;
int basevertex_size = basevertex ? sizeof(GLsizei) * draw_count : 0;
int buffers_size = util_bitcount(user_buffer_mask) * sizeof(buffers[0]);
int cmd_size = sizeof(struct marshal_cmd_MultiDrawElementsBaseVertex) +
count_size + indices_size + basevertex_size + buffers_size;
struct marshal_cmd_MultiDrawElementsBaseVertex *cmd;
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawElementsBaseVertex, cmd_size);
cmd->mode = mode;
cmd->type = type;
cmd->draw_count = draw_count;
cmd->user_buffer_mask = user_buffer_mask;
cmd->index_buffer = index_buffer;
cmd->has_base_vertex = basevertex != NULL;
char *variable_data = (char*)(cmd + 1);
memcpy(variable_data, count, count_size);
variable_data += count_size;
memcpy(variable_data, indices, indices_size);
variable_data += indices_size;
if (basevertex) {
memcpy(variable_data, basevertex, basevertex_size);
variable_data += basevertex_size;
}
if (user_buffer_mask)
memcpy(variable_data, buffers, buffers_size);
}
void GLAPIENTRY
_mesa_marshal_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
GLenum type,
const GLvoid *const *indices,
GLsizei draw_count,
const GLsizei *basevertex)
{
GET_CURRENT_CONTEXT(ctx);
struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled;
bool has_user_indices = vao->CurrentElementBufferName == 0;
if (ctx->GLThread.inside_dlist)
goto sync;
/* Fast path when nothing needs to be done. */
if (draw_count >= 0 &&
(ctx->API == API_OPENGL_CORE ||
!is_index_type_valid(type) ||
(!user_buffer_mask && !has_user_indices))) {
multi_draw_elements_async(ctx, mode, count, type, indices, draw_count,
basevertex, 0, 0, NULL);
return;
}
bool need_index_bounds = user_buffer_mask & ~vao->NonZeroDivisorMask;
/* If the draw count is too high or negative, the queue can't be used.
*
* Sync if indices come from a buffer and vertices come from memory
* and index bounds are not valid. We would have to map the indices
* to compute the index bounds, and for that we would have to sync anyway.
*/
if (!ctx->GLThread.SupportsNonVBOUploads ||
draw_count < 0 || draw_count > MARSHAL_MAX_CMD_SIZE / 32 ||
(need_index_bounds && !has_user_indices))
goto sync;
unsigned index_size = get_index_size(type);
unsigned min_index = ~0;
unsigned max_index = 0;
unsigned total_count = 0;
unsigned num_vertices = 0;
/* This is always true if there is per-vertex data that needs to be
* uploaded.
*/
if (need_index_bounds) {
/* Compute the index bounds. */
for (unsigned i = 0; i < draw_count; i++) {
GLsizei vertex_count = count[i];
if (vertex_count < 0) {
/* Just call the driver to set the error. */
multi_draw_elements_async(ctx, mode, count, type, indices, draw_count,
basevertex, 0, 0, NULL);
return;
}
if (vertex_count == 0)
continue;
unsigned min = ~0, max = 0;
vbo_get_minmax_index_mapped(vertex_count, index_size,
ctx->GLThread._RestartIndex[index_size - 1],
ctx->GLThread._PrimitiveRestart, indices[i],
&min, &max);
if (basevertex) {
min += basevertex[i];
max += basevertex[i];
}
min_index = MIN2(min_index, min);
max_index = MAX2(max_index, max);
total_count += vertex_count;
}
num_vertices = max_index + 1 - min_index;
if (total_count == 0 || num_vertices == 0) {
/* Nothing to do, but call the driver to set possible GL errors. */
multi_draw_elements_async(ctx, mode, count, type, indices, draw_count,
basevertex, 0, 0, NULL);
return;
}
/* If there is too much data to upload, sync and let the driver unroll
* indices. */
if (util_is_vbo_upload_ratio_too_large(total_count, num_vertices))
goto sync;
} else if (has_user_indices) {
/* Only compute total_count for the upload of indices. */
for (unsigned i = 0; i < draw_count; i++) {
GLsizei vertex_count = count[i];
if (vertex_count < 0) {
/* Just call the driver to set the error. */
multi_draw_elements_async(ctx, mode, count, type, indices, draw_count,
basevertex, 0, 0, NULL);
return;
}
if (vertex_count == 0)
continue;
total_count += vertex_count;
}
if (total_count == 0) {
/* Nothing to do, but call the driver to set possible GL errors. */
multi_draw_elements_async(ctx, mode, count, type, indices, draw_count,
basevertex, 0, 0, NULL);
return;
}
}
/* Upload vertices. */
struct glthread_attrib_binding buffers[VERT_ATTRIB_MAX];
if (user_buffer_mask &&
!upload_vertices(ctx, user_buffer_mask, min_index, num_vertices,
0, 1, buffers))
goto sync;
/* Upload indices. */
struct gl_buffer_object *index_buffer = NULL;
if (has_user_indices) {
const GLvoid **out_indices = alloca(sizeof(indices[0]) * draw_count);
index_buffer = upload_multi_indices(ctx, total_count, index_size,
draw_count, count, indices,
out_indices);
indices = out_indices;
}
/* Draw asynchronously. */
multi_draw_elements_async(ctx, mode, count, type, indices, draw_count,
basevertex, index_buffer, user_buffer_mask,
buffers);
return;
sync:
_mesa_glthread_finish_before(ctx, "DrawElements");
if (basevertex) {
CALL_MultiDrawElementsBaseVertex(ctx->CurrentServerDispatch,
(mode, count, type, indices, draw_count,
basevertex));
} else {
CALL_MultiDrawElementsEXT(ctx->CurrentServerDispatch,
(mode, count, type, indices, draw_count));
}
}
void GLAPIENTRY
_mesa_marshal_DrawArrays(GLenum mode, GLint first, GLsizei count)
{
draw_arrays(mode, first, count, 1, 0, true);
}
void GLAPIENTRY
_mesa_marshal_DrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count,
GLsizei instance_count)
{
draw_arrays(mode, first, count, instance_count, 0, false);
}
void GLAPIENTRY
_mesa_marshal_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
GLsizei count, GLsizei instance_count,
GLuint baseinstance)
{
draw_arrays(mode, first, count, instance_count, baseinstance, false);
}
void GLAPIENTRY
_mesa_marshal_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
draw_elements(mode, count, type, indices, 1, 0, 0, false, 0, 0, true);
}
void GLAPIENTRY
_mesa_marshal_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
{
draw_elements(mode, count, type, indices, 1, 0, 0, true, start, end, true);
}
void GLAPIENTRY
_mesa_marshal_DrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instance_count)
{
draw_elements(mode, count, type, indices, instance_count, 0, 0, false, 0, 0, false);
}
void GLAPIENTRY
_mesa_marshal_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
draw_elements(mode, count, type, indices, 1, basevertex, 0, false, 0, 0, true);
}
void GLAPIENTRY
_mesa_marshal_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
draw_elements(mode, count, type, indices, 1, basevertex, 0, true, start, end, false);
}
void GLAPIENTRY
_mesa_marshal_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices,
GLsizei instance_count, GLint basevertex)
{
draw_elements(mode, count, type, indices, instance_count, basevertex, 0, false, 0, 0, false);
}
void GLAPIENTRY
_mesa_marshal_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices,
GLsizei instance_count, GLuint baseinstance)
{
draw_elements(mode, count, type, indices, instance_count, 0, baseinstance, false, 0, 0, false);
}
void GLAPIENTRY
_mesa_marshal_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices,
GLsizei instance_count, GLint basevertex,
GLuint baseinstance)
{
draw_elements(mode, count, type, indices, instance_count, basevertex, baseinstance, false, 0, 0, false);
}
void GLAPIENTRY
_mesa_marshal_MultiDrawElementsEXT(GLenum mode, const GLsizei *count,
GLenum type, const GLvoid *const *indices,
GLsizei draw_count)
{
_mesa_marshal_MultiDrawElementsBaseVertex(mode, count, type, indices,
draw_count, NULL);
}
void
_mesa_unmarshal_DrawArrays(struct gl_context *ctx, const struct marshal_cmd_DrawArrays *cmd)
{
unreachable("never used - DrawArraysInstancedBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawArraysInstancedARB(struct gl_context *ctx, const struct marshal_cmd_DrawArraysInstancedARB *cmd)
{
unreachable("never used - DrawArraysInstancedBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawElements(struct gl_context *ctx, const struct marshal_cmd_DrawElements *cmd)
{
unreachable("never used - DrawElementsInstancedBaseVertexBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawRangeElements(struct gl_context *ctx, const struct marshal_cmd_DrawRangeElements *cmd)
{
unreachable("never used - DrawElementsInstancedBaseVertexBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawElementsInstancedARB(struct gl_context *ctx, const struct marshal_cmd_DrawElementsInstancedARB *cmd)
{
unreachable("never used - DrawElementsInstancedBaseVertexBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawElementsBaseVertex(struct gl_context *ctx, const struct marshal_cmd_DrawElementsBaseVertex *cmd)
{
unreachable("never used - DrawElementsInstancedBaseVertexBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawRangeElementsBaseVertex(struct gl_context *ctx, const struct marshal_cmd_DrawRangeElementsBaseVertex *cmd)
{
unreachable("never used - DrawElementsInstancedBaseVertexBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawElementsInstancedBaseVertex(struct gl_context *ctx, const struct marshal_cmd_DrawElementsInstancedBaseVertex *cmd)
{
unreachable("never used - DrawElementsInstancedBaseVertexBaseInstance is used instead");
}
void
_mesa_unmarshal_DrawElementsInstancedBaseInstance(struct gl_context *ctx, const struct marshal_cmd_DrawElementsInstancedBaseInstance *cmd)
{
unreachable("never used - DrawElementsInstancedBaseVertexBaseInstance is used instead");
}
void
_mesa_unmarshal_MultiDrawElementsEXT(struct gl_context *ctx, const struct marshal_cmd_MultiDrawElementsEXT *cmd)
{
unreachable("never used - MultiDrawElementsBaseVertex is used instead");
}