| /* |
| * Copyright 2017 Advanced Micro Devices, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef GLSPIRV_H |
| #define GLSPIRV_H |
| |
| #include "compiler/nir/nir.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct gl_shader_program; |
| struct gl_context; |
| struct gl_shader; |
| |
| /** |
| * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary. |
| * |
| * It is reference-counted, because the same module can be attached to multiple |
| * shader objects simultaneously. |
| */ |
| struct gl_spirv_module { |
| unsigned RefCount; |
| GLint Length; |
| char Binary[0]; |
| }; |
| |
| /** |
| * SPIR-V data needed to compile and link a SPIR-V shader. |
| * |
| * It includes a SPIR-V binary that is potentially shared among different |
| * shaders; and shader-specific specialization constants and entry point. |
| * |
| * It is reference-counted because it is shared between gl_shader and its |
| * corresponding gl_linked_shader. |
| */ |
| struct gl_shader_spirv_data { |
| GLint RefCount; |
| |
| struct gl_spirv_module *SpirVModule; |
| |
| GLchar *SpirVEntryPoint; |
| |
| GLuint NumSpecializationConstants; |
| GLuint *SpecializationConstantsIndex; |
| GLuint *SpecializationConstantsValue; |
| }; |
| |
| void |
| _mesa_spirv_module_reference(struct gl_spirv_module **dest, |
| struct gl_spirv_module *src); |
| |
| void |
| _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest, |
| struct gl_shader_spirv_data *src); |
| |
| void |
| _mesa_spirv_shader_binary(struct gl_context *ctx, |
| unsigned n, struct gl_shader **shaders, |
| const void* binary, size_t length); |
| |
| void |
| _mesa_spirv_link_shaders(struct gl_context *ctx, |
| struct gl_shader_program *prog); |
| |
| nir_shader * |
| _mesa_spirv_to_nir(struct gl_context *ctx, |
| const struct gl_shader_program *prog, |
| gl_shader_stage stage, |
| const nir_shader_compiler_options *options); |
| |
| /** |
| * \name API functions |
| */ |
| /*@{*/ |
| |
| void GLAPIENTRY |
| _mesa_SpecializeShaderARB(GLuint shader, |
| const GLchar *pEntryPoint, |
| GLuint numSpecializationConstants, |
| const GLuint *pConstantIndex, |
| const GLuint *pConstantValue); |
| |
| /*@}*/ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* GLSPIRV_H */ |