blob: 1d83ba04f78682ebd3579bcfd52e6b427a8cd050 [file] [log] [blame]
/**
* \file enable.c
* Enable/disable/query GL capabilities.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "arrayobj.h"
#include "blend.h"
#include "clip.h"
#include "context.h"
#include "debug_output.h"
#include "enable.h"
#include "errors.h"
#include "light.h"
#include "mtypes.h"
#include "enums.h"
#include "state.h"
#include "texstate.h"
#include "varray.h"
void
_mesa_update_derived_primitive_restart_state(struct gl_context *ctx)
{
ctx->Array._PrimitiveRestart = ctx->Array.PrimitiveRestart ||
ctx->Array.PrimitiveRestartFixedIndex;
ctx->Array._RestartIndex[0] = _mesa_primitive_restart_index(ctx, 1);
ctx->Array._RestartIndex[1] = _mesa_primitive_restart_index(ctx, 2);
ctx->Array._RestartIndex[3] = _mesa_primitive_restart_index(ctx, 4);
}
/**
* Helper to enable/disable VAO client-side state.
*/
static void
vao_state(struct gl_context *ctx, struct gl_vertex_array_object* vao,
gl_vert_attrib attr, GLboolean state)
{
if (state)
_mesa_enable_vertex_array_attrib(ctx, vao, attr);
else
_mesa_disable_vertex_array_attrib(ctx, vao, attr);
}
/**
* Helper to enable/disable client-side state.
*/
static void
client_state(struct gl_context *ctx, struct gl_vertex_array_object* vao,
GLenum cap, GLboolean state)
{
switch (cap) {
case GL_VERTEX_ARRAY:
vao_state(ctx, vao, VERT_ATTRIB_POS, state);
break;
case GL_NORMAL_ARRAY:
vao_state(ctx, vao, VERT_ATTRIB_NORMAL, state);
break;
case GL_COLOR_ARRAY:
vao_state(ctx, vao, VERT_ATTRIB_COLOR0, state);
break;
case GL_INDEX_ARRAY:
vao_state(ctx, vao, VERT_ATTRIB_COLOR_INDEX, state);
break;
case GL_TEXTURE_COORD_ARRAY:
vao_state(ctx, vao, VERT_ATTRIB_TEX(ctx->Array.ActiveTexture), state);
break;
case GL_EDGE_FLAG_ARRAY:
vao_state(ctx, vao, VERT_ATTRIB_EDGEFLAG, state);
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
vao_state(ctx, vao, VERT_ATTRIB_FOG, state);
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
vao_state(ctx, vao, VERT_ATTRIB_COLOR1, state);
break;
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->VertexProgram.PointSizeEnabled != state) {
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.PointSizeEnabled = state;
}
vao_state(ctx, vao, VERT_ATTRIB_POINT_SIZE, state);
break;
/* GL_NV_primitive_restart */
case GL_PRIMITIVE_RESTART_NV:
if (!_mesa_has_NV_primitive_restart(ctx))
goto invalid_enum_error;
if (ctx->Array.PrimitiveRestart == state)
return;
FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestart = state;
_mesa_update_derived_primitive_restart_state(ctx);
return;
default:
goto invalid_enum_error;
}
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}
return;
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(%s)",
state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
/* Helper for GL_EXT_direct_state_access following functions:
* - EnableClientStateIndexedEXT
* - EnableClientStateiEXT
* - DisableClientStateIndexedEXT
* - DisableClientStateiEXT
*/
static void
client_state_i(struct gl_context *ctx, struct gl_vertex_array_object* vao,
GLenum cap, GLuint index, GLboolean state)
{
int saved_active;
if (cap != GL_TEXTURE_COORD_ARRAY) {
_mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientStateiEXT(cap=%s)",
state ? "Enable" : "Disable",
_mesa_enum_to_string(cap));
return;
}
if (index >= ctx->Const.MaxTextureCoordUnits) {
_mesa_error(ctx, GL_INVALID_VALUE, "gl%sClientStateiEXT(index=%d)",
state ? "Enable" : "Disable",
index);
return;
}
saved_active = ctx->Array.ActiveTexture;
_mesa_ClientActiveTexture(GL_TEXTURE0 + index);
client_state(ctx, vao, cap, state);
_mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active);
}
/**
* Enable GL capability.
* \param cap state to enable/disable.
*
* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls client_state().
*/
void GLAPIENTRY
_mesa_EnableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
client_state( ctx, ctx->Array.VAO, cap, GL_TRUE );
}
void GLAPIENTRY
_mesa_EnableVertexArrayEXT( GLuint vaobj, GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
true,
"glEnableVertexArrayEXT");
if (!vao)
return;
/* The EXT_direct_state_access spec says:
* "Additionally EnableVertexArrayEXT and DisableVertexArrayEXT accept
* the tokens TEXTURE0 through TEXTUREn where n is less than the
* implementation-dependent limit of MAX_TEXTURE_COORDS. For these
* GL_TEXTUREi tokens, EnableVertexArrayEXT and DisableVertexArrayEXT
* act identically to EnableVertexArrayEXT(vaobj, TEXTURE_COORD_ARRAY)
* or DisableVertexArrayEXT(vaobj, TEXTURE_COORD_ARRAY) respectively
* as if the active client texture is set to texture coordinate set i
* based on the token TEXTUREi indicated by array."
*/
if (GL_TEXTURE0 <= cap && cap < GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits) {
GLuint saved_active = ctx->Array.ActiveTexture;
_mesa_ClientActiveTexture(cap);
client_state(ctx, vao, GL_TEXTURE_COORD_ARRAY, GL_TRUE);
_mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active);
} else {
client_state(ctx, vao, cap, GL_TRUE);
}
}
void GLAPIENTRY
_mesa_EnableClientStateiEXT( GLenum cap, GLuint index )
{
GET_CURRENT_CONTEXT(ctx);
client_state_i(ctx, ctx->Array.VAO, cap, index, GL_TRUE);
}
/**
* Disable GL capability.
* \param cap state to enable/disable.
*
* Get's the current context, assures that we're outside glBegin()/glEnd() and
* calls client_state().
*/
void GLAPIENTRY
_mesa_DisableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
client_state( ctx, ctx->Array.VAO, cap, GL_FALSE );
}
void GLAPIENTRY
_mesa_DisableVertexArrayEXT( GLuint vaobj, GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
true,
"glDisableVertexArrayEXT");
if (!vao)
return;
/* The EXT_direct_state_access spec says:
* "Additionally EnableVertexArrayEXT and DisableVertexArrayEXT accept
* the tokens TEXTURE0 through TEXTUREn where n is less than the
* implementation-dependent limit of MAX_TEXTURE_COORDS. For these
* GL_TEXTUREi tokens, EnableVertexArrayEXT and DisableVertexArrayEXT
* act identically to EnableVertexArrayEXT(vaobj, TEXTURE_COORD_ARRAY)
* or DisableVertexArrayEXT(vaobj, TEXTURE_COORD_ARRAY) respectively
* as if the active client texture is set to texture coordinate set i
* based on the token TEXTUREi indicated by array."
*/
if (GL_TEXTURE0 <= cap && cap < GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits) {
GLuint saved_active = ctx->Array.ActiveTexture;
_mesa_ClientActiveTexture(cap);
client_state(ctx, vao, GL_TEXTURE_COORD_ARRAY, GL_FALSE);
_mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active);
} else {
client_state(ctx, vao, cap, GL_FALSE);
}
}
void GLAPIENTRY
_mesa_DisableClientStateiEXT( GLenum cap, GLuint index )
{
GET_CURRENT_CONTEXT(ctx);
client_state_i(ctx, ctx->Array.VAO, cap, index, GL_FALSE);
}
/**
* Return pointer to current texture unit for setting/getting coordinate
* state.
* Note that we'll set GL_INVALID_OPERATION and return NULL if the active
* texture unit is higher than the number of supported coordinate units.
*/
static struct gl_fixedfunc_texture_unit *
get_texcoord_unit(struct gl_context *ctx)
{
if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
return NULL;
}
else {
return &ctx->Texture.FixedFuncUnit[ctx->Texture.CurrentUnit];
}
}
/**
* Helper function to enable or disable a texture target.
* \param bit one of the TEXTURE_x_BIT values
* \return GL_TRUE if state is changing or GL_FALSE if no change
*/
static GLboolean
enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
{
struct gl_fixedfunc_texture_unit *texUnit =
_mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
if (!texUnit)
return GL_FALSE;
const GLbitfield newenabled = state
? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
if (texUnit->Enabled == newenabled)
return GL_FALSE;
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Enabled = newenabled;
return GL_TRUE;
}
/**
* Helper function to enable or disable GL_MULTISAMPLE, skipping the check for
* whether the API supports it (GLES doesn't).
*/
void
_mesa_set_multisample(struct gl_context *ctx, GLboolean state)
{
if (ctx->Multisample.Enabled == state)
return;
/* GL compatibility needs Multisample.Enable to determine program state
* constants.
*/
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES ||
!ctx->DriverFlags.NewMultisampleEnable) {
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
} else {
FLUSH_VERTICES(ctx, 0);
}
ctx->NewDriverState |= ctx->DriverFlags.NewMultisampleEnable;
ctx->Multisample.Enabled = state;
if (ctx->Driver.Enable) {
ctx->Driver.Enable(ctx, GL_MULTISAMPLE, state);
}
}
/**
* Helper function to enable or disable GL_FRAMEBUFFER_SRGB, skipping the
* check for whether the API supports it (GLES doesn't).
*/
void
_mesa_set_framebuffer_srgb(struct gl_context *ctx, GLboolean state)
{
if (ctx->Color.sRGBEnabled == state)
return;
/* TODO: Switch i965 to the new flag and remove the conditional */
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewFramebufferSRGB ? 0 : _NEW_BUFFERS);
ctx->NewDriverState |= ctx->DriverFlags.NewFramebufferSRGB;
ctx->Color.sRGBEnabled = state;
if (ctx->Driver.Enable) {
ctx->Driver.Enable(ctx, GL_FRAMEBUFFER_SRGB, state);
}
}
/**
* Helper function to enable or disable state.
*
* \param ctx GL context.
* \param cap the state to enable/disable
* \param state whether to enable or disable the specified capability.
*
* Updates the current context and flushes the vertices as needed. For
* capabilities associated with extensions it verifies that those extensions
* are effectivly present before updating. Notifies the driver via
* dd_function_table::Enable.
*/
void
_mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s %s (newstate is %x)\n",
state ? "glEnable" : "glDisable",
_mesa_enum_to_string(cap),
ctx->NewState);
switch (cap) {
case GL_ALPHA_TEST:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Color.AlphaEnabled == state)
return;
/* AlphaEnabled is used by the fixed-func fragment program */
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->NewDriverState |= ctx->DriverFlags.NewAlphaTest;
ctx->Color.AlphaEnabled = state;
break;
case GL_AUTO_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.AutoNormal == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.AutoNormal = state;
break;
case GL_BLEND:
{
GLbitfield newEnabled =
state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
if (newEnabled != ctx->Color.BlendEnabled) {
_mesa_flush_vertices_for_blend_adv(ctx, newEnabled,
ctx->Color._AdvancedBlendMode);
ctx->Color.BlendEnabled = newEnabled;
_mesa_update_allow_draw_out_of_order(ctx);
}
}
break;
case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
case GL_CLIP_DISTANCE4:
case GL_CLIP_DISTANCE5:
case GL_CLIP_DISTANCE6:
case GL_CLIP_DISTANCE7:
{
const GLuint p = cap - GL_CLIP_DISTANCE0;
if (p >= ctx->Const.MaxClipPlanes)
goto invalid_enum_error;
if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
== ((GLuint) state << p))
return;
/* The compatibility profile needs _NEW_TRANSFORM to transform
* clip planes according to the projection matrix.
*/
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES ||
!ctx->DriverFlags.NewClipPlaneEnable) {
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
} else {
FLUSH_VERTICES(ctx, 0);
}
ctx->NewDriverState |= ctx->DriverFlags.NewClipPlaneEnable;
if (state) {
ctx->Transform.ClipPlanesEnabled |= (1 << p);
/* The projection matrix transforms the clip plane. */
/* TODO: glEnable might not be the best place to do it. */
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) {
_mesa_update_clip_plane(ctx, p);
ctx->NewDriverState |= ctx->DriverFlags.NewClipPlane;
}
}
else {
ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
}
}
break;
case GL_COLOR_MATERIAL:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Light.ColorMaterialEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
FLUSH_CURRENT(ctx, 0);
ctx->Light.ColorMaterialEnabled = state;
if (state) {
_mesa_update_color_material( ctx,
ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
}
break;
case GL_CULL_FACE:
if (ctx->Polygon.CullFlag == state)
return;
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.CullFlag = state;
break;
case GL_DEPTH_TEST:
if (ctx->Depth.Test == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
ctx->Depth.Test = state;
_mesa_update_allow_draw_out_of_order(ctx);
break;
case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
_mesa_set_debug_state_int(ctx, cap, state);
break;
case GL_DITHER:
if (ctx->Color.DitherFlag == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR);
ctx->NewDriverState |= ctx->DriverFlags.NewBlend;
ctx->Color.DitherFlag = state;
break;
case GL_FOG:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Fog.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.Enabled = state;
ctx->Fog._PackedEnabledMode = state ? ctx->Fog._PackedMode : FOG_NONE;
break;
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
if (state) {
ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0);
}
else {
ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0));
}
break;
case GL_LIGHTING:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Light.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Enabled = state;
break;
case GL_LINE_SMOOTH:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Line.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE);
ctx->NewDriverState |= ctx->DriverFlags.NewLineState;
ctx->Line.SmoothFlag = state;
break;
case GL_LINE_STIPPLE:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Line.StippleFlag == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE);
ctx->NewDriverState |= ctx->DriverFlags.NewLineState;
ctx->Line.StippleFlag = state;
break;
case GL_INDEX_LOGIC_OP:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Color.IndexLogicOpEnabled == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLogicOp ? 0 : _NEW_COLOR);
ctx->NewDriverState |= ctx->DriverFlags.NewLogicOp;
ctx->Color.IndexLogicOpEnabled = state;
break;
case GL_CONSERVATIVE_RASTERIZATION_INTEL:
if (!_mesa_has_INTEL_conservative_rasterization(ctx))
goto invalid_enum_error;
if (ctx->IntelConservativeRasterization == state)
return;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |=
ctx->DriverFlags.NewIntelConservativeRasterization;
ctx->IntelConservativeRasterization = state;
break;
case GL_CONSERVATIVE_RASTERIZATION_NV:
if (!_mesa_has_NV_conservative_raster(ctx))
goto invalid_enum_error;
if (ctx->ConservativeRasterization == state)
return;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |=
ctx->DriverFlags.NewNvConservativeRasterization;
ctx->ConservativeRasterization = state;
break;
case GL_COLOR_LOGIC_OP:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Color.ColorLogicOpEnabled == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLogicOp ? 0 : _NEW_COLOR);
ctx->NewDriverState |= ctx->DriverFlags.NewLogicOp;
ctx->Color.ColorLogicOpEnabled = state;
_mesa_update_allow_draw_out_of_order(ctx);
break;
case GL_MAP1_COLOR_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1Color4 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1Color4 = state;
break;
case GL_MAP1_INDEX:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1Index == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1Index = state;
break;
case GL_MAP1_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1Normal == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1Normal = state;
break;
case GL_MAP1_TEXTURE_COORD_1:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord1 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1TextureCoord1 = state;
break;
case GL_MAP1_TEXTURE_COORD_2:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord2 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1TextureCoord2 = state;
break;
case GL_MAP1_TEXTURE_COORD_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord3 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1TextureCoord3 = state;
break;
case GL_MAP1_TEXTURE_COORD_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1TextureCoord4 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1TextureCoord4 = state;
break;
case GL_MAP1_VERTEX_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1Vertex3 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1Vertex3 = state;
break;
case GL_MAP1_VERTEX_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map1Vertex4 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map1Vertex4 = state;
break;
case GL_MAP2_COLOR_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2Color4 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2Color4 = state;
break;
case GL_MAP2_INDEX:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2Index == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2Index = state;
break;
case GL_MAP2_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2Normal == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2Normal = state;
break;
case GL_MAP2_TEXTURE_COORD_1:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord1 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2TextureCoord1 = state;
break;
case GL_MAP2_TEXTURE_COORD_2:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord2 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2TextureCoord2 = state;
break;
case GL_MAP2_TEXTURE_COORD_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord3 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2TextureCoord3 = state;
break;
case GL_MAP2_TEXTURE_COORD_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2TextureCoord4 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2TextureCoord4 = state;
break;
case GL_MAP2_VERTEX_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2Vertex3 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2Vertex3 = state;
break;
case GL_MAP2_VERTEX_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Eval.Map2Vertex4 == state)
return;
FLUSH_VERTICES(ctx, 0);
vbo_exec_update_eval_maps(ctx);
ctx->Eval.Map2Vertex4 = state;
break;
case GL_NORMALIZE:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Transform.Normalize == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.Normalize = state;
break;
case GL_POINT_SMOOTH:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Point.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.SmoothFlag = state;
break;
case GL_POLYGON_SMOOTH:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
if (ctx->Polygon.SmoothFlag == state)
return;
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.SmoothFlag = state;
break;
case GL_POLYGON_STIPPLE:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Polygon.StippleFlag == state)
return;
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.StippleFlag = state;
break;
case GL_POLYGON_OFFSET_POINT:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
if (ctx->Polygon.OffsetPoint == state)
return;
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.OffsetPoint = state;
break;
case GL_POLYGON_OFFSET_LINE:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
if (ctx->Polygon.OffsetLine == state)
return;
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.OffsetLine = state;
break;
case GL_POLYGON_OFFSET_FILL:
if (ctx->Polygon.OffsetFill == state)
return;
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewPolygonState ? 0 : _NEW_POLYGON);
ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
ctx->Polygon.OffsetFill = state;
break;
case GL_RESCALE_NORMAL_EXT:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Transform.RescaleNormals == state)
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.RescaleNormals = state;
break;
case GL_SCISSOR_TEST:
{
/* Must expand glEnable to all scissors */
GLbitfield newEnabled =
state * ((1 << ctx->Const.MaxViewports) - 1);
if (newEnabled != ctx->Scissor.EnableFlags) {
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewScissorTest ? 0 :
_NEW_SCISSOR);
ctx->NewDriverState |= ctx->DriverFlags.NewScissorTest;
ctx->Scissor.EnableFlags = newEnabled;
}
}
break;
case GL_STENCIL_TEST:
if (ctx->Stencil.Enabled == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.Enabled = state;
_mesa_update_allow_draw_out_of_order(ctx);
break;
case GL_TEXTURE_1D:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
return;
}
break;
case GL_TEXTURE_2D:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
return;
}
break;
case GL_TEXTURE_3D:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
return;
}
break;
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_Q:
{
struct gl_fixedfunc_texture_unit *texUnit = get_texcoord_unit(ctx);
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (texUnit) {
GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
if (state)
newenabled |= coordBit;
if (texUnit->TexGenEnabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->TexGenEnabled = newenabled;
}
}
break;
case GL_TEXTURE_GEN_STR_OES:
/* disable S, T, and R at the same time */
{
struct gl_fixedfunc_texture_unit *texUnit = get_texcoord_unit(ctx);
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (texUnit) {
GLuint newenabled =
texUnit->TexGenEnabled & ~STR_BITS;
if (state)
newenabled |= STR_BITS;
if (texUnit->TexGenEnabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->TexGenEnabled = newenabled;
}
}
break;
/* client-side state */
case GL_VERTEX_ARRAY:
case GL_NORMAL_ARRAY:
case GL_COLOR_ARRAY:
case GL_TEXTURE_COORD_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
client_state( ctx, ctx->Array.VAO, cap, state );
return;
case GL_INDEX_ARRAY:
case GL_EDGE_FLAG_ARRAY:
case GL_FOG_COORDINATE_ARRAY_EXT:
case GL_SECONDARY_COLOR_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
client_state( ctx, ctx->Array.VAO, cap, state );
return;
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
client_state( ctx, ctx->Array.VAO, cap, state );
return;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP:
if (!_mesa_has_ARB_texture_cube_map(ctx) &&
!_mesa_has_OES_texture_cube_map(ctx))
goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
return;
}
break;
/* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Fog.ColorSumEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_FOG);
ctx->Fog.ColorSumEnabled = state;
break;
/* GL_ARB_multisample */
case GL_MULTISAMPLE_ARB:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
_mesa_set_multisample(ctx, state);
return;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
if (ctx->Multisample.SampleAlphaToCoverage == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleAlphaToXEnable ? 0 :
_NEW_MULTISAMPLE);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleAlphaToXEnable;
ctx->Multisample.SampleAlphaToCoverage = state;
break;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (ctx->Multisample.SampleAlphaToOne == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleAlphaToXEnable ? 0 :
_NEW_MULTISAMPLE);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleAlphaToXEnable;
ctx->Multisample.SampleAlphaToOne = state;
break;
case GL_SAMPLE_COVERAGE_ARB:
if (ctx->Multisample.SampleCoverage == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 :
_NEW_MULTISAMPLE);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
ctx->Multisample.SampleCoverage = state;
break;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
if (ctx->Multisample.SampleCoverageInvert == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 :
_NEW_MULTISAMPLE);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
ctx->Multisample.SampleCoverageInvert = state;
break;
/* GL_ARB_sample_shading */
case GL_SAMPLE_SHADING:
if (!_mesa_has_ARB_sample_shading(ctx) && !_mesa_is_gles3(ctx))
goto invalid_enum_error;
if (ctx->Multisample.SampleShading == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleShading ? 0 :
_NEW_MULTISAMPLE);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleShading;
ctx->Multisample.SampleShading = state;
break;
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (ctx->Transform.RasterPositionUnclipped == state)
return;
FLUSH_VERTICES(ctx, 0);
ctx->Transform.RasterPositionUnclipped = state;
break;
/* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
if (!(ctx->API == API_OPENGL_COMPAT &&
(_mesa_has_ARB_point_sprite(ctx) ||
_mesa_has_NV_point_sprite(ctx))) &&
!_mesa_has_OES_point_sprite(ctx))
goto invalid_enum_error;
if (ctx->Point.PointSprite == state)
return;
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.PointSprite = state;
break;
case GL_VERTEX_PROGRAM_ARB:
if (!_mesa_has_ARB_vertex_program(ctx))
goto invalid_enum_error;
if (ctx->VertexProgram.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.Enabled = state;
_mesa_update_vertex_processing_mode(ctx);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
/* This was added with ARB_vertex_program, but it is also used with
* GLSL vertex shaders on desktop.
*/
if (!_mesa_has_ARB_vertex_program(ctx) &&
ctx->API != API_OPENGL_CORE)
goto invalid_enum_error;
if (ctx->VertexProgram.PointSizeEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.PointSizeEnabled = state;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
if (!_mesa_has_ARB_vertex_program(ctx))
goto invalid_enum_error;
if (ctx->VertexProgram.TwoSideEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.TwoSideEnabled = state;
break;
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
if (!_mesa_has_NV_texture_rectangle(ctx))
goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
return;
}
break;
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
if (!_mesa_has_EXT_stencil_two_side(ctx))
goto invalid_enum_error;
if (ctx->Stencil.TestTwoSide == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewStencil ? 0 : _NEW_STENCIL);
ctx->NewDriverState |= ctx->DriverFlags.NewStencil;
ctx->Stencil.TestTwoSide = state;
if (state) {
ctx->Stencil._BackFace = 2;
} else {
ctx->Stencil._BackFace = 1;
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
if (!_mesa_has_ARB_fragment_program(ctx))
goto invalid_enum_error;
if (ctx->FragmentProgram.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->FragmentProgram.Enabled = state;
break;
/* GL_EXT_depth_bounds_test */
case GL_DEPTH_BOUNDS_TEST_EXT:
if (!_mesa_has_EXT_depth_bounds_test(ctx))
goto invalid_enum_error;
if (ctx->Depth.BoundsTest == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
ctx->Depth.BoundsTest = state;
break;
case GL_DEPTH_CLAMP:
if (!_mesa_has_ARB_depth_clamp(ctx) &&
!_mesa_has_EXT_depth_clamp(ctx))
goto invalid_enum_error;
if (ctx->Transform.DepthClampNear == state &&
ctx->Transform.DepthClampFar == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
_NEW_TRANSFORM);
ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp;
ctx->Transform.DepthClampNear = state;
ctx->Transform.DepthClampFar = state;
break;
case GL_DEPTH_CLAMP_NEAR_AMD:
if (!_mesa_has_AMD_depth_clamp_separate(ctx))
goto invalid_enum_error;
if (ctx->Transform.DepthClampNear == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
_NEW_TRANSFORM);
ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp;
ctx->Transform.DepthClampNear = state;
break;
case GL_DEPTH_CLAMP_FAR_AMD:
if (!_mesa_has_AMD_depth_clamp_separate(ctx))
goto invalid_enum_error;
if (ctx->Transform.DepthClampFar == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
_NEW_TRANSFORM);
ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp;
ctx->Transform.DepthClampFar = state;
break;
case GL_FRAGMENT_SHADER_ATI:
if (!_mesa_has_ATI_fragment_shader(ctx))
goto invalid_enum_error;
if (ctx->ATIFragmentShader.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->ATIFragmentShader.Enabled = state;
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_has_ARB_seamless_cube_map(ctx))
goto invalid_enum_error;
if (ctx->Texture.CubeMapSeamless != state) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
ctx->Texture.CubeMapSeamless = state;
}
break;
case GL_RASTERIZER_DISCARD:
if (!(_mesa_has_EXT_transform_feedback(ctx) || _mesa_is_gles3(ctx)))
goto invalid_enum_error;
if (ctx->RasterDiscard != state) {
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewRasterizerDiscard;
ctx->RasterDiscard = state;
}
break;
case GL_TILE_RASTER_ORDER_FIXED_MESA:
if (!_mesa_has_MESA_tile_raster_order(ctx))
goto invalid_enum_error;
if (ctx->TileRasterOrderFixed != state) {
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewTileRasterOrder;
ctx->TileRasterOrderFixed = state;
}
break;
case GL_TILE_RASTER_ORDER_INCREASING_X_MESA:
if (!_mesa_has_MESA_tile_raster_order(ctx))
goto invalid_enum_error;
if (ctx->TileRasterOrderIncreasingX != state) {
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewTileRasterOrder;
ctx->TileRasterOrderIncreasingX = state;
}
break;
case GL_TILE_RASTER_ORDER_INCREASING_Y_MESA:
if (!_mesa_has_MESA_tile_raster_order(ctx))
goto invalid_enum_error;
if (ctx->TileRasterOrderIncreasingY != state) {
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewTileRasterOrder;
ctx->TileRasterOrderIncreasingY = state;
}
break;
/* GL 3.1 primitive restart. Note: this enum is different from
* GL_PRIMITIVE_RESTART_NV (which is client state).
*/
case GL_PRIMITIVE_RESTART:
if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 31) {
goto invalid_enum_error;
}
if (ctx->Array.PrimitiveRestart != state) {
FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestart = state;
_mesa_update_derived_primitive_restart_state(ctx);
}
break;
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
if (!_mesa_is_gles3(ctx) && !_mesa_has_ARB_ES3_compatibility(ctx))
goto invalid_enum_error;
if (ctx->Array.PrimitiveRestartFixedIndex != state) {
FLUSH_VERTICES(ctx, 0);
ctx->Array.PrimitiveRestartFixedIndex = state;
_mesa_update_derived_primitive_restart_state(ctx);
}
break;
/* GL3.0 - GL_framebuffer_sRGB */
case GL_FRAMEBUFFER_SRGB_EXT:
if (!_mesa_has_EXT_framebuffer_sRGB(ctx) &&
!_mesa_has_EXT_sRGB_write_control(ctx))
goto invalid_enum_error;
_mesa_set_framebuffer_srgb(ctx, state);
return;
/* GL_OES_EGL_image_external */
case GL_TEXTURE_EXTERNAL_OES:
if (!_mesa_has_OES_EGL_image_external(ctx))
goto invalid_enum_error;
if (!enable_texture(ctx, state, TEXTURE_EXTERNAL_BIT)) {
return;
}
break;
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
if (!_mesa_has_ARB_texture_multisample(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
if (ctx->Multisample.SampleMask == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 :
_NEW_MULTISAMPLE);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
ctx->Multisample.SampleMask = state;
break;
case GL_BLEND_ADVANCED_COHERENT_KHR:
if (!_mesa_has_KHR_blend_equation_advanced_coherent(ctx))
goto invalid_enum_error;
if (ctx->Color.BlendCoherent == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewBlend ? 0 : _NEW_COLOR);
ctx->NewDriverState |= ctx->DriverFlags.NewBlend;
ctx->Color.BlendCoherent = state;
break;
case GL_BLACKHOLE_RENDER_INTEL:
if (!_mesa_has_INTEL_blackhole_render(ctx))
goto invalid_enum_error;
if (ctx->IntelBlackholeRender == state)
return;
FLUSH_VERTICES(ctx, 0);
ctx->IntelBlackholeRender = state;
break;
default:
goto invalid_enum_error;
}
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}
return;
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(%s)",
state ? "Enable" : "Disable", _mesa_enum_to_string(cap));
}
/**
* Enable GL capability. Called by glEnable()
* \param cap state to enable.
*/
void GLAPIENTRY
_mesa_Enable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
_mesa_set_enable( ctx, cap, GL_TRUE );
}
/**
* Disable GL capability. Called by glDisable()
* \param cap state to disable.
*/
void GLAPIENTRY
_mesa_Disable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
_mesa_set_enable( ctx, cap, GL_FALSE );
}
/**
* Enable/disable an indexed state var.
*/
void
_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
GLuint index, GLboolean state)
{
assert(state == 0 || state == 1);
switch (cap) {
case GL_BLEND:
if (!ctx->Extensions.EXT_draw_buffers2) {
goto invalid_enum_error;
}
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
state ? "glEnableIndexed" : "glDisableIndexed", index);
return;
}
if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
GLbitfield enabled = ctx->Color.BlendEnabled;
if (state)
enabled |= (1 << index);
else
enabled &= ~(1 << index);
_mesa_flush_vertices_for_blend_adv(ctx, enabled,
ctx->Color._AdvancedBlendMode);
ctx->Color.BlendEnabled = enabled;
_mesa_update_allow_draw_out_of_order(ctx);
}
break;
case GL_SCISSOR_TEST:
if (index >= ctx->Const.MaxViewports) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
state ? "glEnablei" : "glDisablei", index);
return;
}
if (((ctx->Scissor.EnableFlags >> index) & 1) != state) {
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewScissorTest ? 0 : _NEW_SCISSOR);
ctx->NewDriverState |= ctx->DriverFlags.NewScissorTest;
if (state)
ctx->Scissor.EnableFlags |= (1 << index);
else
ctx->Scissor.EnableFlags &= ~(1 << index);
}
break;
/* EXT_direct_state_access */
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_Q:
case GL_TEXTURE_RECTANGLE_ARB: {
const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
if (index >= MAX2(ctx->Const.MaxCombinedTextureImageUnits,
ctx->Const.MaxTextureCoordUnits)) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
state ? "glEnablei" : "glDisablei", index);
return;
}
_mesa_ActiveTexture(GL_TEXTURE0 + index);
_mesa_set_enable( ctx, cap, state );
_mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave);
break;
}
default:
goto invalid_enum_error;
}
return;
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
state ? "glEnablei" : "glDisablei",
_mesa_enum_to_string(cap));
}
void GLAPIENTRY
_mesa_Disablei( GLenum cap, GLuint index )
{
GET_CURRENT_CONTEXT(ctx);
_mesa_set_enablei(ctx, cap, index, GL_FALSE);
}
void GLAPIENTRY
_mesa_Enablei( GLenum cap, GLuint index )
{
GET_CURRENT_CONTEXT(ctx);
_mesa_set_enablei(ctx, cap, index, GL_TRUE);
}
GLboolean GLAPIENTRY
_mesa_IsEnabledi( GLenum cap, GLuint index )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
switch (cap) {
case GL_BLEND:
if (index >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
index);
return GL_FALSE;
}
return (ctx->Color.BlendEnabled >> index) & 1;
case GL_SCISSOR_TEST:
if (index >= ctx->Const.MaxViewports) {
_mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
index);
return GL_FALSE;
}
return (ctx->Scissor.EnableFlags >> index) & 1;
/* EXT_direct_state_access */
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_Q:
case GL_TEXTURE_RECTANGLE_ARB: {
GLboolean state;
const GLuint curTexUnitSave = ctx->Texture.CurrentUnit;
if (index >= MAX2(ctx->Const.MaxCombinedTextureImageUnits,
ctx->Const.MaxTextureCoordUnits)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
index);
return GL_FALSE;
}
_mesa_ActiveTexture(GL_TEXTURE0 + index);
state = _mesa_IsEnabled(cap);
_mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave);
return state;
}
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
_mesa_enum_to_string(cap));
return GL_FALSE;
}
}
/**
* Helper function to determine whether a texture target is enabled.
*/
static GLboolean
is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
{
const struct gl_fixedfunc_texture_unit *const texUnit =
_mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
if (!texUnit)
return GL_FALSE;
return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
}
/**
* Return simple enable/disable state.
*
* \param cap state variable to query.
*
* Returns the state of the specified capability from the current GL context.
* For the capabilities associated with extensions verifies that those
* extensions are effectively present before reporting.
*/
GLboolean GLAPIENTRY
_mesa_IsEnabled( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
switch (cap) {
case GL_ALPHA_TEST:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Color.AlphaEnabled;
case GL_AUTO_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.AutoNormal;
case GL_BLEND:
return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */
case GL_CLIP_DISTANCE1:
case GL_CLIP_DISTANCE2:
case GL_CLIP_DISTANCE3:
case GL_CLIP_DISTANCE4:
case GL_CLIP_DISTANCE5:
case GL_CLIP_DISTANCE6:
case GL_CLIP_DISTANCE7: {
const GLuint p = cap - GL_CLIP_DISTANCE0;
if (p >= ctx->Const.MaxClipPlanes)
goto invalid_enum_error;
return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
}
case GL_COLOR_MATERIAL:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
case GL_DEBUG_OUTPUT:
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
return (GLboolean) _mesa_get_debug_state_int(ctx, cap);
case GL_DEPTH_TEST:
return ctx->Depth.Test;
case GL_DITHER:
return ctx->Color.DitherFlag;
case GL_FOG:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Fog.Enabled;
case GL_LIGHTING:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Light.Enabled;
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
case GL_LINE_SMOOTH:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Line.SmoothFlag;
case GL_LINE_STIPPLE:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Line.StippleFlag;
case GL_INDEX_LOGIC_OP:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Color.IndexLogicOpEnabled;
case GL_COLOR_LOGIC_OP:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Color.ColorLogicOpEnabled;
case GL_MAP1_COLOR_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1Color4;
case GL_MAP1_INDEX:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1Index;
case GL_MAP1_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1Normal;
case GL_MAP1_TEXTURE_COORD_1:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord1;
case GL_MAP1_TEXTURE_COORD_2:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord2;
case GL_MAP1_TEXTURE_COORD_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord3;
case GL_MAP1_TEXTURE_COORD_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1TextureCoord4;
case GL_MAP1_VERTEX_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1Vertex3;
case GL_MAP1_VERTEX_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map1Vertex4;
case GL_MAP2_COLOR_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2Color4;
case GL_MAP2_INDEX:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2Index;
case GL_MAP2_NORMAL:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2Normal;
case GL_MAP2_TEXTURE_COORD_1:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord1;
case GL_MAP2_TEXTURE_COORD_2:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord2;
case GL_MAP2_TEXTURE_COORD_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord3;
case GL_MAP2_TEXTURE_COORD_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2TextureCoord4;
case GL_MAP2_VERTEX_3:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2Vertex3;
case GL_MAP2_VERTEX_4:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Eval.Map2Vertex4;
case GL_NORMALIZE:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Transform.Normalize;
case GL_POINT_SMOOTH:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Point.SmoothFlag;
case GL_POLYGON_SMOOTH:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
return ctx->Polygon.SmoothFlag;
case GL_POLYGON_STIPPLE:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Polygon.StippleFlag;
case GL_POLYGON_OFFSET_POINT:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
return ctx->Polygon.OffsetPoint;
case GL_POLYGON_OFFSET_LINE:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
return ctx->Polygon.OffsetLine;
case GL_POLYGON_OFFSET_FILL:
return ctx->Polygon.OffsetFill;
case GL_RESCALE_NORMAL_EXT:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Transform.RescaleNormals;
case GL_SCISSOR_TEST:
return ctx->Scissor.EnableFlags & 1; /* return state for index 0 */
case GL_STENCIL_TEST:
return ctx->Stencil.Enabled;
case GL_TEXTURE_1D:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_1D_BIT);
case GL_TEXTURE_2D:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_2D_BIT);
case GL_TEXTURE_3D:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_3D_BIT);
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_Q:
{
const struct gl_fixedfunc_texture_unit *texUnit =
get_texcoord_unit(ctx);
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
if (texUnit) {
GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
}
}
return GL_FALSE;
case GL_TEXTURE_GEN_STR_OES:
{
const struct gl_fixedfunc_texture_unit *texUnit =
get_texcoord_unit(ctx);
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
if (texUnit) {
return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
}
/* client-side state */
case GL_VERTEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
case GL_NORMAL_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
case GL_COLOR_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
case GL_INDEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
case GL_TEXTURE_COORD_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled &
VERT_BIT_TEX(ctx->Array.ActiveTexture));
case GL_EDGE_FLAG_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
case GL_FOG_COORDINATE_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
case GL_SECONDARY_COLOR_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
return !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP:
if (!_mesa_has_ARB_texture_cube_map(ctx) &&
!_mesa_has_OES_texture_cube_map(ctx))
goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
/* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Fog.ColorSumEnabled;
/* GL_ARB_multisample */
case GL_MULTISAMPLE_ARB:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Multisample.Enabled;
case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
return ctx->Multisample.SampleAlphaToCoverage;
case GL_SAMPLE_ALPHA_TO_ONE_ARB:
if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Multisample.SampleAlphaToOne;
case GL_SAMPLE_COVERAGE_ARB:
return ctx->Multisample.SampleCoverage;
case GL_SAMPLE_COVERAGE_INVERT_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
return ctx->Multisample.SampleCoverageInvert;
/* GL_IBM_rasterpos_clip */
case GL_RASTER_POSITION_UNCLIPPED_IBM:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Transform.RasterPositionUnclipped;
/* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
if (!(ctx->API == API_OPENGL_COMPAT &&
(_mesa_has_ARB_point_sprite(ctx) ||
_mesa_has_NV_point_sprite(ctx))) &&
!_mesa_has_OES_point_sprite(ctx))
goto invalid_enum_error;
return ctx->Point.PointSprite;
case GL_VERTEX_PROGRAM_ARB:
if (!_mesa_has_ARB_vertex_program(ctx))
goto invalid_enum_error;
return ctx->VertexProgram.Enabled;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
/* This was added with ARB_vertex_program, but it is also used with
* GLSL vertex shaders on desktop.
*/
if (!_mesa_has_ARB_vertex_program(ctx) &&
ctx->API != API_OPENGL_CORE)
goto invalid_enum_error;
return ctx->VertexProgram.PointSizeEnabled;
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
if (!_mesa_has_ARB_vertex_program(ctx))
goto invalid_enum_error;
return ctx->VertexProgram.TwoSideEnabled;
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
if (!_mesa_has_NV_texture_rectangle(ctx))
goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
if (!_mesa_has_EXT_stencil_two_side(ctx))
goto invalid_enum_error;
return ctx->Stencil.TestTwoSide;
case GL_FRAGMENT_PROGRAM_ARB:
if (!_mesa_has_ARB_fragment_program(ctx))
goto invalid_enum_error;
return ctx->FragmentProgram.Enabled;
/* GL_EXT_depth_bounds_test */
case GL_DEPTH_BOUNDS_TEST_EXT:
if (!_mesa_has_EXT_depth_bounds_test(ctx))
goto invalid_enum_error;
return ctx->Depth.BoundsTest;
/* GL_ARB_depth_clamp */
case GL_DEPTH_CLAMP:
if (!_mesa_has_ARB_depth_clamp(ctx) &&
!_mesa_has_EXT_depth_clamp(ctx))
goto invalid_enum_error;
return ctx->Transform.DepthClampNear ||
ctx->Transform.DepthClampFar;
case GL_DEPTH_CLAMP_NEAR_AMD:
if (!_mesa_has_AMD_depth_clamp_separate(ctx))
goto invalid_enum_error;
return ctx->Transform.DepthClampNear;
case GL_DEPTH_CLAMP_FAR_AMD:
if (!_mesa_has_AMD_depth_clamp_separate(ctx))
goto invalid_enum_error;
return ctx->Transform.DepthClampFar;
case GL_FRAGMENT_SHADER_ATI:
if (!_mesa_has_ATI_fragment_shader(ctx))
goto invalid_enum_error;
return ctx->ATIFragmentShader.Enabled;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!_mesa_has_ARB_seamless_cube_map(ctx))
goto invalid_enum_error;
return ctx->Texture.CubeMapSeamless;
case GL_RASTERIZER_DISCARD:
if (!(_mesa_has_EXT_transform_feedback(ctx) || _mesa_is_gles3(ctx)))
goto invalid_enum_error;
return ctx->RasterDiscard;
/* GL_NV_primitive_restart */
case GL_PRIMITIVE_RESTART_NV:
if (!_mesa_has_NV_primitive_restart(ctx))
goto invalid_enum_error;
return ctx->Array.PrimitiveRestart;
/* GL 3.1 primitive restart */
case GL_PRIMITIVE_RESTART:
if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 31) {
goto invalid_enum_error;
}
return ctx->Array.PrimitiveRestart;
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
if (!_mesa_is_gles3(ctx) && !_mesa_has_ARB_ES3_compatibility(ctx))
goto invalid_enum_error;
return ctx->Array.PrimitiveRestartFixedIndex;
/* GL3.0 - GL_framebuffer_sRGB */
case GL_FRAMEBUFFER_SRGB_EXT:
if (!_mesa_has_EXT_framebuffer_sRGB(ctx) &&
!_mesa_has_EXT_sRGB_write_control(ctx))
goto invalid_enum_error;
return ctx->Color.sRGBEnabled;
/* GL_OES_EGL_image_external */
case GL_TEXTURE_EXTERNAL_OES:
if (!_mesa_has_OES_EGL_image_external(ctx))
goto invalid_enum_error;
return is_texture_enabled(ctx, TEXTURE_EXTERNAL_BIT);
/* ARB_texture_multisample */
case GL_SAMPLE_MASK:
if (!_mesa_has_ARB_texture_multisample(ctx) && !_mesa_is_gles31(ctx))
goto invalid_enum_error;
return ctx->Multisample.SampleMask;
/* ARB_sample_shading */
case GL_SAMPLE_SHADING:
if (!_mesa_has_ARB_sample_shading(ctx) && !_mesa_is_gles3(ctx))
goto invalid_enum_error;
return ctx->Multisample.SampleShading;
case GL_BLEND_ADVANCED_COHERENT_KHR:
if (!_mesa_has_KHR_blend_equation_advanced_coherent(ctx))
goto invalid_enum_error;
return ctx->Color.BlendCoherent;
case GL_CONSERVATIVE_RASTERIZATION_INTEL:
if (!_mesa_has_INTEL_conservative_rasterization(ctx))
goto invalid_enum_error;
return ctx->IntelConservativeRasterization;
case GL_CONSERVATIVE_RASTERIZATION_NV:
if (!_mesa_has_NV_conservative_raster(ctx))
goto invalid_enum_error;
return ctx->ConservativeRasterization;
case GL_TILE_RASTER_ORDER_FIXED_MESA:
if (!_mesa_has_MESA_tile_raster_order(ctx))
goto invalid_enum_error;
return ctx->TileRasterOrderFixed;
case GL_TILE_RASTER_ORDER_INCREASING_X_MESA:
if (!_mesa_has_MESA_tile_raster_order(ctx))
goto invalid_enum_error;
return ctx->TileRasterOrderIncreasingX;
case GL_TILE_RASTER_ORDER_INCREASING_Y_MESA:
if (!_mesa_has_MESA_tile_raster_order(ctx))
goto invalid_enum_error;
return ctx->TileRasterOrderIncreasingY;
case GL_BLACKHOLE_RENDER_INTEL:
if (!_mesa_has_INTEL_blackhole_render(ctx))
goto invalid_enum_error;
return ctx->IntelBlackholeRender;
default:
goto invalid_enum_error;
}
return GL_FALSE;
invalid_enum_error:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(%s)",
_mesa_enum_to_string(cap));
return GL_FALSE;
}