blob: 8bb3ba328a32c03c530ea9cca5cf197343ff4ea7 [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2013 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* glBlitFramebuffer functions.
*/
#include <stdbool.h>
#include <stdio.h>
#include "context.h"
#include "enums.h"
#include "blit.h"
#include "fbobject.h"
#include "framebuffer.h"
#include "glformats.h"
#include "mtypes.h"
#include "macros.h"
#include "state.h"
/** Set this to 1 to debug/log glBlitFramebuffer() calls */
#define DEBUG_BLIT 0
static const struct gl_renderbuffer_attachment *
find_attachment(const struct gl_framebuffer *fb,
const struct gl_renderbuffer *rb)
{
GLuint i;
for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
if (fb->Attachment[i].Renderbuffer == rb)
return &fb->Attachment[i];
}
return NULL;
}
/**
* \return true if two regions overlap, false otherwise
*/
bool
_mesa_regions_overlap(int srcX0, int srcY0,
int srcX1, int srcY1,
int dstX0, int dstY0,
int dstX1, int dstY1)
{
if (MAX2(srcX0, srcX1) <= MIN2(dstX0, dstX1))
return false; /* dst completely right of src */
if (MAX2(dstX0, dstX1) <= MIN2(srcX0, srcX1))
return false; /* dst completely left of src */
if (MAX2(srcY0, srcY1) <= MIN2(dstY0, dstY1))
return false; /* dst completely above src */
if (MAX2(dstY0, dstY1) <= MIN2(srcY0, srcY1))
return false; /* dst completely below src */
return true; /* some overlap */
}
/**
* Helper function for checking if the datatypes of color buffers are
* compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
*
* "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
* and any of the following conditions hold:
* - The read buffer contains fixed-point or floating-point values and any
* draw buffer contains neither fixed-point nor floating-point values.
* - The read buffer contains unsigned integer values and any draw buffer
* does not contain unsigned integer values.
* - The read buffer contains signed integer values and any draw buffer
* does not contain signed integer values."
*/
static GLboolean
compatible_color_datatypes(mesa_format srcFormat, mesa_format dstFormat)
{
GLenum srcType = _mesa_get_format_datatype(srcFormat);
GLenum dstType = _mesa_get_format_datatype(dstFormat);
if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
assert(srcType == GL_UNSIGNED_NORMALIZED ||
srcType == GL_SIGNED_NORMALIZED ||
srcType == GL_FLOAT);
/* Boil any of those types down to GL_FLOAT */
srcType = GL_FLOAT;
}
if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
assert(dstType == GL_UNSIGNED_NORMALIZED ||
dstType == GL_SIGNED_NORMALIZED ||
dstType == GL_FLOAT);
/* Boil any of those types down to GL_FLOAT */
dstType = GL_FLOAT;
}
return srcType == dstType;
}
static GLboolean
compatible_resolve_formats(const struct gl_renderbuffer *readRb,
const struct gl_renderbuffer *drawRb)
{
GLenum readFormat, drawFormat;
/* This checks whether the internal formats are compatible rather than the
* Mesa format for two reasons:
*
* • Under some circumstances, the user may request e.g. two GL_RGBA8
* textures and get two entirely different Mesa formats like RGBA8888 and
* ARGB8888. Drivers behaving like that should be able to cope with
* non-matching formats by themselves, because it's not the user's fault.
*
* • Picking two different internal formats can end up with the same Mesa
* format. For example the driver might be simulating GL_RGB textures
* with GL_RGBA internally and in that case both internal formats would
* end up with RGBA8888.
*
* This function is used to generate a GL error according to the spec so in
* both cases we want to be looking at the application-level format, which
* is InternalFormat.
*
* Blits between linear and sRGB formats are also allowed.
*/
readFormat = _mesa_get_nongeneric_internalformat(readRb->InternalFormat);
drawFormat = _mesa_get_nongeneric_internalformat(drawRb->InternalFormat);
readFormat = _mesa_get_linear_internalformat(readFormat);
drawFormat = _mesa_get_linear_internalformat(drawFormat);
if (readFormat == drawFormat) {
return GL_TRUE;
}
return GL_FALSE;
}
static GLboolean
is_valid_blit_filter(const struct gl_context *ctx, GLenum filter)
{
switch (filter) {
case GL_NEAREST:
case GL_LINEAR:
return true;
case GL_SCALED_RESOLVE_FASTEST_EXT:
case GL_SCALED_RESOLVE_NICEST_EXT:
return ctx->Extensions.EXT_framebuffer_multisample_blit_scaled;
default:
return false;
}
}
static bool
validate_color_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb, GLenum filter,
const char *func)
{
const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers;
const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
const struct gl_renderbuffer *colorDrawRb = NULL;
GLuint i;
for (i = 0; i < numColorDrawBuffers; i++) {
colorDrawRb = drawFb->_ColorDrawBuffers[i];
if (!colorDrawRb)
continue;
/* Page 193 (page 205 of the PDF) in section 4.3.2 of the OpenGL
* ES 3.0.1 spec says:
*
* "If the source and destination buffers are identical, an
* INVALID_OPERATION error is generated. Different mipmap levels of a
* texture, different layers of a three- dimensional texture or
* two-dimensional array texture, and different faces of a cube map
* texture do not constitute identical buffers."
*/
if (_mesa_is_gles3(ctx) && (colorDrawRb == colorReadRb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(source and destination color buffer cannot be the "
"same)", func);
return false;
}
if (!compatible_color_datatypes(colorReadRb->Format,
colorDrawRb->Format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(color buffer datatypes mismatch)", func);
return false;
}
/* extra checks for multisample copies... */
if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
/* color formats must match on GLES. This isn't checked on desktop GL
* because the GL 4.4 spec was changed to allow it. In the section
* entitled “Changes in the released
* Specification of July 22, 2013” it says:
*
* “Relax BlitFramebuffer in section 18.3.1 so that format conversion
* can take place during multisample blits, since drivers already
* allow this and some apps depend on it.”
*/
if (_mesa_is_gles(ctx) &&
!compatible_resolve_formats(colorReadRb, colorDrawRb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(bad src/dst multisample pixel formats)", func);
return false;
}
}
}
if (filter != GL_NEAREST) {
/* From EXT_framebuffer_multisample_blit_scaled specification:
* "Calling BlitFramebuffer will result in an INVALID_OPERATION error if
* filter is not NEAREST and read buffer contains integer data."
*/
GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
if (type == GL_INT || type == GL_UNSIGNED_INT) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(integer color type)", func);
return false;
}
}
return true;
}
static bool
validate_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb, const char *func)
{
struct gl_renderbuffer *readRb =
readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
struct gl_renderbuffer *drawRb =
drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
int read_z_bits, draw_z_bits;
if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(source and destination stencil buffer cannot be the "
"same)", func);
return false;
}
if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
/* There is no need to check the stencil datatype here, because
* there is only one: GL_UNSIGNED_INT.
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(stencil attachment format mismatch)", func);
return false;
}
read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
/* If both buffers also have depth data, the depth formats must match
* as well. If one doesn't have depth, it's not blitted, so we should
* ignore the depth format check.
*/
if (read_z_bits > 0 && draw_z_bits > 0 &&
(read_z_bits != draw_z_bits ||
_mesa_get_format_datatype(readRb->Format) !=
_mesa_get_format_datatype(drawRb->Format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(stencil attachment depth format mismatch)", func);
return false;
}
return true;
}
static bool
validate_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb, const char *func)
{
struct gl_renderbuffer *readRb =
readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *drawRb =
drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
int read_s_bit, draw_s_bit;
if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(source and destination depth buffer cannot be the same)",
func);
return false;
}
if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
(_mesa_get_format_datatype(readRb->Format) !=
_mesa_get_format_datatype(drawRb->Format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(depth attachment format mismatch)", func);
return false;
}
read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
/* If both buffers also have stencil data, the stencil formats must match as
* well. If one doesn't have stencil, it's not blitted, so we should ignore
* the stencil format check.
*/
if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(depth attachment stencil bits mismatch)", func);
return false;
}
return true;
}
static ALWAYS_INLINE void
blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter, bool no_error, const char *func)
{
FLUSH_VERTICES(ctx, 0);
if (!readFb || !drawFb) {
/* This will normally never happen but someday we may want to
* support MakeCurrent() with no drawables.
*/
return;
}
/* Update completeness status of readFb and drawFb. */
_mesa_update_framebuffer(ctx, readFb, drawFb);
/* Make sure drawFb has an initialized bounding box. */
_mesa_update_draw_buffer_bounds(ctx, drawFb);
if (!no_error) {
const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
/* check for complete framebuffers */
if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"%s(incomplete draw/read buffers)", func);
return;
}
if (!is_valid_blit_filter(ctx, filter)) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid filter %s)", func,
_mesa_enum_to_string(filter));
return;
}
if ((filter == GL_SCALED_RESOLVE_FASTEST_EXT ||
filter == GL_SCALED_RESOLVE_NICEST_EXT) &&
(readFb->Visual.samples == 0 || drawFb->Visual.samples > 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s: invalid samples)", func,
_mesa_enum_to_string(filter));
return;
}
if (mask & ~legalMaskBits) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid mask bits set)", func);
return;
}
/* depth/stencil must be blitted with nearest filtering */
if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
&& filter != GL_NEAREST) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(depth/stencil requires GL_NEAREST filter)", func);
return;
}
if (_mesa_is_gles3(ctx)) {
/* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
* 3.0.1 spec says:
*
* "If SAMPLE_BUFFERS for the draw framebuffer is greater than
* zero, an INVALID_OPERATION error is generated."
*/
if (drawFb->Visual.samples > 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(destination samples must be 0)", func);
return;
}
/* Page 194 (page 206 of the PDF) in section 4.3.2 of the OpenGL ES
* 3.0.1 spec says:
*
* "If SAMPLE_BUFFERS for the read framebuffer is greater than
* zero, no copy is performed and an INVALID_OPERATION error is
* generated if the formats of the read and draw framebuffers are
* not identical or if the source and destination rectangles are
* not defined with the same (X0, Y0) and (X1, Y1) bounds."
*
* The format check was made above because desktop OpenGL has the same
* requirement.
*/
if (readFb->Visual.samples > 0
&& (srcX0 != dstX0 || srcY0 != dstY0
|| srcX1 != dstX1 || srcY1 != dstY1)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(bad src/dst multisample region)", func);
return;
}
} else {
if (readFb->Visual.samples > 0 &&
drawFb->Visual.samples > 0 &&
readFb->Visual.samples != drawFb->Visual.samples) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(mismatched samples)", func);
return;
}
/* extra checks for multisample copies... */
if ((readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) &&
(filter == GL_NEAREST || filter == GL_LINEAR)) {
/* src and dest region sizes must be the same */
if (abs(srcX1 - srcX0) != abs(dstX1 - dstX0) ||
abs(srcY1 - srcY0) != abs(dstY1 - dstY0)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(bad src/dst multisample region sizes)", func);
return;
}
}
}
}
/* get color read/draw renderbuffers */
if (mask & GL_COLOR_BUFFER_BIT) {
const GLuint numColorDrawBuffers = drawFb->_NumColorDrawBuffers;
const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
/* From the EXT_framebuffer_object spec:
*
* "If a buffer is specified in <mask> and does not exist in both
* the read and draw framebuffers, the corresponding bit is silently
* ignored."
*/
if (!colorReadRb || numColorDrawBuffers == 0) {
mask &= ~GL_COLOR_BUFFER_BIT;
} else if (!no_error) {
if (!validate_color_buffer(ctx, readFb, drawFb, filter, func))
return;
}
}
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_renderbuffer *readRb =
readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
struct gl_renderbuffer *drawRb =
drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
/* From the EXT_framebuffer_object spec:
*
* "If a buffer is specified in <mask> and does not exist in both
* the read and draw framebuffers, the corresponding bit is silently
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
mask &= ~GL_STENCIL_BUFFER_BIT;
} else if (!no_error) {
if (!validate_stencil_buffer(ctx, readFb, drawFb, func))
return;
}
}
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_renderbuffer *readRb =
readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *drawRb =
drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
/* From the EXT_framebuffer_object spec:
*
* "If a buffer is specified in <mask> and does not exist in both
* the read and draw framebuffers, the corresponding bit is silently
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
mask &= ~GL_DEPTH_BUFFER_BIT;
} else if (!no_error) {
if (!validate_depth_buffer(ctx, readFb, drawFb, func))
return;
}
}
/* Debug code */
if (DEBUG_BLIT) {
const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
const struct gl_renderbuffer *colorDrawRb = NULL;
GLuint i = 0;
printf("%s(%d, %d, %d, %d, %d, %d, %d, %d,"
" 0x%x, 0x%x)\n", func,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
if (colorReadRb) {
const struct gl_renderbuffer_attachment *att;
att = find_attachment(readFb, colorReadRb);
printf(" Src FBO %u RB %u (%dx%d) ",
readFb->Name, colorReadRb->Name,
colorReadRb->Width, colorReadRb->Height);
if (att && att->Texture) {
printf("Tex %u tgt 0x%x level %u face %u",
att->Texture->Name,
att->Texture->Target,
att->TextureLevel,
att->CubeMapFace);
}
printf("\n");
/* Print all active color render buffers */
for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
colorDrawRb = drawFb->_ColorDrawBuffers[i];
if (!colorDrawRb)
continue;
att = find_attachment(drawFb, colorDrawRb);
printf(" Dst FBO %u RB %u (%dx%d) ",
drawFb->Name, colorDrawRb->Name,
colorDrawRb->Width, colorDrawRb->Height);
if (att && att->Texture) {
printf("Tex %u tgt 0x%x level %u face %u",
att->Texture->Name,
att->Texture->Target,
att->TextureLevel,
att->CubeMapFace);
}
printf("\n");
}
}
}
if (!mask ||
(srcX1 - srcX0) == 0 || (srcY1 - srcY0) == 0 ||
(dstX1 - dstX0) == 0 || (dstY1 - dstY0) == 0) {
return;
}
assert(ctx->Driver.BlitFramebuffer);
ctx->Driver.BlitFramebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
static void
blit_framebuffer_err(struct gl_context *ctx,
struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter, const char *func)
{
/* We are wrapping the err variant of the always inlined
* blit_framebuffer() to avoid inlining it in every caller.
*/
blit_framebuffer(ctx, readFb, drawFb, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter, false, func);
}
/**
* Blit rectangular region, optionally from one framebuffer to another.
*
* Note, if the src buffer is multisampled and the dest is not, this is
* when the samples must be resolved to a single color.
*/
void GLAPIENTRY
_mesa_BlitFramebuffer_no_error(GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
GET_CURRENT_CONTEXT(ctx);
blit_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter, true, "glBlitFramebuffer");
}
void GLAPIENTRY
_mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx,
"glBlitFramebuffer(%d, %d, %d, %d, "
" %d, %d, %d, %d, 0x%x, %s)\n",
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, _mesa_enum_to_string(filter));
blit_framebuffer_err(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter, "glBlitFramebuffer");
}
static ALWAYS_INLINE void
blit_named_framebuffer(struct gl_context *ctx,
GLuint readFramebuffer, GLuint drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter, bool no_error)
{
struct gl_framebuffer *readFb, *drawFb;
/*
* According to PDF page 533 of the OpenGL 4.5 core spec (30.10.2014,
* Section 18.3 Copying Pixels):
* "... if readFramebuffer or drawFramebuffer is zero (for
* BlitNamedFramebuffer), then the default read or draw framebuffer is
* used as the corresponding source or destination framebuffer,
* respectively."
*/
if (readFramebuffer) {
if (no_error) {
readFb = _mesa_lookup_framebuffer(ctx, readFramebuffer);
} else {
readFb = _mesa_lookup_framebuffer_err(ctx, readFramebuffer,
"glBlitNamedFramebuffer");
if (!readFb)
return;
}
} else {
readFb = ctx->WinSysReadBuffer;
}
if (drawFramebuffer) {
if (no_error) {
drawFb = _mesa_lookup_framebuffer(ctx, drawFramebuffer);
} else {
drawFb = _mesa_lookup_framebuffer_err(ctx, drawFramebuffer,
"glBlitNamedFramebuffer");
if (!drawFb)
return;
}
} else {
drawFb = ctx->WinSysDrawBuffer;
}
blit_framebuffer(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter, no_error, "glBlitNamedFramebuffer");
}
void GLAPIENTRY
_mesa_BlitNamedFramebuffer_no_error(GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
GET_CURRENT_CONTEXT(ctx);
blit_named_framebuffer(ctx, readFramebuffer, drawFramebuffer,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter, true);
}
void GLAPIENTRY
_mesa_BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx,
"glBlitNamedFramebuffer(%u %u %d, %d, %d, %d, "
" %d, %d, %d, %d, 0x%x, %s)\n",
readFramebuffer, drawFramebuffer,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, _mesa_enum_to_string(filter));
blit_named_framebuffer(ctx, readFramebuffer, drawFramebuffer,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter, false);
}