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/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _NINE_DEVICE9_H_
#define _NINE_DEVICE9_H_
#include "d3dadapter/d3dadapter9.h"
#include "iunknown.h"
#include "adapter9.h"
#include "nine_helpers.h"
#include "nine_state.h"
struct gen_mipmap_state;
struct util_hash_table;
struct pipe_screen;
struct pipe_context;
struct cso_context;
struct hud_context;
struct u_upload_mgr;
struct csmt_context;
struct NineSwapChain9;
struct NineStateBlock9;
#include "util/list.h"
struct NineDevice9
{
struct NineUnknown base;
boolean ex;
boolean may_swvp;
/* G3D context */
struct pipe_screen *screen;
/* For first time upload. No Sync with rendering thread */
struct pipe_context *pipe_secondary;
struct pipe_screen *screen_sw;
struct pipe_context *pipe_sw;
struct cso_context *cso_sw;
/* CSMT context */
struct csmt_context *csmt_ctx;
BOOL csmt_active;
/* For DISCARD/NOOVERWRITE */
struct nine_buffer_upload *buffer_upload;
/* creation parameters */
D3DCAPS9 caps;
D3DDEVICE_CREATION_PARAMETERS params;
IDirect3D9 *d3d9;
/* swapchain stuff */
ID3DPresentGroup *present;
struct NineSwapChain9 **swapchains;
unsigned nswapchains;
struct NineStateBlock9 *record;
struct nine_state *update; /* state to update (&state / &record->state) */
struct nine_state state; /* device state */
struct nine_context context;
struct nine_state_sw_internal state_sw_internal;
struct list_head update_buffers;
struct list_head update_textures;
struct list_head managed_buffers;
struct list_head managed_textures;
boolean is_recording;
boolean in_scene;
uint16_t vs_const_size;
uint16_t ps_const_size;
uint16_t max_vs_const_f;
uint16_t max_ps_const_f;
struct pipe_resource *dummy_texture;
struct pipe_sampler_view *dummy_sampler_view;
struct pipe_sampler_state dummy_sampler_state;
struct gen_mipmap_state *gen_mipmap;
struct {
struct util_hash_table *ht_vs;
struct util_hash_table *ht_ps;
struct NineVertexShader9 *vs;
struct NinePixelShader9 *ps;
unsigned num_vs;
unsigned num_ps;
float *vs_const;
float *ps_const;
struct util_hash_table *ht_fvf;
} ff;
struct {
struct pipe_resource *image;
unsigned w;
unsigned h;
POINT hotspot; /* -1, -1 if no cursor image set */
POINT pos;
BOOL visible;
boolean software;
void *hw_upload_temp;
} cursor;
struct {
boolean user_vbufs;
boolean user_ibufs;
boolean user_cbufs;
boolean user_sw_vbufs;
boolean user_sw_cbufs;
boolean window_space_position_support;
boolean vs_integer;
boolean ps_integer;
boolean offset_units_unscaled;
} driver_caps;
struct {
boolean buggy_barycentrics;
} driver_bugs;
struct u_upload_mgr *vertex_uploader;
struct u_upload_mgr *index_uploader;
struct u_upload_mgr *constbuf_uploader;
struct u_upload_mgr *vertex_sw_uploader;
struct u_upload_mgr *constbuf_sw_uploader;
unsigned constbuf_alignment;
struct nine_range_pool range_pool;
struct hud_context *hud; /* NULL if hud is disabled */
/* dummy vbo (containing 0 0 0 0) to bind if vertex shader input
* is not bound to anything by the vertex declaration */
struct pipe_resource *dummy_vbo;
BOOL device_needs_reset;
int minor_version_num;
long long available_texture_mem;
long long available_texture_limit;
/* software vertex processing */
boolean swvp;
};
static inline struct NineDevice9 *
NineDevice9( void *data )
{
return (struct NineDevice9 *)data;
}
HRESULT
NineDevice9_new( struct pipe_screen *pScreen,
D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
D3DCAPS9 *pCaps,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3D9 *pD3D9,
ID3DPresentGroup *pPresentationGroup,
struct d3dadapter9_context *pCTX,
boolean ex,
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
struct NineDevice9 **ppOut,
int minorVersionNum );
HRESULT
NineDevice9_ctor( struct NineDevice9 *This,
struct NineUnknownParams *pParams,
struct pipe_screen *pScreen,
D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
D3DCAPS9 *pCaps,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3D9 *pD3D9,
ID3DPresentGroup *pPresentationGroup,
struct d3dadapter9_context *pCTX,
boolean ex,
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
int minorVersionNum );
void
NineDevice9_dtor( struct NineDevice9 *This );
/*** Nine private ***/
void
NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset );
struct pipe_screen *
NineDevice9_GetScreen( struct NineDevice9 *This );
struct pipe_context *
NineDevice9_GetPipe( struct NineDevice9 *This );
const D3DCAPS9 *
NineDevice9_GetCaps( struct NineDevice9 *This );
/*** Direct3D public ***/
HRESULT NINE_WINAPI
NineDevice9_TestCooperativeLevel( struct NineDevice9 *This );
UINT NINE_WINAPI
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_EvictManagedResources( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_GetDirect3D( struct NineDevice9 *This,
IDirect3D9 **ppD3D9 );
HRESULT NINE_WINAPI
NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
D3DCAPS9 *pCaps );
HRESULT NINE_WINAPI
NineDevice9_GetDisplayMode( struct NineDevice9 *This,
UINT iSwapChain,
D3DDISPLAYMODE *pMode );
HRESULT NINE_WINAPI
NineDevice9_GetCreationParameters( struct NineDevice9 *This,
D3DDEVICE_CREATION_PARAMETERS *pParameters );
HRESULT NINE_WINAPI
NineDevice9_SetCursorProperties( struct NineDevice9 *This,
UINT XHotSpot,
UINT YHotSpot,
IDirect3DSurface9 *pCursorBitmap );
void NINE_WINAPI
NineDevice9_SetCursorPosition( struct NineDevice9 *This,
int X,
int Y,
DWORD Flags );
BOOL NINE_WINAPI
NineDevice9_ShowCursor( struct NineDevice9 *This,
BOOL bShow );
HRESULT NINE_WINAPI
NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3DSwapChain9 **pSwapChain );
HRESULT NINE_WINAPI
NineDevice9_GetSwapChain( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSwapChain9 **pSwapChain );
UINT NINE_WINAPI
NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_Reset( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters );
HRESULT NINE_WINAPI
NineDevice9_Present( struct NineDevice9 *This,
const RECT *pSourceRect,
const RECT *pDestRect,
HWND hDestWindowOverride,
const RGNDATA *pDirtyRegion );
HRESULT NINE_WINAPI
NineDevice9_GetBackBuffer( struct NineDevice9 *This,
UINT iSwapChain,
UINT iBackBuffer,
D3DBACKBUFFER_TYPE Type,
IDirect3DSurface9 **ppBackBuffer );
HRESULT NINE_WINAPI
NineDevice9_GetRasterStatus( struct NineDevice9 *This,
UINT iSwapChain,
D3DRASTER_STATUS *pRasterStatus );
HRESULT NINE_WINAPI
NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
BOOL bEnableDialogs );
void NINE_WINAPI
NineDevice9_SetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
DWORD Flags,
const D3DGAMMARAMP *pRamp );
void NINE_WINAPI
NineDevice9_GetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
D3DGAMMARAMP *pRamp );
HRESULT NINE_WINAPI
NineDevice9_CreateTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DTexture9 **ppTexture,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
UINT Depth,
UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DVolumeTexture9 **ppVolumeTexture,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
UINT EdgeLength,
UINT Levels,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DCubeTexture9 **ppCubeTexture,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
DWORD FVF,
D3DPOOL Pool,
IDirect3DVertexBuffer9 **ppVertexBuffer,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DIndexBuffer9 **ppIndexBuffer,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality,
BOOL Lockable,
IDirect3DSurface9 **ppSurface,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality,
BOOL Discard,
IDirect3DSurface9 **ppSurface,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_UpdateSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
IDirect3DSurface9 *pDestinationSurface,
const POINT *pDestPoint );
HRESULT NINE_WINAPI
NineDevice9_UpdateTexture( struct NineDevice9 *This,
IDirect3DBaseTexture9 *pSourceTexture,
IDirect3DBaseTexture9 *pDestinationTexture );
HRESULT NINE_WINAPI
NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
IDirect3DSurface9 *pRenderTarget,
IDirect3DSurface9 *pDestSurface );
HRESULT NINE_WINAPI
NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSurface9 *pDestSurface );
HRESULT NINE_WINAPI
NineDevice9_StretchRect( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
IDirect3DSurface9 *pDestSurface,
const RECT *pDestRect,
D3DTEXTUREFILTERTYPE Filter );
HRESULT NINE_WINAPI
NineDevice9_ColorFill( struct NineDevice9 *This,
IDirect3DSurface9 *pSurface,
const RECT *pRect,
D3DCOLOR color );
HRESULT NINE_WINAPI
NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DFORMAT Format,
D3DPOOL Pool,
IDirect3DSurface9 **ppSurface,
HANDLE *pSharedHandle );
HRESULT NINE_WINAPI
NineDevice9_SetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 *pRenderTarget );
HRESULT NINE_WINAPI
NineDevice9_GetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 **ppRenderTarget );
HRESULT NINE_WINAPI
NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pNewZStencil );
HRESULT NINE_WINAPI
NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 **ppZStencilSurface );
HRESULT NINE_WINAPI
NineDevice9_BeginScene( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_EndScene( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_Clear( struct NineDevice9 *This,
DWORD Count,
const D3DRECT *pRects,
DWORD Flags,
D3DCOLOR Color,
float Z,
DWORD Stencil );
HRESULT NINE_WINAPI
NineDevice9_SetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix );
HRESULT NINE_WINAPI
NineDevice9_GetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
D3DMATRIX *pMatrix );
HRESULT NINE_WINAPI
NineDevice9_MultiplyTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix );
HRESULT NINE_WINAPI
NineDevice9_SetViewport( struct NineDevice9 *This,
const D3DVIEWPORT9 *pViewport );
HRESULT NINE_WINAPI
NineDevice9_GetViewport( struct NineDevice9 *This,
D3DVIEWPORT9 *pViewport );
HRESULT NINE_WINAPI
NineDevice9_SetMaterial( struct NineDevice9 *This,
const D3DMATERIAL9 *pMaterial );
HRESULT NINE_WINAPI
NineDevice9_GetMaterial( struct NineDevice9 *This,
D3DMATERIAL9 *pMaterial );
HRESULT NINE_WINAPI
NineDevice9_SetLight( struct NineDevice9 *This,
DWORD Index,
const D3DLIGHT9 *pLight );
HRESULT NINE_WINAPI
NineDevice9_GetLight( struct NineDevice9 *This,
DWORD Index,
D3DLIGHT9 *pLight );
HRESULT NINE_WINAPI
NineDevice9_LightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL Enable );
HRESULT NINE_WINAPI
NineDevice9_GetLightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL *pEnable );
HRESULT NINE_WINAPI
NineDevice9_SetClipPlane( struct NineDevice9 *This,
DWORD Index,
const float *pPlane );
HRESULT NINE_WINAPI
NineDevice9_GetClipPlane( struct NineDevice9 *This,
DWORD Index,
float *pPlane );
HRESULT NINE_WINAPI
NineDevice9_SetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD Value );
HRESULT NINE_WINAPI
NineDevice9_GetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD *pValue );
HRESULT NINE_WINAPI
NineDevice9_CreateStateBlock( struct NineDevice9 *This,
D3DSTATEBLOCKTYPE Type,
IDirect3DStateBlock9 **ppSB );
HRESULT NINE_WINAPI
NineDevice9_BeginStateBlock( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_EndStateBlock( struct NineDevice9 *This,
IDirect3DStateBlock9 **ppSB );
HRESULT NINE_WINAPI
NineDevice9_SetClipStatus( struct NineDevice9 *This,
const D3DCLIPSTATUS9 *pClipStatus );
HRESULT NINE_WINAPI
NineDevice9_GetClipStatus( struct NineDevice9 *This,
D3DCLIPSTATUS9 *pClipStatus );
HRESULT NINE_WINAPI
NineDevice9_GetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 **ppTexture );
HRESULT NINE_WINAPI
NineDevice9_SetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 *pTexture );
HRESULT NINE_WINAPI
NineDevice9_GetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD *pValue );
HRESULT NINE_WINAPI
NineDevice9_SetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value );
HRESULT NINE_WINAPI
NineDevice9_GetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
DWORD *pValue );
HRESULT NINE_WINAPI
NineDevice9_SetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
DWORD Value );
HRESULT NINE_WINAPI
NineDevice9_ValidateDevice( struct NineDevice9 *This,
DWORD *pNumPasses );
HRESULT NINE_WINAPI
NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
const PALETTEENTRY *pEntries );
HRESULT NINE_WINAPI
NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
PALETTEENTRY *pEntries );
HRESULT NINE_WINAPI
NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
UINT PaletteNumber );
HRESULT NINE_WINAPI
NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
UINT *PaletteNumber );
HRESULT NINE_WINAPI
NineDevice9_SetScissorRect( struct NineDevice9 *This,
const RECT *pRect );
HRESULT NINE_WINAPI
NineDevice9_GetScissorRect( struct NineDevice9 *This,
RECT *pRect );
HRESULT NINE_WINAPI
NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
BOOL bSoftware );
BOOL NINE_WINAPI
NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_SetNPatchMode( struct NineDevice9 *This,
float nSegments );
float NINE_WINAPI
NineDevice9_GetNPatchMode( struct NineDevice9 *This );
HRESULT NINE_WINAPI
NineDevice9_DrawPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex,
UINT PrimitiveCount );
HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex,
UINT MinVertexIndex,
UINT NumVertices,
UINT startIndex,
UINT primCount );
HRESULT NINE_WINAPI
NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount,
const void *pVertexStreamZeroData,
UINT VertexStreamZeroStride );
HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT MinVertexIndex,
UINT NumVertices,
UINT PrimitiveCount,
const void *pIndexData,
D3DFORMAT IndexDataFormat,
const void *pVertexStreamZeroData,
UINT VertexStreamZeroStride );
HRESULT NINE_WINAPI
NineDevice9_ProcessVertices( struct NineDevice9 *This,
UINT SrcStartIndex,
UINT DestIndex,
UINT VertexCount,
IDirect3DVertexBuffer9 *pDestBuffer,
IDirect3DVertexDeclaration9 *pVertexDecl,
DWORD Flags );
HRESULT NINE_WINAPI
NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
const D3DVERTEXELEMENT9 *pVertexElements,
IDirect3DVertexDeclaration9 **ppDecl );
HRESULT NINE_WINAPI
NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 *pDecl );
HRESULT NINE_WINAPI
NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 **ppDecl );
HRESULT NINE_WINAPI
NineDevice9_SetFVF( struct NineDevice9 *This,
DWORD FVF );
HRESULT NINE_WINAPI
NineDevice9_GetFVF( struct NineDevice9 *This,
DWORD *pFVF );
HRESULT NINE_WINAPI
NineDevice9_CreateVertexShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DVertexShader9 **ppShader );
HRESULT NINE_WINAPI
NineDevice9_SetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 *pShader );
HRESULT NINE_WINAPI
NineDevice9_GetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 **ppShader );
HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
UINT Vector4fCount );
HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
UINT Vector4fCount );
HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
UINT Vector4iCount );
HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
UINT Vector4iCount );
HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
UINT BoolCount );
HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
UINT BoolCount );
HRESULT NINE_WINAPI
NineDevice9_SetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 *pStreamData,
UINT OffsetInBytes,
UINT Stride );
HRESULT NINE_WINAPI
NineDevice9_GetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 **ppStreamData,
UINT *pOffsetInBytes,
UINT *pStride );
HRESULT NINE_WINAPI
NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT Setting );
HRESULT NINE_WINAPI
NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT *pSetting );
HRESULT NINE_WINAPI
NineDevice9_SetIndices( struct NineDevice9 *This,
IDirect3DIndexBuffer9 *pIndexData );
HRESULT NINE_WINAPI
NineDevice9_GetIndices( struct NineDevice9 *This,
IDirect3DIndexBuffer9 **ppIndexData /*,
UINT *pBaseVertexIndex */ );
HRESULT NINE_WINAPI
NineDevice9_CreatePixelShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DPixelShader9 **ppShader );
HRESULT NINE_WINAPI
NineDevice9_SetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 *pShader );
HRESULT NINE_WINAPI
NineDevice9_GetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 **ppShader );
HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
UINT Vector4fCount );
HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
UINT Vector4fCount );
HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
UINT Vector4iCount );
HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
UINT Vector4iCount );
HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
UINT BoolCount );
HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
UINT BoolCount );
HRESULT NINE_WINAPI
NineDevice9_DrawRectPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
const D3DRECTPATCH_INFO *pRectPatchInfo );
HRESULT NINE_WINAPI
NineDevice9_DrawTriPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
const D3DTRIPATCH_INFO *pTriPatchInfo );
HRESULT NINE_WINAPI
NineDevice9_DeletePatch( struct NineDevice9 *This,
UINT Handle );
HRESULT NINE_WINAPI
NineDevice9_CreateQuery( struct NineDevice9 *This,
D3DQUERYTYPE Type,
IDirect3DQuery9 **ppQuery );
#endif /* _NINE_DEVICE9_H_ */