| /* |
| * Copyright © 2015 Red Hat |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| #include "program/prog_instruction.h" |
| |
| /* Lower gl_FragCoord (and fddy) to account for driver's requested coordinate- |
| * origin and pixel-center vs. shader. If transformation is required, a |
| * gl_FbWposYTransform uniform is inserted (with the specified state-slots) |
| * and additional instructions are inserted to transform gl_FragCoord (and |
| * fddy src arg). |
| * |
| * This is based on the logic in emit_wpos()/emit_wpos_adjustment() in TGSI |
| * compiler. |
| * |
| * Run before nir_lower_io. |
| */ |
| |
| typedef struct { |
| const nir_lower_wpos_ytransform_options *options; |
| nir_shader *shader; |
| nir_builder b; |
| nir_variable *transform; |
| } lower_wpos_ytransform_state; |
| |
| static nir_ssa_def * |
| get_transform(lower_wpos_ytransform_state *state) |
| { |
| if (state->transform == NULL) { |
| /* NOTE: name must be prefixed w/ "gl_" to trigger slot based |
| * special handling in uniform setup: |
| */ |
| nir_variable *var = nir_variable_create(state->shader, |
| nir_var_uniform, |
| glsl_vec4_type(), |
| "gl_FbWposYTransform"); |
| |
| var->num_state_slots = 1; |
| var->state_slots = ralloc_array(var, nir_state_slot, 1); |
| var->state_slots[0].swizzle = SWIZZLE_XYZW; |
| memcpy(var->state_slots[0].tokens, state->options->state_tokens, |
| sizeof(var->state_slots[0].tokens)); |
| |
| state->transform = var; |
| } |
| return nir_load_var(&state->b, state->transform); |
| } |
| |
| /* NIR equiv of TGSI CMP instruction: */ |
| static nir_ssa_def * |
| nir_cmp(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2) |
| { |
| return nir_bcsel(b, nir_flt(b, src0, nir_imm_float(b, 0.0)), src1, src2); |
| } |
| |
| /* see emit_wpos_adjustment() in st_mesa_to_tgsi.c */ |
| static void |
| emit_wpos_adjustment(lower_wpos_ytransform_state *state, |
| nir_intrinsic_instr *intr, |
| bool invert, float adjX, float adjY[2]) |
| { |
| nir_builder *b = &state->b; |
| nir_variable *fragcoord = intr->variables[0]->var; |
| nir_ssa_def *wpostrans, *wpos_temp, *wpos_temp_y, *wpos_input; |
| |
| assert(intr->dest.is_ssa); |
| |
| b->cursor = nir_before_instr(&intr->instr); |
| |
| wpostrans = get_transform(state); |
| wpos_input = nir_load_var(b, fragcoord); |
| |
| /* First, apply the coordinate shift: */ |
| if (adjX || adjY[0] || adjY[1]) { |
| if (adjY[0] != adjY[1]) { |
| /* Adjust the y coordinate by adjY[1] or adjY[0] respectively |
| * depending on whether inversion is actually going to be applied |
| * or not, which is determined by testing against the inversion |
| * state variable used below, which will be either +1 or -1. |
| */ |
| nir_ssa_def *adj_temp; |
| |
| adj_temp = nir_cmp(b, |
| nir_channel(b, wpostrans, invert ? 2 : 0), |
| nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f), |
| nir_imm_vec4(b, adjX, adjY[1], 0.0f, 0.0f)); |
| |
| wpos_temp = nir_fadd(b, wpos_input, adj_temp); |
| } else { |
| wpos_temp = nir_fadd(b, |
| wpos_input, |
| nir_imm_vec4(b, adjX, adjY[0], 0.0f, 0.0f)); |
| } |
| wpos_input = wpos_temp; |
| } else { |
| /* MOV wpos_temp, input[wpos] |
| */ |
| wpos_temp = wpos_input; |
| } |
| |
| /* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be |
| * inversion/identity, or the other way around if we're drawing to an FBO. |
| */ |
| if (invert) { |
| /* wpos_temp.y = wpos_input * wpostrans.xxxx + wpostrans.yyyy */ |
| wpos_temp_y = nir_fadd(b, nir_fmul(b, nir_channel(b, wpos_temp, 1), |
| nir_channel(b, wpostrans, 0)), |
| nir_channel(b, wpostrans, 1)); |
| } else { |
| /* wpos_temp.y = wpos_input * wpostrans.zzzz + wpostrans.wwww */ |
| wpos_temp_y = nir_fadd(b, nir_fmul(b, nir_channel(b, wpos_temp, 1), |
| nir_channel(b, wpostrans, 2)), |
| nir_channel(b, wpostrans, 3)); |
| } |
| |
| wpos_temp = nir_vec4(b, |
| nir_channel(b, wpos_temp, 0), |
| wpos_temp_y, |
| nir_channel(b, wpos_temp, 2), |
| nir_channel(b, wpos_temp, 3)); |
| |
| nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(wpos_temp)); |
| } |
| |
| static void |
| lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr) |
| { |
| const nir_lower_wpos_ytransform_options *options = state->options; |
| nir_variable *fragcoord = intr->variables[0]->var; |
| float adjX = 0.0f; |
| float adjY[2] = { 0.0f, 0.0f }; |
| bool invert = false; |
| |
| /* Based on logic in emit_wpos(): |
| * |
| * Query the pixel center conventions supported by the pipe driver and set |
| * adjX, adjY to help out if it cannot handle the requested one internally. |
| * |
| * The bias of the y-coordinate depends on whether y-inversion takes place |
| * (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are |
| * drawing to an FBO (causes additional inversion), and whether the pipe |
| * driver origin and the requested origin differ (the latter condition is |
| * stored in the 'invert' variable). |
| * |
| * For height = 100 (i = integer, h = half-integer, l = lower, u = upper): |
| * |
| * center shift only: |
| * i -> h: +0.5 |
| * h -> i: -0.5 |
| * |
| * inversion only: |
| * l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99 |
| * l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5 |
| * u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0 |
| * u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5 |
| * |
| * inversion and center shift: |
| * l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5 |
| * l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99 |
| * u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5 |
| * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0 |
| */ |
| |
| if (fragcoord->data.origin_upper_left) { |
| /* Fragment shader wants origin in upper-left */ |
| if (options->fs_coord_origin_upper_left) { |
| /* the driver supports upper-left origin */ |
| } else if (options->fs_coord_origin_lower_left) { |
| /* the driver supports lower-left origin, need to invert Y */ |
| invert = true; |
| } else { |
| unreachable("invalid options"); |
| } |
| } else { |
| /* Fragment shader wants origin in lower-left */ |
| if (options->fs_coord_origin_lower_left) { |
| /* the driver supports lower-left origin */ |
| } else if (options->fs_coord_origin_upper_left) { |
| /* the driver supports upper-left origin, need to invert Y */ |
| invert = true; |
| } else { |
| unreachable("invalid options"); |
| } |
| } |
| |
| if (fragcoord->data.pixel_center_integer) { |
| /* Fragment shader wants pixel center integer */ |
| if (options->fs_coord_pixel_center_integer) { |
| /* the driver supports pixel center integer */ |
| adjY[1] = 1.0f; |
| } else if (options->fs_coord_pixel_center_half_integer) { |
| /* the driver supports pixel center half integer, need to bias X,Y */ |
| adjX = -0.5f; |
| adjY[0] = -0.5f; |
| adjY[1] = 0.5f; |
| } else { |
| unreachable("invalid options"); |
| } |
| } else { |
| /* Fragment shader wants pixel center half integer */ |
| if (options->fs_coord_pixel_center_half_integer) { |
| /* the driver supports pixel center half integer */ |
| } else if (options->fs_coord_pixel_center_integer) { |
| /* the driver supports pixel center integer, need to bias X,Y */ |
| adjX = adjY[0] = adjY[1] = 0.5f; |
| } else { |
| unreachable("invalid options"); |
| } |
| } |
| |
| emit_wpos_adjustment(state, intr, invert, adjX, adjY); |
| } |
| |
| /* turns 'fddy(p)' into 'fddy(fmul(p, transform.x))' */ |
| static void |
| lower_fddy(lower_wpos_ytransform_state *state, nir_alu_instr *fddy) |
| { |
| nir_builder *b = &state->b; |
| nir_ssa_def *p, *pt, *trans; |
| |
| b->cursor = nir_before_instr(&fddy->instr); |
| |
| p = nir_ssa_for_alu_src(b, fddy, 0); |
| trans = get_transform(state); |
| pt = nir_fmul(b, p, nir_channel(b, trans, 0)); |
| |
| nir_instr_rewrite_src(&fddy->instr, |
| &fddy->src[0].src, |
| nir_src_for_ssa(pt)); |
| |
| for (unsigned i = 0; i < 4; i++) |
| fddy->src[0].swizzle[i] = MIN2(i, pt->num_components - 1); |
| } |
| |
| /* Multiply interp_var_at_offset's offset by transform.x to flip it. */ |
| static void |
| lower_interp_var_at_offset(lower_wpos_ytransform_state *state, |
| nir_intrinsic_instr *interp) |
| { |
| nir_builder *b = &state->b; |
| nir_ssa_def *offset; |
| nir_ssa_def *flip_y; |
| |
| b->cursor = nir_before_instr(&interp->instr); |
| |
| offset = nir_ssa_for_src(b, interp->src[0], 2); |
| flip_y = nir_fmul(b, nir_channel(b, offset, 1), |
| nir_channel(b, get_transform(state), 0)); |
| nir_instr_rewrite_src(&interp->instr, &interp->src[0], |
| nir_src_for_ssa(nir_vec2(b, nir_channel(b, offset, 0), |
| flip_y))); |
| } |
| |
| static void |
| lower_load_sample_pos(lower_wpos_ytransform_state *state, |
| nir_intrinsic_instr *intr) |
| { |
| nir_builder *b = &state->b; |
| b->cursor = nir_after_instr(&intr->instr); |
| |
| nir_ssa_def *pos = &intr->dest.ssa; |
| nir_ssa_def *scale = nir_channel(b, get_transform(state), 0); |
| nir_ssa_def *neg_scale = nir_channel(b, get_transform(state), 2); |
| /* Either y or 1-y for scale equal to 1 or -1 respectively. */ |
| nir_ssa_def *flipped_y = |
| nir_fadd(b, nir_fmax(b, neg_scale, nir_imm_float(b, 0.0)), |
| nir_fmul(b, nir_channel(b, pos, 1), scale)); |
| nir_ssa_def *flipped_pos = nir_vec2(b, nir_channel(b, pos, 0), flipped_y); |
| |
| nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(flipped_pos), |
| flipped_pos->parent_instr); |
| } |
| |
| static void |
| lower_wpos_ytransform_block(lower_wpos_ytransform_state *state, nir_block *block) |
| { |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type == nir_instr_type_intrinsic) { |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic == nir_intrinsic_load_var) { |
| nir_deref_var *dvar = intr->variables[0]; |
| nir_variable *var = dvar->var; |
| |
| if (var->data.mode == nir_var_shader_in && |
| var->data.location == VARYING_SLOT_POS) { |
| /* gl_FragCoord should not have array/struct deref's: */ |
| assert(dvar->deref.child == NULL); |
| lower_fragcoord(state, intr); |
| } else if (var->data.mode == nir_var_system_value && |
| var->data.location == SYSTEM_VALUE_SAMPLE_POS) { |
| assert(dvar->deref.child == NULL); |
| lower_load_sample_pos(state, intr); |
| } |
| } else if (intr->intrinsic == nir_intrinsic_interp_var_at_offset) { |
| lower_interp_var_at_offset(state, intr); |
| } |
| } else if (instr->type == nir_instr_type_alu) { |
| nir_alu_instr *alu = nir_instr_as_alu(instr); |
| if (alu->op == nir_op_fddy || |
| alu->op == nir_op_fddy_fine || |
| alu->op == nir_op_fddy_coarse) |
| lower_fddy(state, alu); |
| } |
| } |
| } |
| |
| static void |
| lower_wpos_ytransform_impl(lower_wpos_ytransform_state *state, nir_function_impl *impl) |
| { |
| nir_builder_init(&state->b, impl); |
| |
| nir_foreach_block(block, impl) { |
| lower_wpos_ytransform_block(state, block); |
| } |
| nir_metadata_preserve(impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| } |
| |
| bool |
| nir_lower_wpos_ytransform(nir_shader *shader, |
| const nir_lower_wpos_ytransform_options *options) |
| { |
| lower_wpos_ytransform_state state = { |
| .options = options, |
| .shader = shader, |
| }; |
| |
| assert(shader->stage == MESA_SHADER_FRAGMENT); |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) |
| lower_wpos_ytransform_impl(&state, function->impl); |
| } |
| |
| return state.transform != NULL; |
| } |