| /* |
| * Copyright © 2014 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * Authors: |
| * Connor Abbott (cwabbott0@gmail.com) |
| * |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| static bool |
| convert_block(nir_block *block, nir_builder *b) |
| { |
| bool progress = false; |
| |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *load_var = nir_instr_as_intrinsic(instr); |
| |
| if (load_var->intrinsic != nir_intrinsic_load_var) |
| continue; |
| |
| nir_variable *var = load_var->variables[0]->var; |
| if (var->data.mode != nir_var_system_value) |
| continue; |
| |
| b->cursor = nir_after_instr(&load_var->instr); |
| |
| nir_ssa_def *sysval = NULL; |
| switch (var->data.location) { |
| case SYSTEM_VALUE_GLOBAL_INVOCATION_ID: { |
| /* From the GLSL man page for gl_GlobalInvocationID: |
| * |
| * "The value of gl_GlobalInvocationID is equal to |
| * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID" |
| */ |
| |
| nir_const_value local_size; |
| local_size.u32[0] = b->shader->info->cs.local_size[0]; |
| local_size.u32[1] = b->shader->info->cs.local_size[1]; |
| local_size.u32[2] = b->shader->info->cs.local_size[2]; |
| |
| nir_ssa_def *group_id = nir_load_work_group_id(b); |
| nir_ssa_def *local_id = nir_load_local_invocation_id(b); |
| |
| sysval = nir_iadd(b, nir_imul(b, group_id, |
| nir_build_imm(b, 3, 32, local_size)), |
| local_id); |
| break; |
| } |
| |
| case SYSTEM_VALUE_LOCAL_INVOCATION_INDEX: { |
| /* If lower_cs_local_index_from_id is true, then we derive the local |
| * index from the local id. |
| */ |
| if (!b->shader->options->lower_cs_local_index_from_id) |
| break; |
| |
| /* From the GLSL man page for gl_LocalInvocationIndex: |
| * |
| * "The value of gl_LocalInvocationIndex is equal to |
| * gl_LocalInvocationID.z * gl_WorkGroupSize.x * |
| * gl_WorkGroupSize.y + gl_LocalInvocationID.y * |
| * gl_WorkGroupSize.x + gl_LocalInvocationID.x" |
| */ |
| nir_ssa_def *local_id = nir_load_local_invocation_id(b); |
| |
| nir_ssa_def *size_x = |
| nir_imm_int(b, b->shader->info->cs.local_size[0]); |
| nir_ssa_def *size_y = |
| nir_imm_int(b, b->shader->info->cs.local_size[1]); |
| |
| sysval = nir_imul(b, nir_channel(b, local_id, 2), |
| nir_imul(b, size_x, size_y)); |
| sysval = nir_iadd(b, sysval, |
| nir_imul(b, nir_channel(b, local_id, 1), size_x)); |
| sysval = nir_iadd(b, sysval, nir_channel(b, local_id, 0)); |
| break; |
| } |
| |
| case SYSTEM_VALUE_VERTEX_ID: |
| if (b->shader->options->vertex_id_zero_based) { |
| sysval = nir_iadd(b, |
| nir_load_vertex_id_zero_base(b), |
| nir_load_base_vertex(b)); |
| } else { |
| sysval = nir_load_vertex_id(b); |
| } |
| break; |
| |
| case SYSTEM_VALUE_INSTANCE_INDEX: |
| sysval = nir_iadd(b, |
| nir_load_instance_id(b), |
| nir_load_base_instance(b)); |
| break; |
| |
| default: |
| break; |
| } |
| |
| if (sysval == NULL) { |
| nir_intrinsic_op sysval_op = |
| nir_intrinsic_from_system_value(var->data.location); |
| sysval = nir_load_system_value(b, sysval_op, 0); |
| } |
| |
| nir_ssa_def_rewrite_uses(&load_var->dest.ssa, nir_src_for_ssa(sysval)); |
| nir_instr_remove(&load_var->instr); |
| |
| progress = true; |
| } |
| |
| return progress; |
| } |
| |
| static bool |
| convert_impl(nir_function_impl *impl) |
| { |
| bool progress = false; |
| nir_builder builder; |
| nir_builder_init(&builder, impl); |
| |
| nir_foreach_block(block, impl) { |
| progress |= convert_block(block, &builder); |
| } |
| |
| nir_metadata_preserve(impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| return progress; |
| } |
| |
| bool |
| nir_lower_system_values(nir_shader *shader) |
| { |
| bool progress = false; |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) |
| progress = convert_impl(function->impl) || progress; |
| } |
| |
| exec_list_make_empty(&shader->system_values); |
| |
| return progress; |
| } |