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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_control_flow.h"
struct lower_returns_state {
nir_builder builder;
struct exec_list *cf_list;
nir_loop *loop;
nir_variable *return_flag;
/* This indicates that we have a return which is predicated on some form of
* control-flow. Since whether or not the return happens can only be
* determined dynamically at run-time, everything that occurs afterwards
* needs to be predicated on the return flag variable.
*/
bool has_predicated_return;
};
static bool lower_returns_in_cf_list(struct exec_list *cf_list,
struct lower_returns_state *state);
static void
predicate_following(nir_cf_node *node, struct lower_returns_state *state)
{
nir_builder *b = &state->builder;
b->cursor = nir_after_cf_node_and_phis(node);
if (nir_cursors_equal(b->cursor, nir_after_cf_list(state->cf_list)))
return; /* Nothing to predicate */
assert(state->return_flag);
nir_if *if_stmt = nir_if_create(b->shader);
if_stmt->condition = nir_src_for_ssa(nir_load_var(b, state->return_flag));
nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
if (state->loop) {
/* If we're inside of a loop, then all we need to do is insert a
* conditional break.
*/
nir_jump_instr *brk =
nir_jump_instr_create(state->builder.shader, nir_jump_break);
nir_instr_insert(nir_before_cf_list(&if_stmt->then_list), &brk->instr);
} else {
/* Otherwise, we need to actually move everything into the else case
* of the if statement.
*/
nir_cf_list list;
nir_cf_extract(&list, nir_after_cf_node(&if_stmt->cf_node),
nir_after_cf_list(state->cf_list));
assert(!exec_list_is_empty(&list.list));
nir_cf_reinsert(&list, nir_before_cf_list(&if_stmt->else_list));
}
}
static bool
lower_returns_in_loop(nir_loop *loop, struct lower_returns_state *state)
{
nir_loop *parent = state->loop;
state->loop = loop;
bool progress = lower_returns_in_cf_list(&loop->body, state);
state->loop = parent;
/* If the recursive call made progress, then there were returns inside
* of the loop. These would have been lowered to breaks with the return
* flag set to true. We need to predicate everything following the loop
* on the return flag.
*/
if (progress) {
predicate_following(&loop->cf_node, state);
state->has_predicated_return = true;
}
return progress;
}
static bool
lower_returns_in_if(nir_if *if_stmt, struct lower_returns_state *state)
{
bool progress, then_progress, else_progress;
bool has_predicated_return = state->has_predicated_return;
state->has_predicated_return = false;
then_progress = lower_returns_in_cf_list(&if_stmt->then_list, state);
else_progress = lower_returns_in_cf_list(&if_stmt->else_list, state);
progress = then_progress || else_progress;
/* If either of the recursive calls made progress, then there were
* returns inside of the body of the if. If we're in a loop, then these
* were lowered to breaks which automatically skip to the end of the
* loop so we don't have to do anything. If we're not in a loop, then
* all we know is that the return flag is set appropreately and that the
* recursive calls ensured that nothing gets executed *inside* the if
* after a return. In order to ensure nothing outside gets executed
* after a return, we need to predicate everything following on the
* return flag.
*/
if (progress && !state->loop) {
if (state->has_predicated_return) {
predicate_following(&if_stmt->cf_node, state);
} else {
/* If there are no nested returns we can just add the instructions to
* the end of the branch that doesn't have the return.
*/
nir_cf_list list;
nir_cf_extract(&list, nir_after_cf_node(&if_stmt->cf_node),
nir_after_cf_list(state->cf_list));
if (then_progress && else_progress) {
/* Both branches return so delete instructions following the if */
nir_cf_delete(&list);
} else if (then_progress) {
nir_cf_reinsert(&list, nir_after_cf_list(&if_stmt->else_list));
} else {
nir_cf_reinsert(&list, nir_after_cf_list(&if_stmt->then_list));
}
}
}
state->has_predicated_return = progress || has_predicated_return;
return progress;
}
static bool
lower_returns_in_block(nir_block *block, struct lower_returns_state *state)
{
if (block->predecessors->entries == 0 &&
block != nir_start_block(state->builder.impl)) {
/* This block is unreachable. Delete it and everything after it. */
nir_cf_list list;
nir_cf_extract(&list, nir_before_cf_node(&block->cf_node),
nir_after_cf_list(state->cf_list));
if (exec_list_is_empty(&list.list)) {
/* There's nothing here, which also means there's nothing in this
* block so we have nothing to do.
*/
return false;
} else {
nir_cf_delete(&list);
return true;
}
}
nir_instr *last_instr = nir_block_last_instr(block);
if (last_instr == NULL)
return false;
if (last_instr->type != nir_instr_type_jump)
return false;
nir_jump_instr *jump = nir_instr_as_jump(last_instr);
if (jump->type != nir_jump_return)
return false;
nir_instr_remove(&jump->instr);
nir_builder *b = &state->builder;
/* Set the return flag */
if (state->return_flag == NULL) {
state->return_flag =
nir_local_variable_create(b->impl, glsl_bool_type(), "return");
/* Initialize the variable to 0 */
b->cursor = nir_before_cf_list(&b->impl->body);
nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_FALSE), 1);
}
b->cursor = nir_after_block(block);
nir_store_var(b, state->return_flag, nir_imm_int(b, NIR_TRUE), 1);
if (state->loop) {
/* We're in a loop; we need to break out of it. */
nir_jump(b, nir_jump_break);
} else {
/* Not in a loop; we'll deal with predicating later*/
assert(nir_cf_node_next(&block->cf_node) == NULL);
}
return true;
}
static bool
lower_returns_in_cf_list(struct exec_list *cf_list,
struct lower_returns_state *state)
{
bool progress = false;
struct exec_list *parent_list = state->cf_list;
state->cf_list = cf_list;
/* We iterate over the list backwards because any given lower call may
* take everything following the given CF node and predicate it. In
* order to avoid recursion/iteration problems, we want everything after
* a given node to already be lowered before this happens.
*/
foreach_list_typed_reverse_safe(nir_cf_node, node, node, cf_list) {
switch (node->type) {
case nir_cf_node_block:
if (lower_returns_in_block(nir_cf_node_as_block(node), state))
progress = true;
break;
case nir_cf_node_if:
if (lower_returns_in_if(nir_cf_node_as_if(node), state))
progress = true;
break;
case nir_cf_node_loop:
if (lower_returns_in_loop(nir_cf_node_as_loop(node), state))
progress = true;
break;
default:
unreachable("Invalid inner CF node type");
}
}
state->cf_list = parent_list;
return progress;
}
bool
nir_lower_returns_impl(nir_function_impl *impl)
{
struct lower_returns_state state;
state.cf_list = &impl->body;
state.loop = NULL;
state.return_flag = NULL;
state.has_predicated_return = false;
nir_builder_init(&state.builder, impl);
bool progress = lower_returns_in_cf_list(&impl->body, &state);
if (progress) {
nir_metadata_preserve(impl, nir_metadata_none);
nir_repair_ssa_impl(impl);
}
return progress;
}
bool
nir_lower_returns(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl)
progress = nir_lower_returns_impl(function->impl) || progress;
}
return progress;
}