| /* |
| * Copyright © 2015 Red Hat |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| /* Lower glDrawPixels(). |
| * |
| * This is based on the logic in st_get_drawpix_shader() in TGSI compiler. |
| * |
| * Run before nir_lower_io. |
| */ |
| |
| typedef struct { |
| const nir_lower_drawpixels_options *options; |
| nir_shader *shader; |
| nir_builder b; |
| nir_variable *texcoord, *scale, *bias; |
| } lower_drawpixels_state; |
| |
| static nir_ssa_def * |
| get_texcoord(lower_drawpixels_state *state) |
| { |
| if (state->texcoord == NULL) { |
| nir_variable *texcoord = NULL; |
| |
| /* find gl_TexCoord, if it exists: */ |
| nir_foreach_variable(var, &state->shader->inputs) { |
| if (var->data.location == VARYING_SLOT_TEX0) { |
| texcoord = var; |
| break; |
| } |
| } |
| |
| /* otherwise create it: */ |
| if (texcoord == NULL) { |
| texcoord = nir_variable_create(state->shader, |
| nir_var_shader_in, |
| glsl_vec4_type(), |
| "gl_TexCoord"); |
| texcoord->data.location = VARYING_SLOT_TEX0; |
| } |
| |
| state->texcoord = texcoord; |
| } |
| return nir_load_var(&state->b, state->texcoord); |
| } |
| |
| static nir_variable * |
| create_uniform(nir_shader *shader, const char *name, const int state_tokens[5]) |
| { |
| nir_variable *var = nir_variable_create(shader, |
| nir_var_uniform, |
| glsl_vec4_type(), |
| name); |
| var->num_state_slots = 1; |
| var->state_slots = ralloc_array(var, nir_state_slot, 1); |
| memcpy(var->state_slots[0].tokens, state_tokens, |
| sizeof(var->state_slots[0].tokens)); |
| return var; |
| } |
| |
| static nir_ssa_def * |
| get_scale(lower_drawpixels_state *state) |
| { |
| if (state->scale == NULL) { |
| state->scale = create_uniform(state->shader, "gl_PTscale", |
| state->options->scale_state_tokens); |
| } |
| return nir_load_var(&state->b, state->scale); |
| } |
| |
| static nir_ssa_def * |
| get_bias(lower_drawpixels_state *state) |
| { |
| if (state->bias == NULL) { |
| state->bias = create_uniform(state->shader, "gl_PTbias", |
| state->options->bias_state_tokens); |
| } |
| return nir_load_var(&state->b, state->bias); |
| } |
| |
| static nir_ssa_def * |
| get_texcoord_const(lower_drawpixels_state *state) |
| { |
| if (state->bias == NULL) { |
| state->bias = create_uniform(state->shader, "gl_MultiTexCoord0", |
| state->options->texcoord_state_tokens); |
| } |
| return nir_load_var(&state->b, state->bias); |
| } |
| |
| static void |
| lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr) |
| { |
| nir_builder *b = &state->b; |
| nir_ssa_def *texcoord; |
| nir_tex_instr *tex; |
| nir_ssa_def *def; |
| |
| assert(intr->dest.is_ssa); |
| |
| b->cursor = nir_before_instr(&intr->instr); |
| |
| texcoord = get_texcoord(state); |
| |
| /* replace load_var(gl_Color) w/ texture sample: |
| * TEX def, texcoord, drawpix_sampler, 2D |
| */ |
| tex = nir_tex_instr_create(state->shader, 1); |
| tex->op = nir_texop_tex; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| tex->coord_components = 2; |
| tex->sampler_index = state->options->drawpix_sampler; |
| tex->texture_index = state->options->drawpix_sampler; |
| tex->dest_type = nir_type_float; |
| tex->src[0].src_type = nir_tex_src_coord; |
| tex->src[0].src = nir_src_for_ssa(texcoord); |
| |
| nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); |
| nir_builder_instr_insert(b, &tex->instr); |
| def = &tex->dest.ssa; |
| |
| /* Apply the scale and bias. */ |
| if (state->options->scale_and_bias) { |
| /* MAD def, def, scale, bias; */ |
| def = nir_ffma(b, def, get_scale(state), get_bias(state)); |
| } |
| |
| if (state->options->pixel_maps) { |
| static const unsigned swiz_xy[4] = {0,1}; |
| static const unsigned swiz_zw[4] = {2,3}; |
| |
| /* do four pixel map look-ups with two TEX instructions: */ |
| nir_ssa_def *def_xy, *def_zw; |
| |
| /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */ |
| tex = nir_tex_instr_create(state->shader, 1); |
| tex->op = nir_texop_tex; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| tex->coord_components = 2; |
| tex->sampler_index = state->options->pixelmap_sampler; |
| tex->texture_index = state->options->pixelmap_sampler; |
| tex->dest_type = nir_type_float; |
| tex->src[0].src_type = nir_tex_src_coord; |
| tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_xy, 2, true)); |
| |
| nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); |
| nir_builder_instr_insert(b, &tex->instr); |
| def_xy = &tex->dest.ssa; |
| |
| /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */ |
| tex = nir_tex_instr_create(state->shader, 1); |
| tex->op = nir_texop_tex; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_2D; |
| tex->coord_components = 2; |
| tex->sampler_index = state->options->pixelmap_sampler; |
| tex->dest_type = nir_type_float; |
| tex->src[0].src_type = nir_tex_src_coord; |
| tex->src[0].src = nir_src_for_ssa(nir_swizzle(b, def, swiz_zw, 2, true)); |
| |
| nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); |
| nir_builder_instr_insert(b, &tex->instr); |
| def_zw = &tex->dest.ssa; |
| |
| /* def = vec4(def.xy, def.zw); */ |
| def = nir_vec4(b, |
| nir_channel(b, def_xy, 0), |
| nir_channel(b, def_xy, 1), |
| nir_channel(b, def_zw, 0), |
| nir_channel(b, def_zw, 1)); |
| } |
| |
| nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(def)); |
| } |
| |
| static void |
| lower_texcoord(lower_drawpixels_state *state, nir_intrinsic_instr *intr) |
| { |
| state->b.cursor = nir_before_instr(&intr->instr); |
| |
| nir_ssa_def *texcoord_const = get_texcoord_const(state); |
| nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(texcoord_const)); |
| } |
| |
| static bool |
| lower_drawpixels_block(lower_drawpixels_state *state, nir_block *block) |
| { |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type == nir_instr_type_intrinsic) { |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic == nir_intrinsic_load_var) { |
| nir_deref_var *dvar = intr->variables[0]; |
| nir_variable *var = dvar->var; |
| |
| if (var->data.location == VARYING_SLOT_COL0) { |
| /* gl_Color should not have array/struct deref's: */ |
| assert(dvar->deref.child == NULL); |
| lower_color(state, intr); |
| } else if (var->data.location == VARYING_SLOT_TEX0) { |
| /* gl_TexCoord should not have array/struct deref's: */ |
| assert(dvar->deref.child == NULL); |
| lower_texcoord(state, intr); |
| } |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| static void |
| lower_drawpixels_impl(lower_drawpixels_state *state, nir_function_impl *impl) |
| { |
| nir_builder_init(&state->b, impl); |
| |
| nir_foreach_block(block, impl) { |
| lower_drawpixels_block(state, block); |
| } |
| nir_metadata_preserve(impl, nir_metadata_block_index | |
| nir_metadata_dominance); |
| } |
| |
| void |
| nir_lower_drawpixels(nir_shader *shader, |
| const nir_lower_drawpixels_options *options) |
| { |
| lower_drawpixels_state state = { |
| .options = options, |
| .shader = shader, |
| }; |
| |
| assert(shader->stage == MESA_SHADER_FRAGMENT); |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) |
| lower_drawpixels_impl(&state, function->impl); |
| } |
| } |