| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "main/mtypes.h" |
| #include "nir.h" |
| |
| static void |
| set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len) |
| { |
| for (int i = 0; i < len; i++) { |
| assert(var->data.location != -1); |
| |
| int idx = var->data.location + offset + i; |
| bool is_patch_generic = var->data.patch && |
| idx != VARYING_SLOT_TESS_LEVEL_INNER && |
| idx != VARYING_SLOT_TESS_LEVEL_OUTER && |
| idx != VARYING_SLOT_BOUNDING_BOX0 && |
| idx != VARYING_SLOT_BOUNDING_BOX1; |
| uint64_t bitfield; |
| |
| if (is_patch_generic) { |
| assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX); |
| bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0); |
| } |
| else { |
| assert(idx < VARYING_SLOT_MAX); |
| bitfield = BITFIELD64_BIT(idx); |
| } |
| |
| if (var->data.mode == nir_var_shader_in) { |
| if (is_patch_generic) |
| shader->info->patch_inputs_read |= bitfield; |
| else |
| shader->info->inputs_read |= bitfield; |
| |
| if (shader->stage == MESA_SHADER_FRAGMENT) { |
| shader->info->fs.uses_sample_qualifier |= var->data.sample; |
| } |
| } else { |
| assert(var->data.mode == nir_var_shader_out); |
| if (is_patch_generic) { |
| shader->info->patch_outputs_written |= bitfield; |
| } else if (!var->data.read_only) { |
| shader->info->outputs_written |= bitfield; |
| } |
| |
| if (var->data.fb_fetch_output) |
| shader->info->outputs_read |= bitfield; |
| } |
| } |
| } |
| |
| /** |
| * Mark an entire variable as used. Caller must ensure that the variable |
| * represents a shader input or output. |
| */ |
| static void |
| mark_whole_variable(nir_shader *shader, nir_variable *var) |
| { |
| const struct glsl_type *type = var->type; |
| |
| if (nir_is_per_vertex_io(var, shader->stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| const unsigned slots = |
| var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) |
| : glsl_count_attribute_slots(type, false); |
| |
| set_io_mask(shader, var, 0, slots); |
| } |
| |
| static unsigned |
| get_io_offset(nir_deref_var *deref) |
| { |
| unsigned offset = 0; |
| |
| nir_deref *tail = &deref->deref; |
| while (tail->child != NULL) { |
| tail = tail->child; |
| |
| if (tail->deref_type == nir_deref_type_array) { |
| nir_deref_array *deref_array = nir_deref_as_array(tail); |
| |
| if (deref_array->deref_array_type == nir_deref_array_type_indirect) { |
| return -1; |
| } |
| |
| offset += glsl_count_attribute_slots(tail->type, false) * |
| deref_array->base_offset; |
| } |
| /* TODO: we can get the offset for structs here see nir_lower_io() */ |
| } |
| |
| return offset; |
| } |
| |
| /** |
| * Try to mark a portion of the given varying as used. Caller must ensure |
| * that the variable represents a shader input or output. |
| * |
| * If the index can't be interpreted as a constant, or some other problem |
| * occurs, then nothing will be marked and false will be returned. |
| */ |
| static bool |
| try_mask_partial_io(nir_shader *shader, nir_deref_var *deref) |
| { |
| nir_variable *var = deref->var; |
| const struct glsl_type *type = var->type; |
| |
| if (nir_is_per_vertex_io(var, shader->stage)) { |
| assert(glsl_type_is_array(type)); |
| type = glsl_get_array_element(type); |
| } |
| |
| /* The code below only handles: |
| * |
| * - Indexing into matrices |
| * - Indexing into arrays of (arrays, matrices, vectors, or scalars) |
| * |
| * For now, we just give up if we see varying structs and arrays of structs |
| * here marking the entire variable as used. |
| */ |
| if (!(glsl_type_is_matrix(type) || |
| (glsl_type_is_array(type) && !var->data.compact && |
| (glsl_type_is_numeric(glsl_without_array(type)) || |
| glsl_type_is_boolean(glsl_without_array(type)))))) { |
| |
| /* If we don't know how to handle this case, give up and let the |
| * caller mark the whole variable as used. |
| */ |
| return false; |
| } |
| |
| unsigned offset = get_io_offset(deref); |
| if (offset == -1) |
| return false; |
| |
| unsigned num_elems; |
| unsigned elem_width = 1; |
| unsigned mat_cols = 1; |
| if (glsl_type_is_array(type)) { |
| num_elems = glsl_get_aoa_size(type); |
| if (glsl_type_is_matrix(glsl_without_array(type))) |
| mat_cols = glsl_get_matrix_columns(glsl_without_array(type)); |
| } else { |
| num_elems = glsl_get_matrix_columns(type); |
| } |
| |
| /* double element width for double types that takes two slots */ |
| if (glsl_type_is_dual_slot(glsl_without_array(type))) { |
| elem_width *= 2; |
| } |
| |
| if (offset >= num_elems * elem_width * mat_cols) { |
| /* Constant index outside the bounds of the matrix/array. This could |
| * arise as a result of constant folding of a legal GLSL program. |
| * |
| * Even though the spec says that indexing outside the bounds of a |
| * matrix/array results in undefined behaviour, we don't want to pass |
| * out-of-range values to set_io_mask() (since this could result in |
| * slots that don't exist being marked as used), so just let the caller |
| * mark the whole variable as used. |
| */ |
| return false; |
| } |
| |
| set_io_mask(shader, var, offset, elem_width); |
| return true; |
| } |
| |
| static void |
| gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) |
| { |
| switch (instr->intrinsic) { |
| case nir_intrinsic_discard: |
| case nir_intrinsic_discard_if: |
| assert(shader->stage == MESA_SHADER_FRAGMENT); |
| shader->info->fs.uses_discard = true; |
| break; |
| |
| case nir_intrinsic_interp_var_at_centroid: |
| case nir_intrinsic_interp_var_at_sample: |
| case nir_intrinsic_interp_var_at_offset: |
| case nir_intrinsic_load_var: |
| case nir_intrinsic_store_var: { |
| nir_variable *var = instr->variables[0]->var; |
| |
| if (var->data.mode == nir_var_shader_in || |
| var->data.mode == nir_var_shader_out) { |
| if (!try_mask_partial_io(shader, instr->variables[0])) |
| mark_whole_variable(shader, var); |
| |
| /* We need to track which input_reads bits correspond to a |
| * dvec3/dvec4 input attribute */ |
| if (shader->stage == MESA_SHADER_VERTEX && |
| var->data.mode == nir_var_shader_in && |
| glsl_type_is_dual_slot(glsl_without_array(var->type))) { |
| for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) { |
| int idx = var->data.location + i; |
| shader->info->double_inputs_read |= BITFIELD64_BIT(idx); |
| } |
| } |
| } |
| break; |
| } |
| |
| case nir_intrinsic_load_draw_id: |
| case nir_intrinsic_load_front_face: |
| case nir_intrinsic_load_vertex_id: |
| case nir_intrinsic_load_vertex_id_zero_base: |
| case nir_intrinsic_load_base_vertex: |
| case nir_intrinsic_load_base_instance: |
| case nir_intrinsic_load_instance_id: |
| case nir_intrinsic_load_sample_id: |
| case nir_intrinsic_load_sample_pos: |
| case nir_intrinsic_load_sample_mask_in: |
| case nir_intrinsic_load_primitive_id: |
| case nir_intrinsic_load_invocation_id: |
| case nir_intrinsic_load_local_invocation_id: |
| case nir_intrinsic_load_local_invocation_index: |
| case nir_intrinsic_load_work_group_id: |
| case nir_intrinsic_load_num_work_groups: |
| case nir_intrinsic_load_tess_coord: |
| case nir_intrinsic_load_tess_level_outer: |
| case nir_intrinsic_load_tess_level_inner: |
| shader->info->system_values_read |= |
| (1 << nir_system_value_from_intrinsic(instr->intrinsic)); |
| break; |
| |
| case nir_intrinsic_end_primitive: |
| case nir_intrinsic_end_primitive_with_counter: |
| assert(shader->stage == MESA_SHADER_GEOMETRY); |
| shader->info->gs.uses_end_primitive = 1; |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| static void |
| gather_tex_info(nir_tex_instr *instr, nir_shader *shader) |
| { |
| if (instr->op == nir_texop_tg4) |
| shader->info->uses_texture_gather = true; |
| } |
| |
| static void |
| gather_info_block(nir_block *block, nir_shader *shader) |
| { |
| nir_foreach_instr(instr, block) { |
| switch (instr->type) { |
| case nir_instr_type_intrinsic: |
| gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader); |
| break; |
| case nir_instr_type_tex: |
| gather_tex_info(nir_instr_as_tex(instr), shader); |
| break; |
| case nir_instr_type_call: |
| assert(!"nir_shader_gather_info only works if functions are inlined"); |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| void |
| nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) |
| { |
| shader->info->num_textures = 0; |
| shader->info->num_images = 0; |
| nir_foreach_variable(var, &shader->uniforms) { |
| const struct glsl_type *type = var->type; |
| unsigned count = 1; |
| if (glsl_type_is_array(type)) { |
| count = glsl_get_aoa_size(type); |
| type = glsl_without_array(type); |
| } |
| |
| if (glsl_type_is_image(type)) { |
| shader->info->num_images += count; |
| } else if (glsl_type_is_sampler(type)) { |
| shader->info->num_textures += count; |
| } |
| } |
| |
| shader->info->inputs_read = 0; |
| shader->info->outputs_written = 0; |
| shader->info->outputs_read = 0; |
| shader->info->double_inputs_read = 0; |
| shader->info->patch_inputs_read = 0; |
| shader->info->patch_outputs_written = 0; |
| shader->info->system_values_read = 0; |
| if (shader->stage == MESA_SHADER_FRAGMENT) { |
| shader->info->fs.uses_sample_qualifier = false; |
| } |
| nir_foreach_block(block, entrypoint) { |
| gather_info_block(block, shader); |
| } |
| } |