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/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_CONTEXT_H
#define ZINK_CONTEXT_H
#include "zink_pipeline.h"
#include "zink_batch.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/slab.h"
#include "util/list.h"
#include <vulkan/vulkan.h>
struct blitter_context;
struct primconvert_context;
struct list_head;
struct zink_blend_state;
struct zink_depth_stencil_alpha_state;
struct zink_gfx_program;
struct zink_rasterizer_state;
struct zink_resource;
struct zink_vertex_elements_state;
struct zink_sampler_view {
struct pipe_sampler_view base;
union {
VkImageView image_view;
VkBufferView buffer_view;
};
};
static inline struct zink_sampler_view *
zink_sampler_view(struct pipe_sampler_view *pview)
{
return (struct zink_sampler_view *)pview;
}
struct zink_so_target {
struct pipe_stream_output_target base;
struct pipe_resource *counter_buffer;
VkDeviceSize counter_buffer_offset;
uint32_t stride;
bool counter_buffer_valid;
};
static inline struct zink_so_target *
zink_so_target(struct pipe_stream_output_target *so_target)
{
return (struct zink_so_target *)so_target;
}
#define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1)
struct zink_context {
struct pipe_context base;
struct slab_child_pool transfer_pool;
struct blitter_context *blitter;
struct pipe_device_reset_callback reset;
VkCommandPool cmdpool;
struct zink_batch batches[4];
bool is_device_lost;
unsigned curr_batch;
VkQueue queue;
struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state fb_state;
struct zink_vertex_elements_state *element_state;
struct zink_rasterizer_state *rast_state;
struct zink_depth_stencil_alpha_state *dsa_state;
struct zink_shader *gfx_stages[ZINK_SHADER_COUNT];
struct zink_gfx_pipeline_state gfx_pipeline_state;
struct hash_table *program_cache;
struct zink_gfx_program *curr_program;
unsigned dirty_shader_stages : 6; /* mask of changed shader stages */
struct hash_table *render_pass_cache;
struct primconvert_context *primconvert;
struct zink_framebuffer *framebuffer;
struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
VkViewport viewports[PIPE_MAX_VIEWPORTS];
VkRect2D scissors[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
uint32_t buffers_enabled_mask;
void *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned num_samplers[PIPE_SHADER_TYPES];
struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned num_image_views[PIPE_SHADER_TYPES];
float line_width;
float blend_constants[4];
struct pipe_stencil_ref stencil_ref;
struct list_head suspended_queries;
struct list_head primitives_generated_queries;
bool queries_disabled, render_condition_active;
struct pipe_resource *dummy_buffer;
struct pipe_resource *null_buffers[5]; /* used to create zink_framebuffer->null_surface, one buffer per samplecount */
uint32_t num_so_targets;
struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_OUTPUTS];
bool dirty_so_targets;
bool xfb_barrier;
};
static inline struct zink_context *
zink_context(struct pipe_context *context)
{
return (struct zink_context *)context;
}
static inline struct zink_batch *
zink_curr_batch(struct zink_context *ctx)
{
assert(ctx->curr_batch < ARRAY_SIZE(ctx->batches));
return ctx->batches + ctx->curr_batch;
}
struct zink_batch *
zink_batch_rp(struct zink_context *ctx);
struct zink_batch *
zink_batch_no_rp(struct zink_context *ctx);
void
zink_fence_wait(struct pipe_context *ctx);
void
zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
VkImageAspectFlags aspect, VkImageLayout new_layout);
void
zink_begin_render_pass(struct zink_context *ctx,
struct zink_batch *batch);
VkShaderStageFlagBits
zink_shader_stage(enum pipe_shader_type type);
struct pipe_context *
zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
void
zink_context_query_init(struct pipe_context *ctx);
void
zink_blit(struct pipe_context *pctx,
const struct pipe_blit_info *info);
void
zink_draw_vbo(struct pipe_context *pctx,
const struct pipe_draw_info *dinfo);
#endif