| /* |
| * Copyright (c) 2012-2015 Etnaviv Project |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sub license, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Wladimir J. van der Laan <laanwj@gmail.com> |
| */ |
| |
| #include "etnaviv_texture.h" |
| |
| #include "hw/common.xml.h" |
| |
| #include "etnaviv_clear_blit.h" |
| #include "etnaviv_context.h" |
| #include "etnaviv_emit.h" |
| #include "etnaviv_format.h" |
| #include "etnaviv_texture_desc.h" |
| #include "etnaviv_texture_state.h" |
| #include "etnaviv_translate.h" |
| #include "util/u_inlines.h" |
| #include "util/u_memory.h" |
| |
| #include "drm-uapi/drm_fourcc.h" |
| |
| static void |
| etna_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader, |
| unsigned start_slot, unsigned num_samplers, |
| void **samplers) |
| { |
| /* bind fragment sampler */ |
| struct etna_context *ctx = etna_context(pctx); |
| struct etna_screen *screen = ctx->screen; |
| int offset; |
| |
| switch (shader) { |
| case PIPE_SHADER_FRAGMENT: |
| offset = 0; |
| ctx->num_fragment_samplers = num_samplers; |
| break; |
| case PIPE_SHADER_VERTEX: |
| offset = screen->specs.vertex_sampler_offset; |
| break; |
| default: |
| assert(!"Invalid shader"); |
| return; |
| } |
| |
| uint32_t mask = 1 << offset; |
| for (int idx = 0; idx < num_samplers; ++idx, mask <<= 1) { |
| ctx->sampler[offset + idx] = samplers[idx]; |
| if (samplers[idx]) |
| ctx->active_samplers |= mask; |
| else |
| ctx->active_samplers &= ~mask; |
| } |
| |
| ctx->dirty |= ETNA_DIRTY_SAMPLERS; |
| } |
| |
| static bool |
| etna_configure_sampler_ts(struct etna_sampler_ts *sts, struct pipe_sampler_view *pview, bool enable) |
| { |
| bool dirty = (sts->enable != enable); |
| |
| assert(sts); |
| sts->enable = enable; |
| |
| if (!enable) { |
| sts->TS_SAMPLER_CONFIG = 0; |
| sts->TS_SAMPLER_STATUS_BASE.bo = NULL; |
| return dirty; |
| } |
| |
| struct etna_resource *rsc = etna_resource(pview->texture); |
| struct etna_resource_level *lev = &rsc->levels[0]; |
| |
| if (lev->clear_value != sts->TS_SAMPLER_CLEAR_VALUE) |
| dirty = true; |
| |
| assert(rsc->ts_bo && lev->ts_valid); |
| |
| sts->mode = lev->ts_mode; |
| sts->comp = lev->ts_compress_fmt >= 0; |
| sts->TS_SAMPLER_CONFIG = |
| VIVS_TS_SAMPLER_CONFIG_ENABLE | |
| COND(lev->ts_compress_fmt >= 0, VIVS_TS_SAMPLER_CONFIG_COMPRESSION) | |
| VIVS_TS_SAMPLER_CONFIG_COMPRESSION_FORMAT(lev->ts_compress_fmt); |
| sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value; |
| sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value >> 32; |
| sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo; |
| sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset; |
| sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ; |
| |
| return dirty; |
| } |
| |
| /* Return true if the GPU can use sampler TS with this sampler view. |
| * Sampler TS is an optimization used when rendering to textures, where |
| * a resolve-in-place can be avoided when rendering has left a (valid) TS. |
| */ |
| static bool |
| etna_can_use_sampler_ts(struct pipe_sampler_view *view, int num) |
| { |
| /* Can use sampler TS when: |
| * - the hardware supports sampler TS. |
| * - the sampler view will be bound to sampler <VIVS_TS_SAMPLER__LEN. |
| * HALTI5 adds a mapping from sampler to sampler TS unit, but this is AFAIK |
| * absent on earlier models. |
| * - it is a texture, not a buffer. |
| * - the sampler view has a supported format for sampler TS. |
| * - the sampler will have one LOD, and it happens to be level 0. |
| * (it is not sure if the hw supports it for other levels, but available |
| * state strongly suggests only one at a time). |
| * - the resource TS is valid for level 0. |
| */ |
| struct etna_resource *rsc = etna_resource(view->texture); |
| struct etna_screen *screen = etna_screen(rsc->base.screen); |
| |
| return VIV_FEATURE(screen, chipMinorFeatures2, TEXTURE_TILED_READ) && |
| num < VIVS_TS_SAMPLER__LEN && |
| rsc->base.target != PIPE_BUFFER && |
| (rsc->levels[0].ts_compress_fmt < 0 || screen->specs.v4_compression) && |
| view->u.tex.first_level == 0 && MIN2(view->u.tex.last_level, rsc->base.last_level) == 0 && |
| rsc->levels[0].ts_valid; |
| } |
| |
| void |
| etna_update_sampler_source(struct pipe_sampler_view *view, int num) |
| { |
| struct etna_resource *base = etna_resource(view->texture); |
| struct etna_resource *to = base, *from = base; |
| struct etna_context *ctx = etna_context(view->context); |
| bool enable_sampler_ts = false; |
| |
| if (base->render && etna_resource_newer(etna_resource(base->render), base)) |
| from = etna_resource(base->render); |
| |
| if (base->texture) |
| to = etna_resource(base->texture); |
| |
| if ((to != from) && etna_resource_older(to, from)) { |
| etna_copy_resource(view->context, &to->base, &from->base, 0, |
| view->texture->last_level); |
| to->seqno = from->seqno; |
| ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; |
| } else if ((to == from) && etna_resource_needs_flush(to)) { |
| if (ctx->ts_for_sampler_view && etna_can_use_sampler_ts(view, num)) { |
| enable_sampler_ts = true; |
| /* Do not set flush_seqno because the resolve-to-self was bypassed */ |
| } else { |
| /* Resolve TS if needed */ |
| etna_copy_resource(view->context, &to->base, &from->base, 0, |
| view->texture->last_level); |
| to->flush_seqno = from->seqno; |
| ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; |
| } |
| } else if ((to == from) && (to->flush_seqno < from->seqno)) { |
| to->flush_seqno = from->seqno; |
| ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES; |
| } |
| if (ctx->ts_for_sampler_view && |
| etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts)) { |
| ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES; |
| ctx->dirty_sampler_views |= (1 << num); |
| } |
| } |
| |
| static bool |
| etna_resource_sampler_compatible(struct etna_resource *res) |
| { |
| if (util_format_is_compressed(res->base.format)) |
| return true; |
| |
| struct etna_screen *screen = etna_screen(res->base.screen); |
| /* This GPU supports texturing from supertiled textures? */ |
| if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE)) |
| return true; |
| |
| /* This GPU supports texturing from linear textures? */ |
| if (res->layout == ETNA_LAYOUT_LINEAR && VIV_FEATURE(screen, chipMinorFeatures1, LINEAR_TEXTURE_SUPPORT)) |
| return true; |
| |
| /* Otherwise, only support tiled layouts */ |
| if (res->layout != ETNA_LAYOUT_TILED) |
| return false; |
| |
| /* If we have HALIGN support, we can allow for the RS padding */ |
| if (VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN)) |
| return true; |
| |
| /* Non-HALIGN GPUs only accept 4x4 tile-aligned textures */ |
| if (res->halign != TEXTURE_HALIGN_FOUR) |
| return false; |
| |
| return true; |
| } |
| |
| struct etna_resource * |
| etna_texture_handle_incompatible(struct pipe_context *pctx, struct pipe_resource *prsc) |
| { |
| struct etna_resource *res = etna_resource(prsc); |
| if (!etna_resource_sampler_compatible(res)) { |
| /* The original resource is not compatible with the sampler. |
| * Allocate an appropriately tiled texture. */ |
| if (!res->texture) { |
| struct pipe_resource templat = *prsc; |
| |
| templat.bind &= ~(PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET | |
| PIPE_BIND_BLENDABLE); |
| res->texture = |
| etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED, |
| DRM_FORMAT_MOD_LINEAR, &templat); |
| } |
| |
| if (!res->texture) { |
| return NULL; |
| } |
| res = etna_resource(res->texture); |
| } |
| return res; |
| } |
| |
| static void |
| set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end, |
| unsigned nr, struct pipe_sampler_view **views) |
| { |
| unsigned i, j; |
| uint32_t mask = 1 << start; |
| uint32_t prev_active_sampler_views = ctx->active_sampler_views; |
| |
| for (i = start, j = 0; j < nr; i++, j++, mask <<= 1) { |
| pipe_sampler_view_reference(&ctx->sampler_view[i], views[j]); |
| if (views[j]) { |
| ctx->active_sampler_views |= mask; |
| ctx->dirty_sampler_views |= mask; |
| } else |
| ctx->active_sampler_views &= ~mask; |
| } |
| |
| for (; i < end; i++, mask <<= 1) { |
| pipe_sampler_view_reference(&ctx->sampler_view[i], NULL); |
| ctx->active_sampler_views &= ~mask; |
| } |
| |
| /* sampler views that changed state (even to inactive) are also dirty */ |
| ctx->dirty_sampler_views |= ctx->active_sampler_views ^ prev_active_sampler_views; |
| } |
| |
| static inline void |
| etna_fragtex_set_sampler_views(struct etna_context *ctx, unsigned nr, |
| struct pipe_sampler_view **views) |
| { |
| struct etna_screen *screen = ctx->screen; |
| unsigned start = 0; |
| unsigned end = start + screen->specs.fragment_sampler_count; |
| |
| set_sampler_views(ctx, start, end, nr, views); |
| ctx->num_fragment_sampler_views = nr; |
| } |
| |
| |
| static inline void |
| etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr, |
| struct pipe_sampler_view **views) |
| { |
| struct etna_screen *screen = ctx->screen; |
| unsigned start = screen->specs.vertex_sampler_offset; |
| unsigned end = start + screen->specs.vertex_sampler_count; |
| |
| set_sampler_views(ctx, start, end, nr, views); |
| } |
| |
| static void |
| etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, |
| unsigned start_slot, unsigned num_views, |
| struct pipe_sampler_view **views) |
| { |
| struct etna_context *ctx = etna_context(pctx); |
| assert(start_slot == 0); |
| |
| ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES; |
| |
| switch (shader) { |
| case PIPE_SHADER_FRAGMENT: |
| etna_fragtex_set_sampler_views(ctx, num_views, views); |
| break; |
| case PIPE_SHADER_VERTEX: |
| etna_vertex_set_sampler_views(ctx, num_views, views); |
| break; |
| default:; |
| } |
| } |
| |
| static void |
| etna_texture_barrier(struct pipe_context *pctx, unsigned flags) |
| { |
| struct etna_context *ctx = etna_context(pctx); |
| /* clear color and texture cache to make sure that texture unit reads |
| * what has been written */ |
| mtx_lock(&ctx->lock); |
| etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE); |
| mtx_unlock(&ctx->lock); |
| } |
| |
| uint32_t |
| active_samplers_bits(struct etna_context *ctx) |
| { |
| return ctx->active_sampler_views & ctx->active_samplers; |
| } |
| |
| void |
| etna_texture_init(struct pipe_context *pctx) |
| { |
| struct etna_context *ctx = etna_context(pctx); |
| struct etna_screen *screen = ctx->screen; |
| |
| pctx->bind_sampler_states = etna_bind_sampler_states; |
| pctx->set_sampler_views = etna_set_sampler_views; |
| pctx->texture_barrier = etna_texture_barrier; |
| |
| if (screen->specs.halti >= 5) |
| etna_texture_desc_init(pctx); |
| else |
| etna_texture_state_init(pctx); |
| } |