| /* |
| * Copyright © 2018 Intel Corporation |
| * Copyright © 2018 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "v3d_compiler.h" |
| #include "compiler/nir/nir_builder.h" |
| #include "compiler/nir/nir_format_convert.h" |
| |
| /** @file v3d_nir_lower_scratch.c |
| * |
| * Swizzles around the addresses of |
| * nir_intrinsic_load_scratch/nir_intrinsic_store_scratch so that a QPU stores |
| * a cacheline at a time per dword of scratch access. |
| */ |
| |
| static nir_def * |
| v3d_nir_scratch_offset(nir_builder *b, nir_intrinsic_instr *instr) |
| { |
| b->cursor = nir_before_instr(&instr->instr); |
| nir_def *offset = nir_get_io_offset_src(instr)->ssa; |
| |
| assert(nir_intrinsic_align_mul(instr) >= 4); |
| assert(nir_intrinsic_align_offset(instr) % 4 == 0); |
| |
| /* The spill_offset register will already have the subgroup ID (EIDX) |
| * shifted and ORed in at bit 2, so all we need to do is to move the |
| * dword index up above V3D_CHANNELS. |
| */ |
| return nir_imul_imm(b, offset, V3D_CHANNELS); |
| } |
| |
| static void |
| v3d_nir_lower_scratch_instr(nir_builder *b, nir_intrinsic_instr *instr) |
| { |
| /* scalarized through nir_lower_mem_access_bit_sizes */ |
| assert(instr->num_components == 1); |
| |
| nir_def *offset = v3d_nir_scratch_offset(b, instr); |
| nir_src_rewrite(nir_get_io_offset_src(instr), offset); |
| } |
| |
| static bool |
| v3d_nir_lower_scratch_cb(nir_builder *b, |
| nir_intrinsic_instr *intr, |
| void *_state) |
| { |
| switch (intr->intrinsic) { |
| case nir_intrinsic_load_scratch: |
| case nir_intrinsic_store_scratch: |
| v3d_nir_lower_scratch_instr(b, intr); |
| return true; |
| default: |
| return false; |
| } |
| |
| return false; |
| } |
| |
| bool |
| v3d_nir_lower_scratch(nir_shader *s) |
| { |
| return nir_shader_intrinsics_pass(s, v3d_nir_lower_scratch_cb, |
| nir_metadata_control_flow, NULL); |
| } |