blob: 6017d326cb0a1185d9636f25184c7d0dccc8b19b [file] [log] [blame]
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_fs.h"
#include "brw_builder.h"
#include "brw_nir.h"
#include "brw_eu.h"
#include "nir.h"
#include "nir_intrinsics.h"
#include "nir_search_helpers.h"
#include "dev/intel_debug.h"
#include "util/u_math.h"
#include "util/bitscan.h"
#include <vector>
using namespace brw;
struct brw_bind_info {
bool valid;
bool bindless;
unsigned block;
unsigned set;
unsigned binding;
};
struct nir_to_brw_state {
fs_visitor &s;
const nir_shader *nir;
const intel_device_info *devinfo;
void *mem_ctx;
/* Points to the end of the program. Annotated with the current NIR
* instruction when applicable.
*/
brw_builder bld;
brw_reg *ssa_values;
struct brw_bind_info *ssa_bind_infos;
brw_reg *system_values;
bool annotate;
};
static brw_reg get_nir_src(nir_to_brw_state &ntb, const nir_src &src, int channel = 0);
static brw_reg get_nir_def(nir_to_brw_state &ntb, const nir_def &def, bool all_sources_uniform = false);
static nir_component_mask_t get_nir_write_mask(const nir_def &def);
static void brw_from_nir_emit_intrinsic(nir_to_brw_state &ntb, const brw_builder &bld, nir_intrinsic_instr *instr);
static brw_reg emit_samplepos_setup(nir_to_brw_state &ntb);
static brw_reg emit_sampleid_setup(nir_to_brw_state &ntb);
static brw_reg emit_samplemaskin_setup(nir_to_brw_state &ntb);
static brw_reg emit_shading_rate_setup(nir_to_brw_state &ntb);
static void brw_from_nir_emit_impl(nir_to_brw_state &ntb, nir_function_impl *impl);
static void brw_from_nir_emit_cf_list(nir_to_brw_state &ntb, exec_list *list);
static void brw_from_nir_emit_if(nir_to_brw_state &ntb, nir_if *if_stmt);
static void brw_from_nir_emit_loop(nir_to_brw_state &ntb, nir_loop *loop);
static void brw_from_nir_emit_block(nir_to_brw_state &ntb, nir_block *block);
static void brw_from_nir_emit_instr(nir_to_brw_state &ntb, nir_instr *instr);
static void brw_from_nir_emit_memory_access(nir_to_brw_state &ntb,
const brw_builder &bld,
const brw_builder &xbld,
nir_intrinsic_instr *instr);
static void brw_combine_with_vec(const brw_builder &bld, const brw_reg &dst,
const brw_reg &src, unsigned n);
static bool
brw_texture_offset(const nir_tex_instr *tex, unsigned src,
uint32_t *offset_bits_out)
{
if (!nir_src_is_const(tex->src[src].src))
return false;
const unsigned num_components = nir_tex_instr_src_size(tex, src);
/* Combine all three offsets into a single unsigned dword:
*
* bits 11:8 - U Offset (X component)
* bits 7:4 - V Offset (Y component)
* bits 3:0 - R Offset (Z component)
*/
uint32_t offset_bits = 0;
for (unsigned i = 0; i < num_components; i++) {
int offset = nir_src_comp_as_int(tex->src[src].src, i);
/* offset out of bounds; caller will handle it. */
if (offset > 7 || offset < -8)
return false;
const unsigned shift = 4 * (2 - i);
offset_bits |= (offset & 0xF) << shift;
}
*offset_bits_out = offset_bits;
return true;
}
static brw_reg
setup_imm_b(const brw_builder &bld, int8_t v)
{
const brw_reg tmp = bld.vgrf(BRW_TYPE_B);
bld.MOV(tmp, brw_imm_w(v));
return tmp;
}
static void
brw_from_nir_setup_outputs(nir_to_brw_state &ntb)
{
fs_visitor &s = ntb.s;
if (s.stage == MESA_SHADER_TESS_CTRL ||
s.stage == MESA_SHADER_TASK ||
s.stage == MESA_SHADER_MESH ||
s.stage == MESA_SHADER_FRAGMENT ||
s.stage == MESA_SHADER_COMPUTE)
return;
unsigned vec4s[VARYING_SLOT_TESS_MAX] = { 0, };
/* Calculate the size of output registers in a separate pass, before
* allocating them. With ARB_enhanced_layouts, multiple output variables
* may occupy the same slot, but have different type sizes.
*/
nir_foreach_shader_out_variable(var, s.nir) {
const int loc = var->data.driver_location;
const unsigned var_vec4s = nir_variable_count_slots(var, var->type);
vec4s[loc] = MAX2(vec4s[loc], var_vec4s);
}
for (unsigned loc = 0; loc < ARRAY_SIZE(vec4s);) {
if (vec4s[loc] == 0) {
loc++;
continue;
}
unsigned reg_size = vec4s[loc];
/* Check if there are any ranges that start within this range and extend
* past it. If so, include them in this allocation.
*/
for (unsigned i = 1; i < reg_size; i++) {
assert(i + loc < ARRAY_SIZE(vec4s));
reg_size = MAX2(vec4s[i + loc] + i, reg_size);
}
brw_reg reg = ntb.bld.vgrf(BRW_TYPE_F, 4 * reg_size);
for (unsigned i = 0; i < reg_size; i++) {
assert(loc + i < ARRAY_SIZE(s.outputs));
s.outputs[loc + i] = offset(reg, ntb.bld, 4 * i);
}
loc += reg_size;
}
}
static void
brw_from_nir_setup_uniforms(fs_visitor &s)
{
const intel_device_info *devinfo = s.devinfo;
/* Only the first compile gets to set up uniforms. */
if (s.uniforms)
return;
s.uniforms = s.nir->num_uniforms / 4;
if (gl_shader_stage_is_compute(s.stage) && devinfo->verx10 < 125) {
/* Add uniforms for builtins after regular NIR uniforms. */
assert(s.uniforms == s.prog_data->nr_params);
/* Subgroup ID must be the last uniform on the list. This will make
* easier later to split between cross thread and per thread
* uniforms.
*/
uint32_t *param = brw_stage_prog_data_add_params(s.prog_data, 1);
*param = BRW_PARAM_BUILTIN_SUBGROUP_ID;
s.uniforms++;
}
}
static brw_reg
emit_work_group_id_setup(nir_to_brw_state &ntb)
{
fs_visitor &s = ntb.s;
const brw_builder &bld = ntb.bld.scalar_group();
assert(gl_shader_stage_is_compute(s.stage));
brw_reg id = bld.vgrf(BRW_TYPE_UD, 3);
id.is_scalar = true;
struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_TYPE_UD));
bld.MOV(id, r0_1);
struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_TYPE_UD));
struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_TYPE_UD));
bld.MOV(offset(id, bld, 1), r0_6);
bld.MOV(offset(id, bld, 2), r0_7);
return id;
}
static bool
emit_system_values_block(nir_to_brw_state &ntb, nir_block *block)
{
fs_visitor &s = ntb.s;
brw_reg *reg;
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_base_vertex:
unreachable("should be lowered by nir_lower_system_values().");
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_is_indexed_draw:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_base_instance:
unreachable("should be lowered by brw_nir_lower_vs_inputs().");
break;
case nir_intrinsic_load_draw_id:
/* For Task/Mesh, draw_id will be handled later in
* nir_emit_mesh_task_intrinsic().
*/
if (!gl_shader_stage_is_mesh(s.stage))
unreachable("should be lowered by brw_nir_lower_vs_inputs().");
break;
case nir_intrinsic_load_invocation_id:
if (s.stage == MESA_SHADER_TESS_CTRL)
break;
assert(s.stage == MESA_SHADER_GEOMETRY);
reg = &ntb.system_values[SYSTEM_VALUE_INVOCATION_ID];
if (reg->file == BAD_FILE) {
*reg = s.gs_payload().instance_id;
}
break;
case nir_intrinsic_load_sample_pos:
case nir_intrinsic_load_sample_pos_or_center:
assert(s.stage == MESA_SHADER_FRAGMENT);
reg = &ntb.system_values[SYSTEM_VALUE_SAMPLE_POS];
if (reg->file == BAD_FILE)
*reg = emit_samplepos_setup(ntb);
break;
case nir_intrinsic_load_sample_id:
assert(s.stage == MESA_SHADER_FRAGMENT);
reg = &ntb.system_values[SYSTEM_VALUE_SAMPLE_ID];
if (reg->file == BAD_FILE)
*reg = emit_sampleid_setup(ntb);
break;
case nir_intrinsic_load_sample_mask_in:
assert(s.stage == MESA_SHADER_FRAGMENT);
reg = &ntb.system_values[SYSTEM_VALUE_SAMPLE_MASK_IN];
if (reg->file == BAD_FILE)
*reg = emit_samplemaskin_setup(ntb);
break;
case nir_intrinsic_load_workgroup_id:
if (gl_shader_stage_is_mesh(s.stage))
unreachable("should be lowered by nir_lower_compute_system_values().");
assert(gl_shader_stage_is_compute(s.stage));
reg = &ntb.system_values[SYSTEM_VALUE_WORKGROUP_ID];
if (reg->file == BAD_FILE)
*reg = emit_work_group_id_setup(ntb);
break;
case nir_intrinsic_load_helper_invocation:
assert(s.stage == MESA_SHADER_FRAGMENT);
reg = &ntb.system_values[SYSTEM_VALUE_HELPER_INVOCATION];
if (reg->file == BAD_FILE) {
const brw_builder abld =
ntb.bld.annotate("gl_HelperInvocation");
/* On Gfx6+ (gl_HelperInvocation is only exposed on Gfx7+) the
* pixel mask is in g1.7 of the thread payload.
*
* We move the per-channel pixel enable bit to the low bit of each
* channel by shifting the byte containing the pixel mask by the
* vector immediate 0x76543210UV.
*
* The region of <1,8,0> reads only 1 byte (the pixel masks for
* subspans 0 and 1) in SIMD8 and an additional byte (the pixel
* masks for 2 and 3) in SIMD16.
*/
brw_reg shifted = abld.vgrf(BRW_TYPE_UW);
for (unsigned i = 0; i < DIV_ROUND_UP(s.dispatch_width, 16); i++) {
const brw_builder hbld = abld.group(MIN2(16, s.dispatch_width), i);
/* According to the "PS Thread Payload for Normal
* Dispatch" pages on the BSpec, the dispatch mask is
* stored in R0.15/R1.15 on gfx20+ and in R1.7/R2.7 on
* gfx6+.
*/
const struct brw_reg reg = s.devinfo->ver >= 20 ?
xe2_vec1_grf(i, 15) : brw_vec1_grf(i + 1, 7);
hbld.SHR(offset(shifted, hbld, i),
stride(retype(reg, BRW_TYPE_UB), 1, 8, 0),
brw_imm_v(0x76543210));
}
/* A set bit in the pixel mask means the channel is enabled, but
* that is the opposite of gl_HelperInvocation so we need to invert
* the mask.
*
* The negate source-modifier bit of logical instructions on Gfx8+
* performs 1's complement negation, so we can use that instead of
* a NOT instruction.
*/
brw_reg inverted = negate(shifted);
/* We then resolve the 0/1 result to 0/~0 boolean values by ANDing
* with 1 and negating.
*/
brw_reg anded = abld.vgrf(BRW_TYPE_UD);
abld.AND(anded, inverted, brw_imm_uw(1));
*reg = abld.MOV(negate(retype(anded, BRW_TYPE_D)));
}
break;
case nir_intrinsic_load_frag_shading_rate:
reg = &ntb.system_values[SYSTEM_VALUE_FRAG_SHADING_RATE];
if (reg->file == BAD_FILE)
*reg = emit_shading_rate_setup(ntb);
break;
default:
break;
}
}
return true;
}
static void
brw_from_nir_emit_system_values(nir_to_brw_state &ntb)
{
fs_visitor &s = ntb.s;
ntb.system_values = ralloc_array(ntb.mem_ctx, brw_reg, SYSTEM_VALUE_MAX);
for (unsigned i = 0; i < SYSTEM_VALUE_MAX; i++) {
ntb.system_values[i] = brw_reg();
}
nir_function_impl *impl = nir_shader_get_entrypoint((nir_shader *)s.nir);
nir_foreach_block(block, impl)
emit_system_values_block(ntb, block);
}
static void
brw_from_nir_emit_impl(nir_to_brw_state &ntb, nir_function_impl *impl)
{
ntb.ssa_values = rzalloc_array(ntb.mem_ctx, brw_reg, impl->ssa_alloc);
ntb.ssa_bind_infos = rzalloc_array(ntb.mem_ctx, struct brw_bind_info, impl->ssa_alloc);
brw_from_nir_emit_cf_list(ntb, &impl->body);
}
static void
brw_from_nir_emit_cf_list(nir_to_brw_state &ntb, exec_list *list)
{
exec_list_validate(list);
foreach_list_typed(nir_cf_node, node, node, list) {
switch (node->type) {
case nir_cf_node_if:
brw_from_nir_emit_if(ntb, nir_cf_node_as_if(node));
break;
case nir_cf_node_loop:
brw_from_nir_emit_loop(ntb, nir_cf_node_as_loop(node));
break;
case nir_cf_node_block:
brw_from_nir_emit_block(ntb, nir_cf_node_as_block(node));
break;
default:
unreachable("Invalid CFG node block");
}
}
}
static void
brw_from_nir_emit_if(nir_to_brw_state &ntb, nir_if *if_stmt)
{
const brw_builder &bld = ntb.bld;
bool invert;
brw_reg cond_reg;
/* If the condition has the form !other_condition, use other_condition as
* the source, but invert the predicate on the if instruction.
*/
nir_alu_instr *cond = nir_src_as_alu_instr(if_stmt->condition);
if (cond != NULL && cond->op == nir_op_inot) {
invert = true;
cond_reg = get_nir_src(ntb, cond->src[0].src, cond->src[0].swizzle[0]);
} else {
invert = false;
cond_reg = get_nir_src(ntb, if_stmt->condition);
}
/* first, put the condition into f0 */
brw_inst *inst = bld.MOV(bld.null_reg_d(),
retype(cond_reg, BRW_TYPE_D));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
brw_inst *iff = bld.IF(BRW_PREDICATE_NORMAL);
iff->predicate_inverse = invert;
brw_from_nir_emit_cf_list(ntb, &if_stmt->then_list);
if (!nir_cf_list_is_empty_block(&if_stmt->else_list)) {
bld.emit(BRW_OPCODE_ELSE);
brw_from_nir_emit_cf_list(ntb, &if_stmt->else_list);
}
brw_inst *endif = bld.emit(BRW_OPCODE_ENDIF);
/* Peephole: replace IF-JUMP-ENDIF with predicated jump */
if (endif->prev->prev == iff) {
brw_inst *jump = (brw_inst *) endif->prev;
if (jump->predicate == BRW_PREDICATE_NONE &&
(jump->opcode == BRW_OPCODE_BREAK ||
jump->opcode == BRW_OPCODE_CONTINUE)) {
jump->predicate = iff->predicate;
jump->predicate_inverse = iff->predicate_inverse;
iff->exec_node::remove();
endif->exec_node::remove();
}
}
}
static void
brw_from_nir_emit_loop(nir_to_brw_state &ntb, nir_loop *loop)
{
const brw_builder &bld = ntb.bld;
assert(!nir_loop_has_continue_construct(loop));
bld.emit(BRW_OPCODE_DO);
brw_from_nir_emit_cf_list(ntb, &loop->body);
brw_inst *peep_while = bld.emit(BRW_OPCODE_WHILE);
/* Peephole: replace (+f0) break; while with (-f0) while */
brw_inst *peep_break = (brw_inst *) peep_while->prev;
if (peep_break->opcode == BRW_OPCODE_BREAK &&
peep_break->predicate != BRW_PREDICATE_NONE) {
peep_while->predicate = peep_break->predicate;
peep_while->predicate_inverse = !peep_break->predicate_inverse;
peep_break->exec_node::remove();
}
}
static void
brw_from_nir_emit_block(nir_to_brw_state &ntb, nir_block *block)
{
brw_builder bld = ntb.bld;
nir_foreach_instr(instr, block) {
brw_from_nir_emit_instr(ntb, instr);
}
ntb.bld = bld;
}
/**
* Recognizes a parent instruction of nir_op_extract_* and changes the type to
* match instr.
*/
static bool
optimize_extract_to_float(nir_to_brw_state &ntb, const brw_builder &bld,
nir_alu_instr *instr, const brw_reg &result)
{
const intel_device_info *devinfo = ntb.devinfo;
/* No fast path for f16 (yet) or f64. */
assert(instr->op == nir_op_i2f32 || instr->op == nir_op_u2f32);
if (!instr->src[0].src.ssa->parent_instr)
return false;
if (instr->src[0].src.ssa->parent_instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *src0 =
nir_instr_as_alu(instr->src[0].src.ssa->parent_instr);
unsigned bytes;
bool is_signed;
switch (src0->op) {
case nir_op_extract_u8:
case nir_op_extract_u16:
bytes = src0->op == nir_op_extract_u8 ? 1 : 2;
/* i2f(extract_u8(a, b)) and u2f(extract_u8(a, b)) produce the same
* result. Ditto for extract_u16.
*/
is_signed = false;
break;
case nir_op_extract_i8:
case nir_op_extract_i16:
bytes = src0->op == nir_op_extract_i8 ? 1 : 2;
/* The fast path can't handle u2f(extract_i8(a, b)) because the implicit
* sign extension of the extract_i8 is lost. For example,
* u2f(extract_i8(0x0000ff00, 1)) should produce 4294967295.0, but a
* fast path could either give 255.0 (by implementing the fast path as
* u2f(extract_u8(x))) or -1.0 (by implementing the fast path as
* i2f(extract_i8(x))). At one point in time, we incorrectly implemented
* the former.
*/
if (instr->op != nir_op_i2f32)
return false;
is_signed = true;
break;
default:
return false;
}
unsigned element = nir_src_as_uint(src0->src[1].src);
/* Element type to extract.*/
const brw_reg_type type = brw_int_type(bytes, is_signed);
brw_reg op0 = get_nir_src(ntb, src0->src[0].src, -1);
op0.type = brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_op_infos[src0->op].input_types[0] |
nir_src_bit_size(src0->src[0].src)));
/* It is not documented in the Bspec, but DG2 and newer platforms cannot do
* direct byte-to-float conversions from scalars. MR !30140 has more
* details. If the optimization is applied in cases that would require
* lower_regioning to do some lowering, the code generated will be much,
* much worse.
*/
if (devinfo->verx10 >= 125 && bytes == 1) {
/* If the source truly scalar, for example from the UNIFORM file, skip
* the optimize_extract_to_float optimization.
*
* Note: is_scalar values won't have zero stride until after the call to
* offset() below that applies the swizzle.
*/
if (is_uniform(op0))
return false;
/* If the dispatch width matches the scalar allocation width, then
* is_scalar can be demoted to non-is_scalar. This prevents offset() and
* component() (both called below) from setting the stride to zero, and
* that avoids the awful code generated by lower_regioning.
*/
if (op0.is_scalar) {
const unsigned allocation_width = 8 * reg_unit(ntb.devinfo);
if (ntb.bld.dispatch_width() != allocation_width)
return false;
assert(bld.dispatch_width() == allocation_width);
op0.is_scalar = false;
}
}
op0 = offset(op0, bld, src0->src[0].swizzle[0]);
/* If the dispatch width matches the scalar allocation width, offset() will
* not modify the stride, but having source stride <0;1,0> is advantageous.
*/
if (op0.is_scalar)
op0 = component(op0, 0);
/* Bspec "Register Region Restrictions" for Xe says:
*
* "In case of all float point data types used in destination
*
* 1. Register Regioning patterns where register data bit location of
* the LSB of the channels are changed between source and destination
* are not supported on Src0 and Src1 except for broadcast of a
* scalar."
*
* This restriction is enfored in brw_lower_regioning. There is no
* reason to generate an optimized instruction that brw_lower_regioning
* will have to break up later.
*/
if (devinfo->verx10 >= 125 && element != 0 && !is_uniform(op0))
return false;
bld.MOV(result, subscript(op0, type, element));
return true;
}
static bool
optimize_frontfacing_ternary(nir_to_brw_state &ntb,
nir_alu_instr *instr,
const brw_reg &result)
{
const intel_device_info *devinfo = ntb.devinfo;
fs_visitor &s = ntb.s;
nir_intrinsic_instr *src0 = nir_src_as_intrinsic(instr->src[0].src);
if (src0 == NULL || src0->intrinsic != nir_intrinsic_load_front_face)
return false;
if (!nir_src_is_const(instr->src[1].src) ||
!nir_src_is_const(instr->src[2].src))
return false;
const float value1 = nir_src_as_float(instr->src[1].src);
const float value2 = nir_src_as_float(instr->src[2].src);
if (fabsf(value1) != 1.0f || fabsf(value2) != 1.0f)
return false;
/* nir_opt_algebraic should have gotten rid of bcsel(b, a, a) */
assert(value1 == -value2);
brw_reg tmp = ntb.bld.vgrf(BRW_TYPE_D);
if (devinfo->ver >= 20) {
/* Gfx20+ has separate back-facing bits for each pair of
* subspans in order to support multiple polygons, so we need to
* use a <1;8,0> region in order to select the correct word for
* each channel. Unfortunately they're no longer aligned to the
* sign bit of a 16-bit word, so a left shift is necessary.
*/
brw_reg ff = ntb.bld.vgrf(BRW_TYPE_UW);
for (unsigned i = 0; i < DIV_ROUND_UP(s.dispatch_width, 16); i++) {
const brw_builder hbld = ntb.bld.group(16, i);
const struct brw_reg gi_uw = retype(xe2_vec1_grf(i, 9),
BRW_TYPE_UW);
hbld.SHL(offset(ff, hbld, i), stride(gi_uw, 1, 8, 0), brw_imm_ud(4));
}
if (value1 == -1.0f)
ff.negate = true;
ntb.bld.OR(subscript(tmp, BRW_TYPE_UW, 1), ff,
brw_imm_uw(0x3f80));
} else if (devinfo->ver >= 12 && s.max_polygons == 2) {
/* According to the BSpec "PS Thread Payload for Normal
* Dispatch", the front/back facing interpolation bit is stored
* as bit 15 of either the R1.1 or R1.6 poly info field, for the
* first and second polygons respectively in multipolygon PS
* dispatch mode.
*/
assert(s.dispatch_width == 16);
for (unsigned i = 0; i < s.max_polygons; i++) {
const brw_builder hbld = ntb.bld.group(8, i);
struct brw_reg g1 = retype(brw_vec1_grf(1, 1 + 5 * i),
BRW_TYPE_UW);
if (value1 == -1.0f)
g1.negate = true;
hbld.OR(subscript(offset(tmp, hbld, i), BRW_TYPE_UW, 1),
g1, brw_imm_uw(0x3f80));
}
} else if (devinfo->ver >= 12) {
/* Bit 15 of g1.1 is 0 if the polygon is front facing. */
brw_reg g1 = brw_reg(retype(brw_vec1_grf(1, 1), BRW_TYPE_W));
/* For (gl_FrontFacing ? 1.0 : -1.0), emit:
*
* or(8) tmp.1<2>W g1.1<0,1,0>W 0x00003f80W
* and(8) dst<1>D tmp<8,8,1>D 0xbf800000D
*
* and negate g1.1<0,1,0>W for (gl_FrontFacing ? -1.0 : 1.0).
*/
if (value1 == -1.0f)
g1.negate = true;
ntb.bld.OR(subscript(tmp, BRW_TYPE_W, 1),
g1, brw_imm_uw(0x3f80));
} else {
/* Bit 15 of g0.0 is 0 if the polygon is front facing. */
brw_reg g0 = brw_reg(retype(brw_vec1_grf(0, 0), BRW_TYPE_W));
/* For (gl_FrontFacing ? 1.0 : -1.0), emit:
*
* or(8) tmp.1<2>W g0.0<0,1,0>W 0x00003f80W
* and(8) dst<1>D tmp<8,8,1>D 0xbf800000D
*
* and negate g0.0<0,1,0>W for (gl_FrontFacing ? -1.0 : 1.0).
*
* This negation looks like it's safe in practice, because bits 0:4 will
* surely be TRIANGLES
*/
if (value1 == -1.0f) {
g0.negate = true;
}
ntb.bld.OR(subscript(tmp, BRW_TYPE_W, 1),
g0, brw_imm_uw(0x3f80));
}
ntb.bld.AND(retype(result, BRW_TYPE_D), tmp, brw_imm_d(0xbf800000));
return true;
}
static brw_rnd_mode
brw_rnd_mode_from_nir_op (const nir_op op) {
switch (op) {
case nir_op_f2f16_rtz:
return BRW_RND_MODE_RTZ;
case nir_op_f2f16_rtne:
return BRW_RND_MODE_RTNE;
default:
unreachable("Operation doesn't support rounding mode");
}
}
static brw_rnd_mode
brw_rnd_mode_from_execution_mode(unsigned execution_mode)
{
if (nir_has_any_rounding_mode_rtne(execution_mode))
return BRW_RND_MODE_RTNE;
if (nir_has_any_rounding_mode_rtz(execution_mode))
return BRW_RND_MODE_RTZ;
return BRW_RND_MODE_UNSPECIFIED;
}
static brw_reg
prepare_alu_destination_and_sources(nir_to_brw_state &ntb,
const brw_builder &bld,
nir_alu_instr *instr,
brw_reg *op,
bool need_dest)
{
const intel_device_info *devinfo = ntb.devinfo;
bool all_sources_uniform = true;
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
op[i] = get_nir_src(ntb, instr->src[i].src, -1);
op[i].type = brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_op_infos[instr->op].input_types[i] |
nir_src_bit_size(instr->src[i].src)));
/* is_scalar sources won't be is_uniform because get_nir_src was passed
* -1 as the channel.
*/
if (!is_uniform(op[i]) && !op[i].is_scalar)
all_sources_uniform = false;
}
brw_reg result =
need_dest ? get_nir_def(ntb, instr->def, all_sources_uniform) : bld.null_reg_ud();
result.type = brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_op_infos[instr->op].output_type |
instr->def.bit_size));
/* Move and vecN instrutions may still be vectored. Return the raw,
* vectored source and destination so that fs_visitor::nir_emit_alu can
* handle it. Other callers should not have to handle these kinds of
* instructions.
*/
switch (instr->op) {
case nir_op_mov:
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
case nir_op_vec8:
case nir_op_vec16:
return result;
default:
break;
}
const bool is_scalar = result.is_scalar || (!need_dest && all_sources_uniform);
const brw_builder xbld = is_scalar ? bld.scalar_group() : bld;
/* At this point, we have dealt with any instruction that operates on
* more than a single channel. Therefore, we can just adjust the source
* and destination registers for that channel and emit the instruction.
*/
unsigned channel = 0;
if (nir_op_infos[instr->op].output_size == 0) {
/* Since NIR is doing the scalarizing for us, we should only ever see
* vectorized operations with a single channel.
*/
nir_component_mask_t write_mask = get_nir_write_mask(instr->def);
assert(util_bitcount(write_mask) == 1);
channel = ffs(write_mask) - 1;
result = offset(result, xbld, channel);
}
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
assert(nir_op_infos[instr->op].input_sizes[i] < 2);
op[i] = offset(op[i], xbld, instr->src[i].swizzle[channel]);
/* If the dispatch width matches the scalar allocation width, offset()
* won't set the stride to zero. Force that here.
*/
if (op[i].is_scalar)
op[i] = component(op[i], 0);
}
return result;
}
static brw_reg
resolve_source_modifiers(const brw_builder &bld, const brw_reg &src)
{
return (src.abs || src.negate) ? bld.MOV(src) : src;
}
static void
resolve_inot_sources(nir_to_brw_state &ntb, const brw_builder &bld, nir_alu_instr *instr,
brw_reg *op)
{
for (unsigned i = 0; i < 2; i++) {
nir_alu_instr *inot_instr = nir_src_as_alu_instr(instr->src[i].src);
if (inot_instr != NULL && inot_instr->op == nir_op_inot) {
/* The source of the inot is now the source of instr. */
prepare_alu_destination_and_sources(ntb, bld, inot_instr, &op[i], false);
assert(!op[i].negate);
op[i].negate = true;
} else {
op[i] = resolve_source_modifiers(bld, op[i]);
}
}
}
static bool
try_emit_b2fi_of_inot(nir_to_brw_state &ntb, const brw_builder &bld,
brw_reg result,
nir_alu_instr *instr)
{
const intel_device_info *devinfo = bld.shader->devinfo;
if (devinfo->verx10 >= 125)
return false;
nir_alu_instr *inot_instr = nir_src_as_alu_instr(instr->src[0].src);
if (inot_instr == NULL || inot_instr->op != nir_op_inot)
return false;
/* HF is also possible as a destination on BDW+. For nir_op_b2i, the set
* of valid size-changing combinations is a bit more complex.
*
* The source restriction is just because I was lazy about generating the
* constant below.
*/
if (instr->def.bit_size != 32 ||
nir_src_bit_size(inot_instr->src[0].src) != 32)
return false;
/* b2[fi](inot(a)) maps a=0 => 1, a=-1 => 0. Since a can only be 0 or -1,
* this is float(1 + a).
*/
brw_reg op;
prepare_alu_destination_and_sources(ntb, bld, inot_instr, &op, false);
/* Ignore the saturate modifier, if there is one. The result of the
* arithmetic can only be 0 or 1, so the clamping will do nothing anyway.
*/
bld.ADD(result, op, brw_imm_d(1));
return true;
}
static bool
is_const_zero(const nir_src &src)
{
return nir_src_is_const(src) && nir_src_as_int(src) == 0;
}
static void
brw_from_nir_emit_alu(nir_to_brw_state &ntb, nir_alu_instr *instr,
bool need_dest)
{
const intel_device_info *devinfo = ntb.devinfo;
brw_inst *inst;
unsigned execution_mode =
ntb.bld.shader->nir->info.float_controls_execution_mode;
brw_reg op[NIR_MAX_VEC_COMPONENTS];
brw_reg result = prepare_alu_destination_and_sources(ntb, ntb.bld, instr, op, need_dest);
#ifndef NDEBUG
/* Everything except raw moves, some type conversions, iabs, and ineg
* should have 8-bit sources lowered by nir_lower_bit_size in
* brw_preprocess_nir or by brw_nir_lower_conversions in
* brw_postprocess_nir.
*/
switch (instr->op) {
case nir_op_mov:
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
case nir_op_vec8:
case nir_op_vec16:
case nir_op_i2f16:
case nir_op_i2f32:
case nir_op_i2i16:
case nir_op_i2i32:
case nir_op_u2f16:
case nir_op_u2f32:
case nir_op_u2u16:
case nir_op_u2u32:
case nir_op_iabs:
case nir_op_ineg:
case nir_op_pack_32_4x8_split:
break;
default:
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
assert(brw_type_size_bytes(op[i].type) > 1);
}
}
#endif
const brw_builder &bld = result.is_scalar ? ntb.bld.scalar_group() : ntb.bld;
switch (instr->op) {
case nir_op_mov:
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
case nir_op_vec8:
case nir_op_vec16: {
brw_reg temp = result;
bool need_extra_copy = false;
nir_intrinsic_instr *store_reg =
nir_store_reg_for_def(&instr->def);
if (store_reg != NULL) {
nir_def *dest_reg = store_reg->src[1].ssa;
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
nir_intrinsic_instr *load_reg =
nir_load_reg_for_def(instr->src[i].src.ssa);
if (load_reg == NULL)
continue;
if (load_reg->src[0].ssa == dest_reg) {
need_extra_copy = true;
temp = bld.vgrf(result.type, 4);
break;
}
}
}
nir_component_mask_t write_mask = get_nir_write_mask(instr->def);
unsigned last_bit = util_last_bit(write_mask);
assert(last_bit <= NIR_MAX_VEC_COMPONENTS);
brw_reg comps[NIR_MAX_VEC_COMPONENTS];
for (unsigned i = 0; i < last_bit; i++) {
if (instr->op == nir_op_mov)
comps[i] = offset(op[0], bld, instr->src[0].swizzle[i]);
else
comps[i] = offset(op[i], bld, instr->src[i].swizzle[0]);
}
if (write_mask == (1u << last_bit) - 1) {
bld.VEC(temp, comps, last_bit);
} else {
for (unsigned i = 0; i < last_bit; i++) {
if (write_mask & (1 << i))
bld.MOV(offset(temp, bld, i), comps[i]);
}
}
/* In this case the source and destination registers were the same,
* so we need to insert an extra set of moves in order to deal with
* any swizzling.
*/
if (need_extra_copy) {
for (unsigned i = 0; i < last_bit; i++) {
if (!(write_mask & (1 << i)))
continue;
bld.MOV(offset(result, bld, i), offset(temp, bld, i));
}
}
return;
}
case nir_op_i2f32:
case nir_op_u2f32:
if (optimize_extract_to_float(ntb, bld, instr, result))
return;
bld.MOV(result, op[0]);
break;
case nir_op_f2f16_rtne:
case nir_op_f2f16_rtz:
case nir_op_f2f16: {
brw_rnd_mode rnd = BRW_RND_MODE_UNSPECIFIED;
if (nir_op_f2f16 == instr->op)
rnd = brw_rnd_mode_from_execution_mode(execution_mode);
else
rnd = brw_rnd_mode_from_nir_op(instr->op);
if (BRW_RND_MODE_UNSPECIFIED != rnd)
bld.exec_all().emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(), brw_imm_d(rnd));
assert(brw_type_size_bytes(op[0].type) < 8); /* brw_nir_lower_conversions */
bld.MOV(result, op[0]);
break;
}
case nir_op_b2i8:
case nir_op_b2i16:
case nir_op_b2i32:
case nir_op_b2i64:
case nir_op_b2f16:
case nir_op_b2f32:
case nir_op_b2f64:
if (try_emit_b2fi_of_inot(ntb, bld, result, instr))
break;
op[0].type = BRW_TYPE_D;
op[0].negate = !op[0].negate;
FALLTHROUGH;
case nir_op_i2f64:
case nir_op_i2i64:
case nir_op_u2f64:
case nir_op_u2u64:
case nir_op_f2f64:
case nir_op_f2i64:
case nir_op_f2u64:
case nir_op_i2i32:
case nir_op_u2u32:
case nir_op_f2i32:
case nir_op_f2u32:
case nir_op_i2f16:
case nir_op_u2f16:
case nir_op_f2i16:
case nir_op_f2u16:
case nir_op_f2i8:
case nir_op_f2u8:
if (result.type == BRW_TYPE_B ||
result.type == BRW_TYPE_UB ||
result.type == BRW_TYPE_HF)
assert(brw_type_size_bytes(op[0].type) < 8); /* brw_nir_lower_conversions */
if (op[0].type == BRW_TYPE_B ||
op[0].type == BRW_TYPE_UB ||
op[0].type == BRW_TYPE_HF)
assert(brw_type_size_bytes(result.type) < 8); /* brw_nir_lower_conversions */
bld.MOV(result, op[0]);
break;
case nir_op_i2i8:
case nir_op_u2u8:
assert(brw_type_size_bytes(op[0].type) < 8); /* brw_nir_lower_conversions */
FALLTHROUGH;
case nir_op_i2i16:
case nir_op_u2u16: {
/* Emit better code for u2u8(extract_u8(a, b)) and similar patterns.
* Emitting the instructions one by one results in two MOV instructions
* that won't be propagated. By handling both instructions here, a
* single MOV is emitted.
*/
nir_alu_instr *extract_instr = nir_src_as_alu_instr(instr->src[0].src);
if (extract_instr != NULL) {
if (extract_instr->op == nir_op_extract_u8 ||
extract_instr->op == nir_op_extract_i8) {
prepare_alu_destination_and_sources(ntb, ntb.bld, extract_instr, op, false);
const unsigned byte = nir_src_as_uint(extract_instr->src[1].src);
const brw_reg_type type =
brw_int_type(1, extract_instr->op == nir_op_extract_i8);
op[0] = subscript(op[0], type, byte);
} else if (extract_instr->op == nir_op_extract_u16 ||
extract_instr->op == nir_op_extract_i16) {
prepare_alu_destination_and_sources(ntb, ntb.bld, extract_instr, op, false);
const unsigned word = nir_src_as_uint(extract_instr->src[1].src);
const brw_reg_type type =
brw_int_type(2, extract_instr->op == nir_op_extract_i16);
op[0] = subscript(op[0], type, word);
}
}
bld.MOV(result, op[0]);
break;
}
case nir_op_fsat:
inst = bld.MOV(result, op[0]);
inst->saturate = true;
break;
case nir_op_fneg:
case nir_op_ineg:
op[0].negate = true;
bld.MOV(result, op[0]);
break;
case nir_op_fabs:
case nir_op_iabs:
op[0].negate = false;
op[0].abs = true;
bld.MOV(result, op[0]);
break;
case nir_op_f2f32:
if (nir_has_any_rounding_mode_enabled(execution_mode)) {
brw_rnd_mode rnd =
brw_rnd_mode_from_execution_mode(execution_mode);
bld.exec_all().emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
brw_imm_d(rnd));
}
if (op[0].type == BRW_TYPE_HF)
assert(brw_type_size_bytes(result.type) < 8); /* brw_nir_lower_conversions */
bld.MOV(result, op[0]);
break;
case nir_op_fsign:
unreachable("Should have been lowered by brw_nir_lower_fsign.");
case nir_op_frcp:
bld.RCP(result, op[0]);
break;
case nir_op_fexp2:
bld.EXP2(result, op[0]);
break;
case nir_op_flog2:
bld.LOG2(result, op[0]);
break;
case nir_op_fsin:
bld.SIN(result, op[0]);
break;
case nir_op_fcos:
bld.COS(result, op[0]);
break;
case nir_op_fadd:
if (nir_has_any_rounding_mode_enabled(execution_mode)) {
brw_rnd_mode rnd =
brw_rnd_mode_from_execution_mode(execution_mode);
bld.exec_all().emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
brw_imm_d(rnd));
}
FALLTHROUGH;
case nir_op_iadd:
bld.ADD(result, op[0], op[1]);
break;
case nir_op_iadd3:
assert(instr->def.bit_size < 64);
bld.ADD3(result, op[0], op[1], op[2]);
break;
case nir_op_iadd_sat:
case nir_op_uadd_sat:
inst = bld.ADD(result, op[0], op[1]);
inst->saturate = true;
break;
case nir_op_isub_sat:
bld.emit(SHADER_OPCODE_ISUB_SAT, result, op[0], op[1]);
break;
case nir_op_usub_sat:
bld.emit(SHADER_OPCODE_USUB_SAT, result, op[0], op[1]);
break;
case nir_op_irhadd:
case nir_op_urhadd:
assert(instr->def.bit_size < 64);
bld.AVG(result, op[0], op[1]);
break;
case nir_op_ihadd:
case nir_op_uhadd: {
assert(instr->def.bit_size < 64);
op[0] = resolve_source_modifiers(bld, op[0]);
op[1] = resolve_source_modifiers(bld, op[1]);
/* AVG(x, y) - ((x ^ y) & 1) */
brw_reg one = retype(brw_imm_ud(1), result.type);
bld.ADD(result, bld.AVG(op[0], op[1]),
negate(bld.AND(bld.XOR(op[0], op[1]), one)));
break;
}
case nir_op_fmul:
if (nir_has_any_rounding_mode_enabled(execution_mode)) {
brw_rnd_mode rnd =
brw_rnd_mode_from_execution_mode(execution_mode);
bld.exec_all().emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
brw_imm_d(rnd));
}
bld.MUL(result, op[0], op[1]);
break;
case nir_op_imul_2x32_64:
case nir_op_umul_2x32_64:
bld.MUL(result, op[0], op[1]);
break;
case nir_op_imul_32x16:
case nir_op_umul_32x16: {
const bool ud = instr->op == nir_op_umul_32x16;
const enum brw_reg_type word_type = ud ? BRW_TYPE_UW : BRW_TYPE_W;
const enum brw_reg_type dword_type = ud ? BRW_TYPE_UD : BRW_TYPE_D;
assert(instr->def.bit_size == 32);
/* Before copy propagation there are no immediate values. */
assert(op[0].file != IMM && op[1].file != IMM);
op[1] = subscript(op[1], word_type, 0);
bld.MUL(result, retype(op[0], dword_type), op[1]);
break;
}
case nir_op_imul:
assert(instr->def.bit_size < 64);
bld.MUL(result, op[0], op[1]);
break;
case nir_op_imul_high:
case nir_op_umul_high:
assert(instr->def.bit_size < 64);
if (instr->def.bit_size == 32) {
bld.emit(SHADER_OPCODE_MULH, result, op[0], op[1]);
} else {
brw_reg tmp = bld.vgrf(brw_type_with_size(op[0].type, 32));
bld.MUL(tmp, op[0], op[1]);
bld.MOV(result, subscript(tmp, result.type, 1));
}
break;
case nir_op_idiv:
case nir_op_udiv:
assert(instr->def.bit_size < 64);
bld.INT_QUOTIENT(result, op[0], op[1]);
break;
case nir_op_uadd_carry:
unreachable("Should have been lowered by carry_to_arith().");
case nir_op_usub_borrow:
unreachable("Should have been lowered by borrow_to_arith().");
case nir_op_umod:
case nir_op_irem:
/* According to the sign table for INT DIV in the Ivy Bridge PRM, it
* appears that our hardware just does the right thing for signed
* remainder.
*/
assert(instr->def.bit_size < 64);
bld.INT_REMAINDER(result, op[0], op[1]);
break;
case nir_op_imod: {
/* Get a regular C-style remainder. If a % b == 0, set the predicate. */
bld.INT_REMAINDER(result, op[0], op[1]);
/* Math instructions don't support conditional mod */
inst = bld.MOV(bld.null_reg_d(), result);
inst->conditional_mod = BRW_CONDITIONAL_NZ;
/* Now, we need to determine if signs of the sources are different.
* When we XOR the sources, the top bit is 0 if they are the same and 1
* if they are different. We can then use a conditional modifier to
* turn that into a predicate. This leads us to an XOR.l instruction.
*
* Technically, according to the PRM, you're not allowed to use .l on a
* XOR instruction. However, empirical experiments and Curro's reading
* of the simulator source both indicate that it's safe.
*/
bld.XOR(op[0], op[1], &inst);
inst->predicate = BRW_PREDICATE_NORMAL;
inst->conditional_mod = BRW_CONDITIONAL_L;
/* If the result of the initial remainder operation is non-zero and the
* two sources have different signs, add in a copy of op[1] to get the
* final integer modulus value.
*/
inst = bld.ADD(result, result, op[1]);
inst->predicate = BRW_PREDICATE_NORMAL;
break;
}
case nir_op_flt32:
case nir_op_fge32:
case nir_op_feq32:
case nir_op_fneu32: {
brw_reg dest = result;
const uint32_t bit_size = nir_src_bit_size(instr->src[0].src);
if (bit_size != 32) {
dest = bld.vgrf(op[0].type);
bld.UNDEF(dest);
}
bld.CMP(dest, op[0], op[1], brw_cmod_for_nir_comparison(instr->op));
/* The destination will now be used as a source, so select component 0
* if it's is_scalar (as is done in get_nir_src).
*/
if (bit_size != 32 && result.is_scalar)
dest = component(dest, 0);
if (bit_size > 32) {
bld.MOV(result, subscript(dest, BRW_TYPE_UD, 0));
} else if(bit_size < 32) {
/* When we convert the result to 32-bit we need to be careful and do
* it as a signed conversion to get sign extension (for 32-bit true)
*/
const brw_reg_type src_type =
brw_type_with_size(BRW_TYPE_D, bit_size);
bld.MOV(retype(result, BRW_TYPE_D), retype(dest, src_type));
}
break;
}
case nir_op_ilt32:
case nir_op_ult32:
case nir_op_ige32:
case nir_op_uge32:
case nir_op_ieq32:
case nir_op_ine32: {
brw_reg dest = result;
const uint32_t bit_size = brw_type_size_bits(op[0].type);
if (bit_size != 32) {
dest = bld.vgrf(op[0].type);
bld.UNDEF(dest);
}
bld.CMP(dest, op[0], op[1],
brw_cmod_for_nir_comparison(instr->op));
/* The destination will now be used as a source, so select component 0
* if it's is_scalar (as is done in get_nir_src).
*/
if (bit_size != 32 && result.is_scalar)
dest = component(dest, 0);
if (bit_size > 32) {
bld.MOV(result, subscript(dest, BRW_TYPE_UD, 0));
} else if (bit_size < 32) {
/* When we convert the result to 32-bit we need to be careful and do
* it as a signed conversion to get sign extension (for 32-bit true)
*/
const brw_reg_type src_type =
brw_type_with_size(BRW_TYPE_D, bit_size);
bld.MOV(retype(result, BRW_TYPE_D), retype(dest, src_type));
}
break;
}
case nir_op_inot: {
nir_alu_instr *inot_src_instr = nir_src_as_alu_instr(instr->src[0].src);
if (inot_src_instr != NULL &&
(inot_src_instr->op == nir_op_ior ||
inot_src_instr->op == nir_op_ixor ||
inot_src_instr->op == nir_op_iand)) {
/* The sources of the source logical instruction are now the
* sources of the instruction that will be generated.
*/
prepare_alu_destination_and_sources(ntb, ntb.bld, inot_src_instr, op, false);
resolve_inot_sources(ntb, bld, inot_src_instr, op);
/* Smash all of the sources and destination to be signed. This
* doesn't matter for the operation of the instruction, but cmod
* propagation fails on unsigned sources with negation (due to
* brw_inst::can_do_cmod returning false).
*/
result.type =
brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_type_int |
instr->def.bit_size));
op[0].type =
brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_type_int |
nir_src_bit_size(inot_src_instr->src[0].src)));
op[1].type =
brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_type_int |
nir_src_bit_size(inot_src_instr->src[1].src)));
/* For XOR, only invert one of the sources. Arbitrarily choose
* the first source.
*/
op[0].negate = !op[0].negate;
if (inot_src_instr->op != nir_op_ixor)
op[1].negate = !op[1].negate;
switch (inot_src_instr->op) {
case nir_op_ior:
bld.AND(result, op[0], op[1]);
return;
case nir_op_iand:
bld.OR(result, op[0], op[1]);
return;
case nir_op_ixor:
bld.XOR(result, op[0], op[1]);
return;
default:
unreachable("impossible opcode");
}
}
op[0] = resolve_source_modifiers(bld, op[0]);
bld.NOT(result, op[0]);
break;
}
case nir_op_ixor:
resolve_inot_sources(ntb, bld, instr, op);
bld.XOR(result, op[0], op[1]);
break;
case nir_op_ior:
resolve_inot_sources(ntb, bld, instr, op);
bld.OR(result, op[0], op[1]);
break;
case nir_op_iand:
resolve_inot_sources(ntb, bld, instr, op);
bld.AND(result, op[0], op[1]);
break;
case nir_op_fdot2:
case nir_op_fdot3:
case nir_op_fdot4:
case nir_op_b32all_fequal2:
case nir_op_b32all_iequal2:
case nir_op_b32all_fequal3:
case nir_op_b32all_iequal3:
case nir_op_b32all_fequal4:
case nir_op_b32all_iequal4:
case nir_op_b32any_fnequal2:
case nir_op_b32any_inequal2:
case nir_op_b32any_fnequal3:
case nir_op_b32any_inequal3:
case nir_op_b32any_fnequal4:
case nir_op_b32any_inequal4:
unreachable("Lowered by nir_lower_alu_reductions");
case nir_op_ldexp:
unreachable("not reached: should be handled by ldexp_to_arith()");
case nir_op_fsqrt:
bld.SQRT(result, op[0]);
break;
case nir_op_frsq:
bld.RSQ(result, op[0]);
break;
case nir_op_ftrunc:
bld.RNDZ(result, op[0]);
break;
case nir_op_fceil:
bld.MOV(result, negate(bld.RNDD(negate(op[0]))));
break;
case nir_op_ffloor:
bld.RNDD(result, op[0]);
break;
case nir_op_ffract:
bld.FRC(result, op[0]);
break;
case nir_op_fround_even:
bld.RNDE(result, op[0]);
break;
case nir_op_fquantize2f16: {
brw_reg tmp16 = bld.vgrf(BRW_TYPE_D);
brw_reg tmp32 = bld.vgrf(BRW_TYPE_F);
/* The destination stride must be at least as big as the source stride. */
tmp16 = subscript(tmp16, BRW_TYPE_HF, 0);
/* Check for denormal */
brw_reg abs_src0 = op[0];
abs_src0.abs = true;
bld.CMP(bld.null_reg_f(), abs_src0, brw_imm_f(ldexpf(1.0, -14)),
BRW_CONDITIONAL_L);
/* Get the appropriately signed zero */
brw_reg zero = retype(bld.AND(retype(op[0], BRW_TYPE_UD),
brw_imm_ud(0x80000000)), BRW_TYPE_F);
/* Do the actual F32 -> F16 -> F32 conversion */
bld.MOV(tmp16, op[0]);
bld.MOV(tmp32, tmp16);
/* Select that or zero based on normal status */
inst = bld.SEL(result, zero, tmp32);
inst->predicate = BRW_PREDICATE_NORMAL;
break;
}
case nir_op_imin:
case nir_op_umin:
case nir_op_fmin:
bld.emit_minmax(result, op[0], op[1], BRW_CONDITIONAL_L);
break;
case nir_op_imax:
case nir_op_umax:
case nir_op_fmax:
bld.emit_minmax(result, op[0], op[1], BRW_CONDITIONAL_GE);
break;
case nir_op_pack_snorm_2x16:
case nir_op_pack_snorm_4x8:
case nir_op_pack_unorm_2x16:
case nir_op_pack_unorm_4x8:
case nir_op_unpack_snorm_2x16:
case nir_op_unpack_snorm_4x8:
case nir_op_unpack_unorm_2x16:
case nir_op_unpack_unorm_4x8:
case nir_op_unpack_half_2x16:
case nir_op_pack_half_2x16:
unreachable("not reached: should be handled by lower_packing_builtins");
case nir_op_unpack_half_2x16_split_x:
bld.MOV(result, subscript(op[0], BRW_TYPE_HF, 0));
break;
case nir_op_unpack_half_2x16_split_y:
bld.MOV(result, subscript(op[0], BRW_TYPE_HF, 1));
break;
case nir_op_pack_64_2x32_split:
case nir_op_pack_32_2x16_split:
bld.emit(FS_OPCODE_PACK, result, op[0], op[1]);
break;
case nir_op_pack_32_4x8_split:
bld.emit(FS_OPCODE_PACK, result, op, 4);
break;
case nir_op_unpack_64_2x32_split_x:
case nir_op_unpack_64_2x32_split_y: {
if (instr->op == nir_op_unpack_64_2x32_split_x)
bld.MOV(result, subscript(op[0], BRW_TYPE_UD, 0));
else
bld.MOV(result, subscript(op[0], BRW_TYPE_UD, 1));
break;
}
case nir_op_unpack_32_2x16_split_x:
case nir_op_unpack_32_2x16_split_y: {
if (instr->op == nir_op_unpack_32_2x16_split_x)
bld.MOV(result, subscript(op[0], BRW_TYPE_UW, 0));
else
bld.MOV(result, subscript(op[0], BRW_TYPE_UW, 1));
break;
}
case nir_op_fpow:
bld.POW(result, op[0], op[1]);
break;
case nir_op_bitfield_reverse:
assert(instr->def.bit_size == 32);
assert(nir_src_bit_size(instr->src[0].src) == 32);
bld.BFREV(result, op[0]);
break;
case nir_op_bit_count:
assert(instr->def.bit_size == 32);
assert(nir_src_bit_size(instr->src[0].src) < 64);
bld.CBIT(result, op[0]);
break;
case nir_op_uclz:
assert(instr->def.bit_size == 32);
assert(nir_src_bit_size(instr->src[0].src) == 32);
bld.LZD(retype(result, BRW_TYPE_UD), op[0]);
break;
case nir_op_ifind_msb: {
assert(instr->def.bit_size == 32);
assert(nir_src_bit_size(instr->src[0].src) == 32);
brw_reg tmp = bld.FBH(retype(op[0], BRW_TYPE_D));
/* FBH counts from the MSB side, while GLSL's findMSB() wants the count
* from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
* subtract the result from 31 to convert the MSB count into an LSB
* count.
*/
brw_reg count_from_lsb = bld.ADD(negate(tmp), brw_imm_w(31));
/* The high word of the FBH result will be 0xffff or 0x0000. After
* calculating 31 - fbh, we can obtain the correct result for
* ifind_msb(0) by ORing the (sign extended) upper word of the
* intermediate result.
*/
bld.OR(result, count_from_lsb, subscript(tmp, BRW_TYPE_W, 1));
break;
}
case nir_op_find_lsb:
assert(instr->def.bit_size == 32);
assert(nir_src_bit_size(instr->src[0].src) == 32);
bld.FBL(result, op[0]);
break;
case nir_op_ubitfield_extract:
case nir_op_ibitfield_extract:
unreachable("should have been lowered");
case nir_op_ubfe:
case nir_op_ibfe:
assert(instr->def.bit_size < 64);
bld.BFE(result, op[2], op[1], op[0]);
break;
case nir_op_bfm:
assert(instr->def.bit_size < 64);
bld.BFI1(result, op[0], op[1]);
break;
case nir_op_bfi:
assert(instr->def.bit_size < 64);
/* bfi is ((...) | (~src0 & src2)). The second part is zero when src2 is
* either 0 or src0. Replacing the 0 with another value can eliminate a
* temporary register.
*/
if (is_const_zero(instr->src[2].src))
bld.BFI2(result, op[0], op[1], op[0]);
else
bld.BFI2(result, op[0], op[1], op[2]);
break;
case nir_op_bitfield_insert:
unreachable("not reached: should have been lowered");
/* With regards to implicit masking of the shift counts for 8- and 16-bit
* types, the PRMs are **incorrect**. They falsely state that on Gen9+ only
* the low bits of src1 matching the size of src0 (e.g., 4-bits for W or UW
* src0) are used. The Bspec (backed by data from experimentation) state
* that 0x3f is used for Q and UQ types, and 0x1f is used for **all** other
* types.
*
* The match the behavior expected for the NIR opcodes, explicit masks for
* 8- and 16-bit types must be added.
*/
case nir_op_ishl:
if (instr->def.bit_size < 32) {
bld.SHL(result,
op[0],
bld.AND(op[1], brw_imm_ud(instr->def.bit_size - 1)));
} else {
bld.SHL(result, op[0], op[1]);
}
break;
case nir_op_ishr:
if (instr->def.bit_size < 32) {
bld.ASR(result,
op[0],
bld.AND(op[1], brw_imm_ud(instr->def.bit_size - 1)));
} else {
bld.ASR(result, op[0], op[1]);
}
break;
case nir_op_ushr:
if (instr->def.bit_size < 32) {
bld.SHR(result,
op[0],
bld.AND(op[1], brw_imm_ud(instr->def.bit_size - 1)));
} else {
bld.SHR(result, op[0], op[1]);
}
break;
case nir_op_urol:
bld.ROL(result, op[0], op[1]);
break;
case nir_op_uror:
bld.ROR(result, op[0], op[1]);
break;
case nir_op_pack_half_2x16_split:
bld.emit(FS_OPCODE_PACK_HALF_2x16_SPLIT, result, op[0], op[1]);
break;
case nir_op_sdot_4x8_iadd:
case nir_op_sdot_4x8_iadd_sat:
inst = bld.DP4A(retype(result, BRW_TYPE_D),
retype(op[2], BRW_TYPE_D),
retype(op[0], BRW_TYPE_D),
retype(op[1], BRW_TYPE_D));
if (instr->op == nir_op_sdot_4x8_iadd_sat)
inst->saturate = true;
break;
case nir_op_udot_4x8_uadd:
case nir_op_udot_4x8_uadd_sat:
inst = bld.DP4A(retype(result, BRW_TYPE_UD),
retype(op[2], BRW_TYPE_UD),
retype(op[0], BRW_TYPE_UD),
retype(op[1], BRW_TYPE_UD));
if (instr->op == nir_op_udot_4x8_uadd_sat)
inst->saturate = true;
break;
case nir_op_sudot_4x8_iadd:
case nir_op_sudot_4x8_iadd_sat:
inst = bld.DP4A(retype(result, BRW_TYPE_D),
retype(op[2], BRW_TYPE_D),
retype(op[0], BRW_TYPE_D),
retype(op[1], BRW_TYPE_UD));
if (instr->op == nir_op_sudot_4x8_iadd_sat)
inst->saturate = true;
break;
case nir_op_ffma:
if (nir_has_any_rounding_mode_enabled(execution_mode)) {
brw_rnd_mode rnd =
brw_rnd_mode_from_execution_mode(execution_mode);
bld.exec_all().emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
brw_imm_d(rnd));
}
bld.MAD(result, op[2], op[1], op[0]);
break;
case nir_op_flrp:
if (nir_has_any_rounding_mode_enabled(execution_mode)) {
brw_rnd_mode rnd =
brw_rnd_mode_from_execution_mode(execution_mode);
bld.exec_all().emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(),
brw_imm_d(rnd));
}
bld.LRP(result, op[0], op[1], op[2]);
break;
case nir_op_b32csel:
if (optimize_frontfacing_ternary(ntb, instr, result))
return;
bld.CMP(bld.null_reg_d(), op[0], brw_imm_d(0), BRW_CONDITIONAL_NZ);
inst = bld.SEL(result, op[1], op[2]);
inst->predicate = BRW_PREDICATE_NORMAL;
break;
case nir_op_fcsel:
bld.CSEL(result, op[1], op[2], op[0], BRW_CONDITIONAL_NZ);
break;
case nir_op_fcsel_gt:
bld.CSEL(result, op[1], op[2], op[0], BRW_CONDITIONAL_G);
break;
case nir_op_fcsel_ge:
bld.CSEL(result, op[1], op[2], op[0], BRW_CONDITIONAL_GE);
break;
case nir_op_extract_u8:
case nir_op_extract_i8: {
const brw_reg_type type = brw_int_type(1, instr->op == nir_op_extract_i8);
unsigned byte = nir_src_as_uint(instr->src[1].src);
/* The PRMs say:
*
* BDW+
* There is no direct conversion from B/UB to Q/UQ or Q/UQ to B/UB.
* Use two instructions and a word or DWord intermediate integer type.
*/
if (instr->def.bit_size == 64) {
if (instr->op == nir_op_extract_i8) {
/* If we need to sign extend, extract to a word first */
brw_reg w_temp = bld.vgrf(BRW_TYPE_W);
bld.MOV(w_temp, subscript(op[0], type, byte));
bld.MOV(result, w_temp);
} else if (byte & 1) {
/* Extract the high byte from the word containing the desired byte
* offset.
*/
bld.SHR(result,
subscript(op[0], BRW_TYPE_UW, byte / 2),
brw_imm_uw(8));
} else {
/* Otherwise use an AND with 0xff and a word type */
bld.AND(result,
subscript(op[0], BRW_TYPE_UW, byte / 2),
brw_imm_uw(0xff));
}
} else {
bld.MOV(result, subscript(op[0], type, byte));
}
break;
}
case nir_op_extract_u16:
case nir_op_extract_i16: {
const brw_reg_type type = brw_int_type(2, instr->op == nir_op_extract_i16);
unsigned word = nir_src_as_uint(instr->src[1].src);
bld.MOV(result, subscript(op[0], type, word));
break;
}
default:
unreachable("unhandled instruction");
}
}
static void
brw_from_nir_emit_load_const(nir_to_brw_state &ntb,
nir_load_const_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld.scalar_group();
const brw_reg_type reg_type =
brw_type_with_size(BRW_TYPE_D, instr->def.bit_size);
brw_reg reg = bld.vgrf(reg_type, instr->def.num_components);
reg.is_scalar = true;
brw_reg comps[NIR_MAX_VEC_COMPONENTS];
switch (instr->def.bit_size) {
case 8:
for (unsigned i = 0; i < instr->def.num_components; i++)
comps[i] = setup_imm_b(bld, instr->value[i].i8);
break;
case 16:
for (unsigned i = 0; i < instr->def.num_components; i++)
comps[i] = brw_imm_w(instr->value[i].i16);
break;
case 32:
for (unsigned i = 0; i < instr->def.num_components; i++)
comps[i] = brw_imm_d(instr->value[i].i32);
break;
case 64:
if (!devinfo->has_64bit_int) {
reg.type = BRW_TYPE_DF;
for (unsigned i = 0; i < instr->def.num_components; i++)
comps[i] = brw_imm_df(instr->value[i].f64);
} else {
for (unsigned i = 0; i < instr->def.num_components; i++)
comps[i] = brw_imm_q(instr->value[i].i64);
}
break;
default:
unreachable("Invalid bit size");
}
bld.VEC(reg, comps, instr->def.num_components);
ntb.ssa_values[instr->def.index] = reg;
}
static bool
get_nir_src_bindless(nir_to_brw_state &ntb, const nir_src &src)
{
return ntb.ssa_bind_infos[src.ssa->index].bindless;
}
/**
* Specifying -1 for channel indicates that no channel selection should be applied.
*/
static brw_reg
get_nir_src(nir_to_brw_state &ntb, const nir_src &src, int channel)
{
nir_intrinsic_instr *load_reg = nir_load_reg_for_def(src.ssa);
brw_reg reg;
if (!load_reg) {
if (nir_src_is_undef(src)) {
const brw_reg_type reg_type =
brw_type_with_size(BRW_TYPE_D, src.ssa->bit_size);
reg = ntb.bld.vgrf(reg_type, src.ssa->num_components);
} else {
reg = ntb.ssa_values[src.ssa->index];
}
} else {
nir_intrinsic_instr *decl_reg = nir_reg_get_decl(load_reg->src[0].ssa);
/* We don't handle indirects on locals */
assert(nir_intrinsic_base(load_reg) == 0);
assert(load_reg->intrinsic != nir_intrinsic_load_reg_indirect);
reg = ntb.ssa_values[decl_reg->def.index];
}
/* To avoid floating-point denorm flushing problems, set the type by
* default to an integer type - instructions that need floating point
* semantics will set this to F if they need to
*/
reg.type = brw_type_with_size(BRW_TYPE_D, nir_src_bit_size(src));
if (channel >= 0) {
reg = offset(reg, ntb.bld, channel);
/* If the dispatch width matches the scalar allocation width, offset()
* won't set the stride to zero. Force that here.
*/
if (reg.is_scalar)
reg = component(reg, 0);
}
return reg;
}
/**
* Return an IMM for 32-bit constants; otherwise call get_nir_src() as normal.
*/
static brw_reg
get_nir_src_imm(nir_to_brw_state &ntb, const nir_src &src)
{
return nir_src_is_const(src) && nir_src_bit_size(src) == 32 ?
brw_reg(brw_imm_d(nir_src_as_int(src))) : get_nir_src(ntb, src);
}
static brw_reg
get_nir_def(nir_to_brw_state &ntb, const nir_def &def, bool all_sources_uniform)
{
nir_intrinsic_instr *store_reg = nir_store_reg_for_def(&def);
bool is_scalar = false;
if (def.parent_instr->type == nir_instr_type_intrinsic &&
store_reg == NULL) {
const nir_intrinsic_instr *instr =
nir_instr_as_intrinsic(def.parent_instr);
switch (instr->intrinsic) {
case nir_intrinsic_load_btd_global_arg_addr_intel:
case nir_intrinsic_load_btd_local_arg_addr_intel:
case nir_intrinsic_load_btd_shader_type_intel:
case nir_intrinsic_load_global_constant_uniform_block_intel:
case nir_intrinsic_load_inline_data_intel:
case nir_intrinsic_load_reloc_const_intel:
case nir_intrinsic_load_ssbo_uniform_block_intel:
case nir_intrinsic_load_ubo_uniform_block_intel:
case nir_intrinsic_load_workgroup_id:
is_scalar = true;
break;
case nir_intrinsic_load_ubo:
is_scalar = get_nir_src(ntb, instr->src[1]).is_scalar;
break;
case nir_intrinsic_load_uniform:
is_scalar = get_nir_src(ntb, instr->src[0]).is_scalar;
break;
case nir_intrinsic_ballot:
case nir_intrinsic_resource_intel:
is_scalar = !def.divergent;
break;
default:
break;
}
/* This cannot be is_scalar if NIR thought it was divergent. */
assert(!(is_scalar && def.divergent));
} else if (def.parent_instr->type == nir_instr_type_alu) {
is_scalar = store_reg == NULL && all_sources_uniform && !def.divergent;
}
const brw_builder &bld = is_scalar ? ntb.bld.scalar_group() : ntb.bld;
if (!store_reg) {
const brw_reg_type reg_type =
brw_type_with_size(def.bit_size == 8 ? BRW_TYPE_D : BRW_TYPE_F,
def.bit_size);
ntb.ssa_values[def.index] =
bld.vgrf(reg_type, def.num_components);
ntb.ssa_values[def.index].is_scalar = is_scalar;
if (def.bit_size * bld.dispatch_width() < 8 * REG_SIZE)
bld.UNDEF(ntb.ssa_values[def.index]);
return ntb.ssa_values[def.index];
} else {
nir_intrinsic_instr *decl_reg =
nir_reg_get_decl(store_reg->src[1].ssa);
/* We don't handle indirects on locals */
assert(nir_intrinsic_base(store_reg) == 0);
assert(store_reg->intrinsic != nir_intrinsic_store_reg_indirect);
assert(!is_scalar);
return ntb.ssa_values[decl_reg->def.index];
}
}
static nir_component_mask_t
get_nir_write_mask(const nir_def &def)
{
nir_intrinsic_instr *store_reg = nir_store_reg_for_def(&def);
if (!store_reg) {
return nir_component_mask(def.num_components);
} else {
return nir_intrinsic_write_mask(store_reg);
}
}
static brw_inst *
emit_pixel_interpolater_send(const brw_builder &bld,
enum opcode opcode,
const brw_reg &dst,
const brw_reg &src,
const brw_reg &desc,
const brw_reg &flag_reg,
glsl_interp_mode interpolation)
{
struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(bld.shader->prog_data);
brw_reg srcs[INTERP_NUM_SRCS];
if (src.is_scalar) {
srcs[INTERP_SRC_OFFSET] = bld.vgrf(src.type, 2);
brw_combine_with_vec(bld, srcs[INTERP_SRC_OFFSET], src, 2);
} else {
srcs[INTERP_SRC_OFFSET] = src;
}
srcs[INTERP_SRC_MSG_DESC] = desc;
srcs[INTERP_SRC_DYNAMIC_MODE] = flag_reg;
brw_inst *inst = bld.emit(opcode, dst, srcs, INTERP_NUM_SRCS);
/* 2 floats per slot returned */
inst->size_written = 2 * dst.component_size(inst->exec_size);
if (interpolation == INTERP_MODE_NOPERSPECTIVE) {
inst->pi_noperspective = true;
/* TGL BSpec says:
* This field cannot be set to "Linear Interpolation"
* unless Non-Perspective Barycentric Enable in 3DSTATE_CLIP is enabled"
*/
wm_prog_data->uses_nonperspective_interp_modes = true;
}
wm_prog_data->pulls_bary = true;
return inst;
}
/**
* Return the specified component \p subreg of a per-polygon PS
* payload register for the polygon corresponding to each channel
* specified in the provided \p bld.
*
* \p reg specifies the payload register in REG_SIZE units for the
* first polygon dispatched to the thread. This function requires
* that subsequent registers on the payload contain the corresponding
* register for subsequent polygons, one GRF register per polygon, if
* multiple polygons are being processed by the same PS thread.
*
* This can be used to access the value of a "Source Depth and/or W
* Attribute Vertex Deltas", "Perspective Bary Planes" or
* "Non-Perspective Bary Planes" payload field conveniently for
* multiple polygons as a single brw_reg.
*/
static brw_reg
fetch_polygon_reg(const brw_builder &bld, unsigned reg, unsigned subreg)
{
const fs_visitor *shader = bld.shader;
assert(shader->stage == MESA_SHADER_FRAGMENT);
const struct intel_device_info *devinfo = shader->devinfo;
const unsigned poly_width = shader->dispatch_width / shader->max_polygons;
const unsigned poly_idx = bld.group() / poly_width;
assert(bld.group() % poly_width == 0);
if (bld.dispatch_width() > poly_width) {
assert(bld.dispatch_width() <= 2 * poly_width);
const unsigned reg_size = reg_unit(devinfo) * REG_SIZE;
const unsigned vstride = reg_size / brw_type_size_bytes(BRW_TYPE_F);
return stride(brw_vec1_grf(reg + reg_unit(devinfo) * poly_idx, subreg),
vstride, poly_width, 0);
} else {
return brw_vec1_grf(reg + reg_unit(devinfo) * poly_idx, subreg);
}
}
/**
* Interpolate per-polygon barycentrics at a specific offset relative
* to each channel fragment coordinates, optionally using
* perspective-correct interpolation if requested. This is mostly
* useful as replacement for the PI shared function that existed on
* platforms prior to Xe2, but is expected to work on earlier
* platforms since we can get the required polygon setup information
* from the thread payload as far back as ICL.
*/
static void
emit_pixel_interpolater_alu_at_offset(const brw_builder &bld,
const brw_reg &dst,
const brw_reg &offs,
glsl_interp_mode interpolation)
{
const fs_visitor *shader = bld.shader;
assert(shader->stage == MESA_SHADER_FRAGMENT);
const intel_device_info *devinfo = shader->devinfo;
assert(devinfo->ver >= 11);
const fs_thread_payload &payload = shader->fs_payload();
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(shader->prog_data);
if (interpolation == INTERP_MODE_NOPERSPECTIVE) {
assert(wm_prog_data->uses_npc_bary_coefficients &&
wm_prog_data->uses_nonperspective_interp_modes);
} else {
assert(interpolation == INTERP_MODE_SMOOTH);
assert(wm_prog_data->uses_pc_bary_coefficients &&
wm_prog_data->uses_depth_w_coefficients);
}
/* Account for half-pixel X/Y coordinate offset. */
const brw_reg off_x = bld.vgrf(BRW_TYPE_F);
bld.ADD(off_x, offs, brw_imm_f(0.5));
const brw_reg off_y = bld.vgrf(BRW_TYPE_F);
bld.ADD(off_y, offset(offs, bld, 1), brw_imm_f(0.5));
/* Process no more than two polygons at a time to avoid hitting
* regioning restrictions.
*/
const unsigned poly_width = shader->dispatch_width / shader->max_polygons;
for (unsigned i = 0; i < DIV_ROUND_UP(shader->max_polygons, 2); i++) {
const brw_builder ibld = bld.group(MIN2(bld.dispatch_width(), 2 * poly_width), i);
/* Fetch needed parameters from the thread payload. */
const unsigned bary_coef_reg = interpolation == INTERP_MODE_NOPERSPECTIVE ?
payload.npc_bary_coef_reg : payload.pc_bary_coef_reg;
const brw_reg start_x = devinfo->ver < 12 ? fetch_polygon_reg(ibld, 1, 1) :
fetch_polygon_reg(ibld, bary_coef_reg,
devinfo->ver >= 20 ? 6 : 2);
const brw_reg start_y = devinfo->ver < 12 ? fetch_polygon_reg(ibld, 1, 6) :
fetch_polygon_reg(ibld, bary_coef_reg,
devinfo->ver >= 20 ? 7 : 6);
const brw_reg bary1_c0 = fetch_polygon_reg(ibld, bary_coef_reg,
devinfo->ver >= 20 ? 2 : 3);
const brw_reg bary1_cx = fetch_polygon_reg(ibld, bary_coef_reg, 1);
const brw_reg bary1_cy = fetch_polygon_reg(ibld, bary_coef_reg, 0);
const brw_reg bary2_c0 = fetch_polygon_reg(ibld, bary_coef_reg,
devinfo->ver >= 20 ? 5 : 7);
const brw_reg bary2_cx = fetch_polygon_reg(ibld, bary_coef_reg,
devinfo->ver >= 20 ? 4 : 5);
const brw_reg bary2_cy = fetch_polygon_reg(ibld, bary_coef_reg,
devinfo->ver >= 20 ? 3 : 4);
const brw_reg rhw_c0 = devinfo->ver >= 20 ?
fetch_polygon_reg(ibld, payload.depth_w_coef_reg + 1, 5) :
fetch_polygon_reg(ibld, payload.depth_w_coef_reg, 7);
const brw_reg rhw_cx = devinfo->ver >= 20 ?
fetch_polygon_reg(ibld, payload.depth_w_coef_reg + 1, 4) :
fetch_polygon_reg(ibld, payload.depth_w_coef_reg, 5);
const brw_reg rhw_cy = devinfo->ver >= 20 ?
fetch_polygon_reg(ibld, payload.depth_w_coef_reg + 1, 3) :
fetch_polygon_reg(ibld, payload.depth_w_coef_reg, 4);
/* Compute X/Y coordinate deltas relative to the origin of the polygon. */
const brw_reg delta_x = ibld.vgrf(BRW_TYPE_F);
ibld.ADD(delta_x, offset(shader->pixel_x, ibld, i), negate(start_x));
ibld.ADD(delta_x, delta_x, offset(off_x, ibld, i));
const brw_reg delta_y = ibld.vgrf(BRW_TYPE_F);
ibld.ADD(delta_y, offset(shader->pixel_y, ibld, i), negate(start_y));
ibld.ADD(delta_y, delta_y, offset(off_y, ibld, i));
/* Evaluate the plane equations obtained above for the
* barycentrics and RHW coordinate at the offset specified for
* each channel. Limit arithmetic to acc_width in order to
* allow the accumulator to be used for linear interpolation.
*/
const unsigned acc_width = 16 * reg_unit(devinfo);
const brw_reg rhw = ibld.vgrf(BRW_TYPE_F);
const brw_reg bary1 = ibld.vgrf(BRW_TYPE_F);
const brw_reg bary2 = ibld.vgrf(BRW_TYPE_F);
for (unsigned j = 0; j < DIV_ROUND_UP(ibld.dispatch_width(), acc_width); j++) {
const brw_builder jbld = ibld.group(MIN2(ibld.dispatch_width(), acc_width), j);
const brw_reg acc = suboffset(brw_acc_reg(16), jbld.group() % acc_width);
if (interpolation != INTERP_MODE_NOPERSPECTIVE) {
jbld.MAD(acc, horiz_offset(rhw_c0, acc_width * j),
horiz_offset(rhw_cx, acc_width * j), offset(delta_x, jbld, j));
jbld.MAC(offset(rhw, jbld, j),
horiz_offset(rhw_cy, acc_width * j), offset(delta_y, jbld, j));
}
jbld.MAD(acc, horiz_offset(bary1_c0, acc_width * j),
horiz_offset(bary1_cx, acc_width * j), offset(delta_x, jbld, j));
jbld.MAC(offset(bary1, jbld, j),
horiz_offset(bary1_cy, acc_width * j), offset(delta_y, jbld, j));
jbld.MAD(acc, horiz_offset(bary2_c0, acc_width * j),
horiz_offset(bary2_cx, acc_width * j), offset(delta_x, jbld, j));
jbld.MAC(offset(bary2, jbld, j),
horiz_offset(bary2_cy, acc_width * j), offset(delta_y, jbld, j));
}
/* Scale the results dividing by the interpolated RHW coordinate
* if the interpolation is required to be perspective-correct.
*/
if (interpolation == INTERP_MODE_NOPERSPECTIVE) {
ibld.MOV(offset(dst, ibld, i), bary1);
ibld.MOV(offset(offset(dst, bld, 1), ibld, i), bary2);
} else {
const brw_reg w = ibld.vgrf(BRW_TYPE_F);
ibld.emit(SHADER_OPCODE_RCP, w, rhw);
ibld.MUL(offset(dst, ibld, i), bary1, w);
ibld.MUL(offset(offset(dst, bld, 1), ibld, i), bary2, w);
}
}
}
/**
* Interpolate per-polygon barycentrics at a specified sample index,
* optionally using perspective-correct interpolation if requested.
* This is mostly useful as replacement for the PI shared function
* that existed on platforms prior to Xe2, but is expected to work on
* earlier platforms since we can get the required polygon setup
* information from the thread payload as far back as ICL.
*/
static void
emit_pixel_interpolater_alu_at_sample(const brw_builder &bld,
const brw_reg &dst,
const brw_reg &idx,
glsl_interp_mode interpolation)
{
const fs_thread_payload &payload = bld.shader->fs_payload();
const struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(bld.shader->prog_data);
const brw_builder ubld = bld.exec_all().group(16, 0);
const brw_reg sample_offs_xy = ubld.vgrf(BRW_TYPE_UD);
assert(wm_prog_data->uses_sample_offsets);
/* Interleave the X/Y coordinates of each sample in order to allow
* a single indirect look-up, by using a MOV for the 16 X
* coordinates, then another MOV for the 16 Y coordinates.
*/
for (unsigned i = 0; i < 2; i++) {
const brw_reg reg = retype(brw_vec16_grf(payload.sample_offsets_reg, 4 * i),
BRW_TYPE_UB);
ubld.MOV(subscript(sample_offs_xy, BRW_TYPE_UW, i), reg);
}
/* Use indirect addressing to fetch the X/Y offsets of the sample
* index provided for each channel.
*/
const brw_reg idx_b = bld.vgrf(BRW_TYPE_UD);
bld.MUL(idx_b, idx, brw_imm_ud(brw_type_size_bytes(BRW_TYPE_UD)));
const brw_reg off_xy = bld.vgrf(BRW_TYPE_UD);
bld.emit(SHADER_OPCODE_MOV_INDIRECT, off_xy, component(sample_offs_xy, 0),
idx_b, brw_imm_ud(16 * brw_type_size_bytes(BRW_TYPE_UD)));
/* Convert the selected fixed-point offsets to floating-point
* offsets.
*/
const brw_reg offs = bld.vgrf(BRW_TYPE_F, 2);
for (unsigned i = 0; i < 2; i++) {
const brw_reg tmp = bld.vgrf(BRW_TYPE_F);
bld.MOV(tmp, subscript(off_xy, BRW_TYPE_UW, i));
bld.MUL(tmp, tmp, brw_imm_f(0.0625));
bld.ADD(offset(offs, bld, i), tmp, brw_imm_f(-0.5));
}
/* Interpolate at the resulting offsets. */
emit_pixel_interpolater_alu_at_offset(bld, dst, offs, interpolation);
}
/**
* Computes 1 << x, given a D/UD register containing some value x.
*/
static brw_reg
intexp2(const brw_builder &bld, const brw_reg &x)
{
assert(x.type == BRW_TYPE_UD || x.type == BRW_TYPE_D);
return bld.SHL(bld.MOV(retype(brw_imm_d(1), x.type)), x);
}
static void
emit_gs_end_primitive(nir_to_brw_state &ntb, const nir_src &vertex_count_nir_src)
{
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_GEOMETRY);
struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(s.prog_data);
if (s.gs.control_data_header_size_bits == 0)
return;
/* We can only do EndPrimitive() functionality when the control data
* consists of cut bits. Fortunately, the only time it isn't is when the
* output type is points, in which case EndPrimitive() is a no-op.
*/
if (gs_prog_data->control_data_format !=
GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT) {
return;
}
/* Cut bits use one bit per vertex. */
assert(s.gs.control_data_bits_per_vertex == 1);
brw_reg vertex_count = get_nir_src(ntb, vertex_count_nir_src);
vertex_count.type = BRW_TYPE_UD;
/* Cut bit n should be set to 1 if EndPrimitive() was called after emitting
* vertex n, 0 otherwise. So all we need to do here is mark bit
* (vertex_count - 1) % 32 in the cut_bits register to indicate that
* EndPrimitive() was called after emitting vertex (vertex_count - 1);
* vec4_gs_visitor::emit_control_data_bits() will take care of the rest.
*
* Note that if EndPrimitive() is called before emitting any vertices, this
* will cause us to set bit 31 of the control_data_bits register to 1.
* That's fine because:
*
* - If max_vertices < 32, then vertex number 31 (zero-based) will never be
* output, so the hardware will ignore cut bit 31.
*
* - If max_vertices == 32, then vertex number 31 is guaranteed to be the
* last vertex, so setting cut bit 31 has no effect (since the primitive
* is automatically ended when the GS terminates).
*
* - If max_vertices > 32, then the ir_emit_vertex visitor will reset the
* control_data_bits register to 0 when the first vertex is emitted.
*/
const brw_builder abld = ntb.bld.annotate("end primitive");
/* control_data_bits |= 1 << ((vertex_count - 1) % 32) */
brw_reg prev_count = abld.ADD(vertex_count, brw_imm_ud(0xffffffffu));
brw_reg mask = intexp2(abld, prev_count);
/* Note: we're relying on the fact that the GEN SHL instruction only pays
* attention to the lower 5 bits of its second source argument, so on this
* architecture, 1 << (vertex_count - 1) is equivalent to 1 <<
* ((vertex_count - 1) % 32).
*/
abld.OR(s.control_data_bits, s.control_data_bits, mask);
}
brw_reg
fs_visitor::gs_urb_per_slot_dword_index(const brw_reg &vertex_count)
{
/* We use a single UD register to accumulate control data bits (32 bits
* for each of the SIMD8 channels). So we need to write a DWord (32 bits)
* at a time.
*
* On platforms < Xe2:
* Unfortunately,the URB_WRITE_SIMD8 message uses 128-bit (OWord)
* offsets. We have select a 128-bit group via the Global and Per-Slot
* Offsets, then use the Channel Mask phase to enable/disable which DWord
* within that group to write. (Remember, different SIMD8 channels may
* have emitted different numbers of vertices, so we may need per-slot
* offsets.)
*
* Channel masking presents an annoying problem: we may have to replicate
* the data up to 4 times:
*
* Msg = Handles, Per-Slot Offsets, Channel Masks, Data, Data, Data,
* Data.
*
* To avoid penalizing shaders that emit a small number of vertices, we
* can avoid these sometimes: if the size of the control data header is
* <= 128 bits, then there is only 1 OWord. All SIMD8 channels will land
* land in the same 128-bit group, so we can skip per-slot offsets.
*
* Similarly, if the control data header is <= 32 bits, there is only one
* DWord, so we can skip channel masks.
*/
const brw_builder bld = brw_builder(this).at_end();
const brw_builder abld = bld.annotate("urb per slot offset");
/* Figure out which DWord we're trying to write to using the formula:
*
* dword_index = (vertex_count - 1) * bits_per_vertex / 32
*
* Since bits_per_vertex is a power of two, and is known at compile
* time, this can be optimized to:
*
* dword_index = (vertex_count - 1) >> (6 - log2(bits_per_vertex))
*/
brw_reg prev_count = abld.ADD(vertex_count, brw_imm_ud(0xffffffffu));
unsigned log2_bits_per_vertex =
util_last_bit(gs.control_data_bits_per_vertex);
return abld.SHR(prev_count, brw_imm_ud(6u - log2_bits_per_vertex));
}
brw_reg
fs_visitor::gs_urb_channel_mask(const brw_reg &dword_index)
{
brw_reg channel_mask;
/* Xe2+ can do URB loads with a byte offset, so we don't need to
* construct a channel mask.
*/
if (devinfo->ver >= 20)
return channel_mask;
/* Channel masking presents an annoying problem: we may have to replicate
* the data up to 4 times:
*
* Msg = Handles, Per-Slot Offsets, Channel Masks, Data, Data, Data, Data.
*
* To avoid penalizing shaders that emit a small number of vertices, we
* can avoid these sometimes: if the size of the control data header is
* <= 128 bits, then there is only 1 OWord. All SIMD8 channels will land
* land in the same 128-bit group, so we can skip per-slot offsets.
*
* Similarly, if the control data header is <= 32 bits, there is only one
* DWord, so we can skip channel masks.
*/
if (gs.control_data_header_size_bits <= 32)
return channel_mask;
const brw_builder bld = brw_builder(this).at_end();
const brw_builder ubld = bld.exec_all();
/* Set the channel masks to 1 << (dword_index % 4), so that we'll
* write to the appropriate DWORD within the OWORD.
*/
brw_reg channel = ubld.AND(dword_index, brw_imm_ud(3u));
/* Then the channel masks need to be in bits 23:16. */
return ubld.SHL(intexp2(ubld, channel), brw_imm_ud(16u));
}
void
fs_visitor::emit_gs_control_data_bits(const brw_reg &vertex_count)
{
assert(stage == MESA_SHADER_GEOMETRY);
assert(gs.control_data_bits_per_vertex != 0);
const struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data);
const brw_builder bld = brw_builder(this).at_end();
const brw_builder abld = bld.annotate("emit control data bits");
brw_reg dword_index = gs_urb_per_slot_dword_index(vertex_count);
brw_reg channel_mask = gs_urb_channel_mask(dword_index);
brw_reg per_slot_offset;
const unsigned max_control_data_header_size_bits =
devinfo->ver >= 20 ? 32 : 128;
if (gs.control_data_header_size_bits > max_control_data_header_size_bits) {
/* Convert dword_index to bytes on Xe2+ since LSC can do operate on byte
* offset granularity.
*/
if (devinfo->ver >= 20) {
per_slot_offset = abld.SHL(dword_index, brw_imm_ud(2u));
} else {
/* Set the per-slot offset to dword_index / 4, so that we'll write to
* the appropriate OWord within the control data header.
*/
per_slot_offset = abld.SHR(dword_index, brw_imm_ud(2u));
}
}
/* If there are channel masks, add 3 extra copies of the data. */
const unsigned length = 1 + 3 * unsigned(channel_mask.file != BAD_FILE);
assert(length <= 4);
brw_reg sources[4];
for (unsigned i = 0; i < length; i++)
sources[i] = this->control_data_bits;
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = gs_payload().urb_handles;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = per_slot_offset;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = channel_mask;
srcs[URB_LOGICAL_SRC_DATA] = bld.vgrf(BRW_TYPE_F, length);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
abld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], sources, length, 0);
brw_inst *inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
srcs, ARRAY_SIZE(srcs));
/* We need to increment Global Offset by 256-bits to make room for
* Broadwell's extra "Vertex Count" payload at the beginning of the
* URB entry. Since this is an OWord message, Global Offset is counted
* in 128-bit units, so we must set it to 2.
*/
if (gs_prog_data->static_vertex_count == -1)
inst->offset = 2;
}
static void
set_gs_stream_control_data_bits(nir_to_brw_state &ntb, const brw_reg &vertex_count,
unsigned stream_id)
{
fs_visitor &s = ntb.s;
/* control_data_bits |= stream_id << ((2 * (vertex_count - 1)) % 32) */
/* Note: we are calling this *before* increasing vertex_count, so
* this->vertex_count == vertex_count - 1 in the formula above.
*/
/* Stream mode uses 2 bits per vertex */
assert(s.gs.control_data_bits_per_vertex == 2);
/* Must be a valid stream */
assert(stream_id < 4); /* MAX_VERTEX_STREAMS */
/* Control data bits are initialized to 0 so we don't have to set any
* bits when sending vertices to stream 0.
*/
if (stream_id == 0)
return;
const brw_builder abld = ntb.bld.annotate("set stream control data bits");
/* reg::sid = stream_id */
brw_reg sid = abld.MOV(brw_imm_ud(stream_id));
/* reg:shift_count = 2 * (vertex_count - 1) */
brw_reg shift_count = abld.SHL(vertex_count, brw_imm_ud(1u));
/* Note: we're relying on the fact that the GEN SHL instruction only pays
* attention to the lower 5 bits of its second source argument, so on this
* architecture, stream_id << 2 * (vertex_count - 1) is equivalent to
* stream_id << ((2 * (vertex_count - 1)) % 32).
*/
brw_reg mask = abld.SHL(sid, shift_count);
abld.OR(s.control_data_bits, s.control_data_bits, mask);
}
static void
emit_gs_vertex(nir_to_brw_state &ntb, const nir_src &vertex_count_nir_src,
unsigned stream_id)
{
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_GEOMETRY);
struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(s.prog_data);
brw_reg vertex_count = get_nir_src(ntb, vertex_count_nir_src);
vertex_count.type = BRW_TYPE_UD;
/* Haswell and later hardware ignores the "Render Stream Select" bits
* from the 3DSTATE_STREAMOUT packet when the SOL stage is disabled,
* and instead sends all primitives down the pipeline for rasterization.
* If the SOL stage is enabled, "Render Stream Select" is honored and
* primitives bound to non-zero streams are discarded after stream output.
*
* Since the only purpose of primives sent to non-zero streams is to
* be recorded by transform feedback, we can simply discard all geometry
* bound to these streams when transform feedback is disabled.
*/
if (stream_id > 0 && !s.nir->info.has_transform_feedback_varyings)
return;
/* If we're outputting 32 control data bits or less, then we can wait
* until the shader is over to output them all. Otherwise we need to
* output them as we go. Now is the time to do it, since we're about to
* output the vertex_count'th vertex, so it's guaranteed that the
* control data bits associated with the (vertex_count - 1)th vertex are
* correct.
*/
if (s.gs.control_data_header_size_bits > 32) {
const brw_builder abld =
ntb.bld.annotate("emit vertex: emit control data bits");
/* Only emit control data bits if we've finished accumulating a batch
* of 32 bits. This is the case when:
*
* (vertex_count * bits_per_vertex) % 32 == 0
*
* (in other words, when the last 5 bits of vertex_count *
* bits_per_vertex are 0). Assuming bits_per_vertex == 2^n for some
* integer n (which is always the case, since bits_per_vertex is
* always 1 or 2), this is equivalent to requiring that the last 5-n
* bits of vertex_count are 0:
*
* vertex_count & (2^(5-n) - 1) == 0
*
* 2^(5-n) == 2^5 / 2^n == 32 / bits_per_vertex, so this is
* equivalent to:
*
* vertex_count & (32 / bits_per_vertex - 1) == 0
*
* TODO: If vertex_count is an immediate, we could do some of this math
* at compile time...
*/
brw_inst *inst =
abld.AND(ntb.bld.null_reg_d(), vertex_count,
brw_imm_ud(32u / s.gs.control_data_bits_per_vertex - 1u));
inst->conditional_mod = BRW_CONDITIONAL_Z;
abld.IF(BRW_PREDICATE_NORMAL);
/* If vertex_count is 0, then no control data bits have been
* accumulated yet, so we can skip emitting them.
*/
abld.CMP(ntb.bld.null_reg_d(), vertex_count, brw_imm_ud(0u),
BRW_CONDITIONAL_NEQ);
abld.IF(BRW_PREDICATE_NORMAL);
s.emit_gs_control_data_bits(vertex_count);
abld.emit(BRW_OPCODE_ENDIF);
/* Reset control_data_bits to 0 so we can start accumulating a new
* batch.
*
* Note: in the case where vertex_count == 0, this neutralizes the
* effect of any call to EndPrimitive() that the shader may have
* made before outputting its first vertex.
*/
abld.exec_all().MOV(s.control_data_bits, brw_imm_ud(0u));
abld.emit(BRW_OPCODE_ENDIF);
}
s.emit_urb_writes(vertex_count);
/* In stream mode we have to set control data bits for all vertices
* unless we have disabled control data bits completely (which we do
* do for MESA_PRIM_POINTS outputs that don't use streams).
*/
if (s.gs.control_data_header_size_bits > 0 &&
gs_prog_data->control_data_format ==
GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID) {
set_gs_stream_control_data_bits(ntb, vertex_count, stream_id);
}
}
static void
brw_combine_with_vec(const brw_builder &bld, const brw_reg &dst,
const brw_reg &src, unsigned n)
{
assert(n <= NIR_MAX_VEC_COMPONENTS);
brw_reg comps[NIR_MAX_VEC_COMPONENTS];
for (unsigned i = 0; i < n; i++)
comps[i] = offset(src, bld, i);
bld.VEC(dst, comps, n);
}
static void
emit_gs_input_load(nir_to_brw_state &ntb, const brw_reg &dst,
const nir_src &vertex_src,
unsigned base_offset,
const nir_src &offset_src,
unsigned num_components,
unsigned first_component)
{
const brw_builder &bld = ntb.bld;
const struct intel_device_info *devinfo = ntb.devinfo;
fs_visitor &s = ntb.s;
assert(brw_type_size_bytes(dst.type) == 4);
struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(s.prog_data);
const unsigned push_reg_count = gs_prog_data->base.urb_read_length * 8;
/* TODO: figure out push input layout for invocations == 1 */
if (gs_prog_data->invocations == 1 &&
nir_src_is_const(offset_src) && nir_src_is_const(vertex_src) &&
4 * (base_offset + nir_src_as_uint(offset_src)) < push_reg_count) {
int imm_offset = (base_offset + nir_src_as_uint(offset_src)) * 4 +
nir_src_as_uint(vertex_src) * push_reg_count;
const brw_reg attr = offset(brw_attr_reg(0, dst.type), bld,
first_component + imm_offset);
brw_combine_with_vec(bld, dst, attr, num_components);
return;
}
/* Resort to the pull model. Ensure the VUE handles are provided. */
assert(gs_prog_data->base.include_vue_handles);
brw_reg start = s.gs_payload().icp_handle_start;
brw_reg icp_handle = ntb.bld.vgrf(BRW_TYPE_UD);
const unsigned grf_size_bytes = REG_SIZE * reg_unit(devinfo);
if (gs_prog_data->invocations == 1) {
if (nir_src_is_const(vertex_src)) {
/* The vertex index is constant; just select the proper URB handle. */
icp_handle =
byte_offset(start, nir_src_as_uint(vertex_src) * grf_size_bytes);
} else {
/* The vertex index is non-constant. We need to use indirect
* addressing to fetch the proper URB handle.
*
* First, we start with the sequence <7, 6, 5, 4, 3, 2, 1, 0>
* indicating that channel <n> should read the handle from
* DWord <n>. We convert that to bytes by multiplying by 4.
*
* Next, we convert the vertex index to bytes by multiplying
* by 32/64 (shifting by 5/6), and add the two together. This is
* the final indirect byte offset.
*/
brw_reg sequence = bld.LOAD_SUBGROUP_INVOCATION();
/* channel_offsets = 4 * sequence = <28, 24, 20, 16, 12, 8, 4, 0> */
brw_reg channel_offsets = bld.SHL(sequence, brw_imm_ud(2u));
/* Convert vertex_index to bytes (multiply by 32/64) */
assert(util_is_power_of_two_nonzero(grf_size_bytes)); /* for ffs() */
brw_reg vertex_offset_bytes =
bld.SHL(retype(get_nir_src(ntb, vertex_src), BRW_TYPE_UD),
brw_imm_ud(ffs(grf_size_bytes) - 1));
brw_reg icp_offset_bytes =
bld.ADD(vertex_offset_bytes, channel_offsets);
/* Use first_icp_handle as the base offset. There is one register
* of URB handles per vertex, so inform the register allocator that
* we might read up to nir->info.gs.vertices_in registers.
*/
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle, start,
brw_reg(icp_offset_bytes),
brw_imm_ud(s.nir->info.gs.vertices_in * grf_size_bytes));
}
} else {
assert(gs_prog_data->invocations > 1);
if (nir_src_is_const(vertex_src)) {
unsigned vertex = nir_src_as_uint(vertex_src);
bld.MOV(icp_handle, component(start, vertex));
} else {
/* The vertex index is non-constant. We need to use indirect
* addressing to fetch the proper URB handle.
*
* Convert vertex_index to bytes (multiply by 4)
*/
brw_reg icp_offset_bytes =
bld.SHL(retype(get_nir_src(ntb, vertex_src), BRW_TYPE_UD),
brw_imm_ud(2u));
/* Use first_icp_handle as the base offset. There is one DWord
* of URB handles per vertex, so inform the register allocator that
* we might read up to ceil(nir->info.gs.vertices_in / 8) registers.
*/
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle, start,
brw_reg(icp_offset_bytes),
brw_imm_ud(DIV_ROUND_UP(s.nir->info.gs.vertices_in, 8) *
grf_size_bytes));
}
}
brw_inst *inst;
brw_reg indirect_offset = get_nir_src(ntb, offset_src);
if (nir_src_is_const(offset_src)) {
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = icp_handle;
/* Constant indexing - use global offset. */
if (first_component != 0) {
unsigned read_components = num_components + first_component;
brw_reg tmp = bld.vgrf(dst.type, read_components);
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp, srcs,
ARRAY_SIZE(srcs));
inst->size_written = read_components *
tmp.component_size(inst->exec_size);
brw_combine_with_vec(bld, dst, offset(tmp, bld, first_component),
num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dst, srcs,
ARRAY_SIZE(srcs));
inst->size_written = num_components *
dst.component_size(inst->exec_size);
}
inst->offset = base_offset + nir_src_as_uint(offset_src);
} else {
/* Indirect indexing - use per-slot offsets as well. */
unsigned read_components = num_components + first_component;
brw_reg tmp = bld.vgrf(dst.type, read_components);
/* Convert oword offset to bytes on Xe2+ */
if (devinfo->ver >= 20)
indirect_offset = bld.SHL(indirect_offset, brw_imm_ud(4u));
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = icp_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = indirect_offset;
if (first_component != 0) {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp,
srcs, ARRAY_SIZE(srcs));
inst->size_written = read_components *
tmp.component_size(inst->exec_size);
brw_combine_with_vec(bld, dst, offset(tmp, bld, first_component),
num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dst,
srcs, ARRAY_SIZE(srcs));
inst->size_written = num_components *
dst.component_size(inst->exec_size);
}
inst->offset = base_offset;
}
}
static brw_reg
get_indirect_offset(nir_to_brw_state &ntb, nir_intrinsic_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
nir_src *offset_src = nir_get_io_offset_src(instr);
if (nir_src_is_const(*offset_src)) {
/* The only constant offset we should find is 0. brw_nir.c's
* add_const_offset_to_base() will fold other constant offsets
* into the "base" index.
*/
assert(nir_src_as_uint(*offset_src) == 0);
return brw_reg();
}
brw_reg offset = get_nir_src(ntb, *offset_src);
if (devinfo->ver < 20)
return offset;
/* Convert Owords (16-bytes) to bytes */
return ntb.bld.SHL(retype(offset, BRW_TYPE_UD), brw_imm_ud(4u));
}
static void
brw_from_nir_emit_vs_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_VERTEX);
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
switch (instr->intrinsic) {
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_base_vertex:
unreachable("should be lowered by nir_lower_system_values()");
case nir_intrinsic_load_input: {
assert(instr->def.bit_size == 32);
const brw_reg src = offset(brw_attr_reg(0, dest.type), bld,
nir_intrinsic_base(instr) * 4 +
nir_intrinsic_component(instr) +
nir_src_as_uint(instr->src[0]));
brw_combine_with_vec(bld, dest, src, instr->num_components);
break;
}
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_draw_id:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_is_indexed_draw:
unreachable("lowered by brw_nir_lower_vs_inputs");
default:
brw_from_nir_emit_intrinsic(ntb, bld, instr);
break;
}
}
static brw_reg
get_tcs_single_patch_icp_handle(nir_to_brw_state &ntb, const brw_builder &bld,
nir_intrinsic_instr *instr)
{
fs_visitor &s = ntb.s;
struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(s.prog_data);
const nir_src &vertex_src = instr->src[0];
nir_intrinsic_instr *vertex_intrin = nir_src_as_intrinsic(vertex_src);
const brw_reg start = s.tcs_payload().icp_handle_start;
brw_reg icp_handle;
if (nir_src_is_const(vertex_src)) {
/* Emit a MOV to resolve <0,1,0> regioning. */
unsigned vertex = nir_src_as_uint(vertex_src);
icp_handle = bld.MOV(component(start, vertex));
} else if (tcs_prog_data->instances == 1 && vertex_intrin &&
vertex_intrin->intrinsic == nir_intrinsic_load_invocation_id) {
/* For the common case of only 1 instance, an array index of
* gl_InvocationID means reading the handles from the start. Skip all
* the indirect work.
*/
icp_handle = start;
} else {
/* The vertex index is non-constant. We need to use indirect
* addressing to fetch the proper URB handle.
*/
icp_handle = bld.vgrf(BRW_TYPE_UD);
/* Each ICP handle is a single DWord (4 bytes) */
brw_reg vertex_offset_bytes =
bld.SHL(retype(get_nir_src(ntb, vertex_src), BRW_TYPE_UD),
brw_imm_ud(2u));
/* We might read up to 4 registers. */
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
start, vertex_offset_bytes,
brw_imm_ud(4 * REG_SIZE));
}
return icp_handle;
}
static brw_reg
get_tcs_multi_patch_icp_handle(nir_to_brw_state &ntb, const brw_builder &bld,
nir_intrinsic_instr *instr)
{
fs_visitor &s = ntb.s;
const intel_device_info *devinfo = s.devinfo;
struct brw_tcs_prog_key *tcs_key = (struct brw_tcs_prog_key *) s.key;
const nir_src &vertex_src = instr->src[0];
const unsigned grf_size_bytes = REG_SIZE * reg_unit(devinfo);
const brw_reg start = s.tcs_payload().icp_handle_start;
if (nir_src_is_const(vertex_src))
return byte_offset(start, nir_src_as_uint(vertex_src) * grf_size_bytes);
/* The vertex index is non-constant. We need to use indirect
* addressing to fetch the proper URB handle.
*
* First, we start with the sequence indicating that channel <n>
* should read the handle from DWord <n>. We convert that to bytes
* by multiplying by 4.
*
* Next, we convert the vertex index to bytes by multiplying
* by the GRF size (by shifting), and add the two together. This is
* the final indirect byte offset.
*/
brw_reg sequence = bld.LOAD_SUBGROUP_INVOCATION();
/* Offsets will be 0, 4, 8, ... */
brw_reg channel_offsets = bld.SHL(sequence, brw_imm_ud(2u));
/* Convert vertex_index to bytes (multiply by 32) */
assert(util_is_power_of_two_nonzero(grf_size_bytes)); /* for ffs() */
brw_reg vertex_offset_bytes =
bld.SHL(retype(get_nir_src(ntb, vertex_src), BRW_TYPE_UD),
brw_imm_ud(ffs(grf_size_bytes) - 1));
brw_reg icp_offset_bytes =
bld.ADD(vertex_offset_bytes, channel_offsets);
/* Use start of ICP handles as the base offset. There is one register
* of URB handles per vertex, so inform the register allocator that
* we might read up to nir->info.gs.vertices_in registers.
*/
brw_reg icp_handle = bld.vgrf(BRW_TYPE_UD);
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle, start,
icp_offset_bytes,
brw_imm_ud(brw_tcs_prog_key_input_vertices(tcs_key) *
grf_size_bytes));
return icp_handle;
}
static void
setup_barrier_message_payload_gfx125(const brw_builder &bld,
const brw_reg &msg_payload)
{
const brw_builder ubld = bld.exec_all().group(1, 0);
const struct intel_device_info *devinfo = bld.shader->devinfo;
assert(devinfo->verx10 >= 125);
/* From BSpec: 54006, mov r0.2[31:24] into m0.2[31:24] and m0.2[23:16] */
brw_reg m0_10ub = horiz_offset(retype(msg_payload, BRW_TYPE_UB), 10);
brw_reg r0_11ub =
stride(suboffset(retype(brw_vec1_grf(0, 0), BRW_TYPE_UB), 11),
0, 1, 0);
ubld.group(2, 0).MOV(m0_10ub, r0_11ub);
if (devinfo->ver >= 20) {
/* Use an active threads barrier. */
const brw_reg m0_2ud = component(retype(msg_payload, BRW_TYPE_UD), 2);
ubld.OR(m0_2ud, m0_2ud, brw_imm_ud(1u << 8));
}
}
static void
emit_barrier(nir_to_brw_state &ntb)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
const brw_builder ubld = bld.exec_all();
const brw_builder hbld = ubld.group(8 * reg_unit(devinfo), 0);
fs_visitor &s = ntb.s;
/* We are getting the barrier ID from the compute shader header */
assert(gl_shader_stage_uses_workgroup(s.stage));
/* Zero-initialize the payload */
brw_reg payload = hbld.MOV(brw_imm_ud(0u));
if (devinfo->verx10 >= 125) {
setup_barrier_message_payload_gfx125(bld, payload);
} else {
assert(gl_shader_stage_is_compute(s.stage));
brw_reg barrier_id_mask =
brw_imm_ud(devinfo->ver == 9 ? 0x8f000000u : 0x7f000000u);
/* Copy the barrier id from r0.2 to the message payload reg.2 */
brw_reg r0_2 = brw_reg(retype(brw_vec1_grf(0, 2), BRW_TYPE_UD));
ubld.group(1, 0).AND(component(payload, 2), r0_2, barrier_id_mask);
}
/* Emit a gateway "barrier" message using the payload we set up, followed
* by a wait instruction.
*/
ubld.emit(SHADER_OPCODE_BARRIER, reg_undef, payload);
}
static void
emit_tcs_barrier(nir_to_brw_state &ntb)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_TESS_CTRL);
struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(s.prog_data);
brw_reg m0 = bld.vgrf(BRW_TYPE_UD);
brw_reg m0_2 = component(m0, 2);
const brw_builder chanbld = bld.exec_all().group(1, 0);
/* Zero the message header */
bld.exec_all().MOV(m0, brw_imm_ud(0u));
if (devinfo->verx10 >= 125) {
setup_barrier_message_payload_gfx125(bld, m0);
} else if (devinfo->ver >= 11) {
chanbld.AND(m0_2, retype(brw_vec1_grf(0, 2), BRW_TYPE_UD),
brw_imm_ud(INTEL_MASK(30, 24)));
/* Set the Barrier Count and the enable bit */
chanbld.OR(m0_2, m0_2,
brw_imm_ud(tcs_prog_data->instances << 8 | (1 << 15)));
} else {
/* Copy "Barrier ID" from r0.2, bits 16:13 */
chanbld.AND(m0_2, retype(brw_vec1_grf(0, 2), BRW_TYPE_UD),
brw_imm_ud(INTEL_MASK(16, 13)));
/* Shift it up to bits 27:24. */
chanbld.SHL(m0_2, m0_2, brw_imm_ud(11));
/* Set the Barrier Count and the enable bit */
chanbld.OR(m0_2, m0_2,
brw_imm_ud(tcs_prog_data->instances << 9 | (1 << 15)));
}
bld.emit(SHADER_OPCODE_BARRIER, bld.null_reg_ud(), m0);
}
static void
brw_from_nir_emit_tcs_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_TESS_CTRL);
struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(s.prog_data);
struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
brw_reg dst;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dst = get_nir_def(ntb, instr->def);
switch (instr->intrinsic) {
case nir_intrinsic_load_primitive_id:
bld.MOV(dst, s.tcs_payload().primitive_id);
break;
case nir_intrinsic_load_invocation_id:
bld.MOV(retype(dst, s.invocation_id.type), s.invocation_id);
break;
case nir_intrinsic_barrier:
if (nir_intrinsic_memory_scope(instr) != SCOPE_NONE)
brw_from_nir_emit_intrinsic(ntb, bld, instr);
if (nir_intrinsic_execution_scope(instr) == SCOPE_WORKGROUP) {
if (tcs_prog_data->instances != 1)
emit_tcs_barrier(ntb);
}
break;
case nir_intrinsic_load_input:
unreachable("nir_lower_io should never give us these.");
break;
case nir_intrinsic_load_per_vertex_input: {
assert(instr->def.bit_size == 32);
brw_reg indirect_offset = get_indirect_offset(ntb, instr);
unsigned imm_offset = nir_intrinsic_base(instr);
brw_inst *inst;
const bool multi_patch =
vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_MULTI_PATCH;
brw_reg icp_handle = multi_patch ?
get_tcs_multi_patch_icp_handle(ntb, bld, instr) :
get_tcs_single_patch_icp_handle(ntb, bld, instr);
/* We can only read two double components with each URB read, so
* we send two read messages in that case, each one loading up to
* two double components.
*/
unsigned num_components = instr->num_components;
unsigned first_component = nir_intrinsic_component(instr);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = icp_handle;
if (indirect_offset.file == BAD_FILE) {
/* Constant indexing - use global offset. */
if (first_component != 0) {
unsigned read_components = num_components + first_component;
brw_reg tmp = bld.vgrf(dst.type, read_components);
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp, srcs,
ARRAY_SIZE(srcs));
brw_combine_with_vec(bld, dst, offset(tmp, bld, first_component),
num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dst, srcs,
ARRAY_SIZE(srcs));
}
inst->offset = imm_offset;
} else {
/* Indirect indexing - use per-slot offsets as well. */
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = indirect_offset;
if (first_component != 0) {
unsigned read_components = num_components + first_component;
brw_reg tmp = bld.vgrf(dst.type, read_components);
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp,
srcs, ARRAY_SIZE(srcs));
brw_combine_with_vec(bld, dst, offset(tmp, bld, first_component),
num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dst,
srcs, ARRAY_SIZE(srcs));
}
inst->offset = imm_offset;
}
inst->size_written = (num_components + first_component) *
inst->dst.component_size(inst->exec_size);
/* Copy the temporary to the destination to deal with writemasking.
*
* Also attempt to deal with gl_PointSize being in the .w component.
*/
if (inst->offset == 0 && indirect_offset.file == BAD_FILE) {
assert(brw_type_size_bytes(dst.type) == 4);
inst->dst = bld.vgrf(dst.type, 4);
inst->size_written = 4 * REG_SIZE * reg_unit(devinfo);
bld.MOV(dst, offset(inst->dst, bld, 3));
}
break;
}
case nir_intrinsic_load_output:
case nir_intrinsic_load_per_vertex_output: {
assert(instr->def.bit_size == 32);
brw_reg indirect_offset = get_indirect_offset(ntb, instr);
unsigned imm_offset = nir_intrinsic_base(instr);
unsigned first_component = nir_intrinsic_component(instr);
brw_inst *inst;
if (indirect_offset.file == BAD_FILE) {
/* This MOV replicates the output handle to all enabled channels
* is SINGLE_PATCH mode.
*/
brw_reg patch_handle = bld.MOV(s.tcs_payload().patch_urb_output);
{
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = patch_handle;
if (first_component != 0) {
unsigned read_components =
instr->num_components + first_component;
brw_reg tmp = bld.vgrf(dst.type, read_components);
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp,
srcs, ARRAY_SIZE(srcs));
inst->size_written = read_components * REG_SIZE * reg_unit(devinfo);
brw_combine_with_vec(bld, dst, offset(tmp, bld, first_component),
instr->num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dst,
srcs, ARRAY_SIZE(srcs));
inst->size_written = instr->num_components * REG_SIZE * reg_unit(devinfo);
}
inst->offset = imm_offset;
}
} else {
/* Indirect indexing - use per-slot offsets as well. */
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = s.tcs_payload().patch_urb_output;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = indirect_offset;
if (first_component != 0) {
unsigned read_components =
instr->num_components + first_component;
brw_reg tmp = bld.vgrf(dst.type, read_components);
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp,
srcs, ARRAY_SIZE(srcs));
inst->size_written = read_components * REG_SIZE * reg_unit(devinfo);
brw_combine_with_vec(bld, dst, offset(tmp, bld, first_component),
instr->num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dst,
srcs, ARRAY_SIZE(srcs));
inst->size_written = instr->num_components * REG_SIZE * reg_unit(devinfo);
}
inst->offset = imm_offset;
}
break;
}
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output: {
assert(nir_src_bit_size(instr->src[0]) == 32);
brw_reg value = get_nir_src(ntb, instr->src[0], -1);
brw_reg indirect_offset = get_indirect_offset(ntb, instr);
unsigned imm_offset = nir_intrinsic_base(instr);
unsigned mask = nir_intrinsic_write_mask(instr);
if (mask == 0)
break;
unsigned num_components = util_last_bit(mask);
unsigned first_component = nir_intrinsic_component(instr);
assert((first_component + num_components) <= 4);
mask = mask << first_component;
const bool has_urb_lsc = devinfo->ver >= 20;
brw_reg mask_reg;
if (mask != WRITEMASK_XYZW)
mask_reg = brw_imm_ud(mask << 16);
brw_reg sources[4];
unsigned m = has_urb_lsc ? 0 : first_component;
for (unsigned i = 0; i < num_components; i++) {
int c = i + first_component;
if (mask & (1 << c)) {
sources[m++] = offset(value, bld, i);
} else if (devinfo->ver < 20) {
m++;
}
}
assert(has_urb_lsc || m == (first_component + num_components));
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = s.tcs_payload().patch_urb_output;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = indirect_offset;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = mask_reg;
srcs[URB_LOGICAL_SRC_DATA] = bld.vgrf(BRW_TYPE_F, m);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(m);
bld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], sources, m, 0);
brw_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,
srcs, ARRAY_SIZE(srcs));
inst->offset = imm_offset;
break;
}
default:
brw_from_nir_emit_intrinsic(ntb, bld, instr);
break;
}
}
static void
brw_from_nir_emit_tes_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_TESS_EVAL);
struct brw_tes_prog_data *tes_prog_data = brw_tes_prog_data(s.prog_data);
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
switch (instr->intrinsic) {
case nir_intrinsic_load_primitive_id:
bld.MOV(dest, s.tes_payload().primitive_id);
break;
case nir_intrinsic_load_tess_coord:
for (unsigned i = 0; i < 3; i++)
bld.MOV(offset(dest, bld, i), s.tes_payload().coords[i]);
break;
case nir_intrinsic_load_input:
case nir_intrinsic_load_per_vertex_input: {
assert(instr->def.bit_size == 32);
brw_reg indirect_offset = get_indirect_offset(ntb, instr);
unsigned imm_offset = nir_intrinsic_base(instr);
unsigned first_component = nir_intrinsic_component(instr);
brw_inst *inst;
if (indirect_offset.file == BAD_FILE) {
/* Arbitrarily only push up to 32 vec4 slots worth of data,
* which is 16 registers (since each holds 2 vec4 slots).
*/
const unsigned max_push_slots = 32;
if (imm_offset < max_push_slots) {
const brw_reg src = horiz_offset(brw_attr_reg(0, dest.type),
4 * imm_offset + first_component);
brw_reg comps[NIR_MAX_VEC_COMPONENTS];
for (unsigned i = 0; i < instr->num_components; i++) {
comps[i] = component(src, i);
}
bld.VEC(dest, comps, instr->num_components);
tes_prog_data->base.urb_read_length =
MAX2(tes_prog_data->base.urb_read_length,
(imm_offset / 2) + 1);
} else {
/* Replicate the patch handle to all enabled channels */
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = s.tes_payload().patch_urb_input;
if (first_component != 0) {
unsigned read_components =
instr->num_components + first_component;
brw_reg tmp = bld.vgrf(dest.type, read_components);
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp,
srcs, ARRAY_SIZE(srcs));
inst->size_written = read_components * REG_SIZE * reg_unit(devinfo);
brw_combine_with_vec(bld, dest, offset(tmp, bld, first_component),
instr->num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dest,
srcs, ARRAY_SIZE(srcs));
inst->size_written = instr->num_components * REG_SIZE * reg_unit(devinfo);
}
inst->offset = imm_offset;
}
} else {
/* Indirect indexing - use per-slot offsets as well. */
/* We can only read two double components with each URB read, so
* we send two read messages in that case, each one loading up to
* two double components.
*/
unsigned num_components = instr->num_components;
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = s.tes_payload().patch_urb_input;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = indirect_offset;
if (first_component != 0) {
unsigned read_components =
num_components + first_component;
brw_reg tmp = bld.vgrf(dest.type, read_components);
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, tmp,
srcs, ARRAY_SIZE(srcs));
brw_combine_with_vec(bld, dest, offset(tmp, bld, first_component),
num_components);
} else {
inst = bld.emit(SHADER_OPCODE_URB_READ_LOGICAL, dest,
srcs, ARRAY_SIZE(srcs));
}
inst->offset = imm_offset;
inst->size_written = (num_components + first_component) *
inst->dst.component_size(inst->exec_size);
}
break;
}
default:
brw_from_nir_emit_intrinsic(ntb, bld, instr);
break;
}
}
static void
brw_from_nir_emit_gs_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_GEOMETRY);
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
switch (instr->intrinsic) {
case nir_intrinsic_load_primitive_id:
assert(s.stage == MESA_SHADER_GEOMETRY);
assert(brw_gs_prog_data(s.prog_data)->include_primitive_id);
bld.MOV(retype(dest, BRW_TYPE_UD), s.gs_payload().primitive_id);
break;
case nir_intrinsic_load_input:
unreachable("load_input intrinsics are invalid for the GS stage");
case nir_intrinsic_load_per_vertex_input:
emit_gs_input_load(ntb, dest, instr->src[0], nir_intrinsic_base(instr),
instr->src[1], instr->num_components,
nir_intrinsic_component(instr));
break;
case nir_intrinsic_emit_vertex_with_counter:
emit_gs_vertex(ntb, instr->src[0], nir_intrinsic_stream_id(instr));
/* After an EmitVertex() call, the values of all outputs are undefined.
* If this is not in control flow, recreate a fresh set of output
* registers to keep their live ranges separate.
*/
if (instr->instr.block->cf_node.parent->type == nir_cf_node_function)
brw_from_nir_setup_outputs(ntb);
break;
case nir_intrinsic_end_primitive_with_counter:
emit_gs_end_primitive(ntb, instr->src[0]);
break;
case nir_intrinsic_set_vertex_and_primitive_count:
bld.MOV(s.final_gs_vertex_count, get_nir_src(ntb, instr->src[0]));
break;
case nir_intrinsic_load_invocation_id: {
brw_reg val = ntb.system_values[SYSTEM_VALUE_INVOCATION_ID];
assert(val.file != BAD_FILE);
dest.type = val.type;
bld.MOV(dest, val);
break;
}
default:
brw_from_nir_emit_intrinsic(ntb, bld, instr);
break;
}
}
/**
* Fetch the current render target layer index.
*/
static brw_reg
fetch_render_target_array_index(const brw_builder &bld)
{
const fs_visitor *v = bld.shader;
if (bld.shader->devinfo->ver >= 20) {
/* Gfx20+ has separate Render Target Array indices for each pair
* of subspans in order to support multiple polygons, so we need
* to use a <1;8,0> region in order to select the correct word
* for each channel.
*/
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
for (unsigned i = 0; i < DIV_ROUND_UP(bld.dispatch_width(), 16); i++) {
const brw_builder hbld = bld.group(16, i);
const struct brw_reg reg = retype(brw_vec1_grf(2 * i + 1, 1),
BRW_TYPE_UW);
hbld.AND(offset(idx, hbld, i), stride(reg, 1, 8, 0),
brw_imm_uw(0x7ff));
}
return idx;
} else if (bld.shader->devinfo->ver >= 12 && v->max_polygons == 2) {
/* According to the BSpec "PS Thread Payload for Normal
* Dispatch", the render target array index is stored as bits
* 26:16 of either the R1.1 or R1.6 poly info dwords, for the
* first and second polygons respectively in multipolygon PS
* dispatch mode.
*/
assert(bld.dispatch_width() == 16);
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
for (unsigned i = 0; i < v->max_polygons; i++) {
const brw_builder hbld = bld.group(8, i);
const struct brw_reg g1 = brw_uw1_reg(FIXED_GRF, 1, 3 + 10 * i);
hbld.AND(offset(idx, hbld, i), g1, brw_imm_uw(0x7ff));
}
return idx;
} else if (bld.shader->devinfo->ver >= 12) {
/* The render target array index is provided in the thread payload as
* bits 26:16 of r1.1.
*/
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
bld.AND(idx, brw_uw1_reg(FIXED_GRF, 1, 3),
brw_imm_uw(0x7ff));
return idx;
} else {
/* The render target array index is provided in the thread payload as
* bits 26:16 of r0.0.
*/
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
bld.AND(idx, brw_uw1_reg(FIXED_GRF, 0, 1),
brw_imm_uw(0x7ff));
return idx;
}
}
static brw_reg
fetch_viewport_index(const brw_builder &bld)
{
const fs_visitor *v = bld.shader;
if (bld.shader->devinfo->ver >= 20) {
/* Gfx20+ has separate viewport indices for each pair
* of subspans in order to support multiple polygons, so we need
* to use a <1;8,0> region in order to select the correct word
* for each channel.
*/
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
for (unsigned i = 0; i < DIV_ROUND_UP(bld.dispatch_width(), 16); i++) {
const brw_builder hbld = bld.group(16, i);
const struct brw_reg reg = retype(xe2_vec1_grf(i, 9),
BRW_TYPE_UW);
hbld.AND(offset(idx, hbld, i), stride(reg, 1, 8, 0),
brw_imm_uw(0xf000));
}
bld.SHR(idx, idx, brw_imm_ud(12));
return idx;
} else if (bld.shader->devinfo->ver >= 12 && v->max_polygons == 2) {
/* According to the BSpec "PS Thread Payload for Normal
* Dispatch", the viewport index is stored as bits
* 30:27 of either the R1.1 or R1.6 poly info dwords, for the
* first and second polygons respectively in multipolygon PS
* dispatch mode.
*/
assert(bld.dispatch_width() == 16);
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
brw_reg vp_idx_per_poly_dw[2] = {
brw_ud1_reg(FIXED_GRF, 1, 1), /* R1.1 bits 30:27 */
brw_ud1_reg(FIXED_GRF, 1, 6), /* R1.6 bits 30:27 */
};
for (unsigned i = 0; i < v->max_polygons; i++) {
const brw_builder hbld = bld.group(8, i);
hbld.SHR(offset(idx, hbld, i), vp_idx_per_poly_dw[i], brw_imm_ud(27));
}
return bld.AND(idx, brw_imm_ud(0xf));
} else if (bld.shader->devinfo->ver >= 12) {
/* The viewport index is provided in the thread payload as
* bits 30:27 of r1.1.
*/
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
bld.SHR(idx,
bld.AND(brw_uw1_reg(FIXED_GRF, 1, 3),
brw_imm_uw(0x7800)),
brw_imm_ud(11));
return idx;
} else {
/* The viewport index is provided in the thread payload as
* bits 30:27 of r0.0.
*/
const brw_reg idx = bld.vgrf(BRW_TYPE_UD);
bld.SHR(idx,
bld.AND(brw_uw1_reg(FIXED_GRF, 0, 1),
brw_imm_uw(0x7800)),
brw_imm_ud(11));
return idx;
}
}
/* Sample from the MCS surface attached to this multisample texture. */
static brw_reg
emit_mcs_fetch(nir_to_brw_state &ntb, const brw_reg &coordinate, unsigned components,
const brw_reg &texture,
const brw_reg &texture_handle)
{
const brw_builder &bld = ntb.bld;
const brw_reg dest = bld.vgrf(BRW_TYPE_UD, 4);
brw_reg srcs[TEX_LOGICAL_NUM_SRCS];
srcs[TEX_LOGICAL_SRC_COORDINATE] = coordinate;
srcs[TEX_LOGICAL_SRC_SURFACE] = texture;
srcs[TEX_LOGICAL_SRC_SAMPLER] = brw_imm_ud(0);
srcs[TEX_LOGICAL_SRC_SURFACE_HANDLE] = texture_handle;
srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(components);
srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(0);
srcs[TEX_LOGICAL_SRC_RESIDENCY] = brw_imm_d(0);
brw_inst *inst = bld.emit(SHADER_OPCODE_TXF_MCS_LOGICAL, dest, srcs,
ARRAY_SIZE(srcs));
/* We only care about one or two regs of response, but the sampler always
* writes 4/8.
*/
inst->size_written = 4 * dest.component_size(inst->exec_size);
return dest;
}
/**
* Fake non-coherent framebuffer read implemented using TXF to fetch from the
* framebuffer at the current fragment coordinates and sample index.
*/
static brw_inst *
emit_non_coherent_fb_read(nir_to_brw_state &ntb, const brw_builder &bld, const brw_reg &dst,
unsigned target)
{
fs_visitor &s = ntb.s;
const struct intel_device_info *devinfo = s.devinfo;
assert(bld.shader->stage == MESA_SHADER_FRAGMENT);
const brw_wm_prog_key *wm_key =
reinterpret_cast<const brw_wm_prog_key *>(s.key);
assert(!wm_key->coherent_fb_fetch);
/* Calculate the fragment coordinates. */
const brw_reg coords = bld.vgrf(BRW_TYPE_UD, 3);
bld.MOV(offset(coords, bld, 0), s.pixel_x);
bld.MOV(offset(coords, bld, 1), s.pixel_y);
bld.MOV(offset(coords, bld, 2), fetch_render_target_array_index(bld));
/* Calculate the sample index and MCS payload when multisampling. Luckily
* the MCS fetch message behaves deterministically for UMS surfaces, so it
* shouldn't be necessary to recompile based on whether the framebuffer is
* CMS or UMS.
*/
assert(wm_key->multisample_fbo == INTEL_ALWAYS ||
wm_key->multisample_fbo == INTEL_NEVER);
if (wm_key->multisample_fbo &&
ntb.system_values[SYSTEM_VALUE_SAMPLE_ID].file == BAD_FILE)
ntb.system_values[SYSTEM_VALUE_SAMPLE_ID] = emit_sampleid_setup(ntb);
const brw_reg sample = ntb.system_values[SYSTEM_VALUE_SAMPLE_ID];
const brw_reg mcs = wm_key->multisample_fbo ?
emit_mcs_fetch(ntb, coords, 3, brw_imm_ud(target), brw_reg()) : brw_reg();
/* Use either a normal or a CMS texel fetch message depending on whether
* the framebuffer is single or multisample. On SKL+ use the wide CMS
* message just in case the framebuffer uses 16x multisampling, it should
* be equivalent to the normal CMS fetch for lower multisampling modes.
*/
opcode op;
if (wm_key->multisample_fbo) {
/* On SKL+ use the wide CMS message just in case the framebuffer uses 16x
* multisampling, it should be equivalent to the normal CMS fetch for
* lower multisampling modes.
*
* On Gfx12HP, there is only CMS_W variant available.
*/
if (devinfo->verx10 >= 125)
op = SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL;
else
op = SHADER_OPCODE_TXF_CMS_W_LOGICAL;
} else {
op = SHADER_OPCODE_TXF_LOGICAL;
}
/* Emit the instruction. */
brw_reg srcs[TEX_LOGICAL_NUM_SRCS];
srcs[TEX_LOGICAL_SRC_COORDINATE] = coords;
srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_ud(0);
srcs[TEX_LOGICAL_SRC_SAMPLE_INDEX] = sample;
srcs[TEX_LOGICAL_SRC_MCS] = mcs;
srcs[TEX_LOGICAL_SRC_SURFACE] = brw_imm_ud(target);
srcs[TEX_LOGICAL_SRC_SAMPLER] = brw_imm_ud(0);
srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_ud(3);
srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_ud(0);
srcs[TEX_LOGICAL_SRC_RESIDENCY] = brw_imm_ud(0);
brw_inst *inst = bld.emit(op, dst, srcs, ARRAY_SIZE(srcs));
inst->size_written = 4 * inst->dst.component_size(inst->exec_size);
return inst;
}
/**
* Actual coherent framebuffer read implemented using the native render target
* read message. Requires SKL+.
*/
static brw_inst *
emit_coherent_fb_read(const brw_builder &bld, const brw_reg &dst, unsigned target)
{
brw_inst *inst = bld.emit(FS_OPCODE_FB_READ_LOGICAL, dst);
inst->target = target;
inst->size_written = 4 * inst->dst.component_size(inst->exec_size);
return inst;
}
static brw_reg
alloc_temporary(const brw_builder &bld, unsigned size, brw_reg *regs, unsigned n)
{
if (n && regs[0].file != BAD_FILE) {
return regs[0];
} else {
const brw_reg tmp = bld.vgrf(BRW_TYPE_F, size);
for (unsigned i = 0; i < n; i++)
regs[i] = tmp;
return tmp;
}
}
static brw_reg
alloc_frag_output(nir_to_brw_state &ntb, unsigned location)
{
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_FRAGMENT);
const brw_wm_prog_key *const key =
reinterpret_cast<const brw_wm_prog_key *>(s.key);
const unsigned l = GET_FIELD(location, BRW_NIR_FRAG_OUTPUT_LOCATION);
const unsigned i = GET_FIELD(location, BRW_NIR_FRAG_OUTPUT_INDEX);
if (i > 0 || (key->force_dual_color_blend && l == FRAG_RESULT_DATA1))
return alloc_temporary(ntb.bld, 4, &s.dual_src_output, 1);
else if (l == FRAG_RESULT_COLOR)
return alloc_temporary(ntb.bld, 4, s.outputs,
MAX2(key->nr_color_regions, 1));
else if (l == FRAG_RESULT_DEPTH)
return alloc_temporary(ntb.bld, 1, &s.frag_depth, 1);
else if (l == FRAG_RESULT_STENCIL)
return alloc_temporary(ntb.bld, 1, &s.frag_stencil, 1);
else if (l == FRAG_RESULT_SAMPLE_MASK)
return alloc_temporary(ntb.bld, 1, &s.sample_mask, 1);
else if (l >= FRAG_RESULT_DATA0 &&
l < FRAG_RESULT_DATA0 + BRW_MAX_DRAW_BUFFERS)
return alloc_temporary(ntb.bld, 4,
&s.outputs[l - FRAG_RESULT_DATA0], 1);
else
unreachable("Invalid location");
}
static void
emit_is_helper_invocation(nir_to_brw_state &ntb, brw_reg result)
{
const brw_builder &bld = ntb.bld;
/* Unlike the regular gl_HelperInvocation, that is defined at dispatch,
* the helperInvocationEXT() (aka SpvOpIsHelperInvocationEXT) takes into
* consideration demoted invocations.
*/
result.type = BRW_TYPE_UD;
bld.MOV(result, brw_imm_ud(0));
/* See brw_sample_mask_reg() for why we split SIMD32 into SIMD16 here. */
unsigned width = bld.dispatch_width();
for (unsigned i = 0; i < DIV_ROUND_UP(width, 16); i++) {
const brw_builder b = bld.group(MIN2(width, 16), i);
brw_inst *mov = b.MOV(offset(result, b, i), brw_imm_ud(~0));
/* The at() ensures that any code emitted to get the predicate happens
* before the mov right above. This is not an issue elsewhere because
* lowering code already set up the builder this way.
*/
brw_emit_predicate_on_sample_mask(b.at(NULL, mov), mov);
mov->predicate_inverse = true;
}
}
static brw_reg
emit_frontfacing_interpolation(nir_to_brw_state &ntb)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
brw_reg ff = bld.vgrf(BRW_TYPE_D);
if (devinfo->ver >= 20) {
/* Gfx20+ has separate back-facing bits for each pair of
* subspans in order to support multiple polygons, so we need to
* use a <1;8,0> region in order to select the correct word for
* each channel.
*/
const brw_reg tmp = bld.vgrf(BRW_TYPE_UW);
for (unsigned i = 0; i < DIV_ROUND_UP(s.dispatch_width, 16); i++) {
const brw_builder hbld = bld.group(16, i);
const struct brw_reg gi_uw = retype(xe2_vec1_grf(i, 9),
BRW_TYPE_UW);
hbld.AND(offset(tmp, hbld, i), gi_uw, brw_imm_uw(0x800));
}
bld.CMP(ff, tmp, brw_imm_uw(0), BRW_CONDITIONAL_Z);
} else if (devinfo->ver >= 12 && s.max_polygons == 2) {
/* According to the BSpec "PS Thread Payload for Normal
* Dispatch", the front/back facing interpolation bit is stored
* as bit 15 of either the R1.1 or R1.6 poly info field, for the
* first and second polygons respectively in multipolygon PS
* dispatch mode.
*/
assert(s.dispatch_width == 16);
brw_reg tmp = bld.vgrf(BRW_TYPE_W);
for (unsigned i = 0; i < s.max_polygons; i++) {
const brw_builder hbld = bld.group(8, i);
const struct brw_reg g1 = retype(brw_vec1_grf(1, 1 + 5 * i),
BRW_TYPE_W);
hbld.ASR(offset(tmp, hbld, i), g1, brw_imm_d(15));
}
bld.NOT(ff, tmp);
} else if (devinfo->ver >= 12) {
brw_reg g1 = brw_reg(retype(brw_vec1_grf(1, 1), BRW_TYPE_W));
brw_reg tmp = bld.vgrf(BRW_TYPE_W);
bld.ASR(tmp, g1, brw_imm_d(15));
bld.NOT(ff, tmp);
} else {
/* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create
* a boolean result from this (~0/true or 0/false).
*
* We can use the fact that bit 15 is the MSB of g0.0:W to accomplish
* this task in only one instruction:
* - a negation source modifier will flip the bit; and
* - a W -> D type conversion will sign extend the bit into the high
* word of the destination.
*
* An ASR 15 fills the low word of the destination.
*/
brw_reg g0 = brw_reg(retype(brw_vec1_grf(0, 0), BRW_TYPE_W));
bld.ASR(ff, negate(g0), brw_imm_d(15));
}
return ff;
}
static brw_reg
emit_samplepos_setup(nir_to_brw_state &ntb)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_FRAGMENT);
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(s.prog_data);
const brw_builder abld = bld.annotate("compute sample position");
brw_reg pos = abld.vgrf(BRW_TYPE_F, 2);
if (wm_prog_data->persample_dispatch == INTEL_NEVER) {
/* From ARB_sample_shading specification:
* "When rendering to a non-multisample buffer, or if multisample
* rasterization is disabled, gl_SamplePosition will always be
* (0.5, 0.5).
*/
bld.MOV(offset(pos, bld, 0), brw_imm_f(0.5f));
bld.MOV(offset(pos, bld, 1), brw_imm_f(0.5f));
return pos;
}
/* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
* mode will be enabled.
*
* From the Ivy Bridge PRM, volume 2 part 1, page 344:
* R31.1:0 Position Offset X/Y for Slot[3:0]
* R31.3:2 Position Offset X/Y for Slot[7:4]
* .....
*
* The X, Y sample positions come in as bytes in thread payload. So, read
* the positions using vstride=16, width=8, hstride=2.
*/
const brw_reg sample_pos_reg =
brw_fetch_payload_reg(abld, s.fs_payload().sample_pos_reg, BRW_TYPE_W);
for (unsigned i = 0; i < 2; i++) {
brw_reg tmp_d = bld.vgrf(BRW_TYPE_D);
abld.MOV(tmp_d, subscript(sample_pos_reg, BRW_TYPE_B, i));
/* Convert int_sample_pos to floating point */
brw_reg tmp_f = bld.vgrf(BRW_TYPE_F);
abld.MOV(tmp_f, tmp_d);
/* Scale to the range [0, 1] */
abld.MUL(offset(pos, abld, i), tmp_f, brw_imm_f(1 / 16.0f));
}
if (wm_prog_data->persample_dispatch == INTEL_SOMETIMES) {
brw_check_dynamic_msaa_flag(abld, wm_prog_data,
INTEL_MSAA_FLAG_PERSAMPLE_DISPATCH);
for (unsigned i = 0; i < 2; i++) {
set_predicate(BRW_PREDICATE_NORMAL,
bld.SEL(offset(pos, abld, i), offset(pos, abld, i),
brw_imm_f(0.5f)));
}
}
return pos;
}
static brw_reg
emit_sampleid_setup(nir_to_brw_state &ntb)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_FRAGMENT);
ASSERTED brw_wm_prog_key *key = (brw_wm_prog_key*) s.key;
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(s.prog_data);
const brw_builder abld = bld.annotate("compute sample id");
brw_reg sample_id = abld.vgrf(BRW_TYPE_UD);
assert(key->multisample_fbo != INTEL_NEVER);
/* Sample ID comes in as 4-bit numbers in g1.0:
*
* 15:12 Slot 3 SampleID (only used in SIMD16)
* 11:8 Slot 2 SampleID (only used in SIMD16)
* 7:4 Slot 1 SampleID
* 3:0 Slot 0 SampleID
*
* Each slot corresponds to four channels, so we want to replicate each
* half-byte value to 4 channels in a row:
*
* dst+0: .7 .6 .5 .4 .3 .2 .1 .0
* 7:4 7:4 7:4 7:4 3:0 3:0 3:0 3:0
*
* dst+1: .7 .6 .5 .4 .3 .2 .1 .0 (if SIMD16)
* 15:12 15:12 15:12 15:12 11:8 11:8 11:8 11:8
*
* First, we read g1.0 with a <1,8,0>UB region, causing the first 8
* channels to read the first byte (7:0), and the second group of 8
* channels to read the second byte (15:8). Then, we shift right by
* a vector immediate of <4, 4, 4, 4, 0, 0, 0, 0>, moving the slot 1 / 3
* values into place. Finally, we AND with 0xf to keep the low nibble.
*
* shr(16) tmp<1>W g1.0<1,8,0>B 0x44440000:V
* and(16) dst<1>D tmp<8,8,1>W 0xf:W
*
* TODO: These payload bits exist on Gfx7 too, but they appear to always
* be zero, so this code fails to work. We should find out why.
*/
const brw_reg tmp = abld.vgrf(BRW_TYPE_UW);
for (unsigned i = 0; i < DIV_ROUND_UP(s.dispatch_width, 16); i++) {
const brw_builder hbld = abld.group(MIN2(16, s.dispatch_width), i);
/* According to the "PS Thread Payload for Normal Dispatch"
* pages on the BSpec, the sample ids are stored in R0.8/R1.8
* on gfx20+ and in R1.0/R2.0 on gfx8+.
*/
const struct brw_reg id_reg = devinfo->ver >= 20 ? xe2_vec1_grf(i, 8) :
brw_vec1_grf(i + 1, 0);
hbld.SHR(offset(tmp, hbld, i),
stride(retype(id_reg, BRW_TYPE_UB), 1, 8, 0),
brw_imm_v(0x44440000));
}
abld.AND(sample_id, tmp, brw_imm_w(0xf));
if (key->multisample_fbo == INTEL_SOMETIMES) {
brw_check_dynamic_msaa_flag(abld, wm_prog_data,
INTEL_MSAA_FLAG_MULTISAMPLE_FBO);
set_predicate(BRW_PREDICATE_NORMAL,
abld.SEL(sample_id, sample_id, brw_imm_ud(0)));
}
return sample_id;
}
static brw_reg
emit_samplemaskin_setup(nir_to_brw_state &ntb)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_FRAGMENT);
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(s.prog_data);
/* The HW doesn't provide us with expected values. */
assert(wm_prog_data->coarse_pixel_dispatch != INTEL_ALWAYS);
brw_reg coverage_mask =
brw_fetch_payload_reg(bld, s.fs_payload().sample_mask_in_reg, BRW_TYPE_UD);
if (wm_prog_data->persample_dispatch == INTEL_NEVER)
return coverage_mask;
/* gl_SampleMaskIn[] comes from two sources: the input coverage mask,
* and a mask representing which sample is being processed by the
* current shader invocation.
*
* From the OES_sample_variables specification:
* "When per-sample shading is active due to the use of a fragment input
* qualified by "sample" or due to the use of the gl_SampleID or
* gl_SamplePosition variables, only the bit for the current sample is
* set in gl_SampleMaskIn."
*/
const brw_builder abld = bld.annotate("compute gl_SampleMaskIn");
if (ntb.system_values[SYSTEM_VALUE_SAMPLE_ID].file == BAD_FILE)
ntb.system_values[SYSTEM_VALUE_SAMPLE_ID] = emit_sampleid_setup(ntb);
brw_reg one = abld.MOV(brw_imm_ud(1));
brw_reg enabled_mask = abld.SHL(one, ntb.system_values[SYSTEM_VALUE_SAMPLE_ID]);
brw_reg mask = abld.AND(enabled_mask, coverage_mask);
if (wm_prog_data->persample_dispatch == INTEL_ALWAYS)
return mask;
brw_check_dynamic_msaa_flag(abld, wm_prog_data,
INTEL_MSAA_FLAG_PERSAMPLE_DISPATCH);
set_predicate(BRW_PREDICATE_NORMAL, abld.SEL(mask, mask, coverage_mask));
return mask;
}
static brw_reg
emit_shading_rate_setup(nir_to_brw_state &ntb)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
assert(devinfo->ver >= 11);
struct brw_wm_prog_data *wm_prog_data =
brw_wm_prog_data(bld.shader->prog_data);
/* Coarse pixel shading size fields overlap with other fields of not in
* coarse pixel dispatch mode, so report 0 when that's not the case.
*/
if (wm_prog_data->coarse_pixel_dispatch == INTEL_NEVER)
return brw_imm_ud(0);
const brw_builder abld = bld.annotate("compute fragment shading rate");
/* The shading rates provided in the shader are the actual 2D shading
* rate while the SPIR-V built-in is the enum value that has the shading
* rate encoded as a bitfield. Fortunately, the bitfield value is just
* the shading rate divided by two and shifted.
*/
/* r1.0 - 0:7 ActualCoarsePixelShadingSize.X */
brw_reg actual_x = brw_reg(retype(brw_vec1_grf(1, 0), BRW_TYPE_UB));
/* r1.0 - 15:8 ActualCoarsePixelShadingSize.Y */
brw_reg actual_y = byte_offset(actual_x, 1);
brw_reg int_rate_y = abld.SHR(actual_y, brw_imm_ud(1));
brw_reg int_rate_x = abld.SHR(actual_x, brw_imm_ud(1));
brw_reg rate = abld.OR(abld.SHL(int_rate_x, brw_imm_ud(2)), int_rate_y);
if (wm_prog_data->coarse_pixel_dispatch == INTEL_ALWAYS)
return rate;
brw_check_dynamic_msaa_flag(abld, wm_prog_data,
INTEL_MSAA_FLAG_COARSE_RT_WRITES);
set_predicate(BRW_PREDICATE_NORMAL, abld.SEL(rate, rate, brw_imm_ud(0)));
return rate;
}
/* Input data is organized with first the per-primitive values, followed
* by per-vertex values. The per-vertex will have interpolation information
* associated, so use 4 components for each value.
*/
/* The register location here is relative to the start of the URB
* data. It will get adjusted to be a real location before
* generate_code() time.
*/
static brw_reg
brw_interp_reg(const brw_builder &bld, unsigned location,
unsigned channel, unsigned comp)
{
fs_visitor &s = *bld.shader;
assert(s.stage == MESA_SHADER_FRAGMENT);
assert(BITFIELD64_BIT(location) & ~s.nir->info.per_primitive_inputs);
const struct brw_wm_prog_data *prog_data = brw_wm_prog_data(s.prog_data);
assert(prog_data->urb_setup[location] >= 0);
unsigned nr = prog_data->urb_setup[location];
channel += prog_data->urb_setup_channel[location];
/* Adjust so we start counting from the first per_vertex input. */
assert(nr >= prog_data->num_per_primitive_inputs);
nr -= prog_data->num_per_primitive_inputs;
const unsigned per_vertex_start = prog_data->num_per_primitive_inputs;
const unsigned regnr = per_vertex_start + (nr * 4) + channel;
if (s.max_polygons > 1) {
/* In multipolygon dispatch each plane parameter is a
* dispatch_width-wide SIMD vector (see comment in
* assign_urb_setup()), so we need to use offset() instead of
* component() to select the specified parameter.
*/
const brw_reg tmp = bld.vgrf(BRW_TYPE_UD);
bld.MOV(tmp, offset(brw_attr_reg(regnr, BRW_TYPE_UD),
s.dispatch_width, comp));
return retype(tmp, BRW_TYPE_F);
} else {
return component(brw_attr_reg(regnr, BRW_TYPE_F), comp);
}
}
/* The register location here is relative to the start of the URB
* data. It will get adjusted to be a real location before
* generate_code() time.
*/
static brw_reg
brw_per_primitive_reg(const brw_builder &bld, int location, unsigned comp)
{
fs_visitor &s = *bld.shader;
assert(s.stage == MESA_SHADER_FRAGMENT);
assert(BITFIELD64_BIT(location) & s.nir->info.per_primitive_inputs);
const struct brw_wm_prog_data *prog_data = brw_wm_prog_data(s.prog_data);
comp += prog_data->urb_setup_channel[location];
assert(prog_data->urb_setup[location] >= 0);
const unsigned regnr = prog_data->urb_setup[location] + comp / 4;
assert(regnr < prog_data->num_per_primitive_inputs);
if (s.max_polygons > 1) {
/* In multipolygon dispatch each primitive constant is a
* dispatch_width-wide SIMD vector (see comment in
* assign_urb_setup()), so we need to use offset() instead of
* component() to select the specified parameter.
*/
const brw_reg tmp = bld.vgrf(BRW_TYPE_UD);
bld.MOV(tmp, offset(brw_attr_reg(regnr, BRW_TYPE_UD),
s.dispatch_width, comp % 4));
return retype(tmp, BRW_TYPE_F);
} else {
return component(brw_attr_reg(regnr, BRW_TYPE_F), comp % 4);
}
}
static void
brw_from_nir_emit_fs_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_FRAGMENT);
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
switch (instr->intrinsic) {
case nir_intrinsic_load_front_face:
bld.MOV(retype(dest, BRW_TYPE_D), emit_frontfacing_interpolation(ntb));
break;
case nir_intrinsic_load_sample_pos:
case nir_intrinsic_load_sample_pos_or_center: {
brw_reg sample_pos = ntb.system_values[SYSTEM_VALUE_SAMPLE_POS];
assert(sample_pos.file != BAD_FILE);
dest.type = sample_pos.type;
bld.MOV(dest, sample_pos);
bld.MOV(offset(dest, bld, 1), offset(sample_pos, bld, 1));
break;
}
case nir_intrinsic_load_layer_id:
dest.type = BRW_TYPE_UD;
bld.MOV(dest, fetch_render_target_array_index(bld));
break;
case nir_intrinsic_is_helper_invocation:
emit_is_helper_invocation(ntb, dest);
break;
case nir_intrinsic_load_helper_invocation:
case nir_intrinsic_load_sample_mask_in:
case nir_intrinsic_load_sample_id:
case nir_intrinsic_load_frag_shading_rate: {
gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
brw_reg val = ntb.system_values[sv];
assert(val.file != BAD_FILE);
dest.type = val.type;
bld.MOV(dest, val);
break;
}
case nir_intrinsic_store_output: {
const brw_reg src = get_nir_src(ntb, instr->src[0], -1);
const unsigned store_offset = nir_src_as_uint(instr->src[1]);
const unsigned location = nir_intrinsic_base(instr) +
SET_FIELD(store_offset, BRW_NIR_FRAG_OUTPUT_LOCATION);
const brw_reg new_dest =
offset(retype(alloc_frag_output(ntb, location), src.type),
bld, nir_intrinsic_component(instr));
brw_combine_with_vec(bld, new_dest, src, instr->num_components);
break;
}
case nir_intrinsic_load_output: {
const unsigned l = GET_FIELD(nir_intrinsic_base(instr),
BRW_NIR_FRAG_OUTPUT_LOCATION);
assert(l >= FRAG_RESULT_DATA0);
const unsigned load_offset = nir_src_as_uint(instr->src[0]);
const unsigned target = l - FRAG_RESULT_DATA0 + load_offset;
const brw_reg tmp = bld.vgrf(dest.type, 4);
if (reinterpret_cast<const brw_wm_prog_key *>(s.key)->coherent_fb_fetch)
emit_coherent_fb_read(bld, tmp, target);
else
emit_non_coherent_fb_read(ntb, bld, tmp, target);
brw_combine_with_vec(bld, dest,
offset(tmp, bld, nir_intrinsic_component(instr)),
instr->num_components);
break;
}
case nir_intrinsic_demote:
case nir_intrinsic_terminate:
case nir_intrinsic_demote_if:
case nir_intrinsic_terminate_if: {
/* We track our discarded pixels in f0.1/f1.0. By predicating on it, we
* can update just the flag bits that aren't yet discarded. If there's
* no condition, we emit a CMP of g0 != g0, so all currently executing
* channels will get turned off.
*/
brw_inst *cmp = NULL;
if (instr->intrinsic == nir_intrinsic_demote_if ||
instr->intrinsic == nir_intrinsic_terminate_if) {
nir_alu_instr *alu = nir_src_as_alu_instr(instr->src[0]);
if (alu != NULL &&
alu->op != nir_op_bcsel) {
/* Re-emit the instruction that generated the Boolean value, but
* do not store it. Since this instruction will be conditional,
* other instructions that want to use the real Boolean value may
* get garbage. This was a problem for piglit's fs-discard-exit-2
* test.
*
* Ideally we'd detect that the instruction cannot have a
* conditional modifier before emitting the instructions. Alas,
* that is nigh impossible. Instead, we're going to assume the
* instruction (or last instruction) generated can have a
* conditional modifier. If it cannot, fallback to the old-style
* compare, and hope dead code elimination will clean up the
* extra instructions generated.
*/
brw_from_nir_emit_alu(ntb, alu, false);
cmp = (brw_inst *) s.instructions.get_tail();
if (cmp->conditional_mod == BRW_CONDITIONAL_NONE) {
if (cmp->can_do_cmod())
cmp->conditional_mod = BRW_CONDITIONAL_Z;
else
cmp = NULL;
} else {
/* The old sequence that would have been generated is,
* basically, bool_result == false. This is equivalent to
* !bool_result, so negate the old modifier.
*
* Unfortunately, we can't do this to most float comparisons
* because of NaN, so we'll have to fallback to the old-style
* compare.
*
* For example, this code (after negation):
* (+f1.0) cmp.ge.f1.0(8) null<1>F g30<8,8,1>F 0x0F
* will provide different results from this:
* cmp.l.f0.0(8) g31<1>F g30<1,1,0>F 0x0F
* (+f1.0) cmp.z.f1.0(8) null<1>D g31<8,8,1>D 0D
* because both (NaN >= 0) == false and (NaN < 0) == false.
*
* It will still work for == and != though, because
* (NaN == x) == false and (NaN != x) == true.
*/
if (brw_type_is_float(cmp->src[0].type) &&
cmp->conditional_mod != BRW_CONDITIONAL_EQ &&
cmp->conditional_mod != BRW_CONDITIONAL_NEQ) {
cmp = NULL;
} else {
cmp->conditional_mod = brw_negate_cmod(cmp->conditional_mod);
}
}
}
if (cmp == NULL) {
cmp = bld.CMP(bld.null_reg_f(), get_nir_src(ntb, instr->src[0]),
brw_imm_d(0), BRW_CONDITIONAL_Z);
}
} else {
brw_reg some_reg = brw_reg(retype(brw_vec8_grf(0, 0), BRW_TYPE_UW));
cmp = bld.CMP(bld.null_reg_f(), some_reg, some_reg, BRW_CONDITIONAL_NZ);
}
cmp->predicate = BRW_PREDICATE_NORMAL;
cmp->flag_subreg = sample_mask_flag_subreg(s);
brw_inst *jump = bld.emit(BRW_OPCODE_HALT);
jump->flag_subreg = sample_mask_flag_subreg(s);
jump->predicate_inverse = true;
if (instr->intrinsic == nir_intrinsic_terminate ||
instr->intrinsic == nir_intrinsic_terminate_if) {
jump->predicate = BRW_PREDICATE_NORMAL;
} else {
/* Only jump when the whole quad is demoted. For historical
* reasons this is also used for discard.
*/
jump->predicate = (devinfo->ver >= 20 ? XE2_PREDICATE_ANY :
BRW_PREDICATE_ALIGN1_ANY4H);
}
break;
}
case nir_intrinsic_load_input:
case nir_intrinsic_load_per_primitive_input: {
/* In Fragment Shaders load_input is used either for flat inputs or
* per-primitive inputs.
*/
assert(instr->def.bit_size == 32);
unsigned base = nir_intrinsic_base(instr);
unsigned comp = nir_intrinsic_component(instr);
unsigned num_components = instr->num_components;
/* TODO(mesh): Multiview. Verify and handle these special cases for Mesh. */
if (base == VARYING_SLOT_LAYER) {
dest.type = BRW_TYPE_UD;
bld.MOV(dest, fetch_render_target_array_index(bld));
break;
} else if (base == VARYING_SLOT_VIEWPORT) {
dest.type = BRW_TYPE_UD;
bld.MOV(dest, fetch_viewport_index(bld));
break;
}
if (BITFIELD64_BIT(base) & s.nir->info.per_primitive_inputs) {
assert(base != VARYING_SLOT_PRIMITIVE_INDICES);
for (unsigned int i = 0; i < num_components; i++) {
bld.MOV(offset(dest, bld, i),
retype(brw_per_primitive_reg(bld, base, comp + i), dest.type));
}
} else {
/* Gfx20+ packs the plane parameters of a single logical
* input in a vec3 format instead of the previously used vec4
* format.
*/
const unsigned k = devinfo->ver >= 20 ? 0 : 3;
for (unsigned int i = 0; i < num_components; i++) {
bld.MOV(offset(dest, bld, i),
retype(brw_interp_reg(bld, base, comp + i, k), dest.type));
}
}
break;
}
case nir_intrinsic_load_fs_input_interp_deltas: {
assert(s.stage == MESA_SHADER_FRAGMENT);
assert(nir_src_as_uint(instr->src[0]) == 0);
const unsigned base = nir_intrinsic_base(instr);
const unsigned comp = nir_intrinsic_component(instr);
dest.type = BRW_TYPE_F;
/* Gfx20+ packs the plane parameters of a single logical
* input in a vec3 format instead of the previously used vec4
* format.
*/
if (devinfo->ver >= 20) {
bld.MOV(offset(dest, bld, 0), brw_interp_reg(bld, base, comp, 0));
bld.MOV(offset(dest, bld, 1), brw_interp_reg(bld, base, comp, 2));
bld.MOV(offset(dest, bld, 2), brw_interp_reg(bld, base, comp, 1));
} else {
bld.MOV(offset(dest, bld, 0), brw_interp_reg(bld, base, comp, 3));
bld.MOV(offset(dest, bld, 1), brw_interp_reg(bld, base, comp, 1));
bld.MOV(offset(dest, bld, 2), brw_interp_reg(bld, base, comp, 0));
}
break;
}
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_centroid:
case nir_intrinsic_load_barycentric_sample: {
/* Use the delta_xy values computed from the payload */
enum intel_barycentric_mode bary = brw_barycentric_mode(
reinterpret_cast<const brw_wm_prog_key *>(s.key), instr);
const brw_reg srcs[] = { offset(s.delta_xy[bary], bld, 0),
offset(s.delta_xy[bary], bld, 1) };
bld.LOAD_PAYLOAD(dest, srcs, ARRAY_SIZE(srcs), 0);
break;
}
case nir_intrinsic_load_barycentric_at_sample: {
const glsl_interp_mode interpolation =
(enum glsl_interp_mode) nir_intrinsic_interp_mode(instr);
if (devinfo->ver >= 20) {
emit_pixel_interpolater_alu_at_sample(
bld, dest, retype(get_nir_src(ntb, instr->src[0]),
BRW_TYPE_UD),
interpolation);
} else {
const brw_reg sample_src = retype(get_nir_src(ntb, instr->src[0]),
BRW_TYPE_UD);
const brw_reg sample_id = bld.emit_uniformize(sample_src);
const brw_reg msg_data = component(bld.group(8, 0).vgrf(BRW_TYPE_UD), 0);
bld.exec_all().group(1, 0).SHL(msg_data, sample_id, brw_imm_ud(4u));
brw_reg flag_reg;
struct brw_wm_prog_key *wm_prog_key = (struct brw_wm_prog_key *) s.key;
if (wm_prog_key->multisample_fbo == INTEL_SOMETIMES) {
struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(s.prog_data);
brw_check_dynamic_msaa_flag(bld.exec_all().group(8, 0),
wm_prog_data,
INTEL_MSAA_FLAG_MULTISAMPLE_FBO);
flag_reg = brw_flag_reg(0, 0);
}
emit_pixel_interpolater_send(bld,
FS_OPCODE_INTERPOLATE_AT_SAMPLE,
dest,
brw_reg(), /* src */
msg_data,
flag_reg,
interpolation);
}
break;
}
case nir_intrinsic_load_barycentric_at_offset: {
const glsl_interp_mode interpolation =
(enum glsl_interp_mode) nir_intrinsic_interp_mode(instr);
if (devinfo->ver >= 20) {
emit_pixel_interpolater_alu_at_offset(
bld, dest,
retype(get_nir_src(ntb, instr->src[0]), BRW_TYPE_F),
interpolation);
} else if (nir_const_value *const_offset = nir_src_as_const_value(instr->src[0])) {
assert(nir_src_bit_size(instr->src[0]) == 32);
unsigned off_x = const_offset[0].u32 & 0xf;
unsigned off_y = const_offset[1].u32 & 0xf;
emit_pixel_interpolater_send(bld,
FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
dest,
brw_reg(), /* src */
brw_imm_ud(off_x | (off_y << 4)),
brw_reg(), /* flag_reg */
interpolation);
} else {
brw_reg src = retype(get_nir_src(ntb, instr->src[0], -1), BRW_TYPE_D);
const enum opcode opcode = FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET;
emit_pixel_interpolater_send(bld,
opcode,
dest,
src,
brw_imm_ud(0u),
brw_reg(), /* flag_reg */
interpolation);
}
break;
}
case nir_intrinsic_load_frag_coord: {
brw_reg comps[4] = { s.pixel_x, s.pixel_y, s.pixel_z, s.wpos_w };
bld.VEC(dest, comps, 4);
break;
}
case nir_intrinsic_load_interpolated_input: {
assert(instr->src[0].ssa &&
instr->src[0].ssa->parent_instr->type == nir_instr_type_intrinsic);
nir_intrinsic_instr *bary_intrinsic =
nir_instr_as_intrinsic(instr->src[0].ssa->parent_instr);
nir_intrinsic_op bary_intrin = bary_intrinsic->intrinsic;
brw_reg dst_xy;
if (bary_intrin == nir_intrinsic_load_barycentric_at_offset ||
bary_intrin == nir_intrinsic_load_barycentric_at_sample) {
/* Use the result of the PI message. */
dst_xy = retype(get_nir_src(ntb, instr->src[0]), BRW_TYPE_F);
} else {
/* Use the delta_xy values computed from the payload */
enum intel_barycentric_mode bary = brw_barycentric_mode(
reinterpret_cast<const brw_wm_prog_key *>(s.key), bary_intrinsic);
dst_xy = s.delta_xy[bary];
}
for (unsigned int i = 0; i < instr->num_components; i++) {
brw_reg interp =
brw_interp_reg(bld, nir_intrinsic_base(instr),
nir_intrinsic_component(instr) + i, 0);
interp.type = BRW_TYPE_F;
dest.type = BRW_TYPE_F;
bld.PLN(offset(dest, bld, i), interp, dst_xy);
}
break;
}
default:
brw_from_nir_emit_intrinsic(ntb, bld, instr);
break;
}
}
static unsigned
brw_workgroup_size(fs_visitor &s)
{
assert(gl_shader_stage_uses_workgroup(s.stage));
assert(!s.nir->info.workgroup_size_variable);
const struct brw_cs_prog_data *cs = brw_cs_prog_data(s.prog_data);
return cs->local_size[0] * cs->local_size[1] * cs->local_size[2];
}
static void
brw_from_nir_emit_cs_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(gl_shader_stage_uses_workgroup(s.stage));
struct brw_cs_prog_data *cs_prog_data = brw_cs_prog_data(s.prog_data);
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
const brw_builder xbld = dest.is_scalar ? bld.scalar_group() : bld;
switch (instr->intrinsic) {
case nir_intrinsic_barrier:
if (nir_intrinsic_memory_scope(instr) != SCOPE_NONE)
brw_from_nir_emit_intrinsic(ntb, bld, instr);
if (nir_intrinsic_execution_scope(instr) == SCOPE_WORKGROUP) {
/* The whole workgroup fits in a single HW thread, so all the
* invocations are already executed lock-step. Instead of an actual
* barrier just emit a scheduling fence, that will generate no code.
*/
if (!s.nir->info.workgroup_size_variable &&
brw_workgroup_size(s) <= s.dispatch_width) {
bld.exec_all().group(1, 0).emit(FS_OPCODE_SCHEDULING_FENCE);
break;
}
emit_barrier(ntb);
cs_prog_data->uses_barrier = true;
}
break;
case nir_intrinsic_load_inline_data_intel: {
const cs_thread_payload &payload = s.cs_payload();
unsigned inline_stride = brw_type_size_bytes(dest.type);
for (unsigned c = 0; c < instr->def.num_components; c++) {
xbld.MOV(offset(dest, xbld, c),
retype(
byte_offset(payload.inline_parameter,
nir_intrinsic_base(instr) +
c * inline_stride),
dest.type));
}
break;
}
case nir_intrinsic_load_subgroup_id:
s.cs_payload().load_subgroup_id(bld, dest);
break;
case nir_intrinsic_load_local_invocation_id:
/* This is only used for hardware generated local IDs. */
assert(cs_prog_data->generate_local_id);
dest.type = BRW_TYPE_UD;
for (unsigned i = 0; i < 3; i++)
bld.MOV(offset(dest, bld, i), s.cs_payload().local_invocation_id[i]);
break;
case nir_intrinsic_load_workgroup_id: {
brw_reg val = ntb.system_values[SYSTEM_VALUE_WORKGROUP_ID];
const brw_builder ubld = bld.scalar_group();
assert(val.file != BAD_FILE);
assert(val.is_scalar);
dest.type = val.type;
for (unsigned i = 0; i < 3; i++)
ubld.MOV(offset(dest, ubld, i), offset(val, ubld, i));
break;
}
case nir_intrinsic_load_num_workgroups: {
assert(instr->def.bit_size == 32);
cs_prog_data->uses_num_work_groups = true;
brw_reg srcs[MEMORY_LOGICAL_NUM_SRCS];
srcs[MEMORY_LOGICAL_OPCODE] = brw_imm_ud(LSC_OP_LOAD);
srcs[MEMORY_LOGICAL_MODE] = brw_imm_ud(MEMORY_MODE_UNTYPED);
srcs[MEMORY_LOGICAL_BINDING_TYPE] = brw_imm_ud(LSC_ADDR_SURFTYPE_BTI);
srcs[MEMORY_LOGICAL_BINDING] = brw_imm_ud(0);
srcs[MEMORY_LOGICAL_ADDRESS] = brw_imm_ud(0);
srcs[MEMORY_LOGICAL_COORD_COMPONENTS] = brw_imm_ud(1);
srcs[MEMORY_LOGICAL_ALIGNMENT] = brw_imm_ud(4);
srcs[MEMORY_LOGICAL_DATA_SIZE] = brw_imm_ud(LSC_DATA_SIZE_D32);
srcs[MEMORY_LOGICAL_COMPONENTS] = brw_imm_ud(3);
srcs[MEMORY_LOGICAL_FLAGS] = brw_imm_ud(0);
brw_inst *inst =
bld.emit(SHADER_OPCODE_MEMORY_LOAD_LOGICAL,
dest, srcs, MEMORY_LOGICAL_NUM_SRCS);
inst->size_written = 3 * s.dispatch_width * 4;
break;
}
case nir_intrinsic_load_workgroup_size: {
/* Should have been lowered by brw_nir_lower_cs_intrinsics() or
* iris_setup_uniforms() for the variable group size case.
*/
unreachable("Should have been lowered");
break;
}
case nir_intrinsic_dpas_intel: {
const unsigned sdepth = nir_intrinsic_systolic_depth(instr);
const unsigned rcount = nir_intrinsic_repeat_count(instr);
const brw_reg_type dest_type =
brw_type_for_nir_type(devinfo, nir_intrinsic_dest_type(instr));
const brw_reg_type src_type =
brw_type_for_nir_type(devinfo, nir_intrinsic_src_type(instr));
dest = retype(dest, dest_type);
brw_reg src0 = retype(get_nir_src(ntb, instr->src[0]), dest_type);
brw_builder bld16 = bld.exec_all().group(16, 0);
brw_builder bldn = devinfo->ver >= 20 ? bld16 : bld.exec_all().group(8, 0);
bldn.DPAS(dest,
src0,
retype(get_nir_src(ntb, instr->src[2]), src_type),
retype(get_nir_src(ntb, instr->src[1]), src_type),
sdepth,
rcount)
->saturate = nir_intrinsic_saturate(instr);
cs_prog_data->uses_systolic = true;
break;
}
default:
brw_from_nir_emit_intrinsic(ntb, bld, instr);
break;
}
}
static void
emit_rt_lsc_fence(const brw_builder &bld,
enum lsc_fence_scope scope,
enum lsc_flush_type flush_type)
{
const intel_device_info *devinfo = bld.shader->devinfo;
const brw_builder ubld = bld.exec_all().group(8, 0);
brw_reg tmp = ubld.vgrf(BRW_TYPE_UD);
brw_inst *send = ubld.emit(SHADER_OPCODE_SEND, tmp,
brw_imm_ud(0) /* desc */,
brw_imm_ud(0) /* ex_desc */,
brw_vec8_grf(0, 0) /* payload */);
send->sfid = GFX12_SFID_UGM;
send->desc = lsc_fence_msg_desc(devinfo, scope, flush_type, true);
send->mlen = reg_unit(devinfo); /* g0 header */
send->ex_mlen = 0;
/* Temp write for scheduling */
send->size_written = REG_SIZE * reg_unit(devinfo);
send->send_has_side_effects = true;
ubld.emit(FS_OPCODE_SCHEDULING_FENCE, ubld.null_reg_ud(), tmp);
}
static void
brw_from_nir_emit_bs_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(brw_shader_stage_is_bindless(s.stage));
const bs_thread_payload &payload = s.bs_payload();
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
const brw_builder xbld = dest.is_scalar ? bld.scalar_group() : bld;
switch (instr->intrinsic) {
case nir_intrinsic_load_btd_global_arg_addr_intel:
xbld.MOV(dest, retype(payload.global_arg_ptr, dest.type));
break;
case nir_intrinsic_load_btd_local_arg_addr_intel:
xbld.MOV(dest, retype(payload.local_arg_ptr, dest.type));
break;
case nir_intrinsic_load_btd_shader_type_intel:
payload.load_shader_type(xbld, dest);
break;
default:
brw_from_nir_emit_intrinsic(ntb, bld, instr);
break;
}
}
static brw_reduce_op
brw_reduce_op_for_nir_reduction_op(nir_op op)
{
switch (op) {
case nir_op_iadd: return BRW_REDUCE_OP_ADD;
case nir_op_fadd: return BRW_REDUCE_OP_ADD;
case nir_op_imul: return BRW_REDUCE_OP_MUL;
case nir_op_fmul: return BRW_REDUCE_OP_MUL;
case nir_op_imin: return BRW_REDUCE_OP_MIN;
case nir_op_umin: return BRW_REDUCE_OP_MIN;
case nir_op_fmin: return BRW_REDUCE_OP_MIN;
case nir_op_imax: return BRW_REDUCE_OP_MAX;
case nir_op_umax: return BRW_REDUCE_OP_MAX;
case nir_op_fmax: return BRW_REDUCE_OP_MAX;
case nir_op_iand: return BRW_REDUCE_OP_AND;
case nir_op_ior: return BRW_REDUCE_OP_OR;
case nir_op_ixor: return BRW_REDUCE_OP_XOR;
default:
unreachable("Invalid reduction operation");
}
}
static brw_reg
get_nir_image_intrinsic_image(nir_to_brw_state &ntb, const brw_builder &bld,
nir_intrinsic_instr *instr)
{
brw_reg surf_index = get_nir_src_imm(ntb, instr->src[0]);
enum brw_reg_type type = brw_type_with_size(BRW_TYPE_UD,
brw_type_size_bits(surf_index.type));
return bld.emit_uniformize(retype(surf_index, type));
}
static brw_reg
get_nir_buffer_intrinsic_index(nir_to_brw_state &ntb, const brw_builder &bld,
nir_intrinsic_instr *instr, bool *no_mask_handle = NULL)
{
/* SSBO stores are weird in that their index is in src[1] */
const bool is_store =
instr->intrinsic == nir_intrinsic_store_ssbo ||
instr->intrinsic == nir_intrinsic_store_ssbo_block_intel;
nir_src src = is_store ? instr->src[1] : instr->src[0];
brw_reg surf_index = get_nir_src_imm(ntb, src);
if (no_mask_handle)
*no_mask_handle = surf_index.is_scalar || surf_index.file == IMM;
enum brw_reg_type type = brw_type_with_size(BRW_TYPE_UD,
brw_type_size_bits(surf_index.type));
return bld.emit_uniformize(retype(surf_index, type));
}
/**
* The offsets we get from NIR act as if each SIMD channel has it's own blob
* of contiguous space. However, if we actually place each SIMD channel in
* it's own space, we end up with terrible cache performance because each SIMD
* channel accesses a different cache line even when they're all accessing the
* same byte offset. To deal with this problem, we swizzle the address using
* a simple algorithm which ensures that any time a SIMD message reads or
* writes the same address, it's all in the same cache line. We have to keep
* the bottom two bits fixed so that we can read/write up to a dword at a time
* and the individual element is contiguous. We do this by splitting the
* address as follows:
*
* 31 4-6 2 0
* +-------------------------------+------------+----------+
* | Hi address bits | chan index | addr low |
* +-------------------------------+------------+----------+
*
* In other words, the bottom two address bits stay, and the top 30 get
* shifted up so that we can stick the SIMD channel index in the middle. This
* way, we can access 8, 16, or 32-bit elements and, when accessing a 32-bit
* at the same logical offset, the scratch read/write instruction acts on
* continuous elements and we get good cache locality.
*/
static brw_reg
swizzle_nir_scratch_addr(nir_to_brw_state &ntb,
const brw_builder &bld,
const nir_src &nir_addr_src,
bool in_dwords)
{
fs_visitor &s = ntb.s;
const brw_reg chan_index = bld.LOAD_SUBGROUP_INVOCATION();
const unsigned chan_index_bits = ffs(s.dispatch_width) - 1;
if (nir_src_is_const(nir_addr_src)) {
unsigned nir_addr = nir_src_as_uint(nir_addr_src);
if (in_dwords) {
/* In this case, we know the address is aligned to a DWORD and we want
* the final address in DWORDs.
*/
return bld.OR(chan_index,
brw_imm_ud(nir_addr << (chan_index_bits - 2)));
} else {
/* This case is substantially more annoying because we have to pay
* attention to those pesky two bottom bits.
*/
unsigned addr_hi = (nir_addr & ~0x3u) << chan_index_bits;
unsigned addr_lo = (nir_addr & 0x3u);
return bld.OR(bld.SHL(chan_index, brw_imm_ud(2)),
brw_imm_ud(addr_lo | addr_hi));
}
}
const brw_reg nir_addr =
retype(get_nir_src(ntb, nir_addr_src), BRW_TYPE_UD);
if (in_dwords) {
/* In this case, we know the address is aligned to a DWORD and we want
* the final address in DWORDs.
*/
return bld.OR(bld.SHL(nir_addr, brw_imm_ud(chan_index_bits - 2)),
chan_index);
} else {
/* This case substantially more annoying because we have to pay
* attention to those pesky two bottom bits.
*/
brw_reg chan_addr = bld.SHL(chan_index, brw_imm_ud(2));
brw_reg addr_bits =
bld.OR(bld.AND(nir_addr, brw_imm_ud(0x3u)),
bld.SHL(bld.AND(nir_addr, brw_imm_ud(~0x3u)),
brw_imm_ud(chan_index_bits)));
return bld.OR(addr_bits, chan_addr);
}
}
static unsigned
choose_block_size_dwords(const intel_device_info *devinfo, unsigned dwords)
{
const unsigned min_block = 8;
const unsigned max_block = devinfo->has_lsc ? 64 : 32;
const unsigned block = 1 << util_logbase2(dwords);
return CLAMP(block, min_block, max_block);
}
static brw_reg
increment_a64_address(const brw_builder &_bld, brw_reg address, uint32_t v, bool use_no_mask)
{
const brw_builder bld = use_no_mask ? _bld.exec_all().group(8, 0) : _bld;
if (bld.shader->devinfo->has_64bit_int) {
struct brw_reg imm = brw_imm_reg(address.type);
imm.u64 = v;
return bld.ADD(address, imm);
} else {
brw_reg dst = bld.vgrf(BRW_TYPE_UQ);
brw_reg dst_low = subscript(dst, BRW_TYPE_UD, 0);
brw_reg dst_high = subscript(dst, BRW_TYPE_UD, 1);
brw_reg src_low = subscript(address, BRW_TYPE_UD, 0);
brw_reg src_high = subscript(address, BRW_TYPE_UD, 1);
/* Add low and if that overflows, add carry to high. */
bld.ADD(dst_low, src_low, brw_imm_ud(v))->conditional_mod = BRW_CONDITIONAL_O;
bld.ADD(dst_high, src_high, brw_imm_ud(0x1))->predicate = BRW_PREDICATE_NORMAL;
return dst_low;
}
}
static brw_reg
emit_fence(const brw_builder &bld, enum opcode opcode,
uint8_t sfid, uint32_t desc,
bool commit_enable, uint8_t bti)
{
assert(opcode == SHADER_OPCODE_INTERLOCK ||
opcode == SHADER_OPCODE_MEMORY_FENCE);
brw_reg dst = bld.vgrf(BRW_TYPE_UD);
brw_inst *fence = bld.emit(opcode, dst, brw_vec8_grf(0, 0),
brw_imm_ud(commit_enable),
brw_imm_ud(bti));
fence->sfid = sfid;
fence->desc = desc;
return dst;
}
static uint32_t
lsc_fence_descriptor_for_intrinsic(const struct intel_device_info *devinfo,
nir_intrinsic_instr *instr)
{
assert(devinfo->has_lsc);
enum lsc_fence_scope scope = LSC_FENCE_LOCAL;
enum lsc_flush_type flush_type = LSC_FLUSH_TYPE_NONE;
if (nir_intrinsic_has_memory_scope(instr)) {
switch (nir_intrinsic_memory_scope(instr)) {
case SCOPE_DEVICE:
case SCOPE_QUEUE_FAMILY:
scope = LSC_FENCE_TILE;
flush_type = LSC_FLUSH_TYPE_EVICT;
break;
case SCOPE_WORKGROUP:
scope = LSC_FENCE_THREADGROUP;
break;
case SCOPE_SHADER_CALL:
case SCOPE_INVOCATION:
case SCOPE_SUBGROUP:
case SCOPE_NONE:
break;
}
} else {
/* No scope defined. */
scope = LSC_FENCE_TILE;
flush_type = LSC_FLUSH_TYPE_EVICT;
}
return lsc_fence_msg_desc(devinfo, scope, flush_type, true);
}
/**
* Create a MOV to read the timestamp register.
*/
static brw_reg
get_timestamp(const brw_builder &bld)
{
fs_visitor &s = *bld.shader;
brw_reg ts = brw_reg(retype(brw_vec4_reg(ARF,
BRW_ARF_TIMESTAMP, 0), BRW_TYPE_UD));
brw_reg dst = brw_vgrf(s.alloc.allocate(1), BRW_TYPE_UD);
/* We want to read the 3 fields we care about even if it's not enabled in
* the dispatch.
*/
bld.group(4, 0).exec_all().MOV(dst, ts);
return dst;
}
static unsigned
component_from_intrinsic(nir_intrinsic_instr *instr)
{
if (nir_intrinsic_has_component(instr))
return nir_intrinsic_component(instr);
else
return 0;
}
static void
adjust_handle_and_offset(const brw_builder &bld,
brw_reg &urb_handle,
unsigned &urb_global_offset)
{
/* Make sure that URB global offset is below 2048 (2^11), because
* that's the maximum possible value encoded in Message Descriptor.
*/
unsigned adjustment = (urb_global_offset >> 11) << 11;
if (adjustment) {
brw_builder ubld8 = bld.group(8, 0).exec_all();
/* Allocate new register to not overwrite the shared URB handle. */
urb_handle = ubld8.ADD(urb_handle, brw_imm_ud(adjustment));
urb_global_offset -= adjustment;
}
}
static void
emit_urb_direct_vec4_write(const brw_builder &bld,
unsigned urb_global_offset,
const brw_reg &src,
brw_reg urb_handle,
unsigned dst_comp_offset,
unsigned comps,
unsigned mask)
{
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
brw_builder bld8 = bld.group(8, q);
brw_reg payload_srcs[8];
unsigned length = 0;
for (unsigned i = 0; i < dst_comp_offset; i++)
payload_srcs[length++] = reg_undef;
for (unsigned c = 0; c < comps; c++)
payload_srcs[length++] = quarter(offset(src, bld, c), q);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(bld.shader->alloc.allocate(length),
BRW_TYPE_F);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
brw_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
}
}
static void
emit_urb_direct_writes(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &src, brw_reg urb_handle)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
/* URB writes are vec4 aligned but the intrinsic offsets are in dwords.
* We can write up to 8 dwords, so single vec4 write is enough.
*/
const unsigned comp_shift = offset_in_dwords % 4;
const unsigned mask = nir_intrinsic_write_mask(instr) << comp_shift;
unsigned urb_global_offset = offset_in_dwords / 4;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
emit_urb_direct_vec4_write(bld, urb_global_offset, src, urb_handle,
comp_shift, comps, mask);
}
static void
emit_urb_direct_vec4_write_xe2(const brw_builder &bld,
unsigned offset_in_bytes,
const brw_reg &src,
brw_reg urb_handle,
unsigned comps,
unsigned mask)
{
const struct intel_device_info *devinfo = bld.shader->devinfo;
const unsigned runit = reg_unit(devinfo);
const unsigned write_size = 8 * runit;
if (offset_in_bytes > 0) {
brw_builder bldall = bld.group(write_size, 0).exec_all();
urb_handle = bldall.ADD(urb_handle, brw_imm_ud(offset_in_bytes));
}
for (unsigned q = 0; q < bld.dispatch_width() / write_size; q++) {
brw_builder hbld = bld.group(write_size, q);
assert(comps <= 4);
brw_reg payload_srcs[4];
for (unsigned c = 0; c < comps; c++)
payload_srcs[c] = horiz_offset(offset(src, bld, c), write_size * q);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
int nr = bld.shader->alloc.allocate(comps * runit);
srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(nr, BRW_TYPE_F);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(comps);
hbld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, comps, 0);
hbld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
}
}
static void
emit_urb_direct_writes_xe2(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &src, brw_reg urb_handle)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
const unsigned mask = nir_intrinsic_write_mask(instr);
emit_urb_direct_vec4_write_xe2(bld, offset_in_dwords * 4, src,
urb_handle, comps, mask);
}
static void
emit_urb_indirect_vec4_write(const brw_builder &bld,
const brw_reg &offset_src,
unsigned base,
const brw_reg &src,
brw_reg urb_handle,
unsigned dst_comp_offset,
unsigned comps,
unsigned mask)
{
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
brw_builder bld8 = bld.group(8, q);
/* offset is always positive, so signedness doesn't matter */
assert(offset_src.type == BRW_TYPE_D || offset_src.type == BRW_TYPE_UD);
brw_reg qtr = bld8.MOV(quarter(retype(offset_src, BRW_TYPE_UD), q));
brw_reg off = bld8.SHR(bld8.ADD(qtr, brw_imm_ud(base)), brw_imm_ud(2));
brw_reg payload_srcs[8];
unsigned length = 0;
for (unsigned i = 0; i < dst_comp_offset; i++)
payload_srcs[length++] = reg_undef;
for (unsigned c = 0; c < comps; c++)
payload_srcs[length++] = quarter(offset(src, bld, c), q);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(bld.shader->alloc.allocate(length),
BRW_TYPE_F);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
brw_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->offset = 0;
}
}
static void
emit_urb_indirect_writes_mod(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &src, const brw_reg &offset_src,
brw_reg urb_handle, unsigned mod)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
const unsigned comp_shift = mod;
const unsigned mask = nir_intrinsic_write_mask(instr) << comp_shift;
emit_urb_indirect_vec4_write(bld, offset_src, base_in_dwords, src,
urb_handle, comp_shift, comps, mask);
}
static void
emit_urb_indirect_writes_xe2(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &src, const brw_reg &offset_src,
brw_reg urb_handle)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
const struct intel_device_info *devinfo = bld.shader->devinfo;
const unsigned runit = reg_unit(devinfo);
const unsigned write_size = 8 * runit;
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
if (base_in_dwords > 0) {
brw_builder bldall = bld.group(write_size, 0).exec_all();
urb_handle = bldall.ADD(urb_handle, brw_imm_ud(base_in_dwords * 4));
}
const unsigned mask = nir_intrinsic_write_mask(instr);
for (unsigned q = 0; q < bld.dispatch_width() / write_size; q++) {
brw_builder wbld = bld.group(write_size, q);
brw_reg payload_srcs[4];
for (unsigned c = 0; c < comps; c++)
payload_srcs[c] = horiz_offset(offset(src, bld, c), write_size * q);
brw_reg addr =
wbld.ADD(wbld.SHL(retype(horiz_offset(offset_src, write_size * q),
BRW_TYPE_UD),
brw_imm_ud(2)), urb_handle);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = addr;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(mask << 16);
int nr = bld.shader->alloc.allocate(comps * runit);
srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(nr, BRW_TYPE_F);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(comps);
wbld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, comps, 0);
wbld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
}
}
static void
emit_urb_indirect_writes(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &src, const brw_reg &offset_src,
brw_reg urb_handle)
{
assert(nir_src_bit_size(instr->src[0]) == 32);
const unsigned comps = nir_src_num_components(instr->src[0]);
assert(comps <= 4);
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
/* Use URB write message that allow different offsets per-slot. The offset
* is in units of vec4s (128 bits), so we use a write for each component,
* replicating it in the sources and applying the appropriate mask based on
* the dword offset.
*/
for (unsigned c = 0; c < comps; c++) {
if (((1 << c) & nir_intrinsic_write_mask(instr)) == 0)
continue;
brw_reg src_comp = offset(src, bld, c);
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
brw_builder bld8 = bld.group(8, q);
/* offset is always positive, so signedness doesn't matter */
assert(offset_src.type == BRW_TYPE_D ||
offset_src.type == BRW_TYPE_UD);
brw_reg off =
bld8.ADD(quarter(retype(offset_src, BRW_TYPE_UD), q),
brw_imm_ud(c + base_in_dwords));
brw_reg m = bld8.AND(off, brw_imm_ud(0x3));
brw_reg t = bld8.SHL(bld8.MOV(brw_imm_ud(1)), m);
brw_reg mask = bld8.SHL(t, brw_imm_ud(16));
brw_reg final_offset = bld8.SHR(off, brw_imm_ud(2));
brw_reg payload_srcs[4];
unsigned length = 0;
for (unsigned j = 0; j < 4; j++)
payload_srcs[length++] = quarter(src_comp, q);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = final_offset;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = mask;
srcs[URB_LOGICAL_SRC_DATA] = brw_vgrf(bld.shader->alloc.allocate(length),
BRW_TYPE_F);
srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(length);
bld8.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], payload_srcs, length, 0);
brw_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_LOGICAL,
reg_undef, srcs, ARRAY_SIZE(srcs));
inst->offset = 0;
}
}
}
static void
emit_urb_direct_reads(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &dest, brw_reg urb_handle)
{
assert(instr->def.bit_size == 32);
unsigned comps = instr->def.num_components;
if (comps == 0)
return;
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
unsigned urb_global_offset = offset_in_dwords / 4;
adjust_handle_and_offset(bld, urb_handle, urb_global_offset);
const unsigned comp_offset = offset_in_dwords % 4;
const unsigned num_regs = comp_offset + comps;
brw_builder ubld8 = bld.group(8, 0).exec_all();
brw_reg data = ubld8.vgrf(BRW_TYPE_UD, num_regs);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
brw_inst *inst = ubld8.emit(SHADER_OPCODE_URB_READ_LOGICAL, data,
srcs, ARRAY_SIZE(srcs));
inst->offset = urb_global_offset;
assert(inst->offset < 2048);
inst->size_written = num_regs * REG_SIZE;
for (unsigned c = 0; c < comps; c++) {
brw_reg dest_comp = offset(dest, bld, c);
brw_reg data_comp = horiz_stride(offset(data, ubld8, comp_offset + c), 0);
bld.MOV(retype(dest_comp, BRW_TYPE_UD), data_comp);
}
}
static void
emit_urb_direct_reads_xe2(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &dest, brw_reg urb_handle)
{
assert(instr->def.bit_size == 32);
unsigned comps = instr->def.num_components;
if (comps == 0)
return;
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
assert(nir_src_is_const(*offset_nir_src));
brw_builder ubld16 = bld.group(16, 0).exec_all();
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
nir_src_as_uint(*offset_nir_src) +
component_from_intrinsic(instr);
if (offset_in_dwords > 0)
urb_handle = ubld16.ADD(urb_handle, brw_imm_ud(offset_in_dwords * 4));
brw_reg data = ubld16.vgrf(BRW_TYPE_UD, comps);
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
brw_inst *inst = ubld16.emit(SHADER_OPCODE_URB_READ_LOGICAL,
data, srcs, ARRAY_SIZE(srcs));
inst->size_written = 2 * comps * REG_SIZE;
for (unsigned c = 0; c < comps; c++) {
brw_reg dest_comp = offset(dest, bld, c);
brw_reg data_comp = horiz_stride(offset(data, ubld16, c), 0);
bld.MOV(retype(dest_comp, BRW_TYPE_UD), data_comp);
}
}
static void
emit_urb_indirect_reads(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &dest, const brw_reg &offset_src, brw_reg urb_handle)
{
assert(instr->def.bit_size == 32);
unsigned comps = instr->def.num_components;
if (comps == 0)
return;
brw_reg seq_ud;
{
brw_builder ubld8 = bld.group(8, 0).exec_all();
seq_ud = ubld8.vgrf(BRW_TYPE_UD, 1);
brw_reg seq_uw = ubld8.vgrf(BRW_TYPE_UW, 1);
ubld8.MOV(seq_uw, brw_reg(brw_imm_v(0x76543210)));
ubld8.MOV(seq_ud, seq_uw);
seq_ud = ubld8.SHL(seq_ud, brw_imm_ud(2));
}
const unsigned base_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
for (unsigned c = 0; c < comps; c++) {
for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
brw_builder bld8 = bld.group(8, q);
/* offset is always positive, so signedness doesn't matter */
assert(offset_src.type == BRW_TYPE_D ||
offset_src.type == BRW_TYPE_UD);
brw_reg off =
bld8.ADD(bld8.MOV(quarter(retype(offset_src, BRW_TYPE_UD), q)),
brw_imm_ud(base_in_dwords + c));
STATIC_ASSERT(IS_POT(REG_SIZE) && REG_SIZE > 1);
brw_reg comp;
comp = bld8.AND(off, brw_imm_ud(0x3));
comp = bld8.SHL(comp, brw_imm_ud(ffs(REG_SIZE) - 1));
comp = bld8.ADD(comp, seq_ud);
off = bld8.SHR(off, brw_imm_ud(2));
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = urb_handle;
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = off;
brw_reg data = bld8.vgrf(BRW_TYPE_UD, 4);
brw_inst *inst = bld8.emit(SHADER_OPCODE_URB_READ_LOGICAL,
data, srcs, ARRAY_SIZE(srcs));
inst->offset = 0;
inst->size_written = 4 * REG_SIZE;
brw_reg dest_comp = offset(dest, bld, c);
bld8.emit(SHADER_OPCODE_MOV_INDIRECT,
retype(quarter(dest_comp, q), BRW_TYPE_UD),
data,
comp,
brw_imm_ud(4 * REG_SIZE));
}
}
}
static void
emit_urb_indirect_reads_xe2(const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &dest, const brw_reg &offset_src,
brw_reg urb_handle)
{
assert(instr->def.bit_size == 32);
unsigned comps = instr->def.num_components;
if (comps == 0)
return;
brw_builder ubld16 = bld.group(16, 0).exec_all();
const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
component_from_intrinsic(instr);
if (offset_in_dwords > 0)
urb_handle = ubld16.ADD(urb_handle, brw_imm_ud(offset_in_dwords * 4));
brw_reg data = ubld16.vgrf(BRW_TYPE_UD, comps);
for (unsigned q = 0; q < bld.dispatch_width() / 16; q++) {
brw_builder wbld = bld.group(16, q);
brw_reg addr = wbld.SHL(retype(horiz_offset(offset_src, 16 * q),
BRW_TYPE_UD),
brw_imm_ud(2));
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = wbld.ADD(addr, urb_handle);
brw_inst *inst = wbld.emit(SHADER_OPCODE_URB_READ_LOGICAL,
data, srcs, ARRAY_SIZE(srcs));
inst->size_written = 2 * comps * REG_SIZE;
for (unsigned c = 0; c < comps; c++) {
brw_reg dest_comp = horiz_offset(offset(dest, bld, c), 16 * q);
brw_reg data_comp = offset(data, wbld, c);
wbld.MOV(retype(dest_comp, BRW_TYPE_UD), data_comp);
}
}
}
static void
emit_task_mesh_store(nir_to_brw_state &ntb,
const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &urb_handle)
{
brw_reg src = get_nir_src(ntb, instr->src[0], -1);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
if (nir_src_is_const(*offset_nir_src)) {
if (bld.shader->devinfo->ver >= 20)
emit_urb_direct_writes_xe2(bld, instr, src, urb_handle);
else
emit_urb_direct_writes(bld, instr, src, urb_handle);
} else {
if (bld.shader->devinfo->ver >= 20) {
emit_urb_indirect_writes_xe2(bld, instr, src, get_nir_src(ntb, *offset_nir_src), urb_handle);
return;
}
bool use_mod = false;
unsigned mod;
/* Try to calculate the value of (offset + base) % 4. If we can do
* this, then we can do indirect writes using only 1 URB write.
*/
use_mod = nir_mod_analysis(nir_get_scalar(offset_nir_src->ssa, 0), nir_type_uint, 4, &mod);
if (use_mod) {
mod += nir_intrinsic_base(instr) + component_from_intrinsic(instr);
mod %= 4;
}
if (use_mod) {
emit_urb_indirect_writes_mod(bld, instr, src, get_nir_src(ntb, *offset_nir_src), urb_handle, mod);
} else {
emit_urb_indirect_writes(bld, instr, src, get_nir_src(ntb, *offset_nir_src), urb_handle);
}
}
}
static void
emit_task_mesh_load(nir_to_brw_state &ntb,
const brw_builder &bld, nir_intrinsic_instr *instr,
const brw_reg &urb_handle)
{
brw_reg dest = get_nir_def(ntb, instr->def);
nir_src *offset_nir_src = nir_get_io_offset_src(instr);
/* TODO(mesh): for per_vertex and per_primitive, if we could keep around
* the non-array-index offset, we could use to decide if we can perform
* a single large aligned read instead one per component.
*/
if (nir_src_is_const(*offset_nir_src)) {
if (bld.shader->devinfo->ver >= 20)
emit_urb_direct_reads_xe2(bld, instr, dest, urb_handle);
else
emit_urb_direct_reads(bld, instr, dest, urb_handle);
} else {
if (bld.shader->devinfo->ver >= 20)
emit_urb_indirect_reads_xe2(bld, instr, dest, get_nir_src(ntb, *offset_nir_src), urb_handle);
else
emit_urb_indirect_reads(bld, instr, dest, get_nir_src(ntb, *offset_nir_src), urb_handle);
}
}
static void
brw_from_nir_emit_task_mesh_intrinsic(nir_to_brw_state &ntb, const brw_builder &bld,
nir_intrinsic_instr *instr)
{
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_MESH || s.stage == MESA_SHADER_TASK);
const task_mesh_thread_payload &payload = s.task_mesh_payload();
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
switch (instr->intrinsic) {
case nir_intrinsic_load_draw_id:
dest = retype(dest, BRW_TYPE_UD);
bld.MOV(dest, payload.extended_parameter_0);
break;
case nir_intrinsic_load_local_invocation_id:
unreachable("local invocation id should have been lowered earlier");
break;
case nir_intrinsic_load_local_invocation_index:
dest = retype(dest, BRW_TYPE_UD);
bld.MOV(dest, payload.local_index);
break;
case nir_intrinsic_load_num_workgroups:
dest = retype(dest, BRW_TYPE_UD);
bld.MOV(offset(dest, bld, 0), brw_uw1_grf(0, 13)); /* g0.6 >> 16 */
bld.MOV(offset(dest, bld, 1), brw_uw1_grf(0, 8)); /* g0.4 & 0xffff */
bld.MOV(offset(dest, bld, 2), brw_uw1_grf(0, 9)); /* g0.4 >> 16 */
break;
case nir_intrinsic_load_workgroup_index:
dest = retype(dest, BRW_TYPE_UD);
bld.MOV(dest, retype(brw_vec1_grf(0, 1), BRW_TYPE_UD));
break;
default:
brw_from_nir_emit_cs_intrinsic(ntb, instr);
break;
}
}
static void
brw_from_nir_emit_task_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_TASK);
const task_mesh_thread_payload &payload = s.task_mesh_payload();
switch (instr->intrinsic) {
case nir_intrinsic_store_output:
case nir_intrinsic_store_task_payload:
emit_task_mesh_store(ntb, bld, instr, payload.urb_output);
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_task_payload:
emit_task_mesh_load(ntb, bld, instr, payload.urb_output);
break;
default:
brw_from_nir_emit_task_mesh_intrinsic(ntb, bld, instr);
break;
}
}
static void
brw_from_nir_emit_mesh_intrinsic(nir_to_brw_state &ntb,
nir_intrinsic_instr *instr)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
assert(s.stage == MESA_SHADER_MESH);
const task_mesh_thread_payload &payload = s.task_mesh_payload();
switch (instr->intrinsic) {
case nir_intrinsic_store_per_primitive_output:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_output:
emit_task_mesh_store(ntb, bld, instr, payload.urb_output);
break;
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_load_per_primitive_output:
case nir_intrinsic_load_output:
emit_task_mesh_load(ntb, bld, instr, payload.urb_output);
break;
case nir_intrinsic_load_task_payload:
emit_task_mesh_load(ntb, bld, instr, payload.task_urb_input);
break;
default:
brw_from_nir_emit_task_mesh_intrinsic(ntb, bld, instr);
break;
}
}
static void
brw_from_nir_emit_intrinsic(nir_to_brw_state &ntb,
const brw_builder &bld, nir_intrinsic_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
fs_visitor &s = ntb.s;
/* We handle this as a special case */
if (instr->intrinsic == nir_intrinsic_decl_reg) {
assert(nir_intrinsic_num_array_elems(instr) == 0);
unsigned bit_size = nir_intrinsic_bit_size(instr);
unsigned num_components = nir_intrinsic_num_components(instr);
const brw_reg_type reg_type =
brw_type_with_size(bit_size == 8 ? BRW_TYPE_D : BRW_TYPE_F,
bit_size);
/* Re-use the destination's slot in the table for the register */
ntb.ssa_values[instr->def.index] =
bld.vgrf(reg_type, num_components);
return;
}
brw_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_def(ntb, instr->def);
const brw_builder xbld = dest.is_scalar ? bld.scalar_group() : bld;
switch (instr->intrinsic) {
case nir_intrinsic_resource_intel: {
ntb.ssa_bind_infos[instr->def.index].valid = true;
ntb.ssa_bind_infos[instr->def.index].bindless =
(nir_intrinsic_resource_access_intel(instr) &
nir_resource_intel_bindless) != 0;
ntb.ssa_bind_infos[instr->def.index].block =
nir_intrinsic_resource_block_intel(instr);
ntb.ssa_bind_infos[instr->def.index].set =
nir_intrinsic_desc_set(instr);
ntb.ssa_bind_infos[instr->def.index].binding =
nir_intrinsic_binding(instr);
dest = retype(dest, BRW_TYPE_UD);
ntb.ssa_values[instr->def.index] = dest;
xbld.MOV(dest,
bld.emit_uniformize(get_nir_src(ntb, instr->src[1])));
break;
}
case nir_intrinsic_load_reg:
case nir_intrinsic_store_reg:
/* Nothing to do with these. */
break;
case nir_intrinsic_load_global_constant_uniform_block_intel:
case nir_intrinsic_load_ssbo_uniform_block_intel:
case nir_intrinsic_load_shared_uniform_block_intel:
case nir_intrinsic_load_global_block_intel:
case nir_intrinsic_store_global_block_intel:
case nir_intrinsic_load_shared_block_intel:
case nir_intrinsic_store_shared_block_intel:
case nir_intrinsic_load_ssbo_block_intel:
case nir_intrinsic_store_ssbo_block_intel:
case nir_intrinsic_image_load:
case nir_intrinsic_image_store:
case nir_intrinsic_image_atomic:
case nir_intrinsic_image_atomic_swap:
case nir_intrinsic_bindless_image_load:
case nir_intrinsic_bindless_image_store:
case nir_intrinsic_bindless_image_atomic:
case nir_intrinsic_bindless_image_atomic_swap:
case nir_intrinsic_load_shared:
case nir_intrinsic_store_shared:
case nir_intrinsic_shared_atomic:
case nir_intrinsic_shared_atomic_swap:
case nir_intrinsic_load_ssbo:
case nir_intrinsic_store_ssbo:
case nir_intrinsic_ssbo_atomic:
case nir_intrinsic_ssbo_atomic_swap:
case nir_intrinsic_load_global:
case nir_intrinsic_load_global_constant:
case nir_intrinsic_store_global:
case nir_intrinsic_global_atomic:
case nir_intrinsic_global_atomic_swap:
case nir_intrinsic_load_scratch:
case nir_intrinsic_store_scratch:
brw_from_nir_emit_memory_access(ntb, bld, xbld, instr);
break;
case nir_intrinsic_image_size:
case nir_intrinsic_bindless_image_size: {
/* Cube image sizes should have previously been lowered to a 2D array */
assert(nir_intrinsic_image_dim(instr) != GLSL_SAMPLER_DIM_CUBE);
/* Unlike the [un]typed load and store opcodes, the TXS that this turns
* into will handle the binding table index for us in the geneerator.
* Incidentally, this means that we can handle bindless with exactly the
* same code.
*/
brw_reg image = retype(get_nir_src_imm(ntb, instr->src[0]), BRW_TYPE_UD);
image = bld.emit_uniformize(image);
assert(nir_src_as_uint(instr->src[1]) == 0);
brw_reg srcs[TEX_LOGICAL_NUM_SRCS];
if (instr->intrinsic == nir_intrinsic_image_size)
srcs[TEX_LOGICAL_SRC_SURFACE] = image;
else
srcs[TEX_LOGICAL_SRC_SURFACE_HANDLE] = image;
srcs[TEX_LOGICAL_SRC_SAMPLER] = brw_imm_d(0);
srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(0);
srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(0);
srcs[TEX_LOGICAL_SRC_RESIDENCY] = brw_imm_d(0);
/* Since the image size is always uniform, we can just emit a SIMD8
* query instruction and splat the result out.
*/
const brw_builder ubld = bld.scalar_group();
brw_reg tmp = ubld.vgrf(BRW_TYPE_UD, 4);
brw_inst *inst = ubld.emit(SHADER_OPCODE_IMAGE_SIZE_LOGICAL,
tmp, srcs, ARRAY_SIZE(srcs));
inst->size_written = 4 * REG_SIZE * reg_unit(devinfo);
for (unsigned c = 0; c < instr->def.num_components; ++c) {
bld.MOV(offset(retype(dest, tmp.type), bld, c),
component(offset(tmp, ubld, c), 0));
}
break;
}
case nir_intrinsic_barrier:
case nir_intrinsic_begin_invocation_interlock:
case nir_intrinsic_end_invocation_interlock: {
bool ugm_fence, slm_fence, tgm_fence, urb_fence;
enum opcode opcode = BRW_OPCODE_NOP;
/* Handling interlock intrinsics here will allow the logic for IVB
* render cache (see below) to be reused.
*/
switch (instr->intrinsic) {
case nir_intrinsic_barrier: {
/* Note we only care about the memory part of the
* barrier. The execution part will be taken care
* of by the stage specific intrinsic handler functions.
*/
nir_variable_mode modes = nir_intrinsic_memory_modes(instr);
ugm_fence = modes & (nir_var_mem_ssbo | nir_var_mem_global);
slm_fence = modes & nir_var_mem_shared;
tgm_fence = modes & nir_var_image;
urb_fence = modes & (nir_var_shader_out | nir_var_mem_task_payload);
if (nir_intrinsic_memory_scope(instr) != SCOPE_NONE)
opcode = SHADER_OPCODE_MEMORY_FENCE;
break;
}
case nir_intrinsic_begin_invocation_interlock:
/* For beginInvocationInterlockARB(), we will generate a memory fence
* but with a different opcode so that generator can pick SENDC
* instead of SEND.
*/
assert(s.stage == MESA_SHADER_FRAGMENT);
ugm_fence = tgm_fence = true;
slm_fence = urb_fence = false;
opcode = SHADER_OPCODE_INTERLOCK;
break;
case nir_intrinsic_end_invocation_interlock:
/* For endInvocationInterlockARB(), we need to insert a memory fence which
* stalls in the shader until the memory transactions prior to that
* fence are complete. This ensures that the shader does not end before
* any writes from its critical section have landed. Otherwise, you can
* end up with a case where the next invocation on that pixel properly
* stalls for previous FS invocation on its pixel to complete but
* doesn't actually wait for the dataport memory transactions from that
* thread to land before submitting its own.
*/
assert(s.stage == MESA_SHADER_FRAGMENT);
ugm_fence = tgm_fence = true;
slm_fence = urb_fence = false;
opcode = SHADER_OPCODE_MEMORY_FENCE;
break;
default:
unreachable("invalid intrinsic");
}
if (opcode == BRW_OPCODE_NOP)
break;
if (s.nir->info.shared_size > 0) {
assert(gl_shader_stage_uses_workgroup(s.stage));
} else {
slm_fence = false;
}
/* If the workgroup fits in a single HW thread, the messages for SLM are
* processed in-order and the shader itself is already synchronized so
* the memory fence is not necessary.
*
* TODO: Check if applies for many HW threads sharing same Data Port.
*/
if (!s.nir->info.workgroup_size_variable &&
slm_fence && brw_workgroup_size(s) <= s.dispatch_width)
slm_fence = false;
switch (s.stage) {
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TASK:
case MESA_SHADER_MESH:
break;
default:
urb_fence = false;
break;
}
unsigned fence_regs_count = 0;
brw_reg fence_regs[4] = {};
const brw_builder ubld = bld.group(8, 0);
/* A memory barrier with acquire semantics requires us to
* guarantee that memory operations of the specified storage
* class sequenced-after the barrier aren't reordered before the
* barrier, nor before any previous atomic operation
* sequenced-before the barrier which may be synchronizing this
* acquire barrier with a prior release sequence.
*
* In order to guarantee the latter we must make sure that any
* such previous operation has completed execution before
* invalidating the relevant caches, since otherwise some cache
* could be polluted by a concurrent thread after its
* invalidation but before the previous atomic completes, which
* could lead to a violation of the expected memory ordering if
* a subsequent memory read hits the polluted cacheline, which
* would return a stale value read from memory before the
* completion of the atomic sequenced-before the barrier.
*
* This ordering inversion can be avoided trivially if the
* operations we need to order are all handled by a single
* in-order cache, since the flush implied by the memory fence
* occurs after any pending operations have completed, however
* that doesn't help us when dealing with multiple caches
* processing requests out of order, in which case we need to
* explicitly stall the EU until any pending memory operations
* have executed.
*
* Note that that might be somewhat heavy handed in some cases.
* In particular when this memory fence was inserted by
* spirv_to_nir() lowering an atomic with acquire semantics into
* an atomic+barrier sequence we could do a better job by
* synchronizing with respect to that one atomic *only*, but
* that would require additional information not currently
* available to the backend.
*
* XXX - Use an alternative workaround on IVB and ICL, since
* SYNC.ALLWR is only available on Gfx12+.
*/
if (devinfo->ver >= 12 &&
(!nir_intrinsic_has_memory_scope(instr) ||
(nir_intrinsic_memory_semantics(instr) & NIR_MEMORY_ACQUIRE))) {
ubld.exec_all().group(1, 0).SYNC(TGL_SYNC_ALLWR);
}
if (devinfo->has_lsc) {
assert(devinfo->verx10 >= 125);
uint32_t desc =
lsc_fence_descriptor_for_intrinsic(devinfo, instr);
if (ugm_fence) {
fence_regs[fence_regs_count++] =
emit_fence(ubld, opcode, GFX12_SFID_UGM, desc,
true /* commit_enable */,
0 /* bti; ignored for LSC */);
}
if (tgm_fence) {
fence_regs[fence_regs_count++] =
emit_fence(ubld, opcode, GFX12_SFID_TGM, desc,
true /* commit_enable */,
0 /* bti; ignored for LSC */);
}
if (slm_fence) {
assert(opcode == SHADER_OPCODE_MEMORY_FENCE);
if (intel_needs_workaround(devinfo, 14014063774)) {
/* Wa_14014063774
*
* Before SLM fence compiler needs to insert SYNC.ALLWR in order
* to avoid the SLM data race.
*/
ubld.exec_all().group(1, 0).SYNC(TGL_SYNC_ALLWR);
}
fence_regs[fence_regs_count++] =
emit_fence(ubld, opcode, GFX12_SFID_SLM, desc,
true /* commit_enable */,
0 /* BTI; ignored for LSC */);
}
if (urb_fence) {
assert(opcode == SHADER_OPCODE_MEMORY_FENCE);
fence_regs[fence_regs_count++] =
emit_fence(ubld, opcode, BRW_SFID_URB, desc,
true /* commit_enable */,
0 /* BTI; ignored for LSC */);
}
} else if (devinfo->ver >= 11) {
if (tgm_fence || ugm_fence || urb_fence) {
fence_regs[fence_regs_count++] =
emit_fence(ubld, opcode, GFX7_SFID_DATAPORT_DATA_CACHE, 0,
true /* commit_enable HSD ES # 1404612949 */,
0 /* BTI = 0 means data cache */);
}
if (slm_fence) {
assert(opcode == SHADER_OPCODE_MEMORY_FENCE);
fence_regs[fence_regs_count++] =
emit_fence(ubld, opcode, GFX7_SFID_DATAPORT_DATA_CACHE, 0,
true /* commit_enable HSD ES # 1404612949 */,
GFX7_BTI_SLM);
}
} else {
/* Simulation also complains on Gfx9 if we do not enable commit.
*/
const bool commit_enable =
instr->intrinsic == nir_intrinsic_end_invocation_interlock ||
devinfo->ver == 9;
if (tgm_fence || ugm_fence || slm_fence || urb_fence) {
fence_regs[fence_regs_count++] =
emit_fence(ubld, opcode, GFX7_SFID_DATAPORT_DATA_CACHE, 0,
commit_enable, 0 /* BTI */);
}
}
assert(fence_regs_count <= ARRAY_SIZE(fence_regs));
/* Be conservative in Gen11+ and always stall in a fence. Since
* there are two different fences, and shader might want to
* synchronize between them.
*
* TODO: Use scope and visibility information for the barriers from NIR
* to make a better decision on whether we need to stall.
*/
bool force_stall = devinfo->ver >= 11;
/* There are four cases where we want to insert a stall:
*
* 1. If we're a nir_intrinsic_end_invocation_interlock. This is
* required to ensure that the shader EOT doesn't happen until
* after the fence returns. Otherwise, we might end up with the
* next shader invocation for that pixel not respecting our fence
* because it may happen on a different HW thread.
*
* 2. If we have multiple fences. This is required to ensure that
* they all complete and nothing gets weirdly out-of-order.
*
* 3. If we have no fences. In this case, we need at least a
* scheduling barrier to keep the compiler from moving things
* around in an invalid way.
*
* 4. On Gen11+ and platforms with LSC, we have multiple fence types,
* without further information about the fence, we need to force a
* stall.
*/
if (instr->intrinsic == nir_intrinsic_end_invocation_interlock ||
fence_regs_count != 1 || devinfo->has_lsc || force_stall) {
ubld.exec_all().group(1, 0).emit(
FS_OPCODE_SCHEDULING_FENCE, ubld.null_reg_ud(),
fence_regs, fence_regs_count);
}
break;
}
case nir_intrinsic_shader_clock: {
/* We cannot do anything if there is an event, so ignore it for now */
const brw_reg shader_clock = get_timestamp(bld);
const brw_reg srcs[] = { component(shader_clock, 0),
component(shader_clock, 1) };
bld.LOAD_PAYLOAD(dest, srcs, ARRAY_SIZE(srcs), 0);
break;
}
case nir_intrinsic_load_reloc_const_intel: {
uint32_t id = nir_intrinsic_param_idx(instr);
uint32_t base = nir_intrinsic_base(instr);
assert(dest.is_scalar);
xbld.emit(SHADER_OPCODE_MOV_RELOC_IMM, retype(dest, BRW_TYPE_D),
brw_imm_ud(id), brw_imm_ud(base));
break;
}
case nir_intrinsic_load_uniform: {
/* Offsets are in bytes but they should always aligned to
* the type size
*/
unsigned base_offset = nir_intrinsic_base(instr);
assert(base_offset % 4 == 0 || base_offset % brw_type_size_bytes(dest.type) == 0);
brw_reg src = brw_uniform_reg(base_offset / 4, dest.type);
if (nir_src_is_const(instr->src[0])) {
unsigned load_offset = nir_src_as_uint(instr->src[0]);
assert(load_offset % brw_type_size_bytes(dest.type) == 0);
/* The base offset can only handle 32-bit units, so for 16-bit
* data take the modulo of the offset with 4 bytes and add it to
* the offset to read from within the source register.
*/
src.offset = load_offset + base_offset % 4;
for (unsigned j = 0; j < instr->num_components; j++) {
xbld.MOV(offset(dest, xbld, j), offset(src, xbld, j));
}
} else {
brw_reg indirect = retype(get_nir_src(ntb, instr->src[0]),
BRW_TYPE_UD);
/* We need to pass a size to the MOV_INDIRECT but we don't want it to
* go past the end of the uniform. In order to keep the n'th
* component from running past, we subtract off the size of all but
* one component of the vector.
*/
assert(nir_intrinsic_range(instr) >=
instr->num_components * brw_type_size_bytes(dest.type));
unsigned read_size = nir_intrinsic_range(instr) -
(instr->num_components - 1) * brw_type_size_bytes(dest.type);
bool supports_64bit_indirects = !intel_device_info_is_9lp(devinfo);
if (brw_type_size_bytes(dest.type) != 8 || supports_64bit_indirects) {
for (unsigned j = 0; j < instr->num_components; j++) {
xbld.emit(SHADER_OPCODE_MOV_INDIRECT,
offset(dest, xbld, j), offset(src, xbld, j),
indirect, brw_imm_ud(read_size));
}
} else {
const unsigned num_mov_indirects =
brw_type_size_bytes(dest.type) / brw_type_size_bytes(BRW_TYPE_UD);
/* We read a little bit less per MOV INDIRECT, as they are now
* 32-bits ones instead of 64-bit. Fix read_size then.
*/
const unsigned read_size_32bit = read_size -
(num_mov_indirects - 1) * brw_type_size_bytes(BRW_TYPE_UD);
for (unsigned j = 0; j < instr->num_components; j++) {
for (unsigned i = 0; i < num_mov_indirects; i++) {
xbld.emit(SHADER_OPCODE_MOV_INDIRECT,
subscript(offset(dest, xbld, j), BRW_TYPE_UD, i),
subscript(offset(src, xbld, j), BRW_TYPE_UD, i),
indirect, brw_imm_ud(read_size_32bit));
}
}
}
}
break;
}
case nir_intrinsic_load_ubo:
case nir_intrinsic_load_ubo_uniform_block_intel: {
brw_reg surface, surface_handle;
bool no_mask_handle = false;
if (get_nir_src_bindless(ntb, instr->src[0]))
surface_handle = get_nir_buffer_intrinsic_index(ntb, bld, instr, &no_mask_handle);
else
surface = get_nir_buffer_intrinsic_index(ntb, bld, instr, &no_mask_handle);
const unsigned first_component =
nir_def_first_component_read(&instr->def);
const unsigned last_component =
nir_def_last_component_read(&instr->def);
const unsigned num_components = last_component - first_component + 1;
if (!nir_src_is_const(instr->src[1])) {
s.prog_data->has_ubo_pull = true;
if (instr->intrinsic == nir_intrinsic_load_ubo) {
/* load_ubo with non-constant offset. The offset might still be
* uniform on non-LSC platforms when loading fewer than 4
* components.
*/
brw_reg base_offset = retype(get_nir_src(ntb, instr->src[1]),
BRW_TYPE_UD);
const unsigned comps_per_load = brw_type_size_bytes(dest.type) == 8 ? 2 : 4;
for (unsigned i = first_component;
i <= last_component;
i += comps_per_load) {
const unsigned remaining = last_component + 1 - i;
xbld.VARYING_PULL_CONSTANT_LOAD(offset(dest, xbld, i),
surface, surface_handle,
base_offset,
i * brw_type_size_bytes(dest.type),
instr->def.bit_size / 8,
MIN2(remaining, comps_per_load));
}
} else {
/* load_ubo_uniform_block_intel with non-constant offset */
brw_from_nir_emit_memory_access(ntb, bld, xbld, instr);
}
} else {
/* Even if we are loading doubles, a pull constant load will load
* a 32-bit vec4, so should only reserve vgrf space for that. If we
* need to load a full dvec4 we will have to emit 2 loads. This is
* similar to demote_pull_constants(), except that in that case we
* see individual accesses to each component of the vector and then
* we let CSE deal with duplicate loads. Here we see a vector access
* and we have to split it if necessary.
*/
const unsigned type_size = brw_type_size_bytes(dest.type);
const unsigned load_offset =
nir_src_as_uint(instr->src[1]) + first_component * type_size;
const unsigned end_offset = load_offset + num_components * type_size;
const unsigned ubo_block =
brw_nir_ubo_surface_index_get_push_block(instr->src[0]);
const unsigned offset_256b = load_offset / 32;
const unsigned end_256b = DIV_ROUND_UP(end_offset, 32);
/* See if we've selected this as a push constant candidate */
brw_reg push_reg;
for (int i = 0; i < 4; i++) {
const struct brw_ubo_range *range = &s.prog_data->ubo_ranges[i];
if (range->block == ubo_block &&
offset_256b >= range->start &&
end_256b <= range->start + range->length) {
push_reg = brw_uniform_reg(UBO_START + i, dest.type);
push_reg.offset = load_offset - 32 * range->start;
break;
}
}
if (push_reg.file != BAD_FILE) {
for (unsigned i = first_component; i <= last_component; i++) {
xbld.MOV(offset(dest, xbld, i),
byte_offset(push_reg,
(i - first_component) * type_size));
}
break;
}
s.prog_data->has_ubo_pull = true;
if (instr->intrinsic == nir_intrinsic_load_ubo_uniform_block_intel) {
brw_from_nir_emit_memory_access(ntb, bld, xbld, instr);
break;
}
const unsigned block_sz = 64; /* Fetch one cacheline at a time. */
const brw_builder ubld = bld.exec_all().group(block_sz / 4, 0);
for (unsigned c = 0; c < num_components;) {
const unsigned base = load_offset + c * type_size;
/* Number of usable components in the next block-aligned load. */
const unsigned count = MIN2(num_components - c,
(block_sz - base % block_sz) / type_size);
const brw_reg packed_consts = ubld.vgrf(BRW_TYPE_UD);
brw_reg srcs[PULL_UNIFORM_CONSTANT_SRCS];
srcs[PULL_UNIFORM_CONSTANT_SRC_SURFACE] = surface;
srcs[PULL_UNIFORM_CONSTANT_SRC_SURFACE_HANDLE] = surface_handle;
srcs[PULL_UNIFORM_CONSTANT_SRC_OFFSET] = brw_imm_ud(base & ~(block_sz - 1));
srcs[PULL_UNIFORM_CONSTANT_SRC_SIZE] = brw_imm_ud(block_sz);
ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD, packed_consts,
srcs, PULL_UNIFORM_CONSTANT_SRCS);
const brw_reg consts =
retype(byte_offset(packed_consts, base & (block_sz - 1)),
dest.type);
for (unsigned d = 0; d < count; d++) {
xbld.MOV(offset(dest, xbld, first_component + c + d),
component(consts, d));
}
c += count;
}
}
break;
}
case nir_intrinsic_store_output: {
assert(nir_src_bit_size(instr->src[0]) == 32);
brw_reg src = get_nir_src(ntb, instr->src[0], -1);
unsigned store_offset = nir_src_as_uint(instr->src[1]);
unsigned num_components = instr->num_components;
unsigned first_component = nir_intrinsic_component(instr);
brw_reg new_dest = retype(offset(s.outputs[instr->const_index[0]], bld,
4 * store_offset), src.type);
brw_combine_with_vec(bld, offset(new_dest, bld, first_component),
src, num_components);
break;
}
case nir_intrinsic_get_ssbo_size: {
assert(nir_src_num_components(instr->src[0]) == 1);
/* A resinfo's sampler message is used to get the buffer size. The
* SIMD8's writeback message consists of four registers and SIMD16's
* writeback message consists of 8 destination registers (two per each
* component). Because we are only interested on the first channel of
* the first returned component, where resinfo returns the buffer size
* for SURFTYPE_BUFFER, we can just use the SIMD8 variant regardless of
* the dispatch width.
*/
const brw_builder ubld = bld.scalar_group();
brw_reg ret_payload = ubld.vgrf(BRW_TYPE_UD, 4);
/* Set LOD = 0 */
brw_reg src_payload = ubld.MOV(brw_imm_ud(0));
brw_reg srcs[GET_BUFFER_SIZE_SRCS];
srcs[get_nir_src_bindless(ntb, instr->src[0]) ?
GET_BUFFER_SIZE_SRC_SURFACE_HANDLE :
GET_BUFFER_SIZE_SRC_SURFACE] =
get_nir_buffer_intrinsic_index(ntb, bld, instr);
srcs[GET_BUFFER_SIZE_SRC_LOD] = src_payload;
brw_inst *inst = ubld.emit(SHADER_OPCODE_GET_BUFFER_SIZE, ret_payload,
srcs, GET_BUFFER_SIZE_SRCS);
inst->header_size = 0;
inst->mlen = reg_unit(devinfo);
inst->size_written = 4 * REG_SIZE * reg_unit(devinfo);
/* SKL PRM, vol07, 3D Media GPGPU Engine, Bounds Checking and Faulting:
*
* "Out-of-bounds checking is always performed at a DWord granularity. If
* any part of the DWord is out-of-bounds then the whole DWord is
* considered out-of-bounds."
*
* This implies that types with size smaller than 4-bytes need to be
* padded if they don't complete the last dword of the buffer. But as we
* need to maintain the original size we need to reverse the padding
* calculation to return the correct size to know the number of elements
* of an unsized array. As we stored in the last two bits of the surface
* size the needed padding for the buffer, we calculate here the
* original buffer_size reversing the surface_size calculation:
*
* surface_size = isl_align(buffer_size, 4) +
* (isl_align(buffer_size) - buffer_size)
*
* buffer_size = surface_size & ~3 - surface_size & 3
*/
brw_reg size_padding = ubld.AND(ret_payload, brw_imm_ud(3));
brw_reg size_aligned4 = ubld.AND(ret_payload, brw_imm_ud(~3));
brw_reg buffer_size = ubld.ADD(size_aligned4, negate(size_padding));
bld.MOV(retype(dest, ret_payload.type), component(buffer_size, 0));
break;
}
case nir_intrinsic_load_subgroup_size:
/* This should only happen for fragment shaders because every other case
* is lowered in NIR so we can optimize on it.
*/
assert(s.stage == MESA_SHADER_FRAGMENT);
bld.MOV(retype(dest, BRW_TYPE_D), brw_imm_d(s.dispatch_width));
break;
case nir_intrinsic_load_subgroup_invocation:
bld.MOV(retype(dest, BRW_TYPE_UD), bld.LOAD_SUBGROUP_INVOCATION());
break;
case nir_intrinsic_load_subgroup_eq_mask:
case nir_intrinsic_load_subgroup_ge_mask:
case nir_intrinsic_load_subgroup_gt_mask:
case nir_intrinsic_load_subgroup_le_mask:
case nir_intrinsic_load_subgroup_lt_mask:
unreachable("not reached");
case nir_intrinsic_ddx_fine:
bld.emit(FS_OPCODE_DDX_FINE, retype(dest, BRW_TYPE_F),
retype(get_nir_src(ntb, instr->src[0]), BRW_TYPE_F));
break;
case nir_intrinsic_ddx:
case nir_intrinsic_ddx_coarse:
bld.emit(FS_OPCODE_DDX_COARSE, retype(dest, BRW_TYPE_F),
retype(get_nir_src(ntb, instr->src[0]), BRW_TYPE_F));
break;
case nir_intrinsic_ddy_fine:
bld.emit(FS_OPCODE_DDY_FINE, retype(dest, BRW_TYPE_F),
retype(get_nir_src(ntb, instr->src[0]), BRW_TYPE_F));
break;
case nir_intrinsic_ddy:
case nir_intrinsic_ddy_coarse:
bld.emit(FS_OPCODE_DDY_COARSE, retype(dest, BRW_TYPE_F),
retype(get_nir_src(ntb, instr->src[0]), BRW_TYPE_F));
break;
case nir_intrinsic_vote_any:
case nir_intrinsic_vote_all:
case nir_intrinsic_quad_vote_any:
case nir_intrinsic_quad_vote_all: {
const bool any = instr->intrinsic == nir_intrinsic_vote_any ||
instr->intrinsic == nir_intrinsic_quad_vote_any;
const bool quad = instr->intrinsic == nir_intrinsic_quad_vote_any ||
instr->intrinsic == nir_intrinsic_quad_vote_all;
brw_reg cond = get_nir_src(ntb, instr->src[0]);
const unsigned cluster_size = quad ? 4 : s.dispatch_width;
bld.emit(any ? SHADER_OPCODE_VOTE_ANY : SHADER_OPCODE_VOTE_ALL,
retype(dest, BRW_TYPE_UD), cond, brw_imm_ud(cluster_size));
break;
}
case nir_intrinsic_vote_feq:
case nir_intrinsic_vote_ieq: {
brw_reg value = get_nir_src(ntb, instr->src[0]);
if (instr->intrinsic == nir_intrinsic_vote_feq) {
const unsigned bit_size = nir_src_bit_size(instr->src[0]);
value.type = bit_size == 8 ? BRW_TYPE_B :
brw_type_with_size(BRW_TYPE_F, bit_size);
}
bld.emit(SHADER_OPCODE_VOTE_EQUAL, retype(dest, BRW_TYPE_D), value);
break;
}
case nir_intrinsic_ballot: {
if (instr->def.bit_size > 32) {
dest.type = BRW_TYPE_UQ;
} else {
dest.type = BRW_TYPE_UD;
}
brw_reg value = get_nir_src(ntb, instr->src[0]);
/* A ballot will always be at the full dispatch width even if the
* use of the ballot result is smaller. If the source is_scalar,
* it may be allocated at less than the full dispatch width (e.g.,
* allocated at SIMD8 with SIMD32 dispatch). The input may or may
* not be stride=0. If it is not, the generated ballot
*
* ballot(32) dst, value<1>
*
* is invalid because it will read out of bounds from value.
*
* To account for this, modify the stride of an is_scalar input to be
* zero.
*/
if (value.is_scalar)
value = component(value, 0);
/* Note the use of bld here instead of xbld. As mentioned above, the
* ballot must execute on all SIMD lanes regardless of the amount of
* data (i.e., scalar or not scalar) generated.
*/
brw_inst *inst = bld.emit(SHADER_OPCODE_BALLOT, dest, value);
if (dest.is_scalar)
inst->size_written = dest.component_size(xbld.dispatch_width());
break;
}
case nir_intrinsic_read_invocation: {
const brw_reg value = get_nir_src(ntb, instr->src[0]);
const brw_reg invocation = get_nir_src_imm(ntb, instr->src[1]);
bld.emit(SHADER_OPCODE_READ_FROM_CHANNEL, retype(dest, value.type),
value, invocation);
break;
}
case nir_intrinsic_read_first_invocation: {
const brw_reg value = get_nir_src(ntb, instr->src[0]);
bld.emit(SHADER_OPCODE_READ_FROM_LIVE_CHANNEL, retype(dest, value.type), value);
break;
}
case nir_intrinsic_shuffle: {
const brw_reg value = get_nir_src(ntb, instr->src[0]);
brw_reg index = get_nir_src(ntb, instr->src[1]);
if (devinfo->ver >= 30) {
/* Mask index to constrain it to be within the valid range in
* order to avoid potentially reading past the end of the GRF
* file, which can lead to hangs on Xe3+ with VRT enabled.
*/
const brw_reg tmp = bld.vgrf(BRW_TYPE_UD);
bld.AND(tmp, index, brw_imm_ud(s.dispatch_width - 1));
index = tmp;
}
bld.emit(SHADER_OPCODE_SHUFFLE, retype(dest, value.type), value, index);
break;
}
case nir_intrinsic_first_invocation: {
brw_reg tmp = bld.vgrf(BRW_TYPE_UD);
bld.exec_all().emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, tmp);
bld.MOV(retype(dest, BRW_TYPE_UD),
brw_reg(component(tmp, 0)));
break;
}
case nir_intrinsic_last_invocation: {
brw_reg tmp = bld.vgrf(BRW_TYPE_UD);
bld.exec_all().emit(SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL, tmp);
bld.MOV(retype(dest, BRW_TYPE_UD),
brw_reg(component(tmp, 0)));
break;
}
case nir_intrinsic_quad_broadcast: {
const brw_reg value = get_nir_src(ntb, instr->src[0]);
const unsigned index = nir_src_as_uint(instr->src[1]);
bld.emit(SHADER_OPCODE_CLUSTER_BROADCAST, retype(dest, value.type),
value, brw_imm_ud(index), brw_imm_ud(4));
break;
}
case nir_intrinsic_quad_swap_horizontal:
case nir_intrinsic_quad_swap_vertical:
case nir_intrinsic_quad_swap_diagonal: {
const brw_reg value = get_nir_src(ntb, instr->src[0]);
enum brw_swap_direction dir;
switch (instr->intrinsic) {
case nir_intrinsic_quad_swap_horizontal: dir = BRW_SWAP_HORIZONTAL; break;
case nir_intrinsic_quad_swap_vertical: dir = BRW_SWAP_VERTICAL; break;
case nir_intrinsic_quad_swap_diagonal: dir = BRW_SWAP_DIAGONAL; break;
default: unreachable("invalid quad swap");
}
bld.emit(SHADER_OPCODE_QUAD_SWAP, retype(dest, value.type),
value, brw_imm_ud(dir));
break;
}
case nir_intrinsic_reduce: {
brw_reg src = get_nir_src(ntb, instr->src[0]);
nir_op op = (nir_op)nir_intrinsic_reduction_op(instr);
enum brw_reduce_op brw_op = brw_reduce_op_for_nir_reduction_op(op);
unsigned cluster_size = nir_intrinsic_cluster_size(instr);
if (cluster_size == 0 || cluster_size > s.dispatch_width)
cluster_size = s.dispatch_width;
/* Figure out the source type */
src.type = brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_op_infos[op].input_types[0] |
nir_src_bit_size(instr->src[0])));
bld.emit(SHADER_OPCODE_REDUCE, retype(dest, src.type), src,
brw_imm_ud(brw_op), brw_imm_ud(cluster_size));
break;
}
case nir_intrinsic_inclusive_scan:
case nir_intrinsic_exclusive_scan: {
brw_reg src = get_nir_src(ntb, instr->src[0]);
nir_op op = (nir_op)nir_intrinsic_reduction_op(instr);
enum brw_reduce_op brw_op = brw_reduce_op_for_nir_reduction_op(op);
/* Figure out the source type */
src.type = brw_type_for_nir_type(devinfo,
(nir_alu_type)(nir_op_infos[op].input_types[0] |
nir_src_bit_size(instr->src[0])));
enum opcode opcode = instr->intrinsic == nir_intrinsic_exclusive_scan ?
SHADER_OPCODE_EXCLUSIVE_SCAN : SHADER_OPCODE_INCLUSIVE_SCAN;
bld.emit(opcode, retype(dest, src.type), src, brw_imm_ud(brw_op));
break;
}
case nir_intrinsic_load_topology_id_intel: {
/* These move around basically every hardware generation, so don't
* do any unbounded checks and fail if the platform hasn't explicitly
* been enabled here.
*/
assert(devinfo->ver >= 12 && devinfo->ver <= 30);
/* Here is what the layout of SR0 looks like on Gfx12
* https://gfxspecs.intel.com/Predator/Home/Index/47256
* [13:11] : Slice ID.
* [10:9] : Dual-SubSlice ID
* [8] : SubSlice ID
* [7] : EUID[2] (aka EU Row ID)
* [6] : Reserved
* [5:4] : EUID[1:0]
* [2:0] : Thread ID
*
* Xe2: Engine 3D and GPGPU Programs, EU Overview, Registers and
* Register Regions, ARF Registers, State Register,
* https://gfxspecs.intel.com/Predator/Home/Index/56623
* [15:11] : Slice ID.
* [9:8] : SubSlice ID
* [6:4] : EUID
* [2:0] : Thread ID
*
* Xe3: Engine 3D and GPGPU Programs, EU Overview, Registers and
* Register Regions, ARF Registers, State Register.
* Bspec 56623 (r55736)
*
* [17:14] : Slice ID.
* [11:8] : SubSlice ID
* [6:4] : EUID
* [3:0] : Thread ID
*/
brw_reg raw_id = bld.vgrf(BRW_TYPE_UD);
bld.UNDEF(raw_id);
bld.emit(SHADER_OPCODE_READ_ARCH_REG, raw_id, retype(brw_sr0_reg(0),
BRW_TYPE_UD));
switch (nir_intrinsic_base(instr)) {
case BRW_TOPOLOGY_ID_DSS:
if (devinfo->ver >= 20) {
/* Xe2+: 3D and GPGPU Programs, Shared Functions, Ray Tracing:
* https://gfxspecs.intel.com/Predator/Home/Index/56936
*
* Note: DSSID in all formulas below is a logical identifier of an
* XeCore (a value that goes from 0 to (number_of_slices *
* number_of_XeCores_per_slice -1). SW can get this value from
* either:
*
* - Message Control Register LogicalSSID field (only in shaders
* eligible for Mid-Thread Preemption).
* - Calculated based of State Register with the following formula:
* DSSID = StateRegister.SliceID * GT_ARCH_SS_PER_SLICE +
* StateRRegister.SubSliceID where GT_SS_PER_SLICE is an
* architectural parameter defined per product SKU.
*
* We are using the state register to calculate the DSSID.
*/
const uint32_t slice_id_mask = devinfo->ver >= 30 ?
INTEL_MASK(17, 14) :
INTEL_MASK(15, 11);
const uint32_t slice_id_shift = devinfo->ver >= 30 ? 14 : 11;
const uint32_t subslice_id_mask = devinfo->ver >= 30 ?
INTEL_MASK(11, 8) :
INTEL_MASK(9, 8);
brw_reg slice_id =
bld.SHR(bld.AND(raw_id, brw_imm_ud(slice_id_mask)),
brw_imm_ud(slice_id_shift));
/* Assert that max subslices covers at least 2 bits that we use for
* subslices.
*/
unsigned slice_stride = devinfo->max_subslices_per_slice;
assert(slice_stride >= (1 << 2));
brw_reg subslice_id =
bld.SHR(bld.AND(raw_id, brw_imm_ud(subslice_id_mask)),
brw_imm_ud(8));
bld.ADD(retype(dest, BRW_TYPE_UD),
bld.MUL(slice_id, brw_imm_ud(slice_stride)), subslice_id);
} else {
/* Get rid of anything below dualsubslice */
bld.SHR(retype(dest, BRW_TYPE_UD),
bld.AND(raw_id, brw_imm_ud(0x3fff)), brw_imm_ud(9));
}
break;
case BRW_TOPOLOGY_ID_EU_THREAD_SIMD: {
s.limit_dispatch_width(16, "Topology helper for Ray queries, "
"not supported in SIMD32 mode.");
brw_reg dst = retype(dest, BRW_TYPE_UD);
brw_reg eu;
if (devinfo->ver >= 20) {
/* Xe2+: Graphics Engine, 3D and GPGPU Programs, Shared Functions
* Ray Tracing,
* https://gfxspecs.intel.com/Predator/Home/Index/56936
*
* SyncStackID = (EUID[2:0] << 8) | (ThreadID[2:0] << 4) |
* SIMDLaneID[3:0];
*
* This section just deals with the EUID part.
*
* The 3bit EU[2:0] we need to build for ray query memory addresses
* computations is a bit odd :
*
* EU[2:0] = raw_id[6:4] (identified as EUID[2:0])
*/
eu = bld.SHL(bld.AND(raw_id, brw_imm_ud(INTEL_MASK(6, 4))),
brw_imm_ud(4));
} else {
/* EU[3:0] << 7
*
* The 4bit EU[3:0] we need to build for ray query memory addresses
* computations is a bit odd :
*
* EU[1:0] = raw_id[5:4] (identified as EUID[1:0])
* EU[2] = raw_id[8] (identified as SubSlice ID)
* EU[3] = raw_id[7] (identified as EUID[2] or Row ID)
*/
brw_reg raw5_4 = bld.AND(raw_id, brw_imm_ud(INTEL_MASK(5, 4)));
brw_reg raw7 = bld.AND(raw_id, brw_imm_ud(INTEL_MASK(7, 7)));
brw_reg raw8 = bld.AND(raw_id, brw_imm_ud(INTEL_MASK(8, 8)));
eu = bld.OR(bld.SHL(raw5_4, brw_imm_ud(3)),
bld.OR(bld.SHL(raw7, brw_imm_ud(3)),
bld.SHL(raw8, brw_imm_ud(1))));
}
brw_reg tid;
/* Xe3: Graphics Engine, 3D and GPGPU Programs, Shared Functions
* Ray Tracing, (Bspec 56936 (r56740))
*
* SyncStackID = (EUID[2:0] << 8) | (ThreadID[3:0] << 4) |
* SIMDLaneID[3:0];
*
* ThreadID[3:0] << 4 (ThreadID comes from raw_id[3:0])
*
* On older platforms (< Xe3):
* ThreadID[2:0] << 4 (ThreadID comes from raw_id[2:0])
*/
const uint32_t raw_id_mask = devinfo->ver >= 30 ?
INTEL_MASK(3, 0) :
INTEL_MASK(2, 0);
tid = bld.SHL(bld.AND(raw_id, brw_imm_ud(raw_id_mask)),
brw_imm_ud(4));
/* LaneID[0:3] << 0 (Use subgroup invocation) */
assert(bld.dispatch_width() <= 16); /* Limit to 4 bits */
bld.ADD(dst, bld.OR(eu, tid), bld.LOAD_SUBGROUP_INVOCATION());
break;
}
default:
unreachable("Invalid topology id type");
}
break;
}
case nir_intrinsic_load_btd_stack_id_intel:
if (s.stage == MESA_SHADER_COMPUTE) {
assert(brw_cs_prog_data(s.prog_data)->uses_btd_stack_ids);
} else {
assert(brw_shader_stage_is_bindless(s.stage));
}
/* Stack IDs are always in R1 regardless of whether we're coming from a
* bindless shader or a regular compute shader.
*/
bld.MOV(retype(dest, BRW_TYPE_UD),
retype(brw_vec8_grf(1 * reg_unit(devinfo), 0), BRW_TYPE_UW));
break;
case nir_intrinsic_btd_spawn_intel:
if (s.stage == MESA_SHADER_COMPUTE) {
assert(brw_cs_prog_data(s.prog_data)->uses_btd_stack_ids);
} else {
assert(brw_shader_stage_is_bindless(s.stage));
}
/* Make sure all the pointers to resume shaders have landed where other
* threads can see them.
*/
emit_rt_lsc_fence(bld, LSC_FENCE_LOCAL, LSC_FLUSH_TYPE_NONE);
bld.emit(SHADER_OPCODE_BTD_SPAWN_LOGICAL, bld.null_reg_ud(),
bld.emit_uniformize(get_nir_src(ntb, instr->src[0], -1)),
get_nir_src(ntb, instr->src[1]));
break;
case nir_intrinsic_btd_retire_intel:
if (s.stage == MESA_SHADER_COMPUTE) {
assert(brw_cs_prog_data(s.prog_data)->uses_btd_stack_ids);
} else {
assert(brw_shader_stage_is_bindless(s.stage));
}
/* Make sure all the pointers to resume shaders have landed where other
* threads can see them.
*/
emit_rt_lsc_fence(bld, LSC_FENCE_LOCAL, LSC_FLUSH_TYPE_NONE);
bld.emit(SHADER_OPCODE_BTD_RETIRE_LOGICAL);
break;
case nir_intrinsic_trace_ray_intel: {
const bool synchronous = nir_intrinsic_synchronous(instr);
assert(brw_shader_stage_is_bindless(s.stage) || synchronous);
/* Make sure all the previous RT structure writes are visible to the RT
* fixed function within the DSS, as well as stack pointers to resume
* shaders.
*/
emit_rt_lsc_fence(bld, LSC_FENCE_LOCAL, LSC_FLUSH_TYPE_NONE);
brw_reg srcs[RT_LOGICAL_NUM_SRCS];
brw_reg globals = get_nir_src(ntb, instr->src[0], -1);
srcs[RT_LOGICAL_SRC_GLOBALS] = bld.emit_uniformize(globals);
srcs[RT_LOGICAL_SRC_BVH_LEVEL] = get_nir_src(ntb, instr->src[1]);
srcs[RT_LOGICAL_SRC_TRACE_RAY_CONTROL] = get_nir_src(ntb, instr->src[2]);
srcs[RT_LOGICAL_SRC_SYNCHRONOUS] = brw_imm_ud(synchronous);
/* Bspec 57508: Structure_SIMD16TraceRayMessage:: RayQuery Enable
*
* "When this bit is set in the header, Trace Ray Message behaves like
* a Ray Query. This message requires a write-back message indicating
* RayQuery for all valid Rays (SIMD lanes) have completed."
*/
brw_reg dst = (devinfo->ver >= 20 && synchronous) ?
bld.vgrf(BRW_TYPE_UD) :
bld.null_reg_ud();
bld.emit(RT_OPCODE_TRACE_RAY_LOGICAL, dst, srcs, RT_LOGICAL_NUM_SRCS);
/* There is no actual value to use in the destination register of the
* synchronous trace instruction. All of the communication with the HW
* unit happens through memory reads/writes. So to ensure that the
* operation has completed before we go read the results in memory, we
* need a barrier followed by an invalidate before accessing memory.
*/
if (synchronous) {
bld.SYNC(TGL_SYNC_ALLWR);
emit_rt_lsc_fence(bld, LSC_FENCE_LOCAL, LSC_FLUSH_TYPE_INVALIDATE);
}
break;
}
default:
#ifndef NDEBUG
assert(instr->intrinsic < nir_num_intrinsics);
fprintf(stderr, "intrinsic: %s\n", nir_intrinsic_infos[instr->intrinsic].name);
#endif
unreachable("unknown intrinsic");
}
}
static enum lsc_data_size
lsc_bits_to_data_size(unsigned bit_size)
{
switch (bit_size / 8) {
case 1: return LSC_DATA_SIZE_D8U32;
case 2: return LSC_DATA_SIZE_D16U32;
case 4: return LSC_DATA_SIZE_D32;
case 8: return LSC_DATA_SIZE_D64;
default:
unreachable("Unsupported data size.");
}
}
/**
*
* \param bld "Normal" builder. This is the full dispatch width of the shader.
*
* \param xbld Builder for the intrinsic. If the intrinsic is convergent, this
* builder will be scalar_group(). Otherwise it will be the same
* as bld.
*
* Some places in the function will also use \c ubld. There are two cases of
* this. Sometimes it is to generate intermediate values as SIMD1. Other
* places that use \c ubld need a scalar_group() builder to operate on sources
* to the intrinsic that are is_scalar.
*/
static void
brw_from_nir_emit_memory_access(nir_to_brw_state &ntb,
const brw_builder &bld,
const brw_builder &xbld,
nir_intrinsic_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
fs_visitor &s = ntb.s;
brw_reg srcs[MEMORY_LOGICAL_NUM_SRCS];
/* Start with some default values for most cases */
enum lsc_opcode op = lsc_op_for_nir_intrinsic(instr);
const bool is_store = !nir_intrinsic_infos[instr->intrinsic].has_dest;
const bool is_atomic = lsc_opcode_is_atomic(op);
const bool is_load = !is_store && !is_atomic;
const bool include_helpers = nir_intrinsic_has_access(instr) &&
(nir_intrinsic_access(instr) & ACCESS_INCLUDE_HELPERS);
const unsigned align =
nir_intrinsic_has_align(instr) ? nir_intrinsic_align(instr) : 0;
bool no_mask_handle = false;
int data_src = -1;
srcs[MEMORY_LOGICAL_OPCODE] = brw_imm_ud(op);
/* BINDING_TYPE, BINDING, and ADDRESS are handled in the switch */
srcs[MEMORY_LOGICAL_COORD_COMPONENTS] = brw_imm_ud(1);
srcs[MEMORY_LOGICAL_ALIGNMENT] = brw_imm_ud(align);
/* DATA_SIZE and CHANNELS are handled below the switch */
srcs[MEMORY_LOGICAL_FLAGS] =
brw_imm_ud(include_helpers ? MEMORY_FLAG_INCLUDE_HELPERS : 0);
/* DATA0 and DATA1 are handled below */
switch (instr->intrinsic) {
case nir_intrinsic_bindless_image_load:
case nir_intrinsic_bindless_image_store:
case nir_intrinsic_bindless_image_atomic:
case nir_intrinsic_bindless_image_atomic_swap:
srcs[MEMORY_LOGICAL_BINDING_TYPE] = brw_imm_ud(LSC_ADDR_SURFTYPE_BSS);
FALLTHROUGH;
case nir_intrinsic_image_load:
case nir_intrinsic_image_store:
case nir_intrinsic_image_atomic:
case nir_intrinsic_image_atomic_swap:
srcs[MEMORY_LOGICAL_MODE] = brw_imm_ud(MEMORY_MODE_TYPED);
srcs[MEMORY_LOGICAL_BINDING] =
get_nir_image_intrinsic_image(ntb, bld, instr);
if (srcs[MEMORY_LOGICAL_BINDING_TYPE].file == BAD_FILE)
srcs[MEMORY_LOGICAL_BINDING_TYPE] = brw_imm_ud(LSC_ADDR_SURFTYPE_BTI);
srcs[MEMORY_LOGICAL_ADDRESS] = get_nir_src(ntb, instr->src[1]);
srcs[MEMORY_LOGICAL_COORD_COMPONENTS] =
brw_imm_ud(nir_image_intrinsic_coord_components(instr));
data_src = 3;
break;
case nir_intrinsic_load_ubo_uniform_block_intel:
srcs[MEMORY_LOGICAL_MODE] = brw_imm_ud(MEMORY_MODE_CONSTANT);
FALLTHROUGH;
case nir_intrinsic_load_ssbo:
case nir_intrinsic_store_ssbo:
case nir_intrinsic_ssbo_atomic:
case nir_intrinsic_ssbo_atomic_swap:
case nir_intrinsic_load_ssbo_block_intel:
case nir_intrinsic_store_ssbo_block_intel:
case nir_intrinsic_load_ssbo_uniform_block_intel:
if (srcs[MEMORY_LOGICAL_MODE].file == BAD_FILE)
srcs[MEMORY_LOGICAL_MODE] = brw_imm_ud(MEMORY_MODE_UNTYPED);
srcs[MEMORY_LOGICAL_BINDING_TYPE] =
brw_imm_ud(get_nir_src_bindless(ntb, instr->src[is_store ? 1 : 0]) ?
LSC_ADDR_SURFTYPE_BSS : LSC_ADDR_SURFTYPE_BTI);
srcs[MEMORY_LOGICAL_BINDING] =
get_nir_buffer_intrinsic_index(ntb, bld, instr, &no_mask_handle);
srcs[MEMORY_LOGICAL_ADDRESS] =
get_nir_src_imm(ntb, instr->src[is_store ? 2 : 1]);
data_src = is_atomic ? 2 : 0;
break;
case nir_intrinsic_load_shared:
case nir_intrinsic_store_shared:
case nir_intrinsic_shared_atomic:
case nir_intrinsic_shared_atomic_swap:
case nir_intrinsic_load_shared_block_intel:
case nir_intrinsic_store_shared_block_intel:
case nir_intrinsic_load_shared_uniform_block_intel: {
srcs[MEMORY_LOGICAL_MODE] = brw_imm_ud(MEMORY_MODE_SHARED_LOCAL);
srcs[MEMORY_LOGICAL_BINDING_TYPE] = brw_imm_ud(LSC_ADDR_SURFTYPE_FLAT);
const brw_reg nir_src = get_nir_src(ntb, instr->src[is_store ? 1 : 0]);
const brw_builder ubld = nir_src.is_scalar ? bld.scalar_group() : bld;
/* If the logical address is not uniform, a call to emit_uniformize
* below will fix it up.
*/
srcs[MEMORY_LOGICAL_ADDRESS] =
ubld.ADD(retype(nir_src, BRW_TYPE_UD),
brw_imm_ud(nir_intrinsic_base(instr)));
/* If nir_src is_scalar, the MEMORY_LOGICAL_ADDRESS will be allocated at
* scalar_group() size and will have every component the same
* value. This is the definition of is_scalar. Much more importantly,
* setting is_scalar properly also ensures that emit_uniformize (below)
* will handle the value as scalar_group() size instead of full dispatch
* width.
*/
srcs[MEMORY_LOGICAL_ADDRESS].is_scalar = nir_src.is_scalar;
data_src = is_atomic ? 1 : 0;
no_mask_handle = true;
break;
}
case nir_intrinsic_load_scratch:
case nir_intrinsic_store_scratch: {
srcs[MEMORY_LOGICAL_MODE] = brw_imm_ud(MEMORY_MODE_SCRATCH);
const nir_src &addr = instr->src[is_store ? 1 : 0];
if (devinfo->verx10 >= 125) {
srcs[MEMORY_LOGICAL_BINDING_TYPE] = brw_imm_ud(LSC_ADDR_SURFTYPE_SS);
const brw_builder ubld = bld.exec_all().group(8 * reg_unit(devinfo), 0);
brw_reg bind = ubld.AND(retype(brw_vec1_grf(0, 5), BRW_TYPE_UD),
brw_imm_ud(INTEL_MASK(31, 10)));
if (devinfo->ver >= 20)
bind = ubld.SHR(bind, brw_imm_ud(4));
/* load_scratch / store_scratch cannot be is_scalar yet. */
assert(xbld.dispatch_width() == bld.dispatch_width());
srcs[MEMORY_LOGICAL_BINDING] = component(bind, 0);
srcs[MEMORY_LOGICAL_ADDRESS] =
swizzle_nir_scratch_addr(ntb, bld, addr, false);
} else {
unsigned bit_size =
is_store ? nir_src_bit_size(instr->src[0]) : instr->def.bit_size;
bool dword_aligned = align >= 4 && bit_size == 32;
/* load_scratch / store_scratch cannot be is_scalar yet. */
assert(xbld.dispatch_width() == bld.dispatch_width());
srcs[MEMORY_LOGICAL_BINDING_TYPE] =
brw_imm_ud(LSC_ADDR_SURFTYPE_FLAT);
srcs[MEMORY_LOGICAL_ADDRESS] =
swizzle_nir_scratch_addr(ntb, bld, addr, dword_aligned);
}
if (is_store)
++s.shader_stats.spill_count;
else
++s.shader_stats.fill_count;
data_src = 0;
break;
}
case nir_intrinsic_load_global_constant_uniform_block_intel:
case nir_intrinsic_load_global:
case nir_intrinsic_load_global_constant:
case nir_intrinsic_store_global:
case nir_intrinsic_global_atomic:
case nir_intrinsic_global_atomic_swap:
case nir_intrinsic_load_global_block_intel:
case nir_intrinsic_store_global_block_intel:
srcs[MEMORY_LOGICAL_MODE] = brw_imm_ud(MEMORY_MODE_UNTYPED);
srcs[MEMORY_LOGICAL_BINDING_TYPE] = brw_imm_ud(LSC_ADDR_SURFTYPE_FLAT);
srcs[MEMORY_LOGICAL_ADDRESS] = get_nir_src(ntb, instr->src[is_store ? 1 : 0]);
no_mask_handle = srcs[MEMORY_LOGICAL_ADDRESS].is_scalar;
data_src = is_atomic ? 1 : 0;
break;
default:
unreachable("unknown memory intrinsic");
}
unsigned components = is_store ? instr->src[data_src].ssa->num_components
: instr->def.num_components;
if (components == 0)
components = instr->num_components;
srcs[MEMORY_LOGICAL_COMPONENTS] = brw_imm_ud(components);
const unsigned nir_bit_size =
is_store ? instr->src[data_src].ssa->bit_size : instr->def.bit_size;
enum lsc_data_size data_size = lsc_bits_to_data_size(nir_bit_size);
uint32_t data_bit_size = lsc_data_size_bytes(data_size) * 8;
srcs[MEMORY_LOGICAL_DATA_SIZE] = brw_imm_ud(data_size);
const brw_reg_type data_type =
brw_type_with_size(BRW_TYPE_UD, data_bit_size);
const brw_reg_type nir_data_type =
brw_type_with_size(BRW_TYPE_UD, nir_bit_size);
assert(data_bit_size >= nir_bit_size);
if (!is_load) {
for (unsigned i = 0; i < lsc_op_num_data_values(op); i++) {
brw_reg nir_src =
retype(get_nir_src(ntb, instr->src[data_src + i], -1), nir_data_type);
if (data_bit_size > nir_bit_size) {
/* Expand e.g. D16 to D16U32 */
srcs[MEMORY_LOGICAL_DATA0 + i] = xbld.vgrf(data_type, components);
for (unsigned c = 0; c < components; c++) {
xbld.MOV(offset(srcs[MEMORY_LOGICAL_DATA0 + i], xbld, c),
offset(nir_src, xbld, c));
}
} else {
srcs[MEMORY_LOGICAL_DATA0 + i] = nir_src;
}
}
}
brw_reg dest, nir_dest;
if (!is_store) {
nir_dest = retype(get_nir_def(ntb, instr->def), nir_data_type);
dest = data_bit_size > nir_bit_size ? xbld.vgrf(data_type, components)
: nir_dest;
}
enum opcode opcode = is_load ? SHADER_OPCODE_MEMORY_LOAD_LOGICAL :
is_store ? SHADER_OPCODE_MEMORY_STORE_LOGICAL :
SHADER_OPCODE_MEMORY_ATOMIC_LOGICAL;
const bool convergent_block_load =
instr->intrinsic == nir_intrinsic_load_ubo_uniform_block_intel ||
instr->intrinsic == nir_intrinsic_load_ssbo_uniform_block_intel ||
instr->intrinsic == nir_intrinsic_load_shared_uniform_block_intel ||
instr->intrinsic == nir_intrinsic_load_global_constant_uniform_block_intel;
const bool block = convergent_block_load ||
instr->intrinsic == nir_intrinsic_load_global_block_intel ||
instr->intrinsic == nir_intrinsic_load_shared_block_intel ||
instr->intrinsic == nir_intrinsic_load_ssbo_block_intel ||
instr->intrinsic == nir_intrinsic_store_global_block_intel ||
instr->intrinsic == nir_intrinsic_store_shared_block_intel ||
instr->intrinsic == nir_intrinsic_store_ssbo_block_intel;
brw_inst *inst;
if (!block) {
inst = xbld.emit(opcode, dest, srcs, MEMORY_LOGICAL_NUM_SRCS);
inst->size_written *= components;
if (dest.file != BAD_FILE && data_bit_size > nir_bit_size) {
/* Shrink e.g. D16U32 result back to D16 */
for (unsigned i = 0; i < components; i++) {
xbld.MOV(offset(nir_dest, xbld, i),
subscript(offset(dest, xbld, i), nir_dest.type, 0));
}
}
} else {
assert(nir_bit_size == 32);
srcs[MEMORY_LOGICAL_FLAGS] =
brw_imm_ud(MEMORY_FLAG_TRANSPOSE | srcs[MEMORY_LOGICAL_FLAGS].ud);
srcs[MEMORY_LOGICAL_ADDRESS] =
bld.emit_uniformize(srcs[MEMORY_LOGICAL_ADDRESS]);
const brw_builder ubld = bld.exec_all().group(1, 0);
unsigned total, done;
unsigned first_read_component = 0;
if (convergent_block_load) {
/* If the address is a constant and alignment permits, skip unread
* leading and trailing components. (It's probably not worth the
* extra address math for non-constant addresses.)
*
* Note that SLM block loads on HDC platforms need to be 16B aligned.
*/
if (srcs[MEMORY_LOGICAL_ADDRESS].file == IMM &&
align >= data_bit_size / 8 &&
(devinfo->has_lsc ||
srcs[MEMORY_LOGICAL_MODE].ud != MEMORY_MODE_SHARED_LOCAL)) {
first_read_component = nir_def_first_component_read(&instr->def);
unsigned last_component = nir_def_last_component_read(&instr->def);
srcs[MEMORY_LOGICAL_ADDRESS].u64 +=
first_read_component * (data_bit_size / 8);
components = last_component - first_read_component + 1;
}
total = ALIGN(components, REG_SIZE * reg_unit(devinfo) / 4);
dest = ubld.vgrf(BRW_TYPE_UD, total);
} else {
total = components * bld.dispatch_width();
dest = nir_dest;
}
brw_reg src = srcs[MEMORY_LOGICAL_DATA0];
unsigned block_comps = components;
for (done = 0; done < total; done += block_comps) {
block_comps = choose_block_size_dwords(devinfo, total - done);
const unsigned block_bytes = block_comps * (nir_bit_size / 8);
srcs[MEMORY_LOGICAL_COMPONENTS] = brw_imm_ud(block_comps);
brw_reg dst_offset = is_store ? brw_reg() :
retype(byte_offset(dest, done * 4), BRW_TYPE_UD);
if (is_store) {
srcs[MEMORY_LOGICAL_DATA0] =
retype(byte_offset(src, done * 4), BRW_TYPE_UD);
}
inst = ubld.emit(opcode, dst_offset, srcs, MEMORY_LOGICAL_NUM_SRCS);
inst->has_no_mask_send_params = no_mask_handle;
if (is_load)
inst->size_written = block_bytes;
if (brw_type_size_bits(srcs[MEMORY_LOGICAL_ADDRESS].type) == 64) {
increment_a64_address(ubld, srcs[MEMORY_LOGICAL_ADDRESS],
block_bytes, no_mask_handle);
} else {
srcs[MEMORY_LOGICAL_ADDRESS] =
ubld.ADD(retype(srcs[MEMORY_LOGICAL_ADDRESS], BRW_TYPE_UD),
brw_imm_ud(block_bytes));
}
}
assert(done == total);
if (convergent_block_load) {
for (unsigned c = 0; c < components; c++) {
xbld.MOV(retype(offset(nir_dest, xbld, first_read_component + c),
BRW_TYPE_UD),
component(dest, c));
}
}
}
}
static void
brw_from_nir_emit_texture(nir_to_brw_state &ntb,
nir_tex_instr *instr)
{
const intel_device_info *devinfo = ntb.devinfo;
const brw_builder &bld = ntb.bld;
brw_reg srcs[TEX_LOGICAL_NUM_SRCS];
/* SKL PRMs: Volume 7: 3D-Media-GPGPU:
*
* "The Pixel Null Mask field, when enabled via the Pixel Null Mask
* Enable will be incorect for sample_c when applied to a surface with
* 64-bit per texel format such as R16G16BA16_UNORM. Pixel Null mask
* Enable may incorrectly report pixels as referencing a Null surface."
*
* We'll take care of this in NIR.
*/
assert(!instr->is_sparse || srcs[TEX_LOGICAL_SRC_SHADOW_C].file == BAD_FILE);
srcs[TEX_LOGICAL_SRC_RESIDENCY] = brw_imm_ud(instr->is_sparse);
int lod_components = 0;
/* The hardware requires a LOD for buffer textures */
if (instr->sampler_dim == GLSL_SAMPLER_DIM_BUF)
srcs[TEX_LOGICAL_SRC_LOD] = brw_imm_d(0);
ASSERTED bool got_lod = false;
ASSERTED bool got_bias = false;
bool pack_lod_bias_and_offset = false;
uint32_t header_bits = 0;
for (unsigned i = 0; i < instr->num_srcs; i++) {
nir_src nir_src = instr->src[i].src;
brw_reg src = get_nir_src(ntb, nir_src, -1);
/* If the source is not a vector (e.g., a 1D texture coordinate), then
* the eventual LOAD_PAYLOAD lowering will not properly adjust the
* stride, etc., so do it now.
*/
if (nir_tex_instr_src_size(instr, i) == 1)
src = offset(src, bld, 0);
switch (instr->src[i].src_type) {
case nir_tex_src_bias:
assert(!got_lod);
got_bias = true;
srcs[TEX_LOGICAL_SRC_LOD] =
retype(get_nir_src_imm(ntb, instr->src[i].src), BRW_TYPE_F);
break;
case nir_tex_src_comparator:
srcs[TEX_LOGICAL_SRC_SHADOW_C] = retype(src, BRW_TYPE_F);
break;
case nir_tex_src_coord:
switch (instr->op) {
case nir_texop_txf:
case nir_texop_txf_ms:
case nir_texop_txf_ms_mcs_intel:
case nir_texop_samples_identical:
srcs[TEX_LOGICAL_SRC_COORDINATE] = retype(src, BRW_TYPE_D);
break;
default:
srcs[TEX_LOGICAL_SRC_COORDINATE] = retype(src, BRW_TYPE_F);
break;
}
break;
case nir_tex_src_ddx:
srcs[TEX_LOGICAL_SRC_LOD] = retype(src, BRW_TYPE_F);
lod_components = nir_tex_instr_src_size(instr, i);
break;
case nir_tex_src_ddy:
srcs[TEX_LOGICAL_SRC_LOD2] = retype(src, BRW_TYPE_F);
break;
case nir_tex_src_lod:
assert(!got_bias);
got_lod = true;
switch (instr->op) {
case nir_texop_txs:
srcs[TEX_LOGICAL_SRC_LOD] =
retype(get_nir_src_imm(ntb, instr->src[i].src), BRW_TYPE_UD);
break;
case nir_texop_txf:
srcs[TEX_LOGICAL_SRC_LOD] =
retype(get_nir_src_imm(ntb, instr->src[i].src), BRW_TYPE_D);
break;
default:
srcs[TEX_LOGICAL_SRC_LOD] =
retype(get_nir_src_imm(ntb, instr->src[i].src), BRW_TYPE_F);
break;
}
break;
case nir_tex_src_min_lod:
srcs[TEX_LOGICAL_SRC_MIN_LOD] =
retype(get_nir_src_imm(ntb, instr->src[i].src), BRW_TYPE_F);
break;
case nir_tex_src_ms_index:
srcs[TEX_LOGICAL_SRC_SAMPLE_INDEX] = retype(src, BRW_TYPE_UD);
break;
case nir_tex_src_offset: {
uint32_t offset_bits = 0;
if (brw_texture_offset(instr, i, &offset_bits)) {
header_bits |= offset_bits;
} else {
/* On gfx12.5+, if the offsets are not both constant and in the
* {-8,7} range, nir_lower_tex() will have already lowered the
* source offset. So we should never reach this point.
*/
assert(devinfo->verx10 < 125);
srcs[TEX_LOGICAL_SRC_TG4_OFFSET] =
retype(src, BRW_TYPE_D);
}
break;
}
case nir_tex_src_projector:
unreachable("should be lowered");
case nir_tex_src_texture_offset: {
assert(srcs[TEX_LOGICAL_SRC_SURFACE].file == BAD_FILE);
/* Emit code to evaluate the actual indexing expression */
srcs[TEX_LOGICAL_SRC_SURFACE] =
bld.emit_uniformize(bld.ADD(retype(src, BRW_TYPE_UD),
brw_imm_ud(instr->texture_index)));
assert(srcs[TEX_LOGICAL_SRC_SURFACE].file != BAD_FILE);
break;
}
case nir_tex_src_sampler_offset: {
/* Emit code to evaluate the actual indexing expression */
srcs[TEX_LOGICAL_SRC_SAMPLER] =
bld.emit_uniformize(bld.ADD(retype(src, BRW_TYPE_UD),
brw_imm_ud(instr->sampler_index)));
break;
}
case nir_tex_src_texture_handle:
assert(nir_tex_instr_src_index(instr, nir_tex_src_texture_offset) == -1);
srcs[TEX_LOGICAL_SRC_SURFACE] = brw_reg();
srcs[TEX_LOGICAL_SRC_SURFACE_HANDLE] = bld.emit_uniformize(src);
break;
case nir_tex_src_sampler_handle:
assert(nir_tex_instr_src_index(instr, nir_tex_src_sampler_offset) == -1);
srcs[TEX_LOGICAL_SRC_SAMPLER] = brw_reg();
srcs[TEX_LOGICAL_SRC_SAMPLER_HANDLE] = bld.emit_uniformize(src);
break;
case nir_tex_src_ms_mcs_intel:
assert(instr->op == nir_texop_txf_ms);
srcs[TEX_LOGICAL_SRC_MCS] = retype(src, BRW_TYPE_D);
break;
/* If this parameter is present, we are packing offset U, V and LOD/Bias
* into a single (32-bit) value.
*/
case nir_tex_src_backend2:
assert(instr->op == nir_texop_tg4);
pack_lod_bias_and_offset = true;
srcs[TEX_LOGICAL_SRC_LOD] =
retype(get_nir_src_imm(ntb, instr->src[i].src), BRW_TYPE_F);
break;
/* If this parameter is present, we are packing either the explicit LOD
* or LOD bias and the array index into a single (32-bit) value when
* 32-bit texture coordinates are used.
*/
case nir_tex_src_backend1:
assert(!got_lod && !got_bias);
got_lod = true;
assert(instr->op == nir_texop_txl || instr->op == nir_texop_txb);
srcs[TEX_LOGICAL_SRC_LOD] =
retype(get_nir_src_imm(ntb, instr->src[i].src), BRW_TYPE_F);
break;
default:
unreachable("unknown texture source");
}
}
/* If the surface or sampler were not specified through sources, use the
* instruction index.
*/
if (srcs[TEX_LOGICAL_SRC_SURFACE].file == BAD_FILE &&
srcs[TEX_LOGICAL_SRC_SURFACE_HANDLE].file == BAD_FILE)
srcs[TEX_LOGICAL_SRC_SURFACE] = brw_imm_ud(instr->texture_index);
if (srcs[TEX_LOGICAL_SRC_SAMPLER].file == BAD_FILE &&
srcs[TEX_LOGICAL_SRC_SAMPLER_HANDLE].file == BAD_FILE)
srcs[TEX_LOGICAL_SRC_SAMPLER] = brw_imm_ud(instr->sampler_index);
if (srcs[TEX_LOGICAL_SRC_MCS].file == BAD_FILE &&
(instr->op == nir_texop_txf_ms ||
instr->op == nir_texop_samples_identical)) {
srcs[TEX_LOGICAL_SRC_MCS] =
emit_mcs_fetch(ntb, srcs[TEX_LOGICAL_SRC_COORDINATE],
instr->coord_components,
srcs[TEX_LOGICAL_SRC_SURFACE],
srcs[TEX_LOGICAL_SRC_SURFACE_HANDLE]);
}
srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(instr->coord_components);
srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components);
enum opcode opcode;
switch (instr->op) {
case nir_texop_tex:
opcode = SHADER_OPCODE_TEX_LOGICAL;
break;
case nir_texop_txb:
opcode = FS_OPCODE_TXB_LOGICAL;
break;
case nir_texop_txl:
opcode = SHADER_OPCODE_TXL_LOGICAL;
break;
case nir_texop_txd:
opcode = SHADER_OPCODE_TXD_LOGICAL;
break;
case nir_texop_txf:
opcode = SHADER_OPCODE_TXF_LOGICAL;
break;
case nir_texop_txf_ms:
/* On Gfx12HP there is only CMS_W available. From the Bspec: Shared
* Functions - 3D Sampler - Messages - Message Format:
*
* ld2dms REMOVEDBY(GEN:HAS:1406788836)
*/
if (devinfo->verx10 >= 125)
opcode = SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL;
else
opcode = SHADER_OPCODE_TXF_CMS_W_LOGICAL;
break;
case nir_texop_txf_ms_mcs_intel:
opcode = SHADER_OPCODE_TXF_MCS_LOGICAL;
break;
case nir_texop_query_levels:
case nir_texop_txs:
opcode = SHADER_OPCODE_TXS_LOGICAL;
break;
case nir_texop_lod:
opcode = SHADER_OPCODE_LOD_LOGICAL;
break;
case nir_texop_tg4: {
if (srcs[TEX_LOGICAL_SRC_TG4_OFFSET].file != BAD_FILE) {
opcode = SHADER_OPCODE_TG4_OFFSET_LOGICAL;
} else {
opcode = SHADER_OPCODE_TG4_LOGICAL;
if (devinfo->ver >= 20) {
/* If SPV_AMD_texture_gather_bias_lod extension is enabled, all
* texture gather functions (ie. the ones which do not take the
* extra bias argument and the ones that do) fetch texels from
* implicit LOD in fragment shader stage. In all other shader
* stages, base level is used instead.
*/
if (instr->is_gather_implicit_lod)
opcode = SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL;
if (got_bias)
opcode = SHADER_OPCODE_TG4_BIAS_LOGICAL;
if (got_lod)
opcode = SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL;
if (pack_lod_bias_and_offset) {
if (got_lod)
opcode = SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL;
if (got_bias)
opcode = SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL;
}
}
}
break;
}
case nir_texop_texture_samples:
opcode = SHADER_OPCODE_SAMPLEINFO_LOGICAL;
break;
case nir_texop_samples_identical: {
brw_reg dst = retype(get_nir_def(ntb, instr->def), BRW_TYPE_D);
/* If mcs is an immediate value, it means there is no MCS. In that case
* just return false.
*/
if (srcs[TEX_LOGICAL_SRC_MCS].file == IMM) {
bld.MOV(dst, brw_imm_ud(0u));
} else {
brw_reg tmp =
bld.OR(srcs[TEX_LOGICAL_SRC_MCS],
offset(srcs[TEX_LOGICAL_SRC_MCS], bld, 1));
bld.CMP(dst, tmp, brw_imm_ud(0u), BRW_CONDITIONAL_EQ);
}
return;
}
default:
unreachable("unknown texture opcode");
}
if (instr->op == nir_texop_tg4) {
header_bits |= instr->component << 16;
}
brw_reg nir_def_reg = get_nir_def(ntb, instr->def);
const unsigned dest_size = nir_tex_instr_dest_size(instr);
unsigned dest_comp;
if (instr->op != nir_texop_tg4 && instr->op != nir_texop_query_levels) {
unsigned write_mask = nir_def_components_read(&instr->def);
assert(write_mask != 0); /* dead code should have been eliminated */
dest_comp = util_last_bit(write_mask) - instr->is_sparse;
} else {
dest_comp = 4;
}
/* Compute the number of physical registers needed to hold a single
* component and round it up to a physical register count.
*/
brw_reg_type dst_type = brw_type_for_nir_type(devinfo, instr->dest_type);
const unsigned grf_size = reg_unit(devinfo) * REG_SIZE;
const unsigned per_component_regs =
DIV_ROUND_UP(brw_type_size_bytes(dst_type) * bld.dispatch_width(),
grf_size);
const unsigned total_regs =
dest_comp * per_component_regs + instr->is_sparse;
/* Allocate enough space for the components + one physical register for the
* residency data.
*/
brw_reg dst = brw_vgrf(
bld.shader->alloc.allocate(total_regs * reg_unit(devinfo)),
dst_type);
brw_inst *inst = bld.emit(opcode, dst, srcs, ARRAY_SIZE(srcs));
inst->offset = header_bits;
inst->size_written = total_regs * grf_size;
if (srcs[TEX_LOGICAL_SRC_SHADOW_C].file != BAD_FILE)
inst->shadow_compare = true;
/* Wa_14012688258:
*
* Don't trim zeros at the end of payload for sample operations
* in cube and cube arrays.
*/
if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
intel_needs_workaround(devinfo, 14012688258)) {
/* Compiler should send U,V,R parameters even if V,R are 0. */
if (srcs[TEX_LOGICAL_SRC_COORDINATE].file != BAD_FILE)
assert(instr->coord_components >= 3u);
/* See opt_zero_samples(). */
inst->keep_payload_trailing_zeros = true;
}
/* With half-floats returns, the stride into a GRF allocation for each
* component might be different than where the sampler is storing each
* component. For example in SIMD8 on DG2 the layout of the data returned
* by the sampler is as follow for 2 components load:
*
* _______________________________________________________________
* g0 : | unused |hf7|hf6|hf5|hf4|hf3|hf2|hf1|hf0|
* g1 : | unused |hf7|hf6|hf5|hf4|hf3|hf2|hf1|hf0|
*
* The same issue also happens in SIMD16 on Xe2 because the physical
* register size has doubled but we're still loading data only on half the
* register.
*
* In those cases we need the special remapping case below.
*/
const bool non_aligned_component_stride =
(brw_type_size_bytes(dst_type) * bld.dispatch_width()) % grf_size != 0;
if (instr->op != nir_texop_query_levels && !instr->is_sparse &&
!non_aligned_component_stride) {
/* In most cases we can write directly to the result. */
inst->dst = nir_def_reg;
} else {
/* In other cases, we have to reorganize the sampler message's results
* a bit to match the NIR intrinsic's expectations.
*/
brw_reg nir_dest[5];
for (unsigned i = 0; i < dest_comp; i++)
nir_dest[i] = byte_offset(dst, i * per_component_regs * grf_size);
for (unsigned i = dest_comp; i < dest_size; i++)
nir_dest[i].type = dst.type;
if (instr->op == nir_texop_query_levels) {
/* # levels is in .w */
if (devinfo->ver == 9) {
/**
* Wa_1940217:
*
* When a surface of type SURFTYPE_NULL is accessed by resinfo, the
* MIPCount returned is undefined instead of 0.
*/
brw_inst *mov = bld.MOV(bld.null_reg_d(), dst);
mov->conditional_mod = BRW_CONDITIONAL_NZ;
nir_dest[0] = bld.vgrf(BRW_TYPE_D);
brw_inst *sel =
bld.SEL(nir_dest[0], offset(dst, bld, 3), brw_imm_d(0));
sel->predicate = BRW_PREDICATE_NORMAL;
} else {
nir_dest[0] = offset(dst, bld, 3);
}
}
/* The residency bits are only in the first component. */
if (instr->is_sparse) {
nir_dest[dest_size - 1] =
component(offset(dst, bld, dest_size - 1), 0);
}
bld.LOAD_PAYLOAD(nir_def_reg, nir_dest, dest_size, 0);
}
}
static void
brw_from_nir_emit_jump(nir_to_brw_state &ntb, nir_jump_instr *instr)
{
switch (instr->type) {
case nir_jump_break:
ntb.bld.emit(BRW_OPCODE_BREAK);
break;
case nir_jump_continue:
ntb.bld.emit(BRW_OPCODE_CONTINUE);
break;
case nir_jump_halt:
ntb.bld.emit(BRW_OPCODE_HALT);
break;
case nir_jump_return:
default:
unreachable("unknown jump");
}
}
static void
brw_from_nir_emit_instr(nir_to_brw_state &ntb, nir_instr *instr)
{
#ifndef NDEBUG
if (unlikely(ntb.annotate)) {
/* Use shader mem_ctx since annotations outlive the NIR conversion. */
ntb.bld = ntb.bld.annotate(nir_instr_as_str(instr, ntb.s.mem_ctx));
}
#endif
switch (instr->type) {
case nir_instr_type_alu:
brw_from_nir_emit_alu(ntb, nir_instr_as_alu(instr), true);
break;
case nir_instr_type_deref:
unreachable("All derefs should've been lowered");
break;
case nir_instr_type_intrinsic:
switch (ntb.s.stage) {
case MESA_SHADER_VERTEX:
brw_from_nir_emit_vs_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_TESS_CTRL:
brw_from_nir_emit_tcs_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_TESS_EVAL:
brw_from_nir_emit_tes_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_GEOMETRY:
brw_from_nir_emit_gs_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_FRAGMENT:
brw_from_nir_emit_fs_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
brw_from_nir_emit_cs_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_RAYGEN:
case MESA_SHADER_ANY_HIT:
case MESA_SHADER_CLOSEST_HIT:
case MESA_SHADER_MISS:
case MESA_SHADER_INTERSECTION:
case MESA_SHADER_CALLABLE:
brw_from_nir_emit_bs_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_TASK:
brw_from_nir_emit_task_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
case MESA_SHADER_MESH:
brw_from_nir_emit_mesh_intrinsic(ntb, nir_instr_as_intrinsic(instr));
break;
default:
unreachable("unsupported shader stage");
}
break;
case nir_instr_type_tex:
brw_from_nir_emit_texture(ntb, nir_instr_as_tex(instr));
break;
case nir_instr_type_load_const:
brw_from_nir_emit_load_const(ntb, nir_instr_as_load_const(instr));
break;
case nir_instr_type_undef:
/* We create a new VGRF for undefs on every use (by handling
* them in get_nir_src()), rather than for each definition.
* This helps register coalescing eliminate MOVs from undef.
*/
break;
case nir_instr_type_jump:
brw_from_nir_emit_jump(ntb, nir_instr_as_jump(instr));
break;
default:
unreachable("unknown instruction type");
}
}
static unsigned
brw_rnd_mode_from_nir(unsigned mode, unsigned *mask)
{
unsigned brw_mode = 0;
*mask = 0;
if ((FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16 |
FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32 |
FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64) &
mode) {
brw_mode |= BRW_RND_MODE_RTZ << BRW_CR0_RND_MODE_SHIFT;
*mask |= BRW_CR0_RND_MODE_MASK;
}
if ((FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16 |
FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32 |
FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64) &
mode) {
brw_mode |= BRW_RND_MODE_RTNE << BRW_CR0_RND_MODE_SHIFT;
*mask |= BRW_CR0_RND_MODE_MASK;
}
if (mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP16) {
brw_mode |= BRW_CR0_FP16_DENORM_PRESERVE;
*mask |= BRW_CR0_FP16_DENORM_PRESERVE;
}
if (mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP32) {
brw_mode |= BRW_CR0_FP32_DENORM_PRESERVE;
*mask |= BRW_CR0_FP32_DENORM_PRESERVE;
}
if (mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP64) {
brw_mode |= BRW_CR0_FP64_DENORM_PRESERVE;
*mask |= BRW_CR0_FP64_DENORM_PRESERVE;
}
if (mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP16)
*mask |= BRW_CR0_FP16_DENORM_PRESERVE;
if (mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32)
*mask |= BRW_CR0_FP32_DENORM_PRESERVE;
if (mode & FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64)
*mask |= BRW_CR0_FP64_DENORM_PRESERVE;
if (mode == FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE)
*mask |= BRW_CR0_FP_MODE_MASK;
if (*mask != 0)
assert((*mask & brw_mode) == brw_mode);
return brw_mode;
}
static void
emit_shader_float_controls_execution_mode(nir_to_brw_state &ntb)
{
const brw_builder &bld = ntb.bld;
fs_visitor &s = ntb.s;
unsigned execution_mode = s.nir->info.float_controls_execution_mode;
if (execution_mode == FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE)
return;
brw_builder ubld = bld.exec_all().group(1, 0);
brw_builder abld = ubld.annotate("shader floats control execution mode");
unsigned mask, mode = brw_rnd_mode_from_nir(execution_mode, &mask);
if (mask == 0)
return;
abld.emit(SHADER_OPCODE_FLOAT_CONTROL_MODE, bld.null_reg_ud(),
brw_imm_d(mode), brw_imm_d(mask));
}
/**
* Test the dispatch mask packing assumptions of
* brw_stage_has_packed_dispatch(). Call this from e.g. the top of
* nir_to_brw() to cause a GPU hang if any shader invocation is
* executed with an unexpected dispatch mask.
*/
static UNUSED void
brw_fs_test_dispatch_packing(const brw_builder &bld)
{
const fs_visitor *shader = bld.shader;
const gl_shader_stage stage = shader->stage;
const bool uses_vmask =
stage == MESA_SHADER_FRAGMENT &&
brw_wm_prog_data(shader->prog_data)->uses_vmask;
if (brw_stage_has_packed_dispatch(shader->devinfo, stage,
shader->max_polygons,
shader->prog_data)) {
const brw_builder ubld = bld.exec_all().group(1, 0);
const brw_reg tmp = component(bld.vgrf(BRW_TYPE_UD), 0);
const brw_reg mask = uses_vmask ? brw_vmask_reg() : brw_dmask_reg();
ubld.ADD(tmp, mask, brw_imm_ud(1));
ubld.AND(tmp, mask, tmp);
/* This will loop forever if the dispatch mask doesn't have the expected
* form '2^n-1', in which case tmp will be non-zero.
*/
bld.emit(BRW_OPCODE_DO);
bld.CMP(bld.null_reg_ud(), tmp, brw_imm_ud(0), BRW_CONDITIONAL_NZ);
set_predicate(BRW_PREDICATE_NORMAL, bld.emit(BRW_OPCODE_WHILE));
}
}
void
brw_from_nir(fs_visitor *s)
{
nir_to_brw_state ntb = {
.s = *s,
.nir = s->nir,
.devinfo = s->devinfo,
.mem_ctx = ralloc_context(NULL),
.bld = brw_builder(s).at_end(),
};
if (INTEL_DEBUG(DEBUG_ANNOTATION))
ntb.annotate = true;
if (ENABLE_FS_TEST_DISPATCH_PACKING)
brw_fs_test_dispatch_packing(ntb.bld);
for (unsigned i = 0; i < s->nir->printf_info_count; i++) {
brw_stage_prog_data_add_printf(s->prog_data,
s->mem_ctx,
&s->nir->printf_info[i]);
}
emit_shader_float_controls_execution_mode(ntb);
/* emit the arrays used for inputs and outputs - load/store intrinsics will
* be converted to reads/writes of these arrays
*/
brw_from_nir_setup_outputs(ntb);
brw_from_nir_setup_uniforms(ntb.s);
brw_from_nir_emit_system_values(ntb);
ntb.s.last_scratch = ALIGN(ntb.nir->scratch_size, 4) * ntb.s.dispatch_width;
brw_from_nir_emit_impl(ntb, nir_shader_get_entrypoint((nir_shader *)ntb.nir));
ntb.bld.emit(SHADER_OPCODE_HALT_TARGET);
ralloc_free(ntb.mem_ctx);
brw_shader_phase_update(*s, BRW_SHADER_PHASE_AFTER_NIR);
}