| /********************************************************** |
| * Copyright 2018-2020 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #include "util/u_inlines.h" |
| #include "util/u_memory.h" |
| #include "util/u_simple_shaders.h" |
| |
| #include "svga_context.h" |
| #include "svga_cmd.h" |
| #include "svga_tgsi.h" |
| #include "svga_shader.h" |
| |
| |
| /** |
| * Translate TGSI shader into an svga shader variant. |
| */ |
| static enum pipe_error |
| compile_tcs(struct svga_context *svga, |
| struct svga_tcs_shader *tcs, |
| const struct svga_compile_key *key, |
| struct svga_shader_variant **out_variant) |
| { |
| struct svga_shader_variant *variant; |
| enum pipe_error ret = PIPE_ERROR; |
| |
| variant = svga_tgsi_vgpu10_translate(svga, &tcs->base, key, |
| PIPE_SHADER_TESS_CTRL); |
| if (!variant) |
| return PIPE_ERROR; |
| |
| ret = svga_define_shader(svga, variant); |
| if (ret != PIPE_OK) { |
| svga_destroy_shader_variant(svga, variant); |
| return ret; |
| } |
| |
| *out_variant = variant; |
| |
| return PIPE_OK; |
| } |
| |
| |
| static void |
| make_tcs_key(struct svga_context *svga, struct svga_compile_key *key) |
| { |
| struct svga_tcs_shader *tcs = svga->curr.tcs; |
| |
| memset(key, 0, sizeof *key); |
| |
| /* |
| * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER |
| */ |
| svga_init_shader_key_common(svga, PIPE_SHADER_TESS_CTRL, &tcs->base, key); |
| |
| /* SVGA_NEW_TCS_PARAM */ |
| key->tcs.vertices_per_patch = svga->curr.vertices_per_patch; |
| |
| /* The tessellator parameters come from the layout section in the |
| * tessellation evaluation shader. Get these parameters from the |
| * current tessellation evaluation shader variant. |
| * Note: this requires the tessellation evaluation shader to be |
| * compiled first. |
| */ |
| struct svga_tes_variant *tes = svga_tes_variant(svga->state.hw_draw.tes); |
| key->tcs.prim_mode = tes->prim_mode; |
| key->tcs.spacing = tes->spacing; |
| key->tcs.vertices_order_cw = tes->vertices_order_cw; |
| key->tcs.point_mode = tes->point_mode; |
| |
| /* The number of control point output from tcs is determined by the |
| * number of control point input expected in tes. If tes does not expect |
| * any control point input, then vertices_per_patch in the tes key will |
| * be 0, otherwise it will contain the number of vertices out as specified |
| * in the tcs property. |
| */ |
| key->tcs.vertices_out = tes->base.key.tes.vertices_per_patch; |
| |
| if (svga->tcs.passthrough) |
| key->tcs.passthrough = 1; |
| |
| key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable; |
| |
| /* tcs is always followed by tes */ |
| key->last_vertex_stage = 0; |
| } |
| |
| |
| static enum pipe_error |
| emit_hw_tcs(struct svga_context *svga, uint64_t dirty) |
| { |
| struct svga_shader_variant *variant; |
| struct svga_tcs_shader *tcs = svga->curr.tcs; |
| enum pipe_error ret = PIPE_OK; |
| struct svga_compile_key key; |
| |
| assert(svga_have_sm5(svga)); |
| |
| SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTCS); |
| |
| if (!tcs) { |
| /* If there is no active tcs, then there should not be |
| * active tes either |
| */ |
| assert(!svga->curr.tes); |
| if (svga->state.hw_draw.tcs != NULL) { |
| |
| /** The previous tessellation control shader is made inactive. |
| * Needs to unbind the tessellation control shader. |
| */ |
| ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL); |
| if (ret != PIPE_OK) |
| goto done; |
| svga->state.hw_draw.tcs = NULL; |
| } |
| goto done; |
| } |
| |
| make_tcs_key(svga, &key); |
| |
| /* See if we already have a TCS variant that matches the key */ |
| variant = svga_search_shader_key(&tcs->base, &key); |
| |
| if (!variant) { |
| ret = compile_tcs(svga, tcs, &key, &variant); |
| if (ret != PIPE_OK) |
| goto done; |
| |
| /* insert the new variant at head of linked list */ |
| assert(variant); |
| variant->next = tcs->base.variants; |
| tcs->base.variants = variant; |
| } |
| |
| if (variant != svga->state.hw_draw.tcs) { |
| /* Bind the new variant */ |
| ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, variant); |
| if (ret != PIPE_OK) |
| goto done; |
| |
| svga->rebind.flags.tcs = FALSE; |
| svga->dirty |= SVGA_NEW_TCS_VARIANT; |
| svga->state.hw_draw.tcs = variant; |
| } |
| |
| done: |
| SVGA_STATS_TIME_POP(svga_sws(svga)); |
| return ret; |
| } |
| |
| |
| struct svga_tracked_state svga_hw_tcs = |
| { |
| "tessellation control shader (hwtnl)", |
| (SVGA_NEW_VS | |
| SVGA_NEW_TCS | |
| SVGA_NEW_TES | |
| SVGA_NEW_TEXTURE_BINDING | |
| SVGA_NEW_SAMPLER | |
| SVGA_NEW_RAST), |
| emit_hw_tcs |
| }; |
| |
| |
| /** |
| * Translate TGSI shader into an svga shader variant. |
| */ |
| static enum pipe_error |
| compile_tes(struct svga_context *svga, |
| struct svga_tes_shader *tes, |
| const struct svga_compile_key *key, |
| struct svga_shader_variant **out_variant) |
| { |
| struct svga_shader_variant *variant; |
| enum pipe_error ret = PIPE_ERROR; |
| |
| variant = svga_tgsi_vgpu10_translate(svga, &tes->base, key, |
| PIPE_SHADER_TESS_EVAL); |
| if (!variant) |
| return PIPE_ERROR; |
| |
| ret = svga_define_shader(svga, variant); |
| if (ret != PIPE_OK) { |
| svga_destroy_shader_variant(svga, variant); |
| return ret; |
| } |
| |
| *out_variant = variant; |
| |
| return PIPE_OK; |
| } |
| |
| |
| static void |
| make_tes_key(struct svga_context *svga, struct svga_compile_key *key) |
| { |
| struct svga_tes_shader *tes = svga->curr.tes; |
| boolean has_control_point_inputs = FALSE; |
| |
| memset(key, 0, sizeof *key); |
| |
| /* |
| * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER |
| */ |
| svga_init_shader_key_common(svga, PIPE_SHADER_TESS_EVAL, &tes->base, key); |
| |
| assert(svga->curr.tcs); |
| |
| /* |
| * Check if this tes expects any output control points from tcs. |
| */ |
| for (unsigned i = 0; i < tes->base.info.num_inputs; i++) { |
| switch (tes->base.info.input_semantic_name[i]) { |
| case TGSI_SEMANTIC_PATCH: |
| case TGSI_SEMANTIC_TESSOUTER: |
| case TGSI_SEMANTIC_TESSINNER: |
| break; |
| default: |
| has_control_point_inputs = TRUE; |
| } |
| } |
| |
| key->tes.vertices_per_patch = has_control_point_inputs ? |
| svga->curr.tcs->base.info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT] : 0; |
| |
| key->tes.need_prescale = svga->state.hw_clear.prescale[0].enabled && |
| (svga->curr.gs == NULL); |
| |
| /* tcs emits tessellation factors as extra outputs. |
| * Since tes depends on them, save the tessFactor output index |
| * from tcs in the tes compile key, so that if a different |
| * tcs is bound and if the tessFactor index is different, |
| * a different tes variant will be generated. |
| */ |
| key->tes.tessfactor_index = svga->curr.tcs->base.info.num_outputs; |
| |
| key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable; |
| |
| /* This is the last vertex stage if there is no geometry shader. */ |
| key->last_vertex_stage = !svga->curr.gs; |
| |
| key->tes.need_tessinner = 0; |
| key->tes.need_tessouter = 0; |
| |
| for (unsigned i = 0; i < svga->curr.tcs->base.info.num_outputs; i++) { |
| switch (svga->curr.tcs->base.info.output_semantic_name[i]) { |
| case TGSI_SEMANTIC_TESSOUTER: |
| key->tes.need_tessouter = 1; |
| break; |
| case TGSI_SEMANTIC_TESSINNER: |
| key->tes.need_tessinner = 1; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| } |
| |
| |
| static void |
| get_passthrough_tcs(struct svga_context *svga) |
| { |
| if (svga->tcs.passthrough_tcs && |
| svga->tcs.vs == svga->curr.vs && |
| svga->tcs.tes == svga->curr.tes && |
| svga->tcs.vertices_per_patch == svga->curr.vertices_per_patch) { |
| svga->pipe.bind_tcs_state(&svga->pipe, |
| svga->tcs.passthrough_tcs); |
| } |
| else { |
| struct svga_tcs_shader *new_tcs; |
| |
| /* delete older passthrough shader*/ |
| if (svga->tcs.passthrough_tcs) { |
| svga->pipe.delete_tcs_state(&svga->pipe, |
| svga->tcs.passthrough_tcs); |
| } |
| |
| new_tcs = (struct svga_tcs_shader *) |
| util_make_tess_ctrl_passthrough_shader(&svga->pipe, |
| svga->curr.vs->base.info.num_outputs, |
| svga->curr.tes->base.info.num_inputs, |
| svga->curr.vs->base.info.output_semantic_name, |
| svga->curr.vs->base.info.output_semantic_index, |
| svga->curr.tes->base.info.input_semantic_name, |
| svga->curr.tes->base.info.input_semantic_index, |
| svga->curr.vertices_per_patch); |
| svga->pipe.bind_tcs_state(&svga->pipe, new_tcs); |
| svga->tcs.passthrough_tcs = new_tcs; |
| svga->tcs.vs = svga->curr.vs; |
| svga->tcs.tes = svga->curr.tes; |
| svga->tcs.vertices_per_patch = svga->curr.vertices_per_patch; |
| } |
| |
| struct pipe_constant_buffer cb; |
| |
| cb.buffer = NULL; |
| cb.user_buffer = (void *) svga->curr.default_tesslevels; |
| cb.buffer_offset = 0; |
| cb.buffer_size = 2 * 4 * sizeof(float); |
| svga->pipe.set_constant_buffer(&svga->pipe, PIPE_SHADER_TESS_CTRL, 0, &cb); |
| } |
| |
| |
| static enum pipe_error |
| emit_hw_tes(struct svga_context *svga, uint64_t dirty) |
| { |
| struct svga_shader_variant *variant; |
| struct svga_tes_shader *tes = svga->curr.tes; |
| enum pipe_error ret = PIPE_OK; |
| struct svga_compile_key key; |
| |
| assert(svga_have_sm5(svga)); |
| |
| SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTES); |
| |
| if (!tes) { |
| /* The GL spec implies that TES is optional when there's a TCS, |
| * but that's apparently a spec error. Assert if we have a TCS |
| * but no TES. |
| */ |
| assert(!svga->curr.tcs); |
| if (svga->state.hw_draw.tes != NULL) { |
| |
| /** The previous tessellation evaluation shader is made inactive. |
| * Needs to unbind the tessellation evaluation shader. |
| */ |
| ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL); |
| if (ret != PIPE_OK) |
| goto done; |
| svga->state.hw_draw.tes = NULL; |
| } |
| goto done; |
| } |
| |
| if (!svga->curr.tcs) { |
| /* TES state is processed before the TCS |
| * shader and that's why we're checking for and creating the |
| * passthough TCS in the emit_hw_tes() function. |
| */ |
| get_passthrough_tcs(svga); |
| svga->tcs.passthrough = TRUE; |
| } |
| else { |
| svga->tcs.passthrough = FALSE; |
| } |
| |
| make_tes_key(svga, &key); |
| |
| /* See if we already have a TES variant that matches the key */ |
| variant = svga_search_shader_key(&tes->base, &key); |
| |
| if (!variant) { |
| ret = compile_tes(svga, tes, &key, &variant); |
| if (ret != PIPE_OK) |
| goto done; |
| |
| /* insert the new variant at head of linked list */ |
| assert(variant); |
| variant->next = tes->base.variants; |
| tes->base.variants = variant; |
| } |
| |
| if (variant != svga->state.hw_draw.tes) { |
| /* Bind the new variant */ |
| ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, variant); |
| if (ret != PIPE_OK) |
| goto done; |
| |
| svga->rebind.flags.tes = FALSE; |
| svga->dirty |= SVGA_NEW_TES_VARIANT; |
| svga->state.hw_draw.tes = variant; |
| } |
| |
| done: |
| SVGA_STATS_TIME_POP(svga_sws(svga)); |
| return ret; |
| } |
| |
| |
| struct svga_tracked_state svga_hw_tes = |
| { |
| "tessellation evaluation shader (hwtnl)", |
| /* TBD SVGA_NEW_VS/SVGA_NEW_FS/SVGA_NEW_GS are required or not*/ |
| (SVGA_NEW_VS | |
| SVGA_NEW_FS | |
| SVGA_NEW_GS | |
| SVGA_NEW_TCS | |
| SVGA_NEW_TES | |
| SVGA_NEW_TEXTURE_BINDING | |
| SVGA_NEW_SAMPLER | |
| SVGA_NEW_RAST), |
| emit_hw_tes |
| }; |