| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #include "draw/draw_context.h" |
| #include "util/u_inlines.h" |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_bitmask.h" |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_text.h" |
| |
| #include "svga_context.h" |
| #include "svga_hw_reg.h" |
| #include "svga_cmd.h" |
| #include "svga_debug.h" |
| #include "svga_shader.h" |
| #include "svga_streamout.h" |
| |
| |
| /** |
| * Substitute a debug shader. |
| */ |
| static const struct tgsi_token * |
| substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) |
| { |
| #if 0 |
| if (shader_id == 12) { |
| static struct tgsi_token tokens[300]; |
| |
| const char *text = |
| "VERT\n" |
| "DCL IN[0]\n" |
| "DCL IN[1]\n" |
| "DCL IN[2]\n" |
| "DCL OUT[0], POSITION\n" |
| "DCL TEMP[0..4]\n" |
| "IMM FLT32 { 1.0000, 1.0000, 1.0000, 1.0000 }\n" |
| "IMM FLT32 { 0.45, 1.0000, 1.0000, 1.0000 }\n" |
| "IMM FLT32 { 1.297863, 0.039245, 0.035993, 0.035976}\n" |
| "IMM FLT32 { -0.019398, 1.696131, -0.202151, -0.202050 }\n" |
| "IMM FLT32 { 0.051711, -0.348713, -0.979204, -0.978714 }\n" |
| "IMM FLT32 { 0.000000, 0.000003, 139.491577, 141.421356 }\n" |
| "DCL CONST[0..7]\n" |
| "DCL CONST[9..16]\n" |
| " MOV TEMP[2], IMM[0]\n" |
| |
| " MOV TEMP[2].xyz, IN[2]\n" |
| " MOV TEMP[2].xyz, IN[0]\n" |
| " MOV TEMP[2].xyz, IN[1]\n" |
| |
| " MUL TEMP[1], IMM[3], TEMP[2].yyyy\n" |
| " MAD TEMP[3], IMM[2], TEMP[2].xxxx, TEMP[1]\n" |
| " MAD TEMP[1], IMM[4], TEMP[2].zzzz, TEMP[3]\n" |
| " MAD TEMP[4], IMM[5], TEMP[2].wwww, TEMP[1]\n" |
| |
| " MOV OUT[0], TEMP[4]\n" |
| " END\n"; |
| |
| if (!tgsi_text_translate(text, |
| tokens, |
| ARRAY_SIZE(tokens))) |
| { |
| assert(0); |
| return NULL; |
| } |
| |
| return tokens; |
| } |
| #endif |
| |
| return old_tokens; |
| } |
| |
| |
| static void * |
| svga_create_vs_state(struct pipe_context *pipe, |
| const struct pipe_shader_state *templ) |
| { |
| struct svga_context *svga = svga_context(pipe); |
| struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader); |
| |
| if (!vs) |
| return NULL; |
| |
| SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATEVS); |
| |
| /* substitute a debug shader? |
| */ |
| vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, |
| templ->tokens)); |
| |
| /* Collect basic info that we'll need later: |
| */ |
| tgsi_scan_shader(vs->base.tokens, &vs->base.info); |
| |
| { |
| /* Need to do construct a new template in case we substitued a |
| * debug shader. |
| */ |
| struct pipe_shader_state tmp2 = *templ; |
| tmp2.tokens = vs->base.tokens; |
| vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); |
| } |
| |
| vs->base.id = svga->debug.shader_id++; |
| |
| vs->generic_outputs = svga_get_generic_outputs_mask(&vs->base.info); |
| |
| /* check for any stream output declarations */ |
| if (templ->stream_output.num_outputs) { |
| vs->base.stream_output = svga_create_stream_output(svga, &vs->base, |
| &templ->stream_output); |
| } |
| |
| SVGA_STATS_TIME_POP(svga_sws(svga)); |
| return vs; |
| } |
| |
| |
| static void |
| svga_bind_vs_state(struct pipe_context *pipe, void *shader) |
| { |
| struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; |
| struct svga_context *svga = svga_context(pipe); |
| |
| if (vs == svga->curr.vs) |
| return; |
| |
| /* If the currently bound vertex shader has a generated geometry shader, |
| * then unbind the geometry shader before binding a new vertex shader. |
| * We need to unbind the geometry shader here because there is no |
| * pipe_shader associated with the generated geometry shader. |
| */ |
| if (svga->curr.vs != NULL && svga->curr.vs->gs != NULL) |
| svga->pipe.bind_gs_state(&svga->pipe, NULL); |
| |
| svga->curr.vs = vs; |
| svga->dirty |= SVGA_NEW_VS; |
| } |
| |
| |
| static void |
| svga_delete_vs_state(struct pipe_context *pipe, void *shader) |
| { |
| struct svga_context *svga = svga_context(pipe); |
| struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; |
| struct svga_vertex_shader *next_vs; |
| struct svga_shader_variant *variant, *tmp; |
| |
| svga_hwtnl_flush_retry(svga); |
| |
| assert(vs->base.parent == NULL); |
| |
| while (vs) { |
| next_vs = (struct svga_vertex_shader *)vs->base.next; |
| |
| /* Check if there is a generated geometry shader to go with this |
| * vertex shader. If there is, then delete the geometry shader as well. |
| */ |
| if (vs->gs != NULL) { |
| svga->pipe.delete_gs_state(&svga->pipe, vs->gs); |
| } |
| |
| if (vs->base.stream_output != NULL) |
| svga_delete_stream_output(svga, vs->base.stream_output); |
| |
| draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); |
| |
| for (variant = vs->base.variants; variant; variant = tmp) { |
| tmp = variant->next; |
| |
| /* Check if deleting currently bound shader */ |
| if (variant == svga->state.hw_draw.vs) { |
| SVGA_RETRY(svga, svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, NULL)); |
| svga->state.hw_draw.vs = NULL; |
| } |
| |
| svga_destroy_shader_variant(svga, variant); |
| } |
| |
| FREE((void *)vs->base.tokens); |
| FREE(vs); |
| vs = next_vs; |
| } |
| } |
| |
| |
| void |
| svga_init_vs_functions(struct svga_context *svga) |
| { |
| svga->pipe.create_vs_state = svga_create_vs_state; |
| svga->pipe.bind_vs_state = svga_bind_vs_state; |
| svga->pipe.delete_vs_state = svga_delete_vs_state; |
| } |
| |