|  |  | 
|  | #ifndef SVGA_LINK_H | 
|  | #define SVGA_LINK_H | 
|  |  | 
|  | #include "pipe/p_defines.h" | 
|  |  | 
|  | struct svga_context; | 
|  |  | 
|  | struct shader_linkage | 
|  | { | 
|  | unsigned num_inputs;     /* number of inputs in the current shader */ | 
|  | unsigned position_index; /* position register index */ | 
|  | unsigned input_map_max;  /* highest index of mapped inputs */ | 
|  | ubyte input_map[PIPE_MAX_SHADER_INPUTS]; | 
|  |  | 
|  | struct { | 
|  | unsigned num_outputs; | 
|  | ubyte output_map[PIPE_MAX_SHADER_OUTPUTS]; | 
|  | } prevShader; | 
|  | }; | 
|  |  | 
|  | void | 
|  | svga_link_shaders(const struct tgsi_shader_info *outshader_info, | 
|  | const struct tgsi_shader_info *inshader_info, | 
|  | struct shader_linkage *linkage); | 
|  |  | 
|  | #endif /* SVGA_LINK_H */ |