| /************************************************************************** | 
 |  *  | 
 |  * Copyright 2010 VMware, Inc. | 
 |  * All Rights Reserved. | 
 |  *  | 
 |  * Permission is hereby granted, free of charge, to any person obtaining a | 
 |  * copy of this software and associated documentation files (the | 
 |  * "Software"), to deal in the Software without restriction, including | 
 |  * without limitation the rights to use, copy, modify, merge, publish, | 
 |  * distribute, sub license, and/or sell copies of the Software, and to | 
 |  * permit persons to whom the Software is furnished to do so, subject to | 
 |  * the following conditions: | 
 |  *  | 
 |  * The above copyright notice and this permission notice (including the | 
 |  * next paragraph) shall be included in all copies or substantial portions | 
 |  * of the Software. | 
 |  *  | 
 |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
 |  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
 |  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. | 
 |  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR | 
 |  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
 |  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
 |  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
 |  *  | 
 |  **************************************************************************/ | 
 |  | 
 | /** | 
 |  * Implementation limits for LLVMpipe driver. | 
 |  */ | 
 |  | 
 | #ifndef LP_LIMITS_H | 
 | #define LP_LIMITS_H | 
 |  | 
 |  | 
 | /** | 
 |  * Tile size (width and height). This needs to be a power of two. | 
 |  */ | 
 | #define TILE_ORDER 6 | 
 | #define TILE_SIZE (1 << TILE_ORDER) | 
 |  | 
 |  | 
 | /** | 
 |  * Max texture sizes | 
 |  */ | 
 | /** | 
 |  * 2GB is the actual max currently (we always use 32bit offsets, and both | 
 |  * llvm GEP as well as avx2 gather use signed offsets). | 
 |  */ | 
 | #define LP_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) | 
 | #define LP_MAX_TEXTURE_2D_LEVELS 15  /* 16K x 16K for now */ | 
 | #define LP_MAX_TEXTURE_3D_LEVELS 12  /* 2K x 2K x 2K for now */ | 
 | #define LP_MAX_TEXTURE_CUBE_LEVELS 15  /* 16K x 16K for now */ | 
 | #define LP_MAX_TEXTURE_ARRAY_LAYERS 2048 /* 16K x 2048 / 16K x 16K x 2048 */ | 
 |  | 
 |  | 
 | /** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */ | 
 | #define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS | 
 |  | 
 |  | 
 | /** | 
 |  * Max drawing surface size is the max texture size | 
 |  */ | 
 | #define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1)) | 
 | #define LP_MAX_WIDTH  (1 << (LP_MAX_TEXTURE_LEVELS - 1)) | 
 |  | 
 | #define LP_MAX_SAMPLES 4 | 
 |  | 
 | #define LP_MAX_THREADS 16 | 
 |  | 
 |  | 
 | /** | 
 |  * Max bytes per scene.  This may be replaced by a runtime parameter. | 
 |  */ | 
 | #define LP_MAX_SCENE_SIZE (512 * 1024 * 1024) | 
 |  | 
 | /** | 
 |  * Max number of shader variants (for all shaders combined, | 
 |  * per context) that will be kept around. | 
 |  */ | 
 | #define LP_MAX_SHADER_VARIANTS 1024 | 
 |  | 
 | /** | 
 |  * Max number of instructions (for all fragment shaders combined per context) | 
 |  * that will be kept around (counted in terms of llvm ir). | 
 |  */ | 
 | #define LP_MAX_SHADER_INSTRUCTIONS (2048 * LP_MAX_SHADER_VARIANTS) | 
 |  | 
 | /** | 
 |  * Max number of setup variants that will be kept around. | 
 |  * | 
 |  * These are determined by the combination of the fragment shader | 
 |  * input signature and a small amount of rasterization state (eg | 
 |  * flatshading).  It is likely that many active fragment shaders will | 
 |  * share the same setup variant. | 
 |  */ | 
 | #define LP_MAX_SETUP_VARIANTS 64 | 
 |  | 
 | /* | 
 |  * Max point size reported. Cap vertex shader point sizes to this. | 
 |  */ | 
 | #define LP_MAX_POINT_WIDTH 255.0f | 
 | #endif /* LP_LIMITS_H */ |